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So much for Fennin and the Sleeper :/

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fign...@slantedvision.com

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Apr 3, 2002, 8:15:29 AM4/3/02
to

well... after a lot of discussion between the two main guilds, it looked
like the SLeeper would be safely sleeping on Fennin for a long time to
come.

Last night, after OOR killed Hraashna, Tukurak, and Ventaani, they left.

Most of them did anyway.

A small number of them snuck behind their own guild's back and killed
Nanzata, waking the Sleeper.

So Fennin joins the rest of the servers with a gimped zone. /sigh

--

Kalanar

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Apr 3, 2002, 9:19:08 AM4/3/02
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Fig writes:
> A small number of them snuck behind their own guild's
> back and killed Nanzata, waking the Sleeper.
>
> So Fennin joins the rest of the servers with a gimped
> zone. /sigh

The upside, if you're melee, is that Primal is much easier
to obtain now and can be gotten by a much less powerful
guild. In general, killing the Warders is a foolish move for
guilds that can do it because it allows a lot more guilds to
start doing NToV much sooner.

The downside, if you're not melee, is that there is no
longer anything of interest in this zone for you (other than
seeing it, if your guild can spare the key ahead of melees
that need Primal).

I think it's very cool to have one-time-only events in EQ,
such as waking the Sleeper. (In fact, I wish there were more
and at various difficulties.) But it's a real shame Verant
couldn't think of any interesting content (e.g. raid-level
mobs and varied loot) to replace the Warders in their
"premier zone" after this event has been triggered. It would
be nice if there were some incentives to have the non-melee
continue going to the zone, and to reward the Clerics that
must toil here thanklessly for the melees to get primal once
the Warders are gone. Hopefully this will eventually get
addressed...
--
|
-Kalanar <Arete>, 60 Cleric, E'ci Server
http://www.magelo.com/eq_view_profile.html?num=90811

-Martin

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Apr 3, 2002, 9:23:49 AM4/3/02
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> Last night, after OOR killed Hraashna, Tukurak, and Ventaani, they left.
>
> Most of them did anyway.
>
> A small number of them snuck behind their own guild's back and killed
> Nanzata, waking the Sleeper.

Heh interesting...

Whats the public reaction and guild in questions reaction to this?

-m
sensei grandmaster
prexus


jaZZmanian Devil

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Apr 3, 2002, 9:54:11 AM4/3/02
to
-Martin wrote:

> > A small number of them snuck behind their own guild's back and killed
> > Nanzata, waking the Sleeper.
>
> Heh interesting...
>
> Whats the public reaction and guild in questions reaction to this?

Couple of posts on Steel Warrior about it already. Sounds like they are
less than thrilled.
/shrug
--
jaZZ md
- - - -
"The way I see it, every once in a while everybody's got to take a
beating."
- Henry Hill

-Martin

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Apr 3, 2002, 10:02:18 AM4/3/02
to
> Couple of posts on Steel Warrior about it already. Sounds like they are
> less than thrilled.
> /shrug

Im just curious if any officers/the guild leader were there

If they are going to guild remove the offenders

Does the opposition guild really believe "they sneaked behind the opposition
guilds backs"?

-m
sensei grandmaster
prexus


-Martin

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Apr 3, 2002, 10:10:04 AM4/3/02
to
> The upside, if you're melee, is that Primal is much easier
> to obtain now and can be gotten by a much less powerful
> guild.

Easier to get, offset by the fact its now rare as hell.

ST post-sleeper is a ruined zone. Clearing the named every 2 days is like
a job, none of the clerics get rewarded (and theres no sense in giving extra
clerics keys, when the ONLY thing your getting from there is
primal/priceless)

So those clerics have to work really hard week after week, with little or no
reward

> I think it's very cool to have one-time-only events in EQ,
> such as waking the Sleeper. (In fact, I wish there were more
> and at various difficulties.) But it's a real shame Verant
> couldn't think of any interesting content (e.g. raid-level
> mobs and varied loot) to replace the Warders in their
> "premier zone" after this event has been triggered. It would

Totally agree.

All they did was a cheap stop-gap measure - adding the uber rare scale,
which gives you an ok piece of loot at the expense of your ST key and the
super rare scale.

And its not even like Broods are worth it for risk/reward

Sontalak (affectionatly known as satan on our server) is still no pushover
(and were an ntov capable guild) and all he drops is one ST key.. maybe a
few worthless spells every few weeks...

Klandikar drops one ST key and a poxy piece of armour fit for a level 10
twink

Zland has a chance at some decent loot /cheer but overall.. the effort v
reward just doesn't seem worth it

-m
sensei grandmaster
prexus


fign...@slantedvision.com

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Apr 3, 2002, 10:39:32 AM4/3/02
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-Martin <Martin...@nospam.virgin.net> wrote:
>> Couple of posts on Steel Warrior about it already. Sounds like they are
>> less than thrilled.
>> /shrug

> Im just curious if any officers/the guild leader were there

At least one officer that I know of was there.

