Anyway - could anyone provide me with a guide as to good opening stats
so my Shaman can actually live a few hours before being killed?
Thanks
Mike
Put most of you Points into Wisdom, then a few in Dexterity. Hunt right
at the spot coming down the ramp from the merchants where the path Y's out.
Here you can hunt Polar Bear Cubs, Decaying Skeletons, and after Level 3
Wooly Spiderlings. From this area you can run to the guards if need be.
Pull your prey in with your flame spell. And beat them to death. You
should keep all the pure white Polar Bear Skins you get and give them to The
gal in Mac Kilts in Halas. She will hand you a various piece of leater or
patchwork armour and some coinage. Save all the wooly spider fungus you
get(it is a free food source) and part of a quest. Buy a back pack as soon
as you can and start saving for your spells. Hope this helps you get to
level 5 at least.
Good Luck,
Bludletters D'Tonsor
Barbarian Shaman for Hire
Tarew Marr
Mike McGarvie wrote in message <384e1ffb...@news.iinet.net.au>...
The mind boggles?
Everfrost "one of the worst newbie areas"? You are sub-cuntish.
I presume this is because you actually have to take notice of your
surroundings when fighting, presumably you are a Faydwer Fuckwit coming to
grab some of the Shaman action and not having a clue what to do when you
aren't in a huge KSing mob round "Orc Hill".
Such a sad indictment that people are so inured with the "camp, camp, camp"
of easy slow experience spawns that when they find an area that is great
experience but requries rudimentary thought processes they completely fail
to progress.
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
Wisdom add 25, Dexterity add 5.
Learn what you are doing too, stupid fuckwit.
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
Just had to laugh Alasdair, you are priceless. )
"Alasdair Allan" <posth...@x-static.demon.co.uk> wrote in message
news:01bf416f$ed842920$d10201c0@dell40...
Once you get the hang of things Permafrost really is the BEST newbie
zone...the critters come right to ya..and there are lots of 'em.
Mike McGarvie wrote:
>
> Im trying to create a Barbarian Shaman over on Nameless, but he seems
> to be dieing extremely frequently, and he seems rather wimpy. Of
> course, Everfrost is one of the worst newbie zones Ive yet
> experienced.
>
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
>
> Thanks
>
> Mike
--
+---------------------------------------------------------------+
|Jeffrey Price Interpath Communications |
|Internet Programmer http://www.interpath.net |
|mailto:jeff....@interpath.net (919) 253-5951 |
+-------------- The Unbeatable Path to the Net -----------------+
>Im trying to create a Barbarian Shaman over on Nameless, but he seems
>to be dieing extremely frequently, and he seems rather wimpy. Of
>course, Everfrost is one of the worst newbie zones Ive yet
>experienced.
Actually it's the best newbie zone in the game, by far.
>Anyway - could anyone provide me with a guide as to good opening stats
>so my Shaman can actually live a few hours before being killed?
>
>Thanks
>
>Mike
Put 25 points into wisdom and the remaining 5 wherever you feel like
(I'd go for agility). It won't keep you alive early on all that much
better than any other combination, but in the long run, the wisdom
will serve you well.
As far as survival tips in everfrost.. when you attack or are attacked
by something, back up to one of the glacier walls and even up it a
little - get out of the trafficways of other little baddies to try and
keep from getting mobbed . Once you gain a level or three, team up
with other barbarians, they're your clansman, your brothers, fellow
wolves of the north =). With a good little group, you can really,
really flourish in the everfrost zone..
Do ALL the quests. There are lots of them here. Fight skeletons and gob
whelps at the start run from everything else, someone will take those wolves
and bears off you. Level 2 start on spiders and bears (pretty sure they are
level 2).
Personally I have a level 20 shaman on TZ and have only spent practice
points on the new skills at the various levels. I had full PW by level 3,
used a cracked staff to level 9 when I decided to go to Crushbone and lucked
into a major train and got the killing blow on crush as the other party
zoned. I remember when I was the only barb those elves had seen.
Everfrost is the best newbie zone, you should be able to make level 6 with
maxed combat stats and spell levels in a couple of hours.
Mike McGarvie <kes...@echidna.id.au> wrote in message
news:384e1ffb...@news.iinet.net.au...
