> Hi,
>
> I posted it to the mirror site: phantom.ucc.uconn.edu in the
> "the_Phantom/drop" directory.
I couldn't find it at this site. I couldn't even see the
"the_Phantom/drop" directory.
--
Need to email me? please send to:
sma...@gpu.srv.ualberta.ca
I will be uploading v 1.0d2 of Pfhorte to ftp.amug.org as soon as I can
get on (it is busy).
You can now create levels from scratch! Yes!!!
Go to it.
Steve Israelson.
I posted it to the mirror site: phantom.ucc.uconn.edu in the
"the_Phantom/drop" directory.
I will try the org site later. (Should I?)
Steve Israelson
Steve Israelson
I think phantom has the drop dir set to be unreadable.
|>
|> I will try the org site later. (Should I?)
Yes! Yes! /incoming on amug is world-readable, so we don't have
to wait for the moderators to handle the files. You may also
want to consider sending Phforte to macg...@mac.archive.umich.edu.
It'll get much higher distribution that way (info-mac, umich archive, etc.)
|>
|> Steve Israelson
I can't wait to try it out. New maps from scratch! Yum!
--
"One time I removed all the David E. Coufal
hair from a mouse with Nair-Hair
just to see what it looked like. dco...@athena.mit.edu
And it looked beautiful." - David K. Lynch
Enjoy.
Steve Israelson
I am having a few problems with pfhorte, most often when my polygons are
made of more than 4 points. I am double checking to make sure that the
points are exactly on top of the other points, but sometimes it will
crash, and sometimes a wall will show up where an opening will be. Is
there a know limit on how large a polygon can be, and what the maximum
heighth of a room can be? Good job BTW.
__________________
jir...@halcyon.com
>I am having a few problems with pfhorte, most often when my polygons are
>made of more than 4 points. I am double checking to make sure that the
>points are exactly on top of the other points, but sometimes it will
>crash, and sometimes a wall will show up where an opening will be. Is
>there a know limit on how large a polygon can be, and what the maximum
>heighth of a room can be? Good job BTW.
I believe that Phorte (and every other Marathon editor so far) is
unable to generate a room with an interior angle of >180 degrees. Is
this hard-coded into Marathon?
To other editor-types out there, is somebody making a map FAQ? I can
think of several off-hand:
What is the maximum "step height" that one can climb?
How many "floors" or z-locations can exist for a given x/y pair?
And of course, a text table with wall texture descriptions/numbers.
By the way, I love Phorte, but it needs some kind of "scaling tool,"
so I can see how big the rooms I'm creating are...
--
Curt Wiederhoeft My other acccount is a .gov
cjw...@jetson.uh.edu
I've found it's somewhere between 200 and 300. About 250, I think. Try it
out yourself. :)
> How many "floors" or z-locations can exist for a given
> x/y pair?
>
As many as you can fit in without crushing your marine's head. <g>
> And of course, a text table with wall texture
> descriptions/numbers.
Wimp! Real men ENJOY specifying textures by number! <g>
--Jeff
----------------------------------------------------------------------
Jeff Eaton, afae...@aol.com. My views do not represent the opinions
or policies of America Online. Offer prohibited where void, some
restrictions may apply. God doesn't build cages -- just guardrails.
----------------------------------------------------------------------
Polygons have to be concave.
I think polys have to be formed by clicking the points in a clockwise
fasion.
more?
My editor will eventually warn you when you do something bad.
Steve Israelson
I love the way the "Marathon Map Editor" allows you to choose the textures
by allowing you to actually CLICK on a texture drawn on the screen.
It would be nice to specify which shape file to get the texture info from
though.
I hope this is incorperated into all map editors. I hate having to equate
a number with a picture.
--
While on a conference a few weeks back, I spent an interesting evening with a grain of salt.
