Not so in AOK. It seems to NOT build a ton of worker units leads to a
loss.
So why is it in this game that it's so effective to build a ton of
worker units and win, when in so many other RTS games, to do so you
highly risk losing quite badly?
"Ghost" <w...@would.i.com> wrote in message
news:39aa81d8...@news.earthlink.net...
| I haven't played other RTS games, so I really can't compare. But in AoK it
| is all about the economy. You need a good economy to advance through the
| ages quickly, upgrade fighting units and produce fighting units. The good
| players tell me: Never stop making villagers.
Excellent point. This tactic has the same benefits in other games. The
main difference is, in other games, your worker units cannot stand on
their own at all, whereas in this game, they are damn powerful alone
with their TCs. So while it's a viable strat in any of these games, in
AOK (pre xpac), it's mandatory you do it, since it's hard to stop, and
if your opponent does not do it, you will win. In other games, if your
opponent finds out you are taking the risky booming strat, they can
make you pay dearly. The difference, I suppose, is the amount of risk
involved.
Imagine what AOK would have been like if only your initial TC could
fire (but the other TCs you make would allow you to garrison, just not
fire). Imagine suddenly if now you must provide an army, a Castle, or
Towers to provide defense for massive resource gathering (a.k.a.,
booming). Your initial TC is still a strongpoint, but haphazard
expanding all over the map is now a risky strat unless you build a
military presence as well. Thoughts?
This is not a game one can just load up and play if one has intentions
of winning. It does take an inventment of time reading and experimenting
to play well......win.
The peons are the fuel behind your army. As in real life.
Razer.
Razer.
So, what was I doing wrong? I would build 12 villagers (a habbit from ROR)
and then wait to advance to the next age. Then I would build about five
more and then start building my military. NOW, I build about 25-28 vills
and then upgrade. When I reach feudal, I have plenty of resources, can
build a couple of buildings and start researching castle. I know I am still
slow to castle, but a lot faster than a month ago!
BTW thanks everyone for freely posting helpful information and not making us
feel like morons. Whether we are or not, :-)) !
bubbag1
"Razer" <er...@mindspring.com> wrote in message
news:39AA9D20...@mindspring.com...
|
| Take it from a professional rookie like myself. If you do NOT build an
| army, castles, towers etc to proctect your economy workers you or done!
| Just a few rams and game over if you can't proctect your TC.
|
Very true. But if you build a small handful of units to protect
against rams, the TCs take care of the rest, and it's boom city. :-)
Economically speaking, the attacker loses every time. So it's a war of
the boomers. The xpac seems to have changed it all, for which I'm glad
for. This game is definitaly one of the top RTS games out today, IMO.
Are you discounting a FLUSH? No rams, but you still get crippled if it is
run well, and if you only make a handful of military units you may not be
able to stop a flush, especially not with TC's.
Ghost <w...@would.i.com> wrote in message
news:39aaae70...@news.earthlink.net...
LOL
--
TheMoontraveler
God always sees below the surface.
ICQ: 85830250
"PainMemory" <noways...@hotmail.com> wrote in message
news:en4Q4PS...@cppssbbsa02.microsoft.com...
bye, dirk
"Razer" <er...@mindspring.com> schrieb im Newsbeitrag
news:39AAA24B...@mindspring.com...
>
> Take it from a professional rookie like myself. If you do NOT build an
> army, castles, towers etc to proctect your economy workers you or done!
> Just a few rams and game over if you can't proctect your TC.
>
[snip]
bye, dirk
"Ghost" <w...@would.i.com> schrieb im Newsbeitrag
news:39aa81d8...@news.earthlink.net...