Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss
Groups keyboard shortcuts have been updated
Dismiss
See shortcuts

Bad Clerics

5 views
Skip to first unread message

Tim

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Is it me or are there A LOT of bad Clerics out there? I play on Brell
Serilis and damn, I'm afraid to group with another Cleric anywhere (I hunt
mainly in Unrest) unless I see them in action first. All I see are Clerics
casting Ward or Expulse Undead, constantly, now I agree a Clerics should use
those spells once, MAYBE twice in combat against Undead, but listen up
Clerics you are not meant to BURN, I don't see many Wizards trying to Melee
:). I was in a group with 2 Clerics, I play a Dwarf the other was a
Halfling, so the deal was I was the offensive Cleric, the Halfling
Defensive...what does he do? I'm in there casting Ward and Expulse and so
is he, I back off the combat and start casting heals (as everyone is half
health and dropping, problem is I have less than half mana). Some of us
died. I was angry as this was the 2nd time *I* died because of this Cleric.
I also had a similar experience with another Cleric who was just the
opposite all he would do was heal, that's it. No Combat for this guy. I
mean sure Clerics are not meant to Melee, but come on you can at least whack
the MOB a little, it can't hurt can it? A GOOD Cleric is the Backbone of a
successful group, you can say that <xclass> is the best backbone, but if you
have a good Cleric in there, you can go to town. I've had groups remove
members to let me in (even other Clerics:). You are a Healer FIRST and
FOREMOST, that's your job. Get rid of your high AC items and replace them
with low AC +Mana and +WIS items, you picked a Cleric, now play one.

<end rant>


--
Grimm, Dwarven Cler*hic* - 16th Season, 14th Circle - <Enclave> - Brell
Serilis

"I only have enough patience for one person per day. Today is not your day.
Tomorrow doesn't look good for you either."

Wwen Delian

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Yes there are a lot of bad clerics. Like you said, clerics who want to be
wizards, clerics who refuse to melee. I cringe when I see clerics casting Smite
while in a group. It does a piddly 80 damage for a load of mana, the tanks can
do more than that in one round so save the mana for heals. Some of them are
just plain idiots but some just don't know, I've talked with a few clerics on
how to do their 'job' and asked them to use most mana for healing, only burn if
it's necessary, if the fight will be a close one then meditate the whole time,
etc. Sometimes it works.

Gladimir

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Yep, I've seem some pretty lousy Clerics; but Clerics don't have a monopoly
on lousy players. Some of the sloppiest class-play I've seen has been by
Shamans and Casters (Magicians, Enchanters, Wizards). I (my warrior
character) was grouped with a shaman that didn't even have a heal spell
memorized, at level 18.

- Gladimir, Barbarian Shaman of Clan Blackwatch, Cazic-Thule
- Baphomet, Troll Warrio, Cazic-Thule


Matt Deards

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
<rant>
I dont know about you, but im getting a great reputation on the Rathe server
these days for not being a melee cleric. Im level26, allways group with
those higher than me (mostly 28->31), and only EVER stand up and tickle a
mob with my piddly screaming mace, that hits for a max of 17, if the mobs
on its own, and I need to get my 1HB up a bit, and im over 70% mana. As you
stated, we are healers, thats what I do, heal. First thing I do if im in a
group where I dont know someone (not that often these days) is ask them how
many HP's they have, then I can gauge when they need baby heals, or Gheals.
If im the only _real_ healer in the group people pretty much learn to hang
on till I have 70% of mana before they pull. I still sit and med, watching
HP bars, till its my time to spring into action. This works well, reduces
downtime and just makes pure sense. Why? consistency in pulling, less
downtime for the whole group, etc etc. I have a whole bunch of wisdom, so
it takes me forever to med fully, but all the time im meding, the other
memebers are doing there jobs. No cleric in there right mind would start
healing a tank at the begining of any battle, nor would they get stuck
straight in with melee or DD/undead spells, this would be plain suicide!
You get stuck in, or DD, or heal when a mobs still got over 60% of its HP's
and you just invited it to start chewing on your ass. This is a sure fire
way to piss off the tanks (cause there a bit hot headed you see, too much
adrenalin), and prevent you from healing anyone else in the group, because
your getting your stuffing knocked out of you. Sometimes, granted, you need
to heal early, and take a bashing, but even then I dont start hitting back,
unless its a single blue. I'd disband myself if someone started telling me
how to do my job, you never here me doing:

