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Curious firepot in the Qeynos Catacombs

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Halfpole

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Nov 17, 2001, 1:26:42 PM11/17/01
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While wandering the sewers under the city of Qeynos, I found something I
hadn't noticed before.

In the room where the 'sewer sentinals' are (Qeynos good guards) is a fire
pot of Erudite style and design. When I click on it, it gives the message,
"It's locked, and you're not holding the key."

Does anyone know what this opens up or where it leads to?

I was thinking of bringing my rogue down there to practice his Pick Locks
for a bit, but didn't want to find myself attacked by the guards in the room
for trying, nor would I like to find myself transported to someplace like
Paineel or Ogguk.


Ben Haddick

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Nov 17, 2001, 2:17:14 PM11/17/01
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"Halfpole" <Flig...@stalag13.com> wrote in message
news:CZxJ7.2173$gz3.7...@bcandid.telisphere.com...

It's the reverse version of the Timorous Deep firepot, it can't be picked by
a rogue with max skill at level 60, and the key is GM issue only.


n...@spam.com

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Nov 17, 2001, 2:37:18 PM11/17/01
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why have such a thing for gms to use only? i mean dont they have the ability
to summon themselves anywhere? i know they do. had a gm appear on raptor
island in TD and put me back where i was heading to. FV/
"Ben Haddick" <bhad...@SPAMISBADhotmail.com> wrote in message
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Leo Johnson

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Nov 17, 2001, 3:19:10 PM11/17/01
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I don't think it's so much that it's for gm's only, but was part of an
unimplemented transportation system. I know there is also one in Neriak
Third Gate that is same way. It's just that they decided against
putting in these firepots. They have been around since BETA IIRC.
--

Cthulhu Loves Me
Author unknown:

Cthulhu loves me, this I know
For the High Priests tell me so
He won't eat me, no not yet
He's our Lord, all dank and wet

Lannella / Busker

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Nov 17, 2001, 3:27:46 PM11/17/01
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Ah, the Firepots. A pet subject of mine.

Once upon a time, Verant was planning to put into place a system of travel
known as MIRAGUL'S HIGHWAY; firepots allowing transportation from one region
to the next. The only surviving (from nerf) pots still functioning are
found in TimDeep.

I have made up a full page at a site for those who wish to learn, and
contribute, to the subject:

HTTP://HOW.TO/STAYHIDDEN follow the Firepot link at the top.

I'll check out this Pot, for documenting. There is also another one in the
end of 3rd Gate, Neriak. More I'm sure. If people can provide locales of
the remainders, I'd be grateful. That info can be provided here, or through
the site's NOTES link to an ezBoard.

--
Lannella Velg'larn <Rutabaga Paradox>
Quenshithhuela (45) Shebali, Druzzil Ro
Safehouse Ring Warden (www.thesafehouse.org)
http://www.magelo.com/eq_view_profile.html?num=6443


"KinS...@home.com" <n...@spam.com> wrote in message
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Willie

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Nov 17, 2001, 3:36:25 PM11/17/01
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"KinS...@home.com" <n...@spam.com> wrote in message
news:O%yJ7.336$7Z4.32...@news2.randori.com...
> why have such a thing for gms to use only? i mean dont they have the
ability
> to summon themselves anywhere? i know they do. had a gm appear on raptor
> island in TD and put me back where i was heading to. FV/
These firepots are the receiving end of the Tim Deep firepots. These are a
series of transports from Tim Deep to almost any
spot on the world. The reason the key is GM only is because noone is
supposed to be able to go BACK through the pots.
But maybe they wanted to code them to allow for the option in case of a GM
event that used the firepot transpot ... err port!
HEY! If any of you GM's are out there, that would be a GREAT idea for a GM
event. An event that required the participants
to cross continents and oceans in a single night. Make the keys a 1 use item
that is part of the quest to finish the event!

------SLAP!!!!-------

Opps, sorry. I know I was told to quit thinking so much. ;-(


Ben Haddick

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Nov 17, 2001, 3:52:37 PM11/17/01
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"KinS...@home.com" <n...@spam.com> wrote in message
news:O%yJ7.336$7Z4.32...@news2.randori.com...
>

Cause GMs get to have fun =P

besides, they *could* give a PC the key, but they don't.

Also, GM transport abilities are limited to being able to /goto
player/corpse, /summon player and /zone to safe point in a zone AFAIK, but
they still get to run around with "Guide Journey" on, formerly Spirit of
Norrath (100% speed vs. 55% max on SoW, as per spdat parser) GM/guide
abilities discussed at
http://www.ethernalquest.com/ubb/Forum1/HTML/003000.html

Also, there was originally a plan for a game wide firepot network, but that
never happened, but there is another locked pot in the chambers of Miragul
below Everfrost, also one in Neriak 3rd and Toxx, and actually, the Qeycat
pot goes to Toxx, and the Neriak pot goes to another pot in Lfay.
All this was discovered by people using the /zone hack that allowed you to
force GM /zone command on a non GM client, but only to "connected" zones,
and since /zone worked betweek Neriak 3rd and Lfay, and between Qeycat and
Toxx, those were considered connected by the firepots since it was the only
unknown factor.
All this is discussed at
http://www.ethernalquest.com/ubb/Forum1/HTML/003081.html

Heh, blame me for having an RL friend who got expelled for hacking, he was
also the shortest lived guide ever, he got his acceptance e-mail, and then
another e-mail about 5 minutes later saying his account was banned (he
regularly used EQw and hex hacks, including /zone) see him mention it at
http://www.ethernalquest.com/ubb/Forum1/HTML/003293.html (Jackalo)

hmm... I probably know too much, I give about 10 minutes before the Verant
Goon Squad bursts in...

