> Bahamut Lagoon dosen't have any new concept or battle format but its still a
> good game (not the best). Most of the concepts are borowed from other
> RPG & SLG. Square is still new to the SLG market so you can expext too much
> from them for now. Square is been careless in programing Bahamut. They left
> one little things that is really irritaning, like saving in between a misson.
Did you use "Temporary Save" option?
> I think that Square is definate losing it's "Squareness".
I think Bahamut Lagoon had lots of "Square-like" entertainments in
character interactions... don't you think so? Speeches of Sendack is
really funny, IMHO.
-- -===========-
Tatsushi Nakao : Email Tatsush...@Colorado.EDU ************
FF Web Page : http://ucsub.colorado.edu/~nakao/ffhome.html
**** : "Welcome to Illucia, the town of FF!"
-===========-
Eric
> In the Japan, RPG & SLG games to have reach point of no new idears. For the
> past year and a half, there are not really games that are "new" in concept.
> The company are just refining the old concept then giving it better graphics
> and a new srory line to produce a game. I am only saying that Square has
> slowed down like the rest of the companys. Bandai, NCS(Mayasa) and other big
> names company haven't produce any good(not great) games lately either. The
> market seems to be going down hill.
I thought Bandai was releasing "Dragon Ball HyperDimention" soon?
It does look good, but I'm not good at action games, so I'm not
buying it... ^_^;
> Reading Japanese would help alot with the
> enjoyment of these game but I can only read Katakana which only helps with
> items.
Being able to read Japanese up to Jouyou Kanji helps alot in many
RPGs, since many don't use Kanji harder than that.
-- -===========-
Tatsushi Nakao : Email Tatsush...@Colorado.EDU ************
FF Web Page : http://ucsub.colorado.edu/~nakao/ffhome.html
**** : "Welcome to Illucia, the town of FF!"
-===========-
ps: Place your vote for your preference of Squaresoft's hardware;
PlayStation or Nintendo64. Goto Illucia Main Street
(http://ucsub.colorado.edu/~nakao/illucia.cgi) and look for
"Make Your Vote: PSX or N64?" under Bulletin Board.
> >Best one must be Tactics Ogre by far, IMHO.
>
> In terms of story and graphics, I agree that TO is superb. In terms of
> strategic simulation gameplay, I have some reservations for that. The
> difficulty depends too much on the levels of your characters; if your
> characters are 2-3 levels lower than what "expected", it will become nearly
> inpossible to clear the stage. The game balance also requires all your
> characters to have approximately the same level as well. This can only
> be achieved by training, but for training to be effective, you have to
> do rather irrational things, and training is rather boring as well.
That's why you use "Automatic Level Up Training" with either programmable
controller (which I used) or auto-rapid fire controller... I hope you
knew this already....
> Also, the different classes are very unbalanced, and archers are too
> powerful.
Yeah, especially if you dope them... <G>
> The game also lacks an important feature which Bahamut Lagoon
> has, you cannot view the map before you decide which characters to join
> the attack party. If you have a way to see the map in advance, there
> may be occasions where special units like the Octopus will be useful. As
> it is now, these units are totally useless (unless you have a hint book).
Octopus USEFUL? Not very much... unless entire map is filled with water.
4 [strong] archers and you're set for any map! (Well, maybe add one
witch...)
> >That's why Japanese game magazines released the tables soon after Bahamut
> >Lagoon was released. ;)
>
> Actually I have one from the Family Computer Magazine, but it covers
> up to stage 8 and is quite errorneous as well. Doesn't help much.
One from Marukatsu SuperFamicom helped alot, with all the maps, tips
for feeding dragon, etc..
> Anyway, I think BL would be a much better game if it were harder, so
> that I have to put more thoughts on party composition, and make
> tactical decisions during battle. As it is now, it can be cleared
> easily by using auto-formation and simple "hack & slash"...
> Strategy is the most important thing in SLGs, and this game is not
> supposed to be the "funny" type of SRPG like Little Master. Since
> considerable effort has been put to the game design, it is quite
> disappointing that the game doesn't have much strategy only because
> it is under-balanced.
Nothing beats Daisenryaku series in terms of strategy of SLG games,
IMHO.... Without good long term strategies in mind, some maps are
impossible to win.
But that isn't very rational, is it? I don't have a programmable
controller or auto-rapid fire controller, we (I and my brother) don't
have a game that needs one (we don't play vs. fighting games). We are
content with the joypads provided with the machine. I don't see any
good reason in the game design that requires the player to engage in
irrational and/or boring training. Why don't they simply include a
command in the menu to equate all your character's levels to your
highest one?
