Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

From "Ask Brad" 8/2 re: Luclin Loot Rules

9 views
Skip to first unread message

jaZZmanian Devil

unread,
Aug 3, 2001, 9:24:25 AM8/3/01
to
Thought you might all enjoy this clarification on the Warren's loot
rules being implemented all across SoL, straight from the Big Kahoona's
mouth:


Topic: ASK BRAD 8/2/01
Aradune
Station Admin
posted 08-02-2001 04:05 PM

Ask Brad - August, 2, 2001

Q: "Currently, yes, we do plan on turning the Trivial Loot Code on for
all Luclin zones on all servers. Keep in mind that Luclin will have
zones for levels 1-60, and we hope the Trivial Code will allow us to put
some pretty enticing and powerful items in the lower and mid level zones
without fear that some higher level players will bottom feed there."
What you are saying here is that for those of us with high-level
characters, much of
Luclin will be wasted space.

A: Well, yes and no. You're still welcome to go there, but if you're
too high level for a given area, you won't be able to loot most treasure
from the NPCs there. I'm sorry
you feel this makes the space 'wasted' for you, but often lower and mid
level
players feel zones that were designed for them are somewhat wasted when
higher level players are there monopolizing the area at no risk to
themselves.

Q: Content with trivial combat code might as well not exist for us,
because we have no reason to go there.

A: That is the point, yes

Q: And no, we're not going to start new characters to go there. We
didn't fight our way into the 50s just so we could go back to looking at
our spellbooks for another 35 levels.
What's the point of making an expansion with a huge KEEP OUT sign on it?

-- Venture, Outrider, E'ci

A: While you and I'm sure some others might not want to make another
character,
we do know a few things:

1. There are still a LOT of players who are in the low to mid levels
with their first
characters.

2. There are a LOT of players who have multiple characters they play
concurrently, often at all different levels, from low to mid to high.

3. There are a LOT of players who want to start a new Vah Shir Beastlord
(or any
other class, for that matter) and enjoy the content designed for them
without fear
of high-level players interfering with that enjoyment.

I'm sorry if this is frustrating or unappealing to you, but in the end,
we think
implementing the Trivial Loot Code in Luclin will make EverQuest a
better game
overall.

--
Jakugg Blackheart, Troll Warrior of 43 Campaigns
a.k.a.
Jakys Lv'Tyrr, the Mad Monk of Qeynos
Monk of 25 Seasons, Silent Fist
- - - -
"Anything more than a metric buttload of mobs is a bardic pull."
Arolpin Lorespinner


Dream King

unread,
Aug 3, 2001, 10:18:29 AM8/3/01
to
jaZZmanian Devil <js...@stny.rr.com> wrote:

>What you are saying here is that for those of us with high-level
>characters, much of Luclin will be wasted space.
>
>A: Well, yes and no. You're still welcome to go there, but if you're
>too high level for a given area, you won't be able to loot most treasure
>from the NPCs there. I'm sorry
>you feel this makes the space 'wasted' for you, but often lower and mid
>level
>players feel zones that were designed for them are somewhat wasted when
>higher level players are there monopolizing the area at no risk to
>themselves.

Do they even visit these 'wasted' zones? The main reason players of the
appropriate level don't utilize these zones is because they are poorly
designed and not worth the hassle. Lower levels don't stay out of zones
like Droga due to famers. They stay out due to bad design (in my
opinion).

I've spent time in Droga. A lot of times I was the only person there.
I mean, this is a zone that can knock a level 60 with 2400hps (and high
resists and AC) down to a bubble with no trouble. This is a zone with
the zone out, while being the same as the zone in, a long run since once
you drop you can't get back up the same way. These are the reasons
people of the appropriate level don't visit the zones you created for
them, not the fact that they feel high level players are monopolizing
the area.

>3. There are a LOT of players who want to start a new Vah Shir Beastlord
>(or any other class, for that matter) and enjoy the content designed for them
>without fear of high-level players interfering with that enjoyment.

Yeah. Who will twink them to high heaven. Unless they make none of the
existing items usable by Val Shir race. I don't see that happening but
you can never tell with Verant.


>I'm sorry if this is frustrating or unappealing to you, but in the end,
>we think implementing the Trivial Loot Code in Luclin will make EverQuest a
>better game overall.

I'm sorry you think your existing customers really want that. But
thanks for saving me money since I don't see a need for me purchasing
Luclin.

GP

unread,
Aug 3, 2001, 11:34:20 AM8/3/01
to
cool, one less farmer

> I'm sorry you think your existing customers really want that. But
> thanks for saving me money since I don't see a need for me purchasing
> Luclin.
>

I think its a great idea, but IMHO it would be better to make certain loot
race/class lootable...... like decayed armor off crusaders in Cazic. What
the hell is a 51 druid going to do with a Darkforge BP?

This also gives the new race a chance to flourish in their own habitat. How
many of these new kitties are gonna level successfully if all you loot
whores are in there raping the territory?

:)


Sean

unread,
Aug 3, 2001, 1:43:08 PM8/3/01
to
I agree - the only arguments I've heard against this so far have been
nothing more than tantrums. If you're so high that you can breeze through a
level of greens and scrape up items (to sell, usually), then no one is going
to feel sorry for you. If you're that high, why not help the real newbies
who loot the items by buying them from said players (this is directed at the
first reply, not you GP)


"GP" <furba...@hotmail.com> wrote in message
news:0wza7.1387$cd1.1...@newsread1.prod.itd.earthlink.net...

James

unread,
Aug 3, 2001, 1:42:26 PM8/3/01
to

jaZZmanian Devil wrote in message <3B6AA609...@stny.rr.com>...

>Thought you might all enjoy this clarification on the Warren's loot
>rules being implemented all across SoL, straight from the Big Kahoona's
>mouth:
>
[SNIPPITY SNIP]

>
>Q: And no, we're not going to start new characters to go there. We
>didn't fight our way into the 50s just so we could go back to looking at
>our spellbooks for another 35 levels.
>What's the point of making an expansion with a huge KEEP OUT sign on it?
>
>-- Venture, Outrider, E'ci


Just wanted to point out it was our own Dennis H. that asked these
questions. ;-)

James

James

unread,
Aug 3, 2001, 2:24:18 PM8/3/01
to

Dream King wrote in message <3b73b061....@news.erols.com>...

>jaZZmanian Devil <js...@stny.rr.com> wrote:
>
>>What you are saying here is that for those of us with high-level
>>characters, much of Luclin will be wasted space.
>>
>>A: Well, yes and no. You're still welcome to go there, but if you're
>>too high level for a given area, you won't be able to loot most treasure
>>from the NPCs there. I'm sorry
>>you feel this makes the space 'wasted' for you, but often lower and mid
>>level
>>players feel zones that were designed for them are somewhat wasted when
>>higher level players are there monopolizing the area at no risk to
>>themselves.
>
> Do they even visit these 'wasted' zones? The main reason players of the
>appropriate level don't utilize these zones is because they are poorly
>designed and not worth the hassle.

That last sentence is actually two points. Many of these zones are VERY
poorly designed. You go on to cite Droga, which was designed to get people
to stop camping zone lines. Yet at ALL levels, players have shown that they
feel most comfortable doing exactly that because the cost of death is too
high for them. Look at Velk's - a zone with XP to 60 AND a campable zone
line. It's packed. Look at Howling Stones - mostly empty, because they made
the place BYOG. So trying to force people to "think" one way is useless, as
they'll simply pack those areas that work with their view of acceptable
risk.

But there's also the hassle factor. Right now, I don't NEED to go to
Droga to pick up an Idol of the Thorned. There's plenty of people in EC
willing to trade me one, or sell it to me. It is EASIER for me to level up,
picking up coin and items along the way, in zones I feel are at an
appropriate risk level, THEN purchase the Idol. As opposed to camping the
Idol, being creamed several times and wasting valuable time doing
complicated CRs, then trying to make back the XP. The farmers are doing ME a
favour by doing something I'd HATE to do myself - camp gear.

Perhaps this is what they want to change with Luclin - make players camp
their own gear, and get rid of as much of the massive auction crowd as
possible. Make it so people trade items of equal value for personal use,
rather than purchase gear "above" them. Then, VI could REALLY tailor a zone
to the level of the people who will be there, as they'd have a much stronger
idea about what gear/capabilities people of that level would have.

But the fact is, this is too late. There's a TON of gear that does not
have the Warrens code protecting it from farmers, which is already good
enough to take someone to the point of obtaining No Drop "end game" items.
We twink just fine without the next round of "kewl lewt". And if there IS
something that is so out of line with what we can twink that we have to have
it, we'll bring a lower-level friend or guildmate and PL the hell out of
them while farming it. So it'll take all of TWO people where before one
sufficed, and now one of those people will level at a much higher rate.
Personally, I've heard more people in-game get angry over a PLer taking over
a prime spot as opposed to a farmer....

>>3. There are a LOT of players who want to start a new Vah Shir Beastlord
>>(or any other class, for that matter) and enjoy the content designed for
them
>>without fear of high-level players interfering with that enjoyment.
>
> Yeah. Who will twink them to high heaven. Unless they make none of the
>existing items usable by Val Shir race. I don't see that happening but
>you can never tell with Verant.

And twink items always outclass drops at low levels. Where they don't
you have a SERIOUS imbalance issue - not that imbalance ever stopped VI
before (3 INT cloak in the Warrens).

>>I'm sorry if this is frustrating or unappealing to you, but in the end,
>>we think implementing the Trivial Loot Code in Luclin will make EverQuest
a
>>better game overall.
>
> I'm sorry you think your existing customers really want that. But
>thanks for saving me money since I don't see a need for me purchasing
>Luclin.

It frustrates me, personally. I don't have the character slot open to
create a Vah Shir on my server, so I wasn't going to do that. But I WOULD
have liked to wander around and see the sights. Then I heard the mode I play
in - small screen - would be wiped out by Luclin, no option to keep it. Then
I hear that despite the fact these mobs will undoubtedly aggro on ME and
attack ME, that I can't get anything interesting off them because "I'm at no
risk". If I was at no risk, I could go AFK and not worry about coming back
to a corpse recovery - so SOMEBODY doesn't understand what "no risk" means.
I'm with you - I have enough to explore with RoK and Velious that I see no
need to purchase SoL, and indeed I feel I'm being actively persuaded to NOT
get it.

James

Dan Day

unread,
Aug 3, 2001, 2:29:27 PM8/3/01
to
On Fri, 03 Aug 2001 15:34:20 GMT, "GP" <furba...@hotmail.com> wrote:
>
>I think its a great idea, but IMHO it would be better to make certain loot
>race/class lootable...... like decayed armor off crusaders in Cazic. What
>the hell is a 51 druid going to do with a Darkforge BP?

Sell it.

I have a set of Darkforge Gauntlets for sale, because I was bumming
around CT with my Paladin and managed to find the components,
when there weren't any Shadow Knights in the zone to loot them.

With the current rules, I can loot them, and a Shadowknight can
end up with some nice DF Gauntlets he wouldn't otherwise have,
while I can end up with a bit of cash for my trouble. Everybody
wins.

With the Warrens/Luclin style loot rules, we'd all have lost out
as the Decayed armor pieces poofed.

Honestly now, how many Shadow Knights would actually have their
Darkforge armor if it weren't for higher-level people having
an incentive to gather it and put it on the market? How many
Shadow Knights would actually camp in CT at a level when the
place is quite deadly to them, and camp it for weeks on end
until they finally got all their armor, after countless deaths?

Some people want to quest their own armor, no matter how
difficult (I quested all my Armor of Ro, from levels 30-33).
Others would rather buy it and spend their time pursuing other
goals in the game. The current system accommodates both
sorts of players.


>This also gives the new race a chance to flourish in their own habitat. How
>many of these new kitties are gonna level successfully if all you loot
>whores are in there raping the territory?

Uh huh...

While there are some abusers of the system, for the most part
I've seen "loot whores" add a lot more to the "ecology" and
economy of the game than they've taken away. I would call
the process "rape".

