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OT : Colonization (again)

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Paul Hyett

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Jan 28, 2006, 2:57:12 AM1/28/06
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I found the strategy manual hidden deep in a pile of my old books!

Did you know that you need a Lumber Mill to get the full timber benefit
from clearing forests? I can't believe I've gone 11 years without
realising that! :)

I wonder what other lost-lost strategy tips I'll discover...
--
Paul 'Charts Fan' Hyett

Alfredo Tutino

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Jan 28, 2006, 5:15:08 AM1/28/06
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"Paul Hyett" <p...@nojunkmailplease.co.uk> ha scritto nel messaggio
news:qol0IkCY...@activist.demon.co.uk...

Well, be sure to let us know!

I still like Colonization, and still play the occasional game. My real
problem is that I seldom finish the game because in the long run its
stability problems become annoying (exp. since I have to reboot in Dos
mode - from Win 98) to play.

Alfredo


Andre

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Jan 28, 2006, 12:08:11 PM1/28/06
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what is the latest version of colonization available? I'd like to
downloaded an play it. Is it a turn-based game?


andre

wyzwyz

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Jan 28, 2006, 10:02:05 PM1/28/06
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Sat, 28 Jan 2006 11:15:08 +0100, Alfredo Tutino <MI0...@mclink.it>
wrote:

You should try a dos emulator,
DOSBox is a good one at http://dosbox.sourceforge.net


--
wyz

Paul Hyett

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Jan 28, 2006, 1:14:33 PM1/28/06
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In alt.games.civ3 on Sat, 28 Jan 2006, Andre wrote :

>what is the latest version of colonization available? I'd like to
>downloaded an play it. Is it a turn-based game?

There was a Windows-based version, but even that was probably no later
than 1995.

Paul Hyett

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Jan 28, 2006, 1:13:03 PM1/28/06
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In alt.games.civ3 on Sat, 28 Jan 2006, Alfredo Tutino wrote :
>>
>> Did you know that you need a Lumber Mill to get the full timber benefit
>> from clearing forests? I can't believe I've gone 11 years without
>> realising that! :)
>>
>> I wonder what other lost-lost strategy tips I'll discover...
>
>Well, be sure to let us know!
>
>I still like Colonization, and still play the occasional game. My real
>problem is that I seldom finish the game because in the long run its
>stability problems become annoying (exp. since I have to reboot in Dos
>mode - from Win 98) to play.

I can run it in a DOS window on ME, though without sound.

Paul Hyett

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Jan 29, 2006, 2:46:12 AM1/29/06
to
In alt.games.civ3 on Sat, 28 Jan 2006, Andre wrote :

>what is the latest version of colonization available? I'd like to
>downloaded an play it.

It originally came on just 4 floppy discs IIRC, so if you *can* find it
online, it won't be much strain to download, even on dial-up. :)

>Is it a turn-based game?

Yes.

I've never liked real-time strategy games - I prefer time to plan.

kaj.st...@helsinki.fi.invalid

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Jan 29, 2006, 6:45:40 AM1/29/06
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Maybe I should dig up the game..?
I too have found that sometimes a manual contains information ;-)

I used to love Colonization but since I like to play in a "developing"
mode I too soon run into the maximum number of pieces. One would think
that this should be easy to fix. There was also stability problems, I do
not know how it is under XP.

Being a complete addict of civ3 (don't like 4) I particularly like the
teaching requirement in Colonization. One doesn't become a professional
without learning skills from someone who knows...

--
Kaj

Paul Hyett

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Jan 30, 2006, 1:43:21 AM1/30/06
to
In alt.games.civ3 on Sun, 29 Jan 2006, wrote :

>> I wonder what other lost-lost strategy tips I'll discover...
>
>Maybe I should dig up the game..?
>I too have found that sometimes a manual contains information ;-)
>
>I used to love Colonization but since I like to play in a "developing"
>mode I too soon run into the maximum number of pieces.

Yes, that was a regular problem.

Also, in the later stages, you can make money faster than you can
possibly spend it, especially if you can't buy new ships because of the
maximum piece limit.

Wasn't there an upper limit as to how much gold the program could
handle, too?

