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Newbie alert!!!! I'm considering Erudin or High elf Enchanter, Woodelf Druid, or Barbarian Shaman as my first class, know these?

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Erik Halvorsen

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Aug 18, 1999, 3:00:00 AM8/18/99
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If you have tried one or more of these classes, which would you give
your recommendation?
Do you know the starting area where these classes start, if so do you
have any starting tips?
If you play one of these classes, what do you miss the most of things
other classes can do, and what is your favourite low level spells
(level) 1-8.

Thanks

Erik

Merusalem

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Aug 18, 1999, 3:00:00 AM8/18/99
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Of those classes, I have only played a barbarian shaman yet, so I do
not know about the others. Also, bear in mind that my view of the
shaman comes from playing it up to level 20, so I would not know about
the higher levels.

Barbarian shaman is a dream come true, if you like to play solo (though
they are welcome in groups, as well).

You can take quite some damage in melee (though not quite as much as a
warrior could), as well as dish out some damage (again, warriors are
better here).

You have nice direct damage spells (though not as powerful as the
mages') and nice damage-over-time spells (they work like poison).

You can heal yourself and others (though not as well as a cleric could).

So, in each of these disciplines there are classes that are "better",
but the shaman is a well-rounded character type.

Come level 9, you get Spirit of Wolf, which lets you run faster than
most critters - good when hunting them, and good when fleeing.

With level 14, you can bind yourself anywhere you want (and bind others
in cities), so traveling is as safe as it can get. Also, Gate will
allow you to explore a new area without being afraid of getting lost,
as you can always just gate back to where you came from.

Many of your spells deal with enhancing your strength, agility, and
dexterity, which is also quite helpful.

My tips:

Always buff yourself up with all enhancement spells you have. If you
have six buff icons up, good, if you have eight, even better.

You will be more or less a melee-only fighter for the first few levels,
only throwing in a fire strike now and then when a critter tries to
flee, so invest your first few training points in one-hand bash. If you
happen to loot any type of armor, do not sell it, wear it. As soon as
you can handle decaying skeletons, go for those who wield staffs, and
get a one-handed and a two-handed staff. Fight with those, destroy your
newbie club.

Until the end of your character's life, make sure you split your time
fighting with one *and* two-handed weapons, so both abilities are
always maxed, your limit in one and two-handed bashing is (level + 1) x
4.

Get a Fine Steel Morningstar as soon as you can afford it (maybe level
5/6/7), next I suggest a Bloodforge Hammer (magical two-handed, maybe
level 7/8/9).

Concerning armor, I suggest you ask someone to make patchwork for you
as soon as you have earned your first few gold. Do not ask for free
patchwork, you are a proud Barbarian, not a beggar. As soon as
possible, buy leather parts, then go for banded armor. Prefer
/auctioning for armor to buying it from the merchants, as this will
save you a lot of gold.

Before you even leave Halas for the first time, talk with the shaman
outside the temple (when you leave the temple, to your right). Also
make sure you talk with the female fighter in the PvP arena. Once level
5 or 6, talk with the male fighter that stands just outside the arena,
and the first merchant just outside of the Halas gates.

Hunt in the newbie area in Everfrost Peaks until you are level 5 or 6,
then *very* carefully approach Blackburrow, first hunting the outside
guards, then the inside scrawny gnolls (and die a few times because of
trains). You can stay in Blackburrow, raise in levels and get wealthy,
until you get Bind Affinty with level 14, then travel to Paw or Karana
and continue there. An alternative to Blackburrow is the Everfrost
Tundra, but be wary of the Orc Shaman. I found the Tundra most fun with
a group, but that depends on your point of view. Before you go to the
Tundra for the first time, make sure your Sense Heading is maxed.

Verant likes to spice areas up with Random Sudden Death critters; in
the newbie area these are the Vengeful Skeletons, in the Tundra it is
the Orc Shaman. Blackburrow does not need RSD critters; it already has
the trains. <g> (If you ever have the chance to stand at the Bridge in
Blackburrow, and someone at the top at that time decides to start a
train by shooting one of the guardsmen that can be seen from above, you
will be awed, believe me. You will have the most beautiful view of an
approaching band of a gigantic horde of gnolls, from scrawnies to
elites, who are stampeding into your direction. When I saw that for the
first time, I could not help but chuckle still half an hour after
having seen it. Hmm, now that I think of it, try to avoid this view
until you have SOW. <bg>)

What do I miss that other classes can do? The only thing that comes to
my mind is that I would love to be able to wield a bow, and make my own
bows and arrows. But that is just because I think the bow is the most
wonderful weapon that exists. (Though I do not think it is actually
very powerful in EQ.)

