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Maxing Out Skills

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Erica

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Dec 2, 1999, 3:00:00 AM12/2/99
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What level are you? I don't know the actual formula, or how it
works out, but what I do is multiply my level by 5, and add 5.
That always seems to work for me.

29 * 5 = 145
145 + 5 = 150

And I work up my skills until they are 150.

--
Erica

(Caitlyn Bloodsbane
29 High Elf Cleric
Erollisi Marr)

John A. Lipski wrote in message
<384713fb...@news.primenet.com>...
>I keep hearing the term "maxing out a skill" being bandied about
this
>ng, on web sites, and even in some print game mags. I know what
the
>tyerm is supposed to mean, but not a one of those sources have
yet
>said how one KNOWS when a skill is maxed out at a particular
level.
>For example, a Druid is admonished to keep his Conjuration skill
>"maxed out" lest he fizz a number of spells. However, no mention
is
>made as to what rating the Conjuration skill of a 9th lvl Druid
is
>maxed out at. Is it 45, 50, 75, 90??? Is there some kind of
formula
>for figuring this out? I kind of knew that my Druid's swimming
skill
>was maxed at around 40-42 when he was 7th/8th level, because no
matter
>how much I swam, I couldn't improve it until I leveled up. Is
there a
>less crude method than "use it until it don't go up no more" of
doing
>this?
>
>John
>----

John A. Lipski

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Dec 3, 1999, 3:00:00 AM12/3/99
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Jason Rochelle

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Dec 3, 1999, 3:00:00 AM12/3/99
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One trick, is, once you level you start to see your skills increase
again, when they reach a multiple of 5, they are maxed. Of course this
only works for skills that were already maxed.

Side Note: in the patch about a month or so ago, it said "Skill
increases will not report current level and maximum level. i.e., "you
have increased your skill in foraging! 21/50" but it never did that and
we never heard another word about it.

Uldar Ulfangson
33rd Bard, Rodcet Nife

Jeff McClain

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Dec 3, 1999, 3:00:00 AM12/3/99
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Well, as a druid, almost all "spell skills" as well as swimming, fishing,
sense heading, forage, etc. are capped at the "normal" equation of:

5*(Level+1)

I have noticed that my Offense/Defense is capped at:

5*Level

and that my melee skills (1HB, 1HS, and 2HS) are capped at:

4*(Level+1)

Also, most "melee classes" get melee skills at 5*(Level+1) though some can go up to 7*(Level+1)

Hope that helps.

Jhondra Thames of The Rathe (20 Druid)

fifidong

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Dec 3, 1999, 3:00:00 AM12/3/99
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Hi Caithlyn This is Errudien
hehe


Erica <paris...@airmail.net>이(가) 아래 메시지를
news:YRE14.26923$JY6....@dfw-read.news.verio.net에 게시하였습니다.


> What level are you? I don't know the actual formula, or how it
> works out, but what I do is multiply my level by 5, and add 5.
> That always seems to work for me.
>
> 29 * 5 = 145
> 145 + 5 = 150
>
> And I work up my skills until they are 150.
>
> --
> Erica
>
> (Caitlyn Bloodsbane
> 29 High Elf Cleric
> Erollisi Marr)
>
>
>
> John A. Lipski wrote in message
> <384713fb...@news.primenet.com>...

Phaedra

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Dec 3, 1999, 3:00:00 AM12/3/99
to
For most skills, the cap is (level + 1 X 5)
Caster/hybrid classes such as druid, cleric etc. cap melee skills at (level + 1
X 4)
Pure caster melee skills cap at (level + 1 X 3)
I don't know if melee/hybrid classes have a lower cap for spells skills.
Oh, and caster/hybrids cap offense/defense at (level X 5). I don't know what
other classes max at.

dstep

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Dec 3, 1999, 3:00:00 AM12/3/99
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On Fri, 03 Dec 1999 00:57:26 GMT, lip...@gps.caltech.edu (John A.
Lipski) wrote:

>I keep hearing the term "maxing out a skill" being bandied about this
>ng, on web sites, and even in some print game mags. I know what the
>tyerm is supposed to mean, but not a one of those sources have yet
>said how one KNOWS when a skill is maxed out at a particular level.
>For example, a Druid is admonished to keep his Conjuration skill
>"maxed out" lest he fizz a number of spells. However, no mention is
>made as to what rating the Conjuration skill of a 9th lvl Druid is
>maxed out at. Is it 45, 50, 75, 90???

