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Tailoring: Silk Thread

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Dark Tyger

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Aug 11, 2000, 3:00:00 AM8/11/00
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According to Alakhazam's, there's a new tailoring recipe: two
spiderLING silks now make a "silk thread". Anyone know what these are
good for yet...?

--
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Kna

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Aug 11, 2000, 3:00:00 AM8/11/00
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Getting rid of non-stackable spiderling silks? <g>

Cheers,

Kna

"Dark Tyger" <dark...@mindspring.com> wrote in message
news:399a4b8a....@news.mindspring.com...

CMG

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Aug 11, 2000, 3:00:00 AM8/11/00
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2 silk threads combined make a silk bandage. How a silk bandage is different
than a reguler bandage im not sure.

"Dark Tyger" <dark...@mindspring.com> wrote in message
news:399a4b8a....@news.mindspring.com...
> According to Alakhazam's, there's a new tailoring recipe: two
> spiderLING silks now make a "silk thread". Anyone know what these are
> good for yet...?
>

Dark Tyger

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Aug 11, 2000, 3:00:00 AM8/11/00
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On Fri, 11 Aug 2000 03:39:10 GMT, "CMG" <chri...@hotmail.com> wrote:

>2 silk threads combined make a silk bandage. How a silk bandage is different
>than a reguler bandage im not sure.

...actually, this sounds incredibly useful. Bandages are 5sp each
usually. This is a LOT of money to a lowbie warrior type trying to
work on his bind wounds skill.

Also, what's the weight on the silk bandages? If they're lower than
0.5 stone, then they're also EXCELLENT for monks to carry around.

CMG

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Aug 11, 2000, 3:00:00 AM8/11/00
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"Dark Tyger" <dark...@mindspring.com> wrote in message
news:39977a2b....@news.mindspring.com...

> On Fri, 11 Aug 2000 03:39:10 GMT, "CMG" <chri...@hotmail.com> wrote:
>
> >2 silk threads combined make a silk bandage. How a silk bandage is
different
> >than a reguler bandage im not sure.
>
> ...actually, this sounds incredibly useful. Bandages are 5sp each
> usually. This is a LOT of money to a lowbie warrior type trying to
> work on his bind wounds skill.
>
> Also, what's the weight on the silk bandages? If they're lower than
> 0.5 stone, then they're also EXCELLENT for monks to carry around.
>
They weigh .5 exactly but they only sell for like 1sp to merchants

Senane

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Aug 11, 2000, 3:00:00 AM8/11/00
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Maybe fetch a little more to sell, but then maybe just a way that lower
classes can make a start on learning the tailoring skill.

Dark Tyger

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Aug 11, 2000, 3:00:00 AM8/11/00
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Still.... They're good for newbie bandage supply source and tailoring
practice at the same time.

Lokari

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Aug 11, 2000, 3:00:00 AM8/11/00
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"CMG" <chri...@hotmail.com> wrote:

>2 silk threads combined make a silk bandage. How a silk bandage is different
>than a reguler bandage im not sure.

The silk thread and silk bandages are both trivial for me, so I can't
determine what level they become trivial. If anyone knows or figures
it out, please drop me a note so that I can update my tailoring guide.

Thanks!


--
www.enteract.com/~lokari
"No one of consequence"

Kellie Brown

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Aug 21, 2000, 1:41:46 AM8/21/00
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On Fri, 11 Aug 2000 09:07:25 -0500, Lokari <lok...@enteract.com>
wrote:

>"CMG" <chri...@hotmail.com> wrote:
>
>>2 silk threads combined make a silk bandage. How a silk bandage is different
>>than a reguler bandage im not sure.
>
>The silk thread and silk bandages are both trivial for me, so I can't
>determine what level they become trivial. If anyone knows or figures
>it out, please drop me a note so that I can update my tailoring guide.
>
>Thanks!

WOW.. I for one could care less that these would be TRIVAL for me to
make.. but what is the combination required to make the thread? 2
silks? 4?

