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Mages and Wizards

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Rellentles

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Apr 1, 1999, 3:00:00 AM4/1/99
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Wiz gets the ability to change which city he is bound to, Wiz gets the most
powerful offensive spells. Where are the corresponding efficiencies for the
Mage...Balance? I think not. I'm just a newbie though :)

Reedo

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Apr 1, 1999, 3:00:00 AM4/1/99
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At level 6 as an Erudite Magician I could go solo against a yellow /con
creature and live (although just barely) I doubt a Wizard could do that.
It took a lot of coordination with my pet to pull it off. I think a wizard
would get plowed over before it could deal enough damage. I'm not saying
this as a fact, its just my experience with the two classes.

Reedo

Jag

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Apr 1, 1999, 3:00:00 AM4/1/99
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On Thu, 1 Apr 1999 01:57:27 -0500, "Reedo" <re...@parlorcity.com>
wrote:

Same with Necros and a skeleton. You tank a lil, back up and toss
spells, then go back and tank some more (letting your pet regen some),
repeat until mob is dead. Pets are incredible for solo adventuring.

Jag


Help save the Spotted Bears of Nektulos Forest, chop down a guard, not a tree!"

Mak

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Apr 1, 1999, 3:00:00 AM4/1/99
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I was once a lvl 6 wizard and was very capable of holding my own, with Root.
Magicains get it at a higher level I belive, but it can be almost effective as a
pet without
the exp loss...

Sam Worf

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Apr 1, 1999, 3:00:00 AM4/1/99
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relle...@aol.com (Rellentles) wrote:

I don't know what the mage gets (are they the ones with the ability to
summon food etc.), but the Wizard has built-in cons for all his pros.
Can only wear cloth armor, can only wield a dagger or staff, and has
the fewest hitpoints of any class. A Wizard can be a serious wrecking
ball, but only if there are fighters nearby to keep him safe.


---------------------------------------------------
CURRENT CHARACTERS:
Spriye - Level 8 High Elf Wizard, Rallos Zek
Samorf - Level 4 Barbarian Warrior, E'ci
Krux - Level 3 Troll Shadow Knight, Rallos Zek
---------------------------------------------------
------>> Remove "spmblok" to reply <<------

Christopher Pattillo

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Apr 1, 1999, 3:00:00 AM4/1/99
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>I don't know what the mage gets (are they the ones with the ability to
>summon food etc.), but the Wizard has built-in cons for all his pros.
>Can only wear cloth armor, can only wield a dagger or staff, and has
>the fewest hitpoints of any class. A Wizard can be a serious wrecking
>ball, but only if there are fighters nearby to keep him safe.


Agreed ... the wizard is an awesome weapon to have in a party, but I get a
lot of calls to find their corpses (I'm a bard) cause they were traveling
solo for some reason and got jumped. So if they're not in a party, they're
in trouble.

Reedo

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Apr 1, 1999, 3:00:00 AM4/1/99
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I'll concede that point. I knew about root and that it would work the same
way but I didn't think you got it until level 8. I see I was wrong.

Reedo


Kay-Yut Chen - remove ABC in email to reply

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Apr 1, 1999, 3:00:00 AM4/1/99
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On Thu, 01 Apr 1999 00:04:11 -0800, Mak <ma...@earthlink.net> wrote:

>I was once a lvl 6 wizard and was very capable of holding my own, with Root.
>Magicains get it at a higher level I belive, but it can be almost effective as a
>pet without
>the exp loss...

I play a lvl 7 wiz. I think the root and nuke strategy is fine with
blues and may be whites but not yellows.

Yellows resist root a lot .. and white do a fairly amount of time.

If you solo and use root, and if it fails, you almost for certain die.
So it is a high rish strategy and i will only use it against blue. For
whites and above I probably would call ona a friend.

And I think root and nuke is not that efficient until level 8 or so.

If i say root and nuke a gnoll (in Qeynos Hills, which con as blue), I
almost have to dump most of my mana to kill him. Not to mention, I am
only doing ~14 pts per shock of fire. He will break free before I kill
him. It is more efficient to bash him with my worn great staff and
slip some shock of fire in once and a while.

I know melee won't work in higher levels, but melee is good at level 7
since it cut down on mana use and reduce down time (meditation).