> Im trying to create a Barbarian Shaman over on Nameless, but he seems
> to be dieing extremely frequently, and he seems rather wimpy. Of
> course, Everfrost is one of the worst newbie zones Ive yet
> experienced.
>
Your attack is unprovoked and childish, don't even bother responding, I am
sure any argument you have against this will be equally pathetic as your
current post and easily refuted as well.
- Goat
Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bf416f$ed842920$d10201c0@dell40...
> Mike McGarvie <kes...@echidna.id.au> wrote
> > Im trying to create a Barbarian Shaman over on Nameless, but he seems
> > to be dieing extremely frequently, and he seems rather wimpy. Of
> > course, Everfrost is one of the worst newbie zones Ive yet
> > experienced.
>
> The mind boggles?
>
> Everfrost "one of the worst newbie areas"? You are sub-cuntish.
>
> I presume this is because you actually have to take notice of your
> surroundings when fighting, presumably you are a Faydwer Fuckwit coming to
> grab some of the Shaman action and not having a clue what to do when you
> aren't in a huge KSing mob round "Orc Hill".
>
> Such a sad indictment that people are so inured with the "camp, camp,
camp"
> of easy slow experience spawns that when they find an area that is great
> experience but requries rudimentary thought processes they completely fail
> to progress.
>
> > Anyway - could anyone provide me with a guide as to good opening stats
> > so my Shaman can actually live a few hours before being killed?
>
Randy Neumann <ran...@opinc.com> wrote in message
news:82lkda$kt2$1...@bgtnsc02.worldnet.att.net...
> Haha, crude but true. Everfrost is one of the BEST newbie areas in the
game,
> with pretty good loot and exp. The hard part is around level 7, but it to
> can be done fairly easily.
>
> Just had to laugh Alasdair, you are priceless. )
>
>Haha, crude but true. Everfrost is one of the BEST newbie areas in the game,
>with pretty good loot and exp. The hard part is around level 7, but it to
>can be done fairly easily.
Good point. I loved Everfrost from 1-6 with my Barb Warrior. Now I
dont get exp any more from Cubbies, though I'm still pounding on them
to get pelts. I think I got to level 6 in under 7 hours, I couldn't
believe it went that fast, I think that took a whole day with my
Wizzie. I started the Warrior to have something to play when my
regular group is not around and I don't want to get smacked around
solo. The Barb was really fun for these levels, though I don't know
how far I'll take him.
So what are my choices for 6-7, should I trek over to BB? Or can I
group up and take out the Vengefuls? Or is there another set of mobs
in this zone I should Group / solo?
>Just had to laugh Alasdair, you are priceless. )
Yah, but he's right. Everfrost is SOOOO much better than shoutdark
it's amazing.
And the people who play Barbs are SO much more friendly it seems.
Sam
-Goatie goatie goat goat
If Agility is intended to do this, it is broken. Most stats are meaningless
in melée. However Dexterity affects channelling so 5 Dex is worthwhile to a
Shaman.
> At higher levels you are a pure caster who can tank for
> about 4 seconds.
Lie.
I tank Ice Giants for minutes at a time - with one (non-damage) cast I can
take down a Sand Giant with pure melée and no pet. You should have maxed
your Defense skill.
Bad advice.
For self healing in combat, use TAB to target yourself then re-target the
mob. When there is more than one mob, TAB is vital to quickly return to
targetting the right creature.
In my experience, Everfrost is one the best newbie zones. I managed to
level up my Shaman from 1 to 6 in three hours, completely untwinked and
solo.
First of all, there are some very definate tactics that you'll need to
learn. Namely, after you entice whatever critter you're going to kill, drag
it away from the paths that all the critters follow. That way you won't get
mobbed on by all of its friends. All the newbie creatures in Everfrost are
very socially minded, so this is key to staying alive. I'd say start with
decaying skeletons (you might even find a splintering club or cracked staff
on one), ice goblin whelps (you might find a backpack or other container on
one) and gnoll pups (you can find the occasional mead, ale or short beer,
perfect for relaxing after a hard day of bashing). Once you hit level two,
you might be able to pick on isolated polar bear cubs and you can probably
take on a couple of the first level critters at a time. Turn in the Polar
Bear Pelts to Cindl in Mac's Kilts for some armor. If you can find a
tailor, it's also good to buy patchwork. Third level, you'll want to start
bashing wooly spiderlings, the fungus that they drop is part of a Shaman
quest that nets you a free spell.