Out of the loop minds wish to know!

Lance Berg

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Aug 21, 2000, 3:00:00 AM8/21/00
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Dark Tyger wrote:

> On Fri, 11 Aug 2000 04:30:40 GMT, "CMG" <chri...@hotmail.com> wrote:
>
> >
> >"Dark Tyger" <dark...@mindspring.com> wrote in message
> >news:39977a2b....@news.mindspring.com...

> >> On Fri, 11 Aug 2000 03:39:10 GMT, "CMG" <chri...@hotmail.com> wrote:
> >>
> >> >2 silk threads combined make a silk bandage. How a silk bandage is
> >different
> >> >than a reguler bandage im not sure.
> >>

> >> ...actually, this sounds incredibly useful. Bandages are 5sp each
> >> usually. This is a LOT of money to a lowbie warrior type trying to
> >> work on his bind wounds skill.
> >>
> >> Also, what's the weight on the silk bandages? If they're lower than
> >> 0.5 stone, then they're also EXCELLENT for monks to carry around.
> >>
> >They weigh .5 exactly but they only sell for like 1sp to merchants
> >
>
> Still.... They're good for newbie bandage supply source and tailoring
> practice at the same time.

WOrking from 1st to 5th in GFay, I made a point of going after
every widow hatchling I saw in order to test out the spiderling
connection. Turns out you get a lot of failures, or at least
I did. I also worked on patchwork as a way of boosting my
tailoring faster, and managed to get it up to 25 in there.

I got trivial message for threads at 22 (but didn't test at 21) and
for bandages at 26 (but didn't test at 25)

On the other hand, I notice that I did -not- get a trivial message
when I failed at 26, I had 4 threads on me at that point, and
tried again in hopes of raising skill... when I suceded on the
second try and got the trivial message, I was mightily confused.

Since my failure rate was fairly high, it is entirely possible that
some of my earlier tests were null; I didn't make a point of
trying at each level until I noted a success, as I thought I'd
get a trivial message either way.

In all my attempts, I managed to make a grand total of 5 bandages;
thats 20 spiderling silks, and I'd say my fail rate overall
was about 50% on each skill, so I went thru 20 threads to get
5 bandages, and thru 80 spiderling silks to get 20 threads.

I don't think its fair to say that this is a particularly worthwhile
source of bandages...perhaps it would be a bit better if
I'd put actual points into the skill over the first, but even at
20 and 24, respectively, I was still failing fairly often at the
two skills. If threads were like swatches, a (practically) no
fail operation, the math would be different.

Pente


Dark Tyger

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Aug 21, 2000, 3:00:00 AM8/21/00
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On Mon, 21 Aug 2000 07:43:26 -0400, Lance Berg <emp...@success.net>
wrote:

>On the other hand, I notice that I did -not- get a trivial message
>when I failed at 26

...I've never gotten trivial messages on failures for any trade skill
item that I've trivialed already. The only time it gives trivial
messages is on successes.

--
Dark Tyger, railgun-toting, slightly eccentric kitty kat =^..^=


Change "Tyger" to "half" to email me.

"If I go crazy then will you still call me Superman?

Lance Berg

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Aug 21, 2000, 3:00:00 AM8/21/00
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Dark Tyger wrote:

> On Mon, 21 Aug 2000 07:43:26 -0400, Lance Berg <emp...@success.net>
> wrote:
>
> >On the other hand, I notice that I did -not- get a trivial message
> >when I failed at 26
>
> ...I've never gotten trivial messages on failures for any trade skill
> item that I've trivialed already. The only time it gives trivial
> messages is on successes.

Live and learn... usually when I'm doing a skill at a level near
trivial, I'm succeding most of the time. The dang threads were
failing -way- too often for something I couldn't even get better
at.

Pente


Skip Sanders

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Aug 21, 2000, 3:00:00 AM8/21/00
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"Lance Berg" <emp...@success.net> wrote in message
news:39A115DE...@success.net...

