Only problem is that if you change spell sets the announcement is
often wrong, go to cast a root but the message says "Healing a
<whatever>".
The way I have my macros set up is to have 1 to 8 as
/g <message if required>
/cast 1
/pause 10
/cast 1
The /pause 10 and then recast usually gets around the <you are
interupted> type messages and often helps with fizzles
I also have macro slot 10 set up with something like
/g Learning buffs
/memspellset Buffs
And then have 3 sets of macros on set 1-3 for Heals/Buffs/Utility with
the right /g <message> for each spell in that set.
Any one else use something similar? And if not, how do you set your
spells up?
Only spells I announce via hotkey are when a slow lands, and when I am
casting a big heal. Other than that, it's just yet more annoying spam.
If I root a mob, I let the group know, but it's not hotkeyed. I cast the
spells with alt-#, except for the gimp CH, which I have a hotkey
including the group message that I am casting it.
--
On Erollisi Marr in <Sanctuary of Marr>
Venerable Graeme Faelban, Barbarian Prophet of 65 seasons
Tainniel Fleabane, Halfling Warrior of 31 seasons
Giluven, Wood Elf Druid of 26 seasons
Graeniel, High Elf Enchanter of 25 seasons
> With my cleric I like to announce most of the spells I am casting in
> group channel (some groups don't like it but my regulars do)
>
> Only problem is that if you change spell sets the announcement is
> often wrong, go to cast a root but the message says "Healing a
> <whatever>".
>
> The way I have my macros set up is to have 1 to 8 as
>
> /g <message if required>
> /cast 1
> /pause 10
> /cast 1
> The /pause 10 and then recast usually gets around the <you are
> interupted> type messages and often helps with fizzles
A better way is
/g message
/cast 1
/cast 1
/cast 1
/cast 1
each line is .25 seconds, so you have plenty of time for the
server/client to sync up if you were moving, it takes care of
all but the worst fizzle streaks.
> I also have macro slot 10 set up with something like
> /g Learning buffs
> /memspellset Buffs
>
> And then have 3 sets of macros on set 1-3 for Heals/Buffs/Utility with
> the right /g <message> for each spell in that set.
>
> Any one else use something similar? And if not, how do you set your
> spells up?
here's one for a mage -
/rt
/ttell Incoming rod, Catch!
/cast 7
/cast 7
/cast 7
the result is that the last person to tell me gets a mod-rod and a message.
Of course, if I still have my pet summoning spells up, I get a muzzle of
mardu on my cursor.
Typical conversation -
"May I have a rod please?"
"Incoming rod, Catch!"
"I didn't get one"
"You sure? Check your bags for one you might have already."
/em notices the muzzle of mardu on his cursor
"NM - just sec"
"Incoming rod, Catch!"
"Nice throw!"
I may not have it verbatim, but this happened last night.
--
Arch Convoker Mairelon Snapbang of Lanys T'vyl
Personally I only have a hotkey for Complete Heal. Everything else
to me is just a bunch of spamming the group doesn't need. But here's
what my CH key looks like (and its served me very well)
/gs A COMPLETE HEAL incoming %t, don't wander too far.
/pause 1,/stand
/pause 1,/cast 1
/pause 38,/cast 1
/gs Half way there, hold on (5 sec to go)
Now, due to lag, out of range, and a handful of other things the
5 seconds to go doesn't always work, but its pretty close 95 %
of the time. I find that the "backup" healer's like that more than
the tanks and what not.
As to the wrong message, why not switch what Hotkey page
you are looking at when you switch spell sets?
-Skaarak
I do, which was obvious to me when I wrote the original message, but
less obvious when I just read it again.
Might try reducing the /pause time after reading these posts.
Thanks- sounds like good advice.
Tons of hotkeys drive me nuts. It's spam to me. When I'm forced to hear
about every last dot, nuke, buff, debuff, pet buff, snare, tash, heal,
damage shield, mana drain, stun, assist (usually 5 times a fight), summon,
visage, pet assist and pet attack in the group, I can't see the important
stuff. Like, "add." Or, "afk." Or, "add beating on me." Or, "I think I'm
going LD, don't pull."
The essential casts that should (IMO) be hotkeyed:
- Incoming/Pulling (tanks--not a casting thing, but important)
- Single mezzing (first time you mez a mob only, once you do, it's all
yours)
- AE mezzing (each time, so we know you might get yourself)
- CH or other long heals (so we know the cleric/healer is out of commission
for many long seconds)
- Snare (ONLY if runners or fears are an issue)
- Roots
- Charms
Optional:
- Pacification/Harmony (depends on how well your group works)
- Stuns, if it's a situation where the stunner is likely to get high agro
from it that they don't want.
