<end rant>
--
Grimm, Dwarven Cler*hic* - 16th Season, 14th Circle - <Enclave> - Brell
Serilis
"I only have enough patience for one person per day. Today is not your day.
Tomorrow doesn't look good for you either."
- Gladimir, Barbarian Shaman of Clan Blackwatch, Cazic-Thule
- Baphomet, Troll Warrio, Cazic-Thule
/g tank, slash im, now again, now kick, thats it, now hit yer bash key.
/g bard, not that song, the one that wipes there agro list.
/g monk, try a flying kick, I think ya can get my damage that way.
/g paladin, youve got yer BIBS now use it, ohh and theres a warrior over
there thats down to 20% HP's HEAL HIM.
/g druid, you should sow everyone one after the other, you first, then when
yours starts to flash, start re-sowing everyone!
/g shamen, buffs, we need more buffs, and you can melee too, get yer FS
morning star in there on that lvl30 mob!
etc........
</rant>
sorry, couldnt resist, its been a long day here at work,
Matt.
Tim <th...@gtpd.com> wrote in message news:7pbs2l$sh$1...@news.xmission.com...
Heh heh I've grouped with shamans who refused to buff the group. Even with sow.
He used his mana to blast things. It was more funny than annoying.
Furthermore, once you reach level 40 and have Alacrity on you regularly
you'll be telling that Cleric to sit and med yourself.
If you don't know why, just wait and see.
Some times Clerics can do more than just med. I'm not a "battle
Cleric" but many times I will use my mana for things other than heals.
Buffs help keep you from having to heal as much. Also the stun line of
spell can be great at keeping your tanks from taking damage. How about
root when the creature tries to run for help? Yes Clerics are
healers, but we can do alot more than just med and heal.
Rob aka Auman Estanesse
"1935 will go down in history! For the first time,
a civilized nation has full gun registration!
Our streets will be safer, our police more efficient
and the world will follow our lead into the future!"
Adolf Hitler, 1935
>Is it me or are there A LOT of bad Clerics out there?
I've seen this too, though not only with clerics. A lot of players
don't seem to know what their job is in a group.
Heck, I'm primarily playing a druid these days, where I used to play a
warrior. Warriors are easy - stand in front, whack, get whacked.
Druids, though, have more options and are therefor more complicated.
Having pretty much soloed my druid up to level 17, I'm actually afraid
to group, precisely because I'm uncertain what my role should be, and
I don't want to be the guy who gets his party killed.
Basic idea for me is, Holy Might the casters or fast mobs. This is more mana
efficiant that heal because the damage your group doesn't take can be HUGE
Try that against a prelate or a festering hag ). Then you beat on the mob
you best fighter is hitting. You''ll never get the mobs attention and the
damage you do will help end that fight that much faster. If the group starts
taking damage, then you run to a safe distance and heal. If you do get the
attention of a mob, root it and leave it there! Just go help the group with
the mob they're working on or meditate. Leave the rouge mob to sit still for
a while. This is actually a good thing as it takes one mob out of combat for
a while, but its better than fear in that it won't run back for help.
One thing that clerics could use is a GOOD strategy web sight. I have NEVER
seen one. That sucks. We'd see better quality clerics if we had a place to
swap ideas and help newbies. Somebody make one quick!
Matt Deards wrote in message <7pc0ev$g6m$1...@soap.pipex.net>...
>Tim <th...@gtpd.com> wrote in message news:7pbs2l$sh$1...@news.xmission.com...
Roekoth - 19th level Shaman - Brell server
>One thing that clerics could use is a GOOD strategy web sight. I have NEVER
>seen one. That sucks. We'd see better quality clerics if we had a place to
>swap ideas and help newbies. Somebody make one quick!
This is a pretty good Cleric site.
http://206.86.100.18:8080/bclericsdomain
Lokari wrote:
> "Tim" <th...@gtpd.com> wrote:
>
> >Is it me or are there A LOT of bad Clerics out there?
>
Finally the battle ends and we all sit and lick our wounds. I'm sitting
there with about 2 bubbles of HP and finally ask "Can I get a heal" and the
Paladin steps up and starts to heal me! Before I bust someone's balls for
being a moron, I like to give them an opportunity to redeem themselves, so I
pose the somewhat rhetorical question: "Ok who is the designated healer in
this group"? These guys spent the next 5 minutes arguing over who should do
the healing. Seems they all had these great DD spells...
