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Feb 8, 2000, 3:00:00 AM2/8/00
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ABASHI ON MONDAY MEETINGS, FEBRUARY 7, 2000

Source: Everquest Gameplay Forum.

Hello all,
Every Monday here at Verant we hold our weekly meetings to go over the
current outstanding projects and make plans for the week going
forward. At this week's meeting, we discussed a number of issues that
I'd like to bring to your attention and open for debate.

Skin Like Nature:

Last week a change to the Skin Like Nature spell was implemented. The
change replaced the "HP Regen" component of the spell with a "Damage
Shield" component.

We also introduced a bug that caused the damage shield to stack
improperly. The Damage Shield values are being subtracted instead of
being added. The Damage shield bug will be fixed in the next patch for
all stackable damage shields that had this problem (there were a few).
However, we'd like to open the damage shield's replacement of the
regen component for debate.

The regen component on this spell was replaced with the Shield because
it allowed the Enchanter-Gasping and Necro-Heart series to overwrite
SLN. Unfortunately, directly fixing this issue is not possible, as it
would require a rewrite of the spell-interaction/stacking code. This
would undoubtedly introduce other problems that we don't want to risk
at this stage. By replacing the regen component with the damage
shield, SLN is no longer overwritten by those other spells.

As it seems that many people were upset by the change, and since the
change was not made for balance reasons, we d like to get general
consensus on what should be done with the spell. The options available
are 1) Leave it as it is now (Damage Shield), or 2) Return it to the
way it was (HP Regen).

The Mistwalker:

We are currently reevaluating the decision to reduce the proc
percentage for this weapon. We re looking at the number of Mistwalker
s on each server, and the possible effect should we return it to the
way it was. We are also looking at other ways to avoid the exploit
that was possible before, that would allow us to return the weapon to
the way it was. Much thanks to everyone who sent in suggestions that
would make this possible. I can t comment further on it at this time,
but I just wanted to let those concerned know that the issue was still
open.

Tallon Zek & PvP Looting:

There is unfortunately no reasonable way for us to eliminate the
equipment dependence disparity between melee and caster classes. This
equipment dependence disparity creates a loot disparity on the two
servers. Casters can bag all of their equipment and still be 90%
effective in PvP combat. Melee, on the other hand, cannot. During the
next patch, tentatively scheduled for 2/16/00, we will be changing the
looting rules for the Tallon Zek server from Coin + 1 item to Coin
Only . This change is being made as a Test to determine what looting
rules are actually preferred by the majority of people who play on
PvP. We ll be examining server load over the next few weeks to
determine the changes impact on population. Vallon Zek (the other PvP
Teams Server) will remain Coin + 1 item .

We expect that this change will lead to a new influx of people playing
melee characters on Tallon Zek. Please keep in mind that in the event
that the change shows itself to be detrimental to server population or
morale, the server may be changed back to Coin + 1 item loot.

Alchemy and Poison:

Alchemy and Poison are in the process of being revamped on the Test
server. Changes are scheduled to go live on 2/16/00, but don t quote
me on that just yet

Rogue Enhancements:

Some interesting rogue enhancements are being developed on the Test
server with plans of going live on 2/16/00.

The chance of scoring a critical hit with a throwing weapon is being
increased dramatically. In addition, a thrown weapon that hits the
target from behind will have a chance of scoring a Deadly Strike .
Additional throwing weapons will be released at a later date to make
throwing even more viable.

In addition to the throwing changes, a new ability (much more exciting
than throwing) is being granted to the rogue class. The ability,
called Evade , is tied to the Hide skill. It is used by targeting a
creature and pressing the Hide button. If it is successful, it will
dramatically reduce how much the targeted creature hates the rogue.
The Rogue will be given a message indicating success or failure.

This new ability is, for all intents and purposes, a reverse taunt,
and will help the grouped rogue shift the targeted creatures focus
back to the tank after landing all of those hits. This is not like
feign death, which makes the creature forget you entirely, but rather
just makes it hate you less. In addition, it only works against the
targeted creature.

The skill is partially implemented on the Test server. Currently,
getting hit by a creature makes the rogue s Hide button gray out. Once
this is changed so that it doesn t gray out upon getting hit, it will
work as intended.

NPC Warping:

We are dedicating a good number of man hours this week to tracking
down and eliminating the bug that causes a fleeing creature to
teleport away.

-Gordon

--
Battleberry Underfoot
31st cleric of Brell
Erollisi Marr server.
--

Corey Nelson

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Feb 8, 2000, 3:00:00 AM2/8/00
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>Rogue Enhancements:
>
>Some interesting rogue enhancements are being developed on the Test
>server with plans of going live on 2/16/00.
>
>The chance of scoring a critical hit with a throwing weapon is being
>increased dramatically. In addition, a thrown weapon that hits the
>target from behind will have a chance of scoring a Deadly Strike .
>Additional throwing weapons will be released at a later date to make
>throwing even more viable.
>
>In addition to the throwing changes, a new ability (much more exciting
>than throwing) is being granted to the rogue class. The ability,
>called Evade , is tied to the Hide skill. It is used by targeting a
>creature and pressing the Hide button. If it is successful, it will
>dramatically reduce how much the targeted creature hates the rogue.
>The Rogue will be given a message indicating success or failure.
>
>This new ability is, for all intents and purposes, a reverse taunt,
>and will help the grouped rogue shift the targeted creatures focus
>back to the tank after landing all of those hits. This is not like
>feign death, which makes the creature forget you entirely, but rather
>just makes it hate you less. In addition, it only works against the
>targeted creature.
>
>The skill is partially implemented on the Test server. Currently,
>getting hit by a creature makes the rogue s Hide button gray out. Once
>this is changed so that it doesn t gray out upon getting hit, it will
>work as intended.
>
Yay!! About time that verant started fixing rogues.
Corey

zi...@nb.sympatico.ca

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Feb 8, 2000, 3:00:00 AM2/8/00
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Please note the new "group friendly" necro spells are not mentioned

Sensei

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Feb 8, 2000, 3:00:00 AM2/8/00
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Please note that he said they were completed and would go in next patch.

Sensei

<zi...@nb.sympatico.ca> wrote in message
news:38a1537a...@allnews.nbnet.nb.ca...

zi...@nb.sympatico.ca

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Feb 8, 2000, 3:00:00 AM2/8/00
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That is of course assuming the "uncomfortable" problem with the
vendors is fixed

On Tue, 8 Feb 2000 11:49:55 -0600, "Sensei"
<mrdo...@REMOVETHISHEREhotmail.com> wrote

>Please note that he said they were completed and would go in next patch.
>
>Sensei
>
><zi...@nb.sympatico.ca> wrote in message
>news:38a1537a...@allnews.nbnet.nb.ca...
>>

Rahan Trueknight

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Feb 8, 2000, 3:00:00 AM2/8/00
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No word about the new zones and the FA quest ?

BB <B...@emarr.com> wrote in message news:38a0e94e...@news.mcmail.com...

Edward James Kilsdonk

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Feb 8, 2000, 3:00:00 AM2/8/00
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In article <20000208073333...@ng-co1.aol.com>,

Corey Nelson <rpgma...@aol.com07NOSPAM> wrote:
>>Rogue Enhancements:
>>
>>Some interesting rogue enhancements are being developed on the Test
>>server with plans of going live on 2/16/00.
[snip rogue enhancements]

>>
>Yay!! About time that verant started fixing rogues.
>Corey

Has anyone else noticed a number of young rogues around lately?

