--
"CAN'T YOU SEE IT! IT'S JUST ALL SO VERY WRONG!"
----------------------------------------------------
----
Amir Ben-Kiki
> Amir Ben-Kiki
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!, FUCK!,
FUCK!, FUCK!, FUCK!
I completely agree. IF you can kill Nagafen to begin with you PROBABLY don't
need ice comet.
Where did you hear this anyway? (Runes for ice comet on nagafen)
--
---
Mike Wilson, http://www.drwho.org http://www.pobox.com/~mwilson
*EQ: Celestian on Povar *
Resistance is futile. You will be intoxicated.
On Thu, 15 Jul 1999 15:20:29 GMT, **NOSPAM**a...@cyberg8t.com (Aaron
Johnson) wrote:
>You know, that may not be the ONLY place to get it. I don't happen to know of another, but that doesn't mean there isn't one
>
EQlizer, a big group on Fennin Ro killed him a few days ago and EQlizer listed
what he carried. Nothing real special except for the rune and another item that
is rumored to be part of the fiery avenger quest.....
"A chicken with its neck wrung is different from a chicken with its head cut
off, but does it matter to the chicken?" Tasslehoff Burrfoot
>How lovely! you need to kill nagafen to get the components to research the
>ice comet spell... he he. I allways thought that Ice comet is something that
>you'd like BEFORE you go against nagafen...
Yeah, kind of makes the whole point of getting ice comet moot. If you
can kill Nagafen without ice comet, what's the use of it afterwards?
Perhaps in some other zones, the ones that only wizards can get to,
you'll need ice comet.
Faelloran Lightstrider
Ranger of Kelethin
(Tunare)
Matt <mcal...@fix.net> wrote in message
news:378e069a...@news.calinet.com...
> Maybe it's also obtainable from one of the gods in the alternate
> planes....
>
>
>
> On Thu, 15 Jul 1999 15:20:29 GMT, **NOSPAM**a...@cyberg8t.com (Aaron
> Johnson) wrote:
>
> >You know, that may not be the ONLY place to get it. I don't happen to
know of another, but that doesn't mean there isn't one
> >
Er, nothing special?
Cloak of Flames
Dex +9 Agi +9 HP +50 SV Fire +15
Effect: Haste
All/All
That's pretty special...
Personally, I don't really feel bad that wizards have to get their
super-spell from Nagafen. That's supposedly part of the fiery avenger
quest, and the cloak of flames is, to melee classes, essentially the
same. Not necessary, but required to live up to your full (damage)
potential.
Lowinor Silverleaf
Wood elf rogue, 25th level, Tunare
When Vox was killed she only dropped 4pp.
There's a teleporter to the Plane of Fear and a teleporter to the
Plane of Air. Other classes can get to them, too.
Archi Tuttle
Monk at Large
Innoruuk
Order now for "How to have 2 Way Communications with God" & "You too can Summon
your own Ice Comet". Get them both now for 4 easy payments of 19.99. Shipping and
Faction bonus not included.
I just meant you'd expect to get something better off a big freakin dragon that
took 40 people to kill. there are already a few items in the game that have a
haste effect that are on much easier mobs (easier compared to nagafen). And
those bonuses, like I said, aren't that special.
Hmm, I believe there was a treasure room with the actual items. I know that
the wizard who participated in the Vox hunt shortly thereafter started using
ice comet...
>How lovely! you need to kill nagafen to get the components to research the
>ice comet spell... he he. I allways thought that Ice comet is something that
>you'd like BEFORE you go against nagafen...
>
>--
>"CAN'T YOU SEE IT! IT'S JUST ALL SO VERY WRONG!"
> ----------------------------------------------------
>----
> Amir Ben-Kiki
>
What? You people aren't bitching enough. So you get the rune of
frost. Now what? You still have to have the rune of astral to finish
ice comet. God knows where it is. The red dragon only solves half
this problem.
David D.
> Wwen Delian wrote in message
> <19990715121350...@ng-fx1.aol.com>...
>>>
>>>Where did you hear this anyway? (Runes for ice comet on nagafen)
> Personally, I don't really feel bad that wizards have to get their
> super-spell from Nagafen. That's supposedly part of the fiery avenger
> quest, and the cloak of flames is, to melee classes, essentially the
> same. Not necessary, but required to live up to your full (damage)
> potential.
Um, if it's only one rune then it's only HALF of the spell. I think it's
pretty silly that they put something like that on Nagafen. What do we have
to kill vox AND nagafen to make ice comet? Um, if I can do that I don't NEED
it.
The sword is another matter because you can hand it down/etc. Spells, well I
can't show it off.
