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"Torn Asunder" help please?

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Neil Turkenkopf

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Jul 7, 2011, 2:38:23 PM7/7/11
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Hi folks,

Currently playing "Torn Asunder" (NWN1 mod) and have come up against a
game-stopping bug.
The mod is divided into 2 parts, and the beginning of Part 2 is where I get
stuck.

After defending villagers from attackers, you are supposed to speak with
HeadTownGuy
and InvadingBadGuy. They are both "friendly" though, and trying to leave the
town results in a cut-scene.

The problem is: The cut-scene starts - - - and nothing happens!
I still have in-game mouse cursor, but cannot click anything.
It rains, there's lightning & thunder, windmill turns in the breeze, etc.
None of the keyboard controls work either, and the only way I can exit the
game
is to "CTRL-ALT-DELETE" to the Task Manager and finally kill the process.

I really enjoyed Part 1 and would love to continue Part 2, but I have no
idea how to!
I would appreciate any advice, ideas, etc. and I thank you in advance!

Neil ¦¬D

Anonymous Jack

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Jul 13, 2011, 10:55:38 AM7/13/11
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On Jul 7, 2:38 pm, "Neil Turkenkopf" <NeilTurkenk...@comcast.net>
wrote:

> The problem is: The cut-scene starts - - - and nothing happens!
> I still have in-game mouse cursor, but cannot click anything.

I'm pretty sure I've played this as the module name sounds familiar,
but can't remember any details.

Can you export your character from the end of the first module, then
manually load the second module (load a new module from the menu,
rather than using the automatic transition from module 1) and select
the character from your saved characters? You'll miss whatever is in
the cut scene but it's usually not vital info.

Neil Turkenkopf

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Jul 13, 2011, 11:24:40 AM7/13/11
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Thanks, AJ!

Hadn't really thought of anything like that, but it's worth a shot I guess!
Oh yeah, and thanks for the reply! :)

Neil ¦¬D
.........................


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Anonymous Jack

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Jul 15, 2011, 8:39:16 AM7/15/11
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You're welcome, Neil, glad to see I'm not the only one still playing
NWN1 modules :)

I remember having the same issue on a module, could've been this one
but not positive. Not an ideal solution but at least I could play
through it.

On Jul 13, 11:24 am, "Neil Turkenkopf" <NeilTurkenk...@comcast.net>
wrote:

Anonymous Jack

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Dec 20, 2014, 7:13:48 PM12/20/14
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OK, so years later, I am finally playing this module. Don't think I have played it before, or if I have, did not proceed very far - generally, I make a save game before entering a portal, and at the end of module 1, after the battle with the Baron, there's a portal, and the game consistently crashes if you try and save in that room.

I thought Neil was saying that the cut scene is the transition between modules (some other series use this), but it isn't - you do some stuff first in the town, before the cut scene. So my suggestion will not work.

I also had the consistent freeze after the invasion. My workaround was, after the bad guys invade the town, you run around and try to save the villagers. By now, the invading General and the town guard leader Gregory have stopped fighting. Don't get close to them (or you'll trigger teh cut scene).

Go near the village wall, open the console by hitting the tilde (~) key. Type DebugMode 1 and Enter. You'll see the area triggers in yellow. Click at a point outside the walls, and hit the plus key - your character should appear outside the wall. Go to the area outside the town gates (there is an area exit transition there), close the console by typing DebugMode 0, and enter the transition. You should wake up in a barn (apparently, the General kills your friend and knocks you out or something)

Neil Turkenkopf

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Dec 21, 2014, 2:51:29 PM12/21/14
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"Anonymous Jack" wrote in message
news:c3bfd412-28af-4ecb...@googlegroups.com...
..........................................

Hi AJ!

I was surprised to see a post in this NG, and even more surprised that it
was this one! <g>

I've played many other mods since this thread, but I'm saving it just in
case I ever replay "TA" and run into the same problem.
Thanks for your console help/tips, and hope you enjoyed playing!
- -
Neil ━D
- -

Anonymous Jack

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Dec 22, 2014, 10:22:40 AM12/22/14
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On Sunday, December 21, 2014 2:51:29 PM UTC-5, Neil Turkenkopf wrote:
> Hi AJ!
> I was surprised to see a post in this NG, and even more surprised that it
> was this one! <g>

Hi, Neil! lol, I was surprised to see it, too. I was googling for a solution to the cut scene failure when I came across this old thread and realized what I proposed would not work.

