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Who wants a PC version of Final Fantasy 2?

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P Moore906

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Mar 28, 1995, 8:16:39 PM3/28/95
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Dear fellow gamers,

I have recently spoken to the Square Soft representative on America
On-Line about a possible PC version of Final Fantasy II and or a true
sequel to the game. Both times, he indicated to me that Square was
1)unwilling to work with the PC at this time because of lack of resources
and 2)unwilling to work with anyone other than the Japaneese in developing
a Final Fantasy game.

In response to this, being a PC programmer myself, I suggested myself
working with several players in developing a PC version of a sequel to
Final Fantasy II. Again, Square was adamantly against it.

I believe that that company has forgotten who they are writing games for.
They seem to be closed to any new ideas, and insist on letting the
Japaneese do all their developing and merely copying their games. I say,
it's time to stop this.

This idea, which I call Video Games for Video Gamers, is an attempt to
help reclaim the video game industry for the players. It's time we had
control. A first start would be making the sequel to Final Fantasy II
completely by players.

If you support this idea, I ask two things of you:

1) E-Mail me and let me know. My Address is pmoo...@aol.com
2) E-Mail the following address:
squ...@aol.com
and tell him you support the idea of letting players make a PC version of
a sequel to Final Fantasy II. He's the Square representative. In case
you have strong feelings about this, just remember - he's only a rep.
It's not his fault Square isn't listening. Please don't get mad at him.
He's actually a very nice guy. I say this because all our other company
reps constantly get bashed by angry players when they really don't deserve
it.

With enough people who support this, Square will have to listen.

Thank you.

Peter Moore
America On-Line: P Moore906
Internet: pmoo...@aol.com OR pmo...@eagle.ibc.edu

Nick Lange

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Mar 28, 1995, 10:10:54 PM3/28/95
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Some time in the past <3lacdn$e...@newsbf02.news.aol.com>,
pmoo...@aol.com (P Moore906) was thought to have written:

How old are you? 2? Jesus... 1.There is a square over there in japan, they
translate, never copy. 2. Mr. Woolsey is head translator... And I as well
would in an instant say no to allowing players to make a sequel for two
more resons I. A game done by the amateurs and not proffesionals would
most likely suck(Not all games...) II. You will smere square's awesome
reputation for making great games!! Let Square make the games... If you
wanna make a difference, and are as good as you say you are, GO F'IN JOIN
THE american team... who are finishing Secret Of Evermore. Otherwise, quit
whining... Now I admit, a computer(mac version) would rule...( A PC
version could come close, but with a pentium doing the math...) Besides,
Translating FF2 would be a HUGE project, considering, Nintendo Assembly
and Pc and MAC assembly is different(Yes there is a difference), It would
basically mean reprogramming the whole DAMN thing! If you want Secret of
Mana 2,Secret of Evermore, Chronotrigger, etc to come out, then they can't
do a PC version. I personally would like the SNES games to come out over
the PC game. First off, THERE WILL NEVER BE A SEQUEL(a true Sequel that is
) to any square game made, it's R&D's philosophy, it is a lot easier than
trying to re-come up with a winning combination again. So... what have you
learned? That A. AOL'ers are in general moron(there are a few...) B. There
will be no PC platform for a long time C. Please leave Mr. Woolsey alone
on AOL D. That there is a a balance E. If you wanna make a square game,
WORK THERE!!! F. You gotta be crazy to let someone do something for you
and let it be put out under your name.... In a sense it's like copying.

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Tatsushi Nakao

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Mar 28, 1995, 10:21:52 PM3/28/95
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pmoo...@aol.com (P Moore906) writes:

>Dear fellow gamers,

>I have recently spoken to the Square Soft representative on America
>On-Line about a possible PC version of Final Fantasy II and or a true
>sequel to the game. Both times, he indicated to me that Square was
>1)unwilling to work with the PC at this time because of lack of resources
>and 2)unwilling to work with anyone other than the Japaneese in developing
>a Final Fantasy game.

>In response to this, being a PC programmer myself, I suggested myself
>working with several players in developing a PC version of a sequel to
>Final Fantasy II. Again, Square was adamantly against it.

