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Respawn on Rares after Patch

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jaZZmanian Devil

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Sep 26, 2002, 6:37:56 AM9/26/02
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Never gave this much thought before, but I know that people must have
mapped this out long ago.

After the servers go down and come back up, I assume that it's "memory"
is wiped as to the last time mob_01 spawned. I also assume that not
*everything* in the game immediately spawns.

I'm currently on an endless and fruitless search for some rarer epic
mobs, along with others in my guild. After a patch, is there a know
time or <time frame> before things like:

The Shissar mob for the Chanter epic spawn in fear?
Broken Golem?
The minis in Fear and Hate?
How about VS/VSR?
The Kunark Dragons? (Got a warrior hot to camp Sev after this week's
patch. All he needs now is that green scale and the spiroc blade.)


--
"Would you care for a sammich?"

-Martin

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Sep 26, 2002, 7:05:31 AM9/26/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D92E384...@stny.rr.com...

> Never gave this much thought before, but I know that people must have
> mapped this out long ago.

Every raiding guild in EQ :)

> After the servers go down and come back up, I assume that it's "memory"
> is wiped as to the last time mob_01 spawned. I also assume that not
> *everything* in the game immediately spawns.

EVERYTHING used to spawn on server up... uber_guild15 bitched and bitched
that "the god damn japs and nazi guilds kill everything after a patch while
Americans are working and time lock the mobs. This is an American game!
This is an outrage!"

(thats what one of their members actually posted on a message board.. tho it
was more along the lines of, "those fuckin germans time lock mobs and we
never see them.. damn nazis have time locked every TiV since he came into
the game)

Included in that is a slight randomness... e.g VS spawns every 3 days, in a
6 hour period around the time he was last killed (ie can pop upto 3 hours
early, and 3 hours late)

Anyway VI decided to include random spawn timers... mobs have specific spawn
timers already (e.g Tormax 1 week, Statue 5 days, Vindi 8ish hours, Aary 1
week, flurry drakes.. a day?)

So mobs no longer pop on server up (they even changed stuff like Yael, and
more recently the Gylphed cycle)...

It pops within a 24 or so hour random period.. and then the mobs regular
repop timescale takes over (which includes a randomness its self)

> The Shissar mob for the Chanter epic spawn in fear?

Pretty sure shissar will pop within the first 2 days of server up, but when
CT pops he will repop the zone.. and this can /poof the shissar.

> Broken Golem?

Will be up today

> The minis in Fear and Hate?

Will be up today at some point.. CT popping will make sure they are up
anyway.

If we plan to kill CT, with patch day on Thursday, we would schedule the
raid for Friday.. chances are he wont show his ugly head till late.

Actually for *any* plains, we leave it a day for the zone to fully pop and
boss to pop.. dont expect to see tunare up anytime soon on patch day.

Planes are weird in that they dont automatically pop any mobs on server
up(and never have). If you camped in a plane before a patch, when you
logged back in (right after the servers came up) the plane would be empty
of mobs.
From past experiences this is a manual gm thing.

> The Kunark Dragons? (Got a warrior hot to camp Sev after this week's
> patch. All he needs now is that green scale and the spiroc blade.)

I forget for these, not something we hunt.. werent they 2 days after server
up, then 1 week after the last death.

Most guilds have officers that have twinks in various zones, and either
using track, eye of zom, guildinvite, or showeq, can easily tell if most
mobs are up within a matter of minutes.

There are predicted times of certain mobs.. you know whos gonna be up before
who generally. Im not sure you will find this posted anywhere... its
something most guilds keep to them selves prettymuch.. sortof their "raid
targets" guide for patch day.

If you dont expect a mob and are too slow, chances are you can miss a lot on
patch day... and its a day when most guilds are on in force because all game
mobs will be popping.

Even on Prexus (4 "uber" guilds, probably 10 tier 3 guilds) where your
basically racing against everybody, you can have a good streak. I remember
1 patch day we killed (in 1 day), not in order
Zlandi
Klandi
Doze
Tormax
Vindi
Statue
Yeli
Rumble
Doomshade / other umbral named
TiV / other akheva named
Then moved into nToV and spent the night in there.

Zland/Kland/Tormy/Yeli are probably the most contested mobs on Prexus.. when
you killed one you knew without doubt you'd beaten a guild who was planning
the mob a little after you did.. to kill them all.. we had a fun day :)

If you want specific mob predictions.. drop me an email. Not guaranteed..
but mob pops are something we check every single patch day, so we have a
somewhat better guess of pops than the average player

-m


Lance Berg

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Sep 26, 2002, 7:36:51 AM9/26/02
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jaZZmanian Devil wrote:

> Never gave this much thought before, but I know that people must have
> mapped this out long ago.
>
> After the servers go down and come back up, I assume that it's "memory"
> is wiped as to the last time mob_01 spawned. I also assume that not
> *everything* in the game immediately spawns.
>

This is correct. Many rares are up immediately, however others have
a delay built in. On still others, they added in a random delay
factor, to prevent people knowing just when they will be up.
Still others are not static spawn at all, but reside on a list with
placeholders, and won't spawn at all based on the fact that the
server repoped, the chance that they did so is the same as
it would be when you kill something in their PH cycle.