I think one person claims the guild leader was there on another character.

Several people have already deguilded themselves from OOR, exactly as they
said they would if it was ever done.

> If they are going to guild remove the offenders

I'm not going to speculate about what's going to happen to OOR or the
people who did it. I'm curious to see what becomes of it though.

> Does the opposition guild really believe "they sneaked behind the opposition
> guilds backs"?

I believe every believes the good faith in general by Members of OOR that
it was not the guild's decision to wake the SLeeper, but that a rogue few
went and stealth killed Nanz.


--

-Martin

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Apr 3, 2002, 10:44:23 AM4/3/02
to
> I believe every believes the good faith in general by Members of OOR that
> it was not the guild's decision to wake the SLeeper, but that a rogue few
> went and stealth killed Nanz.

Well, if as you said at least one officer was there, that seems to cast
doubt on the guild as a whole...

When you also say "> I think one person claims the guild leader was there on
another character."

If thats true.. well how much more could a guild endorse such a thing?
I mean sure its not good to judge a group on an individual, but as an
officer or guild leader you have a lot more to answer for, and a bigger job
of representing your guild

Any reasons why they did this? Have the guild been pharming the warders
for a while now and pretty much done with ST loot?

-m
sensei grandmaster
prexus


fign...@slantedvision.com

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Apr 3, 2002, 10:52:28 AM4/3/02
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-Martin <Martin...@nospam.virgin.net> wrote:
> Well, if as you said at least one officer was there, that seems to cast
> doubt on the guild as a whole...

I also said there have already been people deguilding over it too. Those
that have been expressing their anger over their guildmates doing this,
yes, I believe they weren't "in" on anything.

> If thats true.. well how much more could a guild endorse such a thing?

And no one knows if it was true yet, or not. That person very well could
have been wrong.

> Any reasons why they did this? Have the guild been pharming the warders
> for a while now and pretty much done with ST loot?

I would guess. OOR has been farming the fourth warder for a while now,
I'd say it's a pretty good assumption that those there that did the deed
have all they would need from Warders.

--

Probis

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Apr 3, 2002, 12:03:04 PM4/3/02
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I think it's pretty cool when the sleeper is woken up. I know this
discussion has been beaten to death from both sides, I say kudos to the guys
for doing it even if a small group broke from the mainstream and took it
upon themselves.

These chuckle heads leaving the guild or whatever they're doing, well that's
fine if it makes them happy I suppose... personally I'd love to be in a
guild that wakes the giant beast. I think many are just angry that they
will never be part of that scenario, the rest are just pissed about the
loot. Whatever.

My 2 cents.


<fign...@slantedvision.com> wrote in message
news:a8f8fs$1pbj$1...@news.louisville.edu...

Freeman

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Apr 3, 2002, 12:22:43 PM4/3/02
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"Probis" <pro...@homedot.com> wrote in message
news:3cab34fa$1...@news.nucleus.com...

> I think it's pretty cool when the sleeper is woken up. I know this
> discussion has been beaten to death from both sides, I say kudos to the
guys
> for doing it even if a small group broke from the mainstream and took it
> upon themselves.
>
> These chuckle heads leaving the guild or whatever they're doing, well
that's
> fine if it makes them happy I suppose... personally I'd love to be in a
> guild that wakes the giant beast. I think many are just angry that they
> will never be part of that scenario, the rest are just pissed about the
> loot. Whatever.

You'd like to be in the guild that broke off the arrangement that neither of
these guilds would wake him?
These guys have left the guild because they do not agree with what the other
members of that guild have taken upon themselves to do.
Maybe each of these people feel the only way they can hold onto some honour
is no longer be associated with the Guild that broke this agreement.
Before the Erics of the world come back with "It's just a game, stop crying"
if anyone wants to roleplay having some honour in a ROLEPLAYING game I say
more Kudos to them.

CF


jaZZmanian Devil

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Apr 3, 2002, 12:29:03 PM4/3/02
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Freeman wrote:

The guild was OoR. Here's the link to the discussion on their public
forum about it, FWIW. (It will probably wrap. It's a big URL.)

http://www.physikal.com/oor/forums/showthread.php?s=787ed72756ed9286993318d4b23636cd&threadid=189

Probis

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Apr 3, 2002, 12:39:57 PM4/3/02
to

"Freeman" <fre...@108dragons.clara.co.uk> wrote in message
news:3cab3a63$0$231$ed9e...@reading.news.pipex.net...

> Maybe each of these people feel the only way they can hold onto some
honour
> is no longer be associated with the Guild that broke this agreement.


True enough, this is something I overlooked in my reply. Assuming an
agreement was reached prior then yes, I can see some hot tempers.


fign...@slantedvision.com

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Apr 3, 2002, 12:55:47 PM4/3/02
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jaZZmanian Devil <js...@stny.rr.com> wrote:
> Freeman wrote:

> The guild was OoR. Here's the link to the discussion on their public
> forum about it, FWIW. (It will probably wrap. It's a big URL.)