>
>
> Dark Tyger wrote:
>
> > On Fri, 11 Aug 2000 04:30:40 GMT, "CMG" <chri...@hotmail.com> wrote:
> >
> > >
> > >"Dark Tyger" <dark...@mindspring.com> wrote in message
> > >news:39977a2b....@news.mindspring.com...
> > >> On Fri, 11 Aug 2000 03:39:10 GMT, "CMG" <chri...@hotmail.com>
wrote:
> > >>
> > >> >2 silk threads combined make a silk bandage. How a silk bandage is
> > >different
> > >> >than a reguler bandage im not sure.
> > >>
> > >> ...actually, this sounds incredibly useful. Bandages are 5sp each
> > >> usually. This is a LOT of money to a lowbie warrior type trying to
> > >> work on his bind wounds skill.

It's actually incredibly NOT useful. (Unless you're somewhere you can get
spiderling silk, and NOT bandages from NPC's.)

Spiderling Silk sells to NPC's for 1sp 5cp. Silk Bandages sell for 2sp and
a bit of copper. It takes 4 spiderling silks to get one bandage. You could
have gotten twice as much selling the spiderling silks as you get for a
bandage. The bandages are .5 weight, same as bought bandages, which you buy
for about 5sp. (Which is what you could have gotten selling 4 spiderling
silks.)

It's useful only for practicing tailoring, if you're low enough there for it
to give you skill.


John C-W

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Aug 21, 2000, 3:00:00 AM8/21/00
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I've been spending a little time on my secondary character lately. About
the time that I started to really *play* a secondary, they announced that
there was this change to Tailoring. What fun!
Off into EC and smacking away at the spiderlings who also gave xp at that
point. Kill, kill, sew, sew, combine .. bandage! Great!
I did lose quite a few silks, and threads, with this at that level, but such
is life. My skill was about 17 at last check and I just put 4 points into
and was told that I could add no more. So, I should be at 21 now. I'll buy
a few tunic patterns, kill a few puma and sell off the patchwork to lowbies
like myself.

Incidentally, to whomever blessed me with a Cured Silk Cap on my first day
of playing this guy: Thanks. I learned the next day what this means to my
char and he's very content with the donation.

--
John C-W
Taoan, Monk of the 6th Sash
Busker Tootinflute, Bard of the 22nd Chorus <The Stryngs of Ayre, GM>
Druzzil Ro

Simon Spencer Gaudin

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Aug 21, 2000, 3:00:00 AM8/21/00
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In article <39A115DE...@success.net>, Lance Berg
<emp...@success.net> writes

>
>
>Dark Tyger wrote:
>
>> On Fri, 11 Aug 2000 04:30:40 GMT, "CMG" <chri...@hotmail.com> wrote:
>>
>> >
>> >"Dark Tyger" <dark...@mindspring.com> wrote in message
>> >news:39977a2b....@news.mindspring.com...
>> >> On Fri, 11 Aug 2000 03:39:10 GMT, "CMG" <chri...@hotmail.com> wrote:
>> >>
>> >> >2 silk threads combined make a silk bandage. How a silk bandage is
>> >different
>> >> >than a reguler bandage im not sure.
>> >>
>> >> ...actually, this sounds incredibly useful. Bandages are 5sp each
>> >> usually. This is a LOT of money to a lowbie warrior type trying to
>> >> work on his bind wounds skill.
>> >>
>> >> Also, what's the weight on the silk bandages? If they're lower than
>> >> 0.5 stone, then they're also EXCELLENT for monks to carry around.
>> >>
>> >They weigh .5 exactly but they only sell for like 1sp to merchants
>> >
>>
>> Still.... They're good for newbie bandage supply source and tailoring
>> practice at the same time.
>
>WOrking from 1st to 5th in GFay, I made a point of going after
>every widow hatchling I saw in order to test out the spiderling
>connection. Turns out you get a lot of failures, or at least
>I did. I also worked on patchwork as a way of boosting my
>tailoring faster, and managed to get it up to 25 in there.
>
>I got trivial message for threads at 22 (but didn't test at 21) and
>for bandages at 26 (but didn't test at 25)
>
>On the other hand, I notice that I did -not- get a trivial message
>when I failed at 26, I had 4 threads on me at that point, and
>tried again in hopes of raising skill... when I suceded on the
>second try and got the trivial message, I was mightily confused.
>
>Since my failure rate was fairly high, it is entirely possible that
>some of my earlier tests were null; I didn't make a point of
>trying at each level until I noted a success, as I thought I'd
>get a trivial message either way.
>
>In all my attempts, I managed to make a grand total of 5 bandages;
>thats 20 spiderling silks, and I'd say my fail rate overall
>was about 50% on each skill, so I went thru 20 threads to get
>5 bandages, and thru 80 spiderling silks to get 20 threads.
>
>I don't think its fair to say that this is a particularly worthwhile
>source of bandages...perhaps it would be a bit better if
>I'd put actual points into the skill over the first, but even at
>20 and 24, respectively, I was still failing fairly often at the
>two skills. If threads were like swatches, a (practically) no
>fail operation, the math would be different.
>
>Pente
>