The cleric epic mob was particularly annoying, as he would
spawn between 3 and 5 days after repop... and when they
do a "real" patch, this frequently cascades into "fix the patch"
patches for several days afterwards, each time resetting the
timer before he'd popped at all.

>
> I'm currently on an endless and fruitless search for some rarer epic
> mobs, along with others in my guild. After a patch, is there a know
> time or <time frame> before things like:
>

Sadly, I don't know any of the details you are looking for below,
although I think the minis and VSR pop instantly on repop.

>
> The Shissar mob for the Chanter epic spawn in fear?
> Broken Golem?
> The minis in Fear and Hate?
> How about VS/VSR?
> The Kunark Dragons? (Got a warrior hot to camp Sev after this week's
> patch. All he needs now is that green scale and the spiroc blade.)
>
> --
> "Would you care for a sammich?"

Bergh "patch day is FFA day" Brelltender


Dan Harmon

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Sep 26, 2002, 2:07:24 PM9/26/02
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"-Martin" <vil...@cheerfuldot.com> wrote in message
news:0YBk9.611$g94....@newsfep1-win.server.ntli.net...

> Most guilds have officers that have twinks in various zones, and either
> using track, eye of zom, guildinvite, or showeq, can easily tell if most
> mobs are up within a matter of minutes.

Guildinvite? *blink*


James Grahame

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Sep 26, 2002, 3:08:53 PM9/26/02
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"Dan Harmon" <deha...@bigfoot.com> wrote in message
news:w1Ik9.302111$5r1.13...@bin5.nnrp.aus1.giganews.com...

You're an officer of your guild. Next time you're in a zone and you know
a specific mob is up, and what its proper EQ name is (like "Trakanon00"),
try a /guildinvite Trakanon00. Compare the response you get with the
response you get when you try and invite someone or something that isn't in
the zone. You have just discovered the power of officer tracking! ;-)

James

Richard

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Sep 26, 2002, 3:38:38 PM9/26/02
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"James Grahame" <jamesg...@shaw.ca> wrote in message
news:9XIk9.2145$bj5.2...@news2.telusplanet.net...

Damn, why didn't anyone tell me this before? I learned about the pet
tracking trick about a month, maybe two before that was nerfed.

--
Graeme Faelban, Barbarian Luminary of 56 seasons, Erollisi Marr <The
Appointed>
Tainniel Fleabane, Halfling Warrior of 30 seasons, Erollisi Marr <The
Appointed>
Ganwein, Wood Elf Ranger of 15 seasons, Erollisi Marr <The Appointed>
Giluven, Wood Elf Druid of 16 seasons, Erollisi Marr <Decadence>
Graeniel, High Elf Enchanter of 22 seasons, Erollisi Marr <The Appointed>

Dream King

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Sep 26, 2002, 3:55:12 PM9/26/02
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"Dan Harmon" <deha...@bigfoot.com> wrote:

I'm sure Verant considers it an exploit.. But yes. You /guildinvite
<mobname>. Since you don't need to have the invitee targeted for it to
work, you can check spawns from the zone line.

-Martin

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Sep 27, 2002, 4:08:09 AM9/27/02
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"James Grahame" <jamesg...@shaw.ca> wrote in message
news:9XIk9.2145$bj5.2...@news2.telusplanet.net...
> > Guildinvite? *blink*
>
> You're an officer of your guild. Next time you're in a zone and you
know
> a specific mob is up, and what its proper EQ name is (like "Trakanon00"),
> try a /guildinvite Trakanon00. Compare the response you get with the
> response you get when you try and invite someone or something that isn't
in
> the zone. You have just discovered the power of officer tracking! ;-)
>
> James

yeah but shhh :) if this gets nerfed, i'll have to help all my guildie
officers install seq! keke

Theres a specific format... e.g using under scores (_) and using 00, 01 etc

-m


jaZZmanian Devil

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Sep 27, 2002, 11:33:49 AM9/27/02
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-Martin wrote:
> Theres a specific format... e.g using under scores (_) and using 00, 01 etc

Yeah, but unless they all default to xxxx_00, then this tip probably
wont' be of much use to non-cheaters .... errr... non-SEQ users.

georg

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Sep 27, 2002, 12:45:14 PM9/27/02
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jaZZmanian Devil <js...@stny.rr.com> wrote in message
news:3D947A5D...@stny.rr.com...

All mobs start with a_name00. When the second one spawns, it's a_name01.
Then a_name02, ad nauseum.

So the rares should always be: a_rare_name00. You can tell how many corpses
you've had in a session when you target them... they often have a number
after them, even without ShowEQ. (which I've never loaded on my machine, and
never will)

-georg


Mark A. Rimer

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Sep 27, 2002, 8:53:21 PM9/27/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D947A5D...@stny.rr.com...

