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Skills Updated as per Gordon "Abashi" Wrinn of Verant

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Froggy

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Dec 9, 1999, 3:00:00 AM12/9/99
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An excerpt from this list posted on the official EQ forum:

TRADE SKILLS (NON-CLASS SPECIFIC)
- Pottery made less profitable
+ Added items to Smithing
+ Added items to Tailoring
+ Added items to Brewing
+ Added items to Jewelry
+ Added items to Tinkering
+ Recipe books added for Tinkering
- Capped Jewelry skill at 200

Can we just have an explanation as to why NOTHING has been done with
Alchemy???

Froggy
also Wiggle a disgruntled Ogre Shaman


Lokari

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Dec 9, 1999, 3:00:00 AM12/9/99
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Froggy <fro...@gci.net> wrote:

>Can we just have an explanation as to why NOTHING has been done with
>Alchemy???

Verant only just discovered that Alchemy is, in fact, broken. It takes
time to track down and correct bugs.


JubJub McRae

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Dec 9, 1999, 3:00:00 AM12/9/99
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On Thu, 09 Dec 1999 08:53:22 -0900, Froggy <fro...@gci.net> wrote:

>An excerpt from this list posted on the official EQ forum:
>
>TRADE SKILLS (NON-CLASS SPECIFIC)
> - Pottery made less profitable
> + Added items to Smithing
> + Added items to Tailoring
> + Added items to Brewing
> + Added items to Jewelry
> + Added items to Tinkering
> + Recipe books added for Tinkering
> - Capped Jewelry skill at 200
>

>Can we just have an explanation as to why NOTHING has been done with
>Alchemy???
>

>Froggy
>also Wiggle a disgruntled Ogre Shaman

Well, it WAS just fixed up a bit.. still needs work, but you can train
it like a trade skill.


Jeff Stephens

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Dec 9, 1999, 3:00:00 AM12/9/99
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Explanation follows:
Verant has stated that they commonly use a command to automatically level
characters that they use for testing certain things, in this case alchemy.
For whatever reason, characters "warped" to the correct level to train in
alchemy, could. Everything worked for them.

So people would complain, the testers would create a shaman and warp him up
to alchemy level and try it out. Yup, still working just like last time.
Those shamen must be either idiots or really bad players...

Finally for whatever reason they tried alchemy on a shaman who had been
progressed normally and found, just as for the rest of the normal shaman out
there, that alchemy was indeed broken.

Froggy wrote in message <384FEC92...@gci.net>...

Anonymous Browser

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Dec 9, 1999, 3:00:00 AM12/9/99
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- Brewing made less profitable
+ Gems added for Jewlecrafting (Fire Opal, Diamond, Jacinth (not sure about
Black Pearl))
+ Only-mob-dropped gems added to precious metal vendors (Sapphire, Star
Ruby, Fire Emerald)
+ Fixed *some* Tailoring recipies (reinforced gorget comes to mind, think
studded mask was broken for a while too)
- Some original Tailoring recipies still broken (reinforced mask comes to
mind)

Best,
-Hodito, Wiz/40
R'Nife server
Master Baker, Brewer, Fletcher, Jewelcrafter, Potter, Researcher, Smith,
Tailor

Froggy <fro...@gci.net> wrote in message news:384FEC92...@gci.net...

JubJub McRae

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Dec 9, 1999, 3:00:00 AM12/9/99
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On Thu, 9 Dec 1999 14:15:20 -0600, "Jeff Stephens"
<pma...@spacecenter.org> wrote:

>Explanation follows:
>Verant has stated that they commonly use a command to automatically level
>characters that they use for testing certain things, in this case alchemy.
>For whatever reason, characters "warped" to the correct level to train in
>alchemy, could. Everything worked for them.
>
>So people would complain, the testers would create a shaman and warp him up
>to alchemy level and try it out. Yup, still working just like last time.
>Those shamen must be either idiots or really bad players...
>
>Finally for whatever reason they tried alchemy on a shaman who had been
>progressed normally and found, just as for the rest of the normal shaman out
>there, that alchemy was indeed broken.

Funny though - if they did that, and tested even the most easy potion,
they would have seen that the formula was broken and produced
incorrect results.... the expanation really doesn't stick. Their
trade skills guy is just downright sloppy if not inept. Look at spell
research for christ sake.. did they not know that was broken when they
released the game with so many research only spells and research
totally broken? And the months after research's implementation where
the formulae, words and the like were all screwed up? Trade skills
are a weak link on the dev team, a very very weak link...

Froggy

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Dec 9, 1999, 3:00:00 AM12/9/99
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No no no, you're missing my point. All the skills, tinkering encluded had some
enhancements made to them. Pardon me, fishing wasn't really added to at all
either. I'm saying ADDED to, enhanced, you know like make other potions that we
didn't already have. See, even though we couldn't TRAIN in alchemy you could
still make potions. I've made a few hundred plat worth. (meaning maybe 4 if
I'm lucky before I ran out of money).

Froggy

Jeff Stephens wrote:

> Explanation follows:
> Verant has stated that they commonly use a command to automatically level
> characters that they use for testing certain things, in this case alchemy.
> For whatever reason, characters "warped" to the correct level to train in
> alchemy, could. Everything worked for them.
>
> So people would complain, the testers would create a shaman and warp him up
> to alchemy level and try it out. Yup, still working just like last time.
> Those shamen must be either idiots or really bad players...
>
> Finally for whatever reason they tried alchemy on a shaman who had been
> progressed normally and found, just as for the rest of the normal shaman out
> there, that alchemy was indeed broken.
>

> Froggy wrote in message <384FEC92...@gci.net>...

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