I find it really silly we can buy all of our teleport/portal spells but not
most of the spells wizards would USE the most. I mean wizards are known for
nuking :)
We all seem to be forgetting something. There will be additions to
everquest in the future which will probably boast higher level mobs and
such for which Ice Comet will be useful.
"Must learn walk before learn fly. Nature's rules Danielson, not
mine." -- Mr. Myagi
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
So what is the reason behind the existance of the of the spell in the
current game then? A glorified brownie button?
K
>I think they should put most if not all level 30+ spells on creatures and/or quests
>and remove them from vendors. They should be rare and powerful magic just like any
>other piece of equipment above level 30. I found the spell vendors selling
>mass-produced spells of massive destruction and divine blessing a real joke.
>
I agree here. It's kind of absurd in a way that so many arcane high
level spells are available for purchase.
However, putting the runes for them on one of the toughest (if not
*the* toughest) monster in the game is not really fair to the wizards.
I wouldn't mind going on a quest to get my higher level spells. I
wouldn't even mind a quest that'd take me a week or more to complete -
hey, I'd probably have a lot of fun trying to solve it, and that's
what it's all about for me. But having to kill Lady Vox and Nagafen
is just a bit too much.
Aznyin Stormborn
Level 24 Erudite Wizard in exile.
Current residence: Unrest [Solusek Ro]
Yeah, but rogues are _very_ gear oriented; to be 'maxed' we have to get
gear from both dragons as well.
While we meleers do get a bonus from having just one of the set of killer
items (cloak of flames, fanged skull stiletto (assuming Vox is the only
place to get the fss)), we still 'need' both as much as wizards need ice
comet.
And we probably don't NEED all that gear if we can kill the dragons anyway.
It goes both ways. Nobody gets their best toys from merchants.
>The sword is another matter because you can hand it down/etc. Spells, well
I
>can't show it off.
You can still research the spell again and give it to someone else.
>I find it really silly we can buy all of our teleport/portal spells but not
>most of the spells wizards would USE the most. I mean wizards are known for
>nuking :)
Oh, cry me a river. I'm a 25th level rogue. There's never going to be
another piece of equipment I'll *ever* buy from a merchant. I don't think
most casters realize just how much is *handed* to them by being able to
get half their spells each level by showing up at their guild and dropping
a couple hundred plat to merchants.
Other melee types are much the same way -- they buy plate, but by the time
they get to the high twenties they run out of purchasable gear. Rogues
and monks run out more quickly than anyone else -- I think I purchased
my last piece of equipment from a merchant at 11th level.
Your equipment is equivalent to a caster's equipment. Casters don't buy ANY
equipment, we find it from the beginning. How much did you pay to learn
backstab? Oh wait, you didn't pay a damn thing did you? It may seem like
casters get a lot of spells, but it's not like that. We upgrade instead of
having some skill (backstab), increase to compensate. Almost all our past
spells aren't used once we get our upgrades. Not to say rogues don't need
work, because they do, but casters don't have a damn thing handed to them.
Um, no. My equipment is the equivalent of a caster's spells. I need
to upgrade my gear to survive, just like you need to upgrade your spells,
however I don't get my next level of gear sitting in a shop.
To upgrade my backstab damage, I have to find a new weapon that has a
better damage value -- which can't be found in stores.
To upgrade my melee damage, I have to find a new weapon with a better
damage ratio -- which can't be found in stores.
Guess what? My role is dealing backstab and melee damage, both of which
the damage increase due to gaining skill is secondary to the increase of
upgrading to a better weapon.
It's *exactly* the same as a wizard getting a new DD spell. Sure, both
of us could use the spell/weapon we've used before, and it does get
better (I do more damage and hit more often, you fizzle less and get
resisted less) but we both need to upgrade to keep up with monsters our
level. The thing is, you can just waltz into a store and upgrade while
I can't. That's getting things handed to you.
Matt
mcal...@fix.net
On Sat, 17 Jul 1999 11:54:57 -0400, "D. Bingham Brown"
<dbr...@stny.lrun.com> wrote:
>
>
>Oh, cry me a river. I'm a 25th level rogue. There's never going to be
>another piece of equipment I'll *ever* buy from a merchant. I don't think
>most casters realize just how much is *handed* to them by being able to
>get half their spells each level by showing up at their guild and dropping
>a couple hundred plat to merchants.
>
>Other melee types are much the same way -- they buy plate, but by the time
>they get to the high twenties they run out of purchasable gear. Rogues
>and monks run out more quickly than anyone else -- I think I purchased
>my last piece of equipment from a merchant at 11th level.