You can tell what the rate is roughly, when a spell or skill
you use a lot gets maxxed. Usually medding maxxes first,
every level. so if you watch when it stops giving you
"your meditation skill raised to X" messages you
can tell what your max is. Though a druid's melee
skill maxxes lower than the other stuff each level.
That is pretty much how you tell, there is also some
formula that i forgot. The conjuration skill of the druid
has the same max as meditation, evoke, and the other
skills. At least on my druid I maxxed evoke out pretty
fast every level when low.

You can also get an idea of which ones are maxxed and
how close the other ones are by going to a trainer.
You will see the list of skills over on the side, and all of your
regular ones that cap every level that are non melee
( for the druid anyway) will all have the same amount
of money to add an additional point when theyare alll
maxxed. Like say 6 plat 5 gold.. they will all have that.
Then a skill you just got and are working on like conjuration
would maybe have 5 gold 6 silver to raise it a point.
Well that tells you that you are that far away from the
6 plat 5 gold.

D

John A. Lipski

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Dec 3, 1999, 3:00:00 AM12/3/99
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On Fri, 03 Dec 1999 18:08:06 GMT, dstep <ds...@babaloo.com> wrote:
>You can tell what the rate is roughly, when a spell or skill
>you use a lot gets maxxed. Usually medding maxxes first,
>every level. so if you watch when it stops giving you
>"your meditation skill raised to X" messages you
>can tell what your max is. Though a druid's melee
>skill maxxes lower than the other stuff each level.
>That is pretty much how you tell, there is also some
>formula that i forgot. The conjuration skill of the druid
>has the same max as meditation, evoke, and the other
>skills. At least on my druid I maxxed evoke out pretty
>fast every level when low.
>
>You can also get an idea of which ones are maxxed and
>how close the other ones are by going to a trainer.
>You will see the list of skills over on the side, and all of your
>regular ones that cap every level that are non melee
>( for the druid anyway) will all have the same amount
>of money to add an additional point when theyare alll
>maxxed. Like say 6 plat 5 gold.. they will all have that.
>Then a skill you just got and are working on like conjuration
>would maybe have 5 gold 6 silver to raise it a point.
>Well that tells you that you are that far away from the
>6 plat 5 gold.
>
>D
>

Thanks for all your replies. I've got a pretty good grasp of it now.
Plus I found the website eqdruids.com, which list the skills and their
caps (for druids, at least).

Another related question: I wonder why Verant felt that they need to
give you a word-based rating (e.g. awful, very bad, below average,
excellent, etc.) rather than just show you the skills as 34/50. Anyone
have any ideas as to this choice? It's just annoying that when a PC
caps out on a skill, even though it's respectable (let's say: 50), it
still shows up as something disappointing, like below average, or bad.

Just a personal thought...

John
----

Erica

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Dec 3, 1999, 3:00:00 AM12/3/99
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<grin>

hi!

--
Erica

(Caitlyn Bloodsbane
30 High Elf Cleric
Erollisi Marr)

fifidong wrote in message ...

Freeze

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Dec 4, 1999, 3:00:00 AM12/4/99
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>Some? Which one?
>I think every melee class is a multiple of 5, not of 7.
>


Dual wield for monks is capped at Level * 7 + 5.

Sang K. Choe

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Dec 5, 1999, 3:00:00 AM12/5/99
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On Fri, 03 Dec 1999 07:25:40 -0700, Jeff McClain <jmcc...@micron.com>
wrote:

>Well, as a druid, almost all "spell skills" as well as swimming, fishing,
>sense heading, forage, etc. are capped at the "normal" equation of:
>
>5*(Level+1)
>
>I have noticed that my Offense/Defense is capped at:
>
>5*Level
>
>and that my melee skills (1HB, 1HS, and 2HS) are capped at:
>
>4*(Level+1)

Not quite.
It's progression is at 4*(level + 1), but it's capped at 175. You
can't get your melee skills past 175 regardless of level as a druid.

>Also, most "melee classes" get melee skills at 5*(Level+1) though some can go up to 7*(Level+1)

Some? Which one?


I think every melee class is a multiple of 5, not of 7.

-- Sang.

Skip Sanders

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Dec 5, 1999, 3:00:00 AM12/5/99
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"Sang K. Choe" <sa...@choenet.com.remove.this.com> wrote in message
news:384bcbe0.673588759@sang-server...

Monk dual wield skill caps are (Level*7)+5 -- Most other monk skills are
(Level*5)+5. Offense is (Level*5), but +5 at level 15, and +10 at level 30.
Defense is just (Level*5)

Note that the actual game code does NOT use formulas. It's just tables of
level, class, skill, cap.


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