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How the Computer AI cheats (at Librarian level)... inre: Planet Buster Hunting

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Bababooey

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Feb 25, 1999, 3:00:00 AM2/25/99
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OK,

I don't really like that the computer cheats, especially at Librarian
level, but try this on for size...

I have Hunter-Seeker, playing Morgan, and the Gaians are upset. I was
getting "Bitch Slapped" (ie, Deirdre, Miriam, and Santiago were all
Vendetta'ed against me), and had a Planet Buster just kind of hanging
out in a city near the Gaian mainland, you know, just in case...

And suddenly, after moving it there, all Gaian Might was unleashed at
that city. It went after that city with a VENGEANCE, even though
there were three other cities just as desirable to attack. So after a
couple turns of conventional missile attacks, I realize that I better
move my PB to another, more defended, city, lest it be destroyed!

So I move it to another city. Voila, they start attacking that city
and forget all about the previous one. So I back up the PB way behind
the front lines, and lo and behold they go after it a bit there, too,
but by then my interceptors had cleaned up the situation.

They had no way of knowing what city the PB was in, but they knew
anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
it cheats...

It's a little too omniscient, also seeming to instinctively know which
cities are undefended (in those really rare instances when they are..
ahem.).

Tips for playing Morgan:

If you have little native life and are really really friendly with
everyone of any power, okay, maybe try Free Market. Otherwise, wait
for Green/Wealth/Democratic/Thought Control(once you get the project
that negates its bad effects).

Free Market is VICIOUS on a planet where the ecosystem fights back...

And Vendettas can just destory you.

The mindworms alone can cripple you with FM early on.. if you want it,
make sure you have lots of morale upgrades for units, and lots of
units, and prepare to suffer a bit of military indignity. It ties
your hands and your units just suck against the enemy.

Bababooey


PS The Longevity Vaccine (I think it's that one) is the best movie.
Since I'm playing Morgan, and I have Lal as my submissive lapdog, the
bit where Morgan runs screaming "Get off my land you Son of a Bitch!"
towards Lal across the map is just PERFECT!

The Morgan movies are great.


Tim Zwaagstra

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Feb 25, 1999, 3:00:00 AM2/25/99
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Op 25 Feb 1999 08:56:45 GMT schreef hula...@upyours.com (Bababooey)

>Vendetta'ed against me), and had a Planet Buster just kind of hanging
>out in a city near the Gaian mainland, you know, just in case...
>And suddenly, after moving it there, all Gaian Might was unleashed at
>that city. It went after that city with a VENGEANCE, even though

...


>move my PB to another, more defended, city, lest it be destroyed!
>So I move it to another city. Voila, they start attacking that city

...


>They had no way of knowing what city the PB was in, but they knew
>anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
>it cheats...

At one point (Librarian game) I had Maritime Command close to
completion, and decided to switch to Hunter-Seeker. I put up the
remaining credits to have it next turn. Right away the Spartans and
the Believers buy four of my cities between them on their turns. They
had never pulled that stunt before, but right before I finish H-S,
there you go... They couldn't have known, except through an AI cheat.

Also, I seem to lose a bit too many combats where I start out with
both more strength and more power than the opposing unit.

God may be discovered to play with loaded dice in this game, but the
same goes for the AI, it seems.

It's still a great game, but if the higher levels are just going to be
AI cheatfests... Nah.

Cheers
Tim

NB * NB * NB * NB * NB * NB * NB * NB * NB * NB * NB
Remove every z from the reply address to send E-mail

Ralph Trickey

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 12:02:54 GMT, tzi...@palmz.a2000.nl (Tim
Zwaagstra) wrote:

>Op 25 Feb 1999 08:56:45 GMT schreef hula...@upyours.com (Bababooey)
>
>>Vendetta'ed against me), and had a Planet Buster just kind of hanging
>>out in a city near the Gaian mainland, you know, just in case...
>>And suddenly, after moving it there, all Gaian Might was unleashed at
>>that city. It went after that city with a VENGEANCE, even though
>...
>>move my PB to another, more defended, city, lest it be destroyed!
>>So I move it to another city. Voila, they start attacking that city
>...
>>They had no way of knowing what city the PB was in, but they knew
>>anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
>>it cheats...
>

Could they have sensors or long ranged radar units or planes and a bit
of luck? Or even had a cloaked unit close by? I know that if another
side had a PB, I would be all over it.


