Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Anyone found *Parry* any use?

2,066 views
Skip to first unread message

Hugh Conkey

unread,
Jul 18, 2003, 8:03:56 PM7/18/03
to
Can anyone tell me how the skill Parry works? I have read the manual
description several times and I'm still not sure I understand it, mainly
because it appears to be so lame. Secondly does anyone actually find it
useful? For what classes and situations?

TIA

Hugh


Dave-tx

unread,
Jul 18, 2003, 8:50:22 PM7/18/03
to

Although I've not had any success trying (haven't really tried much), I
would imagine it would be useful to hold off a powerful foe while a
henchman picks at him with missile or ranged spells.

-Dave

Maddog

unread,
Jul 18, 2003, 11:20:45 PM7/18/03
to

I've had luck with it. But I've developed it up to about level 6 or so
with my ranger character.

I generally only do Single Play and when I run into a powerful melee
character or monster I turn on parry. The monster rarely gets thru and
makes a hit but the counterattack takes effect and hits. It takes a
while in this mode but it's safer than dying.

--
Maddog
======
Sometimes the best solution to morale problems is just to fire all of
the unhappy people.

Michael Birke

unread,
Jul 19, 2003, 7:20:03 AM7/19/03
to
On Sat, 19 Jul 2003 01:03:56 +0100, "Hugh Conkey" <con...@Tesco.net>
wrote:

>Can anyone tell me how the skill Parry works? I have read the manual

Rather useless, you should get Expertise for defensive attacks
instead, much better - saves points for lore and persuade, and it is a
really working and nice feat!

--

/> Michael Birke
/< IRC: Longasc (IRC-Net, QuakeNet)
[\\\\\\(O):::<====================================-
\< E-Mail: Michae...@gmx.net
\> ICQ: 8624167

http://www.ciao.com/Mitglied__Longasc_744266

Sierro

unread,
Jul 21, 2003, 8:39:14 AM7/21/03
to
Hugh Conkey ate my hamster! The excuse given to
alt.games.neverwinter-nights was:

I found it useful last night. In SoU when I was fighting a "terl
fynnq"(ROT13 potential spoiler) and it kept killing me. I'm playing as
a straight fighter with Dorna as henchman. Anyway, in the end I
managed to beat it by holding it off with parry until the "sbezvna
nyyl" killed the others and helped me out.

Chris

unread,
Jul 22, 2003, 4:57:42 PM7/22/03
to
Parry is best used by mages or rogues. It workes best for
Rogues, as they have a high dex needed for it. Also, Halflings of
almost any class can get good use from it.
Note, if you win your parry roll vs his attack roll by 10 more
more, you get a free attack on him (ripost).

Note: Parry is a skill, and thus, your attack bonus's are
ignored.

1/2ling
Fighter 16
Rogue 2
Monk 2
Dex: 24 before items/pots/spells, 34 after all boosts.
Feats: Improved Parry, Skill focus- Parry

Parry skill:
Parry: 23
Imp Parry Feat +4
Skill Foc Parry +3
Greater Gloves of Swordsman +6
Dex bonus +7 / +12
Totals:
Naked: 37
Before boosted dex: 43
After boosted dex: 48

An ancient red dragon only gets an attack bonus of around +40
as a max, and goes down by 5 for each attack it makes that round,
while Parry is a constant, never declining, no matter how many attacks
you block.
Also, even in PVP, about the max you can get on an attack is
around +35. Like any skill, for it to work well, you need to
specialize in it.

Still think Parry sucks?
======================
Bastard Boy
100% Bastard Inside

paul cooke

unread,
Jul 22, 2003, 6:16:26 PM7/22/03
to

it's good as well if you've managed to get the "ordinary" glove of
Swordsmanship that gets left behind by the dead "mysterious mage" in
Chapter 1... +4 to your parry roll... :) and I'm running a Halfling
Rogue!!!

I always take the time to examine any remains...


Count Magnus Lee

unread,
Jul 30, 2003, 2:22:55 AM7/30/03
to
My mage is all about parry. Kick open a door, cast a nuke, back up so the
henchmen and summons can move in and parry. 'Nuff said.

"Chris" <rabid_...@hotIHateSPAMmail.com> wrote in message
news:jo7rhvoauq26oeo4e...@4ax.com...

Bigdawg

unread,
Sep 2, 2003, 8:55:53 PM9/2/03
to
"Hugh Conkey" <con...@Tesco.net> wrote in message
news:MW%Ra.2652$47.3...@newsfep2-win.server.ntli.net...
My favorite character was one that used parry effectively. He was a ranger.
The trick is, you have to focus EVERYTHING you've got into this skill. Once
you have a few items and have leveled up enough times, this skill is
amazing. You'll want to take Improved Parry and Skill Focus (Parry) as
feats early on. Make sure you have weapon focus in your chosen weapons.
Max your parry skill and see if you can get swordsman gloves or something
that pumps your parry skill up. Once you have this and are about level 10,
parry is amazing. What I would do is run up and make a single strike on an
enemy, and then switch to parry mode. I can't remember, but I'm fairly sure
that armor penalty hinders the parry skill, so you'll want to play a high
Dex char with light armor. The only times I would get hosed this way was
when the enemy was able to get a strike in prior to going into parry mode
(and they did 50-100 pts of damage per blow...ouch!) You may find that in
the end, you won't even need armor. That's what I found out. ;)


Hugh Conkey

unread,
Sep 3, 2003, 5:35:32 PM9/3/03
to
Thanks for the responses everyone. I'm amazed anyone is still answering
this.

