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majic

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Aug 3, 1998, 3:00:00 AM8/3/98
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Does anybody here know any more abput Super Marathon (apparently for
Pippin's) than the tiny bits of info that cyberian outpost put on the
page (see the link on Storys page)?

I would like to buy it if I can find which versions (of the pippin) it
compatible with and the memory requirments. Any are the levels any
different?

Ever heard of "kalidescope" a cool program that changes the finder (like
apple Apperence manager for 8.5), well I am working on a Marathon
finder, has anyone else done this before?


majic


Forrest Cameranesi

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Aug 3, 1998, 3:00:00 AM8/3/98
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In article <35C5097C...@hotmail.com_NOSPAM>,
cst...@cs.auckland.ac.nz wrote:

[snip SuperMarathon]

> Ever heard of "kalidescope" a cool program that changes the finder (like
> apple Apperence manager for 8.5), well I am working on a Marathon
> finder, has anyone else done this before?

There was an old M1-styled Kal 1.0.x scheme, but it wasn't very nice. It
would be cool to do Kal 2.0 schemes in various Marathon styles; UESC
(green highlights on a dark metalic surface, and sharp-edged shapes),
Pfhor (reddish/violet/pink, with odd organic shapes and Pfhor writing),
Lh'owon (mossy, age-eroded, chiseled stone with S'pht writing on little
flat, dusty computer panels), Jjaro (dark, round and metallic, with bits
of organics and cybernetics here and there). I'm not much of an artist,
though, so I couldn't do this.

--
-Forrest Cameranesi

Owner of The Universe, seeking employees for "Ruler" and "Master" positions. Apply at front desk. All prices subject to change. Universe, the Universe logo, and all objects contained within are (TM) and (C) Everything Unlimited, a wholly owned subsidary of Cameranesi Enterprises. Remember:
"We know what you want. We know what you need. We know where you live."

Kishi

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Aug 3, 1998, 3:00:00 AM8/3/98
to
In article <35C5097C...@hotmail.com_NOSPAM>,
cst...@cs.auckland.ac.nz wrote:

> Does anybody here know any more abput Super Marathon (apparently for
> Pippin's) than the tiny bits of info that cyberian outpost put on the
> page (see the link on Storys page)?
>
> I would like to buy it if I can find which versions (of the pippin) it
> compatible with and the memory requirments. Any are the levels any
> different?

Not a clue.

But hold on!

Was it just my foolish imagination that a Pippin game was playable on a
Mac? Or that Super Marathon is fully compatible on, say, a PowerMac
7200/75? Or something?

Grrr. Too much drugs....

--

kishi -- guh

Alex Rosenberg

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Aug 3, 1998, 3:00:00 AM8/3/98
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In article <35C5097C...@hotmail.com_NOSPAM>,
cst...@cs.auckland.ac.nz wrote:

>Does anybody here know any more abput Super Marathon (apparently for
>Pippin's) than the tiny bits of info that cyberian outpost put on the
>page (see the link on Storys page)?
>
>I would like to buy it if I can find which versions (of the pippin) it
>compatible with and the memory requirments. Any are the levels any
>different?

<sigh> What a huge waste of time.

IIRC, Super Marathon runs on the Pippin only as it uses the special
Pippin-only APIs for controller input (pre-InputSprocket) and the special
PippinStandardFile. There was an extension in the Pippin SDK that provided
these features on a regular Power Macintosh, but good luck finding it now.
The game restarts the machine when you quit it because a memory leak in
the Pippin OS prevented the game from relaunching since it barely fit. It
should work on both the original Japanese unit and the later US design.

The game consists of a M1 and M2 with an interface for picking which game
to launch. A few M2 levels are different, but I believe that they are the
same differences found in M2 for the PC. Both games had changes to the
terminal renderer to increase font size; even with convolution hardware, 9
point text is hard to read on a TV. Several features were ripped out to
conserve memory. For example, the music in M1 is gone.

If Jason Regier still reads this group, he might have something more to
add as he did almost all of the porting work. I will note that even as an
official Pippin developer, we got zero technical support from Bandai. The
only means we had for answers to our questions was for me to personally
call friends of mine at Apple whom I knew were working on Pippin and ask
them. The really sad part is that despite repeated requests, we were never
supplied one of the Japanese Pippin keyboards, so we didn't specifically
support it in the game.

If you can find one, there's existed adapter cable to permit the AppleJack
controller to be plugged into a regular ADB jack. I'm reasonably sure that
it was only made available to Pippin developers. InputSprocket (and
Marathon Infinity 1.5) will use it if you hook it all up.

+------------------------------------------------------------+
| Alexander M. Rosenberg <mailto:alexr@_spies.com> |
| Nobody cares what I say. Remove the underscore to mail me. |

Sean Wallitsch

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Aug 4, 1998, 3:00:00 AM8/4/98
to
What the heck is Super Marathon?