GP

unread,
Aug 3, 2001, 3:04:08 PM8/3/01
to
> Honestly now, how many Shadow Knights would actually have their
> Darkforge armor if it weren't for higher-level people having
> an incentive to gather it and put it on the market? How many
> Shadow Knights would actually camp in CT at a level when the
> place is quite deadly to them, and camp it for weeks on end
> until they finally got all their armor, after countless deaths?

a great majority of them camp for decayed, I'm positive, my main is a
shadowknight who spent a few levels in CT, I know several SK's who feel
exactly the same...... its bad enough that Crusaders are hard to find, but
to have to compete with someone who has no use for the armor other than to
make pp that could be made elsewhere kind of pisses me off..... its
Shadowknight Quest Armor, not druid/pally/ranger etc commodities...... and
it should be questable only by shadowknights. nothing would please me more
than seeing a pile of pasty faced white elves, asslings and treehugger
corpses piled up in front of the UK in Sol :)

most SK's that try to get into groups in there dont loot a single thing
except the decayed just so they are able to get grouped

> Some people want to quest their own armor, no matter how
> difficult (I quested all my Armor of Ro, from levels 30-33).
> Others would rather buy it and spend their time pursuing other
> goals in the game. The current system accommodates both
> sorts of players.

its Everquest, it shouldnt be
Evercampandscrapeupplatjustbecauseyouhavetopayforyourquest

> While there are some abusers of the system, for the most part
> I've seen "loot whores" add a lot more to the "ecology" and
> economy of the game than they've taken away. I would call
> the process "rape".

and I've seen the "virtual" expressions of people who were finally able to
complete their quest, on their own, without having to buy the
components....... pride in accomplishment ...... to me, thats the game...
and when that happens, it rocks


Dan Dutra

unread,
Aug 3, 2001, 6:18:45 PM8/3/01
to

"GP" <furba...@hotmail.com> wrote in message
news:IACa7.2145$xY6.2...@newsread2.prod.itd.earthlink.net...

>
> most SK's that try to get into groups in there dont loot a single thing
> except the decayed just so they are able to get grouped
>
Here's the thing, on Fennin Ro no noe camps CT anymore. Way back, when I
was camping my DF Armor groups were plentiful, but if you applied Warrens
loot rules there now, SK's would get royally screwed. Not to mention that
most Epics would become undoable. Green mobs have just as much chace of
killing you as reds, so saying that there is no risk is stupid. take a
level 60 anything, and plant him in Upper Guk in the Shin Lord room. Sit
down and go afk and come back in like 10 minutes, chances are, you won't be
alive. Or take a level 60 on a romp through green Kaesora and tell me there
is no risk. Or do the same for Dalnir or Droga, or Nurga, or Green areas of
L Guk, or Sol A. The risk is very real.


Rick Cortese

unread,
Aug 3, 2001, 4:36:26 PM8/3/01
to
"Dream King" <morp...@cent.com> wrote in message
news:3b73b061....@news.erols.com...

> jaZZmanian Devil <js...@stny.rr.com> wrote:
>
> >What you are saying here is that for those of us with high-level
> >characters, much of Luclin will be wasted space.
> >
> >A: Well, yes and no. You're still welcome to go there, but if you're
> >too high level for a given area, you won't be able to loot most treasure
> >from the NPCs there. I'm sorry
> >you feel this makes the space 'wasted' for you, but often lower and mid
> >level
> >players feel zones that were designed for them are somewhat wasted when
> >higher level players are there monopolizing the area at no risk to
> >themselves.
>
> Do they even visit these 'wasted' zones? The main reason players of the
> appropriate level don't utilize these zones is because they are poorly
> designed and not worth the hassle. Lower levels don't stay out of zones
> like Droga due to famers. They stay out due to bad design (in my
> opinion).

I saw one clown camping Pyzjn 24/7 2 weeks straight. I think it he was a
level 28 rogue for whom the GBS could have no value other then to sell or
twink.

During his entire 2 weeks there he continually spammed "No one come near the
ruins, it is my camp!". He had the mistaken belief that killing a single
undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
straight no necros could go there to farm bone chips, no clerics could use
ward undead, no monks could putrid rib bones.

Honestly, he was the lowest level I have ever seen camping Pyzjn. Typically
the people camping her are level 40+. Pyzjn is a level 15 mob.

Understand that not everyone doing the camp is a jerk. I have seen high
level characters who give out bone chips to young necros and putrid rib
bones to monks. Kind of a cool way of camping if you insist on doing it.

It isn't for the nice guys that the rules are made, it is for the useless
fucks like that rogue who take advantage of the situation. Figure how many
paying customers did he piss off in 2 weeks of 24/7 camping a level 15 mob?
Maybe 100-200 newbs? Just isn't worth it.


Dream King

unread,
Aug 3, 2001, 4:36:55 PM8/3/01
to
"Rick Cortese" <rico...@netmagic.net> wrote:

>I saw one clown camping Pyzjn 24/7 2 weeks straight. I think it he was a
>level 28 rogue for whom the GBS could have no value other then to sell or
>twink.
>
>During his entire 2 weeks there he continually spammed "No one come near the
>ruins, it is my camp!". He had the mistaken belief that killing a single
>undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
>straight no necros could go there to farm bone chips, no clerics could use
>ward undead, no monks could putrid rib bones.
>
>Honestly, he was the lowest level I have ever seen camping Pyzjn. Typically
>the people camping her are level 40+. Pyzjn is a level 15 mob.
>
>Understand that not everyone doing the camp is a jerk. I have seen high
>level characters who give out bone chips to young necros and putrid rib
>bones to monks. Kind of a cool way of camping if you insist on doing it.
>
>It isn't for the nice guys that the rules are made, it is for the useless
>fucks like that rogue who take advantage of the situation. Figure how many
>paying customers did he piss off in 2 weeks of 24/7 camping a level 15 mob?
>Maybe 100-200 newbs? Just isn't worth it.


Uh. I would have taken my group over there and start pulling. The worst
that could happen is he'd petition you, a guide would come, laugh at him
and tell him not to submit any more frivilous petitions in the future.


GP

unread,
Aug 3, 2001, 4:41:21 PM8/3/01
to
hmmmm, I dont recall mentioning risk... and yes, green kills afk reds, whats
your point?

and applying warrens type rules on "1" (one) mob wouldnt change a thing,
except insure that the sk's (who are able to kill the crusader) dont have to
compete with farmers (who kill the crusader with one dd)

so how would sk's get screwed? (well, more than they already are that is ;)

I'm not crying for the class, i'm talking about quests getting fouled up
because levels 50+ are too friggin lazy to go camp their efreeti boots and
want to pay for them with plat (holy shit, there *is* mention of risk!) by
killing greens and sitting around the tunnel in ec

Now if a 50+ Shadowknight is slaying crusaders for darkforge, thats
completely different. Why is it differrent? Read up on their epic.


"Dan Dutra" <d...@awais.com> wrote in message
news:9ketfa$4kq$1...@bob.news.rcn.net...

Dream King

unread,
Aug 3, 2001, 4:41:06 PM8/3/01
to
"GP" <furba...@hotmail.com> wrote:

>cool, one less farmer

I only farm items I'm actually going to use. But thanks for the
misguided stereotyping.

>This also gives the new race a chance to flourish in their own habitat. How
>many of these new kitties are gonna level successfully if all you loot
>whores are in there raping the territory?

Yeah. Just like all those unutilized zones now are being raped by high
level loot whore farmers? Great deduction there, Sherlock.

Rod Ramsey

unread,
Aug 3, 2001, 5:13:59 PM8/3/01
to
Good point here. I've been to the Warrens on my server a few times in the
last couple of weeks (boredom, I'm a druid, so it's easy tp cruise around
looking for trouble) and I've been the only person in the zone each time.
It tapered off quickly after the first few days, but you used to at least
see someone being PLd there. Now nothing. Who exactly are these rules
helping?


"Dream King" <morp...@cent.com> wrote in message

news:3b6d0b86...@news.erols.com...

Cam

unread,
Aug 3, 2001, 5:17:09 PM8/3/01
to
Its because the level 60s go on rampages thinking they are godzilla. My
level 32 warrior was in Befallen to make quick cash (ya hes a poor SOB, go
ahead make fun of me!), those SKs HTing me 100+ kinda wares me down...

"Dan Dutra" <d...@awais.com> wrote in message
news:9ketfa$4kq$1...@bob.news.rcn.net...
>

Tolynn

unread,
Aug 3, 2001, 5:31:06 PM8/3/01
to
>Good point here. I've been to the Warrens on my server a few times in the
>last couple of weeks (boredom, I'm a druid, so it's easy tp cruise around
>looking for trouble) and I've been the only person in the zone each time.
>It tapered off quickly after the first few days, but you used to at least
>see someone being PLd there. Now nothing. Who exactly are these rules
>helping?

It's not the loot rules keeping the Warrens empty.

It is the fact that very few people play Evil Erudites. You just don't
see a lot of Evil Erudite Clerics, Necros, or SKs. Thus nobody to
group with to take on the Warrens. The problem is further compounded
by the extreme training nature of the resident Kobolds. No group and
can't solo equates to an empty zone.


<------(--o
Tolynn CantusDulcis
Bard of the 32nd Missed Note
Half-Elf Outcast of Freeport
o--)------>

GP

unread,
Aug 3, 2001, 5:35:50 PM8/3/01
to
> I only farm items I'm actually going to use. But thanks for the
> misguided stereotyping.

thx for not comprehending..... this is about race/class specific equiptment

> >This also gives the new race a chance to flourish in their own habitat.
How
> >many of these new kitties are gonna level successfully if all you loot
> >whores are in there raping the territory?
>
> Yeah. Just like all those unutilized zones now are being raped by high
> level loot whore farmers? Great deduction there, Sherlock.

new race, new class, no farmers....... got that, Holmes?


Dan Harmon

unread,
Aug 3, 2001, 5:40:56 PM8/3/01
to

"James" <jamesg...@home.com> wrote in message
news:6oBa7.18441$uM6.2...@news1.telusplanet.net...

It comes as no shock to me that I totally disagreed with his opinion. I
mean, who gives a shit if you're level 50+ and have no low level characters
and there's very little need for you to visit the new low level dungeons?
Tough! Velious was created for your little level 50+...go play there.
Kunark was mostly made for 50+...go play there.

Like I feel sorry for a level 50+ that can't get the mediocre loot
undoubtedly going to drop in the low level dungeons of SoL.


Dan Harmon

unread,
Aug 3, 2001, 5:47:21 PM8/3/01
to

"bizbee" <tub...@ix.netcom.com> wrote in message
news:o4ulmts03soou5lli...@4ax.com...

> create the problem, then as a solution, this is the offering.... and I
> still don't recall anyone asking anyone I know how they feel about
> this, even though <they said> it would only be implemented if it was
> popular.... like I said before, popular with <whom>? Perhaps it was
> those three or four people that were in the Warrens last night.

Probably because they don't give a flying fuck about the opinion of a high
level player when they're talking about low level dungeons...why would
they...what're you doing there (in a lowbie dungeon in Luclin) anyway? It
has nothing to do with high level quests...he already said that they'll work
it so you don't have to worry about that aspect.

Whose opinion counts when it comes to new level 20 lowbie dungeons?
a) A person who's been playing 2+ years and most of their characters are
40+, or
b) someone who's been playing 2 months with their primary character of the
appropriate level for that dungeon?

The correct answer is, of course, B.


Dark Tyger

unread,
Aug 3, 2001, 5:48:21 PM8/3/01
to
"Rick Cortese" <rico...@netmagic.net> wrote:

>During his entire 2 weeks there he continually spammed "No one come near the
>ruins, it is my camp!". He had the mistaken belief that killing a single
>undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
>straight no necros could go there to farm bone chips, no clerics could use
>ward undead, no monks could putrid rib bones.

Why not? I mean, it's not like he could do anything to stop him that
wouldn't get him /reported every time they did it.....

--
Dark Tyger, the slightly eccentric, railgun-toting kitty kat
Change "mindspring.com" to "knology.net" to email
=^..^=

The night is my companion...solitude my guide.

