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The Best Group for FF1

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Jack Green

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Feb 22, 1996, 3:00:00 AM2/22/96
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I like to use a group with a Fighter, a Theif, a Wh. Mage and a Bl.Mage.
You get two strong fighters (The fighter and the theif) and two magic
users (The two Mages) Plus, when they go up a level (Fighter to Knight,
etc.)The Theif (Now a ninja) can use black magic and the Figter (Now a
knight) can use white magic. A plus with this group: The Thief and the
Ninja both have high agility levels, making it a heckuva lot easier to
escape fights.

"My brain hurts!"- From MPFC

Rachel Green AKA A.Weirdo


Charles Sroczynski

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Feb 22, 1996, 3:00:00 AM2/22/96
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What is the best combination of any 4 out of these:
fighter, b.belt, thief, r.mage, w.mage, b.mage.
(You may use one as many times as you want)

Teg Bains

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Feb 22, 1996, 3:00:00 AM2/22/96
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Well a strong part by my brother and I is:
Fight,Fighter, Black Mage, and a red mage

Another party with high adult potential is:
Fight, Thief, White and Black Mage. The thief is only good when he grows up.

A lean, mean, final fantasy machine is:
Fight, Fight, Fight, and Black Mage! Kick some Chaos!

Gleeman

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Feb 23, 1996, 3:00:00 AM2/23/96
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The legends tell that Charles Sroczynski once spoke:
: What is the best combination of any 4 out of these:

: fighter, b.belt, thief, r.mage, w.mage, b.mage.
: (You may use one as many times as you want)

For the easiest run through the game, I like Fighter, Red
Mage, White Mage, Black Mage or Fighter, Blackbelt, White Mage, Black
Mage. The most interesting combinations, though:

Blackbelt, Thief, 2 Red Mages - Still allows a range of
abilities at higher level, but weak at the beginning.
4 Red Mages - These guys are just cool.
2 Red Mages, White Mage, Black Mage - Nice for the
spellthrowing abilities.
4 Fighters - A lot harder to get through the game with than
you'd think.

And of course there's the ultimate challenge:
4 White Mages - Go through the game if you can. Skip the
class change. Try to beat Chaos. Muahahaha...

--
Scott Schimmel (Gleeman) * Ex ignorantia ad sapientium;
http://homepage.seas.upenn.edu/~schimmel/ * ex luce ad tenebras.

SilverWolf

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Feb 23, 1996, 3:00:00 AM2/23/96
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In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
Sroczynski) wrote:

> What is the best combination of any 4 out of these:
> fighter, b.belt, thief, r.mage, w.mage, b.mage.
> (You may use one as many times as you want)
>

I've always found two fighters, a white mage, and a black mage very
effective. The two fighters can keep the party together while the wizards
are stil weak in the beginning. Later, the wizards' strong magic keeps the
fighters going.

It all depends on what kind of player you are, though.

--
I will measure it all and own it all
And I will be inside it
As inside my own laughter
And not staring out at it through walls
Of my eye's cold quarentine
From a buried cell of bloody blackness

This message has been brought to you by SilverWolf (formerly
known as Dr. Nick)

:) I love MoogleGirl :)

I'm the stain, you can't wash me away!!!

DaPhakeBum

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Feb 23, 1996, 3:00:00 AM2/23/96
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2 black belts, 1 white mage and 1 black mage.
Best team I ever used..
Hard in the beginning but after Class CChange and at level 50 =] they're
undefeatable... especially with the black belts doing 2000 damage =]

The Wizard Glenlin

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Feb 23, 1996, 3:00:00 AM2/23/96
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CH>What is the best combination of any 4 out of these:
CH>fighter, b.belt, thief, r.mage, w.mage, b.mage.
CH>(You may use one as many times as you want)
CH>

The generally accepted combo is Fighter, B.Belt, W.Mage, B.Mage, but I
made it through fine with Fighter, B.Belt, W.Mage, R.Mage.

