(1) I want to play this like Diablo
(2) I want to loot other player's stuff
(3) I want to ger credit killing everything in sight
(4) I don't want to suffer any consequences from bone-headed moves
(5) I want to dictate the rules of the game to everyone else
Well, this isn't Diablo. You have to think a bit more about what
you're doing. You'll mostly need to group with others to get your
first character up and running. And, don't be too surprised if you
abandon that character at some point.
When you die in EQ, your character returns to it's "bind point". For
you, that'll mean wherever your character started out. So, at the
lower levels - stay closer to home, build your skills before you go
venturing into the big world. No one can loot your character, but at
the lower levels your corpse will disappear in about half an hour.
Later, your corpse will hang around for a couple of days.
EQ does have quite a sense for balance. You get credit for killing
things that are "blue" "yellow" "white" "red" or "black" to you. What
this means is, you use the /con command to determine how dangerous
your opponent might be. If it's "green", you'll get no experience for
it .. but you might improve your technical skill. Blue or better
means you'll get experience. If you're in a group, you can take on
much more dangerous critters and share in the experience.
After you get through the lower levels, you'll start to lose
experience when you die. This is a bit of a reminder that you're
rewarded for taking reasonable risks in EQ, not just slashing
everything that comes into sight. The higher you go, the greater the
penalty for making stupid choices. This is particularly frustrating
to the children who play because they never want to have anything but
immediate rewards for all their acts. Sorry, go play UO.
There's also the minor issue of the resistance caps. Your skills will
only be so effective in attacking monsters at levels higher than
yours. For example, my level 8 Wizard doesn't stand much of a chance
attacking a level 15 Gnoll Commander. So, my spells are "resisted" by
him quite a bit. That's a warning to get my sorry butt out of the
zone because he will come after me and he will kill me. Again, a
subject of endless whining by the kiddies.
The last group are those who think they have some power to dictate how
everyone else should play. Ignore them, they're bozos. How you play
EQ directly affects how much fun you have. If you like the idea of
playing in a group, then create a character that functions very well
in a group. I recommend this for your first character, regardless.
Your subsequent characters may be solos -- wizards, necros, big scary
troll bashers. Figure out what "feels" right to you in the game and
best expresses the way you like to play, in so far as you don't
violate the game rules and don't harass other players. If you decide
to role-play an evil necro, live it up! If you decide to play Dudley
Do-Wright, enjoy! Just don't expect everyone else to play your way.
Expect changes and wierd events. Like the Halloween Invasion. For
newbies, it was terrifying -- they couldn't hardly move without
getting killed. Mid-level players, like my ranger, escorted quite a
few newbies to safer areas during this event - and then went back and
whumped up on all sorts of critters that dropped very interesting
loot. You'll encounter powerlevelers ... people who have an amazing
skill at figuring out how to rapidly move their characters to level 50
(currently the top level). Frankly, I've found some of the
powerlevelers to be the most gracious, most helpful people in the
game. Again, it just doesn't matter - they're playing their way and
having fun. People who help each other in game do it because they're
having fun.
I'd suggest you ignore most of the whining comments you hear, and read
the stories of what people have experienced in the game on their
various quests and team projects. That gives you the real flavor of
EQ. The simplest advise I'll offer is this: if your character isn't
fun, shelve it. Start a new one that's different from your old. I
did that with my ranger a month of so ago. Hack and slash bored me
and I realized I didn't want to go anywhere with this guy, anymore.
So, I started a druid. I have the druid grouped with two friends and
we have a great time together. I've also created a wizard I solo with
and he's a blast.
Regards,
Bill
"Lindsey&Gina" <lin...@charter.net> wrote in message
news:s5q2ec...@corp.supernews.com...
Ledan , 19th Shaman of Karana
I also think the pictures are so pretty it's fun even when you die, which I
do a lot of because I'm a level 5 bard. The other night a friend and I had
great fun dying. He had wondered into the Orc camp near Kelethin (the elf
village) and died, so I went with him to retrieve his corpse. Then I died
trying to help him escape. Then we went back for my corpse and I got away
but he died. We kept doing this for about three hours. the whole time we
where joking and having fun.
As far as I' concerned if I have fun while playing it doesn't matter
whether I'm level five or fifty.
have fun
Neoni the traveling bard
>I'm thinking about getting Everquest, but reading through the posts it
>sounds very complicated, how easy is it for a newbie to get up and playing,
>will i have a chance? or will I just be killed and frustrated all the time?
>I know this is a dumb question because you are all probably very expirienced
>and love to prey on newbies as is the case in most online games. Just
>thought I'd ask to see what kind of responce I get, if any, Thanks.