>
>
Obtain two swords of Ykesha and one haste sash-these are both doable with 1-2
parties in their 40s-you can now outdamage a l50 wizard. Obtain runes of
astral and frost, have sufficient skill to combine them, be the one in the
group of 40+ who gets the rune, succeed or you have to wait another month for
another chance. Yes very fair. You have no clue how annoying research is-how
would you feel if you camped the partso on your swords with a group of 40 that
included other people who wanted it too, when do you think your turn will
come-that you needed a forging skill that could only be increased if you had
the right metals in the right combination and these metals were so rare that it
would take you months to increase your skill to sufficient level that you could
do them (assuming you find the right metals in the right combinations). So in
short please get a life. You don't have a clue how annoying research is-until
youve done it. In wizards case, its worse because almost all the researched
spells are either buyable or AE spells. Its doubly aggravation because shamans
and druids can buy all their fricking spells.
I too would like to see the spells harder to get, but then make it so all spell
casters have the same difficulty in their specialty.
I've seen many a high (anonymous so I don't know how high) lvl spell
slinger farm BBC's, PGT's, SBH's, Screaming mace's... you name it.
It's somewhat satisfying to know that ultimatley *they* will require
massive assistance from all of those melee classes that have been
screwed over if they want their best spell.
disclaimer:
I realize most spell casters *do not* farm the rare equipment, but
unfortunatley there's always a few that ruin it for everyone. And I
agree that a buyable, though less powerfull, alternative to Ice Comet
should be availible; eathier through easier research components, or
buyable.
Matt
On Mon, 19 Jul 1999 15:34:54 -0300, Martin Richard
<geof...@is2.dal.ca> wrote:
>Dear supreme idiot:
>
>Obtain two swords of Ykesha and one haste sash-these are both doable with 1-2
>parties in their 40s-you can now outdamage a l50 wizard. Obtain runes of
>astral and frost, have sufficient skill to combine them, be the one in the
>group of 40+ who gets the rune, succeed or you have to wait another month for
>another chance. Yes very fair. You have no clue how annoying research is-how
>would you feel if you camped the partso on your swords with a group of 40 that
>included other people who wanted it too, when do you think your turn will
>come-that you needed a forging skill that could only be increased if you had
>the right metals in the right combination and these metals were so rare that it
>would take you months to increase your skill to sufficient level that you could
>do them (assuming you find the right metals in the right combinations). So in
>short please get a life. You don't have a clue how annoying research is-until
>youve done it. In wizards case, its worse because almost all the researched
>spells are either buyable or AE spells. Its doubly aggravation because shamans
>and druids can buy all their fricking spells.
>
>
>
>
>
>Matt wrote:
>
>
> disclaimer:
> I realize most spell casters *do not* farm the rare equipment, but
> unfortunatley there's always a few that ruin it for everyone. And I
> agree that a buyable, though less powerfull, alternative to Ice Comet
> should be availible; eathier through easier research components, or
> buyable.
>
>
> Matt
>
>
I think that's the middle ground that most Wizards are after. And it
seems a reasonable one. Being limited to one DD spell at the top end
of the scale is a bit odd to begin with. Being limited to one
virtually unobtainable DD spell at the top end of the scale is a bit
unbalancing.
I too like the idea of one or two spells for the level that do less
damage than Ice Comet but still deal more damage than all other
classes DD's at that level, if only by a marginal amount.
Sophist
I think from level 25 on, all good weapon/armor are being camped by 1 or more group
at any time, not counting the kill stealers/farmers that comes up. Plus, for most
melee (and hybrids) our fighting skills caps at around 200, some at 150. That
means, they don't get any improvement short of getting better equipment.
I feel for you that shamans and druids gets all their spells, and I don't think
that is right either. I think Verdant should change it that 100% of all spells
above level 30 be researchable only, and increase all spell effectiveness by
150%. After all, its suppose to be more difficult to play and you should have to
pay for your powers. It would bring diversity to the pure spell casters as not
every druid at X level got exactly the same spells. Just like not every paladin at
level 40 got a Soulfire. You have to WORK to get it.
By the way, Everyone and his brother wants a sword of Ykesha. I don't know how
you can convince your group to give you two. )
Although, from what I've heard Nafgen resists all magics and is
bascially a buffed tank fight.
Good luck
-JimR
In article <7miob1$894$1...@news.bezeqint.net>,
"Amir B.K" <yb...@isdn.net.il> wrote:
> How lovely! you need to kill nagafen to get the components to
research the
> ice comet spell... he he. I allways thought that Ice comet is
something that
> you'd like BEFORE you go against nagafen...
>
> --
> "CAN'T YOU SEE IT! IT'S JUST ALL SO VERY WRONG!"