>
>At one point (Librarian game) I had Maritime Command close to
>completion, and decided to switch to Hunter-Seeker. I put up the
>remaining credits to have it next turn. Right away the Spartans and
>the Believers buy four of my cities between them on their turns. They
>had never pulled that stunt before, but right before I finish H-S,
>there you go... They couldn't have known, except through an AI cheat.
>

They probably did the same thin I do, look at the secret projects to
see what's being produced. No cheating required. They probably also
get the messages that you're close to completing a project.

--
Ralph Trickey <Ralph....@BigFoot.Com.RemoveToEmail>

ih...@hormell.winternet.com

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Feb 25, 1999, 3:00:00 AM2/25/99
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Bababooey <hula...@upyours.com> imparts their wisdom:
> OK,

> I don't really like that the computer cheats, especially at Librarian
> level, but try this on for size...


I was getting extreamly frustrated this morning because Miriam kept buying
back her capitol city (after I conquered it) for 113 energy credits.
Yeah, it had a population of two, but I assigned two 6-4-10 bombers and a
6-4-2 dragon to home there to up the cost, as well as setting my probe to
+2 by becoming fundie. Considering she couldn't have had a probe value
higher than +3, there no way New Jeruselem should have cost 113 ec to take
over.

Note only did she take over the city no matter what I tried (do probes
obey zones of control? I can't remember), but she took over every
military unit *around* the city as well by taking the city. What, she
get's those units for free?


--
--
[=========================================================================]
| John 'ihop' Dassow | 'Name!', 'Job!', 'Bye!': the wisdom of the Ages. |
| | |
| <+-+*+-+*+-+*+-+> | Remove 'hormell.' from email address to reply. |
[=========================================================================]

Will

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Feb 25, 1999, 3:00:00 AM2/25/99
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In article <36d639c1....@news.a2000.nl>,
tzi...@palmz.a2000.nl (Tim Zwaagstra) wrote:

> At one point (Librarian game) I had Maritime Command close to
> completion, and decided to switch to Hunter-Seeker. I put up the
> remaining credits to have it next turn. Right away the Spartans and
> the Believers buy four of my cities between them on their turns. They
> had never pulled that stunt before, but right before I finish H-S,
> there you go... They couldn't have known, except through an AI cheat.
>

The AI would know straight off when someone begins, changes or nearly
completes a secret project, just like anyone else - in fact, the phrase
'Secret Project' seems something of an ironic joke by BR et al since they are
pretty much the least secret things in the game. :o)

Will

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Michael O'Mara

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Feb 25, 1999, 3:00:00 AM2/25/99
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I believe probe teams ignore zones of control. Just like diplomats and spys
in civ2.

Drathar
ih...@hormell.winternet.com wrote in message
<7b3q9u$5h1$1...@blackice.winternet.com>...


Bababooey <hula...@upyours.com> imparts their wisdom:
OK,
I don't really like that the computer cheats, especially at Librarian
level, but try this on for size...

Note only did she take over the city no matter what I tried (do probes
obey zones of control? I can't remember), but she took over every
military unit *around* the city as well by taking the city. What, she
get's those units for free?
-

Jon Nunn

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Feb 25, 1999, 3:00:00 AM2/25/99
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In article <7b3q9u$5h1$1...@blackice.winternet.com>,

ih...@hormell.winternet.com wrote:
> Bababooey <hula...@upyours.com> imparts their wisdom:
> > OK,
>
> > I don't really like that the computer cheats, especially at Librarian
> > level, but try this on for size...
>
> I was getting extreamly frustrated this morning because Miriam kept buying
> back her capitol city (after I conquered it) for 113 energy credits.

Try building the Hunter Seeker Alogrithm. (Immunity to probe teams)
I'm nominating this secret project to "Must Have" status. (Not processing this
significantly decreases chances of winning.)
As an alternative have your own probe team stationed in the capital.

> Yeah, it had a population of two, but I assigned two 6-4-10 bombers and a
> 6-4-2 dragon to home there to up the cost, as well as setting my probe to
> +2 by becoming fundie. Considering she couldn't have had a probe value
> higher than +3, there no way New Jeruselem should have cost 113 ec to take
> over.
>

Cities that used to be yours cost less to bribe.