Dark Tyger

unread,
Aug 3, 2001, 5:49:55 PM8/3/01
to
"Rick Cortese" <rico...@netmagic.net> wrote:

>It isn't for the nice guys that the rules are made, it is for the useless
>fucks like that rogue who take advantage of the situation. Figure how many
>paying customers did he piss off in 2 weeks of 24/7 camping a level 15 mob?

One more thing: SHe's lower than 15. Conned yellow to my lvl 11 necro
when I caught her once. Had a druid happen by when I engaged her and
helped keep me and my pet healed (Took out Pzyjin's pet, too). And for
all this, guess what I got? I blinkin' rusty dagger and a few cp.

Magpie13

unread,
Aug 3, 2001, 6:12:51 PM8/3/01
to
Yup!

I like the new loot rules. My 52 Druid likes the new loot rules. My 25 Iksar
SK REALLY likes the new loot rules. My level 5 Enchanter can't wait to get
into the Warrens and get some goodies without a bunch of level 40-somethings
camping it all.

Drywit

"Dan Harmon" <deha...@bigfoot.com> wrote in message
news:JZEa7.51951$4e.28...@news5.aus1.giganews.com...

Garth H

unread,
Aug 3, 2001, 6:34:11 PM8/3/01
to
I have no problem with cross class looting, or even Uber Looting, but make
the items that get Uber looted LORE.

It is one thing for a person Well over the mob lvl to loot a nice item. It
is quite another when they camp for hours just because they can.

Yeah I know lots of chars that can equip 5 Braided Cinch Cords...


--
Aspxidar Wizard of the 30th Lvl
Drinal/Tactical Cowardice
Master Baker
Master Fisher
Good Tinkerer....


Rick Cortese

unread,
Aug 3, 2001, 6:55:49 PM8/3/01
to
"Dark Tyger" <dark...@mindspring.com> wrote in message
news:c07mmt4fm6o7l64mb...@4ax.com...

> "Rick Cortese" <rico...@netmagic.net> wrote:
>
> >During his entire 2 weeks there he continually spammed "No one come near
the
> >ruins, it is my camp!". He had the mistaken belief that killing a single
> >undead in the ruins would result in Pyzjn popping less often. So for 2
weeks
> >straight no necros could go there to farm bone chips, no clerics could
use
> >ward undead, no monks could putrid rib bones.
>
> Why not? I mean, it's not like he could do anything to stop him that
> wouldn't get him /reported every time they did it.....

He was the most persistant asshole I have ever seen in the game. Threatening
everyone in the zone kind of crap. More or less browbeat everyone that came
near the ruins.

I argued with him for perhaps an hour real time telling him that is not how
the Pyz spawn works and he refused to give an inch.

As far as being able to screw him up, yes could have just pulled my magician
out and squashed everything at the ruins.

The thing is, screwing him up is not the point I am making so much as the
damage he was able to do in the game. I don't play 24/7, just did an check
and over the last 2 years I have averaged .78 hours a day. Maybe I could
have screwed him up 2-3 hours a day for a couple of days, but the clown
would still have been there harassing newbs the other 21-22 hours a day.
21-22 hours of harassing newbs is better then 24, just nothing to write home
about. Sheesh, he only gets to offend 80% of the people he was doing prior
to taking action.

The real goal should not be me bringing in an uber character to teach the
idiot manners. It should be him getting his lame ass out of a camp that is
12 levels below him so others at the appropriate levels could use it.

Or failing that, he should at least go to some place like Allakhazam and get
a clue. Pyz only comes out at night, no reason to hog the spawn in the
daylight hours too other then being a miserable git.


James

unread,
Aug 3, 2001, 8:25:51 PM8/3/01
to

Dan Harmon wrote in message ...

>"James" <jamesg...@home.com> wrote in message
>
>It comes as no shock to me that I totally disagreed with his opinion. I
>mean, who gives a shit if you're level 50+ and have no low level characters
>and there's very little need for you to visit the new low level dungeons?

Players, in general, go up in levels and not down. Creating a new
expansion that contains significant low-level content when high-levels are
already complaining of nothing to do isn't very bright, especially when the
high levels can't even slum in the low-level areas. Note that if SoL really
is like Kunark as has been stated, there should be more than enough for a
high-level player to do.... the first few months.

>Tough! Velious was created for your little level 50+...go play there.
>Kunark was mostly made for 50+...go play there.

I'd dispute the Kunark claim. It's mostly made for the mid-level player.
LoIO, FM, OT, DL - THAT is the meat of Kunark. Although Skyfire, Karnor's,
Burning Woods, and Sebilis have plenty of 50+ in them, compare with the
numbers in the first four zones. Heck, compare with the numbers in Lake and
OT alone.

>Like I feel sorry for a level 50+ that can't get the mediocre loot
>undoubtedly going to drop in the low level dungeons of SoL.

This is the company that put the GBS on Pzygin, the Fishbone Earring on
Hadden, the Jade Mace, Lamentation, and CSS beside the ZONES of the zones
they're in.... I have no confidence that even KNOWING about the loot rules
that they won't mess up. They knew the loot rules when they put the pieces
of the Initiate's Symbol for one of the Erudite deities in The Warrens....

James

Dan Day

unread,
Aug 3, 2001, 8:45:50 PM8/3/01
to
On Fri, 03 Aug 2001 19:04:08 GMT, "GP" <furba...@hotmail.com> wrote:

>> Honestly now, how many Shadow Knights would actually have their
>> Darkforge armor if it weren't for higher-level people having
>> an incentive to gather it and put it on the market? How many
>> Shadow Knights would actually camp in CT at a level when the
>> place is quite deadly to them, and camp it for weeks on end
>> until they finally got all their armor, after countless deaths?
>
>a great majority of them camp for decayed, I'm positive, my main is a
>shadowknight who spent a few levels in CT, I know several SK's who feel
>exactly the same......

I think that's great, but I'd be *really* surprised if your
impression was correct that a "great majority" of SK's do so.

I do know that it's hardly true of Paladins -- most Paladins
wearing Ro armor are wearing either hand-me-downs, or "storebought"
Ro armor. There are still a bunch of us "purists" left who
do our own quests, but it seems we're getting farther and fewer
between.


> its bad enough that Crusaders are hard to find, but
>to have to compete with someone who has no use for the armor other than to
>make pp that could be made elsewhere kind of pisses me off.....

Sure, it's wrong for farmers to compete with people doing the
quest for themselves. But how often does that really happen? I
haven't seen it much, if at all. I've seen higher-level farmers
step aside when a <insert class here> person showed up to try
to get their class's quest items. I myself did that last week
when I was in CT -- I wanted to get the second "half" for some
Decayed pieces that had been using up bank space (time to
either complete them, or junk them, and that would be a waste),
when a young SK showed up. I not only stepped aside, I
helped him slaughter the mobs that were between him and the
Crusader.


> its
>Shadowknight Quest Armor, not druid/pally/ranger etc commodities......

But if there are no SK's around and the Crusader spawns, what's
the harm? If anything, the "farmer" is helping to keep it from
going to waste, preserving the quest item so one more SK can
get some DF armor.


>and it should be questable only by shadowknights.

I used to think that about the class-specific quest armors,
but I don't anymore.

And even if it were, you'd still have high-level SK's
farming more DF to sell to lower-level SK's, high-level
Paladins farming Ro armor, etc.


>> Some people want to quest their own armor, no matter how
>> difficult (I quested all my Armor of Ro, from levels 30-33).
>> Others would rather buy it and spend their time pursuing other
>> goals in the game. The current system accommodates both
>> sorts of players.
>
>its Everquest, it shouldnt be
>Evercampandscrapeupplatjustbecauseyouhavetopayforyourquest

That's my philosophy too, but I'm not about to force it
on people who feel differently. Some people would much rather
skip what they see as tedious pain-in-the-butt quests, and
go do other things that they enjoy more. To each his own.


>and I've seen the "virtual" expressions of people who were finally able to
>complete their quest, on their own, without having to buy the
>components....... pride in accomplishment ...... to me, thats the game...
>and when that happens, it rocks

Again, I agree. Completing the Armor of Ro quests was some
of the most fun I've had in the game. But it's not for everyone,
some people find such question frustrating, aggravating,
time-wasting, and they don't take much satisfaction in the
final payoff.

We can't force everyone to enjoy the same sorts of things
we do.

Dan Day

unread,
Aug 3, 2001, 8:46:38 PM8/3/01
to
On Fri, 03 Aug 2001 18:29:27 GMT, d...@firstnethou.com (Dan Day) wrote:
>>This also gives the new race a chance to flourish in their own habitat. How
>>many of these new kitties are gonna level successfully if all you loot
>>whores are in there raping the territory?
>
>Uh huh...
>
>While there are some abusers of the system, for the most part
>I've seen "loot whores" add a lot more to the "ecology" and
>economy of the game than they've taken away. I would call
>the process "rape".

Ack! I of course meant to write, "I would *not* call the process
'rape'".

Nothing like a typo changing my meaning 180 degrees..

Remington Stone

unread,
Aug 3, 2001, 8:08:01 PM8/3/01
to
Rick Cortese said:
}I saw one clown camping Pyzjn 24/7 2 weeks straight. I think it he was a
}level 28 rogue for whom the GBS could have no value other then to sell or
}twink.

I camped Pyzjin for quite a while... 24/7 for two weeks, I give even odds
that he actually finally got his GBS. But I seriously doubt he got more
than two...

}During his entire 2 weeks there he continually spammed "No one come near the
}ruins, it is my camp!". He had the mistaken belief that killing a single
}undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
}straight no necros could go there to farm bone chips, no clerics could use
}ward undead, no monks could putrid rib bones.

There is a prevalent theory that she will pop if you leave all the dark
skellies up except the one at her spawn point. True or not, we'd never be
able to even test it with people coming by and interfering all the time.
Sounds like the real problem was that he was awfully rude about it. But
if you're trying to test a theory like that, and you have someone walk in
the middle of it and screw you up for another 72 minutes enough times,
you're bound to get a little testy, aren't you?

I'd still be interested to find out if it worked for him. It strikes me
as a highly illogical theory, but hey, it's a pretty illogical game. And
it makes more sense than the 'Varsoon has to show up first' theories. To
me, anyway.

}Honestly, he was the lowest level I have ever seen camping Pyzjn. Typically
}the people camping her are level 40+. Pyzjn is a level 15 mob.

I managed to kill her with a 13 Enchanter! But she dropped a rusty
dagger, and then her pet killed me, and I was back in Oasis... oops. :)

}Understand that not everyone doing the camp is a jerk. I have seen high
}level characters who give out bone chips to young necros and putrid rib
}bones to monks. Kind of a cool way of camping if you insist on doing it.

Yep, that's generally my plan. The people most cut off by my camping are
people doing the monk quest, so they get free ribs. :)

[37 Enchanter] Zinphandel Chianti <Knights of IGF> (Gnome) Ayonae Ro

Brian Hance

unread,
Aug 4, 2001, 2:35:57 AM8/4/01
to
On Fri, 03 Aug 2001 18:24:18 GMT, "James" <jamesg...@home.com>
wrote:

> Perhaps this is what they want to change with Luclin - make players camp
>their own gear, and get rid of as much of the massive auction crowd as
>possible.

This might be true if it weren't for the many times Verant has talked
about how they want a player based economy.

Brian Hance

unread,
Aug 4, 2001, 2:39:01 AM8/4/01
to
On Fri, 3 Aug 2001 13:36:26 -0700, "Rick Cortese"
<rico...@netmagic.net> wrote:

>During his entire 2 weeks there he continually spammed "No one come near the
>ruins, it is my camp!". He had the mistaken belief that killing a single
>undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
>straight no necros could go there to farm bone chips, no clerics could use
>ward undead, no monks could putrid rib bones.

Actually, there was absolutely NOTHING keeping those people from
farming their bone chips or what not. Poor example. They could have
killed all the skellies that they wanted and there's nothing the rogue
could have done outside of maybe killstealing, and then HE could get
the GM warning.

