Second, you are falling into a trap that a lot of casters fall into, when
you as a group are beating on something, whoever is doing the most damage to
the creature has a very high chance that they will be the target of much
attention by the critter. There are two major exceptions to this. 1) some
particular spells really tick critters off (DoT, and stunning spells
especially) although, if you stun a critter, it often times "resets" it's
memory of who has been it's target and it will switch to another(sometimes).
Combat for casters in general is a bit dicey, and you can find those that
are extremes at both ends. I have seen necromancers that let their pets do
all of their melee fighting for them, these are also the same bodies that I
see around on my trips around the land. When their pet gets killed, they
have absolutely no chance of hitting the critter with a weapon, and their
defense skill is so horrible from not getting hit enough from tough
critters, that they usually drop very fast.
I have also seen casters that wade into the fray and do not cast magic until
after the creature is almost dead as a finishing touch. This is also really
tough, as the critter can and often does latch onto them and does not want
to let go, interrupting the casters every attempt at getting a spell off.
The best thing I could recommend is a mixture of both. Use your magic to
buff the party if you can, and use it to debuff the critter. After the
creature has been beaten on for a good bit, half gone or so, then use
offensive spells on it, but do not burn too much unless you want to become
it's newest plaything.
--
Dorian Brytestar
22nd lvl. High Elf Cleric
Povar
vd <v...@sex.org> wrote in message news:92712317...@news.remarQ.com...
--
Dorian Brytestar
22nd lvl. High Elf Cleric
Povar
vd <v...@sex.org> wrote in message news:92713606...@news.remarQ.com...
They can't fix what they don't know is broken. Although if they only get
one or two feedbacks, it probably doesn't add up to much.
--
Dorian Brytestar
22nd lvl. High Elf Cleric
Povar
Josiah Fizer <jfi...@shamancorp.com> wrote in message
news:3742F13B...@shamancorp.com...
> Every time I give /feedback they break somthing in the Enchanter class.
Oods are
> its unrelated but I'm not taking any chances any more.
>
> Guardian23 wrote:
>
>First, if you don't like the class, play another.
I think that answer isn't satisfactory for a large percentage of the
playerbase. Before EQ was even released I read the websites and
picked which class I wanted to play. I'd have been pretty
disappointed to discover that it just Outright Sucked. I got lucky,
but the folks that read about the Enchanter class and liked what they
saw got shafted.
I think it's more likely that, rather than following your advice,
they'll rant about it and quit EQ to play something else like AC or ME
or HJ or Whatever Else comes out.
I think Verant should fix the class.
This guy wants advice on how to gain some xp. He's an enchanter and
it isn't working for him. The problem isn't what he's doing, the
problem is that the class is hosed.
My advice for him? Twink. That's about the best way for him to get
some xp and make it up a few levels. But the problems with the class
mean that his situation isn't going to improve.
Monks work. Let's all be monks.
-
Dundee - http://dundee.uong.com/
> On Wed, 19 May 1999 10:06:49 -0700, "Guardian23"
> <ri...@nospam.home.com> wrote:
>
> >First, if you don't like the class, play another.
>
> I think that answer isn't satisfactory for a large percentage of the
> playerbase. Before EQ was even released I read the websites and
> picked which class I wanted to play. I'd have been pretty
> disappointed to discover that it just Outright Sucked. I got lucky,
> but the folks that read about the Enchanter class and liked what they
> saw got shafted.
>
> I think it's more likely that, rather than following your advice,
> they'll rant about it and quit EQ to play something else like AC or ME
>
> or HJ or Whatever Else comes out.
>
> I think Verant should fix the class.
>
> This guy wants advice on how to gain some xp. He's an enchanter and
> it isn't working for him. The problem isn't what he's doing, the
> problem is that the class is hosed.
>
> My advice for him? Twink. That's about the best way for him to get
> some xp and make it up a few levels. But the problems with the class
> mean that his situation isn't going to improve.
>
> Monks work. Let's all be monks.
>
> -
> Dundee - http://dundee.uong.com/
"Hello, I'm not an enchanter but I play on on TV.."
