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Rallos Zek the Warlord strategy?

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Richard Lawson

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Apr 14, 2003, 11:27:29 AM4/14/03
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Well, my guild has been trying and trying Rallos Zek the Warlord for some
weeks now. It took us a while to get our strategy down, but now we can get
through Tallon Zek and Vallon Zek without a problem. Fake Rallos Zek is
also no problem provided we deal with the adds correctly.

What's kicking our butt is the real RZtW. After fake RZ, we evac to
zoneline and summon corpses and rez and buff and all that, then jump into
the arena and huddle near a corner, then pull RZtW. So far, we've gotten
him to 50%, 43%, and 9%. In all instances, the adds come and beat us silly.

Now, I know strategies like this are considered top secret info by many
upper-tier guilds. The thinking being something like, "We figured it out
all on our own, you should too!" I can sympathize with that sentiment. =)

Still, any advice you can offer would be greatly appreciated. How, exactly,
do you handle all the adds during RZtW?

Thanks. =)


--
-Richard

Monual Lifegiver
Archon of Rodcet Nife
Winter's Light
Drinal server


Faned

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Apr 14, 2003, 12:45:47 PM4/14/03
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If you got him to 9%, I'd say you've got it figured out and just need to
execute better. :)

Richard Lawson

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Apr 14, 2003, 1:27:23 PM4/14/03
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"Faned" wrote:
>
> If you got him to 9%, I'd say you've got it figured out and
> just need to execute better. :)

Not really, because at 9%, another wave of adds came in and murderlized us.

Any tips on how to deal with adds that run as fast as bards and are highly
resistant to snare / root?

Pail Ryder

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Apr 14, 2003, 2:48:17 PM4/14/03
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"Richard Lawson" <no...@msn.com> wrote in message
news:b7er1...@enews2.newsguy.com...

Not sure if this will help you but the SK horse is faster then a bard once
it gets going...


James Grahame

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Apr 14, 2003, 3:00:58 PM4/14/03
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"Faned" <fa...@wyld.qx.net> wrote in message
news:slrnb9lpdq...@wyld.qx.net...

> <no...@msn.com> wrote:
>
> > Well, my guild has been trying and trying Rallos Zek the Warlord for
some
> > weeks now. It took us a while to get our strategy down, but now we can
get
> > through Tallon Zek and Vallon Zek without a problem. Fake Rallos Zek is
> > also no problem provided we deal with the adds correctly.

You're almost there. Stay the course. The toughest part is learning to
deal with VZ/TZ.

> > What's kicking our butt is the real RZtW. After fake RZ, we evac to
> > zoneline and summon corpses and rez and buff and all that, then jump
into
> > the arena and huddle near a corner, then pull RZtW. So far, we've
gotten
> > him to 50%, 43%, and 9%. In all instances, the adds come and beat us
silly.

9%, and you're asking for a strategy? You have the strategy, you just
need to finish it. =)

> If you got him to 9%, I'd say you've got it figured out and just need to
> execute better. :)

See? People agree!

James

Faned

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Apr 14, 2003, 4:04:40 PM4/14/03
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<no...@msn.com> wrote:
> "Faned" wrote:
> >
> > If you got him to 9%, I'd say you've got it figured out and
> > just need to execute better. :)
>
> Not really, because at 9%, another wave of adds came in and murderlized us.
>
> Any tips on how to deal with adds that run as fast as bards and are highly
> resistant to snare / root?

Kill them? Or at least occupy them.

I know that may sound smartass, but I'm being serious. My guild runs into a
wall every now and then where an encounter is simply designed to be taken by
a much larger force. It's rough on the anti-zerg strategic guilds, but
sometimes Sony just wants you to zerg.

From your accounts that I've read here, you often raid with more people
than my entire guild roster, including raid-able alts. This "running into a
wall" concept may be foreign to you. :)

Not bashing zerg guilds at all. Quite the opposite, in order to progress
past certain levels they are almost a necessity. The #1 guild on my server
is recruiting heavily because they were always a strategy-over-zerging guild
and it's biting them in the ass right now.

hughes

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Apr 14, 2003, 5:13:44 PM4/14/03
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> You're almost there. Stay the course. The toughest part is learning to
> deal with VZ/TZ.

Thats bull :p both are fairly trivial and can be reduced to,

Against the archer dont stand near anyone else and fire arrows or fangs if a
melee.

Against the splitter kill the 4 adds before harming the real one in each
wave. Also pulling to the corner near the door helps alot.

Rz on the other hand is a royal pain in tha arse.


James Grahame

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Apr 14, 2003, 6:07:08 PM4/14/03
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"hughes" <hugh...@nospamearthlink.net> wrote in message
news:cwFma.24809$4P1.2...@newsread2.prod.itd.earthlink.net...

> > You're almost there. Stay the course. The toughest part is learning
to
> > deal with VZ/TZ.
>
> Thats bull :p both are fairly trivial and can be reduced to,

The ones that spawn during the Rallos Zek event aren't trivial, because
of a variety of factors. Those are the VZ/TZ to which I am referring, not
the loot pinatas near zone-in.