Poor example.

Brian Hance

unread,
Aug 4, 2001, 2:42:11 AM8/4/01
to
On Fri, 3 Aug 2001 15:55:49 -0700, "Rick Cortese"
<rico...@netmagic.net> wrote:

>He was the most persistant asshole I have ever seen in the game. Threatening
>everyone in the zone kind of crap. More or less browbeat everyone that came
>near the ruins.

I'm sorry, but there is absolutely no way they can force everybody in
the game to be shiney happy people. I wouldn't want them to either.

One of the things people need to learn is how to deal with the
assholes. Just a part of life in general.

hughes

unread,
Aug 4, 2001, 6:37:33 AM8/4/01
to
> Whose opinion counts when it comes to new level 20 lowbie dungeons?
> a) A person who's been playing 2+ years and most of their characters are
> 40+, or
> b) someone who's been playing 2 months with their primary character of the
> appropriate level for that dungeon?

A counts for far more . Its a shame you cant see that . Mister A is likely
to be the person who owns 3 accounts . Mister A is likely to be far more
deeply involved and care about the game . Mister B wont step foot in that
dungeon no matter how you try to get him there.

The trivial loot code does not prevent farming by either high or low
characters .(FARMER- any person or persons camping a specific place for a
specific item drop with the intent to sell or trade that item many times)

The trivial loot code does punish people for playing when they want an item
to wear .(not a farmer , need just one , gets then gets gone)

The trivial loot code actually encourages the making of new farmers and
rewards farming beyond the farmers wildest dreams. ( widget 546 drops here?
good god im glad im the only one who knows that and that I am at exactly the
right level to get 87954350981745 of them)

The trivial loot code breaks whatever tenous frail hold the roleplayers had
on suspension of disbelief. After roleplaying dies EQ is just a video game
and a bad one at that. Yo mister 60 ! get your ass back in sandox 14 , you
are too tall to play with little jenny`s toys.


jaZZmanian Devil

unread,
Aug 4, 2001, 7:12:08 AM8/4/01
to
Dan Dutra wrote:
> killing you as reds, so saying that there is no risk is stupid. take a
> level 60 anything, and plant him in Upper Guk in the Shin Lord room. Sit
> down and go afk and come back in like 10 minutes, chances are, you won't be
> alive.

One would assume that by level 60, one would know enough not to go afk
for ten minutes in dungeon in full spawn.
;-)
--
Jakugg Blackheart, Troll Warrior of 43 campaigns.
a.k.a.
Jakys Lv'Tyrre, the Mad Monk of Qeynos
Monk of 25 Seasons. Silent Fist Clan.
*******
"Anything more than a metric butt-load of mobs is a bardic pull."
- - Arolpin Lorespinner

jaZZmanian Devil

unread,
Aug 4, 2001, 7:26:36 AM8/4/01
to
bizbee wrote:

> How about <my> low level characters? <That's> why my opinion matters.
> I don't give a shit whether I've been playing for two years or not...
> my level 10 is just like any other level 10 out there, and should be
> subject to the same courtesy, if not <moreso> as a regular customer...
> most my characters are <30.... fact is, they've asked NO ONE low or
> high--how can they say it's popular opinion without asking anyone? I
> can appreciate them making a decision without asking anyone, but it
> irritates the FUCK out of me when some bureaucratic prick tells me it
> was the "popular decision" when clearly it wasn't made with any
> customer input whatsoever that I'm aware of.

I don't know if it's any consolation, but in a later section of that Ask
Brad column, a different player wrote in asking if they were going to
start doing more polls at the log-in screen like they were for a while.
I'm too lazy to go pull it out again word for word, but the basic answer
was that they had "run out of questions" and were looking for input from
the player base as to new questions/polls they could put up on the
log-in screen. You (and anyone else here interested) may want to go
visit the Developer's Forum on the home page and put in this and other
questions that you'd like to see them get some player input on.
Not saying that will actually help anything, but you never know.

Leo Johnson

unread,
Aug 4, 2001, 7:49:14 AM8/4/01
to

Except they want a player based economy that revolves around
the trade skills, instead of them being mostly unwanted and
useless despite improvements to them.

--

Cthulhu Loves Me
Author unknown:

Cthulhu loves me, this I know
For the High Priests tell me so
He won't eat me, no not yet
He's our Lord, all dank and wet

Leo Johnson

unread,
Aug 4, 2001, 8:05:39 AM8/4/01
to

bizbee wrote:
>
> Yn erthygl <ClFa7.2548$ru2....@news.pacbell.net>, sgrifenws
> "Magpie13" <magpie1...@pacbell.net>:


>
> >Yup!
> >
> >I like the new loot rules. My 52 Druid likes the new loot rules. My 25 Iksar
> >SK REALLY likes the new loot rules. My level 5 Enchanter can't wait to get
> >into the Warrens and get some goodies without a bunch of level 40-somethings
> >camping it all.
> >
> >Drywit
>

> The emptiness of the Warrens tells a different story, however. You may
> want to actually give a look before peeing yourself. It could have to
> do with the fact that the equipment just ain't that hot.
> Like I said before, it's their game, they can clearly do whatever they
> want, what I take exception to is the customer base, including you and
> me, being treated like a bunch of idiots that don't know when they're
> being bullshitted. At this point, as it stands, I will never believe
> another thing they say is going to happen until it does.

Actually for the levels they intended it for, the warrens
loot is not that bad, the difficulty is, People don't make
that many erudites, and even when they do they get the hell
out of Odus, because that is what all the player guides say
to do, as they were written before the Warrens. If you look
at the loot, it's designed for Erudites, it's mostly caster
and hybrid loot. But Erudites while stylishly and int wise
make good SK, they have poor strength, are night blind,
etc. They don't have the Wisdom of other races to be
clerics and paladins. Traditionally the hunting in Odus
sucked, so people shy away from the Erudite race. I tried
several times to get into the warrens around the level 5 and
6 they claim can start hunting there with my necro, but if
you don't have a group, you die at those levels, So like
everyone else before me, I got a friend to TP me out of Toxx
forest to somewhere I can fight and gain experience and find
groups if I want to.

For people to utilize the Warrens, they are going to need to
get people to Utilize the rest of Odus. Toxx forest might
just be one of the darkest zones in the game, which works Oh
so great since the starting races are night blind, and the
zone is full of wandering mobs /boggle VI. Yes there are
fire beetles, but a fire beetle eye, doesn't even begin to
cut through the gloom, even with Ultravision, you basically
need an additional light source in this zone. At least with
Paineel, they gave a newbie zone where you don't need to run
out to Toxx forest immediately. It's not that the Warrens
is a bad zone, but that people don't make characters in the
area to Utilize it.

spam@theusualsuspects.net daFoo' Snafoo

unread,
Aug 4, 2001, 2:37:29 PM8/4/01
to
IMO
the biggest reason i see the warrens as empty (or nearly so) are twofold
1) it is a LOOOOONG fucking way to travel for a newbie
2) most players fear dungeons, much safer fighting outdoor mobs for steady
xp than risking death in an enclosed space

--

daFoo Snafoo - 44th Shaman
Senior Questmaster - Soldiers of Fortune
Xegony

"bizbee" <tub...@ix.netcom.com> wrote in message

news:604nmt0njgeciadl8...@4ax.com...


> Yn erthygl <ClFa7.2548$ru2....@news.pacbell.net>, sgrifenws
> "Magpie13" <magpie1...@pacbell.net>:
>

> >Yup!
> >
> >I like the new loot rules. My 52 Druid likes the new loot rules. My 25
Iksar
> >SK REALLY likes the new loot rules. My level 5 Enchanter can't wait to
get
> >into the Warrens and get some goodies without a bunch of level
40-somethings
> >camping it all.
> >
> >Drywit
>

Dan Harmon

unread,
Aug 4, 2001, 3:53:47 PM8/4/01
to

"James" <jamesg...@home.com> wrote in message
news:jiHa7.24639$b_3.2...@news0.telusplanet.net...

>
> Dan Harmon wrote in message ...
> >"James" <jamesg...@home.com> wrote in message
> >
> >It comes as no shock to me that I totally disagreed with his opinion. I
> >mean, who gives a shit if you're level 50+ and have no low level
characters
> >and there's very little need for you to visit the new low level dungeons?
>
> Players, in general, go up in levels and not down. Creating a new
> expansion that contains significant low-level content when high-levels are
> already complaining of nothing to do isn't very bright,

High levels are complaining about a lack of things to do??? Now THAT is not
very bright. Perhaps they should get their little lazy lemming asses out of
Karnors and Seb and notice that the world is a hell of a lot bigger than
they think it is.

Not enough to do...RIGHT.


Y2Bogus

unread,
Aug 4, 2001, 10:33:13 PM8/4/01
to

Leo Johnson wrote:

> Brian Hance wrote:
> >
> > On Fri, 03 Aug 2001 18:24:18 GMT, "James" <jamesg...@home.com>
> > wrote:
> >
> > > Perhaps this is what they want to change with Luclin - make players camp
> > >their own gear, and get rid of as much of the massive auction crowd as
> > >possible.
> >
> > This might be true if it weren't for the many times Verant has talked
> > about how they want a player based economy.
>
> Except they want a player based economy that revolves around
> the trade skills, instead of them being mostly unwanted and
> useless despite improvements to them.
>

And which trade skill produces items which are better than something that someone
can loot or buy from a player who looted? It was jewelry once, but even that is
drying up. They are unwanted, because they are mostly useless and require insane
amounts of plat and senseless clicking to get to a point where you can make
something even somewhat desirable.


Leo Johnson

unread,
Aug 4, 2001, 8:04:15 PM8/4/01
to


I never said it was what the players wanted. It's what I am
picturing they have as a "Vision" when they say they want a
player based economy.


Lokari

unread,
Aug 5, 2001, 2:27:20 AM8/5/01
to
"James" <jamesg...@home.com> wrote:

>Just wanted to point out it was our own Dennis H. that asked these
>questions. ;-)

That explains the tone.


--

www.lokari.net

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:17:32 AM8/5/01
to
On Fri, 3 Aug 2001 15:55:49 -0700, "Rick Cortese" <rico...@netmagic.net>
wrote:

|Or failing that, he should at least go to some place like Allakhazam and get
|a clue. Pyz only comes out at night, no reason to hog the spawn in the
|daylight hours too other then being a miserable git.

Wrong.

Dennis F. Heffernan EQ: Venture Fletcher(E'ci) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"It's better some times if we don't get to touch our dreams."
-- Harry Chapin

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:24:33 AM8/5/01
to
On Sat, 04 Aug 2001 19:53:47 GMT, "Dan Harmon" <deha...@bigfoot.com> wrote:

|High levels are complaining about a lack of things to do??? Now THAT is not
|very bright. Perhaps they should get their little lazy lemming asses out of
|Karnors and Seb and notice that the world is a hell of a lot bigger than
|they think it is.

Um, hate to tell you this, but unless you're in a guild or otherwise have
an established network of players to collaborate with, Karnor's and Seb are
pretty much it for the endgame. Velketor's is coming on strong now that
Verant has turned the difficulty down and loot up...twice.

Everywhere else is BYOG -- Bring Your Own Group. You can't zone into
Chardok, or Charisis, or Kael or Siren's and go LFG.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:25:32 AM8/5/01
to
On Sun, 05 Aug 2001 06:27:20 GMT, Lokari <lokari@_nospam_lokari.net> wrote:

|"James" <jamesg...@home.com> wrote:
|
|>Just wanted to point out it was our own Dennis H. that asked these
|>questions. ;-)
|
|That explains the tone.

I calls 'em as I sees 'em.

I am not Burger King. You cannot Have Me Your Way.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:26:02 AM8/5/01
to
On Fri, 03 Aug 2001 21:40:56 GMT, "Dan Harmon" <deha...@bigfoot.com> wrote:

|It comes as no shock to me that I totally disagreed with his opinion. I
|mean, who gives a shit if you're level 50+ and have no low level characters
|and there's very little need for you to visit the new low level dungeons?