> Note only did she take over the city no matter what I tried (do probes
> obey zones of control? I can't remember), but she took over every
> military unit *around* the city as well by taking the city. What, she
> get's those units for free?
>

Yes. Just like Civ II.

Jon Nunn
Programmer Analyst
Friends Don't Let Friends Do Cobol
http://www.mc.vanderbilt.edu/users/nunnacl/personal.html

mahartel

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Feb 25, 1999, 3:00:00 AM2/25/99
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I realized the same kind of cheat.
I think it bad and should be fixed in v3.0

Today I has a huge Hive imperium.

The city on the front line were defended with 4 units. A small city in
the backland I forgot to defend and just had one scout patrol in there.
I needlejet penetrator of the Gaian passed all my well defended cities,
my formers and other unit and hit right that city.

I little bit to much of a lucky try I think

Ciao

Marian

--
_________________________________
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> to find out more about Sid Meiers <
> super hit Alpha Centauri <
> Visit http://alphazone.cjb.net <
\ to find out what you can /
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---------------------------------

Jon Nunn

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Feb 25, 1999, 3:00:00 AM2/25/99
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In article <7b3v89$fsa$1...@autumn.news.rcn.net>,

"Michael O'Mara" <dra...@erols.com> wrote:
> I believe probe teams ignore zones of control. Just like diplomats and spys
> in civ2.
>

Yep, I'm also wondering if the auto-return to base after Incite Drones Riots
and Divert Energy a little too good? A common thing for me to do is send the
probe team out to a city who has declared vendetta is to check the price for
using a mind-control, if too high then either divert energy or incite drone
riots which also brings the probe team back home when it didn't have enough
MP to do so on it's own.

Jon Nunn

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Feb 25, 1999, 3:00:00 AM2/25/99
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In article <36D58510...@berlin.snafu.de>,

mahartel <maha...@berlin.snafu.de> wrote:
> I realized the same kind of cheat.
> I think it bad and should be fixed in v3.0
>
> Today I has a huge Hive imperium.
>
> The city on the front line were defended with 4 units. A small city in
> the backland I forgot to defend and just had one scout patrol in there.
> I needlejet penetrator of the Gaian passed all my well defended cities,
> my formers and other unit and hit right that city.

Not really, when I'm trying to conquer a city, the first target of the
needlejets is the enemy sensor arrays, often located behind the front line of
units, but well within range.

Andrew R. Gillett

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Feb 25, 1999, 3:00:00 AM2/25/99
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In alt.games.firaxis.alpha-centauri, Tim Zwaagstra wrote:
> Op 25 Feb 1999 08:56:45 GMT schreef hula...@upyours.com (Bababooey)
>
> >Vendetta'ed against me), and had a Planet Buster just kind of hanging
> >out in a city near the Gaian mainland, you know, just in case...
> >And suddenly, after moving it there, all Gaian Might was unleashed at
> >that city. It went after that city with a VENGEANCE, even though
> ...
> >move my PB to another, more defended, city, lest it be destroyed!
> >So I move it to another city. Voila, they start attacking that city
> ...
> >They had no way of knowing what city the PB was in, but they knew
> >anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
> >it cheats...
>
> At one point (Librarian game) I had Maritime Command close to
> completion, and decided to switch to Hunter-Seeker. I put up the
> remaining credits to have it next turn. Right away the Spartans and
> the Believers buy four of my cities between them on their turns. They
> had never pulled that stunt before, but right before I finish H-S,
> there you go... They couldn't have known, except through an AI cheat.

Had any of them infiltrated your datalinks? (this applies to all the
posts in this thread)

--
Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage
If the baby won't drink raw milk, boil it.

Bababooey

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Feb 25, 1999, 3:00:00 AM2/25/99
to
As I've said, they hadn't infiltrated -- they were on another
continent, no transports came over, and I BELIEVE that once you finish
Hunter/Seeker, it should negate the infiltrated Datalinks.

I only saw a probe team from them about 30 turns later.

But I'd like some clarification from Firaxis -- if you've been
infiltrated, and then build Hunter/Seeker, do the people who've
infiltrated your datalinks lose that ability?