> http://www.physikal.com/oor/forums/showthread.php?s=787ed72756ed9286993318d4b23636cd&threadid=189

Which, by the way, their site is down now.

Before it was taken down, Boody (an officer) posted this to the news page:


Yes, OoR IS A GAY, FAG, GIMP GUILD!
Posted by: Boody on Wednesday.April.3.2002 @ 8:47 AM PST

Order of Redemption, has come to an end. Put 6ft under by the gay
leader's Real life brother, Solkunar, and some of his real life
friends. Was the leader there? We have yet to confirm so I will hold
all of my comments till I know for sure. But let me tell you this, all
of my RL friends, and myself, will no longer take part in this gay
guild. Wakeing the sleeper is for fags. Just look at the people who
woke him? Bye

More news later.

-Boody


Yes yes, all the talk about "gays" and "fags" doesn't reflect too well on
him either, but that at least this gives some insight into what the other
people/officers in the guild feel about the act that their own members,
and possibly even their own leader, took.


--

James Grahame

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Apr 3, 2002, 2:04:55 PM4/3/02
to

"-Martin" <Martin...@nospam.virgin.net> wrote in message
news:aYEq8.15510$lq6.2...@news6-win.server.ntlworld.com...

>
> > The upside, if you're melee, is that Primal is much easier
> > to obtain now and can be gotten by a much less powerful
> > guild.
>
> Easier to get, offset by the fact its now rare as hell.
>
> ST post-sleeper is a ruined zone. Clearing the named every 2 days is like
> a job, none of the clerics get rewarded (and theres no sense in giving
extra
> clerics keys, when the ONLY thing your getting from there is
> primal/priceless)

I don't have a key, thank Brell. The other clerics get to go farm that
hellhole when the exploratory monk reports something has a one hander - I
can go work XP, tradeskills, twinks, anything while they waste time. If none
of the golems has a one hander on him, we leave the zone alone - the local
newly-reformed former power guild apparently needs every primal they can
get, and will clear it for us. Either that or they still haven't figured out
how to tell if a golem has a one hander.

> So those clerics have to work really hard week after week, with little or
no
> reward

And actually farming ST isn't the biggest pain. It's getting a ST key
for every new melee recruit that doesn't have primal. With the Nexus it's
easy to assemble in EW, but going to WW is just as big a pain in the ass as
it ever was.

> > I think it's very cool to have one-time-only events in EQ,
> > such as waking the Sleeper. (In fact, I wish there were more
> > and at various difficulties.) But it's a real shame Verant
> > couldn't think of any interesting content (e.g. raid-level
> > mobs and varied loot) to replace the Warders in their
> > "premier zone" after this event has been triggered. It would
>
> Totally agree.

Having something like a "ghost of X the Warder", dropping one or two of
those Essence items each, would have been nice. But the larger guilds that
woke the Sleeper in the first place would have been opposed, seeing as how
they don't even like the prismatic scale thing now. "It rewards guilds that
never woke the Sleeper!!!"

> All they did was a cheap stop-gap measure - adding the uber rare scale,
> which gives you an ok piece of loot at the expense of your ST key and the
> super rare scale.

People keep saying those Essence items are OK, but really, what is in
game now that replaces things like the ring and earring? Remember, right now
as far as anyone knows the Ring of Vulak is still broken, so don't count
Vulak drops.

> And its not even like Broods are worth it for risk/reward
>
> Sontalak (affectionatly known as satan on our server) is still no pushover
> (and were an ntov capable guild) and all he drops is one ST key.. maybe a
> few worthless spells every few weeks...
>
> Klandikar drops one ST key and a poxy piece of armour fit for a level 10
> twink
>
> Zland has a chance at some decent loot /cheer but overall.. the effort v
> reward just doesn't seem worth it

You forgot to mention how Zland, the easiest one, is popped for his
EC-sellable Heart by any guild big enough to kill him (and there's lots). So
farming him for keys isn't really an option as you're always racing to get
him. The best bet if you want keys is Sont - and all you get from him is the
key (and a few spells).

James

Jeff

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Apr 3, 2002, 2:24:52 PM4/3/02
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<fign...@slantedvision.com> wrote in message
news:a8ffn3$1t6u$1...@news.louisville.edu...

LOL...what is he?...12yrs old? sounds like it by his language.


fign...@slantedvision.com

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Apr 3, 2002, 2:53:39 PM4/3/02
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Jeff <j...@aol.com> wrote:

> LOL...what is he?...12yrs old? sounds like it by his language.


*shrug* Beats me. I don't know the guy, really.

