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Quest crashing...

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Darrel Hoffman

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Nov 18, 2004, 8:53:06 PM11/18/04
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I'm having a problem with a quest from the Wolverine Hall Fighter's Guild.
I'm supposed to track down and kill an outlaw named Rels Tenim. Following
the advice of the locals, I was told that he's on an island north of the
Ahemmusa Camp. However, as soon as I get near the island, I hear 2 people
shout out "You n'wah!" or some similar challenge, and then the game abrubtly
crashes with an error message ("MW has performed an illegal action and will
be shut down" or something equally uniformative.) It's not the usual random
crash, as it gives an error instead of just quitting, and it's happened now
3 times in exactly the same place. I've yet to see either of the people
yelling at me, so perhaps it's having a problem rendering the characters?
I'm not running any mods of any kind. It's also possible that I received
this quest before installing Tribunal or Bloodmoon, and the quest-parsing
process screwed it up somehow. (It was a while ago, and I didn't go and do
the quest right away because it was just a long trip and I had other things
to do.) Has anybody else had similar problems with this quest? Is there
any solution, short of restarting from scratch? (I'm not going to restart
just for one little presumeably-optional quest like this, though I'd like to
continue doing the Guild missions if possible...)


Michael W. Ryder

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Nov 18, 2004, 9:16:54 PM11/18/04
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Have you tried to get to the island from a different direction?

Darrel Hoffman

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Nov 18, 2004, 10:06:23 PM11/18/04
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> Have you tried to get to the island from a different direction?

I approached the island from a different direction each time, I think. (Not
intentionally, but the first time I over-shot and had to go back, and the
third time I came from the direction of Dagon Fel instead of the mainland.)
Doesn't seem to make a difference. It's not entering the map cell that
causes the crash. All three times, it happened the instant the outlaws saw
me. Two outlaws yell out a challenge and the game hangs, just like that,
before I even see them. Also doesn't matter if I approach by land or sea.
I was in the water the first time, and on land the other two. Haven't tried
flying in, but I don't see how that would make a difference.

(I do know that there are at least two outlaws, because I have captions
turned on, and two text boxes appear at the bottom of the screen at once,
just before the crash. They also seem to both see me at the exact same
time, which is possibly unusual. Generally, when approaching an enemy camp,
the closer one sees you first, and there may be a few seconds before the
other(s) notice you. Though it wouldn't be the first time that's happened
either.)


Michael W. Ryder

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Nov 19, 2004, 3:31:51 AM11/19/04
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Darrel Hoffman wrote:

Another thing to try is to save the game to a new name before the crash
and then load the new save game. I have had similar problems entering
bandit caves because somehow the current save got corrupted. Starting a
new save seemed to clear up the problems.

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Bjoern Liffers

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Nov 19, 2004, 7:51:16 AM11/19/04
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On Thu, 18 Nov 2004 20:53:06 -0500, Darrel Hoffman <i.d...@think.so> wrote:

> I'm having a problem with a quest from the Wolverine Hall Fighter's
> Guild.
> I'm supposed to track down and kill an outlaw named Rels Tenim.
> Following
> the advice of the locals, I was told that he's on an island north of the
> Ahemmusa Camp. However, as soon as I get near the island, I hear 2
> people
> shout out "You n'wah!" or some similar challenge, and then the game
> abrubtly

> crashes with an error message. [...] I've yet to see either of the people


> yelling at me, so perhaps it's having a problem rendering the characters?

Maybe. I think it is a script causing havoc. I assume the island you are
approaching to be Ald Daedroth. If that is the case, they aren't attacking
you, it is a fight between Daedric Cultists and Temple Warriors. That means
that using a Chameleon spell while approaching won't have any effect on
their behaviour.

If those fighters cause your problem, try killing the Cultists by using the
Console. (They will die anyway.)
The Console commands are (I've never tried it, though):
fieryra->sethealth 0
"fore paw"->sethealth 0
If you want ot kill the Temple warriors instead, type:
"drores arvel"->sethealth 0
"bethes sarothril"->sethealth 0
My idea is that this will stop the attack scripts before the fight has
started.

If that doesn't help, teleport directly into Rels Tenim's dwelling by
typing
the following line (SPOILER):
coc shallit


Bjoern

Darrel Hoffman

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Nov 19, 2004, 10:19:28 PM11/19/04
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> Have you tried approaching the island while Invisible? If the locals
> can't see your character, they shouldn't yell anything... If your
> character was wearing a Constant Effect (CE) Invisibility item, he/she
> should be able to enter the quest location (which if memory serves me is
> a cave) undetected by any locals. Then when your character finishes the
> quest, he/she could use Recall or an Intervention spell to leave the
> quest location, thus avoiding the locals again...

Ah, so the guys yelling at me are not the ones I'm supposed to kill? That
might work then, I'll try it next time. If those were the people I was
supposed to kill, it would be pretty much impossible if the game
automatically crashed whenever I got near them... We'll see...


Darrel Hoffman

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Nov 19, 2004, 10:20:50 PM11/19/04
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> Maybe. I think it is a script causing havoc. I assume the island you are
> approaching to be Ald Daedroth. If that is the case, they aren't attacking
> you, it is a fight between Daedric Cultists and Temple Warriors. That
means
> that using a Chameleon spell while approaching won't have any effect on
> their behaviour.

It's not Ald Daedroth. The island is slightly south-west of that. (I know,
because the first time when I overshot, that's where I ended up.)