-=- __ \ \ / _
: , , l_ \ /\ / \ l l "Male, female, what's
: ;~; l__ \ \/ ! \~~ & l~\ d the difference? Power is
beautiful, and I've got
>>>>>> G >>>> L >>>> E >>>> N >>>>> the power."
<<<<<<<<< L <<<< I <<<< N <<<<<<<<< -Flea, Chrono Trigger


Steve Lawler

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Feb 24, 1996, 3:00:00 AM2/24/96
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Gleeman (schi...@blue.seas.upenn.edu) wrote:
: 4 Fighters - A lot harder to get through the game with than
: you'd think.

4 Fighters is hard?! It was the easiest way to get through the
game...

I tried the whole "mage" thing, but they (at lowlevels), can cast ONE
WHOLE SPELL and then they're useless. Or they migth cast like 3
first, a couple second...maybe a third... the net result is sucky
characters. Plus fighting all those encounters just to save up enough
money for a spell was pretty annoying, too.

My 4 Fighters beat the game rather easily...the last battle was very
difficult though. Up until then it wasn't too hard at all...

--
Mirrorshade.... <mirr...@wpi.edu> = Stephen C. Lawler [ CS ]
GCS(2.1) -d+ H+ s p? g+ au- a--19>? w++ v(+)(-)(*)(---) C++++ UU+ UL++ P--
L+ 3- E N+@ K- W-- M-- V-- -po+ Y+ t+ 5>++ j@ R+(>++@) G'' tv b+ D++ B---
e+>+++ u* h- f r++ n- y+*

Nick Zitzmann

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Feb 24, 1996, 3:00:00 AM2/24/96
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In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
Sroczynski) wrote:

> What is the best combination of any 4 out of these:

> fighter, b.belt, thief, r.mage, w.mage, b.mage.

If you want a lot of magic power:

Fighter, Red Mage, White Mage, Black Mage.

If you want a somewhat balanced team:

Fighter, Thief, Black Belt, Red Mage.

If you want two fighters and two spellcasters, either:

Fighter, Thief, White Mage, Black Mage, or
Fighter, Black Belt, White Mage, Black Mage.

Those are the parties I usually use, and have been rather successful with.

**WARNING!** Do **NOT** start the game without either a Red or White Mage
in your party. Without either character, when you get to the point in the
game where you descend into the final stage, the only way back out is to
use the EXIT spell. Without a character knowing the EXIT spell, you are
stuck down there forever!

Also, do **NOT** start a party that doesn't have a Fighter, or doesn't
have a Fighter at the topmost rank of your party. The topmost rank of the
party in any FF game takes more punishment than those at the bottom, so
they have to have the best defense. At the beginning of the game, only the
Fighter has strong enough defense to last a few battles. Later on, you
might be able to put a Ninja at the front of your party, but not now.

Nick Zitzmann http://orion.edmonds.wednet.edu/
1:343/218 (FidoNet)
nick...@eskimo.com (InterNet) "Thankupo!"
NickZMan (eWorld) - Mog (Final Fantasy III)

Max C. Strini

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Feb 24, 1996, 3:00:00 AM2/24/96
to Steve Lawler
Steve Lawler wrote:
>
> Gleeman (schi...@blue.seas.upenn.edu) wrote:
> : 4 Fighters - A lot harder to get through the game with than
> : you'd think.
>
> 4 Fighters is hard?! It was the easiest way to get through the
> game...
>

> My 4 Fighters beat the game rather easily...the last battle was very


> difficult though. Up until then it wasn't too hard at all...

For one thing, the game is UTTERLY BORING (IMO) without mages...
2 RM, 1 WM, 1 BM...that rules...but 4 BMs are even better...
--
***FINAL FANTASY VII FF7 FF7 FF7 FF7 FF7 FF7 FF7 FF7 FF7 FF7***
The PlayStation is used as the platform!
An awesome production by using the PlayStation!!
FF7 Pics: http://www.spin.ad.jp/square/ff7/ff_en.html

J. Lee

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Feb 24, 1996, 3:00:00 AM2/24/96
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In article <neko-23029...@phx-ip-117.netzone.com>,

SilverWolf <ne...@netzone.com> wrote:
>In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
>Sroczynski) wrote:
>
>> What is the best combination of any 4 out of these:
>> fighter, b.belt, thief, r.mage, w.mage, b.mage.
>> (You may use one as many times as you want)
>>
>
>I've always found two fighters, a white mage, and a black mage very
>effective. The two fighters can keep the party together while the wizards
>are stil weak in the beginning. Later, the wizards' strong magic keeps the
>fighters going.

