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Patch Message July 24

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Kilmir

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Jul 24, 2001, 7:36:57 AM7/24/01
to
Well, not much today..

"DaFox" <Super...@postoffice.worldnet.att.net> wrote in message
news:5700E3118053FD94.F872336B...@lp.airnews.net...
> July 24th, 3:00 am
> ------------------------------
>
>
> ** Item Changes **
>
> - Silver Chitin Hand Wraps' haste effect has been repaired.
> - The Smite scroll no longer lists Enchanters as a class that can use it.
> - The Augment Death scroll no longer lists Shadowknights as a class that
can use it.
> - Many pelts have been made stackable. Those that are not stackable now
are quest
> items that will not be made stackable.

/cheers for the stackable pelt. now I can probably hunt in OT for a few
hours longer before my encumberance kicks in :)


> ** Spell Changes **
>
> - Focus of Spirit will now stack with Voice of the Berserker.
> - Barrier of Force will now stack with Protection of the Glades.
> - Manaskin and Protection of the Glades will now stack.

More stacking is good.

> ** Trade Skill Changes **
>
> - Repaired some class/deity combinations on two of the deity specific
pottery Idols.

When will an atheist idol be implemented? Centered on the advancements of
man, instead of dependance of gods, or such. +int and +wis would seem
logical

> ** Changes to Sullon Zek **
<snip>
> - Goods and Neutrals will now be able to turn in Greater Insignias for a
Magician
> only summon corpse potion usable only at levels over 45th.

Now this one seems like a good one for the normal servers as well.


> ** Misc. Changes **
>
> - /target playername will now work on invisible targets as long as the
character
> doing the targeting has the ability to see invisible.

Good.

> ** NOTE **
>
> Boisterous shouts can be heard across the lands as carriers herald the
arrival of the
> latest volume of their city's newspapers. Citizens rush to get a copy of
these
> publications to read the featured articles, latest gossip, and community
news for
> their hometowns.

Did someone keep track of the different newspapers? I read on a website
somewhere that someone has made screenshots and posted them somewhere, but
there was no link.


Kilmir
--
Rhand Kinslayer <Destiny's Shadow>, lvl 38 HIE Mage, Vazaelle


jaZZmanian Devil

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Jul 24, 2001, 7:40:14 AM7/24/01
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DaFox wrote:

> July 24th, 3:00 am

> ** Changes to Sullon Zek **
>

> - Characters under level 6 will no longer be immune to PvP in many adventure zones.
> Players will be notified when they enter such zones.

Ahhhhhhhhhh, Fansy. Gone but not forgotten.
--
Jakugg Blackheart, Troll Warrior of 42 Campaigns
a.k.a.
Jakys Lv'Tyrr, the Mad Monk of Qeynos
Monk of 25 Seasons, Silent Fist
- - - -
"Anything more than a metric buttload of mobs is a bardic pull."
Arolpin Lorespinner


Tom

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Jul 24, 2001, 10:32:45 AM7/24/01
to
DaFox wrote:
>
> July 24th, 3:00 am
> ------------------------------

>
>
> ** Changes to Sullon Zek **
>
> - There are no faction hits for killing half-elves in any city.

I'm not sure I understand this one. Does it mean that previously there
*were* faction hits for killing them in any city? Does this mean there
are no faction hits for killing them in their home city?

Dark Tyger

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Jul 24, 2001, 11:19:34 AM7/24/01
to
Tom <toms...@att.net> wrote:

It means just what it says: There are now _NO_ faction hits for
killing them in _ANY_ city. SZ incorperates faction hits for killing
races in their home city, but half elves don't actually have a true
racial home city.

--
Dark Tyger, the slightly eccentric, railgun-toting kitty kat
Change "mindspring.com" to "knology.net" to email
=^..^=

The night is my companion...solitude my guide.

