Tom
It's in the readme file that comes with the enhancement pack.
Patrick Farrell <grim...@xnet.com> schrieb in im Newsbeitrag:
381C5A2B...@xnet.com...
While we believe that we have successfully convinced players around the world
that a third-person point of view can create an engaging, full-force action
game, there are still people that would like the option of seeing things as they
would in your average “first person shooter”. For these people we have provided
some handy variables to adjust the point of view for the player. First, there
is a console variable that can be set to turn the “first person mode” on:
cl_camera_fpmode 1
This mode places the camera slightly behind the Corvus, with Corvus himself
being nearly transparent. This mode is only recommended for more powerful
machines or capable 3D cards. The first person mode can be adjusted with the
following console variables.
cl_camera_fpdist <value>
Distance behind the character. Defaults to 16.0, minimum 1.0.
cl_camera_fpheight <value>
Height above the character’s neck. Defaults to 0.0.
cl_camera_fptrans <value>
Transparency of the character in first person mode (overrides cl_playertrans).
Defaults to 0.3.
Note: this is an unsupported play mode.
There ya go.
Patrick