May the Six judge you worthy, or may your carcass rot under the sun,

Merusalem


In article <37ba7435...@news.eunet.no>,


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Daveman

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Aug 18, 1999, 3:00:00 AM8/18/99
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Erik Halvorsen <erik.ha...@jernia.no> wrote in message
news:37ba7435...@news.eunet.no...

> If you have tried one or more of these classes, which would you give
> your recommendation?

I have tried all of these classes, but have only played my druid to a
slightly higher level (he's nearly lvl 18 now), so my advice is probably
not the most reliable. Let me just tell you that, from my experience,
enchanters are pretty difficult to start up, and might therefor not be
the greatest first character. They do have very fun spells early on
though, such as the first couple of illusions, a pet from level 1 and
invisibility at lvl 4. Also, be warned that the Toxxulia Forest (close
to the city of Erudin) is probably not considered one of the most
friendly newbie zones.

The Shaman is a relatively easy class to get into, and people say the
Everfrost (close to their starting city of Halas) is one of the best
newbie zones in the game, although I keep getting lost there ;). They
get some spells that will make you popular among others fast, even at
early levels, and have pretty good melee abilities as well.

I'm obviously a bit biased towards the Druid. I love playing the class,
and I love the spells they get. These include buffing spells like those
of the Shaman (not as plentiful, but still very nice), invisibility at
5, some adequate (sp?) attack spells, snare (one of the best spells in
the game) at level 1, and Treeform at level 9, which was amazing fun
until they removed the mobility of the spell :(. Their melee abilities
are also reliable up until about level 14. At lvl 18, most anything
white/blue to me would tare me apart if I only relied on melee.
Also, as a Halfling I started close to the Misty Thicket, also an
excellent lower level zone... as an Elf, you would start in the Greater
Faydark which is not *so* bad if you're good at ignoring chat channels
or willing to turn them off, but I preferred the Thicket.

I have played since Beta Phase 4, and have had at least a brief look at
all races and classes. The three classes you named happen to be my
favourites.

All the above is of course IMHO, YMMV.

-Daveman
a.k.a. Mibbo, Halfling Druid and Giver of Advice, Bertoxxulous

<snip>

> Thanks
>
> Erik

Nigel

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Aug 18, 1999, 3:00:00 AM8/18/99
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In article <37ba7435...@news.eunet.no>,
> erik.ha...@jernia.no (Erik Halvorsen) wrote:
>> If you have tried one or more of these classes, which would you give
>> your recommendation?

I've played a wood elvf druid to 34 and an erudite cleric to 16.

>> Do you know the starting area where these classes start, if so do you
>> have any starting tips?

Erudites start in Toxxulia. This is actually a nice newbie area since
it's pretty hard to wander into a dangerous area. When you get though
your starting levels (though lvl 5 say) you can start venturing across
the river and do kobolds and such.

Not many tips required for Toxx. Skunks are good for money...just
remember to wait for the smell to wear off before you sell. ;) I
remember getting backpacks from the wimpy kobolds but that seems to be
a rare drop. It will be dark a lot in Toxx...dark and misty. Kind of
a pain in the rear.

Woodelves start in greater faydark. This is one overloaded zone on a
lot of servers and more dangerous than Toxxulia. If you wander north
you run into orcs that will clobber you. Stay close to the city as
much as possible and don't wander north until you're ready.

>> If you play one of these classes, what do you miss the most of things
>> other classes can do, and what is your favourite low level spells
>> (level) 1-8.

For druid? Heh...most of the time folks miss what you can do rather
than the other way around.

Favorite low level spell? Snare. I still use it at lvl 34. Open
with snare...then work em over at your leisure. You can snare, then
DD/Debuff and then melee.

For either shaman or druid lvl 7 will be hell. No meditate. Yeesh.

>> Thanks
>>
>> Erik

Nigel

Roger Williams

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Aug 19, 1999, 3:00:00 AM8/19/99
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Also spracht Daveman <dav...@teleweb.at>:

> Also, be warned that the Toxxulia Forest (close to the city of Erudin)
> is probably not considered one of the most friendly newbie zones.