My tailoring skill is thirty and I was getting 4/5 failures at this pre
patch and reported it to be bugged now I get 1/6 failures so its still
bugged but not as much. it still constitutes a good source of bandages
for those not gifted with the ability to summon them. The price of
bandages always seemed some what of a Rip off to me.

Good luck and good hunting

--
Simon Spencer Gaudin

Dark Tyger

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Aug 21, 2000, 3:00:00 AM8/21/00
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On Mon, 21 Aug 2000 18:58:29 +0100, Simon Spencer Gaudin
<s...@bleeble-box.demon.co.uk> wrote:

>My tailoring skill is thirty and I was getting 4/5 failures at this pre
>patch and reported it to be bugged now I get 1/6 failures so its still
>bugged but not as much. it still constitutes a good source of bandages
>for those not gifted with the ability to summon them. The price of
>bandages always seemed some what of a Rip off to me.

Actually...sell the spider silks it takes to make 1 silk bandage and
you can probably buy about 2 regular bandages off a merchant...

Raymond Johnson

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Aug 22, 2000, 1:52:46 AM8/22/00
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On Fri, 11 Aug 2000 00:45:19 GMT, dark...@mindspring.com (Dark
Tyger) wrote:

>According to Alakhazam's, there's a new tailoring recipe: two
>spiderLING silks now make a "silk thread". Anyone know what these are
>good for yet...?

These make silk bandages. They don't stack with regular bandages but
work the same way.

These bandages weigh 0.5 just like regular bandages so no advantage
there for monks.

It would have been far more useful to make them weigh 0.1.

However, consider a monk. He usually loads up with 4 stacks or more
of bandages. Consider 4 stacks of bandages, total weight 2.0 lbs.

Now consider if that monk was a tailor. He could have 8 stacks of
silk thread, total wt 0.4 lbs and make bandages as needed.

Why is this an advantage? Well, monks are severly penalized in AC
points for each lb over 14 lbs. So if a monk can shave off a pound or
2, it's to his advantage.

Dark Tyger

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Aug 22, 2000, 2:17:36 AM8/22/00
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On Tue, 22 Aug 2000 05:52:46 GMT, ray...@bit.csc.lsu.edu (Raymond
Johnson) wrote:

>These bandages weigh 0.5 just like regular bandages so no advantage
>there for monks.
>
>It would have been far more useful to make them weigh 0.1.
>
>However, consider a monk. He usually loads up with 4 stacks or more
>of bandages. Consider 4 stacks of bandages, total weight 2.0 lbs.
>
>Now consider if that monk was a tailor. He could have 8 stacks of
>silk thread, total wt 0.4 lbs and make bandages as needed.

Odd. I didn't notice this... Strange how the final product weighs more
than the parts.

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