Tom

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Jul 24, 2001, 11:28:07 AM7/24/01
to
Dark Tyger wrote:

>
> Tom <toms...@att.net> wrote:
>
>
> It means just what it says: There are now _NO_ faction hits for
> killing them in _ANY_ city. SZ incorperates faction hits for killing
> races in their home city, but half elves don't actually have a true
> racial home city.
>

Wow. Big disadvantage to be a half elf. What's the compensating
advantage? Night sight? Big deal.

StanMann

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Jul 24, 2001, 11:30:12 AM7/24/01
to

DaFox wrote:
> - There are no faction hits for killing half-elves in any city.

Guess I won't be playing on Sullon anymore.

StanMann

--
OK, I have tremendous admiration for someone who goes to the trouble of
learning American English when it isn't their native tongue, but there
is
precious little that is funnier than someone cursing in English when
they
aren't completely fluent in it. It's made even funnier when they're
apopleptic with rage, as Arnaud here is.--Brandon Blackmoor

Dark Tyger

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Jul 24, 2001, 11:37:37 AM7/24/01
to
Tom <toms...@att.net> wrote:

Hey, you're a mutt. The city you grew up in doesn't even accept you as
their own. Prejudice runs higher in Norrath than on Earth.

The advantage? Slightly better stats and nightvisions without an xp
penalty.

Richard

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Jul 24, 2001, 12:37:25 PM7/24/01
to
"StanMann" <stan...@not.there.anymore.com> wrote in message
news:3B5D9440...@not.there.anymore.com...

Well, if you are going to choose to play a cultureless mutt.... Wait, I
started a half elf on SZ. Oh well, I stopped playing there before the
change. Just wasn't ready to start a new character yet.

--
Graeme, Barbarian Shaman of 30 seasons, Erollisi Marr
Giluven, Wood Elf Druid of 14 seasons, Erollisi Marr
Tainneal, Halfling Warrior of 21 seasons, Erollisi Marr


Tom

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Jul 24, 2001, 12:45:10 PM7/24/01
to
Dark Tyger wrote:
>
> Tom <toms...@att.net> wrote:
>
> >
> >Wow. Big disadvantage to be a half elf. What's the compensating
> >advantage? Night sight? Big deal.
>
> Hey, you're a mutt. The city you grew up in doesn't even accept you as
> their own. Prejudice runs higher in Norrath than on Earth.
>
> The advantage? Slightly better stats and nightvisions without an xp
> penalty.
>
> --

Doesn't seem like a sufficient advantage to me. /shrug. I'm predicting
a lot of low level half elves will be rerolling their characters.

Lance

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Jul 24, 2001, 12:37:48 PM7/24/01
to

DaFox wrote:

> July 24th, 3:00 am
> ------------------------------
>

> - Many pelts have been made stackable. Those that are not stackable now are quest
> items that will not be made stackable.
>

More trade skill help. Is it possible someone who actually tried doing the
various trade skills of Norrath is getting some input here?

>
> ** Misc. Changes **
>
> - /target playername will now work on invisible targets as long as the character
> doing the targeting has the ability to see invisible.
>

Good, that was annoying.

Wow, its amazing how little I care about this patch, good or bad; thats the
only two things that have even a smidgeon of meaning in the announcement.
Does this mean that they put a lot of work into some -other- aspect of
the world, or did their programmers all go on summer vacations with thier
Childer?

Bergh Brelltender
Vicar of 51 Res's, Morel Thule


Dark Tyger

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Jul 24, 2001, 12:53:34 PM7/24/01
to
Tom <toms...@att.net> wrote:

It's called "Roleplay". SZ was made to lean more towards a more RP
environment without actually being a "RP Server".

Frankly, the lack of faction hits doesn't seem like a major
disadvantage to me. Joeblow kills you without taking a faction hit.
And....?

Tom

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Jul 24, 2001, 1:11:00 PM7/24/01
to
Dark Tyger wrote:
>
> Tom <toms...@att.net> wrote:
>
>
> It's called "Roleplay". SZ was made to lean more towards a more RP
> environment without actually being a "RP Server".
>
> Frankly, the lack of faction hits doesn't seem like a major
> disadvantage to me. Joeblow kills you without taking a faction hit.
> And....?
>
> --

And you die a lot more often than someone who has the protection of
faction hits.