Naturally, I left. Utterly amazing. Anyone playing on Quellious, email me if
you want to know the name of the Cleric. After watching this guy in action
since, you won't want to group with him. Ever.
- Regnor of Quellious
Rob Beckett wrote in message <37b98a50....@news.psnw.com>...
>Most druids I see tend to damage shield, then dot, then burn burn.
>Occasionally I see one willing to heal but its rare.
Seems like a good course of action. I don't mind getting in there and
whacking physically, either.
We don't do much in-battle healing because, frankly, it isn't going to
help enough to save someone in most cases.
Soloing, I almost never use my heal. Any damage I take will be healed
after the battle long before my mana is full, most times.
>
>Most druids I see tend to damage shield, then dot, then burn burn.
>Occasionally I see one willing to heal but its rare.
Depends on the group. I was with a 2 cleric and a shaman group and
yeah...I rarely healed. ;)
But generally I load 2 heal spells (regular and greater) and spend a
good chunk of mana healing.
During a fight I tend to do damage shields first, then snare
everything and finally when done with all that either healing or doing
single DDs to finish off a mobs depending on the situation and if my
DDs are useless (ie in SolA).
Unless we're fighting right on the zone line (or have a reasonably
straight shot to it) I also save a little over a third my manna for
succor. Which means even in Guk or MM I tend not to DD if we're in
deep.
But I'm not like most druids...I specialized in alteration. Most will
specialize in evocation.
Nigel
This whole thread is semi-silly because roles can vary depending on the
differing levels of the players and their classes. It also depends on the
aggressiveness, levels, type and number of the opponents, and even relative
location of the party to a zone point. For example, some opponents latch onto
the cleric for healing, some do not.
For example, let's presume clerics only heal. So you have party of 3 level 24
clerics in Unrest. They take on one skeletal monk. Eventually the monk kills
all 3 because all they did was stand there and heal each other until they ran
out of mana while the monk beat on them. Obviously, that's stupid, and an
arbitrary extreme example. But earlier posts presumed the cleric is an
exclusive healer, and obviously in this situation that's not right.
So now take the extreme example and shift it, varying the opponents and party
configuration, and still the roles are not necessarily fixed.
How about:
Level 30 Paladin
Level 26 Druid
Level 26 Cleric
Level 31 Shaman
Against 1 cyclops (roughly level 32) in Rathe Mountains?
In this situation, Cleric should heal, and the Paladin should tank. But what
does the Druid do? Cyclops don't run and collect their friends, so you don't
need a druid as a "get away nuker".
How about the same party, again, but this time in Mistmoore, or Permafrost,
battling 3 level 29 opponents? At this point, all except the paladin need to
be on guard for "escapees". In this case the Druid needs to secondary nuke
escapees, and assist with heals, and can keep the non-primary targets rooted
away from the melee. Cleric also can help keep opponents rooted/stunned, so
they don't call their friends AND do "get away" nukes, because if a dozen NPC
friends get called healing and medding for mana ain't gonna mean squat.
Shaman needs to nuke stuff off the cleric if they latch onto the cleric for
healing, keep the paladin "quicked" and backup heal.
Now make the Druid 32 and the Shaman 25. In that case I'd have the druid
primary nuker, shaman secondary ("get away") nuker. But sure, the Cleric is
still mainly a healer, in this case the shaman is 2nd healer and druid 3rd
rather than other way.
But now take a 27 bard and a 27 cleric in Unrest, pulling to the wall. Should
the Cleric only heal then? Nope... burn down skeletons or ghouls about
halfway, keep dry bones stunned, and then handle heals. Also note Cleric
should NOT root because Bard can "chain" fleeing targets, and if things get
out of control cleric runs first (instead of last =) ) cause bard song catches
up and gets both safely to the zone.
Now as Befallen goes, say you got 2 level 14 clerics and a level 12 tank...
well, what do you think?
Aye. One thing that drives me nuts is Wizards who can't hold back: burn,
burn, burn...oops, now the mob is all over the minimally-armored wizard, and
I am healing like crazy while the tanks are taunting to beat the band (I
assume -- taunts can't be seen by anyone except the taunter). Sometimes we
manage to save the wizard, sometimes we don't. Ack. When the wizard dies, he
gets grumpy and resolves never to mess with one of those 'groups' again, and
goes back to KS'ing the way he always has been.