Oh, and just to clarify, I have nothing to do with any of these things, I
just use a search engine and have strange friends.


Cam

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Nov 17, 2001, 4:03:10 PM11/17/01
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They use the /goto command as guides do as well.

--
"Do not try to interject logic into my rambling."
-Ethan Hammond from the PS NG

"KinS...@home.com" <n...@spam.com> wrote in message
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Ben Haddick

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Nov 17, 2001, 4:08:13 PM11/17/01
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"Lannella / Busker" <lann...@NOT.hotmail.com> wrote in message
news:FIzJ7.5357$Dn3.4...@brie.direct.ca...

> Ah, the Firepots. A pet subject of mine.
>
> Once upon a time, Verant was planning to put into place a system of travel
> known as MIRAGUL'S HIGHWAY; firepots allowing transportation from one
region
> to the next. The only surviving (from nerf) pots still functioning are
> found in TimDeep.
>
> I have made up a full page at a site for those who wish to learn, and
> contribute, to the subject:
>
> HTTP://HOW.TO/STAYHIDDEN follow the Firepot link at the top.
>
> I'll check out this Pot, for documenting. There is also another one in
the
> end of 3rd Gate, Neriak. More I'm sure. If people can provide locales of
> the remainders, I'd be grateful. That info can be provided here, or
through
> the site's NOTES link to an ezBoard.
>

Like I said in my other post, and
http://www.ethernalquest.com/ubb/Forum1/HTML/003081.html says

Toxxulia Forest <==> Qeynos Catacombs
Everfrost ==> ???
Neriak 3rd Gate <==> Lesser Faydark
Timorous Deep ==> bunch o' places

Nice work on the site BTW.


Leo Johnson

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Nov 17, 2001, 4:09:43 PM11/17/01
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Ben Haddick wrote:
>
> Also, there was originally a plan for a game wide firepot network, but that
> never happened, but there is another locked pot in the chambers of Miragul
> below Everfrost, also one in Neriak 3rd and Toxx, and actually, the Qeycat
> pot goes to Toxx, and the Neriak pot goes to another pot in Lfay.
> All this was discovered by people using the /zone hack that allowed you to
> force GM /zone command on a non GM client, but only to "connected" zones,
> and since /zone worked betweek Neriak 3rd and Lfay, and between Qeycat and
> Toxx, those were considered connected by the firepots since it was the only
> unknown factor.
> All this is discussed at
> http://www.ethernalquest.com/ubb/Forum1/HTML/003081.html
>

Hmmm this would seem to make sense that these zones be connected. There
are Dark Elves in Lesser Faydark, not to mention Castle mistmoore. Also
if you read the books you can check out from the library in Paineel, it
sounds as though originally the Necromancers of Erudite stock,
worshipped Bertoxx not Cazic Thule as they do now. I am searching for
information on why the ERudites became Cazic worshippers and gave up
following Bertoxx. If anyone has any info on this please post it here.
TIA

> Heh, blame me for having an RL friend who got expelled for hacking, he was
> also the shortest lived guide ever, he got his acceptance e-mail, and then
> another e-mail about 5 minutes later saying his account was banned (he
> regularly used EQw and hex hacks, including /zone) see him mention it at
> http://www.ethernalquest.com/ubb/Forum1/HTML/003293.html (Jackalo)
>
> hmm... I probably know too much, I give about 10 minutes before the Verant
> Goon Squad bursts in...
>
> Oh, and just to clarify, I have nothing to do with any of these things, I
> just use a search engine and have strange friends.

[p.a.]Kane's Jihad

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Nov 17, 2001, 7:26:23 PM11/17/01
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Its interesting that there's one on Kunark (W.Cabilis) seen this implies
verant considered using the system all late as when Kunark was released. It
would make sense that they were abandoned and left in the original release,
but to add one in an xpansion?? Unless of course Kunark was being built when
the original EQ was...

--
Regards

[p.a.]Kane's Jihad
co-leader of Clan [p.a.]
www.clanpa.com

25 Human Warrior
Solusek Ro
AIM: KaneJihad
planetgam...@waphost.fsnet.co.uk
(remove 'FUCKSPAM' to reply)


"Halfpole" <Flig...@stalag13.com> wrote in message
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Halfpole

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Nov 18, 2001, 12:27:33 AM11/18/01
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Ben Haddick <bhad...@SPAMISBADhotmail.com> wrote in message
news:tvdeg16...@corp.supernews.com...
>

In that case, could a rogue use it merely to practice on? Or do you need to
succeed to have any hope of increasing your skill in Pick Lock?