I tried a number of things, including attacking the invading general (with arrows from a distance, to avoid triggering the cut scene, doesn't work, he remains the same faction and you do no damage). Apparently, he does not kill the guard captain (your childhood friend, Gregory) but captures him.

As far as I can see, there is no walkthrough for this module. The module/builder's page is down (it was done as a college project), though I was able to find one of them on LinkedIn (didn't bother him, though). So, a few more tips (can be spoiler-ish) off the top of my head, in 3:

Spoiler space 3:

Spoiler space 2:

Spoiler space 1:

Spoilers/tips start below:
Talk to all the cows (repeatedly, if needed), figure out all the quests before you have dinner. Although the module does eventually level you to 15, it does not happen right away.

As mentioned above, do NOT try to save in the Baron's room, consistently froze the game. Save before you enter the throne room!

You lose the shadow henchman when you exit the Baron's room at the end of the first module, so empty out his inventory before going through the portal.

In every map, be sure to go to all the corners and use an overhead view, looking at all angles (use tab key to highlight). There is moon dust scattered about, sometimes hard to spot and in odd corners.

In Severance, a few tips: don't trust Pollux, the pocket gnome sells the FireDX potion

There is a definite shortage of bags in the game. Buy them whenever they are available. I loaded the game using the DM client as a multiplayer game, and used the DM "creator" to make wooden boxes... made 8 boxes and was still a little short. No one sells an unlimited supply of containers until you attack Mt Obsidian, towards the end of module 2. There is a "hidden" merchant in the SE corner of the map, in the trees.

In module 2, one of the missions involves sneaking into a camp and breaking into a safe. there is a cloak of stealth earlier on, something you want to keep if your character is not naturally stealthy. If you don't have the Open Lock ability, go around back and look for a trap door. When/if you use the scroll to recall your henchmen, they might show up but dead, so hold onto your rods of resurrection.

The safe only allows 3 tries before it seals permanently and the mission fails. There is a scroll nearby that clues you in that the first number of the 3 digit combo is not 1, and no numbers are repeated. If that's not enough, the combo is:
pi (assuming the mod builders hard-coded the combo and it doesn't change)

In module 2, a number of transitions are triggered by henchman or NPC conversations. off the top of my head:
- Mission to retrieve the cleric from the outpost: you have to fight off several waves of attackers to give the cleric time to heal is friend. When the friend is restored, a huge overwhelming number of attackers appear - you have to talk to either the friend or cleric to escape (don't recall which)
- Mission to retrieve two stolen artifacts: I used a rod of resurrection to raise the dead bodyguard when I saw him lying there. Later, when you cross the bridge, you come across what looks like a cave opening transition. You can't enter, though... you have to wait until the bodyguard and wizard shows up (they walk slowly, so be patient - generally you are hasted, so this makes it worse). He starts a convo, and that triggers the return to base.
- When all missions are done, speak to the spy in the NE part of the base map. He tells you to talk to the commander. Commander joins you, then you need to talk to the spy again. Wait for the commander to catch up, because his convo triggers the transition to the assault on mt obsidian.
- when you're done with the base camp and get to the doors, after you open them, you can't enter right away. Wait for a minute... your character says something about vengeance, then the transition becomes active.
- as far as I can tell, the Gelatinous Cube in the Mysterious Cave is unbeatable. Lots of damage resistance (buy some of the +7 blunt weapons from the pocket gnome) and it always either killed me or petrified me within a few rounds.

Neil Turkenkopf

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Dec 27, 2014, 12:04:54 PM12/27/14
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All I can say is: "Wow!" <g>

You really spent a lot of time & effort on this mod (and your reply here!)
so a big public "Thanks!" from me!
I'm sure that anyone else reading this thread will benefit from all your
hints & tips!

Thanks again!
- -
Neil ━D
- -
.......................................

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