That's probably my best party, too. However, I found that replacing the
second fighter with a Black Belt helps cut down on weapon costs. Once
you get to elfland, and he's about level 10 or more, he's really more
effective without a weapon, so you don't have to buy any for him. Of
course, now that we've all beaten it 9 zillion times, the fun in picking
a party is in picking a strange one, not in min/maxing. Has anyone here
beaten the game with 4 Ninjas or 4 White Wizards?

>
>It all depends on what kind of player you are, though.
>
>--
>

> This message has been brought to you by SilverWolf (formerly
> known as Dr. Nick)
>
> :) I love MoogleGirl :)
>
> I'm the stain, you can't wash me away!!!


--
#666 (abortion! neener, neener) : "Oh, no! What do we do now?"
jfl...@u.washington.edu : "I know! Beat up the hedge!" - The Tick
"I was not created in the likeness of a fraud." - Red Hot Chili Peppers
http://weber.u.washington.edu/~jfl666/ (abortion! Eat me, Exon!)

Slayer

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Feb 24, 1996, 3:00:00 AM2/24/96
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On Sat, 24 Feb 1996 08:04:58 GMT, Nick Zitzmann (nick...@eskimo.com)
wrote...

>
>In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
>Sroczynski) wrote:
>
>> What is the best combination of any 4 out of these:
>> fighter, b.belt, thief, r.mage, w.mage, b.mage.
>
>If you want a lot of magic power:
>
>Fighter, Red Mage, White Mage, Black Mage.
>
>If you want a somewhat balanced team:
>
>Fighter, Thief, Black Belt, Red Mage.
>
>If you want two fighters and two spellcasters, either:
>
>Fighter, Thief, White Mage, Black Mage, or
>Fighter, Black Belt, White Mage, Black Mage.
>
>Those are the parties I usually use, and have been rather successful with.
>
>**WARNING!** Do **NOT** start the game without either a Red or White Mage
>in your party. Without either character, when you get to the point in the
>game where you descend into the final stage, the only way back out is to
>use the EXIT spell. Without a character knowing the EXIT spell, you are
>stuck down there forever!

A Black Mage can use warp to get out of there, I think, because I remembered
my White Mage died on me, so I went all the way back to the top level, casted
warp and I was out.


>Also, do **NOT** start a party that doesn't have a Fighter, or doesn't
>have a Fighter at the topmost rank of your party. The topmost rank of the
>party in any FF game takes more punishment than those at the bottom, so
>they have to have the best defense. At the beginning of the game, only the
>Fighter has strong enough defense to last a few battles. Later on, you
>might be able to put a Ninja at the front of your party, but not now.
>
>Nick Zitzmann http://orion.edmonds.wednet.edu/
>1:343/218 (FidoNet)
>nick...@eskimo.com (InterNet) "Thankupo!"
>NickZMan (eWorld) - Mog (Final Fantasy III)

--
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Some -=[]'" Some Name "Some quote"
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()*& art !@# http://some.web/~address
----------------------------------------------------------------------


Mooch

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Feb 25, 1996, 3:00:00 AM2/25/96
to nick...@eskimo.com
nick...@eskimo.com (Nick Zitzmann) wrote:
>In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
>Sroczynski) wrote:

>**WARNING!** Do **NOT** start the game without either a Red or White Mage>in your party.

>Also, do **NOT** start a party that doesn't have a Fighter, or doesn't


>have a Fighter at the topmost rank of your party.

Of course, both of these suggestions can be ignored for the sake of a greater challenge.


Dan Posluns

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Feb 25, 1996, 3:00:00 AM2/25/96
to
In article <00005cfe...@msn.com>, chas_...@msn.com (Charles
Sroczynski) wrote:

> What is the best combination of any 4 out of these:
> fighter, b.belt, thief, r.mage, w.mage, b.mage.