>
>Octopus USEFUL? Not very much... unless entire map is filled with water.
>4 [strong] archers and you're set for any map! (Well, maybe add one
>witch...)
>
Maybe I should say "useable" ... That's why I said the classes are so
unbalanced: even in the most useable situation (there isn't a map
that is entirely filled with water), an octopus is not as useful as
an archer.
>> considerable effort has been put to the game design, it is quite
>> disappointing that the game doesn't have much strategy only because
>> it is under-balanced.
>
>Nothing beats Daisenryaku series in terms of strategy of SLG games,
>IMHO.... Without good long term strategies in mind, some maps are
>impossible to win.
My problem with Daisenryaku series is the gameplay being too "orthodox"...
I am looking for a game which is innovative AND requires strategy,
and I wish Bahamut Lagoon were one. The game is innovative (to some
extent), and if it were harder, it might have been the game for me.
Victor
: > I can't decide on which system to buy(Sony & Sega). The battle in Japan
: > between the two are still gong on strong. The two systems are almost equal
: > with the games coming soon. Sega has games for over 18 but Sony has
Square.
: And now, Nintendo has Enix. (DQ7 due on 64DD around fall 97)
: > Both polygon base systems. Square is the only reason to buy Sony but
buying a
: > system for one programing company is not very pratical. I already got PC
FX
: > (good system but games are coming out too slow).
: You must've had alot of money to spend... PC FX handles Anime graphics
: with great quality, but can't do polygon related things... and PC FX
: costs around 40000 yen ($400).
: > In past, I have own all three
: > systems(PC engine, SFC, MD) but that was too expensive and impratical.
if your PC is a pentium with 16 Mb+ of Ram there is a $200 add-on board
that turns your multimedia PC into a saturn (at least I think it costs $200)
: Especially the PC Engine with TONS of upgrades...
: > Any advice on the subject??????
buy the one you absolutly can't live with out now and wait 18 Months to
buy the next system when they are down to the $150 price range
also many stores have 15 or 30 day return policies so you could rent
games from the local rental place and keep the system you like best (as
opposed to renting the systems from the game rental place ;) (i mean why
waste $15 per system to try them out when you can try them for free?)
: Adult Games vs Squaresoft Games... which will you choose?
: (Saturn) (PlayStation)
: -- -===========-
: Tatsushi Nakao : Email Tatsush...@Colorado.EDU ************
: FF Web Page : http://ucsub.colorado.edu/~nakao/ffhome.html
: **** : "Welcome to Illucia, the town of FF!"
: -===========-
: ps: Place your vote for your preference of Squaresoft's hardware;
: PlayStation or Nintendo64. Goto Illucia Main Street
: (http://ucsub.colorado.edu/~nakao/illucia.cgi) and look for
: "Make Your Vote: PSX or N64?" under Bulletin Board.
: The vote is about 50:50 right now with N64 leading a bit.
Langrisser is one of the better SLGs, but to date no console SLG has
provided what has to be the most important aspects, a decent AI opponent.
SLGs invariably make up for this with stronger and larger amounts of
enemies. For once I'd like to be completely and utterly fooled by the
damned machine. Instead it just keeps sending wave after wave of mindless
hordes. Even a minimal amount of tactical planning would be nice. I'm
still not sure of why people like Shining Force. You go in, fight, and
Egress if you find the odds too great or if you want extra XP. Little
planning required considering that anyone can be raised at the local church.
And yet it's too difficult without any of these features like retreat and
ressurection.
Fire Emblem was a nice challenge with permanent deaths, limited arms
and cash, decent AI,and varying goals throughout the game. SD robotwars was
OK, but every incarnation seems the same. The ultimate weapons were cool
though since you could raze your own guys. If you liked it there's also
SD Robot Gaiden: Elemental lord(?). Masaki Ando and friends are back. The
new Psibuster's Psibird animation looks cool. Oh and it's not Super
Deformed, so if that was what appealed to you, well......
>In article <4i6tpd$6...@news.d.umn.edu>, rry...@ub.d.umn.edu (ryan ryttie)
>wrote:
>> if your PC is a pentium with 16 Mb+ of Ram there is a $200 add-on board
>> that turns your multimedia PC into a saturn (at least I think it costs $200)
>Are you sure you're not talking about Creative Labs's 3DO Blaster? That
>uses the 3DO format for games, not Sega's.
there is a add on thing for both 3d0 and saturn. the saturn one is
newer, though.
>Nick Zitzmann http://orion.edmonds.wednet.edu/
>1:343/218 (FidoNet)
>nick...@eskimo.com (InterNet) Macintosh Forever
>NickZMan (eWorld)