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Loot Problem!?

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Night RaVeN

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Nov 24, 2001, 6:42:33 AM11/24/01
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A problem with EQ is that the looting codes are too restrictive. I bought a
magic sword before i ever looted one at 22th level. Now tell me, why would a
NON-TWINK ever go to the Unrest zone to fight without a magic weapon? It is
impossible to hit ghouls without magic. So you have to be a twink or atleast
have invested in a magic weapon from before. (Where do u buy magic weapons..
EC tunnel mostly from other PC characters). Now tell me, when was the last
time you saw someone trying to sell "Gladiator" magic sword? (a real bad
magic weapon)? Never. They sell only mostly mid-high end magic items.
Verant should have made this weapon and other minor magical items available
for lower level characters, who where perhaps in need of this weapon to hunt
magical creatures, instead they are placed roughly at midlevelers. Totally
wrong place to put this kind of loot. Totally useless for midlevelers
aswell.


John Burton

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Nov 24, 2001, 6:46:07 AM11/24/01
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"Night RaVeN" <billy...@spam.microsoft.com> wrote in message
news:9to0pn$154v$1...@news.dataguard.no...

Not quite sure what you're trying to say here. But I was never twinked. I
bought
a series of better magic weapons from people and so by the time I went to
unrest
had suitable weapons to fight there.

Low end magic weapons are easily available. Have you tried auctioning for
them?
I know I have things like a RTS that I would never bother to auction off
because
the plat I would get for it is not worth the time it would take to sell, but
I saw
someone wanting one I might well think to sell it to them.


who...@wherever.com

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Nov 24, 2001, 7:14:04 AM11/24/01
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Night RaVeN <billy...@spam.microsoft.com> wrote:
: A problem with EQ is that the looting codes are too restrictive. I bought a

Magical weapons are VERY easy to buy. Stuff like all sorts of Velium weapons
that drop off every other dwarf or giant in Velious, Axe of the Iron Back,
Tentacle Whip, Screaming Mace, Runed Totem Staff, Glowing Wooden Crook..
all sold for 10-50 pp.

That's 1 or 2 high quality bear pelts (sold for 30-35 pp) you can hunt black
bears or polar bear cubs for.

When I started out, I bought a Stone Thunder (9 36 1hb) for 80 pp at level 12.
Prices have definitely gone down from then, so it's ridiculous that a person
doesn't have a magical weapon at level 22.

John Burton

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Nov 24, 2001, 7:52:28 AM11/24/01
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<who...@wherever.com> wrote in message news:9to2uc$oth$1...@kadri.ut.ee...

>
> Magical weapons are VERY easy to buy. Stuff like all sorts of Velium
weapons
> that drop off every other dwarf or giant in Velious, Axe of the Iron Back,

That's true. Go to the great divide and stand by the tizmaks and ask whoever
is
fighting there if you can have a weapon if one drops. They are generally
harly worth
the weight of carrying them to the people fighting there so I'm sure you'll
get one
for free.

Jennaii

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Nov 24, 2001, 10:58:27 AM11/24/01
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The gnoll hide lariat is magic and easily obtainable under level 20... it also
sells for cheap.


> So you have to be a twink or atleast
>have invested in a magic weapon from before.


"This time: gonna do it RIGHT!" -- Bob Seger
Jennaii

Lefty

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Nov 24, 2001, 8:03:45 PM11/24/01
to

"John Burton" <john....@jbmail.com> wrote in message
news:9to536$3rbp1$1...@ID-83115.news.dfncis.de...
Both you and whoever missed the point of the post. His point was not that
cheap magical weapons were hard to come by, rather that lower levels did
have to resort to buying them. What he suggests is that there should be some
more thought put into the items (in this particular case weapons) that drop.
He suggests that there should be some low-end magical weapons that drop off
lvl 10 or so mobs, so that a lvl 10 or so character could acquire one
without having to buy it.

In too many cases, he suggests, is the loot that drops off mobs far below
the usability level of the person/group killing the mob. As he stated, he
DID buy a magic weapon long before he hit 22, but it wasn't until that point
that he actually KILLED a mob that dropped a magic weapon. So, in order to
go out and kill ghouls or wisps, a PC must resort to buying magic weapons.
This is where he is trying to point out the deficiencies of the looting
tables.

Of course, that is only what I am suggesting the original poster was
suggesting, but I think I am right and I agree with him. Of course, the
plethora of low-end magic weapons available at reasonable prices does allow
a low-level non-twink to avoid this. Think about it: how many people
fighting in Velious actually turn around and use those looted Velium weapons
(not including giving them to pets)?

