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Which version of D&D

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este...@qinetiq.com

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Apr 29, 2009, 9:37:14 AM4/29/09
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Is NWN based around the new D&D version 4 or the old v3.5

maxon

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Apr 30, 2009, 5:43:26 AM4/30/09
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<este...@qinetiq.com> wrote in message
news:7ff8898a-d954-44bb...@y6g2000prf.googlegroups.com...

> Is NWN based around the new D&D version 4 or the old v3.5


Which version of NWN?

Best wishes
maxon

Magnate

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Apr 30, 2009, 8:19:00 AM4/30/09
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"maxon" <NoS...@virginmedia.com> wrote
> <este...@qinetiq.com> wrote in message
>> Is NWN based around the new D&D version 4 or the old v3.5
>
> Which version of NWN?

Aren't they all using 3.5E? Or does NWN1 use plain old 3E?

alordo...@yahoo.com

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Apr 30, 2009, 12:24:37 PM4/30/09
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On Apr 30, 8:19 am, "Magnate" <n...@receiving.here> wrote:
> "maxon" <NoS...@virginmedia.com> wrote
>
> > <estew...@qinetiq.com> wrote in message

> >> Is NWN based around the new D&D version 4 or the old v3.5
>
> > Which version of NWN?
>
> Aren't they all using 3.5E? Or does NWN1 use plain old 3E?

NWN1 uses a modified version of DnD 3.0, NWN2 uses a modified version
of 3.5

and apparently, 4.0 is a modified version of a CRPG ;-)

Sheldon England

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Apr 30, 2009, 3:05:45 PM4/30/09
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lol ... confirmed. More like an MMO than a cRPG IMO.


- Sheldon, currently playing 4E

Dawnseeker

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Apr 30, 2009, 7:53:34 PM4/30/09
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alordo...@yahoo.com has brought this to us :

Oh for pity's sake! There's a 4.0 now?

--


Regards,

DS

------ Don't worry about avoiding temptation . as you grow older, it
will avoid you.
-- Winston Churchill


alordo...@yahoo.com

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May 1, 2009, 12:15:54 PM5/1/09
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On Apr 30, 7:53 pm, Dawnseeker <nospam_dawnseek...@hotmail.com> wrote:

> alordofch...@yahoo.com has brought this to us :


> > and apparently, 4.0 is a modified version of a CRPG ;-)
>
> Oh for pity's sake! There's a 4.0 now?

Heh, I actually have the 4.0 PHB (PHB 1, apparently there are 3?).

Anyway, I got into DnD back when 1E was shiney and new. I skimmed the
1E PHB, and it looked interesting, so I went back and read it again
more carefully. It seemed pretty easy to understand and play.

I skimmed the 4E PHB - didn't get it. Read it a little more closely,
still scratching my head. Eventually, I may sit down with and and try
to figure it out, but NWN1 modules are satisfying my DnD itch for now.

Sheldon England

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May 4, 2009, 4:22:44 PM5/4/09
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alordo...@yahoo.com wrote:

> Dawnseeker wrote:
>
>
>> Oh for pity's sake! There's a 4.0 now?
>>
>
> Heh, I actually have the 4.0 PHB (PHB 1, apparently there are 3?).
>

Two have been officially released so far. One per year is the idea.

> Anyway, I got into DnD back when 1E was shiney and new. I skimmed the
> 1E PHB, and it looked interesting, so I went back and read it again
> more carefully. It seemed pretty easy to understand and play.
>
> I skimmed the 4E PHB - didn't get it. Read it a little more closely,
> still scratching my head. Eventually, I may sit down with and and try
> to figure it out, but NWN1 modules are satisfying my DnD itch for now.
>

All you have to do is get into playing an MMO like World of Warcarft,
D&D Online or Lord of the Rings Online and a card game like Magic: The
Gathering. 4E is more like a combination of these things than any
previous edition of D&D.

It was clearly not intended to appeal to the D&D grognards -- it seems
to be designed to be a set of skirmish rules for the younger generations
who care mostly about cards and flashy moves. They even suggest you can
set up some quick battles and don't need a GM to play.

