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Questions on Bind Affinity

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John M. Pryor

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Mar 5, 2001, 10:26:48 AM3/5/01
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I need some basic info on the spell Bind Affinity. I know what it does, but
I'm unclear on the mechanics within the game. My understanding is that if I
had Bind (not til next level, unfortunately), I could bind myself pretty
much anywhere. But If I get someone else to bind me, what I think I know is
that we must join and then they can only bind me in certain spots. For
example, in Qeynos, people get bound at the gates of the city. But what do
you do in a zone that doesn't have cities? I'm currently in North Karanas
and it's a L-O-N-G corpse run (from Everfrost) if I die, so I'd like to be
bound, but I have no clue as to WHERE someone could bind me. What are the
rules and/or signs of where someone can bind you?

Couldn't find this info in the sites I looked at. Can somebody help?

Thanks.

John


tweek

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Mar 5, 2001, 10:40:43 AM3/5/01
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"John M. Pryor" <jpr...@cts.com> wrote in message
news:980b7f$1lds$1...@thoth.cts.com...

> Couldn't find this info in the sites I looked at. Can somebody help?


Casters can only bind others in city zones. It sucks, but its the game :)

Other wise casters can bind anywhere, except kunark/vel dungeons.

Little tip though, there are some exceptions, like the arena (near to the
karanas) can be bound in.

Tweek
--

"In my mind, I envision a world without cheating, without hate, without war.
And then I imagine us attacking that world, because they'd never expect it."


tweek

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Mar 5, 2001, 10:49:04 AM3/5/01
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"tweek" <mail...@yahoo.com> wrote in message
news:VqOo6.16600$Cq.358971@news2-hme0...

> "John M. Pryor" <jpr...@cts.com> wrote in message
> news:980b7f$1lds$1...@thoth.cts.com...
> > Couldn't find this info in the sites I looked at. Can somebody help?
>


Oops, missed a bit. You will just learn over time where you can be bound. I
would recommend High Hold to be bound in if you are fighting in NK.

Sergey Dashevskiy

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Mar 5, 2001, 10:58:46 AM3/5/01
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In article <980b7f$1lds$1...@thoth.cts.com>, jpr...@cts.com says...

> I need some basic info on the spell Bind Affinity. I know what it does, but
> I'm unclear on the mechanics within the game. My understanding is that if I
> had Bind (not til next level, unfortunately), I could bind myself pretty
> much anywhere.

I believe there are very few exceptions, but yes, you can bind yourself
almost anywhere. You may want to think more than once about picking a
spot. About a year and a half ago my necro (level 12) bound himself in
front of Befallen, just to repeatedly get sodomized by a hill giant. I
believe I died about 5-6 times before I pulled the plug

> But If I get someone else to bind me, what I think I know is
> that we must join and then they can only bind me in certain spots.

All the zones that have cities in them, plus the Arena, City of Mist,
both Higholds. In the Overthere and Firiona Vie you have to be inside
the compound to get bound

> For
> example, in Qeynos, people get bound at the gates of the city.

Nothing but a tradition. You can be bound anywhere in Qeynos :)

> But what do
> you do in a zone that doesn't have cities? I'm currently in North Karanas
> and it's a L-O-N-G corpse run (from Everfrost) if I die,

Run from Arena or from Highpass may be faster. Might be a bit more
dangerous though

> so I'd like to be
> bound, but I have no clue as to WHERE someone could bind me. What are the
> rules and/or signs of where someone can bind you?

See above

>
> Couldn't find this info in the sites I looked at. Can somebody help?
>
> Thanks.
>
> John
>
>
>

--
Vedun Dazhbog/Rusich Smaks, 51 shamonk (mystiple?)
Lessen Hurt, 27 cleric
Levsha Bladespam, 36 rogue
Xirinia Gusl'ar, 46 bard, Povar, MIA
Xirin, 30 druid

Anon

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Mar 5, 2001, 10:52:18 AM3/5/01
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The rules for binding are that if you can't bind yourself then you can only
be bound by another player in a city zone ... there are a few exceptions to
this, like Arena which isn't a city but you can still be bound there by
someone else, but in general that's the rule ... once your character can
bind itself then you can bind pretty much anywhere apart from a *very* few
zones which seem to be all in SoV, if they're not I'm sure someone here will
correct me :)

If you're hunting in NK try and get a bind in Qeynos I'm sure some kind high
level player will oblige, I normally do unless I'm in a big rush to get
somewhere to help a friend or guildmate ... it's not a great deal closer but
it'll save you running through blackburrow each time.


"John M. Pryor" <jpr...@cts.com> wrote in message
news:980b7f$1lds$1...@thoth.cts.com...

bri...@encompasserve.org

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Mar 5, 2001, 11:15:23 AM3/5/01
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In article <SCOo6.3521$th.12...@news2.cableinet.net>, "Anon" <no....@myplace.com> writes:
> The rules for binding are that if you can't bind yourself then you can only
> be bound by another player in a city zone ... there are a few exceptions to
> this, like Arena which isn't a city but you can still be bound there by
> someone else, but in general that's the rule ... once your character can
> bind itself then you can bind pretty much anywhere apart from a *very* few
> zones which seem to be all in SoV, if they're not I'm sure someone here will
> correct me :)

Timorous Deep in Kunark. Since it contains the firepot room, Verant
decided that binding there would make things too easy for the
non-teleport caster types.

John Briggs

jaZZmanian Devil

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Mar 5, 2001, 11:26:34 AM3/5/01
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tweek wrote:

> Oops, missed a bit. You will just learn over time where you can be bound. I
> would recommend High Hold to be bound in if you are fighting in NK.

