--
jSmith
"...but then sometimes I speak before I think,"
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ICQ# is 10769367
Email (-SPAMLESS) jeff...@SPAMLESScanada.com
>Personally, I'd like also know what the frequency of occurrences (sp?) are,
>and what might be possible triggers. I had a game where several mineral
>resources (the bonus ones) just petered out, leaving my cities wanting for
>production. Was that because of high development, or what?
I'm wondering if some of those aren't triggered by specific
things you have or haven't done. For instance, I've had
virus outbreaks where the warning message also said that
perhaps I should build more Research Hospitals to prevent
those in the future. The Energy Market's also crashed on
me a couple of times, with the warning that I should build
Energy Banks at more of my bases. Most recently, while
playing the Hive, a blight destroyed a bunch of farms, and
the message hinted that I should be building more Biology
Labs.
There are also occasions when I do seem to get good
random events based on stuff that I have done. eg: An
outbreak of the Prometheus virus takes place, but because
I've completed the Genome project, my base gets off OK.
Or, a Biology Lab creates good bacteria giving me 1+
nutrients in every square around a particular base.
Mae Tang
(replace "nospam" with "nu-it" for a valid e-mail address)
Just my $.02.
Erik
--
Erik Larkin, consultant
TeraLogic, Inc.
650-526-6011
Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games
>Correct. First the game decides that an "energy bank event" is going
>to happen in base X. Then it checks to see if the base has an energy
>bank, and based on that either (a) something nice happens if you have
>one (b) something bad happens if you dont.
That's good to know; thanks.