On Sunday, December 21, 2014 2:51:29 PM UTC-5, Neil Turkenkopf wrote:
> Hi AJ!
> I was surprised to see a post in this NG, and even more surprised that it
> was this one! <g>
Hi, Neil! lol, I was surprised to see it, too. I was googling for a solution to the cut scene failure when I came across this old thread and realized what I proposed would not work.
I tried a number of things, including attacking the invading general (with arrows from a distance, to avoid triggering the cut scene, doesn't work, he remains the same faction and you do no damage). Apparently, he does not kill the guard captain (your childhood friend, Gregory) but captures him.
As far as I can see, there is no walkthrough for this module. The module/builder's page is down (it was done as a college project), though I was able to find one of them on LinkedIn (didn't bother him, though). So, a few more tips (can be spoiler-ish) off the top of my head, in 3:
Spoiler space 3:
Spoiler space 2:
Spoiler space 1:
Spoilers/tips start below:
Talk to all the cows (repeatedly, if needed), figure out all the quests before you have dinner. Although the module does eventually level you to 15, it does not happen right away.
As mentioned above, do NOT try to save in the Baron's room, consistently froze the game. Save before you enter the throne room!
You lose the shadow henchman when you exit the Baron's room at the end of the first module, so empty out his inventory before going through the portal.
In every map, be sure to go to all the corners and use an overhead view, looking at all angles (use tab key to highlight). There is moon dust scattered about, sometimes hard to spot and in odd corners.
In Severance, a few tips: don't trust Pollux, the pocket gnome sells the FireDX potion
There is a definite shortage of bags in the game. Buy them whenever they are available. I loaded the game using the DM client as a multiplayer game, and used the DM "creator" to make wooden boxes... made 8 boxes and was still a little short. No one sells an unlimited supply of containers until you attack Mt Obsidian, towards the end of module 2. There is a "hidden" merchant in the SE corner of the map, in the trees.
In module 2, one of the missions involves sneaking into a camp and breaking into a safe. there is a cloak of stealth earlier on, something you want to keep if your character is not naturally stealthy. If you don't have the Open Lock ability, go around back and look for a trap door. When/if you use the scroll to recall your henchmen, they might show up but dead, so hold onto your rods of resurrection.
The safe only allows 3 tries before it seals permanently and the mission fails. There is a scroll nearby that clues you in that the first number of the 3 digit combo is not 1, and no numbers are repeated. If that's not enough, the combo is:
pi (assuming the mod builders hard-coded the combo and it doesn't change)
In module 2, a number of transitions are triggered by henchman or NPC conversations. off the top of my head:
- Mission to retrieve the cleric from the outpost: you have to fight off several waves of attackers to give the cleric time to heal is friend. When the friend is restored, a huge overwhelming number of attackers appear - you have to talk to either the friend or cleric to escape (don't recall which)
- Mission to retrieve two stolen artifacts: I used a rod of resurrection to raise the dead bodyguard when I saw him lying there. Later, when you cross the bridge, you come across what looks like a cave opening transition. You can't enter, though... you have to wait until the bodyguard and wizard shows up (they walk slowly, so be patient - generally you are hasted, so this makes it worse). He starts a convo, and that triggers the return to base.
- When all missions are done, speak to the spy in the NE part of the base map. He tells you to talk to the commander. Commander joins you, then you need to talk to the spy again. Wait for the commander to catch up, because his convo triggers the transition to the assault on mt obsidian.
- when you're done with the base camp and get to the doors, after you open them, you can't enter right away. Wait for a minute... your character says something about vengeance, then the transition becomes active.
- as far as I can tell, the Gelatinous Cube in the Mysterious Cave is unbeatable. Lots of damage resistance (buy some of the +7 blunt weapons from the pocket gnome) and it always either killed me or petrified me within a few rounds.