/g tank, slash im, now again, now kick, thats it, now hit yer bash key.
/g bard, not that song, the one that wipes there agro list.
/g monk, try a flying kick, I think ya can get my damage that way.
/g paladin, youve got yer BIBS now use it, ohh and theres a warrior over
there thats down to 20% HP's HEAL HIM.
/g druid, you should sow everyone one after the other, you first, then when
yours starts to flash, start re-sowing everyone!
/g shamen, buffs, we need more buffs, and you can melee too, get yer FS
morning star in there on that lvl30 mob!

etc........
</rant>

sorry, couldnt resist, its been a long day here at work,
Matt.

Tim <th...@gtpd.com> wrote in message news:7pbs2l$sh$1...@news.xmission.com...

Wwen Delian

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
>I (my warrior
>character) was grouped with a shaman that didn't even have a heal spell
>memorized, at level 18.
>

Heh heh I've grouped with shamans who refused to buff the group. Even with sow.
He used his mana to blast things. It was more funny than annoying.

EQguy

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
A Cleric that is over-taxed for mana will med during combat.

Furthermore, once you reach level 40 and have Alacrity on you regularly
you'll be telling that Cleric to sit and med yourself.

If you don't know why, just wait and see.

Wwen Delian

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Past level 25 you're right clerics don't fight. We sit on our asses and
meditate then stand for quick heals. But the original poster is around level 16
and in those levels a cleric can actually hit things, and clerics who REFUSE to
melee are quite annoying.

Rob Beckett

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
On 17 Aug 1999 14:53:52 GMT, clric...@aol.comNOSPAM (Wwen Delian)
said:


Some times Clerics can do more than just med. I'm not a "battle
Cleric" but many times I will use my mana for things other than heals.
Buffs help keep you from having to heal as much. Also the stun line of
spell can be great at keeping your tanks from taking damage. How about
root when the creature tries to run for help? Yes Clerics are
healers, but we can do alot more than just med and heal.


Rob aka Auman Estanesse

"1935 will go down in history! For the first time,
a civilized nation has full gun registration!
Our streets will be safer, our police more efficient
and the world will follow our lead into the future!"
Adolf Hitler, 1935

T-Bone

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
I am 18th sk and I like a well rounded cleric. I also like to group with a
cleric that is one or 2levels higher than myself. I don't mind giving away
the exp to a cleric. I think of it this way just think of how much exp u
will by dieing. And a good cleric can almost double your exp when u have a
good cleric. The can also cause u to die real quick also.
Tim wrote in message <7pbs2l$sh$1...@news.xmission.com>...

Lokari

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
"Tim" <th...@gtpd.com> wrote:

>Is it me or are there A LOT of bad Clerics out there?

I've seen this too, though not only with clerics. A lot of players
don't seem to know what their job is in a group.

Heck, I'm primarily playing a druid these days, where I used to play a
warrior. Warriors are easy - stand in front, whack, get whacked.
Druids, though, have more options and are therefor more complicated.

Having pretty much soloed my druid up to level 17, I'm actually afraid
to group, precisely because I'm uncertain what my role should be, and
I don't want to be the guy who gets his party killed.


David Schrank

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Im a shaman but tend to be the only healer in my group (at 29 its not a problem
YET). It seems every time I am not FOM and waste meditation time fighting then
next set of mobs cream us. Maybe its the fact I have more buffs and my healing
is not as efficient than yours but my mana and the wizards tend to controll what
and when we fight. A paltry 20 points of damage every other round on average is
not going to make as much a diffrence.

David Schrank

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Thats funny. Last night i did not even have a damage spell in memory. I did have 2
debuffs,regen, 2 healing slots,quickness,sow,gate.
I would put buffs in when needed which seems to be a long time at 29 (thank god).

Dwayne T

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
I agree to a certain extent. I disagree that you NEVER get into combat. I
get hits in every now and then and heal in combat intentionally to get the
practice (1HB, offense, defense, tec... ) for later levels. This helps when
the group gets in over its head. I can do fair damage and can take some
abuse. Now mind you I don't pull or take on the biggest redest mob I can
find, but some mele when mana is full can only help the groups effort.