How about: I can't do the Paineel faction quest (without standing on my
head), because I can't get the items to turn in from the Kobolds? I expect
the same to be true in Stonebrunt and Luclin, regarding both faction quests
and others. I happen to like doing quests; I don't like being told that I'm
not allowed.

How about: the recently-added Symbols for Erudite Clerics of Quellious?
*ALL* of the quest items for these are found in the Warrens. The fellow who
posted the quests to the Cleric website I was referred to had a fairly new
Cleric as it happened, and he STILL had to delevel 10 times to finish the
quest. This is an absurdity, <wallen>it's an absurdity of an
absurdity</wallen>. And this is a brand-spanking-new series of quests.
Practically none of the existing population of Erudite Clerics can do them.
And what happens when later steps are introduced, evolving the Symbol into a
more powerful item...that Clerics of level appropriate to such an item can't
get because they can't do the entry steps of the series because *it didn't
exist when they were that level*. These quests are prima facie evidence that
Verant's designers can NOT be trusted to get it right.

How about: at a certain level there is no longer any such thing as a
"trivial combat"? With a bit of bad luck a L60 character can be beaten to
death by a L35 Hill Giant. If there's a risk involved in the fight, whether
or not it's worth EP, the PC is entitled to the reward.

How about: the only reason this is an issue at all, to any extent, is that
Verant's designers keep screwing up. If you put an item a L50+ character will
want on a L25 mob, then yes, L50+ characters will show up to kill that mob.
Items recently added in both Befallen and Runnyeye surpass items found in
dungeons of much higher level and risk -- why? Didn't ANYONE over there
notice that, say, a Blackened Alloy Medallion (AC 6, INT/WIS+5) makes a
Chrysoberyl Talisman (AC 5, +3 WIS +20 Mana) look like a joke? The former
drops from punk Goblins in Runnyeye, the latter from the Minotaur Elder in
Lower Guk. As a 55 Ranger I can terrorize the fourth floor of Runnyeye,
slaying everything in my path with impunity. I would think twice about trying
to hold the Minotaur Elder spawn solo. And you wanna know what the kicker is?
THE MEDALLION ISN'T EVEN LORE. HELLLOOOOO!!!! <knocks on head> ANYONE HOME
MCFLY? WHAT'S WRONG WITH THIS PICTURE? Could it be any more obvious that
this item is going to be farmed like Kansas? And who are the Number One
farming classes, class? Yes, that's right, INT-casters and Druids! Someone
of a more Mulderian bent might speculate that such items were introduced into
Befallen and Runnyeye in order to provoke exactly such farming, and with it
the outrage of the proleteriat, in order to build public support for the
Trivial Combat rules. Which brings us to....

How about: ...the real reasons for the TC rules. Part I: Verant's
designers are a subspecies of GM known as "railroaders". Railroaders create
campaigns with tightly-controlled storylines; any attempt to deviate from the
plot is met with swift reprisal. We see this in EQ. Examples: Plane of Sky,
and the entirety of Velious. (In an interview shortly after Velious' release,
its designers were PROUD of the linear-access nature of the expansion.) The
designers get prissy when people start "abusing" their precious creations, and
respond with nerfing rewards or the spells or tactics used to defeat mobs
without X players and Y deaths. Examples: too numerous to count, recent cases
would be the Conquest incident, nerfing of Charm in Kael, changes to healing
agro, changes to taunt value of procs...the list goes on and on. Locking
high-level explorers out of new content is intended to force people to play
the "right" way and, not incidentally, try to prevent people from posting maps
and zone contents to web sites a week after they go live. In other words,
it's more ego at work. Part II: Verant wants to prolong the life of the game
as long as possible. The fact is that they don't have another rabbit in their
hat. Sovereign and Planetside are vaporware. The Star Wars thing is another
team, and (to borrow a metaphor from the guys at DAoC), Koster is promising
the stars, but he promised the moon with UO and he only delivered Cleaveland.
They can't make more room at the top. There's nowhere to go, and their last
attempt at a corpse-eating zone (Sleeper's Tomb) hasn't worked any better than
their last one (Veeshan's Peak). So they're making room at the bottom:
content that can only be effectively accessed by new PCs, who will have to
play through it in the right order and without excessive powerlevelling
because otherwise they'll miss parts.

It's not about farming. They could stop the farming easily, without
pissing on explorers and questers. It's about control-freak designers.

Sang K. Choe

unread,
Aug 5, 2001, 5:37:39 AM8/5/01
to
On Sun, 05 Aug 2001 08:24:33 GMT, Dennis Francis Heffernan
<dfra...@email.com> wrote:

> Everywhere else is BYOG -- Bring Your Own Group. You can't zone into
>Chardok, or Charisis, or Kael or Siren's and go LFG.

Check again.
Kael and SGs are already getting to the point it's LFG.
Kael is pretty much at the point of camp checks and list holders now.

I think SG will get there pretty soon as well.

-- Sang.

Carlo Mosca

unread,
Aug 5, 2001, 8:31:05 AM8/5/01
to
"Dennis Francis Heffernan" <dfra...@email.com> wrote in message
news:pb0qmt4mefe7b40g9...@4ax.com...

> On Fri, 3 Aug 2001 15:55:49 -0700, "Rick Cortese" <rico...@netmagic.net>
> wrote:
>
> |Or failing that, he should at least go to some place like Allakhazam and
get
> |a clue. Pyz only comes out at night, no reason to hog the spawn in the
> |daylight hours too other then being a miserable git.
>
> Wrong.
>

I camped Pyzjn for over 30 hours in my younger days, and I never once saw
her spawn during the day. If she was up during daylight, most likely she
just hadn't been killed yet.


Vladesch

unread,
Aug 5, 2001, 9:39:50 AM8/5/01
to
Thanks for posting this, I wasnt aware of this. *makes a note not to buy
SoL*
What the hell is wrong with high levels farming items and selling then to
lower levels... it how I got a lot of my items at lower levels and I was
glad they were for sale. If verant have a problem with too many items
getting on the market and drivin the price down, well maybe if the vendors
bought items at a sensible price, there might be less in circulation. Its a
band aid solution for a problem that should never occur.

I think Verant are kidding themselves about the long term appeal of the
game. If I were them, id be thinking more about the short term, and selling
*this* expansion. EQ is getting dated. In a year or so it will be "old".
Thats just the way things go.

jaZZmanian Devil <js...@stny.rr.com> wrote in message
news:3B6AA609...@stny.rr.com...
> Thought you might all enjoy this clarification on the Warren's loot
> rules being implemented all across SoL, straight from the Big Kahoona's
> mouth:
>
>
> Topic: ASK BRAD 8/2/01
> Aradune
> Station Admin
> posted 08-02-2001 04:05 PM
>
> Ask Brad - August, 2, 2001
>
> Q: "Currently, yes, we do plan on turning the Trivial Loot Code on for
> all Luclin zones on all servers. Keep in mind that Luclin will have
> zones for levels 1-60, and we hope the Trivial Code will allow us to put
> some pretty enticing and powerful items in the lower and mid level zones
> without fear that some higher level players will bottom feed there."
> What you are saying here is that for those of us with high-level
> characters, much of
> Luclin will be wasted space.
>
> A: Well, yes and no. You're still welcome to go there, but if you're
> too high level for a given area, you won't be able to loot most treasure
> from the NPCs there. I'm sorry
> you feel this makes the space 'wasted' for you, but often lower and mid
> level
> players feel zones that were designed for them are somewhat wasted when
> higher level players are there monopolizing the area at no risk to
> themselves.
>
> Q: Content with trivial combat code might as well not exist for us,
> because we have no reason to go there.
>
> A: That is the point, yes
>
> Q: And no, we're not going to start new characters to go there. We
> didn't fight our way into the 50s just so we could go back to looking at
> our spellbooks for another 35 levels.
> What's the point of making an expansion with a huge KEEP OUT sign on it?
>
> -- Venture, Outrider, E'ci
>
> A: While you and I'm sure some others might not want to make another
> character,
> we do know a few things:
>
> 1. There are still a LOT of players who are in the low to mid levels
> with their first
> characters.
>
> 2. There are a LOT of players who have multiple characters they play
> concurrently, often at all different levels, from low to mid to high.
>
> 3. There are a LOT of players who want to start a new Vah Shir Beastlord
> (or any
> other class, for that matter) and enjoy the content designed for them
> without fear
> of high-level players interfering with that enjoyment.
>
> I'm sorry if this is frustrating or unappealing to you, but in the end,
> we think
> implementing the Trivial Loot Code in Luclin will make EverQuest a
> better game
> overall.
>
> --
> Jakugg Blackheart, Troll Warrior of 43 Campaigns
> a.k.a.
> Jakys Lv'Tyrr, the Mad Monk of Qeynos
> Monk of 25 Seasons, Silent Fist
> - - - -
> "Anything more than a metric buttload of mobs is a bardic pull."
> Arolpin Lorespinner
>
>
>


Vladesch

unread,
Aug 5, 2001, 9:49:22 AM8/5/01
to
> cool, one less farmer

I hope you earned all your items yourself. None bought.
cos if you have bought any items, it makes u a hippocite.

Even assuming u did kill/quest everything youself (which is highly
unlikely), what gives you the right to inflict your thinking on everyone
else. I like to make money and buy things im to low to qust/fight for. I
guess that offends your thinking so I should be stopped. sheesh

Vladesch

unread,
Aug 5, 2001, 9:55:09 AM8/5/01
to
> I'm not crying for the class, i'm talking about quests getting fouled up
> because levels 50+ are too friggin lazy to go camp their efreeti boots and
> want to pay for them with plat (holy shit, there *is* mention of risk!) by

U think camping a lot of greens to save up for efreeti boots is being
*lazy*? It takes longer, yet you say it is lazy? Uhm... okay
What about the 50+'s who arnt in a big enough guild, or who are unguilded,
or who arnt 50+? I guess they are just being lazy too.
ur an idiot


Richard Melvin

unread,
Aug 5, 2001, 8:40:18 AM8/5/01
to
In article <hk0qmt0mlgcqevir8...@4ax.com>, Dennis Francis
Heffernan <dfra...@email.com> writes

>
> Everywhere else is BYOG -- Bring Your Own Group. You can't zone into
>Chardok, or Charisis, or Kael or Siren's and go LFG.

There are enough players at the 50+ level range to support one, maybe
two, pickup group dungeons.

Exactly how is Verant supposed to change this? If they add zones that
are harder than the existing ones, they stay unused. If they make them
easier, then the existing ones empty out.

The 'problem' is that a pickup group zone becomes more attractive the
more groups there are in it. The more groups, the more chance of someone
leaving a group and you getting to replace them.

This works both ways, if you don't have people coming it to replace
missing members, the group will split up before it hits the break-even
point.
And with noone else in the zone, there is noone to res your cleric if
they die, translocate you out if you have no wizard, etc.

Without a radical change to the way people get into groups (say a
separate group forming zone from which you could port to anywhere), the
best available choice is probably a single mega-dungeon that can support
100+ people.

And then people will complain there is only a single zone they can get a
group in...

Richard

Vladesch

unread,
Aug 5, 2001, 10:04:03 AM8/5/01
to
> thx for not comprehending..... this is about race/class specific
equiptment
>

The post you replied to, and the one above that were taking about general
loot (check them if you like).

I guess this means you dont mind people farming then, so long as its not
race/class specific? Wow, we are really splitting hairs here.


Vladesch

unread,
Aug 5, 2001, 10:21:21 AM8/5/01
to
> I'd dispute the Kunark claim. It's mostly made for the mid-level
player.
> LoIO, FM, OT, DL - THAT is the meat of Kunark. Although Skyfire, Karnor's,
> Burning Woods, and Sebilis have plenty of 50+ in them, compare with the
> numbers in the first four zones. Heck, compare with the numbers in Lake
and
> OT alone.

Dont forget the kunark dungeons. These tend to be higher levels than the
outdoor zones, many being quite dangerous at 50+.


