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Bug work around Ambassadors Quarters

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Keith Taylor

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Jul 12, 2002, 9:20:25 PM7/12/02
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I found that once in the Ambassador's Quarters of the Host Tower in Luskan
that I could never find the key, after backtracking twice and completing
every quest in Luskan, I still couldn't find the key to let me beyond the
locked door into the light column. I started checkin the forums and saw
that someone else had this same problem on the bioware NWN site forum,
someone replied where the key was but in my games it wasn't there. I then
noticed in my inventory that I had a bunch of keys from prior quests,
including a "Copy of Zoo Key" from the first chapter (and yes I had finished
that quest and went back to the Druid for my reward). So I backed up to
right before handing over my pass to the gatekeeper and dumped off all the
keys out of my inventory. This time when I entered the Ambassador's
quarters the key was where it was supposed to be.

Keith

Andy Howard

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Jul 12, 2002, 11:27:42 PM7/12/02
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Hmm, too many keys, I think you would lose those keys after a certain
chapter? ( you do actually)
"Keith Taylor" <scub...@mindspring.com> wrote in message
news:agnv6r$guh$1...@nntp9.atl.mindspring.net...

Memnoch

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Jul 14, 2002, 7:38:29 AM7/14/02
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Most keys do disappear. But I still had a Tomb and Zoo key from Ch.1 when I
finished the game!

Ingot

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Jul 15, 2002, 3:29:21 PM7/15/02
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"Memnoch" <mem...@nospamforme.ntlworld.com> wrote ...

> Most keys do disappear. But I still had a Tomb and Zoo key from Ch.1 when
I
> finished the game!

Most quest items disappear between modules, but not all. I think the
cleanup routine that is supposed to clear all the quest stuff out is buggy.

It could be that the routine missed that key in your inventory, and that it
had and ID# on it that made the game think you already had the other key,
and so it didn't spawn it.

I would think that the ID #'s would be unique only within each module, so a
key being carried from one module to the next might conflict with something
in the new module in this fashion...

Ingot


Memnoch

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Jul 15, 2002, 7:49:23 PM7/15/02
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On Mon, 15 Jul 2002 15:29:21 -0400, "Ingot" <cle...@spamstinks.iglou.com>
wrote:

If you remember the the romance problem a while back, it's probably a
scripting problem where they have just missed out a few items that get removed
when starting a new chapter. I guess it would be fairly easy to do given the
sheer amount of items involved.

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