Basic idea for me is, Holy Might the casters or fast mobs. This is more mana
efficiant that heal because the damage your group doesn't take can be HUGE
Try that against a prelate or a festering hag ). Then you beat on the mob
you best fighter is hitting. You''ll never get the mobs attention and the
damage you do will help end that fight that much faster. If the group starts
taking damage, then you run to a safe distance and heal. If you do get the
attention of a mob, root it and leave it there! Just go help the group with
the mob they're working on or meditate. Leave the rouge mob to sit still for
a while. This is actually a good thing as it takes one mob out of combat for
a while, but its better than fear in that it won't run back for help.

One thing that clerics could use is a GOOD strategy web sight. I have NEVER
seen one. That sucks. We'd see better quality clerics if we had a place to
swap ideas and help newbies. Somebody make one quick!


Matt Deards wrote in message <7pc0ev$g6m$1...@soap.pipex.net>...

>Tim <th...@gtpd.com> wrote in message news:7pbs2l$sh$1...@news.xmission.com...

chris

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
A response to the unmemmed heal on the Shaman... yah thats pretty
dumb.. but Shamans also melee ok and can take damage better than any
other caster and thats perfect to allow that paladin your figthing
with to back off and heal himself before tanking that thing the rest
of the way.. we also have decent Dot's and i am always refreshing
SoW's at least throught grouping.. I wait for full buffing of people
when ther is a lull in the fighting so i can re-med.. our DD spells
can help keep the attention off the wizzie just long enough for him to
get that last blast off... Shamans are not Pure Clerics.. we can do a
little of everything, depending on who else is in the group.. if they
can do something better, let them.. but unless u are in a well rounded
group there are always slots to fill with healing being only ONE of
them..

Roekoth - 19th level Shaman - Brell server

Rob Beckett

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
On Tue, 17 Aug 1999 11:55:46 -0700, "Dwayne T" <<ns>dlt...@home.cns>
said:

>One thing that clerics could use is a GOOD strategy web sight. I have NEVER
>seen one. That sucks. We'd see better quality clerics if we had a place to
>swap ideas and help newbies. Somebody make one quick!

This is a pretty good Cleric site.

http://206.86.100.18:8080/bclericsdomain

David Schrank

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to

Most druids I see tend to damage shield, then dot, then burn burn.
Occasionally I see one willing to heal but its rare.

Lokari wrote:

> "Tim" <th...@gtpd.com> wrote:
>
> >Is it me or are there A LOT of bad Clerics out there?
>

Regnor of Quellious

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
I was sitting in Befallen the other night after my regular group had
disbanded, and was ready for some continuing action so I joined up with
another group that was just forming. Boy was THAT a disaster. Get this: a
Paladin, a Cleric, and a Shaman. Should be plenty of healing, right? Well we
get into our first battle on level 3 and I'm taking damage, watching my bar
go down. We're ok, we're gonna live, but I'm noticing my bar go down
dangerously low. In the heat of battle I ask "Can I get a heal"? No
response. Again. No response.

Finally the battle ends and we all sit and lick our wounds. I'm sitting
there with about 2 bubbles of HP and finally ask "Can I get a heal" and the
Paladin steps up and starts to heal me! Before I bust someone's balls for
being a moron, I like to give them an opportunity to redeem themselves, so I
pose the somewhat rhetorical question: "Ok who is the designated healer in
this group"? These guys spent the next 5 minutes arguing over who should do
the healing. Seems they all had these great DD spells...

Naturally, I left. Utterly amazing. Anyone playing on Quellious, email me if
you want to know the name of the Cleric. After watching this guy in action
since, you won't want to group with him. Ever.

- Regnor of Quellious


Rob Beckett wrote in message <37b98a50....@news.psnw.com>...

Lokari

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
David Schrank <david....@webline.com> wrote:

>Most druids I see tend to damage shield, then dot, then burn burn.
>Occasionally I see one willing to heal but its rare.

Seems like a good course of action. I don't mind getting in there and
whacking physically, either.

We don't do much in-battle healing because, frankly, it isn't going to
help enough to save someone in most cases.

Soloing, I almost never use my heal. Any damage I take will be healed
after the battle long before my mana is full, most times.


Nigel

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
On Tue, 17 Aug 1999 15:19:53 -0400, David Schrank
<david....@webline.com> wrote:

>
>Most druids I see tend to damage shield, then dot, then burn burn.
>Occasionally I see one willing to heal but its rare.

Depends on the group. I was with a 2 cleric and a shaman group and
yeah...I rarely healed. ;)

But generally I load 2 heal spells (regular and greater) and spend a
good chunk of mana healing.