Vladesch

unread,
Aug 5, 2001, 10:29:27 AM8/5/01
to

> Um, hate to tell you this, but unless you're in a guild or otherwise have
> an established network of players to collaborate with, Karnor's and Seb
are
> pretty much it for the endgame. Velketor's is coming on strong now that
> Verant has turned the difficulty down and loot up...twice.
>

Skyfire looks ok on paper to level up to 60, tho at 55 I still prefer
burning woods (tracking drood), or the rapors in TD for quadding (awesome
xp, but tricky). Havnt got velious yet, but ive ben hearing about how nice
VL is. Might just get a copy of SoV afterall.


Vladesch

unread,
Aug 5, 2001, 10:46:36 AM8/5/01
to
I think mister A is more likely to be playing the game in another year too.

hughes <hugh...@earthlink.net> wrote in message
news:NfQa7.76$pX4....@newsread2.prod.itd.earthlink.net...

Wolfie

unread,
Aug 5, 2001, 10:51:06 AM8/5/01
to

"Vladesch" <vlad...@dingoblue.net.au> wrote in message
news:3b6d4f59$0$20948$7f31...@news01.syd.optusnet.com.au...

Of course, nothing in the Warrens rules stops *that.* If an
item will drop to a level 20 player, he can sell that item to a
level 10 (or a level 60, for that matter.). No-drop items are,
of course, something else, but you can't buy them anyway,
even without the Warrens rules in place. There's nothing in
the Warrens rules that stops a player from farming the item
as long as he gets XP for it.

Tom

unread,
Aug 5, 2001, 11:58:38 AM8/5/01
to
Dennis Francis Heffernan wrote:
>
>
> How about: at a certain level there is no longer any such thing as a
> "trivial combat"? With a bit of bad luck a L60 character can be beaten to
> death by a L35 Hill Giant. If there's a risk involved in the fight, whether
> or not it's worth EP, the PC is entitled to the reward.
>

Nice post. But I have a hard time believing a lvl 60 couldn't handle a
Hill Giant all the time (but my highest is only 48, so I don't really
know). Who would have the hardest time? A rogue perhaps?

David Navarro

unread,
Aug 5, 2001, 12:15:51 PM8/5/01
to

An out-of-mana Gnome Wizard.

--
Hanrahan Thornhide, Druid |
Rhialto, Enchanter | Living and Dying in Fennin Ro
Parsifal, Bard |

Dennis Francis Heffernan

unread,
Aug 5, 2001, 12:50:28 PM8/5/01
to
On Sun, 5 Aug 2001 13:31:05 +0100, "Carlo Mosca" <ca...@NOADSmoscacr.com>
wrote:

|I camped Pyzjn for over 30 hours in my younger days, and I never once saw
|her spawn during the day. If she was up during daylight, most likely she
|just hadn't been killed yet.

30 hours is nothing, statistically speaking.

The game is simply not that complicated. Anytime you see some complex
scheme that's supposed to spawn something, it's wrong.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 12:54:41 PM8/5/01
to
On Sun, 5 Aug 2001 13:40:18 +0100, Richard Melvin <rme...@radm.demon.co.uk>
wrote:

|There are enough players at the 50+ level range to support one, maybe
|two, pickup group dungeons.

Completely disagree -- the pickup group dungeons are almost always
overcrowded. KC only supports eight groups, tops; Sebilis about nine. It's
not hard to log into either zone and find over 50 or 60 people.

|Exactly how is Verant supposed to change this? If they add zones that
|are harder than the existing ones, they stay unused. If they make them
|easier, then the existing ones empty out.

The existing ones have plenty of people TO empty out.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 12:57:28 PM8/5/01
to
On Sun, 5 Aug 2001 23:59:27 +0930, "Vladesch" <vlad...@dingoblue.net.au>
wrote:

|Skyfire looks ok on paper to level up to 60, tho at 55 I still prefer
|burning woods (tracking drood), or the rapors in TD for quadding (awesome
|xp, but tricky).

Get indoors and learn how to fight there, or you're heading down a one-way
street leading to a dead end.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 12:59:07 PM8/5/01
to
On Sun, 05 Aug 2001 14:51:06 GMT, "Wolfie" <bgbd...@tampabay.rr.com> wrote:

|There's nothing in
|the Warrens rules that stops a player from farming the item
|as long as he gets XP for it.

Technically not correct; if he's getting experience from the mob he'll
eventually level and (it says here) he'll eventually have to leave.

Of course, a dedicated farmer would just delevel. Moot point; there is
nothing in the Warrens worth farming in the first place.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 1:03:24 PM8/5/01
to
On Sun, 05 Aug 2001 15:58:38 GMT, Tom <toms...@att.net> wrote:

|Nice post. But I have a hard time believing a lvl 60 couldn't handle a
|Hill Giant all the time (but my highest is only 48, so I don't really
|know). Who would have the hardest time? A rogue perhaps?

A caster. If they get caught in melee range and get a resist or two, they
can be beaten to death in seconds. Unlikely, since a L60 is almost certain to
have SoW or Boots, but it can happen.

(Velious has Snow Griffins that are RANGERS -- they cast Spirit of Wolf on
themselves and can outrun PCs with SoW or even basic Wolf Form, and they can
root. Never seen one try to Snare, though. And they hit harder than Hill
Giants.)

Rick Cortese

unread,
Aug 5, 2001, 2:31:49 PM8/5/01
to
"Remington Stone" <ez06...@runner.ucdavis.edu> wrote in message
news:9kfed1$73m$1...@woodrow.ucdavis.edu...
> Rick Cortese said:
<snip>
> }During his entire 2 weeks there he continually spammed "No one come near
the
> }ruins, it is my camp!". He had the mistaken belief that killing a single
> }undead in the ruins would result in Pyzjn popping less often. So for 2
weeks
> }straight no necros could go there to farm bone chips, no clerics could
use
> }ward undead, no monks could putrid rib bones.
>
> There is a prevalent theory that she will pop if you leave all the dark
> skellies up except the one at her spawn point. True or not, we'd never be
> able to even test it with people coming by and interfering all the time.
> Sounds like the real problem was that he was awfully rude about it. But
> if you're trying to test a theory like that, and you have someone walk in
> the middle of it and screw you up for another 72 minutes enough times,
> you're bound to get a little testy, aren't you?

Theory is demonstratably wrong. I think the first time I was in a group that
killed Pyz was ~April '99. Silverlock who posts to this forem got the GBS.
Trust me, we were just blasting everything in the ruins vs letting the dark
skeletons live.

I have killed her myself probably a dozen times while hunting for bone chips
for my necro. She pops just fine killing everything in the area.

Difference is, I load up on bone chips and move on. If Pyz happens to pop, I
kill her. If someone is already camping the ruins I pretty much let them
camp. Like I said, often high level players camping her will see my necro
and they are savy enough to know why I am there and just hand out a few bone
chips: I leave with or w/o them.
>
> I'd still be interested to find out if it worked for him. It strikes me
> as a highly illogical theory, but hey, it's a pretty illogical game. And
> it makes more sense than the 'Varsoon has to show up first' theories. To
> me, anyway.

He said he was able to get her to spawn on average of 4 RL hours which I
don't know if I want to accept as honest or judge to be significantly faster
then what I have seen. I've seen her pop probably a dozen times now and I
don't think I have spent a total of 10 hours at the ruins. I do have a
tendancy to go by there at the right time.

Here is what I know. Tovax is spawned and walks behind the guard tower
apparently waiting for someone/quest. Depending on his trigger, I don't know
what it is, he will then walk to the ruins and drop a letter and hoof it
back to his hilltop above the Sayers.

If you pick up the note, it is from S'ragg<He is Sragg the SK guildmaster in
the Qeynos aqueducts> and written to Opal Darkbriar, asking for help dealing
with the Temple.

If you ID the GBS from Pyz, it is supposed to come up as "Varsoon's heart".
I haven't verified that bit myself.

Now considering the nature of the game, Ever'Quest', a rational person would
deduct the Pyz spawn has everything to do with Tovax, Sragg, Varsoon, and
precious little to do with the dark skeletons beyond maybe killing the PH.
Since Tovax has Scruffy for a PH during the day, reasonable to assume
whatever the trigger is, Pyz will not spawn while there is no Tovax around.

It is one of the longest standing unsolved quests in the game assuming it
isn't broken. Damn hard to solve it when Pyz's life expectancy is about 5
seconds, just the way things are so no complaints. That there are
superstitous types that think wearing the same socks every day will make Pyz
spawn more often can just be described as "Peasant Mentality".
>
> }Honestly, he was the lowest level I have ever seen camping Pyzjn.
Typically
> }the people camping her are level 40+. Pyzjn is a level 15 mob.
>
> I managed to kill her with a 13 Enchanter! But she dropped a rusty
> dagger, and then her pet killed me, and I was back in Oasis... oops. :)

Good work! I almost wish she didn't carry the GBS since it would make her
available to a wide range of characters. That or the only way to get the GBS
would be completing the quest part.


Carlo Mosca

unread,
Aug 5, 2001, 2:20:25 PM8/5/01
to
"Dennis Francis Heffernan" <dfra...@email.com> wrote in message
news:kbuqmtkavf2scj3nn...@4ax.com...

> On Sun, 5 Aug 2001 13:31:05 +0100, "Carlo Mosca" <ca...@NOADSmoscacr.com>
> wrote:
>
> |I camped Pyzjn for over 30 hours in my younger days, and I never once saw
> |her spawn during the day. If she was up during daylight, most likely she
> |just hadn't been killed yet.
>
> 30 hours is nothing, statistically speaking.
>
> The game is simply not that complicated. Anytime you see some complex
> scheme that's supposed to spawn something, it's wrong.
>
>

That's not what I said. I wasn't talking about the various theories of how
you get Pyzjn to spawn, I was referring to the fact she only spawns at
night. That's not a complex scheme at all - do you generally go to Kithicor
to hunt undead at midday?

Rick Cortese

unread,
Aug 5, 2001, 2:45:21 PM8/5/01
to
"Brian Hance" <bha...@primenet.com> wrote in message
news:3b6d97f4...@news.primenet.com...

> On Fri, 3 Aug 2001 13:36:26 -0700, "Rick Cortese"
> <rico...@netmagic.net> wrote:
>
> >During his entire 2 weeks there he continually spammed "No one come near
the
> >ruins, it is my camp!". He had the mistaken belief that killing a single
> >undead in the ruins would result in Pyzjn popping less often. So for 2
weeks
> >straight no necros could go there to farm bone chips, no clerics could
use
> >ward undead, no monks could putrid rib bones.
>
> Actually, there was absolutely NOTHING keeping those people from
> farming their bone chips or what not. Poor example. They could have
> killed all the skellies that they wanted and there's nothing the rogue
> could have done outside of maybe killstealing, and then HE could get
> the GM warning.

Nope, just as irritating to have someone harassing you other players in the
zone as having someone constantly spaming "NE1 give me free stuff". You
don't have to respect his camp anymore then you have to give a begger free
stuff, but look at the hundreds of posts in the newsgroup saying how
irritating beggers are.

It is about how you want to spend your free time enjoying yourself. Most
people don't find it enjoyable to have jerks pestering them one way or
another.
>
> Poor example.

Example stands if you get the context after I explained it.


Brian Hance

unread,
Aug 5, 2001, 2:51:34 PM8/5/01
to
On Sun, 5 Aug 2001 11:45:21 -0700, "Rick Cortese"
<rico...@netmagic.net> wrote:

>"Brian Hance" <bha...@primenet.com> wrote:

>> Actually, there was absolutely NOTHING keeping those people from
>> farming their bone chips or what not. Poor example. They could have
>> killed all the skellies that they wanted and there's nothing the rogue
>> could have done outside of maybe killstealing, and then HE could get
>> the GM warning.

>Nope, just as irritating to have someone harassing you other players in the
>zone as having someone constantly spaming "NE1 give me free stuff". You
>don't have to respect his camp anymore then you have to give a begger free
>stuff, but look at the hundreds of posts in the newsgroup saying how
>irritating beggers are.

I never said he wasn't being irritating. The point of contention was
that this person was somehow keeping people from collecting bone
chips.