Ben Haddick

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Nov 18, 2001, 1:39:18 AM11/18/01
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"Halfpole" <Flig...@stalag13.com> wrote in message
news:9FHJ7.2176$gz3.7...@bcandid.telisphere.com...

You have to have a CHANCE of success to gain skill, and so, no it wouldn't
work because even a level 60 rogue with maxed picklock skill can't even TRY
to pick it.


Lannella / Busker

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Nov 18, 2001, 4:48:03 AM11/18/01
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"Ben Haddick" <bhad...@SPAMISBADhotmail.com> wrote in message
> You have to have a CHANCE of success to gain skill, and so, no it wouldn't
> work because even a level 60 rogue with maxed picklock skill can't even
TRY
> to pick it.
>

Actually, you have to be ABLE to succeed to get a skill incresae. With
locks, either you can or you can't. There is no 'try' :)

Once you're past 11 skill, you will never fail on the Befallen door and can
use it to get all the way to 200 (and, I believe, beyond).


Lannella / Busker

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Nov 18, 2001, 4:49:58 AM11/18/01
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> > It's the reverse version of the Timorous Deep firepot, it can't be
picked
> by
> > a rogue with max skill at level 60, and the key is GM issue only.
> >
> >
>
> In that case, could a rogue use it merely to practice on? Or do you need
to
> succeed to have any hope of increasing your skill in Pick Lock?

Simply put, if the lock is unpickable (at any level), then it can't be
practiced on either.


Tim Smith

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Nov 18, 2001, 8:40:06 AM11/18/01
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"[p.a.]Kane's Jihad" <plane...@waphost.fsnet.co.uk> wrote:
>Its interesting that there's one on Kunark (W.Cabilis) seen this implies
>verant considered using the system all late as when Kunark was released. It

No, it does not imply that at all. Having a firepot in Cabilis fits
in with the EQ storyline, and that is almost certainly why they put it
there, rather than because they were considering using that
transportation system.

--Tim Smith

Celaeno

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Nov 18, 2001, 7:06:55 PM11/18/01
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You will not evade me, "[p.a.]Kane's Jihad"
<plane...@waphost.fsnet.co.uk>:

>Its interesting that there's one on Kunark (W.Cabilis) seen this implies
>verant considered using the system all late as when Kunark was released. It
>would make sense that they were abandoned and left in the original release,
>but to add one in an xpansion?? Unless of course Kunark was being built when
>the original EQ was...

Um, the functioning firepots are in Timorous Deep, which is a part of
Kunark...


Celaeno Duskwalker
Fier'dal wanderer of Erollisi Marr

James

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Nov 19, 2001, 3:55:19 PM11/19/01
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[p.a.]Kane's Jihad wrote in message <9t6v29$5vp$1...@newsg4.svr.pol.co.uk>...

>Its interesting that there's one on Kunark (W.Cabilis) seen this implies
>verant considered using the system all late as when Kunark was released. It
>would make sense that they were abandoned and left in the original release,
>but to add one in an xpansion?? Unless of course Kunark was being built
when
>the original EQ was...

Which is the case. They didn't even get all the bits and pieces of
Kunark removed in time for EQ general release - the entire Ring of Scale
faction on bards, things in MM, and (originally) on Perma goblins is only
found in Kunark. Likewise Slaythe, a triggered spawn in Misty Thickett, had
a few embryonic Kunark factions left on him. I imagine they realized they
wouldn't have the time to make Kunark a part of EQ and so just went with
what they had - didn't the original box say there was five continents, and
not the three that shipped?

James

Halfpole

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Nov 19, 2001, 8:56:24 PM11/19/01
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Lannella / Busker <lann...@NOT.hotmail.com> wrote in message
news:gwLJ7.5648$Dn3.5...@brie.direct.ca...

I found another locked door to work on.....the entrance to Paineel.

You'd think that Mr. Brainiac Bigshot (a.k.a. The Overlord), who plans on
taking over the world, would have spent a little more for his security
system for the entrance to his Secret Forbidden City. As it is, my Rogue
only had the minimum skill in Pick Locks, and never failed at picking it.
Muahhahahahha!

By the time I was finished, I found I could also pick the lock to The Hole,
too. :-) I figure that's not bad for an 11th level Rogue.

Lannella / Busker

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Nov 21, 2001, 4:33:16 AM11/21/01
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I showed this tonight to a GM that hadn't heard of them. GMs do not need
keys and can, therefore, use the firepot. I also told him about the one in
Neriak 3rd Gate. He couldn't officially say where they lead but did reveal
that they'd not yet been implemented in the game.

Without saying more, I will concur that the symbol on the QCat pot is the
exact same as the one in TimDeep which leads to Erudin....

--
Lannella Velg'larn <Rutabaga Paradox>

Miragul's Highwayman (47), Druzzil Ro
http://HOW.TO/STAYHIDDEN

"Halfpole" <Flig...@stalag13.com> wrote in message
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