I think it's also the darkest outdoor area at night. It's so easy to
get lost there, it's not even funny. The nice part about it though is how
relatively empty it is compared to places like Qeynos, etc. which means
lots of happy hunting for Erudites.

--
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} \|/
{} RogerW rog...@newsguy.com {} 0< -- parrot.net!
{} http://www.parrot.net ad...@parrot.net {} ^^^^(*)^^^^
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ^^ / \ ^^

Erik Halvorsen

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Aug 19, 1999, 3:00:00 AM8/19/99
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I thank you for taking so much of your time to answer me, and hope I
will be able to return the favour someday.

Erik

On Wed, 18 Aug 1999 13:59:00 GMT, Merusalem <meru...@usa.net> wrote:

>Of those classes, I have only played a barbarian shaman yet, so I do
>not know about the others. Also, bear in mind that my view of the
>shaman comes from playing it up to level 20, so I would not know about
>the higher levels.
>

<long snip>

Erik Halvorsen

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Aug 19, 1999, 3:00:00 AM8/19/99
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Well met Daveman.

Thanks for your careful and excellently written reply.


On Wed, 18 Aug 1999 14:08:21 GMT, "Daveman" <dav...@teleweb.at>
wrote:

>Erik Halvorsen <erik.ha...@jernia.no> wrote in message
>news:37ba7435...@news.eunet.no...

>> If you have tried one or more of these classes, which would you give
>> your recommendation?
>

>I have tried all of these classes, but have only played my druid to a
>slightly higher level (he's nearly lvl 18 now), so my advice is probably
>not the most reliable. Let me just tell you that, from my experience,
>enchanters are pretty difficult to start up, and might therefor not be
>the greatest first character. They do have very fun spells early on
>though, such as the first couple of illusions, a pet from level 1 and

>invisibility at lvl 4. Also, be warned that the Toxxulia Forest (close


>to the city of Erudin) is probably not considered one of the most
>friendly newbie zones.

I've been playing crpg's for 15years, and these games have always been
my favourite.

I would be interrested to know what about starting the enchanter you
found most difficult. In contrast to the other two classes, the
enchanter class lacks healing spells and decent nuke spells, but I'd
guess 1. level shielding+strenght+animation spells somewhat helps.

The reason I consider Enchanter is the illusion series spells, good
trade skills at later levels, plenty of skill to improve - the int to
improve them, and plenty of things to try. My guess is: it'll never be
easy, but you wouldn't wan't it to be either....
New illusion spells make you able visit different places, and do new
wonderfully different things....
I guess the first 7 levels will be more difficult than with any other
class.


>
>The Shaman is a relatively easy class to get into, and people say the
>Everfrost (close to their starting city of Halas) is one of the best
>newbie zones in the game, although I keep getting lost there ;). They
>get some spells that will make you popular among others fast, even at
>early levels, and have pretty good melee abilities as well.
>

I guess the Barbarian Shaman would be the easiest of these three to
start with, with decent melee skills, healing, and good spells, but in
time, I think this class turns more into a retired fighter/half decent
spellcaster, with much less mana than you'd really want, skill
developement also suffer slightly from the lack of int. But still a
very good class to be playing in the beginning... Only thing you'd
miss would be infravision....

>I'm obviously a bit biased towards the Druid. I love playing the class,
>and I love the spells they get. These include buffing spells like those
>of the Shaman (not as plentiful, but still very nice), invisibility at
>5, some adequate (sp?) attack spells, snare (one of the best spells in
>the game) at level 1, and Treeform at level 9, which was amazing fun
>until they removed the mobility of the spell :(. Their melee abilities
>are also reliable up until about level 14. At lvl 18, most anything
>white/blue to me would tare me apart if I only relied on melee.
>Also, as a Halfling I started close to the Misty Thicket, also an
>excellent lower level zone... as an Elf, you would start in the Greater
>Faydark which is not *so* bad if you're good at ignoring chat channels
>or willing to turn them off, but I preferred the Thicket.
>

Yes, the Druid seems like a very good class to play, the one thing i
think I'd miss was the illusions of the enchanter. How come you choose
a gnome over a woodelf?


