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I need a console code

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Dirk Dreidoppel

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Feb 4, 2004, 7:18:21 PM2/4/04
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I'm playing along with my Bard/Harper Scout/AA in chapter 3 of the OC. My
hench is and was Tomi. Since he can make better use of it than I, I have him
wear the Ring of the Rogue +3, his reward from chapter 2. Turns out that
doing that breaks his quest for chapter 3. He simply won't tell the last bit
of his story after I haven't had the ring in my inventory all the time.

What I need would ideally be the command that sets the quest back on track.
Basically that should be a simple variable that has to be set, but I don't
know which. Alternatively I could use the commands for setting the quest
finished in the journal and spawning the Ring of the Rogue +4 once I find
the item he seeks in this chapter. I know the command to give myself the 300
XP for it.


Hans Wein

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Feb 5, 2004, 6:23:46 AM2/5/04
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The scripts do it like this:

SetLocalInt(oTarget, "NW_L_HENSTORYC" + IntToString(nChapter), nVal);

where oTarget is the henchman, nChapter is 3 in your case, and nVal will
probably be zero.

Type in the console command: dm_setvarint NW_L_HENSTORYC3 0, then select the
henchman.

HTH
Hans


Dirk Dreidoppel

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Feb 5, 2004, 6:36:12 AM2/5/04
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> The scripts do it like this:
>
> SetLocalInt(oTarget, "NW_L_HENSTORYC" + IntToString(nChapter), nVal);
>
> where oTarget is the henchman, nChapter is 3 in your case, and nVal will
> probably be zero.
>
> Type in the console command: dm_setvarint NW_L_HENSTORYC3 0, then select
the
> henchman.
>
> HTH
> Hans

Yup, it worked, thanks a bunch ! He told the whole story again from the
beginning, this time including all parts :)
Just have to add that it only worked after I had used DebugMode 1.


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