Lokari

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Jul 24, 2001, 1:12:24 PM7/24/01
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DaFox <Super...@postoffice.worldnet.att.net> wrote:

>- Many pelts have been made stackable.

Arctic Wyvern Hides *please*


--

www.lokari.net

Dark Tyger

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Jul 24, 2001, 1:15:27 PM7/24/01
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Tom <toms...@att.net> wrote:

"A lot"? Arguably, there will be others of your alignment around often
who will back you up. If they don't that's not VI's fault... And
remember that if you have higher faction with the city guards than
your attacker, guess who rushes to your aid...

Eleena Transient

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Jul 24, 2001, 1:27:58 PM7/24/01
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They stack on test, so should be on live too
"Lokari" <lokari@_nospam_lokari.net> wrote in message
news:7varlt83f8ku6sbgs...@4ax.com...

James

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Jul 24, 2001, 2:34:37 PM7/24/01
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Kilmir wrote in message <9jjmmb$o6odf$1...@ID-43884.news.dfncis.de>...

>"DaFox" <Super...@postoffice.worldnet.att.net> wrote in message
>
>> July 24th, 3:00 am
>> ------------------------------
>>
>> ** Trade Skill Changes **
>>
>> - Repaired some class/deity combinations on two of the deity specific
>pottery Idols.
>
>When will an atheist idol be implemented?

Never. The deities, the holy symbol quests, etc. are in place to give
something to people who picked a deity. In EQ, picking a deity creates
faction hassles and little to no faction benefit. Deity-specific items help
balance the deity choice - do I take the faction hit and get the chance to
use cool stuff, or ignore the items and get better faction?

James

James

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Jul 24, 2001, 2:42:19 PM7/24/01
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Lance wrote in message <3B5DA45C...@success.net>...

>DaFox wrote:
>
>> July 24th, 3:00 am
>> ------------------------------
>>
>> - Many pelts have been made stackable. Those that are not stackable now
are quest
>> items that will not be made stackable.
>
>More trade skill help. Is it possible someone who actually tried doing the
>various trade skills of Norrath is getting some input here?

I prefer the "black helicopters" theory from EQTraders: VI wants to
reduce disk storage space. Tradeskillers were making pelt mules just to hold
all the damn things. Even without mules, I'm guessing the disk space
required to store a stack of eight pelts is less than the disk space
required to store eight individual pelts.

I would HOPE the change was prompted by someone there doing the actual
tradeskills, though. I prefer changes to be motivated by a Verant employee's
experiences at the game, rather than responding to players' whines. This
change would indicate then indicate that a VI employee was a tradeskiller,
and that would lead to a steady stream of properly-motivated changes. Like a
use for the scaler. ;-)

James

Remington Stone

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Jul 24, 2001, 9:15:22 PM7/24/01
to
Kilmir said:
}Did someone keep track of the different newspapers? I read on a website
}somewhere that someone has made screenshots and posted them somewhere, but
}there was no link.

http://www.slege.com/papers.htm

Thanks for reminding me to go look for it. :)

[18 Wizard] Vanlaasaa <Knights of IGF> (Dark Elf) Ayonae Ro

Remington Stone

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Jul 24, 2001, 9:46:15 PM7/24/01
to
DaFox said:
}Anyone else get pink numbers in the lower right of stackable item icons?
}They were white before patch.

Yep, I got that... We had a discussion about it in Guk about 5 minutes
after the servers went up. (Does being online within five minutes of the
servers going up make me a sad, sad, case? I fear so...) It sounds like
it changed for some people but not others. I suspect it's either (a)
something that is now set as a user-defined color in the init file, or (b)
somehow associated with what video card we have.

I've got a Voodoo3 AGP. You?

[37 Enchanter] Zinphandel Chianti <Knights of IGF> (Gnome) Ayonae Ro

NickyD

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Jul 25, 2001, 5:37:47 AM7/25/01
to

"Remington Stone" <ez06...@sandman.ucdavis.edu> wrote in message
news:9jl8d7$p85$1...@woodrow.ucdavis.edu...