>
>Being a complete addict of civ3 (don't like 4) I particularly like the
>teaching requirement in Colonization. One doesn't become a professional
>without learning skills from someone who knows...
>

A number of times when I found an Indian village with a useful skill,
the Spanish wiped them out before I could learn it...

mick

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Jan 30, 2006, 8:14:20 AM1/30/06
to
Paul Hyett wrote:
> In alt.games.civ3 on Sat, 28 Jan 2006, Andre wrote :
>
>> what is the latest version of colonization available? I'd like to
>> downloaded an play it.
>
> It originally came on just 4 floppy discs IIRC, so if you *can* find
> it online, it won't be much strain to download, even on dial-up. :)
>


Should be available from the underdogs site.

mick


paul

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Jan 30, 2006, 2:18:58 PM1/30/06
to

"Andre" <White...@gmail.com> wrote in message
news:1138468091.2...@g47g2000cwa.googlegroups.com...

> what is the latest version of colonization available? I'd like to
> downloaded an play it. Is it a turn-based game?
>
>
> andre
>

http://www.abandonia.com/games/59/Colonization/Colonization.htm

download is free, donations are welcomed.

good luck,
paul
az


wyzwyz

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Jan 30, 2006, 6:51:01 PM1/30/06
to
Mon, 30 Jan 2006 06:43:21 +0000, Paul Hyett <p...@nojunkmailplease.co.uk>
wrote:

> In alt.games.civ3 on Sun, 29 Jan 2006, wrote :
>
>>> I wonder what other lost-lost strategy tips I'll discover...
>>
>>Maybe I should dig up the game..?
>>I too have found that sometimes a manual contains information ;-)
>>
>>I used to love Colonization but since I like to play in a "developing"
>>mode I too soon run into the maximum number of pieces.
>
> Yes, that was a regular problem.
>
> Also, in the later stages, you can make money faster than you can
> possibly spend it, especially if you can't buy new ships because of the
> maximum piece limit.
>
> Wasn't there an upper limit as to how much gold the program could
> handle, too?

30,000 same as civ1 and i think 2.


--
wyz

Paul Hyett

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Jan 31, 2006, 2:35:39 AM1/31/06
to
In alt.games.microprose.colonization on Tue, 31 Jan 2006, wyzwyz wrote :
>>
>> Also, in the later stages, you can make money faster than you can
>> possibly spend it, especially if you can't buy new ships because of the
>> maximum piece limit.
>>
>> Wasn't there an upper limit as to how much gold the program could
>> handle, too?
>
>30,000 same as civ1 and i think 2.

Was that due to programming restrictions, or did they just think people
couldn't do that well?

It's like some of the classic arcade games such as Asteroids & Defender
- the programmers underestimated how good some people could get at them,
so set the maximum limit on the score counter too low.

Of course, watching such people always produced a lot of envy - seeing
them breeze effortlessly through levels I could never hope to reach...

mick

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Jan 31, 2006, 6:52:05 AM1/31/06
to
Paul Hyett wrote:
> In alt.games.microprose.colonization on Tue, 31 Jan 2006, wyzwyz
> wrote :
>>>
>>> Also, in the later stages, you can make money faster than you can
>>> possibly spend it, especially if you can't buy new ships because of
>>> the maximum piece limit.
>>>
>>> Wasn't there an upper limit as to how much gold the program could
>>> handle, too?
>>
>> 30,000 same as civ1 and i think 2.
>
> Was that due to programming restrictions, or did they just think
> people couldn't do that well?
>

IIRC another Sid Meyer game, Railroad Tycoon, also had a restriction on how
much cash you could make.

mick


Paul Hyett

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Jan 31, 2006, 1:37:12 PM1/31/06
to
In alt.games.civ3 on Tue, 31 Jan 2006, mick wrote :
>>>>
>>>> Wasn't there an upper limit as to how much gold the program could
>>>> handle, too?
>>>
>>> 30,000 same as civ1 and i think 2.
>>
>> Was that due to programming restrictions, or did they just think
>> people couldn't do that well?
>>
>IIRC another Sid Meyer game, Railroad Tycoon, also had a restriction on how
>much cash you could make.

I loved that one too!

I used to make one *really really* long line, then just run fast
passenger & mail trains.

You start off massively insolvent, but soon you'd make money like a
lottery winner, especially through stock market manipulation. :)

Paul Hyett

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Feb 12, 2006, 2:19:13 AM2/12/06
to
In alt.games.civ3 on Tue, 7 Feb 2006, Paul Hyett wrote :
>>
>Haven't re-discovered any more 'unknown' tips from the strategy guide
>yet.
>
This may be one, though it's not so much a tip, as an undocumented
feature :

Fortifications v Indian attacks
-------------------------------
Stockade : No money will be stolen
Fort : No buildings will be destroyed
Fortress : No ships in port will be damaged

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