Actually, I'm not an enchanter but have been grouping with them lots
since level 8 and they are always a worth while party member. The
group I play with the most at current is composed of 2 clerics and 1
enchanter, and we do quite well. Yep, not a true tank or nuke mage to
be seen. Occasionally we pick up another cleric or even a druid and
still do fine. (course we have more healing power than many small
nations but that's not a bad thing). I like enchanters, and am thinking
of starting one myself someday (if I can just tear myself away from my
little cleric for a while..) and not for the enchant metal spells...
Last time I was in Befallen we had an enchanter in group, and he was
great. Charming undead to fight for us is a riot. One time he even
charmed a necromancer who had his own pet so we got a two for one deal!
Then when the spell was nearing its duration he had the necro attack his
own pet, then we finished him off when he was done. Heh, evil necro had
it coming for turning on his pet like that...
Oh well, keep feedbacking what you don't like and try out different
groups. You'll find good ones for any class if your persistant.
Mark S.
Zerxes of Rathe
>This guy wants advice on how to gain some xp. He's an enchanter and
>it isn't working for him. The problem isn't what he's doing, the
>problem is that the class is hosed.
Ummm, I think that's an over-generalization. Yes, the enchanter
can't fight worth a damn, their pet is stupid (which isn't always
a bad thing) and has very few hitpoints, and their spells are
resisted way too often even with Tashan (heck Tashan itself
gets resisted too much). As if this isn't bad enough, memory
blur, which was irresistible before, is now resistible,
according to the new patch message. To top it off, monsters
hate getting debuffed, guess what's the enchanter strength?
Having said that, my suspicion here is that the class is
probably the most heavily misplayed, and much of the malign
feeling about it stems from that. For every well played
enchanter, there are at least 3 enchanters who think they
are a mini-mage or a wizard in disguise. Let me put it
this way, in a group situation, throwing tashan-enfeeble-
suffocating sphere-chaotic feedback in quick succession is
a good way to commit suicide. They are all debuff or direct
burn. Guess what, the monster will go for the enchanter
every time, ignoring both the pet and the tank.
What enchanters ought to do is stand back and watch the
show most of the time. It'll feel like being a fifth wheel
a bit. But consider this, no other class can calm monsters
in combat. Enchanter's mesmerize does just that. Instead of
pulling 1, you get 3 on your hand? No problem, mesmerize
two of them. Run into a nasty spell caster? Root doesn't
do jack. Flash of light? Nope, blinded casters can still
burn just fine, thank you. How? Whirl till you hurl.
A camp with multiple targets? Lull works fine, but you
don't need an enchanter for that. A cleric can lull too,
but oddly enough I've seen few clerics use lull. The
enchanter can charm one and send him against another. Instead
of 3 on 3 situation, now you have 4 on 2, not bad eh?
When worst comes to the worst, memory blur the bastard
and run out of there.
Now, I'll admit that the above represents the best case
scenario, or what the enchanter should be able to do.
The biggest problem of course is that enchanters' spells
are resisted much much too often. The above still works
well for the most part, but the risk to the enchanter is
quite high.
Later...
I agree with a previous poster /feedback the problems and create another
character. Do not pour good time after bad
vd wrote in message <92713606...@news.remarQ.com>...
>I do,This is not a general thing. Play a enchanter dedicate a ton of time
>into that char and see what happens at 10.
>Guardian23 wrote in message <92713374...@news.remarQ.com>...
>The above still works well for the most part, but the risk to the enchanter is
>quite high.
Too bloody high, I'd say.
Put it all together and it amounts to what I said: The class is
hosed.
It really is, you know? And if they cast the few spells that work
"too often", Verant will decide they are "over used" and nerf them.
Okay, now if THAT isn't the living and breathing definition of
*stupid*...
I'm just miffed. Sylverlokk goes out with Shay and I all the time.
I tank. She heals. We don't actually care what he does. But he's so
bleedin' frustrated with the class that he's fit to quit. If he
starts over then he's *20 levels* behind us and he can't adventure
with us any more. If we aren't online, he can't play that character
at all. Sometimes I don't tank, he does, because the mobs whack him
and Shay's healing him while I try to beat the thing to death before
she runs out of mana.
I just can't find a single way to be happy about this. And I look on
the Caster's board on everquest.com and all the Enchanters are
screaming the same things.
Verant needs to fix 'em. I don't play an enchanter so I can't say for
sure, but I will anyway. The class is hosed.
***
Dundee * http://dundee.uong.com/
Of course, necromancers can charm too, and they can actually do damage...