> -Martin wrote:
> > Theres a specific format... e.g using under scores (_) and using 00, 01
etc
>
> Yeah, but unless they all default to xxxx_00, then this tip probably
> wont' be of much use to non-cheaters .... errr... non-SEQ users.

No need at all. This has always been possible if you can figure
out the mob's name and then it's number. Occasionally the server
screws up and you see "You pierce An_Acidic_Mass_00 for 132
points of damage" or the equivalent of what ever mob you're
fighting. It's just how the server handles what my guild calls
the "Truename" of a mob. After all, every goblin warlord has
to have some way of being tracked in LOIO...

-Martin

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Sep 30, 2002, 4:21:17 AM9/30/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D947A5D...@stny.rr.com...

> -Martin wrote:
> > Theres a specific format... e.g using under scores (_) and using 00, 01
etc
>
> Yeah, but unless they all default to xxxx_00, then this tip probably
> wont' be of much use to non-cheaters .... errr... non-SEQ users.

A guildie who uses it to check for mobs has never installed SEQ.

-m


James Grahame

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Sep 30, 2002, 2:14:35 PM9/30/02
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"-Martin" <vil...@cheerfuldot.com> wrote in message
news:_VTl9.179$_e6....@newsfep1-win.server.ntli.net...

And named mobs do all default to Name00. ;-)

James

James Grahame

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Sep 30, 2002, 2:19:45 PM9/30/02
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"Mark A. Rimer" <locu...@bellsouth.net> wrote in message
news:G07l9.50371$5M3.2...@e3500-atl2.usenetserver.com...

> "jaZZmanian Devil" <js...@stny.rr.com> wrote in message
> news:3D947A5D...@stny.rr.com...
> > -Martin wrote:
>
> > > Theres a specific format... e.g using under scores (_) and using 00,
01
> > > etc
> >
> > Yeah, but unless they all default to xxxx_00, then this tip probably
> > wont' be of much use to non-cheaters .... errr... non-SEQ users.

Named stuff does default to Name00. The name is the name you see when
you click on the mob, with very few exceptions. The number tells you how
many of them are up. If it's a typical "named" mob, then that number is
always 00 because only one of them ever spawns.

> No need at all. This has always been possible if you can figure
> out the mob's name and then it's number. Occasionally the server
> screws up and you see "You pierce An_Acidic_Mass_00 for 132
> points of damage" or the equivalent of what ever mob you're
> fighting. It's just how the server handles what my guild calls
> the "Truename" of a mob. After all, every goblin warlord has
> to have some way of being tracked in LOIO...

You also used to get the truename when trying to trade with a mob from
too far away. Back in the old days, a friend and I would do this so we could
do emotes at mobs with the animation. You couldn't emote at, say,
an_orc_pawn12 unless you did /wave an_orc_pawn12. Right around the time they
changed it so you could emote at any non-PC by just targetting and doing the
emote, they also changed it so too-far trades only gave the common name of
the mob. Which was too bad, in a way - it was pretty impressive seeing how
many goblin warlords could be up in Lake of Ill Omen.

James

-Martin

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Oct 1, 2002, 3:10:04 AM10/1/02
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"James Grahame" <jamesg...@shaw.ca> wrote in message
news:fw0m9.16892$qB3.9...@news0.telusplanet.net...

> > A guildie who uses it to check for mobs has never installed SEQ.
>
> And named mobs do all default to Name00. ;-)
>
> James

Theres at least one big mob exception.. but im damned if i can think who it
is.

Tormax probably needs 01 to check too

-m


jaZZmanian Devil

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Oct 1, 2002, 5:47:49 AM10/1/02
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And the ones with multiple words in their names? Just replace with an
underscore?

Example: a_broken_golem_00 ?

-Martin

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Oct 1, 2002, 5:48:37 AM10/1/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D996F45...@stny.rr.com...

Yes. Reason Tormax was different (and the Luclin one I cant think of.. i
assume its the same reason but never verified it) "King Tormax" is actually
always up in Kael.. not sure of the level, but hes an invisible mob (Rhags
in SSra are the same).. generally, when a mob isnt up theres nothing
there.. like if you zone into Kael and Statue/Vindi are dead, you don't see
an invisible low level mob called "derakor the vindicator" or "statue of
rallos zek".. theres just nothing. I've no idea why Tormax is different..
this is SEQ stuff though, so its things I've only read up on

-m


James Grahame

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Oct 1, 2002, 2:27:20 PM10/1/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D996F45...@stny.rr.com...

> -Martin wrote:
> > "James Grahame" <jamesg...@shaw.ca> wrote in message
> > news:fw0m9.16892$qB3.9...@news0.telusplanet.net...
> > >
> > > And named mobs do all default to Name00. ;-)
> >
> > Theres at least one big mob exception.. but im damned if i can think who
it
> > is.
> >
> > Tormax probably needs 01 to check too
>
> And the ones with multiple words in their names? Just replace with an
> underscore?
>
> Example: a_broken_golem_00 ?

Yup, except it's a_broken_golem00. No underscore between the index
number and the name.

James

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