It happened to me too, I'm using a GeForce 2 GTS. If anyone knows how to
change them back please let me know.

--
NickyD


Suineko

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Jul 25, 2001, 6:30:21 AM7/25/01
to
In article <8e5rlt8mdas0h495r...@4ax.com>, Dark Tyger wrote:
>Tom <toms...@att.net> wrote:
>
>The advantage? Slightly better stats and nightvisions without an xp
>penalty.

Nobody has an xp penalty for night vision, and half elf stats are
.... well... icky, at best.

Sui, half elven ranger of 65 wisdom ;)

Leo Johnson

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Jul 25, 2001, 8:34:41 AM7/25/01
to

I kinda like my Pink numbers, it also changes the labels to
pink on the transparent inventory screen.


--

Cthulhu Loves Me
Author unknown:

Cthulhu loves me, this I know
For the High Priests tell me so
He won't eat me, no not yet
He's our Lord, all dank and wet

Jeff Lanham

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Jul 25, 2001, 12:08:51 PM7/25/01
to
"Suineko" <s...@black.hole-in-the.net> wrote in message news:slrn9lt7t...@black.hole-in-the.net...

> In article <8e5rlt8mdas0h495r...@4ax.com>, Dark Tyger wrote:
> >Tom <toms...@att.net> wrote:
> >
> >The advantage? Slightly better stats and nightvisions without an xp
> >penalty.
>
> Nobody has an xp penalty for night vision, and half elf stats are
> .... well... icky, at best.
>
Sorry to be contradictory but, this is from Absor.
(you can see it at casters realm here http://eq.castersrealm.com/viewarticle.asp?Article=3670)
Is it intentional for there to be certain places where it is enterly pitch-black for charactors who do not have lightsources or
infravision/ultravision? And if so, what is the gameplay benefit of not being able to see? Also, if I could not get to my corpse due
to not being able to see the way, would a GM be able to rez me/help me get to it?


Yes, that is intentional.

Races that can see in the dark pay an experience penalty for that ability. Those that can't see in the dark will be more dependent
on light sources.

And, well, frankly it can be pretty frightening navigating new territory in the dark. The fact that some folks just don't see in the
dark adds to the immersiveness of the world.

Alan

Tom

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Jul 25, 2001, 12:59:14 PM7/25/01
to
Jeff Lanham wrote:
>
> >
> Sorry to be contradictory but, this is from Absor.
> (you can see it at casters realm here http://eq.castersrealm.com/viewarticle.asp?Article=3670)

Sorry to be contradictory but,

http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000250.html

Jeff Lanham

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Jul 25, 2001, 2:05:46 PM7/25/01
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"Tom" <toms...@att.net> wrote in message news:3B5EFB63...@att.net...

Hmm.
Mind if I have a little salt with this crow, or do I have to eat it plain?


Bill Arnold

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Jul 25, 2001, 2:45:53 PM7/25/01
to

Remington Stone wrote:
> DaFox said:
> }Anyone else get pink numbers in the lower right of stackable item icons?
> }They were white before patch.
>
> I've got a Voodoo3 AGP. You?
GeForce MX, I have pink numbers too.

-Bill Arnold

David Navarro

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Jul 25, 2001, 3:03:05 PM7/25/01
to
DaFox wrote:
>
> While digging out a new addition to the Den, DaFox found a scrap of parchment. On it,
> Gelforce2 gts 64meg DDR

Same here. GeForce3.


--
Hanrahan Thornhide, Druid |
Rhialto, Enchanter | Living and Dying in Fennin Ro
Parsifal, Bard |

StanMann

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Jul 25, 2001, 4:02:09 PM7/25/01
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Savage S3 Pink Numbers

John Gordon

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Jul 25, 2001, 4:51:26 PM7/25/01
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StanMann <stan...@not.there.anymore.com> writes:

> Savage S3 Pink Numbers

voodoo2 8MB pink numbers.

