Babalities and friendships by themselves were ok. they were neat when we found
them. Then people found out you could do both, and then that you coudl mangle
babies. Everyone loved this, and ate it up.
When they changed this, they took away a toy that everyone enjoyed. They fixed
something, sure, but they took away a fun point of the game. It lost some of
it's excitement.
This, of course, isn't the only reason taht MK2 fell down, but it seems to have
been the major dissapointment from 2.1 to 3.1, the time when MK2 started to
die. Any other comments are welcome, because I'm interested in other reasons
people feel it died.
--
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Michael "Dirk The Daring" Patterson mi...@iastate.edu
MK/MK2 player: You can rate 'em, but don't restrict 'em! [Magic? what's that?]
--------------------------------------------------------------------------------
The reason MK2 has died or is dyeing is the same reason all games
die. It's getting or is already old. People want challenge and
fun. MK has neither of them anymore. This is of course why
you see more people at VF than MK. But around here, MK2 is played
equally as much as TSSF2 which shows you how much TSSF2 sucks.
Marlin
Good points one and all. I think, however, that even though MK2
featured a play engine that I don't thinkl many people tapped fully (I
have REALLY explored a lot of it, as have some constant players, and
found real depth to even the simplest move sequences, done at certain
time or times) I think it was still too shallow. The play engines to
Samurai Shodown and Virtua Fighter are IMHO the finest in gaming today.
The SF2 engine is excellent, but they've done absolutely nothing with it
since except balance and flash, and as a result it's being surpassed. I
also think Fatal Fury Special had something good going... originally,
Fatal Fury had a VERY shallow depth of play. MK1 and 2 are damn near
even, with 2 getting the nod for different hit areas on many characters.
This is why I think SS and VF will have the longest "shelf lives" of any
of the games since SF2:CE.
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Mike/gar...@indirect.com/Snow Dog of Prismatic Force Designs/sydest.com
Mortal Kombat II - Where is Smoke? Where is Jade? Is Kitana available? :)
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Seriously, it used to be that when you play against a computer and you
lose, it's your fault cause you're not practiced enough, or at least
that's the feeling you get. The only feeling I get from playing MKII is
that I'm being ripped off.
Not to mention that Kano and Sonya just SIT there. Shit.
Whatever,
--
Will Irace <wir...@csun.edu>
First off, easy way to beat the computer. Play a ninja, Cage, Jax, Shang Tsung
or Liu Kang. The first couple opponents, you can do all sorts of combos on
(like TK, spear, uppercut while playing Scorpion) because they are a little
slow. However, after the third opponent they get a little "smarter" Just
wait for them to walk toward you, then jump back. They will jump after you
but won't attack in the air. Then, it's play time for all kinds of stuff.
Here are some things I like to do: (do these as opponent is coming down from
their jump)
Jax:
Hop kick, back breaker (if you can charge earthquake, do it after this)
Gotcha grab
Scorpion:
Hop punch, air throw
Hop punch, teleport punch
2 high punch, spear, uppercut
(And if you are really good)
2 high punch, spear, roundhouse (immediately jump toward them),
jump kick them low to the ground, spear, uppercut. (Yes, this works -
except when playing against Kitana)
Cage:
2 high punch, shadow kick
High punch, shadow uppercut
Shadow uppercut
(timing is tough here)
Nut punch, Axe kick _or_
Nut punch, Uppercut
All of them can either do a standing high kick, roundhouse, or uppercut
depending on your mood.
Well, the list goes on. You can cheese the computer and get all the way to
the round before the question mark. I usually then get to Jade and choose
Shang Tsung after I win/lose. Then morph to Kitana to beat Kintaro (after
killing Shang Tsung of course) and you're all the way to the top. Couldn't be
any easier.
The real reason for this post was that I have the same problem as the original
poster does, but for me it's SSFII. That game kicks my butt. I played
yesterday and couldn't get by the second opponent. Oh, well. I guess I know
where my talent lies. (Even if it is a useless one)
- Chris
--
-------------------------------------------------------------------------------
"Life is like a Ferrari. It costs too much and goes too fast."
- unknown Scotsman
Chris Hopkins
l...@ccs.neu.edu
The above is not the opinion of me, myself or I.
-------------------------------------------------------------------------------
--Brian
> The reason MK2 has died or is dyeing is the same reason all games
> die. It's getting or is already old. People want challenge and
> fun. MK has neither of them anymore.
Sure, if you play with Shang Tsung. Try beating the game with Liu Kang.
There's none of that dipshit jump back jump kick cheeze there, or any
dipshit computer walking. You need some *real* skills if you want to get
anywhere. Oh yeah, you also can't morph into whoever you want
(obviously). IMHO, putting Shang Tsung in as a playable character was
probably the stupidest thing Midway could have done. L8r.
--> Max <--
--
"The only true wisdom consists of knowing that you know nothing." - Socrates.
"Be excellent to each other." - Bill and Ted.
> The reason MK2 has died or is dyeing is the same reason all games
> die. It's getting or is already old. People want challenge and
> fun. MK has neither of them anymore.
The main reason it's dying around here is the 1 token price at ungoldly
hard level. No one around here wants to play MK1 by shelling out $2 (10
tokens) to just get past the second guy on the mountain. Plus, some of us
are bored with the cheesing...we've all seen Kitana's and shang Tsungs
endings WAY too many times.
Jenn
--------------------------------------------------------------------------
CHUN LI - KITANA - SONYA - MILEENA - CAMMY
We ain't feminine, ya say? Don't make us prove it!
madok...@aol.com
--------------------------------------------------------------------------
But, I'm not talking about using Shang Tsung. I'm talking
everyone. I agree that it is harder to beat the game without
using jump back cheeze. But not exactly the hardest thing to do.
If you want a real challenge, try beating VF with Jeffery.
Marlin
I think it died because of the combos. There's no strategy to
playing anymore, just who has the longest combo. Sure, MK1 had some
bad ones too, but only Cage and Raiden had the ones that could take
half your energy away (that I've seen anyway), and not many people
could do those. There also weren't as many counters in MK1.... you
couldn't roundhouse or uppercut to stop a jumpkick all the time.
MK1 just had more gameplay... it depended more on timing than a
pre-set pattern of moves that always worked (not counting playing
against the computer). Lastly, the computer in MK1 just wasn't as
hard as on MK2... if the level's too low in MK2, it's too easy.
Raise it, and the computer starts to cheat.
Todd.S...@Castles.com
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