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Pet Exp, what is the truth?

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Alex Mars

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Apr 3, 2000, 3:00:00 AM4/3/00
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A while ago Gordo posted some notes stating that in a group a pet took an
insignificant amount of exp. Now I'm hearing rumours that ShowEQ contradicts
this. Does anyone have any more info on this?


-Agent of Satan, but my duties are largely ceremonial.


Paul Phillips

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Apr 3, 2000, 3:00:00 AM4/3/00
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If one pet does 50% of the damae it will take 50% of the exp
in all cases. If two pets do 25% damage each for a total of
50% damage they will take zero exp. A pet will take 50% of
the exp from a mob when it does half the damage, solo or in
a group. If a pet does less than 50% damage it will take
zero exp.
Paul

In article <20000403131620...@ng-md1.aol.com>,

* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

Simond

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Apr 3, 2000, 3:00:00 AM4/3/00
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Alex Mars <alex...@aol.comspamnerf> wrote in message
news:20000403131620...@ng-md1.aol.com...

> A while ago Gordo posted some notes stating that in a group a pet took an
> insignificant amount of exp. Now I'm hearing rumours that ShowEQ contradicts
> this. Does anyone have any more info on this?

C&P from Lum the Mad's

***Quote
3. Pets do not take a fixed amount of exp when solo.

Surprise, surprise! Pet exp penalties do not work *at all* like Verant claims. If a
pet class, for example a mage,
is fighting blue mobs with a pet and the pet does less than 50% of the combined
damage done between the
mage and pet, the mage gets 100% of the exp. If the pet outdamages the mage and the
mage gets credit for
the kill, the mage gets 50% of the exp.

This works for blue through red mobs, but when dealing with green mobs of any kind,
if the pet outdamages the
mage, the mage gets no exp. If the mage outdamages the pet, though, he gets the
normal green exp, be it 50%
or 25%.
***end quote


This is a small bit of a larger article about exp. in general.

http://lum.xrgaming.net/eqexp.html

Also an interesting bit about those race/class combos which are supposed to slow
down group members (e.g. Troll SK) which claims that the hybrid just levels slower
(therefore no penalty in grouping with them)

--
Simond AKA
Morrighan. Barbarian Shaman, Vallon Zek
Cealena, Human Necromancer, Vallon Zek
Dea Crystalmist, Freelance Ranger, Europa


Simond

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Apr 3, 2000, 3:00:00 AM4/3/00
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Paul Phillips <il128N...@usa.net.invalid> wrote in message
news:00a0bebe...@usw-ex0109-066.remarq.com...

> If one pet does 50% of the damae it will take 50% of the exp
> in all cases. If two pets do 25% damage each for a total of
> 50% damage they will take zero exp. A pet will take 50% of
> the exp from a mob when it does half the damage, solo or in
> a group. If a pet does less than 50% damage it will take
> zero exp.

Not entirely correct if the latest theory is right.

The '50/50 rule' is true for soloing, but...
Pets in groups take zero exp., no matter what the damage % was...

http://lum.xrgaming.net/eqexp.html

(No, I'm not being paid to advertise Lum's site, all appearances to the contrary. I
just think this info may be significant...)

Mason Barge

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Apr 3, 2000, 3:00:00 AM4/3/00
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Well, this is almost correct in toto. However, a pet in a group WILL take some
experience in some cases; apparently when it is has the highest individual
damage score, it will take 50% of the amount of exp that a PC would take.

So say a mage and warrior are grouped and the mage pet does more damage than
either the warrior or the mage DD. Pet will take 25% of the exp and the
mage/warrior will divide up the other 75%.

In a group of six this would mean a loss of about 8.5% of the group exp, which
is apparently where GZ derived the "0 to 5%" estimate.
"If this is coffee, please bring me some tea. If this is tea, please bring me
some coffee."
- Abraham Lincoln

Sam Schlansky

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Apr 3, 2000, 3:00:00 AM4/3/00
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apocal...@nospamforme.cwcom.net (Simond) wrote in
<e15G4.34$IE2.1376@news2-hme0>:

>Paul Phillips <il128N...@usa.net.invalid> wrote in message
>news:00a0bebe...@usw-ex0109-066.remarq.com...
>> If one pet does 50% of the damae it will take 50% of the exp
>> in all cases. If two pets do 25% damage each for a total of
>> 50% damage they will take zero exp. A pet will take 50% of
>> the exp from a mob when it does half the damage, solo or in
>> a group. If a pet does less than 50% damage it will take
>> zero exp.
>
>Not entirely correct if the latest theory is right.
>
>The '50/50 rule' is true for soloing, but...
>Pets in groups take zero exp., no matter what the damage % was...
>
>http://lum.xrgaming.net/eqexp.html
>
>(No, I'm not being paid to advertise Lum's site, all appearances
>to the contrary. I just think this info may be significant...)