Bababooey

Bababooey

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Feb 25, 1999, 3:00:00 AM2/25/99
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On Thu, 25 Feb 1999 19:57:07 GMT, ml...@kabelfoon.nl (Marcel Levi)
wrote:

>On 25 Feb 1999 08:56:45 GMT, hula...@upyours.com (Bababooey) wrote:
>
>>It's a little too omniscient, also seeming to instinctively know which
>>cities are undefended (in those really rare instances when they are..
>>ahem.).
>>

>Don't you think they have infiltrated your datalinks?
>YOU can see all that (and more) if you infiltrate theirs.
>
>Marcel
>


As I said, I had Hunter-Seeker, which makes "your bases immune to
probe team activity OF ANY KIND." So I'm assuming that once I had H/S
built (and I'd had it built for 20-30 turns already), any "Infiltrate
Datalinks" they'd done before building it would be UNDONE by the
Hunter-Seeker. Besides, Gaia was on another continent and I didn't
see the first probe team of theirs for another 30 turns after the
omniscient PB hunting. The chance that they'd infiltrated my
datalinks, to be short, was extremely small. They were hitting me
with airpower only.

Has anyone else noticed that the odds given before a PSI attack are
usually way, way, way off? I can have 4 attack with 30 strength
against a 1.5 PSI opponent with 10 strength, and still get my butt
whipped on a semi-regular basis.

I think there are some serious bugs in the PSI strength assessment
numbers.

That, and don't ever attack a Locust. Let them come to you.

Tim Zwaagstra

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Feb 25, 1999, 3:00:00 AM2/25/99
to
>Ralph....@BigFoot.com.RemoveToEmail (Ralph Trickey)
>tzi...@palmz.a2000.nl (Tim Zwaagstra) wrote:
>>At one point (Librarian game) I had Maritime Command close to
>>completion, and decided to switch to Hunter-Seeker. I put up the
>>remaining credits to have it next turn. Right away the Spartans and
>>the Believers buy four of my cities between them on their turns. They
>>had never pulled that stunt before, but right before I finish H-S,
>>there you go... They couldn't have known, except through an AI cheat.
>They probably did the same thin I do, look at the secret projects to
>see what's being produced. No cheating required. They probably also
>get the messages that you're close to completing a project.

Hmph... I stand corrected. Silly me.

Nathan Eberhart

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Feb 25, 1999, 3:00:00 AM2/25/99
to
Isn't it possible to get the same info as from infiltrated Datalinks by
other methods. Forgive me if I'm wrong but isn't there a secret project and
also the planet governership?

Nathan

Bababooey wrote in message <36d6c797...@netnews.worldnet.att.net>...


>As I've said, they hadn't infiltrated -- they were on another
>continent, no transports came over, and I BELIEVE that once you finish
>Hunter/Seeker, it should negate the infiltrated Datalinks.
>
>I only saw a probe team from them about 30 turns later.
>
>But I'd like some clarification from Firaxis -- if you've been
>infiltrated, and then build Hunter/Seeker, do the people who've
>infiltrated your datalinks lose that ability?
>
>Bababooey
>
>
>On Thu, 25 Feb 1999 21:34:46 -0000, a...@whangomatic.freeserve.co.uk
>(Andrew R. Gillett) wrote:
>
>>In alt.games.firaxis.alpha-centauri, Tim Zwaagstra wrote:
>>> Op 25 Feb 1999 08:56:45 GMT schreef hula...@upyours.com (Bababooey)
>>>
>>> >Vendetta'ed against me), and had a Planet Buster just kind of hanging
>>> >out in a city near the Gaian mainland, you know, just in case...
>>> >And suddenly, after moving it there, all Gaian Might was unleashed at
>>> >that city. It went after that city with a VENGEANCE, even though
>>> ...
>>> >move my PB to another, more defended, city, lest it be destroyed!
>>> >So I move it to another city. Voila, they start attacking that city
>>> ...
>>> >They had no way of knowing what city the PB was in, but they knew
>>> >anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
>>> >it cheats...
>>>

>>> At one point (Librarian game) I had Maritime Command close to
>>> completion, and decided to switch to Hunter-Seeker. I put up the
>>> remaining credits to have it next turn. Right away the Spartans and
>>> the Believers buy four of my cities between them on their turns. They
>>> had never pulled that stunt before, but right before I finish H-S,
>>> there you go... They couldn't have known, except through an AI cheat.
>>

Nathan Eberhart

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Feb 25, 1999, 3:00:00 AM2/25/99
to
I would agree that the auto-return to base feature of probe team use is too
good. I turn the "get a tech from your enemy when you capture their base"
gameplay option off when I play. It is still real easy to collect techs.

