I walked right past them and when I was away from them wanted to cancel
the invisibility spell as my next stop was a town.
Couldn't for the life of me (and the DM couldn't either) figure out how
to turn the darn thing off.
So I end up in town and can't talk to anyone because - well - they
couldn't see me.
The DM ended up just dispelling magic on me and that killed the spell.
BUT there ought to be a way for the player to cancel a spell he or she
cast on his or her self.
Anyone know how to do this?
Maddog
No. Not in general, at least. Though in the case of Invisibility, all you
had to do was attack a crate. Attacks automatically cancel Invis.
LOL! Yep - I thought of that but there weren't any crates or anything
else around to attack.
Maddog
Could've also rested. I know some spells can end up with pretty long
durations, but I'm pretty sure they all end when you Rest, regardless of the
length of their durations.
--
"Do not try to interject logic into my rambling."
-Ethan Hammond from the PS NG
~Only the ignorant man becomes angry, the wise man understands.~
"Maddog" <nu...@nowhere.com> wrote in message
news:3DD7B5C...@nowhere.com...
Thought of that too. But resting in a HCR module is a hit or miss bet at
best. Nice idea though.
Maddog
Nope doesn't work. Tried clicking, double clicking, and right clicking.
Invisibility stayed on.
Maddog
You could try casting another spell, in pnp that always breaks Invisibility.
I admit i have not tried it myself, my rogue/wizard has good enough stealth
not to need it ;)
Patrick
Hmm.. So far as I can recall many spells in 3e can not be implicitly
cancelled when you want them to (this is called Dismissing a spell: 3e
PHB page 150) Now invisibility is one of the ones that can be dismissed
so I think it's just a feature Bioware left out (either because there
were too few spells to warrant it or because it just got forgotten).
My personal bane is Ghostly Visage (I have the rod) so when I want it I
get it. But when I'm back in town I really wouldn't want to look
ethereal but it just keeps going. Resting fixes it but it's not perfect.
Maybe a wand (like the player wand or the DM wand) could be created that
would cancel running spell effects. It would first need to detect which
spells are on the PC and then dialogue list them and ask which one(s)
the player would like to cancel. Anybody have the time and energy to
script this? I should think that it wouldn't be too difficult.
--
-Snuggles the Psycho Shepherd
"Ah likes sheep!"
> Maybe a wand (like the player wand or the DM wand) could be created that
> would cancel running spell effects. It would first need to detect which
> spells are on the PC and then dialogue list them and ask which one(s)
> the player would like to cancel. Anybody have the time and energy to
> script this? I should think that it wouldn't be too difficult.
> -Snuggles the Psycho Shepherd
Except for the ability to abuse this for cancelling hostile spells..
hmm... Can you target spells cast by a specific creature while
scripting? IE: Could you make it work only on spells cast by the PC?
(See my earlier rant about why the HCR resting limits are stupid.)
(Or just ask and I'll do it again.)
--
Matthew Miller mat...@mattdm.org <http://www.mattdm.org/>
Boston University Linux ------> <http://linux.bu.edu/>
AFAIK, a spell, once cast, is no longer an object; therefore, there's
no way to script any type of action on it. The *effect* left by a
spell is an object, so it might be possible to script a "remove
beneficial effects" tool that a player could use to rid themselves of
one or more positive effects, thus removing the "cheat" of getting rid
of harmful spells.
--
Aunt Mattie's Mayhem,
an adventure module for NWN
http://home.attbi.com/~cavebear/amm/
As far as cancelling invisibility, just attack a loot bag on the ground,
a sign, a lampost, or a pile of rocks (i.e. anything clickable). I don't
know how to cancel a generic spell.
Matt