>> Thanks again
>>
>> Erik
>


Alasdair Allan

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Aug 19, 1999, 3:00:00 AM8/19/99
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Erik Halvorsen <erik.ha...@jernia.no> wrote
> Well met Daveman.

> >The Shaman is a relatively easy class to get into, and people say the
> >Everfrost (close to their starting city of Halas) is one of the best
> >newbie zones in the game, although I keep getting lost there ;). They
> >get some spells that will make you popular among others fast, even at
> >early levels, and have pretty good melee abilities as well.
> >
> I guess the Barbarian Shaman would be the easiest of these three to
> start with, with decent melee skills, healing, and good spells, but in
> time, I think this class turns more into a retired fighter/half decent
> spellcaster, with much less mana than you'd really want, skill
> developement also suffer slightly from the lack of int. But still a
> very good class to be playing in the beginning... Only thing you'd
> miss would be infravision....

A shaman is poor until level 29, then average to level 34.

After that long, hard slog, however, they are one of the strongest classes
in Norrath.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

A.G. Turner

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Aug 19, 1999, 3:00:00 AM8/19/99
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I have played both a Shaman and Enchanter into the upper teens. I have only
played a Druid to about level 5. Judge my answer accordingly ).

Erik Halvorsen <erik.ha...@jernia.no> wrote in message

news:37bca54d...@news.eunet.no...


> Well met Daveman.
>
> Thanks for your careful and excellently written reply.
>
>

<snip>


> I would be interrested to know what about starting the enchanter you
> found most difficult. In contrast to the other two classes, the
> enchanter class lacks healing spells and decent nuke spells, but I'd
> guess 1. level shielding+strenght+animation spells somewhat helps.
>

Shaman, and to a lesser degree, Druids have decent melee skills early on.
These are really the skills that make the earliest levels easier. And the
Enchanter's damage spells are pretty weak at early levels. When soloing you
will live and die by your animation. It is the only thing that makes even
minimal soloing possible. In a group, which is really where you ought to be
with an Enchanter, at the earliest levels, you may start to wonder what use
you are, then you'll discover Mesmerize. That spell alone will make you
worth your portion of the experience.

> The reason I consider Enchanter is the illusion series spells, good
> trade skills at later levels, plenty of skill to improve - the int to
> improve them, and plenty of things to try. My guess is: it'll never be
> easy, but you wouldn't wan't it to be either....
> New illusion spells make you able visit different places, and do new
> wonderfully different things....
> I guess the first 7 levels will be more difficult than with any other
> class.

I wouldn't say any other class, but you will have to start thinking strategy
right away. Run up and melee just won't work with your Enchanter. Buy the
animation and tiny daggers with your first 2g. That will make life much
easier. Not easy, but at least doable. As for the Illusions, yeah they can
be fun, but they aren't really that useful (except on PvP and early on to
use for infra if you are Erudite or Human). Minor illusion and illusion
tree can be somewhat useful for medding layered with invis. The illusions I
have used so far other than minor illusion require frequent refreshing.
Fortunately you get a little warning before they go. But it is annoying to
have to recast it about twice as often as other buffs.

> I guess the Barbarian Shaman would be the easiest of these three to
> start with, with decent melee skills, healing, and good spells, but in
> time, I think this class turns more into a retired fighter/half decent
> spellcaster, with much less mana than you'd really want, skill
> developement also suffer slightly from the lack of int. But still a
> very good class to be playing in the beginning... Only thing you'd
> miss would be infravision....
>

Everfrost is all white so the first few levels are not a darkness problem
really. Then you go to Qeynos and get a Fire Beetle eye. That will last
you to level 9 when you get Serpent Sight. The only time you will have a
problem is in the BB passageway after you've been killed and don't have a
light. After level 9 there will be no more sight issues. Shaman have a
huge number of buffs. They also have slightly underpowered but still useful
healing spells. But the DoT's are their forte as far as damage. The poison
and disease line is very useful. They also get a few debuffs that are
helpful. And they get Spirit of the Wolf at level 9. That's a spell I miss
sorely with all my other characters. My Shaman always has that one up. I
have yet to get Spirit of the Cheetah, self only and faster than SoW. But I
look forward to it. I have heard people say that Enchanters have the best
buffs. But having seen both lines of spells, the Shaman has a larger number
and wider variety of buffs, allowing them more flexibility. The Enchanter's
buffs are good but pretty much limited to AC and fighting speed buffs,
though I do see a couple of Strength buffs on the Horizon. A Shaman's mana
will be a little lower than pure casters, so you need to max Wisdom for this
class (determines mana).