- Anytime you have two people sharing a job with overlap and don't want to
waste mana (ie, two Clerics). But let 'em /t it to each other if it gets
spammy.
And NOTHING ELSE (special situations excluded). Some people like to know
the mob is slowed, but I figure if you can't tell it's slowed, it ain't
gonna matter anyway.
I trust my groups to do their jobs. If they're not, it'll quickly be
apparent. They don't need to keep us all up to date on every last spell
they cast.
>
> Optional:
> - Pacification/Harmony (depends on how well your group works)
> - Stuns, if it's a situation where the stunner is likely to get high
> agro
> from it that they don't want.
> - Anytime you have two people sharing a job with overlap and don't
> want to
> waste mana (ie, two Clerics). But let 'em /t it to each other if it
> gets spammy.
>
> And NOTHING ELSE (special situations excluded). Some people like to
> know the mob is slowed, but I figure if you can't tell it's slowed, it
> ain't gonna matter anyway.
>
> I trust my groups to do their jobs. If they're not, it'll quickly be
> apparent. They don't need to keep us all up to date on every last
> spell they cast.
>
In any situation where I'm mala'ing/Malosinia'ing a mob I announce when
it has succeeded (not the attempts). I do this because I often have a
'chanter how is forgoing tash so they can slow earlier on my debuff.
Breathe wrote:
This information is interesting in a "heads up" fashion, but for most
people in the group there's a far more important message:
ASSIST me on the %T.
Incoming is interesting to the MA and perhaps malosi/slower, but nobody
else should really care, as they shouldn't start doing anything until
assist is called, and would be best off assisting at that point rather
than sooner, in case an unmezable add or something forces a change in
intial target.
I am guilty of assisting on incoming with some frequency, but this is
rarely a real problem since my pet is very good about not breaking mez,
if I send him at the wrong target things usually work out all right.
> - Single mezzing (first time you mez a mob only, once you do, it's all
> yours)
> - AE mezzing (each time, so we know you might get yourself)
> - CH or other long heals (so we know the cleric/healer is out of commission
> for many long seconds)
> - Snare (ONLY if runners or fears are an issue)
> - Roots
> - Charms
>
> Optional:
> - Pacification/Harmony (depends on how well your group works)
> - Stuns, if it's a situation where the stunner is likely to get high agro
> from it that they don't want.
I can't think when this would apply, stuns are short duration at best
> - Anytime you have two people sharing a job with overlap and don't want to
> waste mana (ie, two Clerics). But let 'em /t it to each other if it gets
> spammy.
>
> And NOTHING ELSE (special situations excluded). Some people like to know
> the mob is slowed, but I figure if you can't tell it's slowed, it ain't
> gonna matter anyway.
>
I've been in several groups recently where the slower was having trouble
landing slow; I now have a macro that says "Malosi stuck to %t, go ahead
and slow".
I admit I -could- put that in a tailored tell to the slower, but I'm
lazy, I have it in a group macro so I can use it whenever its important.
However, I only use it in groups where someone's mentioned they are
having trouble sticking spells; I cast malaise or something if -I- am
having trouble sticking, but I don't mention it unless it seems relevant
to the rest of the group.
On the other hand, if someone else is having trouble sticking snare or
slow or just nukes, its very relevant information to them when malosi
sticks, they can wait casting their spell until it does, and save a lot
of wasted mana on resisted spells.
Oh,and yes, I do cast malaise, malaisement, or malosi as the situation
seems to require, but announce malosi every time; again, I'm too lazy to
edit the macro for full accuracy every time... I use the cheapest thing
that will do the job required but announce my best spell in the line as
if I always used that. Now my secret's out!
Splendid One, 52 Gnomelementalist, Firiona Vie
> The essential casts that should (IMO) be hotkeyed:
[general agreement]
> And NOTHING ELSE (special situations excluded). Some people like to know
> the mob is slowed, but I figure if you can't tell it's slowed, it ain't
> gonna matter anyway.
For me, as a wizard, knowing if the mob is slowed is useful, and not
something I can always easily tell when I'm not engaged hand-to-hand
with it.
--
Tony Evans (ICQ : 170850)
GCv312 GCS d s+:++ a C+++ UAL++++$ P+ L++ E W(++) N+++(N--) w++$ R+ tv-- b++
I'm leaving my body to science fiction.
Meet the wife : http://www.darkstorm.org/grete
Tony Evans wrote:
> Breathe wrote:
>
>> The essential casts that should (IMO) be hotkeyed:
>
>
> [general agreement]
>
>> And NOTHING ELSE (special situations excluded). Some people like to know
>> the mob is slowed, but I figure if you can't tell it's slowed, it ain't
>> gonna matter anyway.
>
>
> For me, as a wizard, knowing if the mob is slowed is useful, and not
> something I can always easily tell when I'm not engaged hand-to-hand
> with it.