Sam
Phred <NOSPAM...@hotmail.com.NOSPAM> wrote in
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I've been adventuring with the same group of people since 3rd level
(many of whom I know IRL), and I've heard lots of grumblings about how
I wasn't pulling my share of the load. Since making 12th level, I've
had several of them apologize and tell me they are surprised by how
effective I've become.
With my current spell list, I can hit and kill full-strength Orc
Apprentices with one spell (Chaotic Feedback - 48 points of instant
damage) and that feels really good. We spent 3 hours slaughtering orcs
in West Commons last night, and everyone gets such a chuckle out of me
killing the apprentices, that they stopped attacking them and would
stand back and watch me drop them. When I got tired of that, I Charmed
an Orc Apprentice and he helped us drop several Orc Centurions and an
Orc Legionnaire. There is nothing better than seeing a creature turn
and begin to kill his fellow creatures. It's a beautiful thing.
When we lure in monsters now, our Ranger casts Ensnare and I follow up
immediately with Choke. We stand back and wait for it to slowly walk
over to us. By the time it gets there, it's usually taken 60-80 points
of damage and we haven't started attacking it yet! If we're fighting
something a little more serious, like an Orc Legionairre that Cons
yellow and red to the party, I'll drop a Whirl-til-you-hurl spell on it
and then we can all stand around and hit it without fear of it hitting
us back.
With me casting Haze or Mist to reduce the damage the party takes, and
then me casting Strength so we can carry more loot, we bring home a LOT
of treasure by the end of the night. In 3 hours I went up 1.75 bubbles
of experience, made about 4pp in loot, collected a quest item
(illegible cantrip) and most importantly, I had a great time as an
enchanter. There are 'easier' and possibly 'better' classes, but I
wouldn't trade my character for any of them.
PS. Although unconfirmed, the rumor is that the more damage you do to
the MOB, the more exp. you get. I've noticed that when I play an
offensive role as opposed to a buff/debuff role, I seem to earn a lot
more exp. Something to keep in mind....
Adjyktyv the happy Enchanter
In article <92712317...@news.remarQ.com>,
"vd" <v...@sex.org> wrote:
> I have a char that goes by the above-mentioned name that is having a
hell of
> a time. I finally got all the way to level 10 with an enchanter char.
I went
> to the main content "what ever the hell its name is” so that I could
get the
> animation spell. I have now been 2 weeks and I have gotten no exp. It
seems
> that even in a group I die because I am a week link even when I am
with a
> lot of level 10 char. Help please advice any thing. No stupid shit
like well
> group more often or stick with it I hate that crap because it does no
good.
> I am thinking of giving Verant an autographed picture of my ass for
even
> making this damn class
>
>
--== Sent via Deja.com http://www.deja.com/ ==--
---Share what you know. Learn what you don't.---
vd wrote in message <92712317...@news.remarQ.com>...
One of my characters is a L12 enchanter. (almost 13, now!)
>>The best thing I could recommend is a mixture of both. Use your magic to
>>buff the party if you can, and use it to debuff the critter. After the
>>creature has been beaten on for a good bit, half gone or so, then use
>>offensive spells on it, but do not burn too much unless you want to become
>>it's newest plaything.
I did two things for 10th and 11th levels. Before I start, remember --
always keep enough mana left to cast "gate" when you are soloing. If you
get into too much trouble to make it to some guards or a zone, let your pet
absorb the damage, you cast gate and get outta there. It's not honorable,
but at these levels, your spells aren't strong enough to let you go one on
one versus monsters, and your hp is pathetic compared to the warrior
classes. Anyways, here's how I handled 10th and 11th levels ...
(1) I hunted the plains of karana, fought only blue monsters solo. For
this, I lured the monster using tashan. It does no real damage, and as soon
as your pet hits, the monster will start attacking him. I stepped back,
cast enfeeblement. I waited till my pet had done some damage, cast
suffocating sphere, our 4th level damage spell. at this point in time, most
beasts were around 1/2 health, if your pet has been hitting. Cast Chaotic
Feedback, then step in and try and take some heat away from your pet, the
monster SHOULD turn towards you and start attacking you. Yes, you'll take
some damage, but your pet will be hitting the monster for around 12-14
damage each hit, so you should be able to dispatch the beasts fairly quickly
at this point. It's slow going, but I was never able to take any monsters
that conned as even (shows as black on my screen, white on my friends), or
worse, yellow. And if you have some luck, your downtime is maybe a minute
or two between fights. If a wisp cons blue, go ahead and try and take it --
your pet can hit wisps, and you'll need the cash and lightstones will bring
for level 12 spells.