Ted K.
Willaena on E'ci
Still working on a 2nd character
--
Edward J. Kilsdonk Look, ytte is written in Olde. It muste
Graduate Student, History bee fromme before they invented fpelling.
Univerfity of Virginia
Red...@Virginia.EDU http://faraday.clas.virginia.edu/~ejk4e

Dan Bongard

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Feb 8, 2000, 3:00:00 AM2/8/00
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zi...@nb.sympatico.ca writes:

>Please note the new "group friendly" necro spells are not mentioned

Oh look, a necromancer. And he's whining.

But I repeat myself.

-- Dan

NBarnes

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Feb 8, 2000, 3:00:00 AM2/8/00
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Edward James Kilsdonk wrote:
> Corey Nelson <rpgma...@aol.com07NOSPAM> wrote:

> >Yay!! About time that verant started fixing rogues.
> >Corey

> Has anyone else noticed a number of young rogues around lately?

Yes. A _lot_. It seems that people are suddenly picking up
that rogues can do a _lot_ of melee damage, more even than monks,
and are the class of choice against the really big mobs. With the
new changes and poison made viable, I think that it may finally be
time for rogues to shut up about how broken they are. They are
_not_ thieves, but they sure are amazing assassins....

NBarnes - Dina Demeteran, 47th circle druid, Sol Ro

Sock Monkey

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Feb 8, 2000, 3:00:00 AM2/8/00
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On Tue, 08 Feb 2000 10:20:41 GMT, B...@emarr.com (BB) wrote:

>Casters can bag all of their equipment and still be 90%
>effective in PvP combat. Melee, on the other hand, cannot. During the
>next patch, tentatively scheduled for 2/16/00, we will be changing the
>looting rules for the Tallon Zek server from Coin + 1 item to Coin
>Only .


Hehe, the kewlios aint going to like that one.

zi...@nb.sympatico.ca

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Feb 8, 2000, 3:00:00 AM2/8/00
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On 8 Feb 2000 19:35:42 GMT, dbon...@netcom.com (Dan Bongard) wrote:

>zi...@nb.sympatico.ca writes:
>
>>Please note the new "group friendly" necro spells are not mentioned
>

>Oh look, a necromancer. And he's whining.
>
>But I repeat myself.
>
>-- Dan

Dan ... After all the times I have piped in here defending verant
(mostly on the downtime thing) I believe I am entitled to a week or
two of whining.... Then again i could be wrong but this is usenet if
you don't like my posts add me to the list of ppl you plonk.

Luv Ya 8)

Adar

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Feb 8, 2000, 3:00:00 AM2/8/00
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Sock Monkey <str...@nospamhushmail.com> wrote in message
news:38a16f92...@news.quik.com...

> On Tue, 08 Feb 2000 10:20:41 GMT, B...@emarr.com (BB) wrote:
>
> >Casters can bag all of their equipment and still be 90%
> >effective in PvP combat. Melee, on the other hand, cannot. During the
> >next patch, tentatively scheduled for 2/16/00, we will be changing the
> >looting rules for the Tallon Zek server from Coin + 1 item to Coin
> >Only .
>
>
> Hehe, the kewlios aint going to like that one.

Neither are the normal players. That works great in a system meant for PvP.
It's terrible in Everquest, where twinking is the norm.

I would rather play an L15 warrior in patchwork than play an L15 warrior in
banded and seeing an L12 run by in crafted- especially when the L12 can take
a whack at me at random.

Brudo (E'ci)
Loredaeron (E'ci)

Brian Truitt

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Feb 8, 2000, 3:00:00 AM2/8/00
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Note, this was just a list of issuse he'd like to mention to us, isn't a
complete breakdown of the meeting or a patch message. I would assume there
were other things worked on and not mentioned.

Rahan Trueknight wrote in message ...

Devast

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Feb 8, 2000, 3:00:00 AM2/8/00
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Ok, here's a word on common sense. Don't quote an entire LONG message
and add one sentence that didn't require the quote in the first place.

In article <f%Yn4.2887$4U6....@weber.videotron.net>,


"Rahan Trueknight" <col...@sympatico.ca> wrote:
> No word about the new zones and the FA quest ?


Sent via Deja.com http://www.deja.com/
Before you buy.

Lwalgee

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Feb 8, 2000, 3:00:00 AM2/8/00
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Oh yes, noticed this one when they fixed the backstab damage. I love to have a
rogue 5 or 6 levels lower than my warrior around. This means I can keep the
mob on me almost full time and let the rogue get some. Awesome.

Ken Andrews

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Feb 9, 2000, 3:00:00 AM2/9/00
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On Tue, 08 Feb 2000 19:44:22 GMT, NBarnes <nba...@earthlink.net>
wrote:

>Edward James Kilsdonk wrote:
>> Has anyone else noticed a number of young rogues around lately?
>
> Yes. A _lot_. It seems that people are suddenly picking up
>that rogues can do a _lot_ of melee damage, more even than monks,
>and are the class of choice against the really big mobs. With the
>new changes and poison made viable, I think that it may finally be
>time for rogues to shut up about how broken they are. They are
>_not_ thieves, but they sure are amazing assassins....

First, you're assuming that poison actually will be made viable. Just
because they're changing it, doesn't mean it'll be any better.

Second, we'll have to see what the new changes are actually like. If,
for example, the new Evade skill only succeeds one time in a hundred,
then it won't be worth much.

Third, we still have broken Rogue skills. Seen anybody using Sense
Traps or Disarm Traps lately?

Fourth, I don't want to be an assassin. I WANT TO BE A THIEF.

Silverlock

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Feb 9, 2000, 3:00:00 AM2/9/00
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On Tue, 08 Feb 2000 10:20:41 GMT, B...@emarr.com (BB) wrote:

You already have code differences in the pvp servers versus the normal
ones why not TRY the reagent code? Take some extra items, scrolls or
whatever and make them reagents that are required for certain spell
lines. So an enchanter might have to carry around two backpacks full
of pages to cast all his spells. These spell reagents should be
expensive and lootable just as armor and weapons are.

--
Silverlock, ICQ 474725

Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.


Alasdair Allan

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Feb 9, 2000, 3:00:00 AM2/9/00
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NBarnes <nba...@earthlink.net> wrote
> Edward James Kilsdonk wrote:
> > Corey Nelson <rpgma...@aol.com07NOSPAM> wrote:
>
> > >Yay!! About time that verant started fixing rogues.
> > >Corey
>
> > Has anyone else noticed a number of young rogues around lately?
>
> Yes. A _lot_. It seems that people are suddenly picking up
> that rogues can do a _lot_ of melee damage, more even than monks,
> and are the class of choice against the really big mobs. With the
> new changes and poison made viable, I think that it may finally be
> time for rogues to shut up about how broken they are. They are
> _not_ thieves, but they sure are amazing assassins....

Most of the better players have known this since the game hit. The rogue
has *not* been changed much by Verant *at all*. Yet many, many people are
only now recognising their importance and value.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Alasdair Allan

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Feb 9, 2000, 3:00:00 AM2/9/00
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Rahan Trueknight <col...@sympatico.ca> wrote

> No word about the new zones and the FA quest ?

You don't get it yet, do you.

By primising a Fiery Avenger they can probably extend the life of Paladin
primary accounts by a good 9 to 12 months (the sword is many of their
Raisons d'Etre). However, if they ever actually *include* it and have a
quest that works, then they will lose a chunk of those accounts - they get
the sword and quit 3 months later with nothing left to achieve.

It is not in Verant's *interest* to include FA. So it will not be added.