--

Ben Sisson

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Apr 3, 2002, 3:02:21 PM4/3/02
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On Wed, 3 Apr 2002 13:24:52 -0600, "Jeff" <j...@aol.com> (if that IS
his real name) conspiratorially whispered:

>
><fign...@slantedvision.com> wrote in message
>news:a8ffn3$1t6u$1...@news.louisville.edu...
>>

>> Yes yes, all the talk about "gays" and "fags" doesn't reflect too well on
>> him either, but that at least this gives some insight into what the other
>> people/officers in the guild feel about the act that their own members,
>> and possibly even their own leader, took.
>>
>
>LOL...what is he?...12yrs old? sounds like it by his language.

It's worth noting that however bad the language, his actions and
motives are pretty sterling under the circumstances.


--

Ben Sisson

"I sense much beer in you. Beer leads to intoxication! Intoxication
leads to hangover!! Hangover leads to *suffering*....

From American Jedi

Probis

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Apr 3, 2002, 3:09:50 PM4/3/02
to

"Jeff" <j...@aol.com> wrote in message
news:3cab5...@corp-news.newsgroups.com...

>
> LOL...what is he?...12yrs old? sounds like it by his language.
>

Yeah, I got a chuckle out of that too. Not exactly a battle of the
linguistics is it?


Martin Roberts

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Apr 3, 2002, 3:49:50 PM4/3/02
to
Sounds like a falling out among the "kwel" ones to me. May also be that the
others are mad that they were not invited in on the action.

Probis <pro...@homedot.com> wrote in message
news:3cab3d9f$1...@news.nucleus.com...

Dream King

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Apr 3, 2002, 4:29:54 PM4/3/02
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"James Grahame" <jamesg...@shaw.ca> wrote:

> And actually farming ST isn't the biggest pain. It's getting a ST key
>for every new melee recruit that doesn't have primal. With the Nexus it's
>easy to assemble in EW, but going to WW is just as big a pain in the ass as
>it ever was.

ST takes 2 hours. 3 at most. I wouldn't classify it as a 'pain' to
clear, especially since there are lots of times when ST is the only
thing up. The disappointing part about post-awakening excursions is that
you only really get to kill three things. Everytime I'm there it just
feels like a wasted zone.

> People keep saying those Essence items are OK, but really, what is in
>game now that replaces things like the ring and earring? Remember, right now
>as far as anyone knows the Ring of Vulak is still broken, so don't count
>Vulak drops.

For the price of a ST key and a very rare scale I'd say yeah, they are
just OK. Not worth it in my opinion. Ring of Superiority and Earring of
the Icecaster (Jorlleag) are fairly comparable. Not as good, true, but
more in line with what it takes to get them.

> You forgot to mention how Zland, the easiest one, is popped for his
>EC-sellable Heart by any guild big enough to kill him (and there's lots). So
>farming him for keys isn't really an option as you're always racing to get
>him. The best bet if you want keys is Sont - and all you get from him is the
>key (and a few spells).

Sont sometimes drops a peerless BP. Or matchless. Whatever the better
one is. Not overly great but it's something, anyway. Good gimp gear.

Vladesch

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Apr 3, 2002, 7:45:36 PM4/3/02
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"Kalanar" <recu...@yahoo.com> wrote in message
news:wbEq8.158279$Yv2.49612@rwcrnsc54...

I think the whole Idea of some people getting ahead of others and preventing
others doing it stinks like a 10 day old corpse. Now we have the "haves" and
"have nots". Fuck you verant.


Celaeno

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Apr 4, 2002, 6:14:49 PM4/4/02
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You will not evade me, "Probis" <pro...@homedot.com>:

>I think it's pretty cool when the sleeper is woken up. I know this
>discussion has been beaten to death from both sides, I say kudos to the guys
>for doing it even if a small group broke from the mainstream and took it
>upon themselves.

Honor. Find a dictionary and look up that word.


Celaeno Duskwalker
Fier'dal preserver of Erollisi Marr

-Martin

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Apr 8, 2002, 5:17:04 AM4/8/02
to
> And actually farming ST isn't the biggest pain. It's getting a ST key
> for every new melee recruit that doesn't have primal. With the Nexus it's
> easy to assemble in EW, but going to WW is just as big a pain in the ass
as
> it ever was.

lol getting to WW isn't tough.. port to CS, take a 2 minute run to SG, then
either succor across SG (10 seconds), self succor.. or take a 15 second
run.. and your in WW

Farming ST is a pain though, having to kill the same 3 mobs every 2 days,
starting at 8am est or so just to beat the other guilds, no real mob
variation, no different start for pulling/killing any mobs

> You forgot to mention how Zland, the easiest one, is popped for his
> EC-sellable Heart by any guild big enough to kill him (and there's lots).
So
> farming him for keys isn't really an option as you're always racing to get
> him. The best bet if you want keys is Sont - and all you get from him is
the
> key (and a few spells).