Your beggar example would be more accurate if someone had contended
that beggars were FORCING people go give them stuff. And still, that
would be wrong too.

>It is about how you want to spend your free time enjoying yourself. Most
>people don't find it enjoyable to have jerks pestering them one way or
>another.

Agreed totally, but unfortunately you can't MAKE people be nice.
Other than being totally impossible, I don't think I'd like to see a
Happy Police running around.

>> Poor example.

>Example stands if you get the context after I explained it.

I never said that the example didn't stand. I said it was a bad
example.

Rick Cortese

unread,
Aug 5, 2001, 2:57:30 PM8/5/01
to
"Vladesch" <vlad...@dingoblue.net.au> wrote in message
news:3b6d4d1e$0$20966$7f31...@news01.syd.optusnet.com.au...

> Thanks for posting this, I wasnt aware of this. *makes a note not to buy
> SoL*
> What the hell is wrong with high levels farming items and selling then to
> lower levels... it how I got a lot of my items at lower levels and I was
> glad they were for sale.

Nothing if it works as it has for you. Sometimes people play the "The Zero
Sum" game. Paraphrased, "I win by making you lose". We have seen cases where
people will kill a mob and destroy the drop rather then let other people get
it. I haven't seen any of this going on recently.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:07:53 PM8/5/01
to
On Sun, 5 Aug 2001 19:20:25 +0100, "Carlo Mosca" <ca...@NOADSmoscacr.com>
wrote:

|That's not what I said. I wasn't talking about the various theories of how


|you get Pyzjn to spawn, I was referring to the fact she only spawns at
|night. That's not a complex scheme at all - do you generally go to Kithicor
|to hunt undead at midday?

It is when you consider that she would be the only mob that does so in the
entire zone.

Kith changes its entire spawn table at 8 PM game time, and again at 8 AM
game time. QHills doesn't.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 4:10:15 PM8/5/01
to
On Sun, 5 Aug 2001 11:31:49 -0700, "Rick Cortese" <rico...@netmagic.net>
wrote:


|It is one of the longest standing unsolved quests in the game assuming it
|isn't broken.

It's not broken, but the quests don't involve Pyzjyn at all.

You can give that note to a guy in Temple of Life for faction and pocket
change, or there's an evil version of the quest that goes on a bit further. I
don't know much about that one since none of my characters can do it. You can
get details from the usual suspects.

Rick Cortese

unread,
Aug 5, 2001, 4:38:35 PM8/5/01
to
"Dennis Francis Heffernan" <dfra...@email.com> wrote in message
news:5u9rmtcfsvfv3cusk...@4ax.com...

> On Sun, 5 Aug 2001 19:20:25 +0100, "Carlo Mosca" <ca...@NOADSmoscacr.com>
> wrote:
>
> |That's not what I said. I wasn't talking about the various theories of
how
> |you get Pyzjn to spawn, I was referring to the fact she only spawns at
> |night. That's not a complex scheme at all - do you generally go to
Kithicor
> |to hunt undead at midday?
>
> It is when you consider that she would be the only mob that does so in the
> entire zone.
>
> Kith changes its entire spawn table at 8 PM game time, and again at 8 AM
> game time. QHills doesn't.

WRONG!


Rick Cortese

unread,
Aug 5, 2001, 4:55:15 PM8/5/01
to
"Brian Hance" <bha...@primenet.com> wrote in message
news:3b6d943c...@news.primenet.com...

> On Sun, 5 Aug 2001 11:45:21 -0700, "Rick Cortese"
> <rico...@netmagic.net> wrote:
>
> >"Brian Hance" <bha...@primenet.com> wrote:
>
> >> Actually, there was absolutely NOTHING keeping those people from
> >> farming their bone chips or what not. Poor example. They could have
> >> killed all the skellies that they wanted and there's nothing the rogue
> >> could have done outside of maybe killstealing, and then HE could get
> >> the GM warning.
>
> >Nope, just as irritating to have someone harassing you other players in
the
> >zone as having someone constantly spaming "NE1 give me free stuff". You
> >don't have to respect his camp anymore then you have to give a begger
free
> >stuff, but look at the hundreds of posts in the newsgroup saying how
> >irritating beggers are.
>
> I never said he wasn't being irritating. The point of contention was
> that this person was somehow keeping people from collecting bone
> chips.

Point of fact, he was succeeding by harassing people. You and I know there
are no camps, not every noob does. The harassment part is same reason I
don't sit around the gate in West Freeport with a druid or shammy unless I
am up for it.

Maybe it is just me, I leave zones all the time when I get harassed by
beggers, snoopers, major idiots: I just don't want to be in their general
area. I am thinking of getting a third party program just to manage my
ignore lists.


>
> Your beggar example would be more accurate if someone had contended
> that beggars were FORCING people go give them stuff. And still, that
> would be wrong too.

Beggers do try and shame/force/pester people into giving them stuff like it
is their god given right to have it and your obligation to give it. It is
what makes them so irritating.


Silverlock

unread,
Aug 5, 2001, 4:53:16 PM8/5/01
to
On Sun, 05 Aug 2001 08:26:02 GMT, Dennis Francis Heffernan
<dfra...@email.com> wrote:

>On Fri, 03 Aug 2001 21:40:56 GMT, "Dan Harmon" <deha...@bigfoot.com> wrote:
>
>|It comes as no shock to me that I totally disagreed with his opinion. I
>|mean, who gives a shit if you're level 50+ and have no low level characters
>|and there's very little need for you to visit the new low level dungeons?
>
SNIP


>Dennis F. Heffernan EQ: Venture Fletcher(E'ci) dfra...@email.com
>Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
>"It's better some times if we don't get to touch our dreams."
> -- Harry Chapin

Damn Venture you ought to get sick more often, it brings out your
color. :-)
--
Silverlock, ICQ 474725,


Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.

Silverlock

unread,
Aug 5, 2001, 4:57:56 PM8/5/01
to
On Sun, 05 Aug 2001 15:58:38 GMT, Tom <toms...@att.net> wrote:

An enchanter without fear or root memmed? Doh!
Hey if it's in keal you can forget about charm too. Way to go Verant
(screwups).

Lokari

unread,
Aug 5, 2001, 5:02:31 PM8/5/01
to
Dennis Francis Heffernan <dfra...@email.com> wrote:

>|That explains the tone.

>I am not Burger King. You cannot Have Me Your Way.

All things considered, I'd be quite happy not having you at all.


--

www.lokari.net

Silverlock

unread,
Aug 5, 2001, 5:01:59 PM8/5/01
to

Sorry it wasn't me. I have never had a gbs, but someone else in my
guild got one. Actually I pretty much despise everything west of
Highhold keep :-)

Lokari

unread,
Aug 5, 2001, 5:05:42 PM8/5/01
to
Dennis Francis Heffernan <dfra...@email.com> wrote:

>>That's not a complex scheme at all - do you generally go to Kithicor
>>to hunt undead at midday?

>It is when you consider that she would be the only mob that does so in the
>entire zone.
>Kith changes its entire spawn table at 8 PM game time, and again at 8 AM
>game time. QHills doesn't.

Sure it does. And the one difference is that the nighttime spawn table
includes Pyz while the daytime table doesn't.

--

www.lokari.net

Lokari

unread,
Aug 5, 2001, 5:07:11 PM8/5/01
to
"Rick Cortese" <rico...@netmagic.net> wrote:

>During his entire 2 weeks there he continually spammed "No one come near the
>ruins, it is my camp!". He had the mistaken belief that killing a single
>undead in the ruins would result in Pyzjn popping less often. So for 2 weeks
>straight no necros could go there to farm bone chips, no clerics could use
>ward undead, no monks could putrid rib bones.

Man, I wish I had some way to know when some dumbass was trying this
kind of stunt. I'd make the trip to QH just to demonstrate that is
*isn't* his camp.

--

www.lokari.net

Brian Hance

unread,
Aug 5, 2001, 7:48:08 PM8/5/01
to
On Sun, 5 Aug 2001 13:55:15 -0700, "Rick Cortese"
<rico...@netmagic.net> wrote:

>"Brian Hance" <bha...@primenet.com> wrote:

>> I never said he wasn't being irritating. The point of contention was
>> that this person was somehow keeping people from collecting bone
>> chips.

>Point of fact, he was succeeding by harassing people. You and I know there
>are no camps, not every noob does.

He was only succeeding because people LET him succeed. And the sad
fact is that people just need to learn how to deal with assholes.
True in game, true in life.

>The harassment part is same reason I
>don't sit around the gate in West Freeport with a druid or shammy unless I
>am up for it.

I got a 49 druid and there are very few places that I won't go because
of beggars. About the only place that really irritates me is the
Faymart Wizard spires. This is the only time that I ever actually use
my Treeform spell anymore. :-)

And as for people asking for SoW, I usually have no problem if they're
standing right there and ASK me for a SoW. If I'm busy, or just in an
ungracious mood, I'll simply say "No" or "I'm busy right now". I've
had people whine and beg, but trust me, this does not get them a
damned thing.

>Maybe it is just me, I leave zones all the time when I get harassed by
>beggers, snoopers, major idiots: I just don't want to be in their general
>area. I am thinking of getting a third party program just to manage my
>ignore lists.

I've got one person on my ignore list, and this was a level 15 druid
that asked me to powerlevel him. I told him no, I'm sorry, I'm busy
doing other things. (Ironically enough, at the time this was even
true.) As soon as I tell him this, he starts going off on how his
level 60 necro is going to make my life hell and how he's going to KS
me on anything I fight and blah blah blah blah blah.

After 5 minutes of semi-literate blather, I added him to my currently
empty /ignore list.

But what I did NOT do is leave the zone. I refuse to let assholes
push me around.

>> Your beggar example would be more accurate if someone had contended
>> that beggars were FORCING people go give them stuff. And still, that
>> would be wrong too.

>Beggers do try and shame/force/pester people into giving them stuff like it
>is their god given right to have it and your obligation to give it. It is
>what makes them so irritating.

Agreed 150%. And is sucks. People just have to learn how to not let
these people get to them. I re-reiterate, such is life, such is the
game.

Brian Hance

unread,
Aug 5, 2001, 7:48:27 PM8/5/01
to
On Sun, 05 Aug 2001 21:07:11 GMT, Lokari <lokari@_nospam_lokari.net>
wrote:

>"Rick Cortese" <rico...@netmagic.net> wrote:

Amen brother.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 9:33:14 PM8/5/01
to

Use your killfile, then.

Your loss, but your prerogative.

Dennis Francis Heffernan

unread,
Aug 5, 2001, 9:34:07 PM8/5/01
to
On Sun, 05 Aug 2001 21:05:42 GMT, Lokari <lokari@_nospam_lokari.net> wrote:

|Sure it does. And the one difference is that the nighttime spawn table
|includes Pyz while the daytime table doesn't.

Think about it: how likely does that sound, that a designer would go to
that extreme for one crummy mob?

That I've seen spawn during the day, I may add.

Lokari

unread,
Aug 5, 2001, 9:59:37 PM8/5/01
to
Dennis Francis Heffernan <dfra...@email.com> wrote:

>|Sure it does. And the one difference is that the nighttime spawn table
>|includes Pyz while the daytime table doesn't.

>Think about it: how likely does that sound, that a designer would go to
>that extreme for one crummy mob?

Likely? Not really relevant. The important fact is that it's possible.

*You* were the one making an absolute statement that, unless you're a
member of the EQ live team, you couldn't possibly know or prove.

In case you don't recall what it was:

>Kith changes its entire spawn table at 8 PM game time,

>and again at 8 AM game time. ***QHills doesn't.***
[emphasis added]

You see, by noting that Kith does this, you demonstrate quite clearly
that it *is* possible to do this, and therefore it may be occurring in
Qeynos Hills. You claimed that it doesn't happen, but you offered no
proof to support that claim.

>That I've seen spawn during the day, I may add.

Dennis, the day I take *your* word alone for something, well, let's
just say that day is far far away.