Nathan

Jon Nunn wrote in message <7b46op$bk9$1...@nnrp1.dejanews.com>...


>In article <7b3v89$fsa$1...@autumn.news.rcn.net>,
> "Michael O'Mara" <dra...@erols.com> wrote:
>> I believe probe teams ignore zones of control. Just like diplomats and
spys
>> in civ2.
>>
>
>Yep, I'm also wondering if the auto-return to base after Incite Drones
Riots
>and Divert Energy a little too good? A common thing for me to do is send
the
>probe team out to a city who has declared vendetta is to check the price
for
>using a mind-control, if too high then either divert energy or incite drone
>riots which also brings the probe team back home when it didn't have enough
>MP to do so on it's own.
>

Brian Reynolds

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Feb 26, 1999, 3:00:00 AM2/26/99
to
I'm curious what they were attacking your base with? Air units?
Missiles? Ground units?

Keep in mind that if they'd ever infiltrated your datalinks (or if
they were Governor, or had the Empath Guild), they get to know what's
in all of your bases all of the time (H-S notwithstanding).

BR

On 25 Feb 1999 08:56:45 GMT, hula...@upyours.com (Bababooey) wrote:

>OK,
>
>I don't really like that the computer cheats, especially at Librarian
>level, but try this on for size...
>

>I have Hunter-Seeker, playing Morgan, and the Gaians are upset. I was
>getting "Bitch Slapped" (ie, Deirdre, Miriam, and Santiago were all

>Vendetta'ed against me), and had a Planet Buster just kind of hanging
>out in a city near the Gaian mainland, you know, just in case...
>
>And suddenly, after moving it there, all Gaian Might was unleashed at
>that city. It went after that city with a VENGEANCE, even though

>there were three other cities just as desirable to attack. So after a
>couple turns of conventional missile attacks, I realize that I better

>move my PB to another, more defended, city, lest it be destroyed!
>
>So I move it to another city. Voila, they start attacking that city

>and forget all about the previous one. So I back up the PB way behind
>the front lines, and lo and behold they go after it a bit there, too,
>but by then my interceptors had cleaned up the situation.
>

>They had no way of knowing what city the PB was in, but they knew
>anyway. If the AI will cheat, even at Librarian, I'd like to know HOW
>it cheats...
>

>It's a little too omniscient, also seeming to instinctively know which
>cities are undefended (in those really rare instances when they are..
>ahem.).
>

Brian Reynolds

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Feb 26, 1999, 3:00:00 AM2/26/99
to
Couple observations--

Retaking a base which owes original allegiance to you is 1/2 price.

Also (cumulative) half price if drone riots.

One thing you can do to immediately double her buyback cost is nerve
staple the citizens.

Finally, station a -probeteam- inside the base--she'll have to destroy
it in probe-vs-probe combat before she can do anything else.

BR


On 25 Feb 1999 15:30:06 GMT, ih...@hormell.winternet.com wrote:

>Bababooey <hula...@upyours.com> imparts their wisdom:

>> OK,
>
>> I don't really like that the computer cheats, especially at Librarian
>> level, but try this on for size...
>
>

>I was getting extreamly frustrated this morning because Miriam kept buying
>back her capitol city (after I conquered it) for 113 energy credits.

>Yeah, it had a population of two, but I assigned two 6-4-10 bombers and a
>6-4-2 dragon to home there to up the cost, as well as setting my probe to
>+2 by becoming fundie. Considering she couldn't have had a probe value
>higher than +3, there no way New Jeruselem should have cost 113 ec to take
>over.
>

>Note only did she take over the city no matter what I tried (do probes
>obey zones of control? I can't remember), but she took over every
>military unit *around* the city as well by taking the city. What, she
>get's those units for free?
>
>

>--


SnowFire

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Feb 26, 1999, 3:00:00 AM2/26/99
to
Brian Reynolds <brey...@firaxis.com> wrote in article
<36d8f7b2...@news.clark.net>...