If Square can do that, why wouldn't there be FF for Sega? For example,
SF2 has been made out in almost every single game machines (exclude
new game machines like PC-FX, PlayStation, 3DO, etc..), but FF is only
available in SFC and SNES. (FC and NES too)

>I believe that that company has forgotten who they are writing games for.
>They seem to be closed to any new ideas, and insist on letting the
>Japaneese do all their developing and merely copying their games. I say,
>it's time to stop this.

Well, if there was new FF series coming up here in US, it wouldn't be called
Final Fantasy... FF is FF because it IS the copy of the Japanese version.
I personally don't think that Mystic Quest was FF afterall. It just had
same names for the magics... that's all...

>This idea, which I call Video Games for Video Gamers, is an attempt to
>help reclaim the video game industry for the players. It's time we had
>control. A first start would be making the sequel to Final Fantasy II
>completely by players.

Better be called something else other than FF, otherwise the title
would be violating some copyright things (I think. I'm not Law Major)

>If you support this idea, I ask two things of you:

>1) E-Mail me and let me know. My Address is pmoo...@aol.com
>2) E-Mail the following address:
> squ...@aol.com
>and tell him you support the idea of letting players make a PC version of
>a sequel to Final Fantasy II. He's the Square representative. In case
>you have strong feelings about this, just remember - he's only a rep.
>It's not his fault Square isn't listening. Please don't get mad at him.
>He's actually a very nice guy. I say this because all our other company
>reps constantly get bashed by angry players when they really don't deserve
>it.

>With enough people who support this, Square will have to listen.

Can Square of America make their own decision about these? or do they
need approval from SquareSoft in Japan? (I bet they need some form of
approval from Square in Japan... not sure though...)

>Thank you.

>Peter Moore
>America On-Line: P Moore906
>Internet: pmoo...@aol.com OR pmo...@eagle.ibc.edu

Tat (^_^;) Tatsush...@Colorado.EDU

Lizsue

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Mar 29, 1995, 8:41:35 AM3/29/95
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In article <nakao.7...@ucsub.Colorado.EDU> na...@ucsub.Colorado.EDU (Tatsushi Nakao) writes:


>pmoo...@aol.com (P Moore906) writes:

>>Dear fellow gamers,

>>I believe that that company has forgotten who they are writing games for.

>>Thank you.

>Tat (^_^;) Tatsush...@Colorado.EDU

Actually, I heard a rumor that FF4 (FF7 in Japan) would be programmed and
released in America first, or released in America and Japan at the same time.
Square got too much bad press after FF3's American release was delayed for
years, and that's probably why they're doing this.

FrankC5344

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Mar 29, 1995, 3:05:22 PM3/29/95
to
Well, besides the points brought up by the other two, you also have to
deal with contracts, rights, copyrights, etc.

Let me tell you first what Square cannot do:
1. They cannot translate any foriegn (Japanese) games without informing
Square Of Japan they are doing so.
2. They cannot allow PC or any computer versions of games without having a
"discussion" with the SOA and SOJ head staff.
3. They cannot let someone make a game with their name on it, and then
release it to the public without giving that person copyright permission.
Otherwise, people could just copy off of his uncopyrighted PC game and
make any form of FF2 without paying Square for it.

Here's what they can do:
1. Go through the legal stuff, give the copyright, and allow the person to
make the game. Provided SOJ says so. But first a contract must be drawn up
saying how much of a percentage everybody gets etc etc.
2. They can let something like this happen, but it would take an
incredible amount of time. It takes many months to have a dozen
specialists to translate a game. Although porting from a SNES to a
computer is much easier, it would still probably take a year to do if only
3 or 4 people were working on it.

So what you end up having is something that just takes up time and money
and won't even sell that well. If something like this were going to
happen, it would have to be done before the game was released.


Nick Celani
**********************
Bubblegum Crisis/Crash---UY/Lum---Kimagure Orange Road---Dominion Tank
Police---Appleseed---Dirty Pair---Fatal Fury---Record Of The Lodoss War---
Hurricane Live.
"Wherever you go, there you are" Buckaroo Banzai
****************************
Frank...@aol.com

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