James

JK

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Apr 15, 2003, 7:07:48 PM4/15/03
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It's odd to me how people in this game have an almost fanatical grip on
keeping strategy secret in this game. I though the cold war ended, but it
just moved from Eastern Europe to Norrath. Me, I play the game for fun to
unwind at the end of the day. Sorry, I'm not near, nor will I ever be near
the RZ event, but if I knew, I'd tell you exactly how to do it.

Good luck and I hope you get past it soon.

Rob Berryhill

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Apr 15, 2003, 11:14:26 PM4/15/03
to
In article <o70na.4408$Cf3....@fe02.atl2.webusenet.com>,
gree...@netzero.com blurted...

Not that I condone it, but I can pretty much tell from your comment that
you have probably never been in a guild on the cutting edge that had to
learn all about a new zone without any guides or strategies, etc.

When a high level spends TONS of plat, time, effort, experience and deaths
to determine a method to defeat a particular zone/encounter they rightly
feel cheated when the waves of people follow them with almost no effort by
simply gimping off of their hard work.

If you want the rewards, be prepared to take all the risks.

--
Rob Berryhill
aka Daudr Deftdancer on Solusek Ro

Terry Collins

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Apr 16, 2003, 3:07:04 AM4/16/03
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Rob Berryhill wrote:

...snip....

> When a high level spends TONS of plat, time, effort, experience and deaths
> to determine a method to defeat a particular zone/encounter they rightly
> feel cheated when the waves of people follow them with almost no effort by
> simply gimping off of their hard work.

Then why do we have eqatlas, eqtrader, alakazham (sp?) and others. Is
there anyone who doesn't use one or the other of these?


> If you want the rewards, be prepared to take all the risks.

The game is really what you want to make of it. If someone wants to
learn everything first hand, then they obviously will not read this
newsgroup, or any fan/cheat webpages.

But for some of us, it is just a game to relax and stuff all this hard
work crap that requires months of mental work.

I die enough in the game anyway. That is enough risk as it is.


--
Terry Collins {:-)}}} email: terryc at woa.com.au www:
http://www.woa.com.au
Wombat Outdoor Adventures <Bicycles, Computers, GIS, Printing,
Publishing>

"People without trees are like fish without clean water"

Adam Russell

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Apr 16, 2003, 12:24:26 PM4/16/03
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"Terry Collins" <ter...@woa.com.au> wrote in message
news:3E9D0118...@woa.com.au...

> Rob Berryhill wrote:
>
> ...snip....
>
> > When a high level spends TONS of plat, time, effort, experience and
deaths
> > to determine a method to defeat a particular zone/encounter they rightly
> > feel cheated when the waves of people follow them with almost no effort
by
> > simply gimping off of their hard work.
>
> Then why do we have eqatlas, eqtrader, alakazham (sp?) and others. Is
> there anyone who doesn't use one or the other of these?
>
>
> > If you want the rewards, be prepared to take all the risks.
>
> The game is really what you want to make of it. If someone wants to
> learn everything first hand, then they obviously will not read this
> newsgroup, or any fan/cheat webpages.
>
> But for some of us, it is just a game to relax and stuff all this hard
> work crap that requires months of mental work.
>
> I die enough in the game anyway. That is enough risk as it is.

No one said that people *shouldn't* tell secrets. He just explained why
some didn't *want* to give up secrets. A person that says or implies that
someone should or has to *give* secrets or anything else is a beggar. If
you are not a beggar then just accept their reasons for not giving up the
secrets.


Eric Lund

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Apr 16, 2003, 1:20:54 PM4/16/03
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>
> No one said that people *shouldn't* tell secrets. He just explained why
> some didn't *want* to give up secrets. A person that says or implies that
> someone should or has to *give* secrets or anything else is a beggar. If
> you are not a beggar then just accept their reasons for not giving up the
> secrets.
>
>

Actually, Rob quite clearly implied that it annoys him to accomplish
something in the game, and then have the secret given away and everyone else
gets to do it easy. I suppose this comes from seeing the game as a
competitive environment. Once you achieve something the hard way, you might
feel justified in the having the attitude, "See what I did? Now you try."
It's an understandable thing, but it does disregard the fact that different
people have different motivations for playing the game. A person with this
attitude must understand that he/she should only guage the accomplishment
against those that have the same attitude toward the game. Those that use
the work of their predecessors to easily accomplish the task are not to be
looked down upon. Their motivation for playing is different. OTOH, if I
used Rob's work to achieve what he did, I certainly would not gloat about
it, nor would I expect congratulations from Rob. Now, if I too did it the
hard way, then I would feel I belonged to the "inner circle", so to speak.

Cheers,
Eric


John Gordon

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Apr 16, 2003, 9:41:08 AM4/16/03
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Terry Collins <ter...@woa.com.au> writes:

> Rob Berryhill wrote:

> ...snip....

> > When a high level spends TONS of plat, time, effort, experience and deaths
> > to determine a method to defeat a particular zone/encounter they rightly
> > feel cheated when the waves of people follow them with almost no effort by
> > simply gimping off of their hard work.