---
John Gordon "No Silicon Heaven? Preposterous! Where would
gor...@jtan.com all the calculators go?" -- Kryten, Red Dwarf

Celaeno

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Jul 25, 2001, 6:53:47 PM7/25/01
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You will not evade me, "Kilmir" <nos...@kill.com>:

>/cheers for the stackable pelt. now I can probably hunt in OT for a few
>hours longer before my encumberance kicks in :)

Unfortunately for me, sabertooth pelts are among the ones that don't
stack :( (I don't see why not, they ARE tailoring supplies and so are
the brute hides)

>> ** Trade Skill Changes **
>>
>> - Repaired some class/deity combinations on two of the deity specific
>pottery Idols.
>

>When will an atheist idol be implemented? Centered on the advancements of
>man, instead of dependance of gods, or such. +int and +wis would seem
>logical

Who would bless the idol of an atheist - not to mention the fact that
a true atheist wouldn't be seen dead with an idol :)


Celaeno Duskwalker
Fier'dal druid of Erollisi Marr

Celaeno

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Jul 25, 2001, 6:53:50 PM7/25/01
to
You will not evade me, ez06...@sandman.ucdavis.edu (Remington Stone):

>DaFox said:
>}Anyone else get pink numbers in the lower right of stackable item icons?
>}They were white before patch.
>
>Yep, I got that... We had a discussion about it in Guk about 5 minutes
>after the servers went up. (Does being online within five minutes of the
>servers going up make me a sad, sad, case? I fear so...) It sounds like
>it changed for some people but not others. I suspect it's either (a)
>something that is now set as a user-defined color in the init file, or (b)
>somehow associated with what video card we have.
>
>I've got a Voodoo3 AGP. You?

My numbers weren't pink, but some were misaligned. The lower half of
'4' was cut off, for instance. Voodoo3 PCI here.

Carlo Mosca

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Jul 25, 2001, 8:01:05 PM7/25/01
to
"David Navarro" <da...@alcaudon.com> wrote in message
news:3B5F17E9...@alcaudon.com...

> DaFox wrote:
> >
> > While digging out a new addition to the Den, DaFox found a scrap of
parchment. On it,
> > ez06...@sandman.ucdavis.edu (Remington Stone) wrote:
> >
> > >DaFox said:
> > >}Anyone else get pink numbers in the lower right of stackable item
icons?
> > >}They were white before patch.
> > >
> > >Yep, I got that... We had a discussion about it in Guk about 5 minutes
> > >after the servers went up. (Does being online within five minutes of
the
> > >servers going up make me a sad, sad, case? I fear so...) It sounds
like
> > >it changed for some people but not others. I suspect it's either (a)
> > >something that is now set as a user-defined color in the init file, or
(b)
> > >somehow associated with what video card we have.
> > >
> > >I've got a Voodoo3 AGP. You?
> > >
> > >[37 Enchanter] Zinphandel Chianti <Knights of IGF> (Gnome) Ayonae Ro
> >
> > Gelforce2 gts 64meg DDR
>
> Same here. GeForce3.
>

TNT2 Ultra, slightly pinkish number (definately not white anymore, anyway).

Dark Tyger

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Jul 25, 2001, 11:47:25 PM7/25/01
to
gor...@jtan.com (John Gordon) wrote:

>StanMann <stan...@not.there.anymore.com> writes:
>
>> Savage S3 Pink Numbers
>
>voodoo2 8MB pink numbers.

Voodoo3 3000. White numbers.