Rahan Trueknight

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Feb 9, 2000, 3:00:00 AM2/9/00
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Good point ;)
But i think more that they will make the quest so hard (level 55+)
Thats you will wait the expension to finish the quest and when
the expension will be out the FA will be a useless weapon ;)

Rahan Trueknight
46th Paladin of Norrath
Mithaniel Marr

Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bf7314$c8025740$cd0201c0@dell40...
> Rahan Trueknight <col...@sympatico.ca> wrote


> > No word about the new zones and the FA quest ?
>

Brad McQuaid

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Wrong.

Alasdair Allan wrote:

> Rahan Trueknight <col...@sympatico.ca> wrote


> > No word about the new zones and the FA quest ?
>

> You don't get it yet, do you.
>
> By primising a Fiery Avenger they can probably extend the life of Paladin
> primary accounts by a good 9 to 12 months (the sword is many of their
> Raisons d'Etre). However, if they ever actually *include* it and have a
> quest that works, then they will lose a chunk of those accounts - they get
> the sword and quit 3 months later with nothing left to achieve.
>
> It is not in Verant's *interest* to include FA. So it will not be added.
>
> --
> Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
> x-st...@null.net | the basis of Communism
> X-Static's Rangers Webzine |Scotland - Country where Smith developed
> http://www.x-static.demon.co.uk/ | the basis of Capitalism

--

---------------------------------------------
Brad McQuaid
Producer, EverQuest www.everquest.com
Vice President, Verant Interactive Inc.
---------------------------------------------

Paul Phillips

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Feb 9, 2000, 3:00:00 AM2/9/00
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Are Not.

In article <38A1A1BE...@verant.com>,


Brad McQuaid <bmcq...@verant.com> wrote:
> Wrong.
>
> Alasdair Allan wrote:
>
> > Rahan Trueknight <col...@sympatico.ca> wrote

> > > No word about the new zones and the FA quest ?
> >

--
_______________
"People will do anything for a potato."
"Everything ends."

Rahan Trueknight

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Ah you didnt reply me about
you will make the FA too hard for level 50
so we wait the expension and in the expension
FA will be a useless weapon ? :) damn oh well !
I send you a email with some congradulations if its not true ;)
(I know i dont stop to whine, but im at work and bored
and i hope whine will make the game look better !)

Rahan Trueknight
46th Paladin of Norrath
Mithaniel Marr

Brad McQuaid <bmcq...@verant.com> wrote in message
news:38A1A1BE...@verant.com...


> Wrong.
>
> Alasdair Allan wrote:
>
> > Rahan Trueknight <col...@sympatico.ca> wrote

> > > No word about the new zones and the FA quest ?
> >

Gordon Wrinn

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bf7314$c8025740$cd0201c0@dell40...
> Rahan Trueknight <col...@sympatico.ca> wrote
> > No word about the new zones and the FA quest ?
>
> You don't get it yet, do you.
>
> By primising a Fiery Avenger they can probably extend the life of Paladin
> primary accounts by a good 9 to 12 months (the sword is many of their
> Raisons d'Etre). However, if they ever actually *include* it and have a
> quest that works, then they will lose a chunk of those accounts - they get
> the sword and quit 3 months later with nothing left to achieve.

AAAHHHHH!!! IT'S A MASS CONSPIRACY!!!! Well, considering the expansion
will be out soon, we can probably safely add the quest :)

> It is not in Verant's *interest* to include FA. So it will not be added.

It's *always* in our interest to keep our players happy.

--
----------------------------------------------------------------
Gordon Wrinn
Internet Relations Manager
Verant Interactive, Inc.
www.verant.com - www.everquest.com
----------------------------------------------------------------

NBarnes

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Ken Andrews wrote:
> NBarnes <nba...@earthlink.net> wrote:

> > Yes. A _lot_. It seems that people are suddenly picking up
> >that rogues can do a _lot_ of melee damage, more even than monks,
> >and are the class of choice against the really big mobs. With the
> >new changes and poison made viable, I think that it may finally be
> >time for rogues to shut up about how broken they are. They are
> >_not_ thieves, but they sure are amazing assassins....

> First, you're assuming that poison actually will be made viable. Just


> because they're changing it, doesn't mean it'll be any better.
>
> Second, we'll have to see what the new changes are actually like. If,
> for example, the new Evade skill only succeeds one time in a hundred,
> then it won't be worth much.
>
> Third, we still have broken Rogue skills. Seen anybody using Sense
> Traps or Disarm Traps lately?
>
> Fourth, I don't want to be an assassin. I WANT TO BE A THIEF.

First, yes, but even if poison _remains_the_same_, rogues are
just _fine_. They _still_ do the _most_ damage of any melee class
and have some very useful skills to complement it.
Second, yes, but assuming it is, rogues will have this amazing
new skill that helps them with one of their biggest problems.
Third, that doesn't matter. They're not broken, they're
unimplemented. You are not being balanced such that those skills
are counted against you, so stop whining about them.
Fourth, suck it up, dope. YOU DON'T GET TO BE A THIEF IN EVERQUEST!
You get to be an assassin. That's not a balance issue, that's a
design issue.

Rahan Trueknight

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Feb 9, 2000, 3:00:00 AM2/9/00
to
www.conspiracy.com/verant/gordon/faquest.html ;)

Does that mean the FA will only be add in the expension ?
I mean you delay it again ? like the new zones and servers ?

Rahan Trueknight
46th Paladin of Norrath
Mithaniel Marr

Damn god i love whinning at work :) (too bad i go home soon)

Gordon Wrinn <gwr...@verant.com> wrote in message
news:sa3krci...@news.supernews.com...


> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
> news:01bf7314$c8025740$cd0201c0@dell40...
> > Rahan Trueknight <col...@sympatico.ca> wrote

> > > No word about the new zones and the FA quest ?
> >

Hippie Ramone

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Feb 9, 2000, 3:00:00 AM2/9/00
to
In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
: It's *always* in our interest to keep our players happy.

Except when those players are Necromancers eh?

K

Billy Shields

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Feb 9, 2000, 3:00:00 AM2/9/00
to
In rec.games.computer.everquest Hippie Ramone <kde...@jelerak.scrye.com> wrote:

: In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
: : It's *always* in our interest to keep our players happy.

: Except when those players are Necromancers eh?

Whine whine whine. It turns out necros are bigger crybabies than
the paladins (and thats really saying something).


Billy Shields

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Feb 9, 2000, 3:00:00 AM2/9/00
to
In rec.games.computer.everquest Alasdair Allan <posth...@x-static.demon.co.uk> wrote:
: NBarnes <nba...@earthlink.net> wrote

:> Edward James Kilsdonk wrote:
:> > Corey Nelson <rpgma...@aol.com07NOSPAM> wrote:
:>
:> > >Yay!! About time that verant started fixing rogues.
:> > >Corey
:>
:> > Has anyone else noticed a number of young rogues around lately?
:>
:> Yes. A _lot_. It seems that people are suddenly picking up

:> that rogues can do a _lot_ of melee damage, more even than monks,
:> and are the class of choice against the really big mobs. With the
:> new changes and poison made viable, I think that it may finally be
:> time for rogues to shut up about how broken they are. They are
:> _not_ thieves, but they sure are amazing assassins....

: Most of the better players have known this since the game hit. The rogue


: has *not* been changed much by Verant *at all*. Yet many, many people are
: only now recognising their importance and value.

Has anyone compared the damage output of a 50 warrior with dual
Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
has one) and a Bone Razor?