-Mark V. Shaney
umb...@cc.umanitoba.ca
I'm sure you meant to say polygons have to be convex. For laymen, this
just means that it can't have any inward angles in it. The old Star Trek
insignia wouldn't work, for instance. And yes, it does appear that they
must be defined in a clockwise direction (every poly I've seen in Bungie's
Map file is clockwise). This allows Marathon to determine whether a
polygonal series of lines is indeed a polygon and not a void between
rooms.
As a general tip to all, Marathon doesn't seem to place any limitations on
the length or narrowness of a polygon, but it's gernally a good idea to
use as few as possible to define a space. For example, Ingue Ferroque
uses very few polygons, and I think this might be to compensate for the
relatively high number of sprites on this level.
By the way, Pfhorte is looking great. Thanks! And if you need a splash
screen, drop me a note (I'm a graphics dude, as my AOL name implies :-))
- Joe
Having people help me do Pfhorte docs/graphics etc would be great. If
only some people would volunteer.
Steve Israelson
I believe the step hieght is set in the physics model. I think it's somewhere
around 300 or something. But if you use the maramodel edit, you can set the
maximum height that you can climb (i think)
...
>By the way, I love Phorte, but it needs some kind of "scaling tool,"
>so I can see how big the rooms I'm creating are...
do you mean the zoom menu selection? or do you mean some tool that would
actally make the map larger or smaller instead of just zooming in or out.
>>By the way, I love Phorte, but it needs some kind of "scaling tool,"
>>so I can see how big the rooms I'm creating are...
>
>do you mean the zoom menu selection? or do you mean some tool that would
>actally make the map larger or smaller instead of just zooming in or out.
Neither. I mean a scale appearing along the top and/or side of the
edit window, showing how big a room will "appear" while you're
playing the game. Obviously, this would have to change as you
zoom in or out.
> Curt Wiederhoeft My other acccount is a .gov
> cjw...@jetson.uh.edu
I spent almost all night building a map with Pfhorte last night, and
I crashed the computer so many times that I think I killed it because
it freezes in the middle of startup now. That's ok--it's just the
university's anyways. I found that I can easily get over steps of height
300. I also am having a difficult time editing a side with a hallway
opening in it. It appears that the top of the hallway has to go all
the way to the ceiling.
Has anyone built a working door? I believe it's just a super thin polygon
with a platform.
For that matter, has anyone been able to build a working platform?
I'm stumped.
Finally, I can't use Mia! or MME on the maps I create with PFhorte.
What's wrong?
BTW maybe the Mia/MME/Pfhorte guys could cooperate. Each has its
unique advantages. Great Job To ALL!
> In article <3kqjq3$q...@lastactionhero.rs.itd.umich.edu>, Green Lantern
> <j...@umich.edu> wrote:
>
> I'm having trouble with my map. It started out just fine but now that I
> have tried to put in a somewhat complex staircase there seems to be a very
> strange bug. Maybe you guys could help figure it out? This map file
> crashes very rarely, but it still does crash. Thanks to all those who
> help.
>
> The bug is located near the top of the switch-back staircase.
You have some non-convex (concave?) polygons in your map... I opened it up
with MIA 0.8 which showed me that there are 3 polygons which are
non-convex. one in the lower right-hand corner (the upper left-hand
corner of this poly gone is too far to the left) the one above it (the
lower right-hand corner is too far down (or to the right.. I forget).. and
the polygon just above the stairs at the top right-hand corner of the
map. For some reason MIA would get into an infinite loop whenever I tried
to save it though and MME wouldn't load it at all so you could edit it
with MIA to figure out how to fix it... but do the actual fixing using
Phorte.
Hope this helped...
BTW, the map looks pretty neat.
Yeah....Pfhorte's maps aren't saved in the suggested format by Bungie
(that's what happens when you hack at something). I created a fix for it
on my editor and will release 1.0d6 as soon as I figure what else is
wrong with Pfhorte maps. I, too stayed up all night creating a map with
Pfhorte, but used MME to place all the objects since Pfhorte's object
placement is all messed up.
============================Mike Gaines=================================
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= WHAT is your quest? I seek the Holy Grail =
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= I....I don't know...AAAHHHH!!!! =
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