Gregory Gadow

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Jul 26, 2001, 9:27:10 AM7/26/01
to
Celaeno wrote:

> You will not evade me, "Kilmir" <nos...@kill.com>:
>

> >> ** Trade Skill Changes **
> >>
> >> - Repaired some class/deity combinations on two of the deity specific
> >> pottery Idols.
> >
> >When will an atheist idol be implemented? Centered on the advancements of
> >man, instead of dependance of gods, or such. +int and +wis would seem
> >logical
>
> Who would bless the idol of an atheist - not to mention the fact that
> a true atheist wouldn't be seen dead with an idol :)

Hmm... How about a 29th level enchanter spell (enchanters are all agnostic,
right?) called Imbue Crystal? Crystals would become a mid level mob drop,
perhaps also available from a single merchant in Erudin (from whence comes
most of Norrath's enchanters, it seems.) Imbued crystal jewelry would grant
+INT, +STA and -AC. Agnostic idols would alter no stats but give a small mana
regen.
--
Gregory Gadow
Email: tech...@serv.net

"An eye for an eye,
a tooth for a tooth,
a life for a life...
These things lead to a world filled with
blind, toothless corpses."
-Unknown


Remington Stone

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Jul 26, 2001, 7:59:38 PM7/26/01
to
Dark Tyger said:
}Voodoo3 3000. White numbers.

Hey... that's my exact card, well, if it's AGP. So I guess we can rule
out it being card-dependent, since I've got those pink numbers...

Hmm.

Celaeno

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Jul 27, 2001, 6:55:25 PM7/27/01
to
You will not evade me, Gregory Gadow <tech...@serv.net>:

>Celaeno wrote:
>
>> You will not evade me, "Kilmir" <nos...@kill.com>:

>> >When will an atheist idol be implemented? Centered on the advancements of


>> >man, instead of dependance of gods, or such. +int and +wis would seem
>> >logical
>>
>> Who would bless the idol of an atheist - not to mention the fact that
>> a true atheist wouldn't be seen dead with an idol :)
>
>Hmm... How about a 29th level enchanter spell (enchanters are all agnostic,
>right?) called Imbue Crystal? Crystals would become a mid level mob drop,
>perhaps also available from a single merchant in Erudin (from whence comes
>most of Norrath's enchanters, it seems.) Imbued crystal jewelry would grant
>+INT, +STA and -AC. Agnostic idols would alter no stats but give a small mana
>regen.

Again: what the hell would an atheist be doing with an idol?

Idols work because you worship what they stand for. You're looking for
a tinkered range slot mechanical gizmo, not an idol.

Annie M. Benson-Lennaman

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Jul 28, 2001, 6:21:48 PM7/28/01
to

James wrote:
> and that would lead to a steady stream of properly-motivated changes. Like a
> use for the scaler. ;-)

I was thinking about that yesterday (my elf is learning
blacksmithing,
and cranked out several of the things). What _would_ one use a scaler
for?
Baking fish recipies? But if they added it to new recipies, then it
would
mean that all the old recipies have had fish scales in them...yuck!

Annie <--- Knows she's thinking too much about this

--
Living in the universe known as Drinal

Teashot -- Wood Elf Ranger of 20 journeys.
Tealeef -- Barbarian Shaman of 19 seasons.
Teatank -- Gnome Warrior of 14 campaigns.
Teacure -- Halfling Cleric of 14 doses.
Teacast -- High Elf Enchanter of 7 circles.
Teamean -- Erudite Shadow Knight of 3 enmities.


------
My email has been sabotaged. If you
can't figure out the fake part,
you're not supposed to write me.

Wolfie

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Jul 28, 2001, 9:36:14 PM7/28/01
to

"Annie M. Benson-Lennaman" wrote

> James wrote:

> > and that would lead to a steady stream of properly-motivated
> > changes. Like a use for the scaler. ;-)
>
> I was thinking about that yesterday (my elf is learning
> blacksmithing,
> and cranked out several of the things). What _would_ one use a scaler
> for?

When one pours molten metal into a mold, the metal
invariably creeps a bit into the crack in the mold.
Once cooled, and the mold is opened, the resultant
object will have "scales" attached to it (they actually
do look like fish scales, BTW.) A scaler is the tool
used to remove them before the piece is sanded
smooth.

Suineko

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Jul 31, 2001, 5:30:38 AM7/31/01
to
In article <3b61aa56...@news.world-online.no>, Celaeno wrote:
>
>Again: what the hell would an atheist be doing with an idol?