During a fight I tend to do damage shields first, then snare
everything and finally when done with all that either healing or doing
single DDs to finish off a mobs depending on the situation and if my
DDs are useless (ie in SolA).

Unless we're fighting right on the zone line (or have a reasonably
straight shot to it) I also save a little over a third my manna for
succor. Which means even in Guk or MM I tend not to DD if we're in
deep.

But I'm not like most druids...I specialized in alteration. Most will
specialize in evocation.

Nigel

Aldara

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
On Tue, 17 Aug 1999 18:04:17 GMT, lok...@enteract.com (Lokari) wrote:
>Having pretty much soloed my druid up to level 17, I'm actually afraid
>to group, precisely because I'm uncertain what my role should be, and
>I don't want to be the guy who gets his party killed.

This whole thread is semi-silly because roles can vary depending on the
differing levels of the players and their classes. It also depends on the
aggressiveness, levels, type and number of the opponents, and even relative
location of the party to a zone point. For example, some opponents latch onto
the cleric for healing, some do not.

For example, let's presume clerics only heal. So you have party of 3 level 24
clerics in Unrest. They take on one skeletal monk. Eventually the monk kills
all 3 because all they did was stand there and heal each other until they ran
out of mana while the monk beat on them. Obviously, that's stupid, and an
arbitrary extreme example. But earlier posts presumed the cleric is an
exclusive healer, and obviously in this situation that's not right.

So now take the extreme example and shift it, varying the opponents and party
configuration, and still the roles are not necessarily fixed.

How about:
Level 30 Paladin
Level 26 Druid
Level 26 Cleric
Level 31 Shaman
Against 1 cyclops (roughly level 32) in Rathe Mountains?

In this situation, Cleric should heal, and the Paladin should tank. But what
does the Druid do? Cyclops don't run and collect their friends, so you don't
need a druid as a "get away nuker".

How about the same party, again, but this time in Mistmoore, or Permafrost,
battling 3 level 29 opponents? At this point, all except the paladin need to
be on guard for "escapees". In this case the Druid needs to secondary nuke
escapees, and assist with heals, and can keep the non-primary targets rooted
away from the melee. Cleric also can help keep opponents rooted/stunned, so
they don't call their friends AND do "get away" nukes, because if a dozen NPC
friends get called healing and medding for mana ain't gonna mean squat.
Shaman needs to nuke stuff off the cleric if they latch onto the cleric for
healing, keep the paladin "quicked" and backup heal.

Now make the Druid 32 and the Shaman 25. In that case I'd have the druid
primary nuker, shaman secondary ("get away") nuker. But sure, the Cleric is
still mainly a healer, in this case the shaman is 2nd healer and druid 3rd
rather than other way.

But now take a 27 bard and a 27 cleric in Unrest, pulling to the wall. Should
the Cleric only heal then? Nope... burn down skeletons or ghouls about
halfway, keep dry bones stunned, and then handle heals. Also note Cleric
should NOT root because Bard can "chain" fleeing targets, and if things get
out of control cleric runs first (instead of last =) ) cause bard song catches
up and gets both safely to the zone.

Now as Befallen goes, say you got 2 level 14 clerics and a level 12 tank...
well, what do you think?


Slithey Tove

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
Gladimir wrote in message <4Veu3.6422$K8.1...@newsr1.san.rr.com>...

>Yep, I've seem some pretty lousy Clerics; but Clerics don't have a monopoly
>on lousy players. Some of the sloppiest class-play I've seen has been by
>Shamans and Casters (Magicians, Enchanters, Wizards). I (my warrior

>character) was grouped with a shaman that didn't even have a heal spell
>memorized, at level 18.


Aye. One thing that drives me nuts is Wizards who can't hold back: burn,
burn, burn...oops, now the mob is all over the minimally-armored wizard, and
I am healing like crazy while the tanks are taunting to beat the band (I
assume -- taunts can't be seen by anyone except the taunter). Sometimes we
manage to save the wizard, sometimes we don't. Ack. When the wizard dies, he
gets grumpy and resolves never to mess with one of those 'groups' again, and
goes back to KS'ing the way he always has been.

I try, gently, to tell tell the wizard/mage/etc. that things really
work out better if they hold off on the burns until the tanks have given and
taken some damage... but a lot of them just want to burn. Just like some
clerics, I guess.

Tanks are your friends. Use them!