Alasdair Allan

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Feb 9, 2000, 3:00:00 AM2/9/00
to
Gordon Wrinn <gwr...@verant.com> wrote
> Alasdair Allan <posth...@x-static.demon.co.uk> wrote

> > By primising a Fiery Avenger they can probably extend the life of
Paladin
> > primary accounts by a good 9 to 12 months (the sword is many of their
> > Raisons d'Etre). However, if they ever actually *include* it and have
a
> > quest that works, then they will lose a chunk of those accounts - they
get
> > the sword and quit 3 months later with nothing left to achieve.
>
> AAAHHHHH!!! IT'S A MASS CONSPIRACY!!!! Well, considering the expansion
> will be out soon, we can probably safely add the quest :)
>
> > It is not in Verant's *interest* to include FA. So it will not be
added.
>
> It's *always* in our interest to keep our players happy.

That is simply untrue. As any business knows.

You need to apply Game Theory and Pareto Optimalities. Both of these
dictate a balance between customer satisfaction and profit maximisation.

Basically it isn't in your (or any other business) interest to make every
customer happy every time.

This problem is compounded in this genre. In fact, if you fulfil customers
expectations too soon, it is directly detrimental to your bottom line.
Satisified customers will (in many, not all cases) "finish" the game,
cancel or sell their account on e-bay.

Your interests are best served by frustrating within the bounds that the
customer addiction will allow.

Most sensible people understand this. What *is* a problem is you appear
here and lie directly about it.

Billy Shields

unread,
Feb 9, 2000, 3:00:00 AM2/9/00
to
In rec.games.computer.everquest Gordon Wrinn <gwr...@verant.com> wrote:
: Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message

: news:01bf7314$c8025740$cd0201c0@dell40...
:> Rahan Trueknight <col...@sympatico.ca> wrote
:> > No word about the new zones and the FA quest ?
:>
:> You don't get it yet, do you.
:>
:> By primising a Fiery Avenger they can probably extend the life of Paladin

:> primary accounts by a good 9 to 12 months (the sword is many of their
:> Raisons d'Etre). However, if they ever actually *include* it and have a
:> quest that works, then they will lose a chunk of those accounts - they get
:> the sword and quit 3 months later with nothing left to achieve.

: AAAHHHHH!!! IT'S A MASS CONSPIRACY!!!! Well, considering the expansion
: will be out soon, we can probably safely add the quest :)

Personally I think that argument is a bit paranoid as well.

:> It is not in Verant's *interest* to include FA. So it will not be added.

: It's *always* in our interest to keep our players happy.

Actually its in your interest to keep your players *paying*. Theres
a difference. :-)

NBarnes

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Feb 10, 2000, 3:00:00 AM2/10/00
to
Billy Shields wrote:

> Has anyone compared the damage output of a 50 warrior with dual
> Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
> has one) and a Bone Razor?

Heh. _I_ have an Eyerazzia....

Dan Bongard

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Feb 10, 2000, 3:00:00 AM2/10/00
to
Hippie Ramone <kde...@jelerak.scrye.com> writes:

>In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:

>: It's *always* in our interest to keep our players happy.

>Except when those players are Necromancers eh?

You can't please everybody, Ramone. People whose enjoyment
is based on being more powerful than anyone else -- ie, th
whining necromancer faction -- will never be happy in any
game that is even remotely balanced.

-- Dan

Billy Shields

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest NBarnes <nba...@earthlink.net> wrote:
: Billy Shields wrote:

:> Has anyone compared the damage output of a 50 warrior with dual
:> Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
:> has one) and a Bone Razor?

: Heh. _I_ have an Eyerazzia....

Theres a wizard in my guild that has a Tunarian Scimitar.


zi...@nb.sympatico.ca

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Feb 10, 2000, 3:00:00 AM2/10/00
to

Entirely not true dan
My displeasure stems from the fact that it was Known and was listed as
a perk of the class. Verant noted that it had known about it all along
but would not be fixing it as it was in there forever and would
dramatically alter the class. It was also listed as what made our pets
unique. Mage pets cast necros dual wield. Then it became a bug then
an exploit then nerfed.

As a side note binding in dungeons is also a bug that has been in
forever and they stated would not be fixed ( I can't wait for that
patch message)

Sergey Dashevskiy

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In article <01bf7357$4293e180$cf81dec2@x-static>, postmaster@x-
static.demon.co.uk says...

> This problem is compounded in this genre. In fact, if you fulfil customers
> expectations too soon, it is directly detrimental to your bottom line.
> Satisified customers will (in many, not all cases) "finish" the game,
> cancel or sell their account on e-bay.

I fail to see how it should be a problem with Verant if someone decides
that they are done, and sell their account on EBay. After all, Verant
still gets their $10 a month for that account, just from a different
person. I think the problem is when people cancel accounts...

Sergey Dashevskiy

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In article <38a21686$0$19...@motown.iinet.net.au>,
ran...@opera.iinet.net.au says...
My bard has 2 of the 4 mages' focus objects

Sergey Dashevskiy

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Feb 10, 2000, 3:00:00 AM2/10/00
to
Good point. With even more value than Brad's.
Seriously, how the hell can any official justify his comment on a long
argument with one word?

In article <87sl0t$vdj$1...@nnrp1.deja.com>, il...@my-deja.com says...

Rahan Trueknight

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Feb 10, 2000, 3:00:00 AM2/10/00
to
ACk bad typo

> "Damn i never lost a Duel in 104 fight, and not they nerf the pet
> damn only shit."

not=now
only=holy

Rahan Trueknight <col...@sympatico.ca> wrote in message
news:JEAo4.56$In6....@wagner.videotron.net...
> Of course necros are bigger crybabies than paladin ;)
> Last 3 week after pet nerf some in my group in Lower Guk say
>
> "Damn i never lost a Duel in 104 fight, and not they nerf the pet
> damn only shit."
>
> Someone replyed :
>
> "If you never lost a duel, do you think its very balanced ?"
>
> Anyway my point is: The guys was crying in groupsay cause he
> will MAYBE lose a duel, damn necros are the crybabies IMO ;)


>
> Rahan Trueknight
> 46th Paladin of Norrath
> Mithaniel Marr
>

> Billy Shields <ran...@opera.iinet.net.au> wrote in message
> news:38a1fc3e$0$30...@motown.iinet.net.au...


> > In rec.games.computer.everquest Hippie Ramone
<kde...@jelerak.scrye.com>
> wrote:

> > : In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
> > : : It's *always* in our interest to keep our players happy.
> >
> > : Except when those players are Necromancers eh?
> >

Rahan Trueknight

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to

Hippie Ramone

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest Dan Bongard <dbon...@netcom.com> wrote:
: Hippie Ramone <kde...@jelerak.scrye.com> writes:

:>In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
:>: It's *always* in our interest to keep our players happy.

:>Except when those players are Necromancers eh?

: You can't please everybody, Ramone. People whose enjoyment


: is based on being more powerful than anyone else -- ie, th
: whining necromancer faction -- will never be happy in any
: game that is even remotely balanced.

Ok, so then you agree that Gordon's statement above is in fact
complete and utter BS. BTW I run a necromancer along with 6
other characters, the pet nerf the dot nerfs etc, didn't really effect
my game play all that much. Esp. since I hunt all the time and have
hunted since L21 with a Mage. Anyway, back to the point at hand
Verant's interest in keeping it's players happy is probably way
the hell down on their priorities, probably near wash hands after
using the restroom.