> ----------------------------------------------
------
> ----
> Amir Ben-Kiki
>
>
I also forgot to mention-how come no opinion on wis-based casters? Hmm, great
well-thought out argument you nob. Btw, I don't know casters on your server
(silent prayer that your not on mine), but I've camped more armour/weapons than
I've ever gotten in return for runes or equipment (almost all items/runes
obtained in solo). And you still didn't respond to the fact that armour and
weapons are many orders of magnitude easier to get than spells. And jeez you
jerk, most casters support warrior improvements-find me a caster who doesn't
want the guy protecting him to have more hps and better survivability-i think
the only ones who want to nix warriors, would be an idiot like you playing a
caster:p.
PS: another silent prayer-may all wizard evacuation spells leave you behind to
die a painful death (no doubt in an area where they were helping you camp
weapons/armour/misc. items)
Matt wrote:
> Here here! I for one am glad that the magic users must also have as
> difficult a time obtaining their high level spell components as the
> melee classes do obtaining their weapons and armour. I've seen many a
> spell slinger blast a magic weapon wielding NPC out from under a
> warrior and then take and sell the weapon; it's only fair that the
> mages feel what it's like to have a tough time obtaining the powerfull
> *rare* spells just like *rare* weapons/armour.
>
> Matt
> mcal...@fix.net
>
eek-i think both our l50 warriors have tow and our l45 has one. -Im sorry you didn't
get more than one:( If you were in our 2 groups of people we would.
Jeffrey Lin wrote:
> Martin,
>
> I think from level 25 on, all good weapon/armor are being camped by 1 or more group
> at any time, not counting the kill stealers/farmers that comes up. Plus, for most
> melee (and hybrids) our fighting skills caps at around 200, some at 150. That
> means, they don't get any improvement short of getting better equipment.
>
> I feel for you that shamans and druids gets all their spells, and I don't think
> that is right either. I think Verdant should change it that 100% of all spells
> above level 30 be researchable only, and increase all spell effectiveness by
> 150%. After all, its suppose to be more difficult to play and you should have to
> pay for your powers. It would bring diversity to the pure spell casters as not
> every druid at X level got exactly the same spells. Just like not every paladin at
> level 40 got a Soulfire. You have to WORK to get it.
>
> By the way, Everyone and his brother wants a sword of Ykesha. I don't know how
> you can convince your group to give you two. )
>
James M. O'Hara wrote:
> I think this guy's complaining a little too much though.. what does he
> have to research, one spell? Necros have to research nearly *ALL* their
> spells above lvl 20... now that's a pain in the ass.
>
Martin Richard wrote:
> eek-i think both our l50 warriors have tow and our l45 has one. -Im sorry you didn't
> get more than one:( If you were in our 2 groups of people we would.
>
Wow that would be nice ) As to Ice Comets, If I were a wizard I would go by a different
approach: Instead of asking them to make Ice Comet easier to get, ask them nicely to
make Ice Comet more powerful. Since there are so few wizards that would actually get the
spell, I don't think it would unbalance the world too much if it does 1500 damage instead
of the current 1200(heh)
Just a thought.
People would complain even more about L50 wizard whinings
I for one would prefer you not argue for us wizards, you're making us look bad.
Get a grip.
If the component to the most powerful DD spell in
the game is on Nagafen, then what in the hell is
on some of the crazy shit on the alternate
Planes, particularly the elder god Cazic-Thule?
The Mighty Three Handed Axe of Bend Over and Die?
Amir Ben-Kiki
>
Deosyne
Your balance seems to rest on a very precarious ground, if the
availability of a single DD spell tips it one way or another.
Yeah, the fact that the component needed for Ice Comet must
be found in one of the several ultimate fights with the foozles
is somewhat unfair to wizards, considering that they are the
only one who suffer that setback.
FWIW, Ice Comet and its lack thereof probably affects very
few players in each server. How many level 49 wizards do you
know?
Later...
Matt
mcal...@fix.net
On Tue, 20 Jul 1999 13:37:04 -0300, Martin Richard
<geof...@is2.dal.ca> wrote:
>Dear supreme idiot:
>
>
> Your balance seems to rest on a very precarious ground, if the
> availability of a single DD spell tips it one way or another.
> Yeah, the fact that the component needed for Ice Comet must
> be found in one of the several ultimate fights with the foozles
> is somewhat unfair to wizards, considering that they are the
> only one who suffer that setback.
>
> FWIW, Ice Comet and its lack thereof probably affects very
> few players in each server. How many level 49 wizards do you
> know?
>
> Later...
>
Granted there are far more pressing issues before us than this one.