I try, gently, to tell tell the wizard/mage/etc. that things really
work out better if they hold off on the burns until the tanks have given and
taken some damage... but a lot of them just want to burn. Just like some
clerics, I guess.
Tanks are your friends. Use them!
== Gilead, Dwarven cleric of Brell, Fennin Ro
------------------------------------------
> Having pretty much soloed my druid up to level 17, I'm actually afraid
> to group, precisely because I'm uncertain what my role should be, and
> I don't want to be the guy who gets his party killed.
I just hit lvl 19 last night. Yay!!! NO MORE BOAT (well, the BB to Freeport
anyway)!!
When grouping, take a look at the rest of the group makeup. Warriors,
Paladins, Rogues, and Rangers are melee'ers (please pardon if I miss a class
or two). Wizards blast critters with magic. Clerics keep everyone alive.
Druids can do any of these. Simply determine where your group is weak, and
mention your role to your groupmates. If they have differing opinions, take
that into consideration.
(I didn't mention bards or shaman because we are alike in this. I didn't
mention magicians or necros because we are quite different than them, and I
don't think we could fill in for them in any meaningful way. I didn't
mention SK because I don't know much about them. :) I didn't mention
whatever classes are left, because I forgot to)
>Yes there are a lot of bad clerics. Like you said, clerics who want to be
>wizards, clerics who refuse to melee. I cringe when I see clerics casting Smite
>while in a group. It does a piddly 80 damage for a load of mana, the tanks can
>do more than that in one round so save the mana for heals. Some of them are
>just plain idiots but some just don't know, I've talked with a few clerics on
>how to do their 'job' and asked them to use most mana for healing, only burn if
>it's necessary, if the fight will be a close one then meditate the whole time,
>etc. Sometimes it works.
You are wrong on one thing. Cleric should not melee when the mana is
full. A good cleric should always have full mana. He/she also has to
know how to Divine Aura. Rest are dumb ass bitches who's gotta be
kicked off EQ for ruining the game.
A cleric that knows how to play his class gets my utmost respect.
AD
p.s. when occasionally play my cleric, i often see a group ditch other
clerics for me ;-).
A Good Cleric in a key-man of group. When Main healer said "Zone or
run". All should flee at once! Since your healer feel trouble on
healing!
Also, when healing, always pull most the monstor on him. Than melee
class should Taunt away the monster from him as fast as possible or
Wizard/ENC should root/Mesmerize the monster for cleric. Even Cleric
can tank for a while, but he has difficulty to cast spell when under
attack. Many times I see my member HP down and dead, because I was
under attack and got interrupt many times!!
What to do of a Cleric in a group depends on the class of members and
foe they facing to!
For example,
I have group with 2 other cleric, a wizard and 2 paladin in unrest. I
always magic attack than medit for fast kill. That is most effective!
Since cleric is strong as wizard against undead and we got 3 Cleric!
Other case:
I group with 5 melee class in Cazic, All I do is busy healing and
buffering.
Cleric is best for Healing and buffering. But sometime attack Undead,
General magic attack is need for fast kill. I agree Cleric is not
suitable for melee unless unless soloing some low lvl monstor!
Chung, 31 High-Elf Cleric, Bristlebane.
http://www.uohk.com/~chung/
---------------------------------------
Not true. Thats one of your main roles after lvl 19 and your primary use
after level 30 (along with a DoT, a snare and Damage Shields). Druids have
little use other than sitting back supporting at higher levels.
Leave the nuking to a class that can either do it very well (wizzie, magi)
or can actually take a hit once they blast (Shaman).
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
>> We don't do much in-battle healing because, frankly, it isn't going to
>> help enough to save someone in most cases.
>Not true. Thats one of your main roles after lvl 19 and your primary use
>after level 30 (along with a DoT, a snare and Damage Shields).
Ah. I don't have that perspective yet, as I've become distracted with
tailoring and have been sitting at 17th level for about two weeks now.
Dwayne T dlt...@home.cns> <<ns> wrote in message
news:Pgiu3.5$2u....@news.gstis.net...