Lefty


Davian

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Nov 25, 2001, 12:19:25 PM11/25/01
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"Lefty" <le...@nospam.please> wrote in message
news:RrXL7.802$Da6.3...@news1.news.adelphia.net...
>

> >
> Both you and whoever missed the point of the post. His point was not that
> cheap magical weapons were hard to come by, rather that lower levels did
> have to resort to buying them. What he suggests is that there should be some
> more thought put into the items (in this particular case weapons) that drop.
> He suggests that there should be some low-end magical weapons that drop off
> lvl 10 or so mobs, so that a lvl 10 or so character could acquire one
> without having to buy it.
>


Well, you see, that was actually a part of the early design. Back in the day,
back before warriors got critical hit, and when roguess coulldn't sneak/hide
at the same time nor evade in combat, when we had to walk to Qeynos through
the snow, barefoot, uphill both ways... this was one of the early challenges
for your character. Obtaining a magical weapon, so that you were not
defenseless against the ghouls, and could hunt wisps for cash (since they were
the only way for a low level to actually get some platinum.)

From about level 8 to 11 I crawled through blackburrow nonstop, saving up
every little gold piece until I got enough money for a combine scimitar.
(about 60 pp from vendors) That was about the only option, since there were no
gnoll hide laraits, or velium weapons in the game. Then together with a druid
friend, I killed wisps up to the 100 pp level, where I was able to buy a
combine 2 hander, and she then used the combine scimitar.

Those were our early levels.

> In too many cases, he suggests, is the loot that drops off mobs far below
> the usability level of the person/group killing the mob. As he stated, he
> DID buy a magic weapon long before he hit 22, but it wasn't until that point
> that he actually KILLED a mob that dropped a magic weapon. So, in order to
> go out and kill ghouls or wisps, a PC must resort to buying magic weapons.
> This is where he is trying to point out the deficiencies of the looting
> tables.
>

This has always been a problem in EQ. Mobs dropping non level appropriate
gear. Level 25 mobs dropping Rawhide armor, which isn't fit for anything
more than a newbie. Level 30's dropping ringmail, which isn't suited for
anyone. But even more than that, you have to remember that you're now dealing
with a game that has 3 classes of items. Pre-Kunark, Kunark and Velious
(soon to add a 4'th). Each time an expansion comes out, a new class of items
is born. Each class of items has slightly better damage delay ratios, and/or
is acquirable at lower levels... Verant feels it needs to be this way to
convince people to go after them, rather than camping the same loot they did
before the expansion.


Back in the day, that sword that he was talking about, Gladius, was a kick ass
sword for the mid levels. People were very happy to get one. Nowadays it
isn't even fit for twinks. Those better ratio lower level drops in the
expansions completely outclass it. You can see the same effects anywhere.
Every time our guild does Plane of Fear, we get at least a few Eyerazzia's
that rot. (Rogue weapon, 9 dam 25 delay, nodrop) Before Kunark, Rogues, who
were generally dual wielding 8 dam 28 delay Serrated Bone Dirks at level 46+
would have loved them I would imagine. But nowadays the rogues come in
wielding at the very least a Slime Covered Harpoon (Kunark drop 10 dam 25
delay) and usually a Ragebringer, if they waited until 51 to go to Fear.

It would be nice if they redid the drops to put them on correct level mobs for
the current equipment level of the game, (and made the monsters all have
kunark / velious level hit points while they were at it) but I can certainly
see why they don't. That would be a tremendous job requiring enough manpower
to grind thier expansion progress to a halt for a few months, and each time
another class comes out, it would have to be done all over again.

Night RaVeN

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Nov 25, 2001, 1:26:30 PM11/25/01
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Yes, you got my point correct.. :-)

"Lefty" <le...@nospam.please> wrote in message
news:RrXL7.802$Da6.3...@news1.news.adelphia.net...
>

Lance Berg

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Nov 25, 2001, 1:56:07 PM11/25/01
to

Night RaVeN wrote:

Magic weapons are available at level one, from other level one characters.
The class you are looking for is a mage, who can summon a progression
of magical weapons from the very first level.

The fact that most people have elected to instead save up and purchase
-better- magical weapons, which are not "no rent" does not mean that
it is impossible to do this sort of thing without doing so. Just group with
a mage and you can happily kill things that cannot be hit without magic
weapons at levels much lower than 22... in fact the wily will-o-wisp's
that are so aggressively hunted at levels under 10 are killable with those
tools.

