What I need would ideally be the command that sets the quest back on track.
Basically that should be a simple variable that has to be set, but I don't
know which. Alternatively I could use the commands for setting the quest
finished in the journal and spawning the Ring of the Rogue +4 once I find
the item he seeks in this chapter. I know the command to give myself the 300
XP for it.
The scripts do it like this:
SetLocalInt(oTarget, "NW_L_HENSTORYC" + IntToString(nChapter), nVal);
where oTarget is the henchman, nChapter is 3 in your case, and nVal will
probably be zero.
Type in the console command: dm_setvarint NW_L_HENSTORYC3 0, then select the
henchman.
HTH
Hans
Yup, it worked, thanks a bunch ! He told the whole story again from the
beginning, this time including all parts :)
Just have to add that it only worked after I had used DebugMode 1.