Also important: keep yourself buffed. Inner Fire is great to keep you up
and running a bit longer. Grouping is also great to speed up the whole
process. You'll want to buy the first level fire spell also, as it's
wonderful for pulling your targets away from the path. Stay near the
entrance early on and you'll see a parade of critters to bash and if you get
in trouble you can run to the guards. Also, once your a couple levels above
a specific mob, don't be afraid to fight two or three of them at a time.
The loot and experience from lower blues is actually pretty decent. There
are also a good number of quests you can run and they also may be rewarding.
Shamans have three quests that award you with spells (for level five; you
have to run to West Karana for one [not bad if someone puts SoW on you and
you have Gate] you bash wooly spiderlings for fungi for another and the last
you kill goblin shamans). Materials for tailoring patchwork is readily
available too, so you can either take up the trade yourself or find someone
who decided to do so.
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
Dump most of your skill points into Wisdom. The other five or so can go
where you deem you'll need them. My Shaman is going to be a brewer so I
dropped my last five into Charisma to help with buying/selling at better
prices. Once you get to level 6-7, it becomes much harder to gain levels,
so you need to form a group and either enter the train station of
Blackburrow or hit the plains to the East and start hunting polar bears,
skeletons, and the various other critters that roam there. From about 4-6
you can level by taking on larger amounts of blues and you can also attack
the various goblin settlements.
> Thanks
>
> Mike
Sure thing.
j chang
All sorts of newbie characters, levels 2-10
Every single server
>On Wed, 8 Dec 1999 07:54:27 -0500, "Randy Neumann" <ran...@opinc.com>
>wrote:
>
>>Haha, crude but true. Everfrost is one of the BEST newbie areas in the
>>game, with pretty good loot and exp. The hard part is around level 7,
>>but it to can be done fairly easily.
>
>Good point. I loved Everfrost from 1-6 with my Barb Warrior. Now I
>dont get exp any more from Cubbies, though I'm still pounding on them
>to get pelts. I think I got to level 6 in under 7 hours, I couldn't
>believe it went that fast, I think that took a whole day with my
>Wizzie. I started the Warrior to have something to play when my
>regular group is not around and I don't want to get smacked around
>solo. The Barb was really fun for these levels, though I don't know
>how far I'll take him.
>
>So what are my choices for 6-7, should I trek over to BB? Or can I
>group up and take out the Vengefuls? Or is there another set of mobs
>in this zone I should Group / solo?
You have a few choices: 1.) You can fight the gnolls guarding BB on the
Everfrost side. 2.) You can fight the gnolls on the surface of BB. 3.)
You can fight the gnolls and gnoll watchers outside of BB on the Qeynos
Hills side of BB. 5.) You can fight Ice Goblin Scouts and Wooly
Spiderlings (some wooly spiderlings will still be blue at level 6) in
Everfrost. or 6.) Any combination of the above.
You could also possibly try getting into a large group and take out the
weaker MOBs on the tundra (Polar Bears, Snow Orc Troopers, Snow Leopards,
etc.).
--
Patrick J. Foley
Remove "nospam" to email
>Mike McGarvie <kes...@echidna.id.au> wrote
>> Im trying to create a Barbarian Shaman over on Nameless, but he seems
>> to be dieing extremely frequently, and he seems rather wimpy. Of
>> course, Everfrost is one of the worst newbie zones Ive yet
>> experienced.
>
>The mind boggles?
>
>Everfrost "one of the worst newbie areas"? You are sub-cuntish.
Er... 'sub-cuntish'? Im almost afraid to ask. Perhaps, before you go
flaming someone with your crudity (which really hurts me - oh, Im in
pain. No really. Oh god - wont somebody stop him?) you should calm
down a bit eh?
In retrospect, 'worst' is a wrong choice of words on my part. I meant
tough. To date, I have played a monk up to level 8, and a cleric to
level 3. In Freeport. Thats it. I then created a Shaman, and well -
theres a slight amount of difference between the two zones, though
possibly you havent noticed this.
>I presume this is because you actually have to take notice of your
>surroundings when fighting, presumably you are a Faydwer Fuckwit coming to
>grab some of the Shaman action and not having a clue what to do when you
>aren't in a huge KSing mob round "Orc Hill".