(2) If I could get into a group, I used the tactic someone else mentioned --
buff my party, switch spells, debuff monster, always hitting with tashan
first, so the other spellcasters would have their spells resisted less, and
I wouldn't cast CF until later ... I'd cast Suffocating Sphere after tashan,
it doesn't do enough much damage so the monster will come charging after
you. If you're worried about it, cast root before you cast one of your
damage spells. If there's more than one monster, cast lull, mesmerize, or
similar on the other monsters you don't wanna fight before starting the
battle, that way your party can concentrate on one monster at a time. Yes,
your pet doesn't get into the battle this way, but sometimes your pet will
follow a monster TOO far, and bring a train of high-level monsters running
back to slaughter you. So in dungeons, be wary of letting your pet get into
fights. Color Spray or Stun or whatever that dang spell is called CAN be
used effectively to get away from a bunch of monsters that are pounding on
you. As soon as you cast it, run like hell in the other direction. You
should get a decent headstart on 'em.
and btw, the level 12 spells, so far as I've seen, make the enchanter much
more fun and useful in group combat. You start being able to slow monsters
attack speed down with Languid Pace, Charm them (use 'em as a pet), Root
them and keep them from attacking (whirl till you hurl), and seriously
reducing their damage with Ebbing Strength. Not to mention the secrets of
memory blur, which someone else in another post has mentioned. Now, if
Verant doesn't get neuter this class any more, we'll be fine ...
Luck,
--Sass.
Lately, this has started to backfire. People are so
tired of hearing us scream the same things, they
are now tuning us out. Even though I still believe
them to be true. So I'm going to say it again.
There are 2 kinds of EQ players:
1) People who know enchanters are getting shafted.
2) People who have never played enchanters for a
significant (past lvl 2) period of time.
For those who are new, a quick summary:
1) Enchanters face the highest, to the point of ridiculous
resist rates against our spells.
2) Enchanters cannot enchant anything of significance other
than jewelry. The fact that jewelry is undoable to
all but the richest of players (who won't stay rich very long
if they pursue jewelry) is another issue.
3) Enchanter spells are getting nerfed, broke, etc on a regular
basis far more than any other caster. Illusions no longer
work, Whirl is no longer useful, MemBlur is now useless (if
you need to use it, it will probably be resisted), stun effects
from our basic spells are missing, blinding a MOB is useless,
buffs are only of marginal help (and can be duplicated or exceed
by virtually every other caster in the game), etc.
4) Our main spells (debuffs) "angers" MOBs far out of proportion
from the effect we bring. If an enchanter tries to Enfeeble
(-20 str or so) a MOB (and even if it's resisted), while a
wizard blows it away for 200 pts or more, the MOB will go
after the enchanter every time.
>Verant needs to fix 'em. I don't play an enchanter so I can't say for
>sure, but I will anyway. The class is hosed.
They won't. Every time we've seen modifications,
enchanters get nerfed again and again. Clearly
someone in power at Verant hates enchanters.
Stephen Tsai aka Caeeorny of Karana
--
--
Kimagure Productions|Eiji: [Dismissively.] Kyosuke-oniichan a wizard
--present-- |That scatter-brained, wishy-washy guy couldn't
Orange College #37 |turn cream into butter!
Sailor Ranma #21 |
*Coming Soon* |Kimagure Orange College #34
|
Orange College V2! |Kimagure Orange College has moved! Go to:
Read it again for |http://www.dhc.net/~stsai/koc
the first time! |
Stephen Tsai |Kimagure Orange College is now in Japanese! Go to:
st...@netcom.com |http://www.dhc.net/~stsai/koc-j
http://www.geocities.com/Tokyo/Ginza/1604/
http://www.dhc.net/~stsai/koc/
http://www.dhc.net/~stsai/bssr/
Just for perspective, there is a level 50 enchanter on Veeshan.
Yeah, they are screaming the same way, monsters resist their
spells way too much. Also, between burning the critters for
80 points of damage and debuffing, you'd think the critters
will go for the burner right? Nope, they go for the debuffer.
