Did you know that you need a Lumber Mill to get the full timber benefit
from clearing forests? I can't believe I've gone 11 years without
realising that! :)
I wonder what other lost-lost strategy tips I'll discover...
--
Paul 'Charts Fan' Hyett
Well, be sure to let us know!
I still like Colonization, and still play the occasional game. My real
problem is that I seldom finish the game because in the long run its
stability problems become annoying (exp. since I have to reboot in Dos
mode - from Win 98) to play.
Alfredo
andre
You should try a dos emulator,
DOSBox is a good one at http://dosbox.sourceforge.net
--
wyz
>what is the latest version of colonization available? I'd like to
>downloaded an play it. Is it a turn-based game?
There was a Windows-based version, but even that was probably no later
than 1995.
I can run it in a DOS window on ME, though without sound.
>what is the latest version of colonization available? I'd like to
>downloaded an play it.
It originally came on just 4 floppy discs IIRC, so if you *can* find it
online, it won't be much strain to download, even on dial-up. :)
>Is it a turn-based game?
Yes.
I've never liked real-time strategy games - I prefer time to plan.
Maybe I should dig up the game..?
I too have found that sometimes a manual contains information ;-)
I used to love Colonization but since I like to play in a "developing"
mode I too soon run into the maximum number of pieces. One would think
that this should be easy to fix. There was also stability problems, I do
not know how it is under XP.
Being a complete addict of civ3 (don't like 4) I particularly like the
teaching requirement in Colonization. One doesn't become a professional
without learning skills from someone who knows...
--
Kaj
>> I wonder what other lost-lost strategy tips I'll discover...
>
>Maybe I should dig up the game..?
>I too have found that sometimes a manual contains information ;-)
>
>I used to love Colonization but since I like to play in a "developing"
>mode I too soon run into the maximum number of pieces.
Yes, that was a regular problem.
Also, in the later stages, you can make money faster than you can
possibly spend it, especially if you can't buy new ships because of the
maximum piece limit.
Wasn't there an upper limit as to how much gold the program could
handle, too?
>
>Being a complete addict of civ3 (don't like 4) I particularly like the
>teaching requirement in Colonization. One doesn't become a professional
>without learning skills from someone who knows...
>
A number of times when I found an Indian village with a useful skill,
the Spanish wiped them out before I could learn it...
Should be available from the underdogs site.
mick
http://www.abandonia.com/games/59/Colonization/Colonization.htm
download is free, donations are welcomed.
good luck,
paul
az
> In alt.games.civ3 on Sun, 29 Jan 2006, wrote :
>
>>> I wonder what other lost-lost strategy tips I'll discover...
>>
>>Maybe I should dig up the game..?
>>I too have found that sometimes a manual contains information ;-)
>>
>>I used to love Colonization but since I like to play in a "developing"
>>mode I too soon run into the maximum number of pieces.
>
> Yes, that was a regular problem.
>
> Also, in the later stages, you can make money faster than you can
> possibly spend it, especially if you can't buy new ships because of the
> maximum piece limit.
>
> Wasn't there an upper limit as to how much gold the program could
> handle, too?
30,000 same as civ1 and i think 2.
--
wyz
Was that due to programming restrictions, or did they just think people
couldn't do that well?
It's like some of the classic arcade games such as Asteroids & Defender
- the programmers underestimated how good some people could get at them,
so set the maximum limit on the score counter too low.
Of course, watching such people always produced a lot of envy - seeing
them breeze effortlessly through levels I could never hope to reach...
IIRC another Sid Meyer game, Railroad Tycoon, also had a restriction on how
much cash you could make.
mick
I loved that one too!
I used to make one *really really* long line, then just run fast
passenger & mail trains.
You start off massively insolvent, but soon you'd make money like a
lottery winner, especially through stock market manipulation. :)
Fortifications v Indian attacks
-------------------------------
Stockade : No money will be stolen
Fort : No buildings will be destroyed
Fortress : No ships in port will be damaged