Well the cowl is pretty nice too.. of course you could be really unlucky,
and end up with 2 pairs of gaunts (happened to us before heh)

I'd say Kland is on a par with Zland too, in terms of ease/racing to kill (I
know Kland is tougher, but several guilds are capable of both.. and neither
stay up long) wheras Sontalak was up the whole weekend while we were in nToV

-m
sensei grandmaster
prexus


James Grahame

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Apr 8, 2002, 8:21:07 PM4/8/02
to

"-Martin" <Martin...@nospam.virgin.net> wrote in message
news:Beds8.9334$NG3.1...@news2-win.server.ntlworld.com...

>
> > And actually farming ST isn't the biggest pain. It's getting a ST
key
> > for every new melee recruit that doesn't have primal. With the Nexus
it's
> > easy to assemble in EW, but going to WW is just as big a pain in the ass
> > as it ever was.
>
> lol getting to WW isn't tough.. port to CS

Amazingly, as a cleric I can't port myself. So I either have to find a
taxi, or hook up with one of the guild taxis. As the biggest sack of
potatoes class in the game I also need to go get Invis potions/charges on my
Larrikan's Mask/an Invis/Camo from the porter.

> take a 2 minute run to SG, then
> either succor across SG (10 seconds), self succor..

That's an exploit, and I refuse to do it. Call me unrealistic or stupid,
but I refuse to camp in that corner and exploit zone geometry to get sent to
the far side. My choices are get a succor across (be a sack of potatoes) or
run the route across and cross my fingers, because a death will piss the
entire raid off.

> Farming ST is a pain though, having to kill the same 3 mobs every 2 days,
> starting at 8am est or so just to beat the other guilds, no real mob
> variation, no different start for pulling/killing any mobs

Naw, you need to be on my server. Your monk checks the golems - do they
have a one hander? If so, get everyone there ASAP. Do none of them have one
handers? Let the local "we wanna be uber" guild go in and clear them, since
they need every primal they can get and will clear them. Works great for us.
:-)

James

Jeremiah Kristal

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Apr 8, 2002, 9:30:59 PM4/8/02
to
On Tue, 09 Apr 2002 00:21:07 GMT, "James Grahame"
<jamesg...@shaw.ca> wrote:

>
>"-Martin" <Martin...@nospam.virgin.net> wrote in message
>news:Beds8.9334$NG3.1...@news2-win.server.ntlworld.com...
>>
>> > And actually farming ST isn't the biggest pain. It's getting a ST
>key
>> > for every new melee recruit that doesn't have primal. With the Nexus
>it's
>> > easy to assemble in EW, but going to WW is just as big a pain in the ass
>> > as it ever was.
>>
>> lol getting to WW isn't tough.. port to CS
>
> Amazingly, as a cleric I can't port myself. So I either have to find a
>taxi, or hook up with one of the guild taxis. As the biggest sack of
>potatoes class in the game I also need to go get Invis potions/charges on my
>Larrikan's Mask/an Invis/Camo from the porter.

It's a raid, you guys don't post a raid schedule? Your server doesn't
have a #taxi channel? You guys don't have portmules for latecomers?
It's not like you really need invis that badly to get through SG at
55+. Oh, and based on the past 14 months escorting various
guildmembers through various zones, I would have to say that there is
NO FREAKIN WAY that you're anywhere near as gimpy as a warrior when it
comes to travel. At the very least you can bind in CS, start running,
and gate if you get in trouble. Though why you would need to do that
is beyond me.

>> take a 2 minute run to SG, then
>> either succor across SG (10 seconds), self succor..
>
> That's an exploit, and I refuse to do it. Call me unrealistic or stupid,
>but I refuse to camp in that corner and exploit zone geometry to get sent to
>the far side. My choices are get a succor across (be a sack of potatoes) or
>run the route across and cross my fingers, because a death will piss the
>entire raid off.

You're an uberguild cleric. You have these nifty spells that make you
invunerable. You probably have 1250AC unbuffed. Any cleric that dies
running across SG at 55+ deserves that death. You have to dodge one
bard tankable mob for about 3 feet until you hit the water, swim past
the 3 seahorses, who don't even aggro on 60s most of the time, and
then run past up to two slow, not especially tough, bard tankable mobs
on your way to the zone. Is it a walk in the park? No. Is it
something that is trivial with DA? Yes.

>> Farming ST is a pain though, having to kill the same 3 mobs every 2 days,
>> starting at 8am est or so just to beat the other guilds, no real mob
>> variation, no different start for pulling/killing any mobs
>
> Naw, you need to be on my server. Your monk checks the golems - do they
>have a one hander? If so, get everyone there ASAP. Do none of them have one
>handers? Let the local "we wanna be uber" guild go in and clear them, since
>they need every primal they can get and will clear them. Works great for us.

I assume when you say you let a monk check he runs in, gets hit, looks
for crush/slash/pierce messages and feigns, right? I'm hearing now
that the preferred method for this is to now run a rogue with the AA
super-evade in there to do it instead. Any idea why?
We're working on ST keys, not that they're really worth that much now,
but primal are nice enough to at least start going through the effort.