I started EverQuest very recently, and I didn't think it was hard to get
started. The game comes with an off-line tutorial that walks you through
the basics of moving around, talking to people, fighting, etc. before you
log on to play for the first time; I found that helpful.
My character started out in the city of Freeport, which has a newbie area
with easy monsters right outside the gates. You can run out the gates, kill
something, and run right back in to heal, sell loot, etc. As you fight,
your experience and combat skills go up, so you can spend more time
adventuring and less time running and healing.
And if you do get killed, it's not a major disaster. You'll come back to
life in your starting area, and can run out and get your gear off your
corpse (which will be lying where you died).
I haven't gotten far into the game yet, and so far I haven't run into any
real problems with other players. However, I have seen a lot of high level
players going out of their way to help beginners: a couple of people gave me
cash and equipment (unasked) to help me get started, and a lot of high level
spell casters have thrown healing and other useful spells on me and other
beginners many times.
--
Lenthin, Monk 5
Rodcet Nife
Most of the time I really hate the game but I'm to addicted to quit ;p
and no one really preys on newbies like they do in the other games since there
really isn't much pvp. The high levels all have ego problems and hate newbies
alot and refuse to help them. They do how ever kill all the guards so you have
no one to run to when your in trouble then laugh at you when you die ;p
You can't really be preyed upon as the game is non-PVP meaning you do not
have to fight other players unless you specifically choose to.
It's not that hard to get started, and i think the most fun you can have
with the game is when you are a newbie and know next to nothing. Once you
get up in levels and know about most things in the game it loses a little of
its appeal.
Get it. The worst problem you will run into is a severe EQ dependancy,
and having to spend several weeks at the Betty Ford Center to detox.
Seriously, it's easy and fun to be a newbie, because the game is laid
out so that it's pretty easy to make progress, and hard to screw up badly in
the first few levels.
I would consult one of the many websites before you build your
character, because the manual that ships with the game is woefully
inadequate, and a lot of of the information in the 'official' Player's
Handbook is either inadequate, outdated (left over from beta), or just plain
wrong.
Think twice before creating an 'evil' race character. They are
difficult to play because they are killed on sight in many cities, and even
sometimes by roaming 'good' characters in the open countryside. There are
ways around this problem, but it does add to the difficulty level of the
game.
Preying on newbies? Not really a problem, I don't think. I hear people
making fun of newbies who ask dumb questions, but most newbies don't do
that. ^_^
A warning: all classes play similarly for the first five levels or so:
you whack stuff, kill it, and buy better equipment and weapons. As you get
higher, the classes diverge *strongly*. A level 3 cleric is basically a
level 3 warrior who can heal and buff, and a level 3 enchanter is a level 3
warrior in a robe with a few damage spells... but at level 20 or 30, their
roles are totally different, the warrior is doing five times the melee
damage of the cleric, and 10 times the damage of the enchanter (who may not
be carrying a weapon at all), the cleric is meditating through most battles,
and the enchanter is trying to convince her group NOT to whack the mobs
she's mesmerized. Even among casters, there are major differences in play
between enchanters and wizards, for example.
When you start a character, make sure you are going to like what that
character is going to be like in 20 levels, or you will be irritated and
frustrated when you get there!
== Tove
Gilead Stonechapel, Dwarven cleric of Brell (may His Name be forever
blessed in the halls of stone!), Fennin Ro
Lindsey&Gina wrote:
>
> I'm thinking about getting Everquest, but reading through the posts it
> sounds very complicated, how easy is it for a newbie to get up and playing,
> will i have a chance? or will I just be killed and frustrated all the time?
> I know this is a dumb question because you are all probably very expirienced
> and love to prey on newbies as is the case in most online games. Just
> thought I'd ask to see what kind of responce I get, if any, Thanks.
Most places have a good Newbie area where you can run to guards if things get
too hairy. Your race and class will determine how difficult you'll find it. For
an easy start avoid evil races and evil classes. Hope this helps. :)
--
'Anyone who isn't confused doesn't really know what's going on'
Probably the best advice I can give you is to start your first character or two
in Qeynos or Rivervale, and whatever you do, *don't* start in Greater
Faydark/Kelethin. (I'm going to espouse on this then give you other advice;
bear with me.)
Qeynos, Rivervale (well, Misty Thicket) and Faydark are probably the three best
newbie zones around as well--lots of stuff to kill right near the guards, and
if you stray, not much that's agro (meaning that will attack you unprovoked).
But you're going to run into a lot of assholes in Faydark; vets can cut through
the crap okay, but newbies aren't going to have the savvy yet to do that.