K


Hippie Ramone

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest Billy Shields <ran...@opera.iinet.net.au> wrote:
: In rec.games.computer.everquest Hippie Ramone <kde...@jelerak.scrye.com> wrote:

: : In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
: : : It's *always* in our interest to keep our players happy.

: : Except when those players are Necromancers eh?

: Whine whine whine. It turns out necros are bigger crybabies than


: the paladins (and thats really saying something).

Hmmm the above appears to me to be a case of whining about whinging.
Glad to see someone engaging in meta-whining.

K

Hippie Ramone

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest Sergey Dashevskiy <xi...@tcimet.net> wrote:
: I fail to see how it should be a problem with Verant if someone decides
: that they are done, and sell their account on EBay. After all, Verant
: still gets their $10 a month for that account, just from a different
: person. I think the problem is when people cancel accounts...

Frankly it would be infinitely better for the game to have folks
simply cancel. Tell me what server needs yet another L50 druid or Nec
running about on it?

K

Hippie Ramone

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
In rec.games.computer.everquest Rahan Trueknight <col...@sympatico.ca> wrote:
: "Damn i never lost a Duel in 104 fight, and not they nerf the pet
: damn only shit."

: Someone replyed :

: "If you never lost a duel, do you think its very balanced ?"

: Anyway my point is: The guys was crying in groupsay cause he
: will MAYBE lose a duel, damn necros are the crybabies IMO ;)

Duels are an impressivly stupid way to determine "balance".
BTW, I'm waiting for the melee types to start snivelling again
when they realize what a true death monster the L49 earth pet is
now.

K

Clayton O'Neill

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Feb 10, 2000, 3:00:00 AM2/10/00
to
On 09 Feb 2000 23:47:50 GMT, Billy Shields <ran...@opera.iinet.net.au> wrote:
|In rec.games.computer.everquest Alasdair Allan <posth...@x-static.demon.co.uk> wrote:
|: NBarnes <nba...@earthlink.net> wrote
|:> Edward James Kilsdonk wrote:
|:> > Corey Nelson <rpgma...@aol.com07NOSPAM> wrote:
|:>
|:> > >Yay!! About time that verant started fixing rogues.
|:> > >Corey
|:>
|:> > Has anyone else noticed a number of young rogues around lately?
|:>
|:> Yes. A _lot_. It seems that people are suddenly picking up
|:> that rogues can do a _lot_ of melee damage, more even than monks,
|:> and are the class of choice against the really big mobs. With the
|:> new changes and poison made viable, I think that it may finally be
|:> time for rogues to shut up about how broken they are. They are
|:> _not_ thieves, but they sure are amazing assassins....
|
|: Most of the better players have known this since the game hit. The rogue
|: has *not* been changed much by Verant *at all*. Yet many, many people are
|: only now recognising their importance and value.
|
|Has anyone compared the damage output of a 50 warrior with dual
|Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
|has one) and a Bone Razor?

No, but the damage output of a Rogue with a crystalline spear and a ykesha
in her off hand is easily 3x the damage that my warrior does with a Razing
Sword of Skarlon and an FBSS. That being said, a monk using his fists
outdamages me by 2x also, to the extent that I cannot taunt creatures off of
either of them no matter what I do, including wielding a EBW and gnoll hide
lariat or two ykeshas. With the upgrades that monks have gotten and the
easy availablilty of good planes weapons for rangers, warriors have pretty
much been nullified tanks once you've been to the planes a few times. Makes
me wonder why I bother when I do at most half as much damage.

Warriors = Masters of armed combat, unless it's a blunt weapon, unless it's
a piercing weapon, unless you're duel wielding.

Oh wait, Warriors are tanks, right? Well, that would assume I can get hit,
wouldn't it?

I'd be damn happy if they'd halve the cycle time on taunt for warriors and
make it cap at 250, I wouldn't even care if I'm doing crap damage, just let
me be useful in some way.

Another way of fixing this would to change the amy tendrils to be a lower
delay weapon like the ranger's Revultant Whip from hate.

Gordon, if you want numbers to back this up, I can easily provide them.

Sorry to rant, but this situation just seems a bit out of whack at this
point and you touched a nerve on this one.

feline

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
Ignore my last post. I misunderstood what Gordon meant and tried to
cancel the post, except my isp doesn't accept cancel requests.

Apologies to all

Time to look for a new isp i think

PhoneDude

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Feb 10, 2000, 3:00:00 AM2/10/00
to

Hippie Ramone <kde...@jelerak.scrye.com> wrote in message
news:87um64$t2r$3...@jelerak.scrye.com...

> In alt.games.everquest Dan Bongard <dbon...@netcom.com>
wrote:
> : Hippie Ramone <kde...@jelerak.scrye.com> writes:
>
> :>In alt.games.everquest Gordon Wrinn <gwr...@verant.com>

wrote:
> :>: It's *always* in our interest to keep our players
happy.
>
> :>Except when those players are Necromancers eh?
>
> : You can't please everybody, Ramone. People whose
enjoyment
> : is based on being more powerful than anyone else -- ie,
th
> : whining necromancer faction -- will never be happy in
any
> : game that is even remotely balanced.
>
> Ok, so then you agree that Gordon's statement above is in
fact
> complete and utter BS. BTW I run a necromancer along with
6
> other characters, the pet nerf the dot nerfs etc, didn't
really effect
> my game play all that much. Esp. since I hunt all the time
and have
> hunted since L21 with a Mage. Anyway, back to the point
at hand
> Verant's interest in keeping it's players happy is
probably way
> the hell down on their priorities, probably near wash
hands after
> using the restroom.

Well, Hippie, some people, yourself apparently included, are
just NOT happy unless they have something to complain about.
Therefore, by definition, Verent is keeping you happy.
Enjoy it.

PD


Hippie Ramone

unread,
Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest PhoneDude <fone...@gte.net> wrote:
: Well, Hippie, some people, yourself apparently included, are

: just NOT happy unless they have something to complain about.
: Therefore, by definition, Verent is keeping you happy.
: Enjoy it.

Heh well when I can play I play and have fun and as I've said the pet
nerf doesn't effect my style much at all. In fact it's had some nice
repercussions of mid-level Necs dumping those characters to try and
powerlevel up some Mages. If you really wanna hear me bitch
just get me started on the dippiness of Summon Corpse being on
a 13-30hr spawn. If I had wanted to go thru cleric hell I would
have started one.

K

Derek Clayton

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Feb 10, 2000, 3:00:00 AM2/10/00
to
No it's in their best interest to promise much early and then
slowly....sllllooowwwlly...deliver. Look on the EQ box...."Explore FIVE
enormous continents". Promise big...deliver slow. And Verant gets the
added bonus of making even more money by charging for something they
promised you would get with the original.

That's just good business. The denial of it by both Brad and Gordon is the
amusing part...but I suppose that also is good business. When the FA
finally does make it into the game the Paladins will forget all about the
long wait. Same for the extra continents. Most EQ players will eat the
extra cost and smile.


Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bf7314$c8025740$cd0201c0@dell40...
> Rahan Trueknight <col...@sympatico.ca> wrote
> > No word about the new zones and the FA quest ?
>
> You don't get it yet, do you.
>
> By primising a Fiery Avenger they can probably extend the life of Paladin
> primary accounts by a good 9 to 12 months (the sword is many of their
> Raisons d'Etre). However, if they ever actually *include* it and have a
> quest that works, then they will lose a chunk of those accounts - they get
> the sword and quit 3 months later with nothing left to achieve.
>

> It is not in Verant's *interest* to include FA. So it will not be added.
>

abatt...@netscape.net

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest Dan Bongard <dbon...@netcom.com> wrote:
> You can't please everybody, Ramone. People whose enjoyment
> is based on being more powerful than anyone else -- ie, th
> whining necromancer faction -- will never be happy in any
> game that is even remotely balanced.

