The explanation for that particular unit that you are referring to would
be like this:
( ) = Artillery unit
! = Blink (ignores base defenses)
* = Reactor level (in this case 4, a singular reactor, the highest
type)
Other notations include (though I don愒 remember all of them!):
~ = Amphibious (A Marine, can attack land squares from a transport)
e = Empath (Bonus when attacking mind worms, spore launchers etc.)
^ = Drop (Paradropping unit)
<> = (When enveloping the Defense value) AAA (+100% defending against
aircraft)
<> = (When enveloping the Attack value) SAM (Can attack aircraft)
t = Trance (Bonus when defending against mind worms etc.)
r = Resonance (Normal weapon + Bonus when attacking mindworms etc.)
x = Nerve gas (+50% offense)
Well, those are the ones I remember from the top of my head. I惴 sure
I扉e missed some, but those惻l get you started.
HTH,
Jonathan
Thanks
Monty
There's two sources I have for you, first is the game's desginer...
>I found this on google. Back in 99 Brian Reynolds posted about this::
>">Brian Reynolds wrote:
>>>
>>> Offense strength:
>>>
>>> ? = Psi
>>> * = Planet Buster
>>> <> = Air Superiority
>>> () = Artillery
>>> ^ = Airdrop
>>> ~ = Amphibious
>>> x = Nerve Gas
>>> e = Empath
>>> ! = Blink
>>>
>>> Defense strength:
>>>
>>> ? = Psi
>>> <> = SAM
>>> + = Comm Jammer
>>> t = Trance
>>>
>>> Brian Reynolds
>>> Alpha Centauri Designer
>>> FIRAXIS Games"
and this one from KF:
>>Matthew Trent wrote:
>>>
>>> After the asterisk is the type of reactor the unit is using, which directly
>>> affects the unit power in battle (plus some other stuff for special units
>>> like transports). Plus you'll start seeing stuff like ECM, AAA, Trained...
>>> These are the special abilities of the unit which you can check out in the
>>> unit workshop.
>> He knows that, he wants to know which symbols mean what. I'm not
>>sure if my list is complete. I know a lot of the abilities don't have
>>symbols, but I'm working from memory. Any additions / corrections are
>>welcome.
>>Attack
>>r = Resonance, +25% PSI
>>e = Empath, +50% PSI
>>< > = SAM, +100% vs air units
>>( ) = Artillery
>>~ = Amphibious
>>^ = Drop Pods
>>x = Nerve Gas
>>Defense
>>r = Resonance, +25% PSI
>>t = Trance, +50% PSI
>>p = Pulse, +25% vs fast ground units
>>< > = AAA, x2 vs air units
>>+ = ECM, +50% vs fast ground units
>>--
>> -=[ Keeper ]=- ICQ# 8105495
>> kee...@lycosmail.com kdfo...@home.com
>>http://members.home.com/keepershaven/
TTYL
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