Er... Faydwer? You mean that High Elf zone? I saw my brother play
there. That place is dull and boring, so Ive not played there
personally. I like sunshine, and light - neither of which it provides.
Though I must admit 'Faydwer Fuckwit' is a wonderful turn of phrase,
it actually had me smiling. Well done, sir! What's the 'Shaman
action'? Plus, I should mention as a former UO player, I never kill
steal. I find the action abhorrent. I wouldnt like it if it were done
to me (which, in UO it was) and so I never do it myself.
>Such a sad indictment that people are so inured with the "camp, camp, camp"
>of easy slow experience spawns that when they find an area that is great
>experience but requries rudimentary thought processes they completely fail
>to progress.
Well, I think actually youre reading a bit too much into it. A guy
chooses one word wrong, and somehow it becomes a huge anti-camping
flame with such memorable phrases as 'sub-cuntish' and 'Faydwer
Fuckwit'. Im not looking for easy slow experience spawns. Given the
choice between a blue and a white, I'll take the blue. But, EverFrost
is a hard zone, after coming from Freeport. You tackle one creature,
and three others join the fray. Several of them are yellows. Its hard.
>> Anyway - could anyone provide me with a guide as to good opening stats
>> so my Shaman can actually live a few hours before being killed?
>
>Wisdom add 25, Dexterity add 5.
>
>Learn what you are doing too, stupid fuckwit.
Erm... thats like why Im asking on the newsgroup, in case you hadnt
noticed. It says newbie in the subject header. Because that is what I
am. Im sorry if my lack of knowing the game up, down, left and right,
and how to handle all the zones with ease offends you.
Mike
"Alasdair Allan" <posth...@x-static.demon.co.uk> wrote in message
news:01bf416f$ed842920$d10201c0@dell40...
> Mike McGarvie <kes...@echidna.id.au> wrote
> > Im trying to create a Barbarian Shaman over on Nameless, but he seems
> > to be dieing extremely frequently, and he seems rather wimpy. Of
> > course, Everfrost is one of the worst newbie zones Ive yet
> > experienced.
>
> The mind boggles?
>
> Everfrost "one of the worst newbie areas"? You are sub-cuntish.
>
> I presume this is because you actually have to take notice of your
> surroundings when fighting, presumably you are a Faydwer Fuckwit coming to
> grab some of the Shaman action and not having a clue what to do when you
> aren't in a huge KSing mob round "Orc Hill".
>
> Such a sad indictment that people are so inured with the "camp, camp,
camp"
> of easy slow experience spawns that when they find an area that is great
> experience but requries rudimentary thought processes they completely fail
> to progress.
>
> > Anyway - could anyone provide me with a guide as to good opening stats
> > so my Shaman can actually live a few hours before being killed?
>
> Wisdom add 25, Dexterity add 5.
>
> Learn what you are doing too, stupid fuckwit.
>
>Mitchell Quinn <rabi...@hotmail.com> wrote
>> acutally Everfrost is one of the best newbie zones in the game. I'd start
>> all of my characters there if I could.
>> As for Shamen, the long term view is the best: as many points into Widsom
>> as you can, the rest in Agi. Wisdom will give you more mana, Agi will
>help
>> you not be hit.
>
>If Agility is intended to do this, it is broken. Most stats are meaningless
>in melée. However Dexterity affects channelling so 5 Dex is worthwhile to a
>Shaman.
ROFL, or perhaps 25 points for a twinked shaman too...
perhaps you missed all the comments from GZ that Dexterity does NOT
affect channeling.
> >Learn what you are doing too, stupid fuckwit.
> Erm... thats like why Im asking on the newsgroup, in case you hadnt
> noticed. It says newbie in the subject header. Because that is what I
> am. Im sorry if my lack of knowing the game up, down, left and right,
> and how to handle all the zones with ease offends you.
Don't worry, Mike. The information you need is elsewhere in the
thread. Just ignore Alasdair, the rest of us do. His post has
nothing to do with you in particular and everything to do with the
fact that his head is so far up his ass he has to fart to sneeze.
NBarnes
I am surprised you died a lot as a shaman starting out.
I grouped with a lvl 1 warrior and we both went back to Halas as lvl 3 in my
first venture outside town.
(did not know if I would like running one.. so it was guild tunic and his
club for that first hunt)
He hit so well with the club.. I got him a fine steel morningstar.