Arolpin

jaZZmanian Devil

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Apr 9, 2002, 6:05:21 AM4/9/02
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James Grahame wrote:
> > take a 2 minute run to SG, then
> > either succor across SG (10 seconds), self succor..
>
> That's an exploit, and I refuse to do it. Call me unrealistic or stupid,
> but I refuse to camp in that corner and exploit zone geometry to get sent to
> the far side. My choices are get a succor across (be a sack of potatoes) or
> run the route across and cross my fingers, because a death will piss the
> entire raid off.

Can you define the exploit for me please? We always cross SG by having a
druid succor us across. Or are you talking about the camp out in wall,
get thrown to "safe spot" sploit? (If you can call that a safe spot,
which I don't, personally.)
--
jaZZ md
*******
"My dear, I don't care what they do, so long as they don't do it in the
street and scare the horses. "
- Beatrice Campbell

fign...@slantedvision.com

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Apr 9, 2002, 7:49:48 AM4/9/02
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Jeremiah Kristal <jere...@nospam.bbi.com> wrote:
> for crush/slash/pierce messages and feigns, right? I'm hearing now
> that the preferred method for this is to now run a rogue with the AA
> super-evade in there to do it instead. Any idea why?

Maybe because with escape, after getting hit, they are removed from the
hate list *and* turned invis. Of course, it has a chance to fail so if
it doesn't work you're gonna be senging another rogue/monk and a cleric
to get him... heh.

Then again... escape only works like once every 72 minutes. So you only
get one shot, and you'd have to get hit by all the named at once to check
them all... so... ?

--
Notwen
Assassin
Fennin Ro

fign...@slantedvision.com

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Apr 9, 2002, 7:50:40 AM4/9/02
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jaZZmanian Devil <js...@stny.rr.com> wrote:
> Can you define the exploit for me please? We always cross SG by having a
> druid succor us across. Or are you talking about the camp out in wall,
> get thrown to "safe spot" sploit? (If you can call that a safe spot,
> which I don't, personally.)

Yeap, that's what he's talking about.

--
Notwen
Fennin Ro
Assassin

Dream King

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Apr 9, 2002, 9:05:05 AM4/9/02
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Jeremiah Kristal <jere...@NOSPAM.bbi.com> wrote:

>It's a raid, you guys don't post a raid schedule?

Seldom is a raid actually scheduled anymore for us. There's simply too
much competition to try and schedule something. We basically have people
out scouting and when they find something hopefully we have enough
online to do it.

>You're an uberguild cleric. You have these nifty spells that make you
>invunerable. You probably have 1250AC unbuffed. Any cleric that dies
>running across SG at 55+ deserves that death. You have to dodge one
>bard tankable mob for about 3 feet until you hit the water, swim past
>the 3 seahorses, who don't even aggro on 60s most of the time, and
>then run past up to two slow, not especially tough, bard tankable mobs
>on your way to the zone. Is it a walk in the park? No. Is it
>something that is trivial with DA? Yes.

Either there are another 3 seahorses I'm not familiar with or they just
don't like monks. I can't remember the last time they didn't aggro on
me. And from behind they seem to have a very good stun ratio.


Jeremiah Kristal

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Apr 9, 2002, 9:22:23 AM4/9/02
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On Tue, 09 Apr 2002 13:05:05 GMT, morp...@cent.com (Dream King)
wrote:

>Jeremiah Kristal <jere...@NOSPAM.bbi.com> wrote:
>
>>It's a raid, you guys don't post a raid schedule?
>
> Seldom is a raid actually scheduled anymore for us. There's simply too
>much competition to try and schedule something. We basically have people
>out scouting and when they find something hopefully we have enough
>online to do it.

Exactly, so you have a porter to get you close, and most likely you'll
be running across with a couple others. The original complaint was
about how hard it is to travel across CS by an uberguild cleric.

>
>>You're an uberguild cleric. You have these nifty spells that make you
>>invunerable. You probably have 1250AC unbuffed. Any cleric that dies
>>running across SG at 55+ deserves that death. You have to dodge one
>>bard tankable mob for about 3 feet until you hit the water, swim past
>>the 3 seahorses, who don't even aggro on 60s most of the time, and
>>then run past up to two slow, not especially tough, bard tankable mobs
>>on your way to the zone. Is it a walk in the park? No. Is it
>>something that is trivial with DA? Yes.
>
> Either there are another 3 seahorses I'm not familiar with or they just
>don't like monks. I can't remember the last time they didn't aggro on
>me. And from behind they seem to have a very good stun ratio.

They didn't aggro me this past weekend. On multiple crossings. You
are right about the stun though, I used to die regularly there until I
got my 53 mez. Do you swim over or under? I've had better luck with
swimming below them, but it's not perfect.
Sometimes the 3rd one aggros, but he can't do enough damage to keep me
from getting over the falls.

