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Gaian Sensors

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CDW

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Mar 30, 2001, 4:26:06 AM3/30/01
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Hi there,

This may be an old one.

I was playing last night and noticed that the Gaians had managed to
position several sensors in the water. Now, according the rules that can't
be done. So how did they do it? and even more importantly, how can I?

Cheers,

Col.

Kevin D. Foster

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Mar 30, 2001, 10:41:43 AM3/30/01
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The computer players can (at least sometimes) do whatever they want.

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Jon F. Zeigler

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Mar 30, 2001, 10:49:38 AM3/30/01
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>I was playing last night and noticed that the Gaians had managed to
>position several sensors in the water. Now, according the rules that can't
>be done. So how did they do it? and even more importantly, how can I?

I *think* what happens is that the sensors got built on land, but
that local elevation (or sea level) changed later and the sensors
got flooded. I've seen this happen a number of times.


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Jon F. Zeigler: Mathematician, amateur historian, science fiction fan,
freelance writer, occasional scribbler of bad poetry
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"Never speak for others. You can get in enough trouble speaking for yourself."

L31king

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Mar 30, 2001, 1:23:51 PM3/30/01
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>
> The computer players can (at least sometimes) do whatever they want.
>
>

So can your automated sea formers.

Ryan

spambait

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Mar 30, 2001, 6:03:27 PM3/30/01
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Automated formers are a total joke. For example, I had a Conquest
victory ensured (even the AI couldn't lose it for me) and decided to
try for a Transcendance victory to see the point difference. I knew
the fungus would strike, so I had every one of my 100+ bases make a
sea former. Then I put them all on auto fungus removal.

They would ALL goto the same location, which was ALWAYS the one
farthest away, not the adjacent fungus square. I noticed when the
6-10th one would arrive, the fungus was gone, and later arrivals would
stop, then go to a new square (and the process would repeat). I did
pretty much clear the oceans, but I never automate formers anymore.

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David Johnston

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Mar 30, 2001, 8:20:39 PM3/30/01
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Build sensors on low lying land. Raise the sea level. Voila.

Martin Leslie Leuschen

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Apr 1, 2001, 9:02:52 PM4/1/01
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CDW (C.D.W...@durham.ac.uk) wrote:
: Hi there,

: This may be an old one.

yep.

: how can I?

Underwater sensors are built on land. When the land
is lowered (by terra) or flooded (GW) the sensors
stay put. This *may* have been fixed in one of the
patches.

Regards,
martinl

Michael

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Apr 1, 2001, 10:08:15 PM4/1/01
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I only automate sea formers unless I am trying to get rid of all the fungus
on land. One time a sea former(Mine on auto) built a bunker in the ocean. So
I guess it's possible that one would build sensors. Though I am more
inclined to believe that the sea lvl went up.

Mike

Bernard

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Apr 2, 2001, 6:30:01 PM4/2/01
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I had an automated sea former build a sensor in a lake square with fungus.
There was no change in the sea level. However, I have not tried to build
one with a non-automated former and don't know if the fungus was a factor.


CDW wrote in message <9a1jfe$abj$1...@sirius.dur.ac.uk>...

Philip Benz

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Apr 16, 2001, 2:49:16 PM4/16/01
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In article <9a1jfe$abj$1...@sirius.dur.ac.uk>, Cdw wrote:
> So how did they do it? and even more importantly, how can I?
>
IIRC, auto-formers can sometimes perform actions that are impossible to
do intentionally. It's not a bug, it's a feature! <g>

Cheers, --- Phil

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