> Then why do we have eqatlas, eqtrader, alakazham (sp?) and others. Is
> there anyone who doesn't use one or the other of these?

that's his point -- when a zone is new, none of those things exist.

---
John Gordon "No Silicon Heaven? Preposterous! Where would
gor...@jtan.com all the calculators go?" -- Kryten, Red Dwarf

Rob Berryhill

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Apr 16, 2003, 6:42:09 PM4/16/03
to
In article <HDG5J...@news.boeing.com>, Eric...@west.boeing.com
blurted...

> >
> > No one said that people *shouldn't* tell secrets. He just explained why
> > some didn't *want* to give up secrets. A person that says or implies that
> > someone should or has to *give* secrets or anything else is a beggar. If
> > you are not a beggar then just accept their reasons for not giving up the
> > secrets.
> >
> >
>
> Actually, Rob quite clearly implied that it annoys him to accomplish
> something in the game, and then have the secret given away and everyone else

No. Actually, my very first line was "Not that I condone it . . ."

James Grahame

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Apr 16, 2003, 7:46:37 PM4/16/03
to

"Eric Lund" <Eric...@west.boeing.com> wrote in message
news:HDG5J...@news.boeing.com...

> >
> > No one said that people *shouldn't* tell secrets. He just explained why
> > some didn't *want* to give up secrets. A person that says or implies
that
> > someone should or has to *give* secrets or anything else is a beggar.
If
> > you are not a beggar then just accept their reasons for not giving up
the
> > secrets.

Other people in game owe you nothing beyond what the PNP compels them to
give you. They may be nice and do more than that, but never expect it of
them or demand it of them.

> Actually, Rob quite clearly implied that it annoys him to accomplish
> something in the game, and then have the secret given away and everyone
else
> gets to do it easy. I suppose this comes from seeing the game as a
> competitive environment.

It is a competitive environment. You want to complete the quest for the
Fuzzy Foozle? You better hope someone else isn't camping the NPC that drops
the quest item. Like to raid? Better move fast, or the mobs you wanted to
kill will already be dead and you'll be left looking for something else to
do. Like to tradeskill? Sorry, the component mobs are camped and the
ingredients that were for sale in The Bazaar were bought out one hour ago by
someone that likes to undercut your prices. Not everything in the game is
competitive, but a lot of it is.

> Once you achieve something the hard way, you might
> feel justified in the having the attitude, "See what I did? Now you try."

More like, "Thank God you can't see what I did, because I want to keep
doing it until it's no longer rewarding to me. Then, and only then, will I
tell you what I did and how I did it!"

> It's an understandable thing, but it does disregard the fact that
different
> people have different motivations for playing the game. A person with
this
> attitude must understand that he/she should only guage the accomplishment
> against those that have the same attitude toward the game. Those that use
> the work of their predecessors to easily accomplish the task are not to be
> looked down upon. Their motivation for playing is different.

It sounds like they have the same motivation: they want the reward from
accomplishing task A. One person went out and figured out how to do task A
on his own. The second person declined to spend time learning the way the
first person did, and instead hopes to be handed the knowledge.

James

-Martin

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Apr 22, 2003, 5:03:45 AM4/22/03
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"Pail Ryder" <ma...@mail.com> wrote in message
news:QnDma.214262$Zo.39757@sccrnsc03...

> Not sure if this will help you but the SK horse is faster then a bard once
> it gets going...

PoTactics is an indoor zone.

-m


-Martin

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Apr 22, 2003, 5:08:45 AM4/22/03
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"hughes" <hugh...@nospamearthlink.net> wrote in message
news:cwFma.24809$4P1.2...@newsread2.prod.itd.earthlink.net...
> Against the archer dont stand near anyone else and fire arrows or fangs if
a
> melee.

If you havent found a way for melees to join the fight versus TZ, your guild
has serious problems.

> Against the splitter kill the 4 adds before harming the real one in each
> wave. Also pulling to the corner near the door helps alot.

Hes refering to VZ in the rallos ring, its totally different to the "real
VZ" fight.

Have you guys actually killed RZ, just out of interest?

-m


-Martin

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Apr 22, 2003, 5:13:18 AM4/22/03
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"JK" <gree...@netzero.com> wrote in message
news:o70na.4408$Cf3....@fe02.atl2.webusenet.com...

> It's odd to me how people in this game have an almost fanatical grip on
> keeping strategy secret in this game. I though the cold war ended, but it
> just moved from Eastern Europe to Norrath. Me, I play the game for fun to
> unwind at the end of the day. Sorry, I'm not near, nor will I ever be
near
> the RZ event, but if I knew, I'd tell you exactly how to do it.

Its more like this.... if you can't figure out RZ by yourself, you aren't
going to progress to the next level after RZ.

Its preferable to see a guild die, and die, and learn, and learn, and kill
an "instant repop" mob (such as RZ) than blow 3 day rings at the next level,
thus holding back/disrupting other guilds.

-m


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