Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Plane of Mischief Information

4 views
Skip to first unread message

jaZZmanian Devil

unread,
Sep 10, 2002, 11:28:44 AM9/10/02
to
I'm looking for some information on the Plane of mischief. If anyone
knows of a good published guide, that would be great. Otherwise, some
very basic questions:

Can groups of raiders with good CoV faction pretty much just make it to
the entrance? Or do you have to fight your way to it anyway?

What sort of faction hits, if any, do you incur there?

What levels/classes would be a minimum for an exploratory raid there?

Any particular dangers, good spots, mobs, loot, etc. to be on the
lookout for?

I have never paid any attention to PoM and nobody I know raids there. My
knowledge of it is zero beyond knowing it exists.
--
"Would you care for a sammich?"

Adam

unread,
Sep 10, 2002, 11:39:57 AM9/10/02
to

"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D7E0FAC...@stny.rr.com...

Horrible zone but here's a link

http://www.knightsofthecreed.com/pom/


Faned

unread,
Sep 10, 2002, 12:28:51 PM9/10/02
to
<js...@stny.rr.com> wrote:
> I'm looking for some information on the Plane of mischief. If anyone
> knows of a good published guide, that would be great. Otherwise, some
> very basic questions:

www.planeofmischief.com

>
> Can groups of raiders with good CoV faction pretty much just make it to
> the entrance? Or do you have to fight your way to it anyway?

By "group" you mean a group of 30 people, right? Otherwise, there's no
fighting to the entrance.

It's possible to run there solo with invis if you are +CoV and there are no
named up. I recommend not trying this until you know there's a necro online
that can summon your corpse if anything goes wrong. And the chances of
something going wrong are fairly high.

> What sort of faction hits, if any, do you incur there?
> What levels/classes would be a minimum for an exploratory raid there?
> Any particular dangers, good spots, mobs, loot, etc. to be on the
> lookout for?
> I have never paid any attention to PoM and nobody I know raids there. My
> knowledge of it is zero beyond knowing it exists.

www.planeofmischief.com answers most of the rest of your questions.

I fought there some. Gave it up as an utterly lost cause. That zone needs
some serious tuning.

Dream King

unread,
Sep 10, 2002, 1:09:04 PM9/10/02
to
jaZZmanian Devil <js...@stny.rr.com> wrote:

>I'm looking for some information on the Plane of mischief. If anyone
>knows of a good published guide, that would be great. Otherwise, some
>very basic questions:
>
>Can groups of raiders with good CoV faction pretty much just make it to
>the entrance? Or do you have to fight your way to it anyway?

I'd say no. Someone mentioned the north named being KoS but I was under
the impression that all North ToV mobs were kos to everyone since they
weren't on CoV faction. However, never having good CoV faction until
recently, I can't verify that. If that is the case, you can probably
wander there a few days after patch day. If it's not, you'll need 30+
people. More or less depending on equipment and experience level. Most
of the mobs are standard ToV mobs but the flurry drakes are a bit tough
if you're not prepared.

>What sort of faction hits, if any, do you incur there?
>
>What levels/classes would be a minimum for an exploratory raid there?
>
>Any particular dangers, good spots, mobs, loot, etc. to be on the
>lookout for?
>
>I have never paid any attention to PoM and nobody I know raids there. My
>knowledge of it is zero beyond knowing it exists.

Not able to answer these questions. I was there twice when I accidently
clicked the house and it sucked. Since I wasn't sure on the tree to
click it took me 30 minutes running all over with mobs beating on me to
finally find the right one. Just that itself was enough to make me never
want to go back to PoM again. Apparently Verant likes leaving that a
broken zone. Due to that and the trouble to get there, you usually wont
find many people there.

Richard

unread,
Sep 10, 2002, 1:44:11 PM9/10/02
to
"Dream King" <morp...@cent.com> wrote in message
news:199snuo4s5nikis1k...@4ax.com...

One FD monk with a one charge rez, and a dead CoTH capable mage is what is
needed as I understand it. Monk FDs his way to PoM zone with the dead mage.
Mage is rezzed, CoTHs in the rest of the raid. Of course, if the monk
doesn't make it, could be a bit of a problem...