Your faction standing with WhineyNecros got worse.

/con

A whiney necro glares at you threateningly -- what would you like your
tombstone to say?

:-)
--
josh

Hippie Ramone

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Feb 10, 2000, 3:00:00 AM2/10/00
to
In alt.games.everquest abatt...@netscape.net wrote:
: Your faction standing with WhineyNecros got worse.

: /con
: A whiney necro glares at you threateningly -- what would you like your
: tombstone to say?

: :-)

Heh too bad faction out of game means about the same it does
in game.

K

George Ruof

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Feb 11, 2000, 3:00:00 AM2/11/00
to
"Derek Clayton" <der...@iceinc.com> wrote:

>No it's in their best interest to promise much early and then
>slowly....sllllooowwwlly...deliver. Look on the EQ box...."Explore FIVE
>enormous continents". Promise big...deliver slow. And Verant gets the
>added bonus of making even more money by charging for something they
>promised you would get with the original.
>
>That's just good business. The denial of it by both Brad and Gordon is the
>amusing part...but I suppose that also is good business. When the FA
>finally does make it into the game the Paladins will forget all about the
>long wait. Same for the extra continents. Most EQ players will eat the
>extra cost and smile.

They have explained several times that the first run of boxes mistakenly
said 5 continents instead of 3 continents. Go look at a box in the
store today and you will see it says 3 continents.


--
George Ruof
gr...@pacificnet.net

Alasdair Allan

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Feb 11, 2000, 3:00:00 AM2/11/00
to
Clayton O'Neill <use...@oneill.net> wrote

> On 09 Feb 2000 23:47:50 GMT, Billy Shields <ran...@opera.iinet.net.au>
wrote:
> |Has anyone compared the damage output of a 50 warrior with dual
> |Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
> |has one) and a Bone Razor?
>
> No, but the damage output of a Rogue with a crystalline spear and a ykesha
> in her off hand is easily 3x the damage that my warrior does with a Razing
> Sword of Skarlon and an FBSS. That being said, a monk using his fists
> outdamages me by 2x also, to the extent that I cannot taunt creatures off
of
> either of them no matter what I do, including wielding a EBW and gnoll
hide
> lariat or two ykeshas. With the upgrades that monks have gotten and the
> easy availablilty of good planes weapons for rangers, warriors have pretty
> much been nullified tanks once you've been to the planes a few times.
Makes
> me wonder why I bother when I do at most half as much damage.
>
> Warriors = Masters of armed combat, unless it's a blunt weapon, unless
it's
> a piercing weapon, unless you're duel wielding.

No, bullshit.

Warriors = easiest class to level after Necromancers.
Warriors = lowest experience requirement per level.
Warriors = higher tank capacity but lower damage output than Rogues or
Monks.

Shut the fuck up. You are *meant* to be lesser damaging than Rogues or
Monks. That is why the latter classes have *half* the HPs you do, much less
armour and are *much* harder to level (especially in the case of the Rogue).

Only 5% of rogues (IME) can get that sort of damage *anyway*. Unlike the
warrior, they aren't just walking up to the mob and hitting "auto". They
need to move, and watch and monitor, anticipate and act upon all information
to maximise damage.

So fuck off you moaning little cunt. You get it *easy*, be happy you are as
strong as you are. Warriors should be *much* weaker for the amount of work
their require.

Alasdair Allan

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Feb 11, 2000, 3:00:00 AM2/11/00
to
Brad McQuaid <bmcq...@verant.com> wrote

> Alasdair Allan wrote:
>
> > Rahan Trueknight <col...@sympatico.ca> wrote
> > > No word about the new zones and the FA quest ?
> >
> > You don't get it yet, do you.
> >
> > By primising a Fiery Avenger they can probably extend the life of
Paladin
> > primary accounts by a good 9 to 12 months (the sword is many of their
> > Raisons d'Etre). However, if they ever actually *include* it and have a
> > quest that works, then they will lose a chunk of those accounts - they
get
> > the sword and quit 3 months later with nothing left to achieve.
> >
> > It is not in Verant's *interest* to include FA. So it will not be
added.
>
> Wrong.

Gee, well I'm convinced by that cleverly constructed and substantiated
argument.

Hey, McQuaid, I heard someone got a Flowing Black Silk Sash on Tarew Marr
this weekend. Don't you think this is much too common a spawn rate? There
are only a few thousand melée players looking for one, the market will
become depressed!

Sergey Dashevskiy

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Feb 11, 2000, 3:00:00 AM2/11/00
to
In article <01bf748f$8f532740$cd0201c0@dell40>, posthamster@x-
static.demon.co.uk says...

> Only 5% of rogues (IME) can get that sort of damage *anyway*. Unlike the
> warrior, they aren't just walking up to the mob and hitting "auto". They
> need to move, and watch and monitor, anticipate and act upon all information
> to maximise damage.

I actually saw one rogue juggle weapons like a bard. He switched out
higher base damage weapon for a backstab, and switched back to better
ratio weapon afterwards. I almost shit my pants when I saw that

Adar

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Feb 11, 2000, 3:00:00 AM2/11/00
to

Clayton O'Neill <use...@oneill.net> wrote in message
news:slrn8a8lho...@luser.oneill.net...

> On Fri, 11 Feb 2000 13:39:54 GMT, Alasdair Allan
<posth...@x-static.demon.co.uk> wrote:
> |No, bullshit.
> |
> |Warriors = easiest class to level after Necromancers.
> |Warriors = lowest experience requirement per level.
> |Warriors = higher tank capacity but lower damage output than Rogues or
> |Monks.
> |
> |Shut the fuck up. You are *meant* to be lesser damaging than Rogues or
> |Monks. That is why the latter classes have *half* the HPs you do, much
less
> |armour and are *much* harder to level (especially in the case of the
Rogue).
> |
> |Only 5% of rogues (IME) can get that sort of damage *anyway*. Unlike the
> |warrior, they aren't just walking up to the mob and hitting "auto". They
> |need to move, and watch and monitor, anticipate and act upon all
information
> |to maximise damage.
> |
> |So fuck off you moaning little cunt. You get it *easy*, be happy you are
as
> |strong as you are. Warriors should be *much* weaker for the amount of
work
> |their require.
>
> You completely missed my point. I have no problem with those other
classes
> doing gobs more damage than I do. However, given the fact that they are
> grossly outdamaging me, and that the hate list is tiny, and that taunt
only
> cycles ever 6 seconds or so, it's impossible for me to get to the top of
the
> hate list. Result: I don't get hit at all. Since my role in a group is
to
> "tank", that makes me fairly useless, doesn't it?
>

If you do your job correctly, you will never have a problem with taunting
the one mob you really want on you into staying on you for the whole fight.

The problem is that with multiple targets, this gets a lot harder- hence,
hopefully, we can get an AE taunt at some point as a compensation for
disarm.

(No, you can't just switch targets to taunt- when everyone's doing their job
correctly and there are 3 mobs in the room, it's impossible to get a second
mob to stick on you for over 5 seconds if you still want to keep the
original one.)

Brudo (E'ci)
Loredaeron (E'ci)

Adar

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Feb 11, 2000, 3:00:00 AM2/11/00
to

Clayton O'Neill <use...@oneill.net> wrote in message
news:slrn8a8stu...@luser.oneill.net...

