That got me thinking... Is it possible to levitate all the way down? (I
know I should have tried it myself rather than asking, but I had all my
gear with me and I'm not still in the safety area of lvl 30... =).
What's at the bottom? And... If I *had* fallen, what would corpse
recovery be like?
--
Hanrahan Thornhide, Druid |
Rhialto, Enchanter | Living and Dying in Fennin Ro
Parsifal, Bard |
What you saw was the, errr.... "less desirable" entrance to the zone
known as "The Hole". Having levitate on will do you no good at all. The
zone is designed so that as you zone through, it will strip you of any
levitate, flying type buffs, as well as any sort of clerical
invulnerability buffs or effects as well. You'd have fallen a huge
distance and taken damage in the thousands or ten thousand range.
Assuming that you *somehow* lived through that, you would have found
yourself surrounded by a number of mobs who would not have been warm and
fuzzy at all. I think the lowest level mobs in the hole are level 40+,
and they go up to the "holy shit we're all going to die" range.
There's another entrance down by the lake, but you'll likely need a
key to get in. Can be purchased from some bartender in Paineel for about
120 PP. Wouldn't reccomend that zone at your level though. As to the
CR? You can either start over naked or find a high level Necro willing
to go in and summon your corpse for you, I suppose. Save aside some plat
for that, too, though.
--
Jakugg Blackheart, Troll Warrior of 43 campaigns.
a.k.a.
Jakys Lv'Tyrre, the Mad Monk of Qeynos
Monk of 25 Seasons. Silent Fist Clan.
*******
"Anything more than a metric butt-load of mobs is a bardic pull."
- - Arolpin Lorespinner
Yeah, I saw the underwater entrance. I bound a lvl 1 Halfling Rogue
there, before he went on a scouting mission before a big raid took
place. I had no intention to visit the Hole dungeon, though; as a Druid,
I profoundly distrust dungeons, but I love skydiving, that was basically
the reason for my question. I didn't even know you would zone before
hitting the bottom :) I will probably try the dive from the ledge to the
swimming pool below, that looks about doable.
David Navarro wrote:
Corpse recovery from diving into the hole generally consists
of "find a high level necro, buy a coffin, have him zone in
the regular entrance, and summon." (coffin cost 175pp,
necro high enough level to do it, priceless)
Alternate possibilities would be to
1) launch an enormous raid on the hole and fight your
way to the body (inconveiently, you are naked or
wearing your alternate equipment)
2) get a character who isn't KOS, like say a dwarven
paladin, or perhaps a bard who knows what his 12th
song is for, to go in and drag. Not sure that -everything-
in there is on the one faction, though.
3) get someone with stealth skills to do likewise...
will invis do the job? Will Hide and Sneak, rogue style?
4) write off your equipment as a total loss
This last is what the hundreds of sub tenth evil erudite
newbies who go down the hole out of curiousity are
stuck with, which is what is so odd about this literal
death trap sitting right at a newbie zone. We are trained
to think of death as a temporary inconvenience, where
we need to go loot our bodies, but here is a completely
different story.
Bergh
PS: If you like to BASE, try starting a cleric. At
level one you can purchase the Divine Aura spell,
which will allow you 18 seconds of total invulnerability,
so you can survive almost any jump in the game, the
Hole being a notable exception. I used to jump out
of kelethin pre-tenth just to avoid all that running around
trying to find a bank, and at 51st, I still use DA to
get to the city in CC: Jump off the ledge and train the
dozen or so orcs that I pick up at the bottom to the
coldain.
As you've already observed, hitting water means taking
no damage, one of the best things about EW is jumping
off the dragon bridge... 10Khp if you happen to hit
land, btw.
Berg Brelltender
Vicar of 51 impossible leaps, Morel Thule
(1) sky-dived into the hole
(2) very when very close to hitting the ground, i /q
(3) when i came back on, i only fell for 300 or so
not sure if it always will work
This probably varies by server and individual GM's, but I know of two
seperate instances of GM's helping with corpse retrieval in the Hole on the
Seventh Hammer. These were both high teen characters, and the instances were
about 1 month apart.Both instances occurred to guildmates of mine, and I was
actually present when one of them lagged out and ran off the edge of the
hole, after zoning in from Toxx.
Usually the GM goes down and clears the area, then summons you to your
corpse, and once you've looted they summon you out. I highly doubt they'd go
to the trouble if they knew for sure that you did it on purpose though =)
Matt K
Oh really...
/petition
They would summon your corpse and let you loot it...
Nope. You fell in the Hole. Sorry, but no GM rez for joo. You are SoL.
-Tiru
Hey, I always wondered what the purpose of that death trap was. Maybe they
plan to make it the portal to SOL. <g>
*Shrug* On a lotta MUDs, deathtraps are common. Ones that simply make
all your stuff go *poof*. They can be avoided by using some sense, but
they are there. I would say "don't jump down the big-ass hole" is good
sense. ;-)
--
Dark Tyger, the slightly eccentric, railgun-toting kitty kat
Change "mindspring.com" to "knology.net" to email
=^..^=
The night is my companion...solitude my guide.
Hmm. Well, when you go LD you supposedly become an AI controlled character,
presumably with all the advantages a mob gets (like near-unlimited mana,
etc). Since I don't think you can kill a mob through falling damage (at
least, I've never managed to even get one to take and falling damage I can
see), it might work...
