If I'm not mistaken, I believe FSX assigns a default hat to a pan
view. You should be able to assign any OTHER 4 position Hat to
elevator and aileron trim using the DirectX settings available in
Controller settings in FSX. Assigning these trims to a hat should get
you an automatic slider in settings defaulted all the way right for
repeat. I use a TM Warthog this way.
Dudley Henriques
The Saitek X52 has 3 hats, 2 on the stick and one on the throttle. I
added a gamepad ($15.00) which has 2 more hats. I know that didn't
answer your question but maybe it gave you some more ideas to try. Luck..
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boB Copter Six
Central Texas KGRK
DCA 1720 QB Norfolk
HC779WA
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He won the Nobel for what?
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>On 4/17/2011 10:54 PM, frozen777 wrote:
>> I have a Thrustmaster T.l6000m joystick. I use the hatswitch for
>> elevator trim and Aileron trim in IL-2. However, this does not work
>> when I try to use it for trimming in FSX. I would greatly
>> appreciate any help or insight in this matter. Thank you very much.
>
>
>The Saitek X52 has 3 hats, 2 on the stick and one on the throttle. I
>added a gamepad ($15.00) which has 2 more hats. I know that didn't
>answer your question but maybe it gave you some more ideas to try. Luck..
Hmmm, using my Gamepad for additional controls hadn't occurred to me. Do you use FSX to assign
functions to both your X52 and the Gamepad? Do you use all 3 of the X52's modes?
I use the Saitek Profile Editor to assign my X52 functions so I can use all 3 modes (same with my
Saitek yoke). I have a feeling that FSUIPC would be required to use both a Gamepad and all the X52
modes.
I'd like to hear how you do it.
Thanks
Don
Bothell, WA
The world unfolds according to its own inner algorithms of cause and effect, probability and chance without any regard for human feelings.
The gamepad will be seen by FSX ( and of course windows ) as a seperate
controller that can be assigned to the standard mappable controls
in the FSX Controls menu. You won't have "modes" for that device but
you can assign functions that will be available globally. That is,
common to all aircraft. All you need to do is plug it in.
FSUIPC would not be required but, as a "heavy user" of FSUIPC, it is
one of the addons that I would not/could not do without. The other
being TrackIR.
Speaking of modes, with the Saitek software you are limited to just
3 modes for any profile. With FSUIPC the limitation is far, far beyond
that.
The method I use for control assignments in FSUIPC4 will accomodate 256
"modes". So far the most I have created for my A2A Accu-Sim aircraft has
been 9 "modes" for the B-17G. I think I have 7 or 8 for the B-377 and
perhaps 6 for the Spitfire.
One of the features of FSUIPC is that you can have aircraft-specific
assignments that are automatically loaded when you load the aircraft
in FSX. You do not need to do a seperate operation to load a profile
as you do with the Saitek software.
That said, the power of FSUIPC is probably overkill for the casual user
of FSX but if you have complex aircraft and multiple controllers and
do nopt like to have to use the keyboard or the mouse when flying, then
FSUIPC is the way to go.
Paul
I use FSX to program all the controls I have connected. Right now I
have the Saitek X52 HOTAS, a MOMO racing pedal set ($20.00 or so, and
the CH Throttle quadrant connected. I did have a second keyboard and a
2nd Game pad connected and all worked fine.
I wanted to mount the game pad vertically so I could actuall mimic
leaning over and lower the flaps or any other function you might want. I
haven't done it yet though.
I have a CH Yoke that I mount when I want to really want to be true to a
yoke equipped aircraft.
I disconnect the X52 Stick, leave the X52 throttle, and use the MS
Sidewinder FFB Stick for helo's. I reverse the axis on the X52 throttle
so its a collective (pull up and back to add power (pitch) and either
place the Sidewinder on the right side mimicking the front seat of a
Cobra or place it centered in front of me for those type helicopters. I
even use the CH Yoke with Helo's sometimes.
I have a pair of X52 pedals but they slipped a track and needs to be
taken apart and fixed but the MOMO racing pedals work so well It isn't a
priority.
All of these controls are setup within FS9 and FSX and all work great.
It sometimes is necessary to de-activate some of the controllers that
have an axis set in two different controls. Like the Gamepad, I blank
out the stick and rudder assigned to the sticks on the Gamepad although
I've actually left the selection as is and use the Gamepad stick instead
of the X52 stick for flying. So adding a couple Gamepads is a cheap way
of adding control buttons for gear, wing fold, smoke, and all those
other actions that you don't have enough buttons for on your regular
controls.
Here are some of the variations in the different control setups I use.
http://img42.imageshack.us/img42/7743/momoracingpedalsforairc.jpg
http://img833.imageshack.us/img833/7638/centerstickandhelicopte.jpg
Hi Paul,
You and I discussed FSUIPC here about a year ago and I almost bought the full version at that time.
I even read some of the LUA documentation back then. As I recall, LUA did not look intimidating. It
looks similar to most OO languages.
The problem that I have with FSUIPC is the complexity. Not the complexity of learning FSUIPC (or
even LUA) but the complexity of having many functions assigned to one button. Also, the potential
additional complexity of different button assignments for different aircraft. Having the extra
capability is probably a double edge sword but I have trouble keeping track of the 3 button modes
that the Saitek Profile Editor allows. I would definitely get lost in 6, 7 or 8 modes.
The last time we spoke about FSUIPC you said that you programmed a short screen display that showed
what the assignments are. I'm sorry to say that I would need more than a few seconds to remember
what those assignments were.
All this does look like fun but other than fun I'm not sure what I would get from FSUIPC.
Thanks for helping.
>On 4/18/2011 3:09 PM, DonK wrote:
>> Hmmm, using my Gamepad for additional controls hadn't occurred to me. Do you use FSX to assign
>> functions to both your X52 and the Gamepad? Do you use all 3 of the X52's modes?
>>
>> I use the Saitek Profile Editor to assign my X52 functions so I can use all 3 modes (same with my
>> Saitek yoke). I have a feeling that FSUIPC would be required to use both a Gamepad and all the X52
>> modes.
>>
>> I'd like to hear how you do it.
>
>I use FSX to program all the controls I have connected. Right now I
>have the Saitek X52 HOTAS, a MOMO racing pedal set ($20.00 or so, and
>the CH Throttle quadrant connected. I did have a second keyboard and a
>2nd Game pad connected and all worked fine.
>
>I have a pair of X52 pedals but they slipped a track and needs to be
>taken apart and fixed but the MOMO racing pedals work so well It isn't a
>priority.
>
>All of these controls are setup within FS9 and FSX and all work great.
>
>It sometimes is necessary to de-activate some of the controllers that
>have an axis set in two different controls. Like the Gamepad, I blank
>out the stick and rudder assigned to the sticks on the Gamepad although
>I've actually left the selection as is and use the Gamepad stick instead
>of the X52 stick for flying. So adding a couple Gamepads is a cheap way
>of adding control buttons for gear, wing fold, smoke, and all those
>other actions that you don't have enough buttons for on your regular
>controls.
As I just said in my reply to Paul, having many assignments for each button gets too hard for me to
remember. Having many buttons (like a real a/c) seems easier.
A few months ago I almost bought a couple Saitek panels for radios, autopilot, etc. but my
discussion with Gregory about Saitek vs VRInsight made me backoff on the decision for a while.
The next time I fire FSX up I think I'll try to see what I can use my XBox 360 controller for.
Good idea Bob. Thanks.