Regnor of Quellious wrote:
> >On 17 Aug 1999 14:53:52 GMT, clric...@aol.comNOSPAM (Wwen Delian)
> >said:
Tim wrote:
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>On Tue, 17 Aug 1999 18:04:17 GMT, lok...@enteract.com (Lokari) wrote:
[snip]
>How about:
>Level 30 Paladin
>Level 26 Druid
>Level 26 Cleric
>Level 31 Shaman
>Against 1 cyclops (roughly level 32) in Rathe Mountains?
>
>In this situation, Cleric should heal, and the Paladin should tank. But what
>does the Druid do? Cyclops don't run and collect their friends, so you don't
>need a druid as a "get away nuker".
Just prior to engagement the druid should damage shield the paladin.
The druid should pull with a snare. Druids should always be snaring.
There and additional benefit to this since snare really annoys
mobs...so with a snare or two and maybe a DD the druid can make the
homer chase him around while the paladin hits it from behind.
Maybe a DoT if you don't care much about the DoT bug for this mob.
>How about the same party, again, but this time in Mistmoore, or Permafrost,
>battling 3 level 29 opponents? At this point, all except the paladin need to
>be on guard for "escapees". In this case the Druid needs to secondary nuke
>escapees, and assist with heals, and can keep the non-primary targets rooted
>away from the melee. Cleric also can help keep opponents rooted/stunned, so
>they don't call their friends AND do "get away" nukes, because if a dozen NPC
>friends get called healing and medding for mana ain't gonna mean squat.
>Shaman needs to nuke stuff off the cleric if they latch onto the cleric for
>healing, keep the paladin "quicked" and backup heal.
No. Druid should be damage shielding the paladin. Then snaring every
single mob. It may take a while since the mobs are red.
NO ROOTS.
Everyone else should hopefully use /assist to try to beat one mob to a
pulp as quickly as possible.
With snare and /assist you should get no runners. Besides, you don't
have a big enough nuke to consistently drop a runner in this party.
In any case, a lot of areas are twisty enough (or on a grade) that
you'll lose line of sight too quickly anyway.
[snip]
But this is with players who can work together. If you're a druid and
you find yourself grouped with a battle cleric then you should stop
nuking and drop back to healing...unless you can convince the cleric
to heal rather than wrath.
An unlikely probability in a pick up group.
Nigel
Lokari wrote in message <37bab9d9....@nntp.enteract.com>...
At what point does medding take longer that 3:45 mins from empty to full?
Or does it take 3:45 to get from base mana to max, then add time for
modifiers?
If your base wisdom was 100, it should take about 3:45 to med.
If you got 20 more wisdom, would it take just 45 more seconds (20 more
wisdom should be around a bubble)?
If so, that works out to 4:30. Does that sound right?
At lvl 11, having lesser heal memmed is a wasted slot. I get 26 hp for 25
mana
with LH, but 20 hp for 10 mana with Inner fire (lvl 1 spell). Since LH is
laughable
as a combat healing spell I use the best post combat recovery spell. by
level
18 LH will do 30 hp for 25 mana, by then any tank I group with will have
>450
hp, and I'll have >400 mana (exclusive of +wis items). It would take my
entire
mana bar to heal a tank from near dead to full with LH. On the other hand,
it will
take just a bit more than half that to do the same with inner fire. I don't
see having
ANY heal spell memmed until 19, unless my groupmates have a buff on that IF
doesn't
stack with (skin like x, etc)
What the heck are you hunting at lvl 11 that Light Heal is laughable as a
combat healing spell??? Even Clerics are stuck with that spell until lvl
14. As a druid and a cleric, LH did just fine up to about lvl 16 (for my
druid) in battle.
Level 45, 171 Wisdom, Cleric
Dan Harmon <deha...@email.com> wrote in message news:7peioi$8b5$1...@birch.prod.itd.earthlink.net...
To a certain extent I agree... the only benefits LH has over IF are the
quicker casting time and the stacking issue.
I usually keep it in memory set to a hot key tho'. There have been MANY
occasions where a quick combat heal has saved my posterior, making the
difference between dieing or breaking the Mob.
For post-combat recovery tho' it is tops.
How much is your base wisdom? How much is your modified wisdom?
As a lvl 19 druid it's now taking me 5 mins to med where it used to take
3:45 (from lvl 8 to 16 for sure). My base wis is 115, and modified at 126
(plus one +5 mana item).
Dan Harmon <deha...@email.com> wrote in message news:7pka88$fp7$1...@holly.prod.itd.earthlink.net...