This info is wrong. Just because Lum reposted it does not mean it's
true.

Sam

--

/| Sam Schlansky <sam[at]operation3d[dot]com>
/| I speak for myself only unless noted otherwise.
/| PGP Key ID: 0x63A9D707
/| 3DNews.net: News With Perspective!
/| 3DHardware.net: Taking Your Machine To The Third Dimension!
/| Remove "deletethis" to email.

Sam Schlansky

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Apr 3, 2000, 3:00:00 AM4/3/00
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alex...@aol.comspamnerf (Alex Mars) wrote in
<20000403131620...@ng-md1.aol.com>:

>A while ago Gordo posted some notes stating that in a group a pet
>took an insignificant amount of exp. Now I'm hearing rumours that
>ShowEQ contradicts this. Does anyone have any more info on this?

Single pet does over 50% damage: group gets 50% XP
Single pet does under 50% damage: group gets 100% XP

Period.

Morgan

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Apr 3, 2000, 3:00:00 AM4/3/00
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Simond wrote:
>
> Alex Mars <alex...@aol.comspamnerf> wrote in message
> news:20000403131620...@ng-md1.aol.com...
> > A while ago Gordo posted some notes stating that in a group a pet took an
> > insignificant amount of exp. Now I'm hearing rumours that ShowEQ contradicts
> > this. Does anyone have any more info on this?
>
> C&P from Lum the Mad's
>
> ***Quote
> 3. Pets do not take a fixed amount of exp when solo.
>
> Surprise, surprise! Pet exp penalties do not work *at all* like Verant claims. If a
> pet class, for example a mage,
> is fighting blue mobs with a pet and the pet does less than 50% of the combined
> damage done between the
> mage and pet, the mage gets 100% of the exp. If the pet outdamages the mage and the
> mage gets credit for
> the kill, the mage gets 50% of the exp.
>
> This works for blue through red mobs, but when dealing with green mobs of any kind,
> if the pet outdamages the
> mage, the mage gets no exp. If the mage outdamages the pet, though, he gets the
> normal green exp, be it 50%
> or 25%.
> ***end quote
>
> This is a small bit of a larger article about exp. in general.
>
> http://lum.xrgaming.net/eqexp.html
>
> Also an interesting bit about those race/class combos which are supposed to slow
> down group members (e.g. Troll SK) which claims that the hybrid just levels slower
> (therefore no penalty in grouping with them)

That article is basically junk. There are too many errors in it for
me to believe any of the parts that are supposed to be news. The
xp requirement formula is correct, but I would not trust anything
beyond that.

First of all, the conclusion that a Troll SK does not slow down a
group is bunk. A Troll SK has something like a 70% experience
penalty. So, sharing xp with a Troll SK of your level is like
sharing xp with 1.7 High Elf Clerics. It will slow down the whole
group.

Also, the ShowEQ people have figured out xp penalties on death.
Apparently you lose a percentage of the total experience required
for the previous level. That is why you lose so much when you die
in a level after a hell level. Also, the experience loss is the
same for everyone, so Warriors will seem to lose more than hybrids
because they are losing a larger fraction.

--
Morgan
(crossposting all posts to rec.games.computer.everquest)

Robert Scott Clark

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Apr 4, 2000, 3:00:00 AM4/4/00
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"Simond" <apocal...@nospamforme.cwcom.net> wrote:


I don't understand the conclusions that were drawn in this article.
First they say :

A."The exp gained by each group member, as long as each member is
reasonably close in level to each other, is computed by proportionally
dividing the exp per kill by the total exp of each group member. "

and then conclude from this fact several things, of which I want to
address three.