Finally, Shaman can wear a wider variety of armor than Druids. That is very
helpful in the AC area. And the Shaman will always have enough hitpoints to
take a little damage. Not as good as fighters, but better than pure
casters. And casters get hit, mixed or pure.

> Yes, the Druid seems like a very good class to play, the one thing i
> think I'd miss was the illusions of the enchanter. How come you choose
> a gnome over a woodelf?
>

I think he chose the Halfling (Misty Thicket area). The important stats are
better, particularly wisdom, which determines the amount of mana a Druid
gets.

I could never really get into the Druid class too much. First, because
others seem to associate that class with players who want everything.
Second, because I tend to associate the class with kiting, which may very
well be the forte of the class. And third, when I'm in the mood to play
something like a Druid, I tend to play either my Shaman or my Ranger
instead.

>
> >> Thanks again
> >>
> >> Erik
> >
>

Bottom line, the Enchanter is going to be a group character. It will not
really shine unless in a group, and your life will be slow and painful
without a group. It requires a lot of thinking and strategy to play. I
love the fact my Enchanter can stand back and help control the flow of
battle. The Mez, Languid Pace and Quicken lines of spells are extremely
valuable.

Both the Shaman and the Druid can solo pretty well through the teens. After
that I get the impression the Shaman will become a group creature as well.
The variety of spells available to a Shaman make it a good generalist to add
to a group. A Shaman can pick up the slack in most casting areas, be it
buffing, healing or doing damage. It can even tank a little. But it is not
a pure caster, so mana management is always more of an issue for the Shaman.

From all I have gathered it would appear the Druid will be able to kite well
into the 30's or higher. So that class is a long term solo artist. I hope
you like South Karana if you pick that class. I suspect that's where the
higher level Druids hang out (being as I saw a level 50 Druid there
yesterday - a Wood Elf btw). In the event your Druid decides to be a group
creature, buffs and DoT are going to be your strong suits, much like the
Shaman.

Daveman

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Aug 19, 1999, 3:00:00 AM8/19/99
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Daveman <dav...@teleweb.at> wrote in message
news:m4Xu3.54207$ip.1...@news.chello.at...

<snip>

> > Yes, the Druid seems like a very good class to play, the one thing i
> > think I'd miss was the illusions of the enchanter. How come you
choose
> > a gnome over a woodelf?

One thing I forgot to add - we may not get the amount of shapeshifting
spells an enchanter gets, but we *do* get treeform and the fantastic
wolfform - the latter of which grants you neutral faction standing with
the evil races, from what I have heard, so it is still possible for a
druid to explore Neriak, etc, in relative safety.

-Daveman


Daveman

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Aug 19, 1999, 3:00:00 AM8/19/99
to

Erik Halvorsen <erik.ha...@jernia.no> wrote in message
news:37bca54d...@news.eunet.no...

<snip>

> I would be interrested to know what about starting the enchanter you
> found most difficult. In contrast to the other two classes, the
> enchanter class lacks healing spells and decent nuke spells, but I'd
> guess 1. level shielding+strenght+animation spells somewhat helps.

You pretty much said it there. Strengthen/weaken on the enemy help, but
it'll still be harder than with a druid/shaman. The pet you get helps as
well, but it all in all one of the weakest in the game - especially
since it does not take orders, but will only fight something once it
starts bashing on you.

> The reason I consider Enchanter is the illusion series spells, good
> trade skills at later levels, plenty of skill to improve - the int to
> improve them, and plenty of things to try. My guess is: it'll never be
> easy, but you wouldn't wan't it to be either....
> New illusion spells make you able visit different places, and do new
> wonderfully different things....
> I guess the first 7 levels will be more difficult than with any other
> class.

Please let me emphasize at this point that the enchanter, to me, is one
of the most interesting classes. The cool illusions, the awesome
mesmerize line of spells and good charm spells, as well as many many
other great things later on. The reason I didn't recommend them as a
first character was because I assumed that you were more of a casual
player (no offense meant :P). With 15 years of CRPG'ing behind you,
however, you will probably not have many problems getting "into" EQ.