The fact that maturing servers make a mockery out of the items a mage
can supply is an unfortunate fact, things like this that once put the
mage in a comfortable position in groups as a summoned item supplier
have now left him with a vast array of almost useless spells.

Of course worse still are the cleric's summoned weapon line, which
are not only no rent and relatively junky, but NO DROP as well!

StanMann

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Nov 26, 2001, 9:05:28 AM11/26/01
to

Davian wrote:
>
> "Lefty" <le...@nospam.please> wrote in message
> news:RrXL7.802$Da6.3...@news1.news.adelphia.net...
> >
>
> > >
> > Both you and whoever missed the point of the post. His point was not that
> > cheap magical weapons were hard to come by, rather that lower levels did
> > have to resort to buying them. What he suggests is that there should be some
> > more thought put into the items (in this particular case weapons) that drop.
> > He suggests that there should be some low-end magical weapons that drop off
> > lvl 10 or so mobs, so that a lvl 10 or so character could acquire one
> > without having to buy it.
> >
>
> Well, you see, that was actually a part of the early design. Back in the day,
> back before warriors got critical hit, and when roguess coulldn't sneak/hide
> at the same time nor evade in combat, when we had to walk to Qeynos through
> the snow, barefoot, uphill both ways... this was one of the early challenges
> for your character. Obtaining a magical weapon, so that you were not
> defenseless against the ghouls, and could hunt wisps for cash (since they were
> the only way for a low level to actually get some platinum.)
>
> From about level 8 to 11 I crawled through blackburrow nonstop, saving up
> every little gold piece until I got enough money for a combine scimitar.
> (about 60 pp from vendors) That was about the only option, since there were no
> gnoll hide laraits, or velium weapons in the game. Then together with a druid
> friend, I killed wisps up to the 100 pp level, where I was able to buy a
> combine 2 hander, and she then used the combine scimitar.
>
> Those were our early levels.
>

I remember those days. And Rawhide/leather/chain/ring would suffice
until you got rubi/quest armor.

StanMann
--
To be civilized is to restrain the ability to commit mayhem.To be
incapable of committing mayhem is not the mark of the civilized, merely
the domesticated.-- Trefor Thomas

Davian

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Nov 26, 2001, 5:07:12 PM11/26/01
to

"StanMann" <stan...@not.there.anymore.com> wrote in message
news:3C024BEB...@not.there.anymore.com...
>
>
> Davian wrote:
>

> >
> > From about level 8 to 11 I crawled through blackburrow nonstop, saving up
> > every little gold piece until I got enough money for a combine scimitar.
> > (about 60 pp from vendors) That was about the only option, since there
were no
> > gnoll hide laraits, or velium weapons in the game. Then together with a
druid
> > friend, I killed wisps up to the 100 pp level, where I was able to buy a
> > combine 2 hander, and she then used the combine scimitar.
> >
> > Those were our early levels.
> >
>
> I remember those days. And Rawhide/leather/chain/ring would suffice
> until you got rubi/quest armor.
>

Bah, banded was far superior to any of them (save possibly bronze) although
that was a couple hundred pp.

My first paladin actually bought and wore store bought plate armor. (and
looked pretty damn good in it.)

Rubecite was permacamped by people higher than my level, and the "quest"
armors were not in the game. (I quit for over a year and a half shortly
after the crafted armor quests were added.)


Robert

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Nov 28, 2001, 5:32:57 PM11/28/01
to

I had a mage friend who summoned me magic weapons when I
needed them. (Mages can summon NO RENT magic weapons at level one.)
He had to do it each time we grouped since there's no bank spot to
hold NO RENT items. I didn't know that I could have dueled someone at
the end of an evening and left the summoned weapons on my corpse for
later recovery.

If you want a permanent magic weapon, hang at a druid ring
and ask to buy a velium weapon for 5pp. It's what an NPC pays. When
finished hunting for the day, many players TP to a ring, rather than
crossing Velious zones, to sell. Gnoll hide lariats drop commonly in
Blackburrow and are easy to get at 18; they sell to players for about
10pp. Langseau quest is doable for a group at 18; langseau sell for
20pp. These aren't uber weapons, but they are cheap and/or easily
acquired magic weapons. I picked up a "Leg chopper" ages ago that is
still in my bank. The damage/delay isn't as good as fine steel or a
velium weapon so most players won't even pay 5pp for it.



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