> I'm curious what they were attacking your base with? Air units?
> Missiles? Ground units?
>
> Keep in mind that if they'd ever infiltrated your datalinks (or if
> they were Governor, or had the Empath Guild), they get to know what's
> in all of your bases all of the time (H-S notwithstanding).
>
> BR

There's a bug then, because the Empath Guild and Governor will give you the
full diplomatic workups, but they won't give you the city-by-city status
and production information that infiltrating the datalinks will, IIRC.

As noted before, the computer also wildly cheats in that its Planet Busters
have no range limitations, so a "Cuba" strategy will utterly fail, as they
can nuke you without any need for aircraft carriers or nearby bases. I
don't find that a problem, but the computer also does a messy mix of
strategic and tactical nuking- it nukes the city with the highest
attack-defense-mobility stats. This is nice, but it often gets the result
of neither a strategic nuke nor a tactical: the computer nukes a nice, but
not that important city when it could nuke one with many Secret Projects or
Infrastructure; and as a tactical nuke, it will nuke some units station
far away from the front for homeland defense that would never go attack
them, and may even be for attacking a common enemy. Sure, sometimes it'll
get lucky and nuke the right city, but that algorithm needs to be worked
on. Specifically, it should pick strategic or tactical, and if it picks
strategic, nuke the grandest city of my empire, and if it picks tactical,
nuke the biggest concentration of units that are threatening him.


Bababooey

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Feb 26, 1999, 3:00:00 AM2/26/99
to
Wow, the man himself... BR... I feel honored.

I was Morgan, They Gaian, playing Map of Planet. I'm on the Ruins
continent, having filled most of the lower part of that continent (the
western part, with the landlocked sea, where the locusts grow)... the
Gaians were down on Mt. Planet. They were physically able to send
Probes by land, but I didn't see any until 30 turns after the PB
hunting, and I WOULD have seen them. I tend to get sensor-happy, and
always post sentries on contended borders.

They were vicious with needlejets, every turn, and the Believers (who
had the continent just NE of me, with the Uranium Flats and Crater)
were lobbing conventional missiles at me too, tho they ran out
quickly. The city with the PB was landlocked, and there was a much
less defended (and closer) city to the Gaians that should have been
the natural city to attack, with a nice port to boot.

At one point, they had to pass up four cities on the way to the
ever-changing PB city, but there they were, flying in while I
scrambled to rush-build interceptors (but then, w/Morgan, there's a
lot of rush-building).

Now, as to your clarification about H/S, lemme pick your brain a bit
here... Deirdre HAD BEEN Governor before the attacks, but I think I
had been voted in by then. That actually might be a possibility...
she might have been governor at the time. I'll reload that period and
double-check, tho... I had Empath. But are you saying that IF
someone had infiltrated you, THEN you build H/S, that their
infiltration is still active? That seems odd.

I get that you're also saying that being Governor OR having Empath
Guild supercedes H/S, which might be worth a debate... But that might
have been the case. I'll have to double-check to see who was governor
at the time.

PS: It's easy to load the right game, because when I save, I try and
add a descriptive word to remind me of the period... like
"2288Hunterbuilt" or "2300miriamdead". During this period, it was
"blitz". I was so amazed at the intensity and consistency of attacks,
following that PB all over my territory. Once I realized they were
after the PB, I changed the saves to "PBblitz" hee hee hee.

And hey, when I'm Governor, I can't see what stuff enemy factions are
building in map view, but once I infiltrate with a Probe Team, I see
their current production, like I see w/my bases. What's the
difference between the Governor's infiltration and a Probe Team
infiltration?

Sorry for being long-winded... Great game. Morgan movies are
classic... wish Free Market weren't so brutal on me.

I'm also guessing that even tho Nessus Mining Stations are off-planet,
they still contribute to your Eco-Damage. Set me straight if I'm
wrong, please.

Bababooey

unread,
Feb 26, 1999, 3:00:00 AM2/26/99
to
Brian,

Upon further review, I realized that Deirdre, the cruel PB-hunting
devil she is, she was Governor at the time.