Maybe he's a devout believer in a very shy god who doesnt like people
to talk about her ;-)

Sui

>
>Idols work because you worship what they stand for. You're looking for
>a tinkered range slot mechanical gizmo, not an idol.

Bah. I'm agnostic and I still like the artistry in some of the Hindu
representations. And... well, it *is* agnostic, not atheist. I would
guess you could make an argument (which verant do frequently) that its
more a "I dont want to choose between these gods" or "I dont feel
particularly devout about any of you unpredictable bastards" attitude
in Norrath rather than an "I deny you exist." take.

I mean, that'd be pretty hard to credit with a cleric sitting in your
party going "Does that hurt? Look all fixy! I told you so. *smirk*"
every time you got beaten up ;)

As Norraths religious and magical systems seem to be based around
the belief of the imbuer or caster (I am healed regularly by people
who worship other deities, etc) in just about every other area, I
*guess* Tunare might permit the creation of a lower powered idol
as a sort of dealeresque "the first ones free but now you got to
commit to me for the real bonuses"...

Of course, this is idle speculation, but hey, what are newsgroups for? ;)

Sui

Celaeno

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Aug 1, 2001, 7:05:00 PM8/1/01
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You will not evade me, s...@black.hole-in-the.net (Suineko):

>In article <3b61aa56...@news.world-online.no>, Celaeno wrote:

>>Idols work because you worship what they stand for. You're looking for
>>a tinkered range slot mechanical gizmo, not an idol.
>
>Bah. I'm agnostic and I still like the artistry in some of the Hindu
>representations. And... well, it *is* agnostic, not atheist. I would
>guess you could make an argument (which verant do frequently) that its
>more a "I dont want to choose between these gods" or "I dont feel
>particularly devout about any of you unpredictable bastards" attitude
>in Norrath rather than an "I deny you exist." take.
>
>I mean, that'd be pretty hard to credit with a cleric sitting in your
>party going "Does that hurt? Look all fixy! I told you so. *smirk*"
>every time you got beaten up ;)

Being agnostic in Everquest is kind of different from in the real
world. I guess you could say that the EQ gods are just really powerful
beings and that the clerics heal with pure magic instead of god
granted powers... You could also say that an agnostic knows there are
gods, but does not worship them - a notch up from admiring Hindu art.
The key is, if you want the gods to give you powers, you have to not
only know they are there, you have to worship them. My druid knows
Karana exists, but she can't use a Karana idol since she doesn't
worship him. She can't use imbued Tribunal jewelry since her mind is
not devoted to the work of the Tribunal. Agnostics can't use imbued
stuff because religious powers are a every real thing in EQ. You might
like the artistry, but you can't use it.

>As Norraths religious and magical systems seem to be based around
>the belief of the imbuer or caster (I am healed regularly by people
>who worship other deities, etc) in just about every other area, I
>*guess* Tunare might permit the creation of a lower powered idol
>as a sort of dealeresque "the first ones free but now you got to
>commit to me for the real bonuses"...

If anything isn't sell out in Norrath, it's religion. You pick a deity
and you're committed for life - no 'first one free' bonuses. You can't
pray to one god or another for a short while to get their powers, you
have to wholeheartedly and consistently follow them, and you have to
choose *one*.

TwoHead

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Aug 1, 2001, 7:30:31 PM8/1/01
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Celaeno wrote:
<snip>

> If anything isn't sell out in Norrath, it's religion. You pick a deity
> and you're committed for life - no 'first one free' bonuses. You can't
> pray to one god or another for a short while to get their powers, you
> have to wholeheartedly and consistently follow them, and you have to
> choose *one*.

Unless you worship the Tribunal <EG>, then you get half a dozen or
more. (7 in total as I recall make up the Tribunal, though many would
say only 6. Ack, need to play my shaman more, I'm uncertain of his own
religious beliefs but I think I've got that right.)

th

Celaeno

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Aug 2, 2001, 7:22:35 PM8/2/01
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You will not evade me, TwoHead <t...@2omar2world2.com>:

Knew there was a sentence I left out of that post :)

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