>Verant needs to fix 'em. I don't play an enchanter so I can't say for
>sure, but I will anyway. The class is hosed.
Heh, Verant fixed them all right, well and good. Except
instead of enhancing the class a bit, it nerfed whatever
few useful spells they have.
I must say that I don't have a clue what Verant is trying
to do. I suppose you're right, the class is now hosed.
It's shame, really. I thought the class has potential.
I have a secondary character on Erollisi Marr who is
an enchanter. I suppose I'll take the wait-and-see
approach for him.
I think Verant is falling into a similar trap DD and co.
did. They fix things because they can. Instead of trying
to work through more important issues, which presumably will
take more time, they zero in on minor issues. In the
process, they create even more problem. This patch-a-week
isn't exactly needed. I suppose the programming team feels
the need to show that they are doing something, and are
in fact making progress. Never mind that what they are doing
is sometimes a step forward and 3 steps back.
Later...
Can we? Kickass!
--
Shrike -IRIX worshipper, Linux dabbler, Windows victim-
Finnegan the Mage in Mith Marr, Parsifal the Bard in Fennin Ro,
Saharrach the Necromancer in Fennin Ro.
I agree with a previous poster /feedback the problems and create another
character. Do not pour good time after bad
vd wrote in message <92713606...@news.remarQ.com>...
>I do,This is not a general thing. Play a enchanter dedicate a ton of time
>into that char and see what happens at 10.
>>The best thing I could recommend is a mixture of both. Use your magic to
>>buff the party if you can, and use it to debuff the critter. After the
>>creature has been beaten on for a good bit, half gone or so, then use
>>offensive spells on it, but do not burn too much unless you want to become
>>it's newest plaything.
>>
>>--
>>Dorian Brytestar
>>22nd lvl. High Elf Cleric
>>Povar
>>vd <v...@sex.org> wrote in message news:92712317...@news.remarQ.com...
When we were fighting those Undead Gnoll reavers that is what I
imagine the Class should be. I was able to affect the battles and
reduce downtime by stopping the mobs not in direct combat and having
them stand there while we all focus on the one you beating on. That
was fun and I was enjoying whirl which can act as an overpriced heal
by saving damage. I just went out and bought memory blur 5 days before
they ruined it so that if another giant started chasing us I could
make it forget. That was all fun. I was making a difference at least
in downtime.
You guys are close to level 21 now and I am one bubble from 18, which
means that most of my spells will start to fail more often. I try to
play when you two aren't on and I spend all my time trying to get in a
group or facing very high risk low exp blue battles near zone lines.
I have actually been kicked from 6 groups now because they wanted to
fight reds and after a few fights realized I was't doing much for
them. Anyway I have had a lot of fun hunting and dying with you and
Shay and I want to say thanks for putting up with me even in battles
where I throw a whole bar full of resisted spells at things.
There is an Enchanter Strike scheduled for Saturday, I hope Verant
listens. If not I guess I will shelve Sylverlokk and play my druid. I
got him to level 6 in about 4 hours which is very much faster then my
Enchanter.
>On 19 May 1999 21:05:06 GMT, kir...@u.washington.edu (K. Laisathit)
>wrote:
>
>>The above still works well for the most part, but the risk to the enchanter is
>>quite high.
>
>Too bloody high, I'd say.
>
>Put it all together and it amounts to what I said: The class is
>hosed.
>
>It really is, you know? And if they cast the few spells that work
>"too often", Verant will decide they are "over used" and nerf them.
>
>Okay, now if THAT isn't the living and breathing definition of
>*stupid*...
>
>I'm just miffed. Sylverlokk goes out with Shay and I all the time.
>I tank. She heals. We don't actually care what he does. But he's so
>bleedin' frustrated with the class that he's fit to quit. If he
>starts over then he's *20 levels* behind us and he can't adventure
>with us any more. If we aren't online, he can't play that character
>at all. Sometimes I don't tank, he does, because the mobs whack him
>and Shay's healing him while I try to beat the thing to death before
>she runs out of mana.
>
>I just can't find a single way to be happy about this. And I look on
>the Caster's board on everquest.com and all the Enchanters are
>screaming the same things.
>
>Verant needs to fix 'em. I don't play an enchanter so I can't say for
>sure, but I will anyway. The class is hosed.
>