That gives her an infiltrator, but is simple infiltration enough to
know what units are in what cities?

Again, it begs my earlier (redundant) question: What's the diff
between a Probe Team infiltration and a Governor/Empath infiltrator?

Darn, I was hoping to blame her omniscience on cheating... now I gotta
suck up and get to Governor earlier (in future games...)

BTW, finished it @ 305% at Librarian. Transcended, of course.

And I never used that PB she was after. Interestingly, a volcano
erupted late-game smack between her continent and mine, which was a
nice land bridge... too bad it came too late to matter in her
destruction.

I wish the top of an active volcano had some radical energy and
mineral numbers. It wouldn't let me mine it.

Tip for anyone who's getting crashes at the end of turns relating to
sound.dll -- if you've got a SB Live! Value card, try going into
AlphaCentauri.ini and changing to ds3d=0 and eax=0. Helped a lot of
the wackiness and crashing I was getting.

On Fri, 26 Feb 1999 01:25:51 GMT, brey...@firaxis.com (Brian
Reynolds) wrote:

>I'm curious what they were attacking your base with? Air units?
>Missiles? Ground units?
>
>Keep in mind that if they'd ever infiltrated your datalinks (or if
>they were Governor, or had the Empath Guild), they get to know what's
>in all of your bases all of the time (H-S notwithstanding).
>
>BR
>
>>

Lars M. Nielsen

unread,
Feb 26, 1999, 3:00:00 AM2/26/99
to
On Thu, 25 Feb 1999 18:14:56 +0100, mahartel
<maha...@berlin.snafu.de> wrote:

>I realized the same kind of cheat.
>I think it bad and should be fixed in v3.0
>
>Today I has a huge Hive imperium.
>
>The city on the front line were defended with 4 units. A small city in
>the backland I forgot to defend and just had one scout patrol in there.
>I needlejet penetrator of the Gaian passed all my well defended cities,
>my formers and other unit and hit right that city.
>

>I little bit to much of a lucky try I think
>

Actually I think a can explain this behavior. It is not necessarily
cheating. The computer players likes to send reconnaissance
needlejets through your territory, which is a smart tactic I have
learned (this is a great game, i'm learning tactics from the CP's).

Now, the jet cruises past your well-defended cities and spots the
poorly defended city. The CP thinks "Hey, an easy target! I might as
well attack it."

And voila! No cheating involved. You can do exactly the same to the
computer.

I must admit it is peculiar it ignored your formers. They probably
have a low priority for the computer, since they pose no threat.

This might explain it, though I'm only guessing here.

In case you didn't know, you can see the garrison of an enemy city if
it is within visual range of one of your units. Use shift+rightclick
on the city or press 'v'. But you probably already knew this.

Lars Nielsen

--
So remember ... the wages of sin are death.
But the hours are good and the perks are fantastic.

Andrew R. Gillett

unread,
Feb 27, 1999, 3:00:00 AM2/27/99
to
In alt.games.firaxis.alpha-centauri, Brian Reynolds wrote:
> Keep in mind that if they'd ever infiltrated your datalinks (or if
> they were Governor, or had the Empath Guild), they get to know what's
> in all of your bases all of the time (H-S notwithstanding).

In my first game I was Governor AND had the Empath Guild, but I still
couldn't see any infiltration information other than the screen which
shows their diplomatic status with other factions.

--
Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage

long double double_long;

AcK!

unread,
Feb 27, 1999, 3:00:00 AM2/27/99
to
Thu, 25 Feb 1999 19:57:07 GMT was when a million monkeys took over ml...@kabelfoon.nl
(Marcel Levi)'s $2000 typewriter and wrote:

>Morgan fights with money. I have probeteams everywhere.
>Too bad i can't make probeteam 'copters! I can make probeteam cruisers
>so why not 'copters?

Play balance. It's somewhat easy to stop a naval unit, but air units - forget it!
With no way to intercept Needlejet\Copter Probe Teams, that idea was disabled.
To make the game fair, of course.