1."Classes will larger innate exp penalties do not take a
disproportionate split of a group's exp. "

2."People with larger innate exp penalties level slower than their
groupmates, even when fighting the same creatures. They gain exp at
the same rate and will have the same total exp after fighting the same
creatures together, but each one will be at a different level or at
least a different percentage into a level with the same amount of exp
points. "

3."Certain classes need to play more, outside of their normal groups,
to keep up with their regular groupmates. A Troll Shadow Knight will
need to play *a lot* longer than the Halfling Warrior he normally
groups with to remain at the same level over any signifigant amount of
time. "

I don't question any of the findings in the article, but I just don't
understand how A can lead to 1,2, and 3.

A."The exp gained by each group member, as long as each member is
reasonably close in level to each other, is computed by proportionally
dividing the exp per kill by the total exp of each group member. "

The way I interpret this is:

two characters level 13 (just turned) halfling warrior and troll SK

HW - 1477440
TS - 2903040
so we take the total XP of the group = 4380480 and divide it into the
XP of each group member to find the proportion they take

HW - 0.3373
TS - 0.6627

if there is some other interpretation of "proportionally dividing the
exp per kill by the total exp of each group member. " then I would
love to hear it.

(warning, from here on out I assume my interpretation of the statement
is correct, if someone corrects me, it invalidates the rest of the
argument)

from this we see that the TS is taking roughly 2 times the XP that the
HW is getting. OR, stated another way, the HW is getting 33% less XP
than he would get if grouped with another HW (33% vs. 50%) I don't
see how this could lead to conclusion 1 "Classes will larger innate
exp penalties do not take a disproportionate split of a group's exp. "

Now for conclusions 2 and 3 "People with larger innate exp penalties
level slower than their groupmates, even when fighting the same
creatures. They gain exp at the same rate and will have the same total
exp after fighting the same creatures together, but each one will be
at a different level or at least a different percentage into a level
with the same amount of exp points. "

and

"Certain classes need to play more, outside of their normal groups, to
keep up with their regular groupmates. A Troll Shadow Knight will need
to play *a lot* longer than the Halfling Warrior he normally groups
with to remain at the same level over any signifigant amount of time.
"

but if the TS is taking 66% of the XP and together they kill creatures
worth 600,000 XP the TS will get 400,000 XP and the HW will get
200,000 XP this will mean the TS will have 400,000/787,920 (or 50.77%)
of the XP to get to the next level. and the HW will have
200,000/400,995 (or 49.88%) of the XP needed to level (due to rounding
these numbers are off, but are close enough to show my point)

If continuously grouped from here on, they will continue to advance at
roughly the exact same rate NOT slower than their groupmates, and
would never need to level outside of a closed group.

Now if I interpreted premise A incorrectly please tell me the correct
way, and I will shut up, otherwise, please explain how conclusions
1,2, and 3 can be drawn from A.


JizzBisquit

Alasdair Allan

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Apr 4, 2000, 3:00:00 AM4/4/00
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Sam Schlansky <s...@deletethis.operation3d.com> wrote

> alex...@aol.comspamnerf (Alex Mars) wrote in
> <20000403131620...@ng-md1.aol.com>:
>
> >A while ago Gordo posted some notes stating that in a group a pet
> >took an insignificant amount of exp. Now I'm hearing rumours that
> >ShowEQ contradicts this. Does anyone have any more info on this?
>
> Single pet does over 50% damage: group gets 50% XP
> Single pet does under 50% damage: group gets 100% XP

I.e. never group a Mage with a Paladin or Shadowknight. Either the pet will
do over 50% or the mage will need to burn creating downtime.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Jeremy Music

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Apr 4, 2000, 3:00:00 AM4/4/00
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engelica_smiles <enge...@smiles.com> wrote:
>On 03 Apr 2000 17:16:20 GMT, alex...@aol.comspamnerf (Alex Mars)
>wrotf:
^^^^--- who's newsreader misspells?

>
>>A while ago Gordo posted some notes stating that in a group a pet took an
>>insignificant amount of exp. Now I'm hearing rumours that ShowEQ contradicts
>>this. Does anyone have any more info on this?
>

>me personaly

Me too.

>i was in a group killing orge guards
>without the pet, i was get great exp
>when i had to get a pet out, my exp tanked
>
>as a shaman i was in debuff/buff/heal mode
>and was doing very little damage wise

That's how it works, from my experience. If my pet does more damage than
_ME_ it takes half of _MY_ experience.