== Gilead, Dwarven cleric of Brell, Fennin Ro

chris

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to
<snip>
I posted this again INSIDE the thread this time hehe..

------------------------------------------

Dan Harmon

unread,
Aug 17, 1999, 3:00:00 AM8/17/99
to

Lokari <lok...@enteract.com> wrote in message
news:37b9a34e...@nntp.enteract.com...

> Having pretty much soloed my druid up to level 17, I'm actually afraid
> to group, precisely because I'm uncertain what my role should be, and
> I don't want to be the guy who gets his party killed.

I just hit lvl 19 last night. Yay!!! NO MORE BOAT (well, the BB to Freeport
anyway)!!

When grouping, take a look at the rest of the group makeup. Warriors,
Paladins, Rogues, and Rangers are melee'ers (please pardon if I miss a class
or two). Wizards blast critters with magic. Clerics keep everyone alive.
Druids can do any of these. Simply determine where your group is weak, and
mention your role to your groupmates. If they have differing opinions, take
that into consideration.

(I didn't mention bards or shaman because we are alike in this. I didn't
mention magicians or necros because we are quite different than them, and I
don't think we could fill in for them in any meaningful way. I didn't
mention SK because I don't know much about them. :) I didn't mention
whatever classes are left, because I forgot to)


andrus

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
On 17 Aug 1999 14:53:52 GMT, clric...@aol.comNOSPAM (Wwen Delian)
wrote:

>Yes there are a lot of bad clerics. Like you said, clerics who want to be
>wizards, clerics who refuse to melee. I cringe when I see clerics casting Smite
>while in a group. It does a piddly 80 damage for a load of mana, the tanks can
>do more than that in one round so save the mana for heals. Some of them are
>just plain idiots but some just don't know, I've talked with a few clerics on
>how to do their 'job' and asked them to use most mana for healing, only burn if
>it's necessary, if the fight will be a close one then meditate the whole time,
>etc. Sometimes it works.

You are wrong on one thing. Cleric should not melee when the mana is
full. A good cleric should always have full mana. He/she also has to
know how to Divine Aura. Rest are dumb ass bitches who's gotta be
kicked off EQ for ruining the game.

A cleric that knows how to play his class gets my utmost respect.

AD

p.s. when occasionally play my cleric, i often see a group ditch other
clerics for me ;-).

Chung

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
I am a 31 High-elf Cleric. A typical supporting cleric. Normally, I
got 850HP,640AC, 550 attack and 900mana after buffer.

A Good Cleric in a key-man of group. When Main healer said "Zone or
run". All should flee at once! Since your healer feel trouble on
healing!

Also, when healing, always pull most the monstor on him. Than melee
class should Taunt away the monster from him as fast as possible or
Wizard/ENC should root/Mesmerize the monster for cleric. Even Cleric
can tank for a while, but he has difficulty to cast spell when under
attack. Many times I see my member HP down and dead, because I was
under attack and got interrupt many times!!

What to do of a Cleric in a group depends on the class of members and
foe they facing to!

For example,
I have group with 2 other cleric, a wizard and 2 paladin in unrest. I
always magic attack than medit for fast kill. That is most effective!
Since cleric is strong as wizard against undead and we got 3 Cleric!

Other case:
I group with 5 melee class in Cazic, All I do is busy healing and
buffering.

Cleric is best for Healing and buffering. But sometime attack Undead,
General magic attack is need for fast kill. I agree Cleric is not
suitable for melee unless unless soloing some low lvl monstor!

Chung, 31 High-Elf Cleric, Bristlebane.
http://www.uohk.com/~chung/
---------------------------------------

Alasdair Allan

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
Lokari <lok...@enteract.com> wrote

> David Schrank <david....@webline.com> wrote:
>
> >Most druids I see tend to damage shield, then dot, then burn burn.
> >Occasionally I see one willing to heal but its rare.
>
> Seems like a good course of action. I don't mind getting in there and
> whacking physically, either.
>
> We don't do much in-battle healing because, frankly, it isn't going to
> help enough to save someone in most cases.

Not true. Thats one of your main roles after lvl 19 and your primary use
after level 30 (along with a DoT, a snare and Damage Shields). Druids have
little use other than sitting back supporting at higher levels.

Leave the nuking to a class that can either do it very well (wizzie, magi)
or can actually take a hit once they blast (Shaman).