Arolpin
who also has a DA, and will most likely die crossing SG the very next
time he attempts in some nifty karmic bitchslap

fign...@slantedvision.com

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Apr 9, 2002, 10:09:23 AM4/9/02
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Jeremiah Kristal <jere...@nospam.bbi.com> wrote:
> swimming below them, but it's not perfect.
> Sometimes the 3rd one aggros, but he can't do enough damage to keep me
> from getting over the falls.

Heh, the ONE time I've had problems running through SG... the sea horses
ALL agroed... AND followed me over the water fall. *chuckle* I was
really panicing on that one.

But that was the one and only time I ever had problems.
--

-Martin

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Apr 9, 2002, 10:26:32 AM4/9/02
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> Amazingly, as a cleric I can't port myself. So I either have to find a
> taxi, or hook up with one of the guild taxis.

Believe it or not, as a monk I can't port either. I don't even have gate.

> potatoes class in the game I also need to go get Invis potions/charges on
my
> Larrikan's Mask/an Invis/Camo from the porter.

Why is that so difficult? "Thanks for the port, guild_druid01, can i have a
sow and invis now?" I don't even have to ask my guild porters, its just
considered the norm I guess

> That's an exploit, and I refuse to do it. Call me unrealistic or
stupid,
> but I refuse to camp in that corner and exploit zone geometry to get sent
to

It was 1 of 3 choices.. the other 2 are perfectly legit

>or
> run the route across and cross my fingers, because a death will piss the
> entire raid off.

Im assuming your of a high enough level to have nice buffs, ac and hp.. SG
is trivial. If your really weary, cast a celestial elix before you start
your run and don't stop. The only tough mobs, the seahorses (hits for
170's) and they can't even get out the water.

You also have DA and DB.. thats a *lot* of invulnerability time to get
across SG and also probably WW.

> Do none of them have one
> handers? Let the local "we wanna be uber" guild go in and clear them,
since
> they need every primal they can get and will clear them. Works great for
us.

Well maybe were 'wannabe ubers' too, by racing for each pop of ST.

The way I see it, we made a commitment to ST, we pharmed first broods, we
made a nice pile of keys, so now we pharm the zone virtually every pop...
help those people get primals that helped me get my ST key etc..

we can beat any guild on our server to ST a lot of the time (prexus has a
huge amount of big guilds, we need a freakin server split already) so it
makes sense to equip our whole guild, and then be done totally with the zone

ST raids happen early at morning (8am est) when theres no other viable
raiding zone... and for our efforts, we have 45+ primals (not including
people with multiple primals), and the most scales on the server (we have
6.. not even sure any other guild has 1)

And then us 'wannabe uber guild' go clear nToV or whatever else happens to
be up at the time

-m
sensei grandmaster
prexus


-Martin

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Apr 9, 2002, 10:28:58 AM4/9/02
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> Can you define the exploit for me please? We always cross SG by having a
> druid succor us across. Or are you talking about the camp out in wall,
> get thrown to "safe spot" sploit? (If you can call that a safe spot,
> which I don't, personally.)

Yep.. its called the safe spot, because its the succor spot.. succor spot
should generally be safe

It works in several zones.. I know somebody (not in my guild) who went LD
before the FA fight in ST (last mob, u drop down and can't get back up from
there) and he used a "self-succor" to get himself back to the zonein

-m
sensie grandmaster
prexus


-Martin

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Apr 9, 2002, 10:32:17 AM4/9/02
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> I assume when you say you let a monk check he runs in, gets hit, looks
> for crush/slash/pierce messages and feigns, right?

Yes. If hes wielding a 1h you'll also see the proc message.

> I'm hearing now that the preferred method for this is to now run a rogue
with the
> AA super-evade in there to do it instead. Any idea why?

Umm no idea.. this isnt something we do. Seems a waste of time too, if it
ain't broke dont fix it (monks checking is fine) and im not sure how many
rogues on the various servers even have this yet

> We're working on ST keys, not that they're really worth that much now,
> but primal are nice enough to at least start going through the effort.

15/20 duel wielding, avatar proc (str dex agi atk buff) 5 to all stats and
resists, hp, mana.. tell me an ST key wasn't worth that :P

-m
sensei grandmaster
prexus


Dream King

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Apr 9, 2002, 11:22:25 AM4/9/02
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"-Martin" <Martin...@nospam.virgin.net> wrote:

I wouldn't make it a habit. It is considered an exploit. On more than
one occassion we've had invisible guides/gms in SG handing out warnings
to people who've done it.

Dream King

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Apr 9, 2002, 11:26:50 AM4/9/02
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"-Martin" <Martin...@nospam.virgin.net> wrote:

>> Amazingly, as a cleric I can't port myself. So I either have to find a
>> taxi, or hook up with one of the guild taxis.
>
>Believe it or not, as a monk I can't port either. I don't even have gate.