On the other hand, I've found some very nice people in Qeynos and
Rivervale/Misty Thicket and not nearly the same amout of BS. You can level to
5 or 6 in Qeynos itself, higher in Qeynos Hills and Blackburrow; Misty will
easily get you to 13-15.
Barring either of those, I'd say start in Freeport (good character) or
Oggok/Feerott (Ogre, evil character). Freeport is a major crossroads with two
newbie areas and three city zones--sort of the NYC of Norrath--and you can
level right up to 20, 25 or better without going more than a few zones away
should you so desire. (Hopefully you will. :) )
Feerott is fairly simple to navigate as it has some very clear paths, it has
good guards (when they're alive, that is), and lots to kill. It's also large
and sparsely populated with newbies, so you rarely have a problem finding
things to kill. There's also the added bonus--unlike Grobb/Innothule (unless
you can get to the Hand in one piece) and Neriak/Nektulos, the other two evil
race newbie areas--of merchants within the zone, to cut down on time spent
zoning in and out of the city to sell.
Once you're more acclimated, I'd say go for Halas/Everfrost if you want to make
a Barbarian. This is *such* an underrated newbie ground--and teen ground, and
higher. There's two drawbacks here though. One, there's few landmarks, and
after months of running around Everfrost I *still* get lost sometimes. Two,
the polar bear cubs are agro to all Barbarian newbies and you'll die a lot to
them in your first one to three levels until you have the HP to solo two at
once. (But, hey, free food!)
Between Everfrost, the Tundra (part of that zone), and Permafrost, you could
pretty much just stay there until your late 20's or better.
The worst newbie areas are Kaladim (crap to hunt, you have to go way around the
corner to find squat) and Steamfont/Ak'Anon (same thing). Toxx/Erudin isn't
too bad; I found it easier as a Necromancer since I could at least cast "Sense
Undead" and chase down skeletons.
Now, for other advice...!
- Never walk up to someone and say "Heal me" or "Sow me" or anything
else--even if you have a "please" on there. You *will* see people doing this,
but it's quite rude.
- If in trouble and you need help, use the /yell command. It gets better
results than /shouting.
- Don't be afraid to ask questions! Higher level players are almost always
very glad to help out newbies with a question or two. Some will even help you
out more closely, sticking with you for a while until you have the hang of it,
but don't expect that. Remember, they're on to play as well.
- Also don't be afraid to ask other players what the value of an item is. If
you've grouped with someone who's on, and they're not around whne the
transaction is being proposed (ie, if someone wants to sell you a Dragoon
Dirk), they're great to ask because they're totally objective: they don't know
if you're buying or selling. Ask a few people if you want, or do an /ooc to
the zone if need be (though keep this minimal, use only if needed). Most
people won't try to sell you a rusty sword for a plat, but now and then, yo'ull
find that one schmuck who will.
- Whatever you do... Never...EVER...ask strangers for money, items, spells,
or any other material good. This includes food and drink. This is something
else you'll see people doing ("Can anyone spare a few plat?" etc) but it's an
incredible breach of etiquette. If you run short of money, kill some fire
beetles, sell their eyes to a merchant, make a few gold and buy your spell,
backpack, or food.
- Sometimes someone will give you somtehing without you asking--a weapon, some
armor, a backpack, or something else. Or they might heal or buff (cast a spell
to improve your stats) you without you asking. THANK THEM!! It'll make their
day.
- Keep asking for help if you need it. :) Some people catch on quick; some
never do, and others are right in the middle. You can't learn if you don't
ask.
- And finally... If you get flamed whlie in hte NG, ignore it. We've got a
few assholes here, too, but many many more decent folks who'll help you out.
Oh, and whatever you do... If someone tries to tell you you can get to Qeynos
by going through Crushbone... Ignore them. Trust me on this one. :)
Kay Anders
Who's Level 1 Corpse Stayed Near The Castle Until It Rotted
-----------------------------------------------------------------
<i>There are some things you can't share without
ending up liking each other, and knocking out a
twelve-foot mountain troll is one of them.</i>
-- J.K. Rowlings
>Lindsey&Gina wrote in message ...
>>I'm thinking about getting Everquest, but reading through the posts it
>>sounds very complicated, how easy is it for a newbie to get up and playing,
>>will i have a chance? or will I just be killed and frustrated all the time?
>>I know this is a dumb question because you are all probably very
>expirienced
>>and love to prey on newbies as is the case in most online games. Just
>>thought I'd ask to see what kind of responce I get, if any, Thanks.
>
>
== Tove
b...@usit.net wrote in message <385e178f....@news.i-plus.net>...
"Shortest Barbarian On The Block" <kaya...@aol.comtwnkthis> wrote in
message news:19991220043040...@ng-fi1.aol.com...