>
Call me a fool, but I can't think of any reason a wizard would care if a
mob was slowed. You can't slow mobs yourself, you don't cast a resist
debuff which might help the slower, you surely aren't planning on
letting the mob smack you around some just because its going to do so a
bit slower.
I initially suspected you'd confused slowed with snared, which certainly
-is- a wizard's business, but that would be something you can tell when
not in hand to hand with a mob, and not something that you could
possibly figure out if you -were- melee'ing the mob.
So help me out there, why does a wizard care about slow?
Splendid One, 52 Gnomage, Firiona Vie
> Call me a fool
I try to avoid resorting to that.
> letting the mob smack you around some just because its going to do so a
> bit slower.
1. unslowed mobs make the whole fight more dangerous, I think it's worth
knowing that.
2. I can get summoned by a slowed mob in BoT, and wander away on a slow
horse well before it gets the chance to hit me, not so when they're
unslowed.
--
Tony Evans (ICQ : 170850)
GCv312 GCS d s+:++ a C+++ UAL++++$ P+ L++ E W(++) N+++(N--) w++$ R+ tv-- b++
I drive way too fast to worry about cholesterol.
Gemmell Mania : http://www.gemmell-mania.org.uk
Lance Berg wrote:
>
>
> Tony Evans wrote:
>
>> Breathe wrote:
>>
>>> The essential casts that should (IMO) be hotkeyed:
>>
>>
>>
>> [general agreement]
>>
>>> And NOTHING ELSE (special situations excluded). Some people like to
>>> know
>>> the mob is slowed, but I figure if you can't tell it's slowed, it ain't
>>> gonna matter anyway.
>>
>>
>>
>> For me, as a wizard, knowing if the mob is slowed is useful, and not
>> something I can always easily tell when I'm not engaged hand-to-hand
>> with it.
>>
> Call me a fool, but I can't think of any reason a wizard would care if a
> mob was slowed. You can't slow mobs yourself, you don't cast a resist
> debuff which might help the slower, you surely aren't planning on
> letting the mob smack you around some just because its going to do so a
> bit slower.
>
And I meant to say, you won't be healing the tank so you won't have to
adjust your heal rate to fit the circumstances.
> I initially suspected you'd confused slowed with snared, which certainly
> -is- a wizard's business, but that would be something you can tell when
> not in hand to hand with a mob, and not something that you could
> possibly figure out if you -were- melee'ing the mob.
>
> So help me out there, why does a wizard care about slow?
>
I did think of something: if a mob -isn't- slowed, isn't slowable, as a
mage I tend to burn out mana as fast as I can in order to put it on the
ground. Since wizards are more capable of this than mages, perhaps
thats the issue; you want to know because it will directly impact how
much mana you want to spend on the project?
>Breathe wrote:
>
>> The essential casts that should (IMO) be hotkeyed:
>
>[general agreement]
>
>> And NOTHING ELSE (special situations excluded). Some people like to know
>> the mob is slowed, but I figure if you can't tell it's slowed, it ain't
>> gonna matter anyway.
>
>For me, as a wizard, knowing if the mob is slowed is useful, and not
>something I can always easily tell when I'm not engaged hand-to-hand
>with it.
As a cleric, I find it pretty critical as well.
--Jekke
=====================
Playing on Torvonilous
Mipmip Bromeliad (Froglok Cleric, 36)
http://www.magelo.com/eq_view_profile.html?num=850034
Veteran Moulin Khmer (Dark Elf Rogue, 65)
http://www.magelo.com/eq_view_profile.html?num=87681
Qiin Dred (Iksar Necromancer, 55)
http://www.magelo.com/eq_view_profile.html?num=717977
> Lance Berg wrote:
>
>> Call me a fool
>
> I try to avoid resorting to that.
>
>> letting the mob smack you around some just because its going to do so
a
>> bit slower.
>
> 1. unslowed mobs make the whole fight more dangerous, I think it's
worth
> knowing that.
>
> 2. I can get summoned by a slowed mob in BoT, and wander away on a slow
> horse well before it gets the chance to hit me, not so when they're
> unslowed.
>
You should only get summoned if you make it to the top of the hate list.
You should not be there. That being said, I know sometimes it happens
regardless of intentions or experience.
--
On Erollisi Marr in <Sanctuary of Marr>
Elder Graeme Faelban, Barbarian Prophet of 65 seasons
>
> You should only get summoned if you make it to the top of the hate
> list. You should not be there. That being said, I know sometimes it
> happens regardless of intentions or experience.
>
When it hits the fan, you have to walk the line between safe nuking
and getting summoned. Since it's impossible to see, you have to
accept you will step over it. First thing I do in that situation is
dismount though - and point myself in the direction I need to run
to escape.
