TIA
Hugh
Although I've not had any success trying (haven't really tried much), I
would imagine it would be useful to hold off a powerful foe while a
henchman picks at him with missile or ranged spells.
-Dave
I've had luck with it. But I've developed it up to about level 6 or so
with my ranger character.
I generally only do Single Play and when I run into a powerful melee
character or monster I turn on parry. The monster rarely gets thru and
makes a hit but the counterattack takes effect and hits. It takes a
while in this mode but it's safer than dying.
--
Maddog
======
Sometimes the best solution to morale problems is just to fire all of
the unhappy people.
>Can anyone tell me how the skill Parry works? I have read the manual
Rather useless, you should get Expertise for defensive attacks
instead, much better - saves points for lore and persuade, and it is a
really working and nice feat!
--
/> Michael Birke
/< IRC: Longasc (IRC-Net, QuakeNet)
[\\\\\\(O):::<====================================-
\< E-Mail: Michae...@gmx.net
\> ICQ: 8624167
I found it useful last night. In SoU when I was fighting a "terl
fynnq"(ROT13 potential spoiler) and it kept killing me. I'm playing as
a straight fighter with Dorna as henchman. Anyway, in the end I
managed to beat it by holding it off with parry until the "sbezvna
nyyl" killed the others and helped me out.
Note: Parry is a skill, and thus, your attack bonus's are
ignored.
1/2ling
Fighter 16
Rogue 2
Monk 2
Dex: 24 before items/pots/spells, 34 after all boosts.
Feats: Improved Parry, Skill focus- Parry
Parry skill:
Parry: 23
Imp Parry Feat +4
Skill Foc Parry +3
Greater Gloves of Swordsman +6
Dex bonus +7 / +12
Totals:
Naked: 37
Before boosted dex: 43
After boosted dex: 48
An ancient red dragon only gets an attack bonus of around +40
as a max, and goes down by 5 for each attack it makes that round,
while Parry is a constant, never declining, no matter how many attacks
you block.
Also, even in PVP, about the max you can get on an attack is
around +35. Like any skill, for it to work well, you need to
specialize in it.
Still think Parry sucks?
======================
Bastard Boy
100% Bastard Inside
I always take the time to examine any remains...
"Chris" <rabid_...@hotIHateSPAMmail.com> wrote in message
news:jo7rhvoauq26oeo4e...@4ax.com...
Bigdawg, you don't say what class you were. As I read the manual you are
only able to parry the number of attacks you yourself can make in a round.
So a rogue up against a similar level fighter, say, is going to find himself
exposed due to the fighter's extra attacks. Also, I know that the
counterattack is pretty good but you won't get that many of them. Even if
you are immune to attacks, or mostly, don't the fights take a boring length
of time to resolve because you are doing so little damage.
Hugh
"Bigdawg" <no...@somewhere.com> wrote in message
news:EzedndeOLr8...@comcast.com...
Actually, he said his character was a ranger. That said, I agree with
you. Even if you've got a fighter, a higher level fighter may get
more attacks than you, in which case you're vulnerable. This doesn't
even take into account hasted, or dual-weapon attackers if you are not
the same. This is the reason I've found it useless. If you were able
to parry all attacks, perhaps at reduced effectiveness, then it would
be much more worthwhile to invest in the skill. The other problem, in
my experience, is that while your character is in parry mode, s/he
isn't able to take advantage of Attacks of Opportunity, such as when
the bad guys drinks a potion or runs up to you. I'd be much more
willing to give parry a chance if I could at least get these extra
attacks when warranted. While I don't doubt the results are
impressive when pushing it as far as Bigdawg did, that last "problem"
still kills it totally for me. It just doesn't seem to be worth the
effort and expense in terms of feats and skills.
Warren
But in retrospect, the parrying fighter has to be completely focused. I
didn't have a single feat choice that was dangling "what do I pick now?" I
chose the same weapons so that weapon focus would apply to both. I took one
level of fighter to get weapon specialization. Later I chose improved
critical for that weapon. I think I often did about half the damage of the
fighter, but it didn't matter because I hit so frequently (and him hardly at
all). In the end, this was my all-time favorite NWN character.
What happens when you're fighting a group of enemies and they flank you?
--
Bold
aka John Twernbold
jtwernbold (at) yahoo.com
www.aghl-nwn.org
Heh, true. I find it happens fairly regularly, but I play in a multiplayer
group. Since the encounters scale according to party size, perhaps I'm
seeing larger groups of enemies than you are if you're playing solo.
"Bigdawg" <no...@somewhere.com> wrote in message
news:eM6cnTP0DsB...@comcast.com...