TTYL

... It takes ten years to get used to how old you are.
krup...@yahoospa.com
remove "spa" to email

Brian Reynolds

unread,
Feb 27, 1999, 3:00:00 AM2/27/99
to
Wow, I can't believe I left off range-to-target checking for AI planet
busters! I was my "of course they're bound by range limitations"
answer ready, but my longtime policy is always to have a look at the
code before denying there's a bug in it, and sure enough there's no
range checking.

Well, this goes on the patch 3 list for sure!

Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games

AcK!

unread,
Feb 28, 1999, 3:00:00 AM2/28/99
to
Sat, 27 Feb 1999 21:31:22 GMT was when a million monkeys took over

brey...@firaxis.com (Brian Reynolds)'s $2000 typewriter and wrote:

>Wow, I can't believe I left off range-to-target checking for AI planet
>busters! I was my "of course they're bound by range limitations"
>answer ready, but my longtime policy is always to have a look at the
>code before denying there's a bug in it, and sure enough there's no
>range checking.
>
>Well, this goes on the patch 3 list for sure!

So many items have been mentioned for patch 3: do you have a target date for
completion? Early\late March?

TTYL

... Walk softly and carry a twenty megaton nuclear weapon.

Ralph Trickey

unread,
Mar 1, 1999, 3:00:00 AM3/1/99
to
(Posted and Mailed)

On Sat, 27 Feb 1999 21:31:22 GMT, brey...@firaxis.com (Brian
Reynolds) wrote:

>Wow, I can't believe I left off range-to-target checking for AI planet
>busters! I was my "of course they're bound by range limitations"
>answer ready, but my longtime policy is always to have a look at the
>code before denying there's a bug in it, and sure enough there's no
>range checking.
>
>Well, this goes on the patch 3 list for sure!
>

>Brian Reynolds
>Alpha Centauri Designer
>FIRAXIS Games
>

Is the same code used for Missiles? One of my inner cities just got
hit from out of the blue by a missile. Unless the AI veered the
trajectory at the end so I wouldn't know where it came from, missiles
might have the same problem.

Ralph

--
Ralph Trickey <Ralph....@BigFoot.Com.RemoveToEmail>

Will

unread,
Mar 1, 1999, 3:00:00 AM3/1/99
to
In article <MPG.1141298ab...@news.freeserve.net>,

a...@whangomatic.freeserve.co.uk (Andrew R. Gillett) wrote:
> In alt.games.firaxis.alpha-centauri, Brian Reynolds wrote:
> > Keep in mind that if they'd ever infiltrated your datalinks (or if
> > they were Governor, or had the Empath Guild), they get to know what's
> > in all of your bases all of the time (H-S notwithstanding).
>
> In my first game I was Governor AND had the Empath Guild, but I still
> couldn't see any infiltration information other than the screen which
> shows their diplomatic status with other factions.
>
I have this problem as well. If I'm governor and/or have the Empath Guild, I
still don't get the info for the other factions unless I actually infiltrate
them or sign a pact with them. UK Version, SMAC v1.0 (obviously).

Will

AcK!

unread,
Mar 2, 1999, 3:00:00 AM3/2/99
to
Mon, 01 Mar 1999 17:16:15 GMT was when a million monkeys took over

I've seen this happen too. The Gaians nailed two of my cities with conventional
missles - where did they come from?!!! <shrug> Bug.

On the upside, they didn't have any units to take over the newly undefended city.

TTYL

... A penny saved is nothing in the real world!

Brian Reynolds

unread,
Mar 2, 1999, 3:00:00 AM3/2/99
to
Aiming for mid-March, but no certainties yet.

BR


On Sun, 28 Feb 1999 22:59:14 GMT, krup...@yahoospa.com (AcK!) wrote:

>Sat, 27 Feb 1999 21:31:22 GMT was when a million monkeys took over


>brey...@firaxis.com (Brian Reynolds)'s $2000 typewriter and wrote:
>
>>Wow, I can't believe I left off range-to-target checking for AI planet
>>busters! I was my "of course they're bound by range limitations"
>>answer ready, but my longtime policy is always to have a look at the
>>code before denying there's a bug in it, and sure enough there's no
>>range checking.
>>
>>Well, this goes on the patch 3 list for sure!
>

>So many items have been mentioned for patch 3: do you have a target date for
>completion? Early\late March?
>
>TTYL
>
>... Walk softly and carry a twenty megaton nuclear weapon.

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