Overall they have removed saving throws (it is all attack vs. defense),
gotten rid of the old style L1 adventures (all 4E characters are more
like a L3 characters, more hit points, etc), spells are now powers or
rituals, combats last longer and are more wu xia style with fancy
inexplicable maneuvers ... but this prolonged fighting is partly because
everyone does 'so so' damage making it a battle of endurance. Movement
is tracked by squares instead of feet (yes, you can now move faster
diagonally than at the same speed as forward, back, left, and right).
There are no more "save or die" spells. Everyone has a certain number of
powers (or maneuvers) and they can perform so many at will, some per
encounter, and some only once a day.

Our GM is very skilled and has modified our homegame 4E campaign to
incorporate Pathfinder rules (many refer to Pathfinder as v3.75) and
some of our favourite home-rules from when we played 3.5. It doesn't
quite have the same feel to me but two of the others in our group will
only play if we play 4E ... so I just put up and enjoy my evenings of
eating pizza and drinking beer with fellow geeks.

I only own the PH1 and haven't bothered to pick up the DMG or MM or any
of the add-on books and doubt I ever will -- and I own all the books for
3.5, 2, AD&D, and other gaming systems.

FWIW.


- Sheldon

Sheldon England

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May 4, 2009, 4:26:34 PM5/4/09
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Sheldon England wrote:
> (all 4E characters are more like a L3 characters, more hit points, etc),

Must proof read before posting.

I meant that 4E 1st level characters are more like 3.5E 3rd level
characters in terms of survivability.

In 4E there are three gaming tiers: L1 to L10, L11 to L20, and L21 to
L30. No characters above L30 are possible by the RAW.


- Sheldon

alordo...@yahoo.com

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May 5, 2009, 8:55:59 AM5/5/09
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On May 4, 4:22 pm, Sheldon England <sheldonengl...@netscape.net>
wrote:

> All you have to do is get into playing an MMO like World of Warcarft,
> D&D Online or Lord of the Rings Online

Blech :)

I can't even get into NWN online, and I *love* playing NWN. But NWN
is a computer game and to me, that's basically a solo adventure. I
don't even like dealing with henchpeople (usuallly - there've been
some excellent henchfolks in a few modules that really enriched the
story)

> and a card game like Magic: The Gathering. 4E

a friend bought me a pack when it first came it; I looked at it and
put it away. Still have it somewhere; just couldn't get into it.

> It was clearly not intended to appeal to the D&D grognards -- it seems
> to be designed to be a set of skirmish rules for the younger generations
> who care mostly about cards and flashy moves.

Aye, that's one reason it doesn't really draw me

> Our GM is very skilled

That's what our group really needs (those of us that are left in this
state)

Thanks for the writeup.

> I meant that 4E 1st level characters are more like 3.5E 3rd level
> characters in terms of survivability.

And "cool powers" from what I gather. Everyone always groaned when it
time to start new 1st level (1st-3rd ed) characters, because we knew
how fragile they were... but IMO that only added to the charm and
background of the character. Surviving 1st level could be quite a
feat

Sheldon England

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May 6, 2009, 6:05:05 PM5/6/09
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alordo...@yahoo.com wrote:

> Sheldon England wrote:
>
>
>> a card game like Magic: The Gathering.
>>
>
> a friend bought me a pack when it first came it; I looked at it and
> put it away. Still have it somewhere; just couldn't get into it.
>

This card game led to my first ever "I must be getting old" moment. I
recall browsing books at a gaming shop and a couple tables were set out
with M:TG players (aged from 12 to 20). I watched for several minutes
wondering what the hell they were playing. I asked the store owner, who
tried to explain ... but he could tell I just wasn't getting the "why".

To each their own I guess.

The same two players in our homegame who will now only play D&D if we
play 4E, also play many card games. I saw boxes and boxes of something
called Fight Club the other day. My friend tried to explain as two of
them did the old "got it, got it, need it" run through their new packs
(they each had $1500+ worth of cards!). He gave up after several minutes
when he could tell I just wasn't getting the "why."


> And "cool powers" from what I gather. Everyone always groaned when it
> time to start new 1st level (1st-3rd ed) characters, because we knew
> how fragile they were... but IMO that only added to the charm and
> background of the character. Surviving 1st level could be quite a
> feat
>

Indeed!

I also played NwN online several times but mainly prefer to play it as a
single-player cRPG. It certainly holds up against the test of time. I
play on a pretty high-end gaming rig and it is as slick and appealing as
most of my new games.