J
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wyld Knight - wyld.qx.net 3333
http://wyld.qx.net/~rezo
re...@lords.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sam Schlansky

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Apr 4, 2000, 3:00:00 AM4/4/00
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postm...@x-static.demon.co.uk (Alasdair Allan) wrote in
<01bf9e4c$e838c180$240201c0@dell40>:

>Sam Schlansky <s...@deletethis.operation3d.com> wrote
>> alex...@aol.comspamnerf (Alex Mars) wrote in
>> <20000403131620...@ng-md1.aol.com>:
>>

>> >A while ago Gordo posted some notes stating that in a group a
>> >pet took an insignificant amount of exp. Now I'm hearing
>> >rumours that ShowEQ contradicts this. Does anyone have any
>> >more info on this?
>>

>> Single pet does over 50% damage: group gets 50% XP
>> Single pet does under 50% damage: group gets 100% XP
>
>I.e. never group a Mage with a Paladin or Shadowknight. Either
>the pet will do over 50% or the mage will need to burn creating
>downtime.

Yep. True enough, indeed.

Alasdair Allan

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Apr 5, 2000, 3:00:00 AM4/5/00
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engelica_smiles <enge...@smiles.com> wrote
> On 03 Apr 2000 17:16:20 GMT, alex...@aol.comspamnerf (Alex Mars)
> wrotf:
>
> >A while ago Gordo posted some notes stating that in a group a pet took an
> >insignificant amount of exp. Now I'm hearing rumours that ShowEQ
contradicts
> >this. Does anyone have any more info on this?
>
> i was in a group killing orge guards
> without the pet, i was get great exp
> when i had to get a pet out, my exp tanked
>
> as a shaman i was in debuff/buff/heal mode
> and was doing very little damage wise

Who were you grouped with? Were your group's main damage dealers Paladins
and Shadowknights? If so there is a chance that even the weak Shaman pet
might outdamage them.

But, its a pretty outside chance unless they were a good 5 to 8 levels below
you. I can't explain why you would get less experience but I've never
noticed a similar event.

p.s. Thanks for the SoW.

Alasdair Allan

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Apr 5, 2000, 3:00:00 AM4/5/00
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Jeremy Music <re...@darkstar.qx.net> wrote

> engelica_smiles <enge...@smiles.com> wrote:
> >as a shaman i was in debuff/buff/heal mode
> >and was doing very little damage wise
>
> That's how it works, from my experience. If my pet does more damage than
> _ME_ it takes half of _MY_ experience.

Hmm, if this were the case ShowEQ boys would have discovered it pretty damn
sharpish. My experience playing a pet class and a non-pet class is that
both experience a slow down in the XP rate when the pet is doing most damage
in a group.

bal...@my-deja.com

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Apr 5, 2000, 3:00:00 AM4/5/00
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http://lum.xrgaming.net/eqexp.html

I saw the article in the link above. It claims that pets take no xp in
a group situation(see #6). I am not sure how accurate the article is,
but everything seemed dead on to me.

In article <01bf9f12$7c2217a0$240201c0@dell40>,


Sent via Deja.com http://www.deja.com/
Before you buy.

Mason Barge

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Apr 5, 2000, 3:00:00 AM4/5/00
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> My experience playing a pet class and a non-pet class is that
>both experience a slow down in the XP rate when the pet is doing most damage
>in a group.

Yeah, if the pet is killing the mobs, you gotta pay him his cut. Nothing much
free in this life.

Morgan

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Apr 5, 2000, 3:00:00 AM4/5/00
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Alasdair Allan wrote:
>
> Jeremy Music <re...@darkstar.qx.net> wrote
> > engelica_smiles <enge...@smiles.com> wrote:
> > >as a shaman i was in debuff/buff/heal mode
> > >and was doing very little damage wise
> >
> > That's how it works, from my experience. If my pet does more damage than
> > _ME_ it takes half of _MY_ experience.
>
> Hmm, if this were the case ShowEQ boys would have discovered it pretty damn
> sharpish. My experience playing a pet class and a non-pet class is that

> both experience a slow down in the XP rate when the pet is doing most damage
> in a group.

The ShowEQ boys seem not to group much. They haven't even managed
to verify experience split in groups or the elusive grouping bonus.
I am not surprised that they haven't puzzled this out yet.

I don't have their kind of hard data to play with, but from
subjective experience I am pretty sure that Jeremy is right on this
one. When my Necromancer friend pulls up a pet in our full group,
he gets less experience than I do.