> |(No, you can't just switch targets to taunt- when everyone's doing their
job
> |correctly and there are 3 mobs in the room, it's impossible to get a
second
> |mob to stick on you for over 5 seconds if you still want to keep the
> |original one.)
>
> Ok, perhaps I'm missing one of these "tactics" that Abashi refers to.
> Single Amy Warrior, 18 people, 3 rangers, 3 monks, 1 rogue, 2 warriors are
> the melee mix, no casters overburning, we taught them better than that a
> long time ago.
>
> With the following setups, this is what happens
>
> 1) Razing Sword of Skarlon + FBSS = I get hit only on ripostes
> 2) Ykesha x2 + FBSS = I get hit on ripostes and procs
> 3) EBW + Gnoll Hide Lariat = I get hit on riposts and procs
>
> I'm hitting taunt every time it comes available. Where is the tactic that
> I'm missing?

Part of this is the stupid hate list bug. That's another problem, and it
should hopefully be fixed pretty soon; Gordon's emailed me about it saying
they were going to test it.

The other part, though, you can control. Use 2 EBW's with a sash for
ultra-low delay and decent damage, and stand behind the amy- but stick very
close to it. Proximity is a big factor, and hitting from behind is a taunt
as well. With that, assuming the hate list bug is fixed, you won't ever have
a problem keeping it taunted (although you will with a 2 hander.)

You also need to sync taunt with a hit, or better yet, multiple hits. 2 hits
for 20 are a lot better taunt-wise than 1 hit of 40 or even 50, and every
additional hit in the same span makes the mob more likely to turn.

It's a bunch of simple tricks, but the mob will *never* turn from me (hate
list bug is an exception) when I don't want it to. It just doesn't work with
2 mobs or more, hence the AE taunt idea.

Dan Bongard

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Feb 11, 2000, 3:00:00 AM2/11/00
to
Sergey Dashevskiy <xi...@tcimet.net> writes:

> Good point. With even more value than Brad's. Seriously,
> how the hell can any official justify his comment on a long
> argument with one word?

When the argument in question is the same brain-dead argument
that has been shot down in flames about a thousand times before.

-- Dan

Dan Bongard

unread,
Feb 11, 2000, 3:00:00 AM2/11/00
to
Hippie Ramone <kde...@jelerak.scrye.com> writes:

>In alt.games.everquest Dan Bongard <dbon...@netcom.com> wrote:

>: Hippie Ramone <kde...@jelerak.scrye.com> writes:

>:>In alt.games.everquest Gordon Wrinn <gwr...@verant.com> wrote:
>:>: It's *always* in our interest to keep our players happy.

>:>Except when those players are Necromancers eh?

>: You can't please everybody, Ramone. People whose enjoyment


>: is based on being more powerful than anyone else -- ie, th
>: whining necromancer faction -- will never be happy in any
>: game that is even remotely balanced.

>Ok, so then you agree that Gordon's statement above is in fact
>complete and utter BS.

Learn to read, dipshit. Gordon said it was in Verant's
interest to keep the players happy. He did NOT say it
was possible to keep ALL the players happy ALL the time.

Some of you losers can't be happy if you don't kick more
ass than everyone else. Since only one of you can be the
most powerful, SOME of you will always be unhappy.

-- Dan

Clayton O'Neill

unread,
Feb 11, 2000, 3:00:00 AM2/11/00
to
On Fri, 11 Feb 2000 14:27:46 -0500, Adar <ad...@spamaway.mindspring.com> wrote:
|If you do your job correctly, you will never have a problem with taunting
|the one mob you really want on you into staying on you for the whole fight.
|
|The problem is that with multiple targets, this gets a lot harder- hence,
|hopefully, we can get an AE taunt at some point as a compensation for
|disarm.
|
|(No, you can't just switch targets to taunt- when everyone's doing their job
|correctly and there are 3 mobs in the room, it's impossible to get a second
|mob to stick on you for over 5 seconds if you still want to keep the
|original one.)

Ok, perhaps I'm missing one of these "tactics" that Abashi refers to.
Single Amy Warrior, 18 people, 3 rangers, 3 monks, 1 rogue, 2 warriors are
the melee mix, no casters overburning, we taught them better than that a
long time ago.

With the following setups, this is what happens

1) Razing Sword of Skarlon + FBSS = I get hit only on ripostes
2) Ykesha x2 + FBSS = I get hit on ripostes and procs
3) EBW + Gnoll Hide Lariat = I get hit on riposts and procs

I'm hitting taunt every time it comes available. Where is the tactic that
I'm missing?

The simple fact is, the hate list only has room for about 8 to 10 people
max, and a warrior competeting against the other melee classes simply cannot
get to the top of the hate list for more than a single round. And no, the
Amy Whip does not compete with the other classes planes weapons that are in
the same class (Eyerazzia, Revultant Whip, Flux Bladed Axe, etc).


Clayton O'Neill

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Feb 11, 2000, 3:00:00 AM2/11/00
to
On Fri, 11 Feb 2000 13:39:54 GMT, Alasdair Allan <posth...@x-static.demon.co.uk> wrote:
|No, bullshit.
|
|Warriors = easiest class to level after Necromancers.
|Warriors = lowest experience requirement per level.
|Warriors = higher tank capacity but lower damage output than Rogues or
|Monks.
|
|Shut the fuck up. You are *meant* to be lesser damaging than Rogues or
|Monks. That is why the latter classes have *half* the HPs you do, much less
|armour and are *much* harder to level (especially in the case of the Rogue).
|
|Only 5% of rogues (IME) can get that sort of damage *anyway*. Unlike the
|warrior, they aren't just walking up to the mob and hitting "auto". They
|need to move, and watch and monitor, anticipate and act upon all information
|to maximise damage.
|
|So fuck off you moaning little cunt. You get it *easy*, be happy you are as
|strong as you are. Warriors should be *much* weaker for the amount of work
|their require.

You completely missed my point. I have no problem with those other classes
doing gobs more damage than I do. However, given the fact that they are
grossly outdamaging me, and that the hate list is tiny, and that taunt only

cycles ever 6 seconds or so, it's impossible for me to get to the top of the

Alasdair Allan

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Feb 12, 2000, 3:00:00 AM2/12/00
to
Clayton O'Neill <use...@oneill.net> wrote
> On Fri, 11 Feb 2000 14:27:46 -0500, Adar <ad...@spamaway.mindspring.com>
wrote:
> |correctly and there are 3 mobs in the room, it's impossible to get a
second
> |mob to stick on you for over 5 seconds if you still want to keep the
> |original one.)
>
> Ok, perhaps I'm missing one of these "tactics" that Abashi refers to.
> Single Amy Warrior, 18 people, 3 rangers, 3 monks, 1 rogue, 2 warriors
are
> the melee mix, no casters overburning, we taught them better than that a
> long time ago.
>
> With the following setups, this is what happens
>
> 1) Razing Sword of Skarlon + FBSS = I get hit only on ripostes
> 2) Ykesha x2 + FBSS = I get hit on ripostes and procs
> 3) EBW + Gnoll Hide Lariat = I get hit on riposts and procs
>
> I'm hitting taunt every time it comes available. Where is the tactic
that
> I'm missing?

There is your problem, fuckwit.

You just mash away at the Taunt button, no consideration that *timing*
might be a factor. Probably just another level 50 fuckwit Warrior that
can't taunt worth a fuck.

