Doesn't work this way. A planet value of 3 will still result in
pollution. Am I missing something? Is there any way to get a
coherent explanation of pollution?
To respond by email, remove "blort" from the front of my email
address.
blort...@ou.edu
Jason McCullough
".....to identify Flavor Flav as a clown with a clock is to lose sight
of Public Enemy's goal to inspire, entertain and educate."
(from www.public-enemy.com)
Paul
: Jason McCullough wrote in message <36d0549...@ounews.ou.edu>...
In concepts.txt, the Planet rating in figured into the final calculation
of "Ecology%", which is the Eco-damage we see on the city screen. The
only explanation I can think of that explains the discrepancy is that the
formula is wrong and there is some variation of it in the actual code.
--
Kyle
nk...@hawaii.edu
#include <std_disclaimer.h>
#include <blue_ribbon>
Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games
Is this supposed to happen?
Daniel
Jon Nunn
Programmer Analyst
Friends Don't Let Friends Do Cobol
http://www.mc.vanderbilt.edu/users/nunnacl/personal.html
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>On a similar subject, what about inefficiency? I had an
>overall efficiency rating of +5 (one more than needed for
>"PARADIGM ECONOMY!", whatever that means) and Children's
>Creches in all my bases, and was still getting something
>like 15% lost to inefficiency in my most remote bases.
>
>Is this supposed to happen?
Daniel,
My understanding is that efficiency is a factor of how closely your
bases have to be located to avoid the penalty. If you look at the
formula (I think it's in the online help under Advanced Concepts),
you'll see that you can never completely remove the penalty, just
relax its distance restrictions. Even Paradigm Economies lose energy
from far flung bases.
Also, I believe you'll note that with a high efficiency you can divide
spending unevenly between Labs and Economy without as great a penalty.
The cost of unrest for switching Social Engineering is also reduced.
-Tom Chick
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>there
>also doesn't appear to be any advantages in being +4 planet
>over +3; +2 seems better for advancing existing mindworms
>to more advanced stages while +3 is better if you want to
>capture more mindworms.
Your Planet bonus translates directly into a percentage bonus in Psi
Combat. +2 Planet = +20%, +3 Planet = +30%, and +4 Planet = +40%.