Also, one extremely important note if you plan on starting an enchanter
to visit different places easily: take agnostic as your choice of deity.
This is because, while a dark elf guard will not see through a high
elf's illusion spell, for example, he *will* still see the deity you
follow - and dark elves don't like followers of Tunare in general ;)

You can of course still roleplay a follower of Tunare (or any other
deity) if you wish, but be *sure* to chose "agnostic" in the deity
select.

> >The Shaman is a relatively easy class to get into, and people say the
> >Everfrost (close to their starting city of Halas) is one of the best
> >newbie zones in the game, although I keep getting lost there ;). They
> >get some spells that will make you popular among others fast, even at
> >early levels, and have pretty good melee abilities as well.
> >

> I guess the Barbarian Shaman would be the easiest of these three to
> start with, with decent melee skills, healing, and good spells, but in
> time, I think this class turns more into a retired fighter/half decent
> spellcaster, with much less mana than you'd really want, skill
> developement also suffer slightly from the lack of int. But still a
> very good class to be playing in the beginning... Only thing you'd
> miss would be infravision....

Barbarians are pretty easy to play at newbie levels. As somebody
mentioned above, they are not the greatest of fighters during the
mid-levels. However, from all I have heard, after level 34 they *rock*.
Note that I do not actually know any high level shamans, so I could not
actually confirm this myself.

> >I'm obviously a bit biased towards the Druid. I love playing the
class,
> >and I love the spells they get. These include buffing spells like
those
> >of the Shaman (not as plentiful, but still very nice), invisibility
at
> >5, some adequate (sp?) attack spells, snare (one of the best spells
in
> >the game) at level 1, and Treeform at level 9, which was amazing fun
> >until they removed the mobility of the spell :(. Their melee
abilities
> >are also reliable up until about level 14. At lvl 18, most anything
> >white/blue to me would tare me apart if I only relied on melee.
> >Also, as a Halfling I started close to the Misty Thicket, also an
> >excellent lower level zone... as an Elf, you would start in the
Greater
> >Faydark which is not *so* bad if you're good at ignoring chat channel
s
> >or willing to turn them off, but I preferred the Thicket.
> >

> Yes, the Druid seems like a very good class to play, the one thing i
> think I'd miss was the illusions of the enchanter. How come you choose
> a gnome over a woodelf?

I chose the *halfling* over the woodelf (boy I hate being called a
gnome, happens *way* to often - nothing against gnomes of course,
descent folk, Karana bless them all) mainly because I like playing
halflings. I have this thing for the little races I guess... when ever I
play a "pure" caster (necro, mage, wiz or enchanter) I chose gnomes over
High elfs for example, and when I play warriors I usually take a dwarf.
I just like to roleplay them. Oh, and the fact that Halflings start in
the Misty Thicket doesn't hurt, either.

Halflings and Wood elfs have very similar important stats when it comes
to the druid - the wood elfs' are slightly better I think, as they have
higher charisma and intelligence, but all in all the difference is not
too big. In the end, all that's important is that you're comfortable
playing them. I don't like playing elfs too much, especially those
annoying High Elfs (nothing against High Elfs of course, descent folk,
Karana bless them all), so that's why I chose a halfling over a woodelf
:)

-Daveman
a.k.a. Mibbo, Halfling Druid, Bertoxxulous

>
> >> Thanks again
> >>
> >> Erik
> >
>

Daveman

unread,
Aug 19, 1999, 3:00:00 AM8/19/99
to

A.G. Turner <nos...@please.net> wrote in message
news:7ph9mb$d2q$1...@bgtnsc03.worldnet.att.net...

<huge snip>

> I could never really get into the Druid class too much. First,
because
> others seem to associate that class with players who want everything.
> Second, because I tend to associate the class with kiting, which may
very
> well be the forte of the class. And third, when I'm in the mood to
play
> something like a Druid, I tend to play either my Shaman or my Ranger
> instead.

The fact that Druids have relatively recently been given the reputation
of powergaming d00dz is highly unfortunate. When I started my druid, a
couple of weeks into release, this "honor" was still that of the
Magicians and Wizards.