Totally confused and more so by the day,
Sean

majic

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Aug 4, 1998, 3:00:00 AM8/4/98
to

Forrest Cameranesi wrote:

> > Ever heard of "kalidescope" a cool program that changes the finder (like
> > apple Apperence manager for 8.5), well I am working on a Marathon
> > finder, has anyone else done this before?
>
> There was an old M1-styled Kal 1.0.x scheme, but it wasn't very nice. It
> would be cool to do Kal 2.0 schemes in various Marathon styles; UESC
> (green highlights on a dark metalic surface, and sharp-edged shapes),
> Pfhor (reddish/violet/pink, with odd organic shapes and Pfhor writing),
> Lh'owon (mossy, age-eroded, chiseled stone with S'pht writing on little
> flat, dusty computer panels), Jjaro (dark, round and metallic, with bits
> of organics and cybernetics here and there). I'm not much of an artist,
> though, so I couldn't do this.

I am working on a cool M1 scheme. The only Mara scheme I have seen else where was still a rectangular window, only the widgets (close, zoom and shrink) and the scroll bars had changed pics, the others were color changes. My one adds the M1 mic to the botttom left, the progress bars (copy or
download) will be sheild recharges (filling up to red) and the title will be in the style of the metal p;ate that was screwed into the HUD in M1. Now that I have stated my ideas publically I'd appericate it if everyone else could try not to use them till my one is done. This will be my
contribution to the community and I'd hate to be pipped at the proverbial post. k?

oh and the standard icons will be the M1 com-chips. Once I've finished this I'll start on M* with JJaro style.

craig

p.s. surely some one else has a pippin?


majic

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Aug 4, 1998, 3:00:00 AM8/4/98
to
in addtion the author of the previous MaraKal was Micheal Coyle co...@chgo-rec.com

and it was made in late march '97


majic

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Aug 5, 1998, 3:00:00 AM8/5/98
to
> <sigh> What a huge waste of time.

<snip smash mash and chuck>

I have a version that has !)mb ram and a converter to plug a normal (ADB)
keyboard into the slot for the Pippin's Playstation style controller (APPLE
JACK?) but not and AJ into a ADB. I also have a black keyboard with Japanse
letters on, and a funny black touch pad. So basically will I be able to play
Super-Marathon like this, and will I be able to get the maps onto my desktop
Macs to poke around in Forge with?

majic


Matt Shannon aka:: Avenger

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Aug 5, 1998, 3:00:00 AM8/5/98
to
I would love to see all that Forrest described in a good K2 scheme! I am
using Tephra now to get the Marathon feel. It's working ok, but I'm wanting
some Marathon sounds on my windowshading etc. As Forrest said, I'm not
really up on Kal Scheme making but would definately help or support in any
way that I could.

In article <35C67D52...@hotmail.com_NOSPAM>,
cst...@cs.auckland.ac.nz wrote:

--
::Avenger
::Avenging my own untimely deaths!

majic

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Aug 6, 1998, 3:00:00 AM8/6/98
to

Matt Shannon aka:: Avenger wrote:

> I would love to see all that Forrest described in a good K2 scheme! I am
> using Tephra now to get the Marathon feel. It's working ok, but I'm wanting
> some Marathon sounds on my windowshading etc. As Forrest said, I'm not
> really up on Kal Scheme making but would definately help or support in any
> way that I could.

Could you tell me more about Tephra, possibly even a screen shot to

c_stanton@hotmail..com but with only one dot

My progress is slightly happered at the moment due to my ongoing desire to
work/study/work/sleep etc etc so don't expect MaraKal too soon.


majic


Pie-rat

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Aug 11, 1998, 3:00:00 AM8/11/98
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In article <forrestDELETE-THIS!-03089812...@term3-11.vta.west.net>,
forrestDELETE-THIS!@west.net (Forrest Cameranesi) wrote:

> In article <35C5097C...@hotmail.com_NOSPAM>,
> cst...@cs.auckland.ac.nz wrote:
>

> [snip SuperMarathon]


>
> > Ever heard of "kalidescope" a cool program that changes the finder (like
> > apple Apperence manager for 8.5), well I am working on a Marathon
> > finder, has anyone else done this before?
>
> There was an old M1-styled Kal 1.0.x scheme, but it wasn't very nice. It
> would be cool to do Kal 2.0 schemes in various Marathon styles; UESC
> (green highlights on a dark metalic surface, and sharp-edged shapes),
> Pfhor (reddish/violet/pink, with odd organic shapes and Pfhor writing),
> Lh'owon (mossy, age-eroded, chiseled stone with S'pht writing on little
> flat, dusty computer panels), Jjaro (dark, round and metallic, with bits
> of organics and cybernetics here and there). I'm not much of an artist,
> though, so I couldn't do this.