Also, with a pet, if you see the tide is turning against you, you can
always gate out. So I would say Magician get to solo more, but he got
to share exp with his pet.

I still like my wiz better though. I heard root and nuke is really
effective at higher level since you can kill in fewer shots.


Kay-Yut

Kay-Yut Chen - remove ABC in email to reply

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Apr 1, 1999, 3:00:00 AM4/1/99
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On Thu, 01 Apr 1999 17:47:56 GMT, anje...@pball.nospam.com (Anjelika
>How do they work in groups? Well, the Wizard, as you say, has the > >
biggest
>and baddest offense spells in Norrath, and in later levels can hit for way over
>100 damage points many times in a battle. In fact, a Wizard is about what it
>takes to take down a giant (sand, hill, snow, no matter) or dragon, because
>the front row would just be a diversion for the mob while the Wizard did the
>nuking.
>

How hard at high level? And at what amount of mana? I would appreciate
some more info. I heard Force Shock and hit like 200? Is that true?
Are wiz DD spells more mana efficient above that?

>The Magician has excellant offense, too, but can never (level by level above
>15) hit as hard as a Wizard. Still, the pet of the Magician can be on the front
>row and take a lot of the heat off the back row. I made level 14 on my Necro
>during beta (in 3 weeks give or take a day) purely solo, because the skeleton
>pets I had let me solo Mummies and Madmen and Zombies and Scarabs and
>Tarantulas and you name it without getting so much as a single hair messed
>up from getting hit. The pets got abused a lot though. :)
>
>The pet is the deciding factor. You have to really learn how best to use the
>pet if you want groups to benefit from you being a member.
>
>Well, just try it. I had a Wiz, she was great. I had a Necro which is a lot like
>a Magician but not (grin) and she was great too. Now I have a Cleric and
>she's great. So many choices, too few hours in a day. Have fun !

I have a wiz up to level 7 and try to build him up. He is great! I
think the next char i want to play is a paladin.

I agree there are too few hrs particularly I have a wife and 2 kids
and some friends. (I should ask all my friends to play EQ and thus
don't have to waste anytime socializing with them<g> outside the
game.)
Kay-Yut

Sam Worf

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Apr 1, 1999, 3:00:00 AM4/1/99
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kych...@hpl.hp.com (Kay-Yut Chen - remove ABC in email to reply)
wrote:

>How hard at high level? And at what amount of mana? I would appreciate
>some more info. I heard Force Shock and hit like 200? Is that true?
>Are wiz DD spells more mana efficient above that?

I just acquired Fire Bolt for my wizard which does up to 45 damage for
40 mana = 1.125 dmg/mana. Previously I was using Shock of Fire as my
main weapon (and still do since Bolt takes too long to come out in
melee - always interrupted) which does 15 damage for 15 mana = 1
dmg/mana. I hope the dmg/mana ratio gets steeper soon - I'm tired of
staring at my spellbook. :(

Kay-Yut Chen - remove ABC in email to reply

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Apr 2, 1999, 3:00:00 AM4/2/99
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On Thu, 01 Apr 1999 22:34:51 GMT, sam...@wenet.spmblok.net (Sam Worf)
wrote:

>kych...@hpl.hp.com (Kay-Yut Chen - remove ABC in email to reply)
>wrote:
>
>>How hard at high level? And at what amount of mana? I would appreciate
>>some more info. I heard Force Shock and hit like 200? Is that true?
>>Are wiz DD spells more mana efficient above that?
>
>I just acquired Fire Bolt for my wizard which does up to 45 damage for
>40 mana = 1.125 dmg/mana. Previously I was using Shock of Fire as my
>main weapon (and still do since Bolt takes too long to come out in
>melee - always interrupted) which does 15 damage for 15 mana = 1
>dmg/mana. I hope the dmg/mana ratio gets steeper soon - I'm tired of
>staring at my spellbook. :(
>

I heard the fire bolt range is now really short? Is that the case? If
it is so, I would forget the bolt spells and just buy teh shock spells
when i reach level 8. I heard ice shock does 36 with a mana of 30. So
that is more efficient than fire bolt + it does not need to be aimed +
it goes off faster.


Kay-Yut

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