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Lokari

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
"Alasdair Allan" <posth...@x-static.demon.co.uk> wrote:

>> We don't do much in-battle healing because, frankly, it isn't going to
>> help enough to save someone in most cases.

>Not true. Thats one of your main roles after lvl 19 and your primary use
>after level 30 (along with a DoT, a snare and Damage Shields).

Ah. I don't have that perspective yet, as I've become distracted with
tailoring and have been sitting at 17th level for about two weeks now.


Tim

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
I am currently building the end all be all Cleric site :)

Dwayne T dlt...@home.cns> <<ns> wrote in message
news:Pgiu3.5$2u....@news.gstis.net...

David Schrank

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
Shaman have terrible direct damage. Never use them grouping unless its a caster
and then sometimes its still better to DOT. If shamans lost direct damage I
doubt most would cry about it very long.

Regnor of Quellious wrote:

> >On 17 Aug 1999 14:53:52 GMT, clric...@aol.comNOSPAM (Wwen Delian)

> >said:

David Schrank

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
laugh,
Our wizard never gets hit unless i am at 20% mana. He usually knows how much he
can do and not make a mob go after him. I think he fearsa me running out of mana
more than the tanks. Oh and its me and him that tend to die slightly more than
the tanks, not alot but it shows we know how to min/max healing-damage.

Nigel

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
On Tue, 17 Aug 1999 23:08:41 GMT, ald...@xegony.norrath.com (Aldara)
wrote:

>On Tue, 17 Aug 1999 18:04:17 GMT, lok...@enteract.com (Lokari) wrote:

[snip]

>How about:
>Level 30 Paladin
>Level 26 Druid
>Level 26 Cleric
>Level 31 Shaman
>Against 1 cyclops (roughly level 32) in Rathe Mountains?
>
>In this situation, Cleric should heal, and the Paladin should tank. But what
>does the Druid do? Cyclops don't run and collect their friends, so you don't
>need a druid as a "get away nuker".

Just prior to engagement the druid should damage shield the paladin.
The druid should pull with a snare. Druids should always be snaring.

There and additional benefit to this since snare really annoys
mobs...so with a snare or two and maybe a DD the druid can make the
homer chase him around while the paladin hits it from behind.

Maybe a DoT if you don't care much about the DoT bug for this mob.

>How about the same party, again, but this time in Mistmoore, or Permafrost,
>battling 3 level 29 opponents? At this point, all except the paladin need to
>be on guard for "escapees". In this case the Druid needs to secondary nuke
>escapees, and assist with heals, and can keep the non-primary targets rooted
>away from the melee. Cleric also can help keep opponents rooted/stunned, so
>they don't call their friends AND do "get away" nukes, because if a dozen NPC
>friends get called healing and medding for mana ain't gonna mean squat.
>Shaman needs to nuke stuff off the cleric if they latch onto the cleric for
>healing, keep the paladin "quicked" and backup heal.

No. Druid should be damage shielding the paladin. Then snaring every
single mob. It may take a while since the mobs are red.

NO ROOTS.

Everyone else should hopefully use /assist to try to beat one mob to a
pulp as quickly as possible.

With snare and /assist you should get no runners. Besides, you don't
have a big enough nuke to consistently drop a runner in this party.

In any case, a lot of areas are twisty enough (or on a grade) that
you'll lose line of sight too quickly anyway.

[snip]

But this is with players who can work together. If you're a druid and
you find yourself grouped with a battle cleric then you should stop
nuking and drop back to healing...unless you can convince the cleric
to heal rather than wrath.

An unlikely probability in a pick up group.

Nigel

eqman

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to
Due to extra strength and lack of wisdom ;) shamans tend to have bad habit
little longer. Otoh, lately I have encounter few clerics that thinks they
are wiz with healing spells.


Lokari wrote in message <37bab9d9....@nntp.enteract.com>...

Dan Harmon

unread,
Aug 18, 1999, 3:00:00 AM8/18/99
to

Matt Deards <matt....@taywood.co.uk> wrote in message
news:7pc0ev$g6m$1...@soap.pipex.net...

> I have a whole bunch of wisdom, so
> it takes me forever to med fully,

At what point does medding take longer that 3:45 mins from empty to full?
Or does it take 3:45 to get from base mana to max, then add time for
modifiers?

If your base wisdom was 100, it should take about 3:45 to med.
If you got 20 more wisdom, would it take just 45 more seconds (20 more
wisdom should be around a bubble)?
If so, that works out to 4:30. Does that sound right?