Clayton O'Neill

unread,
Feb 12, 2000, 3:00:00 AM2/12/00
to
On Sat, 12 Feb 2000 00:32:31 GMT, Alasdair Allan <postm...@x-static.demon.co.uk> wrote:
|There is your problem, fuckwit.
|
|You just mash away at the Taunt button, no consideration that *timing*
|might be a factor. Probably just another level 50 fuckwit Warrior that
|can't taunt worth a fuck.

Do you realize how often a level 50 warrior with two ykeshas + an FBSS +
swift hits? Do you realize pretty much every time the taunt button comes up
I've attacked within the last 1 to 2 seconds and that it's pretty much
impossible to time this with any lag?

If your answer is that it is possible to do with any reliablity, don't even
bother responding, it'll be obvious that you've never played a class that
duel wields with fast weapons and level 50 buffs.

The fundamental problem here is that the hate list is tiny. This problem is
aggravated by the fact that the planes weapons that warriors get suck in
comparison to the ones that Rogues and Rangers get. A workaround for this
would be to either revamp the Amy Tendril, or increase the effectiveness of
taunt by making it add more hate to the hatelist, cycle more often, or cap
higher. I don't see how anyone can argue the latter wouldn't be a good
thing, and it seems clear that the warrior weapons are a bit lacking
compared to the other classes planar weapons.


NBarnes

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Feb 12, 2000, 3:00:00 AM2/12/00
to

Billy Shields wrote:
> NBarnes <nba...@earthlink.net> wrote:
> : Billy Shields wrote:

> :> Has anyone compared the damage output of a 50 warrior with dual
> :> Ykeshas vs a 50 rogue with an eyerazzia (since every 46+ rogue
> :> has one) and a Bone Razor?

> : Heh. _I_ have an Eyerazzia....

> Theres a wizard in my guild that has a Tunarian Scimitar.

*sob*

NBarnes - Dina Demeteran, 47th circle druid, Sol Ro

Alasdair Allan

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Feb 12, 2000, 3:00:00 AM2/12/00
to
Clayton O'Neill <use...@oneill.net> wrote
> On Sat, 12 Feb 2000 00:32:31 GMT, Alasdair Allan
<postm...@x-static.demon.co.uk> wrote:
> |There is your problem, fuckwit.
> |
> |You just mash away at the Taunt button, no consideration that *timing*
> |might be a factor. Probably just another level 50 fuckwit Warrior that
> |can't taunt worth a fuck.
>
> Do you realize how often a level 50 warrior with two ykeshas + an FBSS +
> swift hits? Do you realize pretty much every time the taunt button comes
up
> I've attacked within the last 1 to 2 seconds and that it's pretty much
> impossible to time this with any lag?

It is quite simple there are a number of ways you can ensure taunt works.

For example. When you are ready to taunt, move closer to the mob (standing
closer can *help* but actually move closer as you taunt). This almost
guarantees the mob will target you.

Clayton O'Neill

unread,
Feb 12, 2000, 3:00:00 AM2/12/00
to
On Sat, 12 Feb 2000 04:24:39 GMT, Alasdair Allan <postm...@x-static.demon.co.uk> wrote:
|Clayton O'Neill <use...@oneill.net> wrote
|> On Sat, 12 Feb 2000 00:32:31 GMT, Alasdair Allan
|<postm...@x-static.demon.co.uk> wrote:
|> |There is your problem, fuckwit.
|> |
|> |You just mash away at the Taunt button, no consideration that *timing*
|> |might be a factor. Probably just another level 50 fuckwit Warrior that
|> |can't taunt worth a fuck.
|>
|> Do you realize how often a level 50 warrior with two ykeshas + an FBSS +
|> swift hits? Do you realize pretty much every time the taunt button comes
|up
|> I've attacked within the last 1 to 2 seconds and that it's pretty much
|> impossible to time this with any lag?
|
|It is quite simple there are a number of ways you can ensure taunt works.
|
|For example. When you are ready to taunt, move closer to the mob (standing
|closer can *help* but actually move closer as you taunt). This almost
|guarantees the mob will target you.

Might work great in theory, but when you've got 10-12 people all beating on
a watchful gazer, plus casters getting summoned, you've barely got room to
stay in melee range, much less move back and forth. I have to use the top
down view most of the time just to find a place to stand so that I'm within
melee range.

I don't know what Verant is thinking, but the melee range on planes mobs is
incredibly tiny compared to the number of people that are normally engaging
them. It's bad enough that we make our large race melee folks use their
guises because otherwise you can't get half of the people in melee range.

BTW, I spent some time playing with timing taunt tonight with an EBW and
ykesha. The problem is that with swift I'm attacking so often that I
frequently can't even tell where one round starts and another ends, much
less time taunt. Add trying to stay in melee range of the mobs and I this
really isn't a viable tactic with fast weapons.

Also, I was amazed this evening, occasionally I'd get a few rounds in a row
where I'd do 100+ pt's of damage in a round with the RSS and I'd actually
get to tank for a few rounds. Was nice for a change. Probably because we
only had two tanks, a rogue, ranger, pally, SK and 4 pets, and the pets were
probably out damaging all of us, but have sucky taunt skills.

Last thing, I think we did establish that the hate list is definitely not
over 8 entries. What leads us to believe this is that we had people who
took faction hits on kills in hate report when they took them, and we had 4
people take them, so that'd be 4 entries for them, plus 4 possible pets,
which were probably on the hate list also. That number seems like about
what I'd chose if I were a developer doing a game 2 years ago that only had
6 person groups. Probably seemed like a conservative number at the time.

CG

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Feb 12, 2000, 3:00:00 AM2/12/00
to
> It is not in Verant's *interest* to include FA. So it will not be added.
>

You know, everyone responded "Ha ha! What an paranoid asshole!"

Prove him wrong then.

"FA is in the game! Just keep looking!"

3 months later

"Oh, sorry, no it wasn't. Aradune wanted to be l33t."

CG


Azmogeddon

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Feb 13, 2000, 3:00:00 AM2/13/00
to
In article <88273k$up6$1...@nntp9.atl.mindspring.net>, Dan Bongard
<dbon...@netcom.com> writes

>Some of you losers can't be happy if you don't kick more
>ass than everyone else. Since only one of you can be the
>most powerful, SOME of you will always be unhappy.
>
>-- Dan
I have a solution!
Everyone restart their characters and be Necros, then they can just make
Necros really really powerful and everyone will be happy!
hooray!
--
Azmogeddon

Hippie Ramone

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Feb 14, 2000, 3:00:00 AM2/14/00
to
In rec.games.computer.everquest Dan Bongard <dbon...@netcom.com> wrote:
: Learn to read, dipshit. Gordon said it was in Verant's
: interest to keep the players happy. He did NOT say it
: was possible to keep ALL the players happy ALL the time.

Read what he said fuckwit, the word *all* was in there.

K

Hippie Ramone

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Feb 14, 2000, 3:00:00 AM2/14/00
to
In alt.games.everquest Hippie Ramone <kde...@jelerak.scrye.com> wrote:

My bad, reading over his post again Abashi did not say all.

K

Default User

unread,
Feb 17, 2000, 3:00:00 AM2/17/00
to Clayton O'Neill
WHY IS IT WE CAN NOT COMMUNICATE WITH OUT FOUL LANGUAGE.

Joe D

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Feb 17, 2000, 3:00:00 AM2/17/00
to
Default User <"user name"@here.com> wrote:
> WHY IS IT WE CAN NOT COMMUNICATE WITH OUT FOUL LANGUAGE.

Stop with the fucking shouting.

Joe D
--
Cogito ergo spamus: I think therefore I spam.

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