Vincent Archer

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Apr 6, 2000, 3:00:00 AM4/6/00
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Morgan (mor...@misleading.com) wrote:
> > Hmm, if this were the case ShowEQ boys would have discovered it pretty damn
> > sharpish. My experience playing a pet class and a non-pet class is that
> > both experience a slow down in the XP rate when the pet is doing most damage
> > in a group.
>
> The ShowEQ boys seem not to group much. They haven't even managed
> to verify experience split in groups or the elusive grouping bonus.
> I am not surprised that they haven't puzzled this out yet.

GZ spoke on this five-six months ago, I think.

He roughly said that, if you are in a group, your pet takes 0 experience
from the group. That is 0. None, nada, nothing. Even if he scores the
kill.

As of you, the pet takes a small percentage (about 10%) from you. Not half,
not zero. A little.

--
Vincent Archer Email: arc...@nevrax.com

Nevrax France. Off on the yellow brick road we go!

Billy Shields

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Apr 6, 2000, 3:00:00 AM4/6/00
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In alt.games.everquest Vincent Archer <arc...@hsc.fr> wrote:

: Morgan (mor...@misleading.com) wrote:
:> > Hmm, if this were the case ShowEQ boys would have discovered it pretty damn
:> > sharpish. My experience playing a pet class and a non-pet class is that
:> > both experience a slow down in the XP rate when the pet is doing most damage
:> > in a group.
:>
:> The ShowEQ boys seem not to group much. They haven't even managed
:> to verify experience split in groups or the elusive grouping bonus.
:> I am not surprised that they haven't puzzled this out yet.

: GZ spoke on this five-six months ago, I think.

: He roughly said that, if you are in a group, your pet takes 0 experience
: from the group. That is 0. None, nada, nothing. Even if he scores the
: kill.

: As of you, the pet takes a small percentage (about 10%) from you. Not half,
: not zero. A little.

Wrong wrong wrong.

Abashi spoke on pet exp and said they take "less than 1%" in a group.
This was also misleading. If a single pet does more than half the
damage then the group gets half the exp they otherwise would. So
if the pet doesn't outdamage the party often then this might be
accurate.

This was confirmed by the ShowEQ people (go read their web board
sometime).


Sergey Dashevskiy

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Apr 6, 2000, 3:00:00 AM4/6/00
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In article <8chub0$q45$1...@gw.localdomain>, arc...@hsc.fr says...

> Morgan (mor...@misleading.com) wrote:
> > > Hmm, if this were the case ShowEQ boys would have discovered it pretty damn
> > > sharpish. My experience playing a pet class and a non-pet class is that
> > > both experience a slow down in the XP rate when the pet is doing most damage
> > > in a group.
> >
> > The ShowEQ boys seem not to group much. They haven't even managed
> > to verify experience split in groups or the elusive grouping bonus.
> > I am not surprised that they haven't puzzled this out yet.
>
> GZ spoke on this five-six months ago, I think.
>
> He roughly said that, if you are in a group, your pet takes 0 experience
> from the group. That is 0. None, nada, nothing. Even if he scores the
> kill.
>
> As of you, the pet takes a small percentage (about 10%) from you. Not half,
> not zero. A little.
>
>

GZ had already said other things that were wrong before. He also said
things that were right. So even though it may be true, I wouldn't take
this word as an absolute positive fact

--
Vedun, 24th medicine man
Xirin, 31st retired druid
Xirinia Gusl'ar, 41st tanking bard of Povar, guildless
Run fast, die often, leave a well dressed corpse.

danstrad

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Apr 7, 2000, 3:00:00 AM4/7/00
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Vincent Archer wrote in message <8chub0$q45$1...@gw.localdomain>...

>Morgan (mor...@misleading.com) wrote:
>> > Hmm, if this were the case ShowEQ boys would have discovered it pretty
damn
>> > sharpish. My experience playing a pet class and a non-pet class is
that
>> > both experience a slow down in the XP rate when the pet is doing most
damage
>> > in a group.
>>
>> The ShowEQ boys seem not to group much. They haven't even managed
>> to verify experience split in groups or the elusive grouping bonus.
>> I am not surprised that they haven't puzzled this out yet.
>
>GZ spoke on this five-six months ago, I think.
>
>He roughly said that, if you are in a group, your pet takes 0 experience
>from the group. That is 0. None, nada, nothing. Even if he scores the
>kill.
>
>As of you, the pet takes a small percentage (about 10%) from you. Not half,
>not zero. A little.