--

www.lokari.net

Dennis Francis Heffernan

unread,
Aug 5, 2001, 11:17:54 PM8/5/01
to
On Mon, 06 Aug 2001 01:59:37 GMT, Lokari <lokari@_nospam_lokari.net> wrote:

|Dennis, the day I take *your* word alone for something, well, let's
|just say that day is far far away.

Then there's no point in discussing the matter, is there now?

If you don't care what I have to say, why did you bother in the first
place?

Davian

unread,
Aug 6, 2001, 1:18:37 AM8/6/01
to

"Sang K. Choe" <sa...@choenet.com.remove.this.com> wrote in message
news:3b7413ae...@news.isomedia.com...
> On Sun, 05 Aug 2001 08:24:33 GMT, Dennis Francis Heffernan
> <dfra...@email.com> wrote:
>
> > Everywhere else is BYOG -- Bring Your Own Group. You can't zone into
> >Chardok, or Charisis, or Kael or Siren's and go LFG.
>
> Check again.
> Kael and SGs are already getting to the point it's LFG.
> Kael is pretty much at the point of camp checks and list holders now.

Not on E'ci. I've seen people go there and try shouting for groups, but I've
never seen someone actually get one.

>
> I think SG will get there pretty soon as well.
>

Once again, not on E'ci. And still generally empty of any kind of group,
whether pickup or established.


Lokari

unread,
Aug 6, 2001, 4:17:08 AM8/6/01
to
Dennis Francis Heffernan <dfra...@email.com> wrote:

>If you don't care what I have to say, why did you bother in the first
>place?

When you say something that's patently unprovable, and borderline
absurd, I feel the need to point it out.


--

www.lokari.net

Sang K. Choe

unread,
Aug 6, 2001, 5:06:22 AM8/6/01
to
On Mon, 06 Aug 2001 01:34:07 GMT, Dennis Francis Heffernan
<dfra...@email.com> wrote:

>On Sun, 05 Aug 2001 21:05:42 GMT, Lokari <lokari@_nospam_lokari.net> wrote:
>
>|Sure it does. And the one difference is that the nighttime spawn table
>|includes Pyz while the daytime table doesn't.
>
> Think about it: how likely does that sound, that a designer would go to
>that extreme for one crummy mob?

Swapping selective spawn table entries for daytime vs. nighttime is
common. Infact, in N Qeynos, in the newbie hunting around, during
nighttime hours a level 5 skeleton often pops up (and I think the rare
is a level 8 mummy).

-- Sang.

Suineko

unread,
Aug 6, 2001, 6:55:09 AM8/6/01
to
In article <3B6BD888...@stny.rr.com>, jaZZmanian Devil wrote:
>Dan Dutra wrote:
>> killing you as reds, so saying that there is no risk is stupid. take a
>> level 60 anything, and plant him in Upper Guk in the Shin Lord room. Sit
>> down and go afk and come back in like 10 minutes, chances are, you won't be
>> alive.
>
>One would assume that by level 60, one would know enough not to go afk
>for ten minutes in dungeon in full spawn.
>;-)

I was in Crystal Caverns farming Velium (sigh. I dont want to *Speak*
about how dull this is. I hate it, I'm courteous to people who still
get xp and work things out with them, and I help people out - lets leave
it at that) the other day and I went LD. Right as the room repopped. 5
miners and Foreman Rixact on me. Now, I had one miner selected. I was on
2 bubbles of health. Pretty certain I would have made it if I was there in
control with some judicious root seperation but LD and just standing around
for 2 minutes I was certain I was going to be dead.

I came back in the middle of a pile of corpses, unlooted, including Foreman
Rixact with his Frozen 2h sword, and a little health left (not much though ;) )

This is the first time I've ever heard of a LD chracters AI being smart
enough to actually change targets once the one being beat on was dead. I had
a damage shield (20 pts) up and a regen BP on, but even still... bizzare. Any
ideas?

Sui, 53 ranger

Suineko

unread,
Aug 6, 2001, 6:56:16 AM8/6/01
to
In article <3b734098....@news-server.houston.rr.com>, Dan Day wrote:
>of the most fun I've had in the game. But it's not for everyone,
>some people find such question frustrating, aggravating,
>time-wasting, and they don't take much satisfaction in the
>final payoff.
>

Ronium. Eurrrgh. I only had to make a few bits for my ivy boots. Any
more than that and Iwoulda gone insane.

Sui

Suineko

unread,
Aug 6, 2001, 7:01:44 AM8/6/01
to
In article <3B6CB069...@awais.com>, Y2Bogus wrote:
>
>And which trade skill produces items which are better than something that someone
>can loot or buy from a player who looted? It was jewelry once, but even that is

Tailoring.

Level 53 ranger who's spent 5 hours in the Crystal Caverns hunting
stackable velium for that sole reason. It sucks. I wish I could
hunt a decent cloak but as a half elf with a base wisdom of 65 a
tailored tigerraptor cloak will help out immensely.

Then I'm going to go smack fire giants about for a polished mithril
torque and possibly visit Droga for a idol of the thorned ;) But
my point is some trade skills still do produce nice player made
items... uh... actually, other than tailoring I cant think of that
many. hmm.

Damn. ;-)

Sui

Suineko

unread,
Aug 6, 2001, 7:04:56 AM8/6/01
to
>On Sun, 5 Aug 2001 19:20:25 +0100, "Carlo Mosca" <ca...@NOADSmoscacr.com>
>wrote:
>
>|That's not what I said. I wasn't talking about the various theories of how
>|you get Pyzjn to spawn, I was referring to the fact she only spawns at
>|night. That's not a complex scheme at all - do you generally go to Kithicor
>|to hunt undead at midday?
>
> It is when you consider that she would be the only mob that does so in the
>entire zone.
>
> Kith changes its entire spawn table at 8 PM game time, and again at 8 AM
>game time. QHills doesn't.

Lake rathe has a combined diurnal spawn table. The gnolls are
different day/night the others aren't.... no?

At least thats how I remember it from many moons ago when I was of
the right level to hunt there.

Sui

jaZZmanian Devil

unread,
Aug 6, 2001, 7:03:20 AM8/6/01
to
Suineko wrote:

> This is the first time I've ever heard of a LD chracters AI being smart
> enough to actually change targets once the one being beat on was dead. I had
> a damage shield (20 pts) up and a regen BP on, but even still... bizzare. Any
> ideas?

While it's rare that I go LD (*nod to the gods*) I've run into the same thing. In
upper Guk, some time back, was camping the Frogloc Realist. Three spawns in that
room, and I hadn't had time to really split them up yet, but they were all high
green, so I was handling them solo with no problem. (Hey, I was bored, ok?) Same
thing. Went link dead fighting the first one, logged back in to find three dead
froggies.
I'm assuming here (and we all know how dangerous that is) that this is because
of the "you fight like and NPC until you disappear" factor of going LD. That would
tell me that you would likely respond to anything that attacks you and gets on your
"hate list", and likewise, you'd attack anything that's "KOS" to you if it's within
your NPC aggro range.
Of course, I may be completely full of shit, since I'm only guessing, but hey! It
sounds pretty good for a SWAG.
--
Jakugg Blackheart, Troll Warrior of 44 Campaigns
a.k.a.
Jakys Lv'Tyrr, the Mad Monk of Qeynos
Monk of 25 Seasons, Silent Fist
- - - -
"Anything more than a metric buttload of mobs is a bardic pull."
Arolpin Lorespinner


Graefaxe

unread,
Aug 6, 2001, 7:12:01 AM8/6/01
to

"Suineko" <s...@black.hole-in-the.net> wrote in message
news:slrn9msts...@black.hole-in-the.net...

>
> This is the first time I've ever heard of a LD chracters AI being smart
> enough to actually change targets once the one being beat on was dead. I
had
> a damage shield (20 pts) up and a regen BP on, but even still... bizzare.
Any
> ideas?
>
> Sui, 53 ranger

I saw it happen in High Pass fighting gnolls the other day. Our tank went
LD just as he was fighting a Gnoll Shaman and a Gnoll Flamepaw. Both were
aggroed in the tank. We were happily beating on the Paw when the tank got
in the last blow and "poof", no corpse. The tank turns his attentions to
the shaman and we smack it around some. Who gets the kill? The tank. The
corpse dissapears again. I thought that the corpses would stay as it was
"technically" a PC that got the kill. I'm wondering if they would have
stayed if the rest of the group had not been there.


Suineko

unread,
Aug 6, 2001, 7:22:32 AM8/6/01
to
>On Sun, 05 Aug 2001 15:58:38 GMT, Tom <toms...@att.net> wrote:
>
>|Nice post. But I have a hard time believing a lvl 60 couldn't handle a
>|Hill Giant all the time (but my highest is only 48, so I don't really
>|know). Who would have the hardest time? A rogue perhaps?
>
> A caster. If they get caught in melee range and get a resist or two, they
>can be beaten to death in seconds. Unlikely, since a L60 is almost certain to
>have SoW or Boots, but it can happen.
>
> (Velious has Snow Griffins that are RANGERS -- they cast Spirit of Wolf on
>themselves and can outrun PCs with SoW or even basic Wolf Form, and they can
>root. Never seen one try to Snare, though. And they hit harder than Hill
>Giants.)
>

*beams happily*

YAY RANGERS!

(they may not try to snare players but they get snared well enough ;) )

I wonder if they dual wield when handed weapons....

Sui

Suineko

unread,
Aug 6, 2001, 7:52:05 AM8/6/01
to

The corpses of the orcs were still there for me... wow, this is interesting
though. I have gone LD before and understood that I hadn't behaved with
such "intelligence"...

Sui

hughes

unread,
Aug 6, 2001, 9:45:02 AM8/6/01
to
> Lake rathe has a combined diurnal spawn table. The gnolls are
> different day/night the others aren't.... no?
>
> At least thats how I remember it from many moons ago when I was of
> the right level to hunt there.

Mistmoor has a day night spawn table as well . However I think he is right
since I have never seen a noticeable diffrence in qeynos hills . Of course
they do seem to do alot of undead gm events there ....


David Pugh

unread,
Aug 6, 2001, 11:46:44 AM8/6/01
to
Actually, I think it is a little simpler than this.

Target something, kill it. Your target is then cleared. Get whacked by
something when you have no target and your target is set to the whacker. If
you are on auto-attack and the whacker is in front of you, you'll whack on
it till it dies.

The bad news is when either you are not on auto attack, you get attacked
from behind, or the critter your attacking decides to run away and leave you
to his friends.

"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3B6E7978...@stny.rr.com...

Leo Johnson

unread,
Aug 6, 2001, 11:49:14 AM8/6/01
to

Don't forget that bats come out at night. It happens in the
Freeport newbie zones, and I think in QHills yes there are
bats during the day, but if you somehow managed to kill them
all, I don't think they respawn in Qhills until night.


--

Cthulhu Loves Me
Author unknown:

Cthulhu loves me, this I know
For the High Priests tell me so
He won't eat me, no not yet
He's our Lord, all dank and wet

Dennis Francis Heffernan

unread,
Aug 6, 2001, 12:30:36 PM8/6/01
to
On Mon, 06 Aug 2001 08:17:08 GMT, Lokari <lokari@_nospam_lokari.net> wrote:

|When you say something that's patently unprovable, and borderline
|absurd, I feel the need to point it out.

How is it unprovable or absurd, when all one has to do is witness the mob
spawn during the day?

Davian

unread,
Aug 6, 2001, 12:28:31 PM8/6/01
to

"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3B6E7978...@stny.rr.com...

I've had friends go Linkdead and continue to fight back once they were
attacked. We usually have to protect the person until they time out.

The odd thing is not that you guys managed to kill the super green
frogs/orcs... it's that the corpses didn't poof as soon as you did. When
you are linkdead, for all intents and purposes, to the game, you are a NPC.
You cannot be healed by a player, or harmed. If you get the killing blow on a
mob that players are fighting (or do over half the damage) the corpse will
poof, same as if an NPC guard killed it.

It does happen that way, I've seen mobs go poof because a linkdead person got
the final blow...


It is loading more messages.
0 new messages