I certainly wouldn't argue otherwise.
Although my previous post was limited specifically to Ice Comet in
name, I don't think that's the limit of the problem. It is but one
part of the puzzle. Wizards do start to fall behind the curve as
they increase to these very high levels. In part this is because of
the Ice Comet issue. However there is throughout their repertoire a
bit of a lack of diversity and balance in what spells they get, and
when. What I mean by this is for a class that's only asset is DD
spells (AE spells are useless in game and can't be considered in any
discussion) another look needs to be taken at better balancing of
the DD spell types they receive (I.e. Fire, Cold, Magic). Moreover a
more diverse range of these spells through their levels is alos
needed.
When one looks at all the other casting classes (Mag, Ench, Nec,
Dru, Cle, Sha) we see that they range between 10-15 new spells per
set. Wizards range in the 8-10 range except for a few levels when
they get travel spells, then it increases as high as 12 max I
believe at lvl 24. When one takes this into account and combines the
fact that there exist large gaps between specific upgrades to a
specific DD spell line occur (Cold, fire, etc), you start to see
where I'm going here. As an example, Wizards get Shock of Frost at
lvl 8. They don't get another cold based DD spell until lvl 24 when
the y receive Frost Shock. Or as another example, Force Shock is the
first magic based attack available and it doesn't arrive until lvl
20 with the next upgrade coming 15-20 levels later I believe.
Without the debuffs of the Enchanters or Magicians, or the less-
resisted DoT's of the Nec's, Druids and Shaman, Wizards do depend on
a "spell for every occasion" as it were in order for their damage to
get through. Granted, they do have this at present but using the gap
is often quite wide. Using a lvl 8 spell on a lvl 23 mob just isn't
going to do you much good.
Is this a class killing issue? No, not at all and I don't believe
I've ever tried to give that impression. What it is is an aspect of
the class that does need to be looked at. Simply put Wizards should
be getting more spells per level (they get the least per level now
remember) and these spells should be DD in nature to better balance
their distribution of the various DD types. At any given time a
Wizard should have a fire, cold, etc DD spell that is no more than 7
levels below him at its origin.
Sophist
So what's the difference if it's Nagafen or an equally difficult creature? The
premise is the same, lots of people required, major effort, how to share, etc.
Wizards spell diversity is how should we say a little limited. They get teleport
spells which are great (but also could use improvement-in one case two gate points
(in enormous karana zones) are one minute walk). DD spells which aren't bad-but
there should a) be more of them at each level, so we have some flexibility in damage
and b) do more damage-other casters keep up too well (even if they only get new ones
every two circles-not having a pet makes life real hard in the beginning) The AE
spells are useless-people say they work in groups of wizes-sure maybe at early
levels but try taking on some guks with a l44 AE spell that does 250 damage-good way
to die. The sight line...well senir used it to take some nice pictures when he
couldn't hit nagafen for diddly. So thats it in the way of spells 2/4 categories
are useless, and the DD spells the supposed mainstay of the wizard are unattainable
at high level and lack variety throughout the levels.
I think perhaps you don't understand what a pain research is. As an example in how
poorly thought out it is-They were so unoriginal that they have multiple versions of
several rune names (how hard would it have been to think up more). Many of the
researched spell recipes are broken. There are no l44 spells to research and
research taught by guildmaster caps at 175. So basically no way to improve skill
other than improve on failures of those rare L49 runes, which I have yet to see-even
if there on other creatures but nagafen-its not like L50 monsters grow on trees.
Research is also a pain for other classes as well-necros have to research their pet
all the way to 49:( I mean comeon-necros aren't really a grouping class, so they
effectively took out their ability to solo at high levels too? I suspect there is a
reason why there are 100s of necros in their 20s but very few high level ones.
Look Im sorry if you got offended, but if you post a poorly-thought out statement in
which you have very little information, chances are rather good you're going to get
flamed. Im sorry if some bastard keeps nuking your kills and selling the weapons.
I think kill stealing is abominous. If that happens the player should be
reprimanded, not the class nerfed. And unfortunately, no, I do not play on Karana.
Don't change the subject line. It's not nice.
--
Bruce Z. Lysik <eld...@logrus.com> http://www.logrus.com/~eldrik
Rtheb the Monk, Master Brewer, on Rodcet Nife. "Run away! Run away!"
Nliben the Gnome on Rallos Zek.
Do people tell you to get a life alot, or do they talk to you at all?
Martin Richard wrote:
>
> Arguing with? You have yet to make a point-you started this thread with well some
> ignoramus stole my kill with my weapon-down with wizards; im so glad there class
<300 lines *snipped*>