Not that any of Tweek's answers were technically wrong, but just to clarify a
little:
Once you get the spell, you can bind yourself *nearly* anywhere you want. (And
at your level the exceptions won't matter for a while anyway.) For somebody else
to bind you, you don't have to be in a special "spot" (e.g. the gates at
Qeynos.) You can be anywhere in the city zone. For instance, you can just step
through the zone from Qeynos Hills into the North Qeynos zone and be bound there
without approaching the gates.
Note: That statement is only true in the old continents. Apparently, that was
"fixed" on Vellious and Kunark so that you have to be in the city "section" of
the zone to be bound. (e.g. in FV, you have to be on the town side of the
bridge, not out in the country near the LoIO border.)
As to Tweek's suggestion of Highhold, if you are only lvl 11, or even 13,
(were you a wiz caster or int caster? I forget now.) you may want to think
twice about naked runs across N. Karanas and up the ramps to HH. N. Qeynos may
be your best bet. It's kind of a long boring run across WK, but fairly safe.
Particularly if you can get a SoW for the trip.
--
Jakys Lv'Tyrr, the Mad Monk of Qeynos (Surname Pending)
Monk of 21 Seasons, Silent Fist
a.k.a.
Jakiss, Erudite Wizard, 15th Circle of Power


Leo Johnson

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Mar 5, 2001, 12:05:34 PM3/5/01
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until you can bind yourself, as to distance from North
Karana, its about the same for all bindable zones, hhp,
Arena, North Qeynos, Halas. tis unfortunate but tis true,
safety wise i would recommend N. Qeynos or Halas.
--

Got SoW?

Davian

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Mar 5, 2001, 12:30:09 PM3/5/01
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Sergey Dashevskiy <xi...@tcimet.net> wrote in message
news:MPG.150d81bc2...@news.msu.edu...

> > For
> > example, in Qeynos, people get bound at the gates of the city.
>
> Nothing but a tradition. You can be bound anywhere in Qeynos :)
>

Well, not exactly tradition.

If you're asking someone to do you the favor of them binding you, you
don't wait till they accept then go "Great. Run out north of the city
and try to find me near the zone line, then run back to the city for
whatever you were doing." You go to them.

Or more likely than not they'll tell you exactly where you can shove your
bind. ;)


Matt Frisch

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Mar 5, 2001, 4:54:34 PM3/5/01
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On Mon, 5 Mar 2001 07:26:48 -0800, "John M. Pryor" <jpr...@cts.com> scribed
into the ether:

>I need some basic info on the spell Bind Affinity. I know what it does, but
>I'm unclear on the mechanics within the game. My understanding is that if I
>had Bind (not til next level, unfortunately), I could bind myself pretty
>much anywhere. But If I get someone else to bind me, what I think I know is
>that we must join and then they can only bind me in certain spots. For
>example, in Qeynos, people get bound at the gates of the city. But what do
>you do in a zone that doesn't have cities? I'm currently in North Karanas
>and it's a L-O-N-G corpse run (from Everfrost) if I die, so I'd like to be
>bound, but I have no clue as to WHERE someone could bind me. What are the
>rules and/or signs of where someone can bind you?

Reprinted from a few weeks ago (well, ok, not reprinted, going from memory)

You can BE bound (by someone else) in the following locations:
Halas
North Qeynos
South Qeynos
Surefall Glade
Erudin
Erudin Keep (or is it castle?)
Paineel
High Pass Hold
The Arena (off lake rathe)
Rivervale
Oggok
Grobb
Neriak Foreign Quarter
Neriak Commons
Neriak whatever-the-third-zone-is-called
Temple of Solusek Ro (I'm pretty sure, but not 100% on this)
East Freeport
North Freeport
West Freeport
Kaladim
The greater faydark (whole zone)
North Felwithe
South Felwithe
Ak'Anon
East Cabalis
West Cabalis
The outpost section of The Overthere (not the whole zone)
The outpost section of Firiona Vie (not the whole zone)
The City of Mist
Thurgadin
Icewell keep
Kael Drakkel
Skyshrine

Casters can self-bind themselves ANYWHERE IN THE GAME, with the following
exceptions:
You cannot bind in the plane of hate
You cannot bind in the timorous deep
I believe you cannot bind in the plane of Air
You cannot bind in Velketor's Labyrinth
You cannot bind in the Crystal Caverns
Probably cannot bind in other velious zones that I've never tried to bind
in (or have never been to ;))

Skyshrine in velious is a wierd exception...anyone can BE bound there, but
NOBODY can bind themselves.

Matt Frisch

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Mar 5, 2001, 4:55:21 PM3/5/01
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On Mon, 05 Mar 2001 17:30:09 GMT, "Davian" <spam.som...@home.com>
scribed into the ether:

>
>Sergey Dashevskiy <xi...@tcimet.net> wrote in message
>news:MPG.150d81bc2...@news.msu.edu...
>
>> > For
>> > example, in Qeynos, people get bound at the gates of the city.
>>
>> Nothing but a tradition. You can be bound anywhere in Qeynos :)
>>
>
>Well, not exactly tradition.
>
>If you're asking someone to do you the favor of them binding you, you
>don't wait till they accept then go "Great. Run out north of the city
>and try to find me near the zone line, then run back to the city for
>whatever you were doing." You go to them.

You do if you are a leezard/fatty/inkie and are KOS to the qeynos guards at
the gate.

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