> If that doesn't help, teleport directly into Rels Tenim's dwelling by
> typing
> the following line (SPOILER):
> coc shallit

Okay, I'll keep that in mind as a last resort if nothing else works...


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Darrel Hoffman

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Nov 20, 2004, 12:04:22 PM11/20/04
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> BTW, If you follow the directions above, I think you'll be able stay far
> enough from the guys yelling that I don't think Morrowing will crash
> from them yelling. If all else fells, travel west from the Ahemmusa
> Camp Past the Dadric Shrine of Kushtashpi until you come to the Favel
> Ancestral Tomb, then travel Straight North and the entrance to Shallit
> should be on the northern edge of the second island you see...

Okay, I was following the directions that somebody in the Ahemmusa camp gave
me, go north to the island just north of the camp, and then north-east two
more islands. Maybe they said north-west and I just got confused. That
would make more sense. (I wish the journal would record stuff like that, or
they'd add a custom journal-entry feature so I could do it myself...)


Darrel Hoffman

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Nov 20, 2004, 2:48:32 PM11/20/04
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> I double checked and I was right, Rels Tenim is in a place called
> Shallit. To find Shallit, travel south along the eastern edge of the
> big island Dagon Fel is on, and when you come to a bandit cave called
> Odirnamat near the SE corner of the island, head straight south to the
> next island and you should see the entrance to Shallit facing you at the
> waters edge... Rels will be in Shallit, though it might take some
> looking for you to find him, don't give UP he's in there!

Found it. (Nice subtle hint there, not that I needed it. Once I found the
place it was just another cave-exploration deal, no problems there.) I
still can't go anywhere near that other island with the bandits on it
without crashing. Hopefully those guys are just random useless characters,
and not somebody I'll ever have to deal with in the future.


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Darrel Hoffman

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Nov 20, 2004, 6:38:54 PM11/20/04
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> Based on past experience, directions tend to be rather vague. I suspect
> that the directions you were given probably were nothing more than that
> Rels could be found north of the Ahemmusa camp. Basically the game
> designers don't always like to make directions too easy for game
> players.

Yeah, in this case, they were a bit more specific. Checking the Constrution
Set, the quote is:

"A man went to the cavern of Shallit, on a small island southwest of Ald
Daedroth. He left at night when neither Masser nor Secunda could be seen.
Perhaps this is the man you seek. To get there, cross the water to the first
island north of camp. From that island, travel northwest, two more islands.
On the second island's north side, the entrance to Shallit will be found at
the water's edge in a small cove."

So yeah, it was northwest, not northeast. This does seem to be a rare
exception, however. Generally directions are nothing more specific than
"It's west of here", without giving the slightest clue just how FAR west it
is, or "It's somewhere between Foyada Mamaea and Foyada Ashur-Dan", which
basically covers a quarter of the map...


Darrel Hoffman

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Nov 21, 2004, 2:39:26 AM11/21/04
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> As for your Game Crashing friends, IF they are where every one else
> seems to think they are, then your character might not be able to
> complete the main quest without approaching the island. :( On the plus
> side, you MIGHT be able to approach their island while underwater and IF
> you're lucky, their yell and fight will start while your character is
> STILL underwater where he/she can't (hopefully) hear them. You should
> be able to have a Gill (Breath Underwater for 60-90 seconds each use)
> Ring enchanted for your character CHEAPLY! If all goes well once the
> fighting is over at the island, your character SHOULD be able to later
> safely return to the island as Part of what he/she will need to do to
> complete the main game quest...

Well, I can say for sure that it is NOT Ald Daedra. I was able to go there
and kill the cultists without any problems. This island is not marked
specially either on the paper map or the game map. (though I may not have
gotten close enough to see if there's a cave entrance or something.) I'm
hoping it's just some random bandits. I'm also not sure that it's the
yelling specifically that causes the crash. The way I see it there are 3
possibilities:

-The yell causes the crash: In this case, your underwater technique might
work.
-Them seeing me causes the crash: In this case, approaching while using an
Invisibilty spell might work. Or I may need to turn off AI to get to them.
-Me seeing them causes the crash: If this is the problem, I have no idea how
I could do anything about it. If the instant that the game tries to draw
the character is where it decides to crash, then it doesn't matter if I'm
underwater, invisible, running AI turned off, whatever. Merely getting
close enough to see them would crash it. I suppose I could try turning off
AI and walking backwards so as to avoid seeing them, but that would be quite
the challenge. (Reminded of the Perseus and the Medusa for some reason...)

I'd do some more testing on this, but as you might imagine, it's rather
time-consuming. Between starting up the game, loading the save, walking to
the island, crashing, waiting for the game to shut down after the crash, and
then an inexplicably long amount of time before I can run any program on the
computer again after crashing, each test would take me about 20 minutes...


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Darrel Hoffman

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Nov 23, 2004, 8:40:21 PM11/23/04
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> Well if Ald Daedroth isn't the problem, then if I were you I'd avoid
> your problem area for now and enjoy exploring non crash causing places
> until you're ready to try figuring out if you can get around the
> problem. Besides there's not very much in that area that might require
> your character to go back there...

Checked it out with the construction set, and my guess is that the island in
question is the one that contains a cave called "Sanni" and the Setus Egg
Mine. The bandits are wating on the beach. If anybody knows any reason why
this location might be important later, let me know, but otherwise, I think
I can live without visiting that area for a while...


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