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Tailoring update

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Lokari

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Jul 27, 2000, 3:00:00 AM7/27/00
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Several people have e-mailed me with a new addition to tailoring.

It is now possible to create Tailored Quivers. Combine a High Quality
Cat Skin with a Quiver Pattern in a sewing kit. This will create a
quiver, which is a six slot item that will hold only arrows.

Offhand, it looks mostly useless. However, the quivers are *not*
trivial at skill 108 (the previous max with backpacks). I'm told
quivers can get you as high as skill 115, which would provide for an
added measure of security in making backpacks with minimal failures.

I'll be updating my tailoring web page with this information once I
get done doing some more testing myself.


--
www.enteract.com/~lokari
"No one of consequence"

-=Pan=-

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Jul 27, 2000, 3:00:00 AM7/27/00
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A comment, possibly off topic:

If you are using a quiver, stop. Put your arrows in a regular bag or
backpack. The arrows will feed to your ammo slot just fine and you aren't
carrying around an "arrow only" container that takes up a slot that could be
utilized by a container you can put loot into.

Pan
_______________________________________________

Lokari <lok...@enteract.com> wrote in message
news:mdm0oso1ah35kijoq...@4ax.com...

Ditch Twicker

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Jul 27, 2000, 3:00:00 AM7/27/00
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The only thing that would make quivers useful is if they reduced the delay
time on shooting a bow. Otherwise, as they are now they rank high on being
one of the useless items of the game.

"-=Pan=-" <Ppanman *at* msn *dot* com> wrote in message
news:eXyzZo#9$GA.357@cpmsnbbsa07...

Lokari

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Jul 27, 2000, 3:00:00 AM7/27/00
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"-=Pan=-" <Ppanman *at* msn *dot* com> wrote:

>If you are using a quiver, stop. Put your arrows in a regular bag or
>backpack. The arrows will feed to your ammo slot just fine and you aren't
>carrying around an "arrow only" container that takes up a slot that could be
>utilized by a container you can put loot into.

As I said, quivers are functionally useless. However, some folks
(myself included on such characters as have an archery skill) like the
quivers as a matter of color - they just feel like the right thing to
carry arrows in.

dstep

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Jul 27, 2000, 3:00:00 AM7/27/00
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On Thu, 27 Jul 2000 13:00:57 -0500, Lokari <lok...@enteract.com>
wrote:

Hmm this makes me think. As a REALLY useful and good tailoring item,
there should be some 20 slot or something quiver that tailors can make
which also renders the stacks of arrows in it zero weight. They could
make it so high tailoring you'd have to create the normal quiver for a
while until trivial.

Currently tailoring kinda sucks unless on a new server, the hides you
need for the main item backpacks are rare and even these quivers are
fairly purposeless as you mention.


Dwight Frye

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Jul 27, 2000, 3:00:00 AM7/27/00
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"Lokari" <lok...@enteract.com> wrote in message
news:h4u0oso1igt7jmu4c...@4ax.com...
[snip]

> As I said, quivers are functionally useless. However, some folks
> (myself included on such characters as have an archery skill) like the
> quivers as a matter of color - they just feel like the right thing to
> carry arrows in.

Heh. I thought I was the only one to do that. My pally keeps his arrows in
a quiver, because... well, it just doesn't feel right to keep arrows in a
backpack! It does seem like there ought to be some advantage to using a
quiver (like, arrows will only auto-load to the ammo slot from a quiver),
but oh well.

Lokari

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Jul 27, 2000, 3:00:00 AM7/27/00
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dstep <ds...@babaloo.com> wrote:

>Hmm this makes me think. As a REALLY useful and good tailoring item,
>there should be some 20 slot or something quiver that tailors can make
>which also renders the stacks of arrows in it zero weight.

There are a lot of things that could be done to make quivers useful.
You won't notice me holding my breath, though :)

>Currently tailoring kinda sucks unless on a new server, the hides you
>need for the main item backpacks are rare

Heck, they're even rare on old servers. At least on an old server it's
easy to get 100+ plat for them. I imagine on a new server no one has
that kind of disposable cash.

>and even these quivers are fairly purposeless as you mention.

The only real value I see in them is raising tailoring skill.

Dan Day

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Jul 27, 2000, 3:00:00 AM7/27/00
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On Thu, 27 Jul 2000 18:19:22 GMT, dstep <ds...@babaloo.com> wrote:
>Hmm this makes me think. As a REALLY useful and good tailoring item,
>there should be some 20 slot or something quiver that tailors can make
>which also renders the stacks of arrows in it zero weight. They could
>make it so high tailoring you'd have to create the normal quiver for a
>while until trivial.