Bigdawg, you don't say what class you were. As I read the manual you are
only able to parry the number of attacks you yourself can make in a round.
So a rogue up against a similar level fighter, say, is going to find himself
exposed due to the fighter's extra attacks. Also, I know that the
counterattack is pretty good but you won't get that many of them. Even if
you are immune to attacks, or mostly, don't the fights take a boring length
of time to resolve because you are doing so little damage.

Hugh


"Bigdawg" <no...@somewhere.com> wrote in message
news:EzedndeOLr8...@comcast.com...

Warren

unread,
Sep 4, 2003, 10:44:44 AM9/4/03
to
"Hugh Conkey" <con...@tesQco.neQt> wrote in message news:<U9t5b.640$Ve3...@newsfep4-winn.server.ntli.net>...

> Thanks for the responses everyone. I'm amazed anyone is still answering
> this.
>
> Bigdawg, you don't say what class you were. As I read the manual you are
> only able to parry the number of attacks you yourself can make in a round.
> So a rogue up against a similar level fighter, say, is going to find himself
> exposed due to the fighter's extra attacks. Also, I know that the
> counterattack is pretty good but you won't get that many of them. Even if
> you are immune to attacks, or mostly, don't the fights take a boring length
> of time to resolve because you are doing so little damage.

Actually, he said his character was a ranger. That said, I agree with
you. Even if you've got a fighter, a higher level fighter may get
more attacks than you, in which case you're vulnerable. This doesn't
even take into account hasted, or dual-weapon attackers if you are not
the same. This is the reason I've found it useless. If you were able
to parry all attacks, perhaps at reduced effectiveness, then it would
be much more worthwhile to invest in the skill. The other problem, in
my experience, is that while your character is in parry mode, s/he
isn't able to take advantage of Attacks of Opportunity, such as when
the bad guys drinks a potion or runs up to you. I'd be much more
willing to give parry a chance if I could at least get these extra
attacks when warranted. While I don't doubt the results are
impressive when pushing it as far as Bigdawg did, that last "problem"
still kills it totally for me. It just doesn't seem to be worth the
effort and expense in terms of feats and skills.

Warren

Bigdawg

unread,
Sep 4, 2003, 8:38:11 PM9/4/03
to
"Hugh Conkey" <con...@tesQco.neQt> wrote in message
news:U9t5b.640$Ve3...@newsfep4-winn.server.ntli.net...
> Thanks for the responses everyone. I'm amazed anyone is still answering
> this.
>
> Bigdawg, you don't say what class you were. As I read the manual you are
> only able to parry the number of attacks you yourself can make in a round.
> So a rogue up against a similar level fighter, say, is going to find
himself
> exposed due to the fighter's extra attacks. Also, I know that the
> counterattack is pretty good but you won't get that many of them. Even if
> you are immune to attacks, or mostly, don't the fights take a boring
length
> of time to resolve because you are doing so little damage.
>
> Hugh
I saw Warren pointed out that I used a ranger. I duel-wielded (can't
remember the combo, but I think it was either two rapiers, short swords, or
two scimitars...can't remember now). I had an item of haste as well and a
panther companion. I do have to admit that you sometimes you don't get as
many attacks as you would if you attacked directly, but that wasn't what I
was trying to accomplish. I wanted a character that was very very difficult
to hit and wore no armor. He had pumped move silently and hide and I didn't
want armor penalizing these at all. In the end, it was really neat to just
watch (and yes, combat took longer), but it was awesome to watch you parry
and riposte almost every single blow. Just for fun, I had a friend build a
same-level fighter with gear of his choice (based off of gold as per the
Dungeon Master's Guide), and we duked it out. As long as he attacked me in
melee, he couldn't touch me, and it was an awesome feeling.

But in retrospect, the parrying fighter has to be completely focused. I
didn't have a single feat choice that was dangling "what do I pick now?" I
chose the same weapons so that weapon focus would apply to both. I took one
level of fighter to get weapon specialization. Later I chose improved
critical for that weapon. I think I often did about half the damage of the
fighter, but it didn't matter because I hit so frequently (and him hardly at
all). In the end, this was my all-time favorite NWN character.


John Twernbold

unread,
Sep 5, 2003, 10:34:47 PM9/5/03
to
Bigdawg wrote:
> I think I often did about half the damage of the fighter, but it
> didn't matter because I hit so frequently (and him hardly at all).

What happens when you're fighting a group of enemies and they flank you?

--
Bold
aka John Twernbold
jtwernbold (at) yahoo.com
www.aghl-nwn.org

Bigdawg

unread,
Sep 6, 2003, 10:57:27 AM9/6/03
to
"John Twernbold" <jtwer...@remove-this.yahoo.com> wrote in message
news:Xns93EDDBDECD...@24.94.170.88...

> Bigdawg wrote:
> > I think I often did about half the damage of the fighter, but it
> > didn't matter because I hit so frequently (and him hardly at all).
>
> What happens when you're fighting a group of enemies and they flank you?
>
Good question. I don't think I let that happen very often. It isn't a good
idea with or without a parry build. ;)


John Twernbold

unread,
Sep 6, 2003, 11:06:48 AM9/6/03
to
Bigdawg wrote:
> Good question. I don't think I let that happen very often. It isn't
> a good idea with or without a parry build. ;)

Heh, true. I find it happens fairly regularly, but I play in a multiplayer
group. Since the encounters scale according to party size, perhaps I'm
seeing larger groups of enemies than you are if you're playing solo.

Blackshadow

unread,
Sep 6, 2003, 5:27:39 PM9/6/03
to
I can see parry being absolutely deadly for a high level monk. I might have
to try it out!

"Bigdawg" <no...@somewhere.com> wrote in message

news:eM6cnTP0DsB...@comcast.com...

0 new messages