> (You may use one as many times as you want)

I usually go with Fighter, Black Belt, White Mage, and Black Mage.

1. Fighter provides lots of muscle. As a Knight, equipped with the
Excalibur and Fast casted on him he can deal 8 hits or so to the last boss
in one shot.

2. Black Belt becomes a Ninja when he grows up. So long as you give him NO
weapon whatsoever, he'll be doing similar damage to the Fighter.

3. White Mages are the only real way to heal, otherwise you'll need to
manually buy 99 potions, and there is NO way to ressurect someone (unless
you bring a Red Mage, which can only learn LIFE, and not LIF2). What's
more, White Mages can cast Exit, one of the most useful spells (using it
is the only way you can leave and re-enter the last level).

4. Black Mages are great for sheer offence. Spells that attack everyone
become an absolute necessity later on in the game, and WARP can be useful
for navigating lengthy parts of dungeons. Furthermore, when you get to the
last boss and start pummeling him with NUKE, he's as good as defeated.

Good luck,

Dan.
--
Dan Posluns - ke...@astral.magic.ca
"Play with fire and you get burned." - Magus
"The weak always strive to be weaker..." - Magus
"Don't judge a book by its cover..." - Spekkio
"Looks like you're all charged up, boys and girls... or whatever..." - Kefka
http://www.magic.ca/~kefka/domain.html

Gleeman

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Feb 26, 1996, 3:00:00 AM2/26/96
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The legends tell that J. Lee once spoke:
: Of course, now that we've all beaten it 9 zillion times, the fun in picking
: a party is in picking a strange one, not in min/maxing. Has anyone here
: beaten the game with 4 Ninjas or 4 White Wizards?

I've beaten it with 4 White *Mages*. That party personally
financed every alchemist on the planet buying Cure Potions.

Incidentally, someone said 4 Fighters was *easy*? No
way... you have the damage, but you can't heal or revive, and you run
out of money for equipment. Only way to make this effective is to
spend a lot of time levelling up, and if you do that, almost any party
can be considered easy.
I think my favorite party right now is the 4 Red Mages. I
still have to try 4 Thieves though.

The Wanderer

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Feb 26, 1996, 3:00:00 AM2/26/96
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Gleeman wrote:
>
> The legends tell that Charles Sroczynski once spoke:
> : What is the best combination of any 4 out of these:

> : fighter, b.belt, thief, r.mage, w.mage, b.mage.
> : (You may use one as many times as you want)
>
> For the easiest run through the game, I like Fighter, Red
> Mage, White Mage, Black Mage or Fighter, Blackbelt, White Mage, Black
> Mage. The most interesting combinations, though:
>

The group I found to be the easiest was 2 Fighters, a Black Belt, and a
White Mage.

> 4 Fighters - A lot harder to get through the game with than
> you'd think.
>

I didn't find this group very challenging, but I really like fighting
characters. The only problems with them are it takes a ton of $$$ to
outfit them and they use a ton of heal potions. :-)~

Bluehawk

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Feb 26, 1996, 3:00:00 AM2/26/96
to
In article <00005cfe...@msn.com>, chas_...@msn.com (Charles Sroczynski) writes:
> What is the best combination of any 4 out of these:
> fighter, b.belt, thief, r.mage, w.mage, b.mage.
> (You may use one as many times as you want)

Try r.mage, w.mage and two black belts. Make sure the Red Mage specializes in
Black Magic. The one downside to this party that I've found is that they tend
to start slowly.

Bluehawk
Golbez's Undersecretary of Moon Crystals

Khallaeon

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Feb 27, 1996, 3:00:00 AM2/27/96
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jth...@exodus.valpo.edu (Bluehawk) wrote:


The group that I've always used...the most balanced is : Fighter,
BB, WM, BM.....but I've also tried F,T,WM,BM ; F,F,WM,RM
They all work well....


Of the Courts of the Golbezian Lunarians
-=-=-=-\+ (C.G.L.) +/-=-=-=-

==-+ \/ +-==

Khallaéon Ya Dragon -- ~ A Fortunate One ~
=====-----+ (UDIC) +-----=====


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