- Sheldon

Manky Badger

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May 7, 2009, 2:17:57 PM5/7/09
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"Sheldon England" <sheldon...@netscape.net> wrote in message
news:gtsu26$69d$1...@news.motzarella.org...

> My friend tried to explain as two of them did the old "got it, got it,
> need it" run through their new packs (they each had $1500+ worth of
> cards!).

I remember a few years back me and a whole load of friends were collecting a
certain set of cards. It was common knowledge that a complete set was worth
�700. That was the accepted going rate.
So having compiled the set, and needing cash I tried to sell them.
No interest from anyone.
Not a sniff.
In the end I offered a friend the entire lot for �5, and he turned it down.


Sheldon England

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May 7, 2009, 4:57:33 PM5/7/09
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Manky Badger wrote:

> Sheldon England wrote:
>
>
>> My friend tried to explain as two of them did the old "got it, got it,
>> need it" run through their new packs (they each had $1500+ worth of
>> cards!).
>>
>
> I remember a few years back me and a whole load of friends were collecting a
> certain set of cards. It was common knowledge that a complete set was worth
> �700. That was the accepted going rate.
> So having compiled the set, and needing cash I tried to sell them.
> No interest from anyone.
> Not a sniff.
> In the end I offered a friend the entire lot for �5, and he turned it down.
>

Ouch. :\


- Sheldon

Memnoch

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May 8, 2009, 12:14:46 AM5/8/09
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The shocking world of collectibles. Sometimes they aren't any more.

Manky Badger

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May 8, 2009, 6:35:47 PM5/8/09
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"Memnoch" <mem...@nospampleaseimbritish.ntlworld.com> wrote in message
news:8cc705d5uqtlkc121...@4ax.com...

Yes..... a local collectibles shop once got in several "Data's Head" - there
is an episode of Star Trek where Data's head comes off. Or so I'm told
...... :o)

This chap had bought twenty or so limited edition "Data's Head"s, because he
knew how collectable they were.

He put them up at �250 each, and when the shop went bankrupt a year later he
still hadn't sold a single one.

Memnoch

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May 9, 2009, 12:55:18 AM5/9/09
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I think that is the one where they find Data's head buried in a cave.
Something to do with time travelling aliens IIRC.

>This chap had bought twenty or so limited edition "Data's Head"s, because he
>knew how collectable they were.
>
>He put them up at �250 each, and when the shop went bankrupt a year later he
>still hadn't sold a single one.

Doesn't surprise me. Some people only collect them with the idea of selling on
a complete set at some point. Somehow takes the point out of collecting things
in the first place in my mind.

Magnate

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May 11, 2009, 7:09:04 AM5/11/09
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"Memnoch" <mem...@nospampleaseimbritish.ntlworld.com> wrote

> On Fri, 8 May 2009 23:35:47 +0100, "Manky Badger" <you....@be.joking>
> wrote:
>>"Memnoch" <mem...@nospampleaseimbritish.ntlworld.com> wrote in message

The bizarre thing about this is that in many cases (especially Magic: the
Gathering) the complete set is worth *less* than the sum of its components.
I have a full set of MtG cards (everything from Unlimited up to Lorwyn), and
to sell them as a set would fetch about half what I paid for them. If I sold
the valuable ones individually (and gave away the rest as incentives), I'd
make much more.

Ho hum. Fortunately it is a very good 2-player game, albeit with 95% of the
skill in the metagame (deck-building) rather than the actual play.

CC

Loren Pechtel

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May 11, 2009, 11:47:35 PM5/11/09
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On Wed, 29 Apr 2009 06:37:14 -0700 (PDT), este...@qinetiq.com wrote:

>Is NWN based around the new D&D version 4 or the old v3.5

3.5. Ver 4 isn't D&D anyway no matter what they call it.

Loren Pechtel

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May 11, 2009, 11:47:35 PM5/11/09
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On Mon, 04 May 2009 12:22:44 -0800, Sheldon England
<sheldon...@netscape.net> wrote:

>It was clearly not intended to appeal to the D&D grognards -- it seems
>to be designed to be a set of skirmish rules for the younger generations
>who care mostly about cards and flashy moves. They even suggest you can
>set up some quick battles and don't need a GM to play.

Yeah, us oldsters wouldn't buy enough so they designed a new system
and called it D&D.

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