But I do have FD which makes travelling in dangerous spots a little
less troublesome. However I can't see a cleric having much trouble
getting across there either with 30 seconds of invulnerability.

>It was 1 of 3 choices.. the other 2 are perfectly legit

What are the 3? The camping in the corner thing is not considered
legit. Send a head GM a tell asking them.


-Martin

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Apr 9, 2002, 11:31:41 AM4/9/02
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> I wouldn't make it a habit. It is considered an exploit. On more than
> one occassion we've had invisible guides/gms in SG handing out warnings
> to people who've done it.

I know it is, and I don't need to do it.

I can run quite happily through SG, in the extremely unlikely event a
guildie won't succor me across.. and if I were to get stuck in ST, well I
have a gate potion.

-m
sensei grandmaster
prexus


-Martin

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Apr 9, 2002, 11:41:40 AM4/9/02
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> But I do have FD which makes travelling in dangerous spots a little
> less troublesome. However I can't see a cleric having much trouble
> getting across there either with 30 seconds of invulnerability.

Well FD doesn't do much under water if you don't have EB, I've not yet been
stunned.. but I wouldn't stay FD for any longer then it took for stun to
wear off

Not sure who made the original point.. but basically how difficult it was
for them, as a cleric, to get to WW.

> What are the 3? The camping in the corner thing is not considered
> legit. Send a head GM a tell asking them.

The 2 legit were just run through the damn zone, or get a guildie to succor
you across

-m
sensei grandmaster
prexus


James Grahame

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Apr 9, 2002, 8:13:03 PM4/9/02
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"Jeremiah Kristal" <jere...@NOSPAM.bbi.com> wrote in message
news:qgg4buga49qh5p5ap...@4ax.com...

> On Tue, 09 Apr 2002 00:21:07 GMT, "James Grahame"
> <jamesg...@shaw.ca> wrote:
>
> > Amazingly, as a cleric I can't port myself. So I either have to find
a
> >taxi, or hook up with one of the guild taxis. As the biggest sack of
> >potatoes class in the game I also need to go get Invis potions/charges on
my
> >Larrikan's Mask/an Invis/Camo from the porter.
>
> It's a raid, you guys don't post a raid schedule?

There's no way to schedule. We have a "Things Due Up" list with every
target we want to hit and when it's due up. But so does every other guild on
the server. Our Dain mule got a nice screenshot of himself and four other
Dain mules all watching the throne on Monday. It's why I'm bound in The
Nexus now - I can port down and run to anything in Kunark or up to Skyshrine
in Velious, and can run to anything in all of Luclin. As an aside - I love
the layout of Luclin. The fact that I, a cleric with limited Invis
capability and Run Speed One, can get everywhere without anyone babysitting
me has made me really love the expansion.

> Your server doesn't have a #taxi channel?

ROFL.

> You guys don't have portmules for latecomers?

Depends how late. I get off work at 6 pm PST, and am online and ready to
go at 7 pm PST. By that point the first mob of the day is dead and they're
usually just relocating somewhere. If it's a ToV day, nobody wants to stop
playing and trying to KS stuff to concentrate on portmuling.

> It's not like you really need invis that badly to get through SG at
> 55+. Oh, and based on the past 14 months escorting various
> guildmembers through various zones, I would have to say that there is
> NO FREAKIN WAY that you're anywhere near as gimpy as a warrior when it
> comes to travel.

They have an unlimited-cast Invis item, no charges. If I had one of them
I'd feel a lot better. As it is I feel like I'm rationing out every charge
on my Larrikan's Mask, and my 45 warrior has become nothing more than a Mask
mule for recharging at a vendor.

> >> take a 2 minute run to SG, then
> >> either succor across SG (10 seconds), self succor..
> >
> > That's an exploit, and I refuse to do it. Call me unrealistic or
stupid,
> >but I refuse to camp in that corner and exploit zone geometry to get sent
to
> >the far side. My choices are get a succor across (be a sack of potatoes)
or
> >run the route across and cross my fingers, because a death will piss the
> >entire raid off.
>
> You're an uberguild cleric. You have these nifty spells that make you
> invunerable. You probably have 1250AC unbuffed.

Heh, try 960 AC unbuffed. I joined after the armour farming phase, and
because of my late play time I've missed the last two NToV raids. So my
armour is mostly Thurg quest armour, with the odd good piece (like the
Rumblecrush BP and Cazic halo). I'll freely admit that my inexperience at
doing it is what keeps me from doing it, but I've heard enough stories about
buffs (including DA) being dispelled and people having to CR from that
watery hellhole that I'm not interested in practicing.

> We're working on ST keys, not that they're really worth that much now,
> but primal are nice enough to at least start going through the effort.

Primal is still a huge boost to a melee's damage output because of the
proc. Especially against Luclin mobs, where every ATK point counts.

James

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