What do you do in MC then? Cuz I never looked into that game...
You could also buy Heavy Gear 2. Critics agree that it is better than all
the
other robot games. Plz don't flame me for this!
--
First of One, primary adjunctive grid Alpha-01, but you may call me First of One.
Remove "NOSPAM" from my E-mail address to reply.
Fire-Breathing Penguin wrote in message <8I7h3.5964$jl.14...@newscontent-01.sprint.ca>...
-Avenger
Fire-Breathing Penguin <ma...@sprint.ca> wrote in message
news:0J7h3.5965$jl.14...@newscontent-01.sprint.ca...
MechCommander is much like the real "board game" BattleTech. Most of the
rules are followed for the most part, and you get to customize your Mechs
and pilots and such. Not a bad game...
Bill F.
[nods affirmatively] It's got me looking into the board game, actually. My
one concern is actually how much you get to customize your 'Mechs;
treating all 'Mechs like Omnimechs in terms of weapons configuration
essentially renders most chassises redundant. And it seems weird to strip
the Gauss Rifle off a Hollander II and replace it with a bunch of ER
Lasers--but, on the other hand, I'm glad the game allows it, since
obviously they can't allow one to actually create new 'Mech designs in the
game. After all, each 'Mech does have over 100,000 frames of animation.
I'm not that much of an artist.
Hemlock
Just my 2 bits
Gumby
S. Wilson <sswi...@u.washington.edu> wrote in message
news:Pine.A41.4.10.990708...@homer19.u.washington.edu...
Of course opinions vary but MechCommander is my personal all time favourite
game of its genre. When I had finished the game I still wanted more! Which
is unusual as I often don't finish games as the later levels are just more
of the same. MC is different in that you HAVE TO THINK. You can't just go
through the normal cycle of mine/build/attack (perhaps with a little
research too) repeat until won. You have to plan, you have to probe, you
have to experiment, you have to design, you have to make strategic and
tactical decisions and then when you've got him just where you want him you
have to BLOW HIS MECHS TO PIECES!!!!!!
I love this game. I have had serious withdrawal since I completed it in
January. I can't wait for the expansion with the mission editor when I can
just sink into heavenly battle command again.....
Of course, the game YOU really wanted was MechWarrior 3. I've only played
the demo so far but it looks brilliant.
Give MC a go though now you've got it. If you get into it you'll be hooked!
Tip: read the manual in depth. You can't get the best from the game without
it.
Enjoy, Mech Warrior!
Alex <early_blaze...@hotmail.com> wrote in message
news:93142196...@ftp.mauigateway.com...
You too, eh? =)
--------
"Maybe, just once, someone will call me 'Sir' without adding, 'You're
making a scene.'"
-Homer Simpson
MechCommander is a good game. The first few missions aren't quite as
fun simply by virtue of you being stuck with light 'Mechs and weak
opposition. If you take the time to progress through a few missions,
you'll find there's a lot more to MechCommander.
FASA didn't "steal" the artwork. They legally licensed the artwork from
a company called Twentieth Century Imports and so did Harmony Gold.
Essentially, both acquired the artwork legally, but Harmony Gold uses
its army of lawyers to deny FASA the use of the artwork they'd been
using for more than 10 years. So really, who's stealing from whom?
> FASA didn't "steal" the artwork. They legally licensed the artwork from
> a company called Twentieth Century Imports and so did Harmony Gold.
> Essentially, both acquired the artwork legally, but Harmony Gold uses
> its army of lawyers to deny FASA the use of the artwork they'd been
> using for more than 10 years. So really, who's stealing from whom?
yep... don't you hate the way justice is auctioned off?
it really makes me mad sometimes to think that Tatsunoko would actually
allow the license to go to a bunch of dirtbag weasles like Harmony Gold.
of course, now that FASAi is under Micro$oft i hope they try to get the
designs back... since the problem before was that FASA couldn't afford
to stay in court and in business, maybe with some financial muscle from
Microsoft the tables can be turned on Harmony Gold and Playmates
Toys, Inc. i'd love to see both companies crushed, but i'd hate for FASA
to owe one to M$ like that.
Ookami
> Not to mention that FASA lost most of the rights to the art on a lot of the
> original mechs.(ok so they never had the rights since they essentially stole
> the art from Robotech) Mechs like the Marauder, Warhammer, Phoenix Hawk,
> Rifleman, Wasp, Valkyre, Stinger, Crusader and Archer were all staples of
> the original board game and some of the best mechs too. But the Art was
> stolen from Maccross (AKA Robotech) respectively they stole the art from the
> Zendrati Officers Battle pod, Excalliber, Veritech VF-1, Raider X, Veritech
> VF-1, Veritech VF-1, Veritech VF-1 in battle armor, and Gladiator. I dont
> know what happened to mechs like the Thunderbolt or Orion or Battlemaster-
next time try to get a clue about the facts before posting something like this.
FASA didn't steal anything from anyone, they licensed the designs and then
were legally bullied out of not using them by Harmony Gold and Playmates
Toys, Inc.
the Orion image is still in Battletech sources. as a matter of fact, it was in
MW2: Mercenaries and is in MW3.
Macross is not the only anime series that designs were licensed from by
FASA, i can't think of which 'Mechs were in them but the other two series
are called 'Fangs of the Sun Dougram' and 'Crusher Joe'.
and finally, it makes me sick to see Macross ever referred to as being
"AKA Robotech". it was more like SDF: Macross, SDC: Southern Cross
and Genesis Climber Mospaeda being hacked together and changed up and
dumbed down (not for the better IMHO). that's my definition of Robotech.
Ookami
Boring eh?
Try finishing th game with IS stock mechs... I have.
It was a real challenge!!!
: Martin Bryant <mart...@colossus.demon.co.uk> wrote in message
: news:931545398.5555.0...@news.demon.co.uk...
: > Of course opinions vary but MechCommander is my personal all time
: favourite
: > game of its genre. When I had finished the game I still wanted more!
: Which
: > is unusual as I often don't finish games as the later levels are just
: more
: > of the same. MC is different in that you HAVE TO THINK. You can't just
: go
: > through the normal cycle of mine/build/attack (perhaps with a little
: > research too) repeat until won. You have to plan, you have to probe,
: you
: > have to experiment, you have to design, you have to make strategic and
: > tactical decisions and then when you've got him just where you want
: him you
: > have to BLOW HIS MECHS TO PIECES!!!!!!
: > I love this game. I have had serious withdrawal since I completed it
: in
: > January. I can't wait for the expansion with the mission editor when I
: can
: > just sink into heavenly battle command again.....
: You too, eh? =)
: --------
"We are the FBI. We have no sense of humour
that we are aware of" Agent K
Or is it just me using tactics too well and using one or two mech as a
diversion whilst the third goes and gets the objective. Usually creative
thinking is rewarded but with MechCommander the only reward you get is a
failed mission. I think that seeing as BT is my fave combat, and the fact I
can use tactics in that I was hoping that a game would do the same. There
are games out there that do let you do this but they are few and far
between. A real shame.
Before I get the flames coming my way strategy games are one of my
favourites and over the years I've completed quite a few, but why is it that
games companies are all stuck in the rut of more is better. There hasn't
been a strategy game made whereby you have more troops and you go over and
steamroller the opposition. On some games this has been designed inas the
only way to win.
This is using the school bully type tactics, I'm bigger than you so I'm
going to win. Unsuprisingly I spend more of my time doing tabletop than on
the computer.
--
Forte fideli nihil difficle.
Deimos.