Arrows are light enough anyway (0.1 per stack) that a "zero weight
arrow" quiver would really not be a major improvement.

Ideas for making Quivers something other than utterly useless:

1. Let them have more than 8 slots.
2. Let them reduce the shot delay.
3. Let them reside in the "ranged ammo" slot, instead of
taking up an inventory slot (this would be my favorite).
4. Make them very light (they currently weigh 1.0, which
is more than an 8-slot Sewing Kit that can serve as a
bigger, lighter "quiver").
5. Some or all of the above.


--
"How strangely will the Tools of a Tyrant pervert the
plain Meaning of Words!"
--Samuel Adams (1722-1803), letter to John Pitts, January 21, 1776

Dark Tyger

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Jul 27, 2000, 3:00:00 AM7/27/00
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On Thu, 27 Jul 2000 17:25:00 GMT, "Ditch Twicker"
<dunma...@sk.sympatico.ca> wrote:

>The only thing that would make quivers useful is if they reduced the delay
>time on shooting a bow. Otherwise, as they are now they rank high on being
>one of the useless items of the game.

Actually, another thing that could make them useful would be the
ability to equip them in the ammo slot. I think that would make them
wonderfully useful...

--
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dstep

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Jul 27, 2000, 3:00:00 AM7/27/00
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On Thu, 27 Jul 2000 21:32:40 GMT, d...@firstnethou.com (Dan Day) wrote:

Ah yeah what you said makes more sense, I forgot that arrows are not
heavy and that stacked items only way as much as one.

abatt...@netscape.net

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Jul 27, 2000, 3:00:00 AM7/27/00
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Lokari <lok...@enteract.com> wrote:
> Several people have e-mailed me with a new addition to tailoring.

> It is now possible to create Tailored Quivers. Combine a High Quality
> Cat Skin with a Quiver Pattern in a sewing kit. This will create a
> quiver, which is a six slot item that will hold only arrows.

the book that explains how to make quivers appear in firiona vie, on the
fletching merchants.

> trivial at skill 108 (the previous max with backpacks). I'm told
> quivers can get you as high as skill 115, which would provide for an

*coughbackpackstrivialat88cough*

my shaman has tailoring of 90. i got the trivial message (before they
changed what it said) at skill 88.

the quivers will be nice to not have to be a blacksmith to increase skill
(or know someone who can take time for the boning making tedium).

> I'll be updating my tailoring web page with this information once I
> get done doing some more testing myself.

neat. i'll check for updates :).

thanks lokari, i love your guide, too :)

Lokari

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Jul 27, 2000, 3:00:00 AM7/27/00
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abatt...@netscape.net wrote:

>the book that explains how to make quivers appear in firiona vie, on the
>fletching merchants.

Thanks, next time I'm in town I'll grab a copy.

>*coughbackpackstrivialat88cough*

Ooops. Hey, I wrote the tailoring guide - that doesn't mean I read the
damn thing :)

Trickle

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Jul 28, 2000, 3:00:00 AM7/28/00
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Lokari <lok...@enteract.com> wrote:

>>Currently tailoring kinda sucks unless on a new server, the hides you
>>need for the main item backpacks are rare

I have 5 in teh bank wainting patiently, and haven't even been looking
out for them yet.

>Heck, they're even rare on old servers. At least on an old server it's
>easy to get 100+ plat for them. I imagine on a new server no one has
>that kind of disposable cash.

They do now - and have done for a long while. The problem is, there
arnt so may high levels yet and there are *alot* of people who have
take tayloring up.

You simply dont need that kind of bank space until you start to level
up substantially, so naturally dont start to think about such things
until the problem arises.

Hence, the now (seemingly) serverwide standard 50pp for one on Torv.
Hence, why I still have 5 pelts and 200 swatches rotting in the bank
because I havent yet been bothered enough to take my skill past 30. I
will when I need the space - certainly not for proffit reasons, its
not worth the effort.

Michael Short

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Aug 1, 2000, 3:00:00 AM8/1/00
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dstep wrote:

> On Thu, 27 Jul 2000 21:32:40 GMT, d...@firstnethou.com (Dan Day) wrote:
>
> > 3. Let them reside in the "ranged ammo" slot, instead of
> > taking up an inventory slot (this would be my favorite).
>

This comes up every now and then. Verant has stated in the past the current
game engine doesn't allow it. It would be putting a Container inside
another Container, something that they just can't handle.

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