In the middle of a fight the mob will just kick your ass, of course.
Brell followers are non-kos to elementals, golems and flighty fiends.
Most of these see through invis. Ratmen and ghosts will still attack.
Ratmen don't see invisible, and ghosts don't see through ITU. So who
is the one class who are safe anywhere?
Brell worshiping rogue!
So if you fall down the hole, make a halfling (because they get
sneak/hide at level 1) brell worshiping rogue and drag your corpse
out.
High level enchanters who haven't hunted there much can navigate
safely with careful use of elemental illusion, collaboration,
invisibility, itu. I had to do this to sneak down to one of my epic
quest mobs.
Faction conning is a bit screwy in The Hole. Some mobs will /con
"scowls", but will not attack you no matter how close you get (if you
/con dubious or better to the elementals at the zone in).
<snip>
>
> So if you fall down the hole, make a halfling (because they get
> sneak/hide at level 1) brell worshiping rogue and drag your corpse
> out.
>
<snip>
Well, I played a halfling rogue for a few levels, and at level 4, with sneak
maxed out, a red skeleton in WC attacked me. And yes, my sneak was working,
so a level 1 halfling will not be able to sneak around where there are
undead. I didn't try hiding as well, it was too late.
--
Graeme, Barbarian Shaman of 30 seasons, Erollisi Marr
Tainneal, Halfling Warrior of 21 seasons, Erollisi Marr
<shakes head in a no type fashion>
Get used to a reply similiar to, "Regretfully, there is nothing a guide can
do for you in this instance. I assure you that all game mechanics were
operating correctly during this situation."
>I believe the casting time on divine aura is fast enough that you
>could cast it after you zoned and survive the fall.
No need. Last I heard, the zoning into The Hole doesn't strip Divine
Aura...
>Well, I played a halfling rogue for a few levels, and at level 4, with sneak
>maxed out, a red skeleton in WC attacked me. And yes, my sneak was working,
>so a level 1 halfling will not be able to sneak around where there are
>undead. I didn't try hiding as well, it was too late.
Were you sneaking _AND_ hiding? SNeak only makes you indifferent when
you're behind the mob. Sneak and hide at the same time is something
only rogues can do, and makes you completely invisible (except to
certain mobs with see invis. Some level dependancy, too, they have a
chance of seeing through it anyway)
Or at least a GM would...
"Jacobson" <asag...@home.com> wrote in message
news:BGe97.223253$qc.28...@news1.rdc1.va.home.com...
>Im pretty sure a guide could do smething for you!
>
>Or at least a GM would...
Nope. "You got yourself into this mess, no bugs were involved, you get
yourself out." Rightfully so, especially if you knew ahead of time
what the result would be.
Cam wrote:
>
> Im pretty sure a guide could do smething for you!
>
> Or at least a GM would...
Try it, get back with us, They are bound by the rules, not to help.
StanMann
--
OK, I have tremendous admiration for someone who goes to the trouble of
learning American English when it isn't their native tongue, but there
is
precious little that is funnier than someone cursing in English when
they
aren't completely fluent in it. It's made even funnier when they're
apopleptic with rage, as Arnaud here is.--Brandon Blackmoor
I thought I said as much in my post, no, just sneaking, hiding requires you
to stand still, or is that not the case for a rogue? I never got serious
enough about playing the rogue to learn all the ins and outs.
>I thought I said as much in my post, no, just sneaking, hiding requires you
>to stand still, or is that not the case for a rogue? I never got serious
>enough about playing the rogue to learn all the ins and outs.
WIth a rogue, if you both hide and sneak successfully, you can move
around completely invisible - yes, this is invis to live AND undead
both. Rogues are the only class that can accomplish both types of
invis at the same time, as I understand it.
"Sneak/hide" is a rogue "combination" skill...rogues are the only
class that can "hide" and move at the same time, as long as they
"sneak" when they do it.
I beg to differ with you on the clerical invunerability buff stripping off
of you when you zone into the Hole. I took a level 2 cleric with Divine
Aura, and skydived down the hole with it active. Survived the landing, and
got to take screen shots of two beasties trying to eat me before the buff
wore off.
Unless they nerfed Divine Aura recently, it should still work.
I don't know of any other spell remotely like it that won't strip off of you
when you zone into the Hole.
>I don't know of any other spell remotely like it that won't strip off of you
>when you zone into the Hole.
Harmshield. ;-)
Cool, I may just have to play him again.
Only rogues can use sneak and hide together, and only rogues get
success/fail messages for each.
Come visit our Library at www.thesafehouse.org. Read it thoroughly, and if
you still have questions after that you can post them to the Training
Studio.
--
Lannella Legerdemain, <1FOL>
Llarshiththalar Shebali of Druzzil Ro (39th Rogue)
Sreen'aur Qu'ellar Akh (Safehouse RingWarden)
"One time, at band camp - - I stuck a flute into a bard's heart"
Also, Rogues are the only class that get a success/failure message in their
efforts to sneak/hide. All others have to just guess, and hope it worked.
--
Serefin Schattenseite
Rogue of Bristlebane
Serapis Mithras
Warrior of Tribunal
Drinal
That much I knew, although on the sneak, the guess work involves taking one
or two steps. With hide, I just ask someone nearby, I'm usually with
friends anyway, if I am hiding. Or if I can see a mob, I'll con it to test.