Most people are well aware of what he said. The problem is that he was
lying.

RoadieRik

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Apr 8, 2000, 3:00:00 AM4/8/00
to
I don't think anyone can really say what's going on with exp. :-P
Here's an example:

One of my menagerie of characters is a L14 woodelf druid. This druid
was created and has been used for the SOLE purpose of grouping with my
husband's character. My husband's character is a L14 paladin. We
started these characters at the same time and have grouped together
since the very first kill. We do let others in our group sessions from
time to time but the constant is that WE are always in the group. By
the information in the artical you quoted regarding hybreds and
regarding them not taking more exp for the kills and thus leveling
slower, my husband's paladin should have less exp than my druid and hit
levels farther and farther behind me. This has not been the case. In
fact he always seems to ding the kill before me. LOL Now he actually
has about 1/4 bubble more exp than I do. The fact that he is gaining
ground like this tells me that the part of the artical saying that your
level in a group does't affect how much of the experience you get is
probably falsee too. My guess is that one kill each level where my
husbands character is one level ahead of me (which might have been two
kills on the last level come to think of it) is starting make him gain
more and more ground on me. Interesting.
Morgan <mor...@misleading.com> wrote in message
news:38E946D3...@misleading.com...


> Simond wrote:
> >
> > Alex Mars <alex...@aol.comspamnerf> wrote in message
> > news:20000403131620...@ng-md1.aol.com...

> > > A while ago Gordo posted some notes stating that in a group a pet
took an
> > > insignificant amount of exp. Now I'm hearing rumours that ShowEQ
contradicts
> > > this. Does anyone have any more info on this?
> >

> That article is basically junk. There are too many errors in it for
> me to believe any of the parts that are supposed to be news. The
> xp requirement formula is correct, but I would not trust anything
> beyond that.
>
> First of all, the conclusion that a Troll SK does not slow down a
> group is bunk. A Troll SK has something like a 70% experience
> penalty. So, sharing xp with a Troll SK of your level is like
> sharing xp with 1.7 High Elf Clerics. It will slow down the whole
> group.
>
> Also, the ShowEQ people have figured out xp penalties on death.
> Apparently you lose a percentage of the total experience required
> for the previous level. That is why you lose so much when you die
> in a level after a hell level. Also, the experience loss is the
> same for everyone, so Warriors will seem to lose more than hybrids
> because they are losing a larger fraction.
>

Morgan

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Apr 8, 2000, 3:00:00 AM4/8/00
to
> Morgan <mor...@misleading.com> wrote in message
> news:38E946D3...@misleading.com...
> >
> > First of all, the conclusion that a Troll SK does not slow down a
> > group is bunk. A Troll SK has something like a 70% experience
> > penalty. So, sharing xp with a Troll SK of your level is like
> > sharing xp with 1.7 High Elf Clerics. It will slow down the whole
> > group.
> >
> > Also, the ShowEQ people have figured out xp penalties on death.
> > Apparently you lose a percentage of the total experience required
> > for the previous level. That is why you lose so much when you die
> > in a level after a hell level. Also, the experience loss is the
> > same for everyone, so Warriors will seem to lose more than hybrids
> > because they are losing a larger fraction.

RoadieRik wrote:
>
> I don't think anyone can really say what's going on with exp. :-P
> Here's an example:
>
> One of my menagerie of characters is a L14 woodelf druid. This druid
> was created and has been used for the SOLE purpose of grouping with my
> husband's character. My husband's character is a L14 paladin. We
> started these characters at the same time and have grouped together
> since the very first kill. We do let others in our group sessions from
> time to time but the constant is that WE are always in the group. By
> the information in the artical you quoted regarding hybreds and
> regarding them not taking more exp for the kills and thus leveling
> slower, my husband's paladin should have less exp than my druid and hit
> levels farther and farther behind me. This has not been the case. In
> fact he always seems to ding the kill before me. LOL Now he actually
> has about 1/4 bubble more exp than I do. The fact that he is gaining
> ground like this tells me that the part of the artical saying that your
> level in a group does't affect how much of the experience you get is
> probably falsee too. My guess is that one kill each level where my
> husbands character is one level ahead of me (which might have been two
> kills on the last level come to think of it) is starting make him gain
> more and more ground on me. Interesting.

Your experience would be consistent with expectations, and yes that
article is junk. ;) Also, it sounds like you have never died, so
congratulations on that feat!