I will not start yet another discussion on how the druid is not the
super strong tank mage he is thought to be. All I can say is try playing
one yourself. I chose the druid for two reasons - I like roleplaying a
"nomadic" character, who is always on the move, never settling down in
one region for a long time. By level 5, my character had visited every
city from Rivervale to Ak'Anon. By level 9, he had visited every
non-evil city in the game. I love travelling, and the druid is
undisputably the master of travel.

Also, I enjoy casting buffs on people a lot. When I hit level 14, I
spent 3 RL days hovering around the Greater Faydark (with levitate) and
casting SoW and other stuff on people, for example. I am not saying this
in an attempt to shout "look, I don't only powergame, I can roleplay
too!". I say this because it was *great* fun, and I would like to
suggest others try it, as well.

Lastly, I do admit that I have powergamed now and then - from levels
12-14 to finally get levitate and SoW, and from level 16-18 because I
*need* those teleports. When I hit level 19, I will drop powergaming
again, and believe me, I'm looking forward to it. It is possible that I
will powergame from about 22-24, should the suspence to Wolfform get too
much. In general, however, I think of myself as mostly a roleplayer.

<sigh>, this post sounds like I make it in self defence, doesn't it? I
only wanted to make clear that I am *not* a "player who wants
everything", and most druids I know aren't, either.

There have always been classes that were considered the stereotypical
k3wld0odz. During beta phase 4 it was mostly the magicians, a couple of
weeks later it switched to wizards and now for the last couple of months
it's been the druids. I can't wait until the general opinion finally
switches onwards - I can see the enchanters as next on the "hit list",
although it might switch back to magicians... we shall have to wait and
see.

-Daveman
a.k.a. Mibbo, Halfling Druid, Bertoxxulous, who is aware that his power
will drop considerably at the high levels when compared to other classes
and is looking forward very much to this time - is a high level druid
still automatically considered a d00d?


Malvolin

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Aug 19, 1999, 3:00:00 AM8/19/99
to

Daveman <dav...@teleweb.at> wrote in message

news:Z7Xu3.54215$ip.1...@news.chello.at...


>
> Daveman <dav...@teleweb.at> wrote in message
> news:m4Xu3.54207$ip.1...@news.chello.at...
>
> <snip>
>

> > > Yes, the Druid seems like a very good class to play, the one thing i
> > > think I'd miss was the illusions of the enchanter. How come you
> choose
> > > a gnome over a woodelf?
>

> One thing I forgot to add - we may not get the amount of shapeshifting
> spells an enchanter gets, but we *do* get treeform and the fantastic
> wolfform - the latter of which grants you neutral faction standing with
> the evil races, from what I have heard, so it is still possible for a
> druid to explore Neriak, etc, in relative safety.
>
> -Daveman

Don't be too sure about that exploring Neriak bit. The forest, sure, but if
I remember correctly, Wolf Form doesn't last across zones. And Neriak is
literally crawling with guards and NPC's, even within aggro range at the
zone point.

The Yawning Void

unread,
Aug 20, 1999, 3:00:00 AM8/20/99
to
On Thu, 19 Aug 1999 14:36:39 -0400, "Malvolin"
<malv...@columbus.rr.com> vented from its tortured spleen this fair
example of a wit most keen:

>
>
>
>
>Daveman <dav...@teleweb.at> wrote in message
>news:Z7Xu3.54215$ip.1...@news.chello.at...
>>
>> Daveman <dav...@teleweb.at> wrote in message
>> news:m4Xu3.54207$ip.1...@news.chello.at...
>>
>> <snip>
>>

>> > > Yes, the Druid seems like a very good class to play, the one thing i
>> > > think I'd miss was the illusions of the enchanter. How come you
>> choose
>> > > a gnome over a woodelf?
>>

>> One thing I forgot to add - we may not get the amount of shapeshifting
>> spells an enchanter gets, but we *do* get treeform and the fantastic
>> wolfform - the latter of which grants you neutral faction standing with
>> the evil races, from what I have heard, so it is still possible for a
>> druid to explore Neriak, etc, in relative safety.
>>
>> -Daveman
>
>Don't be too sure about that exploring Neriak bit. The forest, sure, but if
>I remember correctly, Wolf Form doesn't last across zones. And Neriak is
>literally crawling with guards and NPC's, even within aggro range at the
>zone point.
>
>

You are correct that wolf-form doesn't "travel" well (across zones
that is) but cammo does so you could cammo in, find a safe spot, then
wolf yourself! Right?


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