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Convert FS2004 scenery to FSX?

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ribitt

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Jan 21, 2010, 3:00:58 PM1/21/10
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I have a bunch of FS2004 scenery (for small local airports). Can this
be converted to FSX? I know there is a different file structure in
FSX, but perhaps there is a tutorial available, Thanks

Danny

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Jan 21, 2010, 4:23:33 PM1/21/10
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Some of the sceneries work with NO conversions. You can only try it and see.
FS10 essentially follows the same folder structure as did FS9. IN the Addon
Scenery Folder you will see the main scenery folder and a scenery subfolder.
Occasionally there will be a texture subfolder, too if there are textures to
load. You must add it to the scenery library if you put it in a separate
folder in the Addon Scenery folder. At least that is where I prefer to put
my addon scenery.

You can also put it in the Addon Scenery / Scenery folder, but it can be
problematic to find IF you ever want to remove the scenery. If the scenery
comes with an installer it can be directed to the main FS10 folder and
things should fall into place from there.

Many time the better mesh in FS10 will cause the FS9 scenery to sit
improperly on the ground. As I say, try it and see.

Danny

"ribitt" <jpwa...@rogers.com> wrote in message
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Danny

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Jan 21, 2010, 4:41:36 PM1/21/10
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One thing I forgot to mention. If the scenery objects in the scenery you are
interested in, are from a special, addon objects library, you likely will
need add that scenery object library to the proper location in your FS10
folder.


"Danny" <drm...@yahoo.com> wrote in message
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scott s.

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Jan 22, 2010, 4:38:55 PM1/22/10
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ribitt <jpwa...@rogers.com> wrote in news:26271aaf-4fe8-421c-8156-
4897ed...@o28g2000yqh.googlegroups.com:

> I have a bunch of FS2004 scenery (for small local airports). Can this
> be converted to FSX? I know there is a different file structure in
> FSX, but perhaps there is a tutorial available, Thanks

Probably, but there are some gotchas.

First step, is simply install the scenery in FSX and see how it works.
You might be satisfied as-is.

Now some things to look at.

1. AFCAD files. FS9 AFCAD files provide less options than comparable
FSX files. So the question is to keep the FS9 file and try to enhance
it, live with the limitations, or use the FSX data instead. This can
be complicated if there are many changes in FSX data, such as
positioning.

2. Airport scenery. Various FSX default airport scenery may be
duplicated or misplaced relative to your FS9 AFCAD. Any exclusion
files picked up from the FS9 scenery might no longer cover the FSX
scenery. Also, in FS9 it was possible to exclude autogen with
exclusion files, but in FSX that doesn't work, you need exclusion
terrain.

3. Generic buildings should work as-is in FSX, though there is a
bug in FSX where some generic buildings float slightly or might be
slightly misplaced.

4. Model (mdl) objects should work. Some models that make use of
transparency won't show as transparent in FSX sp2/accel.

5. Ground polys. Ground texture polys made with the GMAX
fs2002 gamepack need to be no larger than about 100m on a side
or ground texture bleed through or flashing may result.

6. Terrain poly/line data. This should work.

7. There might be additional issues if FSX DX10 mode is used.

8. Some scenery for FS9 actually has a bit of FS2002 scenery in
it. This can be a problem.

scott s.
.

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