the old one wasn't that bad, although i can see why a k2 one would be
better. the old one is at
<http://www.kaleidoscope.net/schemes/authors/michaelcoyle.shtml>, just in
case anyone wanted to know.

pie

-------------
pie-rat
jjaro <at> geocities <dot> com
spamming really sucks

Sean Wallitsch

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Aug 12, 1998, 3:00:00 AM8/12/98
to
Well? What is it? What? What?

majic

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Aug 12, 1998, 3:00:00 AM8/12/98
to

Sean Wallitsch wrote:

> Well? What is it? What? What?

It is the culmination of years of study. Dedictaed team members plunder
the code books from alover the world, hunting down the alogrithms and
weeding out the defects. Like lsvaes they were driven, eating nought but
bread and drinking naught but water, in search of the ultimate in
machine code. Forged in the heat of net play came "marathon 1". Half mad
with lust, half mad with exhuastion these ferrel children of Bungie dove
back into the fray and a little while after tea they had made Marathon
2. These two great games, were chopped, sliced and diced to fit onto the
PIPPIN. Which underwent masive spontaneous existance failure and
disappered up its own AppleJack. And alas Super Marathon was left cold
and shivering on the backshelves of Bandais dead letter office.

OK?

majic

Sean Wallitsch

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Aug 12, 1998, 3:00:00 AM8/12/98
to
Could someone really explain what Super Marathon is?

Forrest Cameranesi

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Aug 12, 1998, 3:00:00 AM8/12/98
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> Could someone really explain what Super Marathon is?

First, to answer the title; I dunno, what is a piipen? Hehe. A pippin is a
kind of apple. Apple Computer and Bandai, working together (Apple made it,
Bandai tried to sell it), made the PiPPiN (yes, that's the proper
capitalisation). PiPPiN was a trimmed-down Mac, with no hard drive, OS on
a ROM (a very basic version of Mac OS, which just loaded the machine, read
the discs, and so on. No Finder or anything you'd expect in a real OS),
CD-ROM drive, and 10Base-T Ethernet networking (for net games). I think it
may have had a modem as well. Oh yeah, and a special "AppleJack" port
instead of ADB. Anyway, it was a games and internet console, which loaded
programs off of CDs in some special auto-start way. One of these CDs was
the Apple Internet Connection Kit (but not the one we know, it was an
auto-start, all-in-one PiPPiN thing), and that shipped free with each one.
There were a few games for itIt had similar purpose to the iMac, but the
PiPPiN was just a really expensive appliance, which had a computer inside
but which couldn't be used as a computer. The iMac is a much more
powerfull, cooler-looking console which can actually be used as a
computer, and has a lower price compared to the feature set.

And now, SuperMarathon. Really simple, Bungie took M1 and M2 and put them
together into one game, ported it to the PiPPiN, and Bandai tried to sell
it. But seeing as there were no PiPPiNs being sold, SuperMarathon didn't
sell either, and the whole thing flopped. Bah.

Forrest Cameranesi

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Aug 12, 1998, 3:00:00 AM8/12/98
to
In article <35D2311F...@hotmail.com_NOSPAM>,
cst...@cs.auckland.ac.nz wrote:

> Forrest Cameranesi wrote:
>
> > In article <33EFE3D3...@home.com>, ig...@home.com wrote:
> >
> > > Could someone really explain what Super Marathon is?
> >
> > First, to answer the title; I dunno, what is a piipen? Hehe. A pippin is a
> > kind of apple. Apple Computer and Bandai, working together (Apple made it,
> > Bandai tried to
>

> <snipety snip>


>
> > and the whole thing flopped. Bah.
>

> That what I said, were you not listening?

I was, but apparently whats-his-face wasn't, 'cause he asked again. So, I
said it again.

majic

unread,
Aug 13, 1998, 3:00:00 AM8/13/98
to

Forrest Cameranesi wrote:

> In article <33EFE3D3...@home.com>, ig...@home.com wrote:
>
> > Could someone really explain what Super Marathon is?
>
> First, to answer the title; I dunno, what is a piipen? Hehe. A pippin is a
> kind of apple. Apple Computer and Bandai, working together (Apple made it,
> Bandai tried to

<snipety snip>

> and the whole thing flopped. Bah.

That what I said, were you not listening?

majic


Mike

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Aug 13, 1998, 3:00:00 AM8/13/98
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Forrest Cameranesi wrote:
A pippin is a
> kind of apple.
-------
A pippin is an apple tree that has grown from a seedling, rather than
being propogated by grafting, etc.
----------

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