--
Graeme Faelban, Barbarian Luminary of 55 seasons, Erollisi Marr <The
Appointed>
Tainniel Fleabane, Halfling Warrior of 30 seasons, Erollisi Marr <The
Appointed>
Ganwein, Wood Elf Ranger of 15 seasons, Erollisi Marr <The Appointed>
Giluven, Wood Elf Druid of 15 seasons, Erollisi Marr <Decadence>
Graeniel, High Elf Enchanter of 22 seasons, Erollisi Marr <The Appointed>

jaZZmanian Devil

unread,
Sep 10, 2002, 3:07:46 PM9/10/02
to
Richard wrote:

> One FD monk with a one charge rez, and a dead CoTH capable mage is what is
> needed as I understand it. Monk FDs his way to PoM zone with the dead mage.
> Mage is rezzed, CoTHs in the rest of the raid. Of course, if the monk
> doesn't make it, could be a bit of a problem...

That's what the necro is for.
*grin*

In fact, Tarre just got the Thurg quest robe and a couple stacks of tiny
coffins this weekend.
--
jaZZ md
*******
"An army of sheep led by a lion would defeat an army of lions led by a
sheep."
-- Arab proverb

Dream King

unread,
Sep 10, 2002, 4:32:45 PM9/10/02
to
jaZZmanian Devil <js...@stny.rr.com> wrote:

>Richard wrote:
>
>> One FD monk with a one charge rez, and a dead CoTH capable mage is what is
>> needed as I understand it. Monk FDs his way to PoM zone with the dead mage.
>> Mage is rezzed, CoTHs in the rest of the raid. Of course, if the monk
>> doesn't make it, could be a bit of a problem...
>
>That's what the necro is for.
>*grin*

Not to mention this no longer works that well. Verant added a roamer or
two that pass by PoM cubby. It's probably possible if you're standing in
the very back not to get aggro, but one person not paying attention is
enough to get unintended aggro and make life painful.

Not to mention that's an exploit to skip content! Verant will ban you
for that!

Joe D

unread,
Sep 10, 2002, 4:37:48 PM9/10/02
to
jaZZmanian Devil <js...@stny.rr.com> wrote:
> I'm looking for some information on the Plane of mischief. If anyone
> knows of a good published guide, that would be great. Otherwise, some
> very basic questions:

Never been there myself, but there seems to be a lot of info at
http://www.planeofmischief.com .

Joe D
--
Jesus saves...but Johnson gets the rebound! He shoots...he SCORES!!!!

EverQuest Player

unread,
Sep 10, 2002, 5:43:43 PM9/10/02
to
In article <allb1g$1r46bl$1...@ID-111521.news.dfncis.de>,

Richard <richar...@netscape.net> wrote:
>One FD monk with a one charge rez, and a dead CoTH capable mage is what is
>needed as I understand it.

Okay, this is going to sound stupid, but I've never heard of anything that
has rez charges. Can someone fill me in?

Thanks!

Davian

unread,
Sep 11, 2002, 1:56:14 AM9/11/02
to

"EverQuest Player" <e...@genesis.nred.ma.us> wrote in message
news:jItf9.382329$me6.43316@sccrnsc01...

Staff of Forbidden Rites, from Vox

--
Dearic <Arbiters>

Dwarven Warlord on E'ci


hughes

unread,
Sep 11, 2002, 3:19:43 AM9/11/02
to
> Can groups of raiders with good CoV faction pretty much just make it to
> the entrance? Or do you have to fight your way to it anyway?

Not sure if there is a hot entrance or not since I never go to that side.
The regular entrance requires fighting through tough mobs on guardian of
veshan faction.

> What sort of faction hits, if any, do you incur there?
>
> What levels/classes would be a minimum for an exploratory raid there?

flurry drakes flurry for 800s. They are not real resistant to spells though.

> Any particular dangers, good spots, mobs, loot, etc. to be on the
> lookout for?
>
> I have never paid any attention to PoM and nobody I know raids there. My
> knowledge of it is zero beyond knowing it exists.

It has been nerfed so many times that it is widely considered to not be
worth the time now. When it was first explored cards and such things like
blam sticks dropped with fair frequency. A group of people would each come
away with at leaset a card after a couple of hours. Now drops are rated in
drops per month :p


hughes

unread,
Sep 11, 2002, 3:25:30 AM9/11/02
to

"EverQuest Player" <e...@genesis.nred.ma.us> wrote in message
news:jItf9.382329$me6.43316@sccrnsc01...

