I approached the island from a different direction each time, I think. (Not
intentionally, but the first time I over-shot and had to go back, and the
third time I came from the direction of Dagon Fel instead of the mainland.)
Doesn't seem to make a difference. It's not entering the map cell that
causes the crash. All three times, it happened the instant the outlaws saw
me. Two outlaws yell out a challenge and the game hangs, just like that,
before I even see them. Also doesn't matter if I approach by land or sea.
I was in the water the first time, and on land the other two. Haven't tried
flying in, but I don't see how that would make a difference.
(I do know that there are at least two outlaws, because I have captions
turned on, and two text boxes appear at the bottom of the screen at once,
just before the crash. They also seem to both see me at the exact same
time, which is possibly unusual. Generally, when approaching an enemy camp,
the closer one sees you first, and there may be a few seconds before the
other(s) notice you. Though it wouldn't be the first time that's happened
either.)
Another thing to try is to save the game to a new name before the crash
and then load the new save game. I have had similar problems entering
bandit caves because somehow the current save got corrupted. Starting a
new save seemed to clear up the problems.
> I'm having a problem with a quest from the Wolverine Hall Fighter's
> Guild.
> I'm supposed to track down and kill an outlaw named Rels Tenim.
> Following
> the advice of the locals, I was told that he's on an island north of the
> Ahemmusa Camp. However, as soon as I get near the island, I hear 2
> people
> shout out "You n'wah!" or some similar challenge, and then the game
> abrubtly
> crashes with an error message. [...] I've yet to see either of the people
> yelling at me, so perhaps it's having a problem rendering the characters?
Maybe. I think it is a script causing havoc. I assume the island you are
approaching to be Ald Daedroth. If that is the case, they aren't attacking
you, it is a fight between Daedric Cultists and Temple Warriors. That means
that using a Chameleon spell while approaching won't have any effect on
their behaviour.
If those fighters cause your problem, try killing the Cultists by using the
Console. (They will die anyway.)
The Console commands are (I've never tried it, though):
fieryra->sethealth 0
"fore paw"->sethealth 0
If you want ot kill the Temple warriors instead, type:
"drores arvel"->sethealth 0
"bethes sarothril"->sethealth 0
My idea is that this will stop the attack scripts before the fight has
started.
If that doesn't help, teleport directly into Rels Tenim's dwelling by
typing
the following line (SPOILER):
coc shallit
Bjoern
Ah, so the guys yelling at me are not the ones I'm supposed to kill? That
might work then, I'll try it next time. If those were the people I was
supposed to kill, it would be pretty much impossible if the game
automatically crashed whenever I got near them... We'll see...
It's not Ald Daedroth. The island is slightly south-west of that. (I know,
because the first time when I overshot, that's where I ended up.)
> If that doesn't help, teleport directly into Rels Tenim's dwelling by
> typing
> the following line (SPOILER):
> coc shallit
Okay, I'll keep that in mind as a last resort if nothing else works...
Okay, I was following the directions that somebody in the Ahemmusa camp gave
me, go north to the island just north of the camp, and then north-east two
more islands. Maybe they said north-west and I just got confused. That
would make more sense. (I wish the journal would record stuff like that, or
they'd add a custom journal-entry feature so I could do it myself...)
Found it. (Nice subtle hint there, not that I needed it. Once I found the
place it was just another cave-exploration deal, no problems there.) I
still can't go anywhere near that other island with the bandits on it
without crashing. Hopefully those guys are just random useless characters,
and not somebody I'll ever have to deal with in the future.
Yeah, in this case, they were a bit more specific. Checking the Constrution
Set, the quote is:
"A man went to the cavern of Shallit, on a small island southwest of Ald
Daedroth. He left at night when neither Masser nor Secunda could be seen.
Perhaps this is the man you seek. To get there, cross the water to the first
island north of camp. From that island, travel northwest, two more islands.
On the second island's north side, the entrance to Shallit will be found at
the water's edge in a small cove."
So yeah, it was northwest, not northeast. This does seem to be a rare
exception, however. Generally directions are nothing more specific than
"It's west of here", without giving the slightest clue just how FAR west it
is, or "It's somewhere between Foyada Mamaea and Foyada Ashur-Dan", which
basically covers a quarter of the map...
Well, I can say for sure that it is NOT Ald Daedra. I was able to go there
and kill the cultists without any problems. This island is not marked
specially either on the paper map or the game map. (though I may not have
gotten close enough to see if there's a cave entrance or something.) I'm
hoping it's just some random bandits. I'm also not sure that it's the
yelling specifically that causes the crash. The way I see it there are 3
possibilities:
-The yell causes the crash: In this case, your underwater technique might
work.
-Them seeing me causes the crash: In this case, approaching while using an
Invisibilty spell might work. Or I may need to turn off AI to get to them.
-Me seeing them causes the crash: If this is the problem, I have no idea how
I could do anything about it. If the instant that the game tries to draw
the character is where it decides to crash, then it doesn't matter if I'm
underwater, invisible, running AI turned off, whatever. Merely getting
close enough to see them would crash it. I suppose I could try turning off
AI and walking backwards so as to avoid seeing them, but that would be quite
the challenge. (Reminded of the Perseus and the Medusa for some reason...)
I'd do some more testing on this, but as you might imagine, it's rather
time-consuming. Between starting up the game, loading the save, walking to
the island, crashing, waiting for the game to shut down after the crash, and
then an inexplicably long amount of time before I can run any program on the
computer again after crashing, each test would take me about 20 minutes...
Checked it out with the construction set, and my guess is that the island in
question is the one that contains a cave called "Sanni" and the Setus Egg
Mine. The bandits are wating on the beach. If anybody knows any reason why
this location might be important later, let me know, but otherwise, I think
I can live without visiting that area for a while...