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my dice roller thingy...

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Chris Williams

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Sep 28, 2000, 3:00:00 AM9/28/00
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Hey as long as we're looking at die-rollers... check mine out too! :)

My WWW graphical die-roller allows you to specify:

- number of dice
- number of sides (per die)
- any bonus (to add to die roll)
- whether or not to "drop the 1's"
- whether or not to total the roll

- oh yeah, and the dice are pretty... LOL

It doesn't mail the roll yet, but it will shortly...

http://www.roanokehobbies.com/dice.asp

Bruno Wolff III

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Sep 28, 2000, 3:00:00 AM9/28/00
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On Thu, 28 Sep 2000 16:12:36 GMT, Chris Williams <will...@rjrt.com> wrote:
>Hey as long as we're looking at die-rollers... check mine out too! :)

There isn't any information there on how you generate the rolls.
Where do you get your entropy?
How do you avoid bias?

mme...@borg.uits.indiana.edu

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Sep 28, 2000, 3:00:00 AM9/28/00
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In article <slrn8t753v...@cerberus.csd.uwm.edu>,

Are we going to hear an argument on why D&D requires such perfect
randomness so that rand() just won't cut it?

More to the point would be to wonder why anyone would use a Web-based
die-roller in the first place. Writing one in order to teach oneself
CGI, maybe.

--Mark

--
All opinions \ / Mark Meiss (mme...@indiana.edu) 812/331-1686 \ / "EVERY day
are my own | http://death.uits.indiana.edu/~mmeiss/ | is bad
and are sadly | Senior Network Manager and Unix Specialist | 70's rock
mistaken. / \ University Information Technology Services / \ day!"

Bruno Wolff III

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Sep 29, 2000, 3:00:00 AM9/29/00
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On 28 Sep 2000 16:46:45 -0500, mme...@borg.uits.indiana.edu <mme...@borg.uits.indiana.edu> wrote:
>
>Are we going to hear an argument on why D&D requires such perfect
>randomness so that rand() just won't cut it?

rand isn't very good. If used poorly, it can be terrible. In some cases
patterns can be intentionally exploited by the players.

>More to the point would be to wonder why anyone would use a Web-based
>die-roller in the first place. Writing one in order to teach oneself
>CGI, maybe.

The one posted here didn't seem very useful. The reason one typically
would use a public die roller is to get die rolls that other players
can trust. For this to work, the other players need to somehow witness
the rolls. Normally this isn't being at the same computer looking over the
person's shoulder, as it is easier to just roll dice. But if the other
players can get the information from the server (by going there themselves
or by getting email) things can work.

Chris Williams

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Sep 29, 2000, 3:00:00 AM9/29/00
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<mme...@borg.uits.indiana.edu> wrote in message
news:8r0e85$c06$1...@borg.uits.indiana.edu...

> In article <slrn8t753v...@cerberus.csd.uwm.edu>,
> Bruno Wolff III <br...@cerberus.csd.uwm.edu> wrote:
> >On Thu, 28 Sep 2000 16:12:36 GMT, Chris Williams <will...@rjrt.com>
wrote:
> >>Hey as long as we're looking at die-rollers... check mine out too! :)
> >
> >There isn't any information there on how you generate the rolls.
> >Where do you get your entropy?
> >How do you avoid bias?

It really wasn't designed for intense scrutiny, just something fun I whipped
up on a lazy afternoon.


> Are we going to hear an argument on why D&D requires such perfect
> randomness so that rand() just won't cut it?
>

> More to the point would be to wonder why anyone would use a Web-based
> die-roller in the first place. Writing one in order to teach oneself
> CGI, maybe.

ASP actually... :)
Haven't messed with CGI yet.

Chris Williams

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Sep 29, 2000, 3:00:00 AM9/29/00
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Bruno Wolff III <br...@cerberus.csd.uwm.edu> wrote in message
news:slrn8t9ahi...@cerberus.csd.uwm.edu...

> On 28 Sep 2000 16:46:45 -0500, mme...@borg.uits.indiana.edu
<mme...@borg.uits.indiana.edu> wrote:
>
> The one posted here didn't seem very useful. The reason one typically
> would use a public die roller is to get die rolls that other players
> can trust. For this to work, the other players need to somehow witness

e-mailing the rolls should suffice for this requirement. (as I said, this is
coming.)


> the rolls. Normally this isn't being at the same computer looking over the
> person's shoulder, as it is easier to just roll dice. But if the other
> players can get the information from the server (by going there themselves
> or by getting email) things can work.
>

It was also designed so I could roll up characters (and other things) at
work without the telltale sound of dice clunking across my desk.

Like I said... it was for fun.

Jason

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Sep 30, 2000, 2:58:31 AM9/30/00
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"Chris Williams" <will...@rjrt.com> wrote in message
news:7N3B5.1623$4Q5....@newsread1.prod.itd.earthlink.net...

>
> Bruno Wolff III <br...@cerberus.csd.uwm.edu> wrote in message
> news:slrn8t9ahi...@cerberus.csd.uwm.edu...
> > On 28 Sep 2000 16:46:45 -0500, mme...@borg.uits.indiana.edu
> <mme...@borg.uits.indiana.edu> wrote:
> >
> > The one posted here didn't seem very useful. The reason one typically
> > would use a public die roller is to get die rolls that other players
> > can trust. For this to work, the other players need to somehow witness
>
> e-mailing the rolls should suffice for this requirement. (as I said, this
is
> coming.)

Try

www.dark-library.com a good friend of mine runs that site...check out his
online dice roller, does ICQ messaging and email as well


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