Sean Kennedy

unread,
Aug 19, 1999, 3:00:00 AM8/19/99
to

Wwen Delian <clric...@aol.comNOSPAM> wrote in message
news:19990817115352...@ng-ci1.aol.com...

> >I (my warrior
> >character) was grouped with a shaman that didn't even have a heal spell
> >memorized, at level 18.
> >
>
> Heh heh I've grouped with shamans who refused to buff the group. Even with
sow.
> He used his mana to blast things. It was more funny than annoying.

At lvl 11, having lesser heal memmed is a wasted slot. I get 26 hp for 25
mana
with LH, but 20 hp for 10 mana with Inner fire (lvl 1 spell). Since LH is
laughable
as a combat healing spell I use the best post combat recovery spell. by
level
18 LH will do 30 hp for 25 mana, by then any tank I group with will have
>450
hp, and I'll have >400 mana (exclusive of +wis items). It would take my
entire
mana bar to heal a tank from near dead to full with LH. On the other hand,
it will
take just a bit more than half that to do the same with inner fire. I don't
see having
ANY heal spell memmed until 19, unless my groupmates have a buff on that IF
doesn't
stack with (skin like x, etc)

Dan Harmon

unread,
Aug 19, 1999, 3:00:00 AM8/19/99
to

Sean Kennedy <or...@jps.net> wrote in message news:37bc...@news1.jps.net...

> At lvl 11, having lesser heal memmed is a wasted slot. I get 26 hp for 25
> mana
> with LH, but 20 hp for 10 mana with Inner fire (lvl 1 spell). Since LH is
> laughable
> as a combat healing spell ....

What the heck are you hunting at lvl 11 that Light Heal is laughable as a
combat healing spell??? Even Clerics are stuck with that spell until lvl
14. As a druid and a cleric, LH did just fine up to about lvl 16 (for my
druid) in battle.


John S. Price

unread,
Aug 20, 1999, 3:00:00 AM8/20/99
to
It takes me around 8 minutes to med to full.

Level 45, 171 Wisdom, Cleric


Dan Harmon <deha...@email.com> wrote in message news:7peioi$8b5$1...@birch.prod.itd.earthlink.net...

Tony Butterfield

unread,
Aug 20, 1999, 3:00:00 AM8/20/99
to
Sean Kennedy <or...@jps.net> wrote in message news:37bc...@news1.jps.net...
> At lvl 11, having lesser heal memmed is a wasted slot. I get 26 hp for 25
> mana
> with LH, but 20 hp for 10 mana with Inner fire (lvl 1 spell). Since LH is
> laughable
> as a combat healing spell I use the best post combat recovery spell. by
> level
> 18 LH will do 30 hp for 25 mana, by then any tank I group with will have
> >450
> hp, and I'll have >400 mana (exclusive of +wis items). It would take my
> entire
> mana bar to heal a tank from near dead to full with LH. On the other
hand,
> it will
> take just a bit more than half that to do the same with inner fire. I
don't
> see having
> ANY heal spell memmed until 19, unless my groupmates have a buff on that
IF
> doesn't
> stack with (skin like x, etc)

To a certain extent I agree... the only benefits LH has over IF are the
quicker casting time and the stacking issue.
I usually keep it in memory set to a hot key tho'. There have been MANY
occasions where a quick combat heal has saved my posterior, making the
difference between dieing or breaking the Mob.

For post-combat recovery tho' it is tops.

Dan Harmon

unread,
Aug 20, 1999, 3:00:00 AM8/20/99
to

John S. Price <jo...@reflexive.net> wrote in message
news:EChv3.218$36.5...@typhoon-sf.snfc21.pbi.net...

> It takes me around 8 minutes to med to full.
>
> Level 45, 171 Wisdom, Cleric

How much is your base wisdom? How much is your modified wisdom?

As a lvl 19 druid it's now taking me 5 mins to med where it used to take
3:45 (from lvl 8 to 16 for sure). My base wis is 115, and modified at 126
(plus one +5 mana item).


John S. Price

unread,
Aug 20, 1999, 3:00:00 AM8/20/99
to
Base 105, modified to 171 (so +66 wisdom)

Dan Harmon <deha...@email.com> wrote in message news:7pka88$fp7$1...@holly.prod.itd.earthlink.net...

0 new messages