Goos in dragon necropolis drop a one charge ressurect useable by anyone.
They are timeconsuming to get to and a pain in the arse to camp. Since
anyone who knows how and where to go has free access to cleric res anyway
they are only camped for emergency use in weird raid places. Not something
you will ever see in the bazaar.


Ryoko

unread,
Sep 11, 2002, 10:32:09 AM9/11/02
to
Answers are based on my PoM experiences more than a year ago

> Can groups of raiders with good CoV faction pretty much just make it to
> the entrance? Or do you have to fight your way to it anyway?

You have to fight your way there as those mobs are not on any faction
and they don't drop anything either.



> What sort of faction hits, if any, do you incur there?

No faction hits at all. But to keep yourself safe, don't hail anything
inside PoM.

> What levels/classes would be a minimum for an exploratory raid there?

Consider yourself organizing a raid for the ToV Test Hall and that's
close. I will say 55 and up

> Any particular dangers, good spots, mobs, loot, etc. to be on the
> lookout for?

-Once zone in, invis yourself. There are traps in the garden that will
trigger KoS flowers.
-after you pass the garden, there is a invisible bridge that will lead
you into the building on your left handside. Prepare yourself to swim
as it's easy to fall down from the invised bridge.
-There is a debuff archdoor that will strip off all your buffs. Thus
to save yourself and others' mana, better avoid unnessary trips
between the Building and the garden
-It's better to have your casters to get bind at the door that leads
to the Theatre. As there might be unexpected trains to the hall from
the zone
-There is only one bind point in the PoM for the melees (is this still
valid?)
-Theatre is the best spot for camping exp and quest items then. But
the mobs take ages to kill. We used to have 2 groups killing in the
theatre. One group getting the exp, the other group was only
assisting. Well, actually, there was nothing but sight seeing once the
theatre got camped. All the other mobs not only take ages to kill but
also ages to respawn. Beware, you need to kill the theatre puppets in
a certain order or they will despawn. If i remembered correctly, you
have to start from the audience.
- There is a spectre that roams around. Don't hail him as it will DT
you. This is what my guild told me.
- Everthing that dropped in PoM is a quest item. They don't drop any
coins and gears. Thus you will probably end up with a full backpack of
otherwise usless junks (ARRGGGHH, that reminds me of my chanter epic)

All in all, it's a memorable trip. The Lv59 druid that I played for my
friend can earn 4 blue bubbles in a night's theatre camp...4 or 5
hours. Before we went PoM, I have actually stopped helping leveling
him. (And I'm glad that I dinged him to Lv60 before the guild gave up
on PoM)

John Muir

unread,
Sep 14, 2002, 6:44:03 AM9/14/02
to
On Tue, 10 Sep 2002 11:28:44 -0400, jaZZmanian Devil
<js...@stny.rr.com> wrote:

>Can groups of raiders with good CoV faction pretty much just make it to
>the entrance? Or do you have to fight your way to it anyway?

Would absolutely not recommend this. The PoM entrance is in NToV
where many of the mobs are on GuardiansofVeeshan faction which AFAIK
is KoS to all and unfixable. If the named had been cleared then
perhaps it would be possible although you're looking at coffin CR if
things go wrong - not sure anything in PoM is worth the effort, seems
a horribly broken and neglected zone.

I wouldn't like to think what run of the mill NToV mobs (hello Flurry
Drakes) would do to a Guild not used to or prepared for them.

--
[60 Warder] Schadenfreude (Human) <United Kingdoms>
Bristlebane server

John Muir

unread,
Sep 14, 2002, 6:44:04 AM9/14/02
to
On Tue, 10 Sep 2002 21:43:43 GMT, e...@genesis.nred.ma.us (EverQuest
Player) wrote:

>>One FD monk with a one charge rez, and a dead CoTH capable mage is what is
>>needed as I understand it.
>
>Okay, this is going to sound stupid, but I've never heard of anything that
>has rez charges. Can someone fill me in?

Rez stick off Lady Vox (10 charges I think) but can be replenished
through some rather underhand vendor exploitage. Allegedly.

0 new messages