In LDoN, a wizard can often deliberately take aggro by overnuking so
that an enchanter who's getting interrupted can have a breather.
As a 65 cleric, I could easily keep a wizard standing against a slowed
LDoN MOb, probably indefinitely.
> Tons of hotkeys drive me nuts. It's spam to me. When I'm forced to hear
> about every last dot, nuke, buff, debuff, pet buff, snare, tash, heal,
> damage shield, mana drain, stun, assist (usually 5 times a fight), summon,
> visage, pet assist and pet attack in the group, I can't see the important
> stuff. Like, "add." Or, "afk." Or, "add beating on me." Or, "I think
I'm
> going LD, don't pull."
>
I have lots of hotkeys but in groups I dont use any of them even for CH. Its
much faster to just hit a keyboard button. On raids I use the buttons
because people have a tendency to blame the clerics for not healing if
something bad happens. If I dont use the buttons people tend to say stuff
like "well I heard this cleric doing stuff and this cleric doing stuff but
what were you doing" and that pisses me off.
~W
FenRo FU
65 Archon
/agree.
Im a little tired of having to guess when the mob is slowed, or have to
stare past all the spell messages. Some slowers dont even slow on half the
mobs and if they dont use a macro its a pain to call them on it.
Critical messages should be on hotkeys. But keep it brief, please.
">>CHeal on %T<<" is no problem. "%T Mezzed" is used in groups I don't play
with often, and if I get too many broken mezzes I'll go as far as digging
out my "%T is on hold, you wake it you tank it!" hotkey from page 3.
(Rangers get more careful about arrow line-of-site when you can Boggle an
awakened mob back onto them.)
"May Tunare bless %T with her healing touch, that we may continue to fight
Her foe and slay it in Her name" and "By the Power of my Will, %T will stand
with mind sundered!" gets tiresome the FIRST time. Roleplaying is fun and
all, but there's a limit. The third time I see it, I start sending the
healer /tells to cut it out. The fifth time I send tells to the group
leader. I've been known to leave groups over excessive blather of this
sort!
Soulfrost
65 Enchanter
Xegony
Wizards should ALWAYS macro, all they do is go /auto on a grp or raid
member, go drink beer and have a smoke, occasionaly pop back to keyboard to
throw a nuke or 2 =)
"Archerbear" <arche...@notqwest.net> wrote in message
news:ok2Bb.18$1i.3...@news.uswest.net...
>I don't care for spam either, but as a Tank class ( 65 SK ) if Im in a
>pickup group I do insist that the healer ( cleric druid shammy ) do macro
>there heals, its a little unnerving to be at 1 red bubb and wondering
>whether or not that heal is coming, should I leech, tap or what ? just to
>see a "CH inc stay in range blah blah blah" gives you the confidence that
>all is going well.
I have a macro message on my 10 second heals. Macroing Nature's
Infusion would get a bit too spammy.
Elder Celaeno Duskwalker
Storm Warden of Erollisi Marr
Same here, macroed my really gimp CH, none of the others. Rarely have it
memmed anymore though now that I have quiescense. Even as the main
healer in BoT, if there is just one mob, I don't need my crappy CH, spot
heal with my mana intensive one, and keep the tank in Quiescence seems
to do the job quite nicely.
> "May Tunare bless %T with her healing touch, that we may continue to
> fight Her foe and slay it in Her name" and "By the Power of my Will,
> %T will stand with mind sundered!"
By Gramthars Hammer, you will be avenged!
~Empty
--
'You're not friends. You'll never be friends. You'll be in love till it
kills you both. You'll fight, and you'll shag, and you'll hate each other
till it makes you quiver, but you'll never be friends. Love isn't brains,
children, it's blood... blood screaming inside you to work its will. I may
be love's bitch, but at least I'm man enough to admit it.'
Spike
You know what the main problem with strings like that is? I can't see half
of them. The lines get chopped badly. I might see something along the
lines of:
"By the Power of my nd sundered!"
This only happens with the RP-happy, use 40 words instead of 10,
declarations of undying whatever. Same thing with 3-line long statements of
"incoming". If the statement is "Mezzing %T" I see all of it. If it's
"Incoming %T", I know what's arriving. But what do I do when the message
is:
"Bringing in a %T. Stomp on it's toes and pull it's nose"
and all I see is "Bringing in a a_dec ull
it's nose"?
That takes the fun out of things for me =(
~Wastral Utterblight
Fennin Ro
65 Archon
I do have NI macroed... It's such a mana hog that I want the group to
know when I'm overcasting, and keep the pulls reasonable.
--
Venerable Hanrahan, Storm Warden (Human), Fennin Ro
"The chicken... the chicken... THE CHICKEN!!!"