If you and your husband managed to get to exactly the same experience
level (in bubbles), always got credit for all kills jointly and never
died, you should remain at exactly the same level forever. If one
character gets a little bit ahead, that gap will widen slightly over
levels because the experience curve is cubic, not exponential. If
you both die, the druid will lose more experience (in bubbles) than
the paladin and will fall behind.

Group experience is divided according to total experience. This
preserves the ratio between your experience totals. So, if you have
the same experience in bubbles, then the paladin has 1.4 times as
much experience in points. If the paladin had 1.45 times as much
experience (for example) then that ratio would be preserved, but
the visible effect of that extra 0.05 would get larger over time.

[Warning: Math ahead]

The experience required to reach level N is a multiple of N^3. I'll
just leave out the constant because it would be more confusing.

Leaving hell levels out of the equation, getting from level N to level
N+1 takes:
(N+1)^3 - N^3 = N^3 +3N^2 + 3N + 1 - N^3 = 3N^2 + 3N + 1

Basically, getting through level N takes about N^2 experience. This
is more accurate at higher levels when the linear term becomes less
significant.

That extra 0.05 experience becomes (0.05)*N^3 points which is
(0.05)*N^3/N^2 = 0.05N

So the size of the gap between your experience would grow linearly as
you go up in levels.

As a side note, the experience award for killing a level N creature is
N^2 experience, so you would expect to have to kill a roughly constant
number of creatures of the same relative level to go up each level. If
you look at the experience chart at
http://www.geocities.com/orderoftheblackdagger/EQexp2/
you will see that this is true for levels over about 10 (when the linear
term has become insignificant).

--
Morgan

RoadieRik

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Apr 9, 2000, 3:00:00 AM4/9/00
to

Morgan <mor...@misleading.com> wrote in message > RoadieRik wrote:
> Your experience would be consistent with expectations, and yes that
> article is junk. ;) Also, it sounds like you have never died, so
> congratulations on that feat!

I find it really hard to die anymore. :-) Seriously the more characters
I have played the less I encounter death. I started a Halfling Cleric
last week. She died for the first time at L9. This death would not
have happened if she were solo. But I was partnered at the time and
chose to "be the dead one". :-) Ofcourse at higher levels deaths become
more and more unavoidable. Also certain classes seem "death prone". I
used to call my wizard the professional corpse. LOL I have found that
druids and paladins are extremely death resistant into their twenties.


Ben Hamilton

unread,
Apr 9, 2000, 3:00:00 AM4/9/00
to
In article <8F0BA60F9vi...@207.126.101.100>,
s...@deletethis.operation3d.com (Sam Schlansky) wrote:

> >http://lum.xrgaming.net/eqexp.html
> >
> >(No, I'm not being paid to advertise Lum's site, all appearances
> >to the contrary. I just think this info may be significant...)
>
> This info is wrong. Just because Lum reposted it does not mean it's
> true.

Just because you typed it doesn't make it true, either, Sherlock.

-Ben Hamilton
hbham...@my-deja.com

Sam Schlansky

unread,
Apr 10, 2000, 3:00:00 AM4/10/00
to
hbham...@my-deja.com (Ben Hamilton) wrote in
<8cr349$7e4$1...@nnrp1.deja.com>:

>In article <8F0BA60F9vi...@207.126.101.100>,
> s...@deletethis.operation3d.com (Sam Schlansky) wrote:
>
>> >http://lum.xrgaming.net/eqexp.html
>> >
>> >(No, I'm not being paid to advertise Lum's site, all
>> >appearances to the contrary. I just think this info may be
>> >significant...)
>>
>> This info is wrong. Just because Lum reposted it does not mean
>> it's true.
>
>Just because you typed it doesn't make it true, either, Sherlock.

Good comeback, Ben. Sherlock! Heheh...witty!

Your mom just gave you a hearty thumbs-up on that cutting reply. Unfortunately,
she couldn't say "Right-on, kiddo!", because her pretty little lips are wrapped
around my cock.

Whoops!

Your mom was upset that I killfiled you, and gave me the finger.... right up my
hairy puckered shithole. Oooh, that felt good... Ahh yeah, there we go... a
nice full load of warm greasy sperm, right down the dirty whore's throat. Your
mom is a great cocksucker, Ben, you should be proud!

Thanks again for the post, buddy!

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