Now he's 11th.. has earned his banded armor suit..
and has 37plat in the bank .. savin up for a magic weapon.
I can see why people like runnin them.. they are buff kings in a group..
especially working with a warrior.
-GE
It took you this long to realise you didn't like his posts?
I mean, say what you want about Alasdair (I'm sure he won't mind), but
at least he's consistant.
Archi Tuttle
Monk at Large
Innoruuk
He's brash, yes, but he's also 100% correct. About both Shamen and players.
> Randy Neumann <ran...@opinc.com> wrote in message
> news:82lkda$kt2$1...@bgtnsc02.worldnet.att.net...
> > Haha, crude but true. Everfrost is one of the BEST newbie areas in the
> game,
> > with pretty good loot and exp. The hard part is around level 7, but it
to
> > can be done fairly easily.
> >
> > Just had to laugh Alasdair, you are priceless. )
> >
> > > Learn what you are doing too, stupid fuckwit.
> > >
Doubly bad advice from Jeff, since F7 targets the nearest PLAYER, not the
nearest mob.;)
Actually Barbarians have really low INT which makes your skills go up VERY
slow. I would suggest bumping this up by atleast 10 points. I was 5 or 6th
level before I was able to max all my combat skills becuase they moved up so
slowly. Agil is not a real problem because you geta half decent buff at
5th...
Barb shaman are very weak for thier first few level...dont even attempt to
take on whites or yellows until at least 9th.
Boraman
Shaman of the Tribunal
Mike McGarvie wrote:
> Im trying to create a Barbarian Shaman over on Nameless, but he seems
> to be dieing extremely frequently, and he seems rather wimpy. Of
> course, Everfrost is one of the worst newbie zones Ive yet
> experienced.
>
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
>
> Thanks
>
> Mike
Thats probbaly a combo of your stats and newbie zone
>Of course, Everfrost is one of the worst newbie zones Ive yet
> experienced.
It can also be very good if you know how to work it.
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
Most of wisdom, and some on stamina, you can use your buffs later to up
your dex and agil.
> Thanks
>
> Mike
No I read it.
I also read his comment that "in groups pets get experience if they make
the killing blow". Something he no longer says.
I wouldn't really go past 90%, to be honest.
>JubJub McRae <mrju...@REMOVETHISPART.hotmail.com> wrote
>> On Wed, 08 Dec 1999 16:49:31 GMT, "Alasdair Allan"
>> <posth...@x-static.demon.co.uk> wrote:
>> >If Agility is intended to do this, it is broken. Most stats are
>meaningless
>> >in melée. However Dexterity affects channelling so 5 Dex is worthwhile
>to a
>> >Shaman.
>>
>> ROFL, or perhaps 25 points for a twinked shaman too...
>>
>> perhaps you missed all the comments from GZ that Dexterity does NOT
>> affect channeling.
>
>No I read it.
>
>I also read his comment that "in groups pets get experience if they make
>the killing blow". Something he no longer says.
Good point.. reminds me also that he said magicians had the strongest
pets in the game before they could cast spells, or even bash and
kick..
: I wouldn't really go past 90%, to be honest.
Whatever percentage of your remarks pertains to druids should at
least count as being all wrong. So by your reckoning at most 10%
of what you say is about druids? Interesting...
Billy Shields <ran...@opera.iinet.net.au> wrote in message
news:384f4dbd$0$15...@motown.iinet.net.au...
umm...err...uhh....never mind my advice =)
i didn't know about tab...learn something new every day =)
-alewuf shinkicker
Malvolin wrote:
>
> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
> > For self healing in combat, use TAB to target yourself then re-target the
>Actually Everfrost is one of the great newbie zones. Tons of quests to do
>and right outside the town is the newbie zone. You just need to make sure
>you're using any buffs you have, hit the mob with a quick, low mana direct
>damage spell and run it back a bit away from where the mobs path(walk
>through). Then hit it with your weapon, cast, hit, cast, heal if need and
>take it out with either hitting or casting. The trick though is to pull
>the monster AWAY from where the other monsters walk through. Make sure
>you're meditating to full mana between fights and healing yourself to
>full. At lower levels you are going to die alot, but you don't lose much
>experience. If you can't solo in there try grouping with others at your
>level. Or worse comes to worse, get someone kind to invis you so you can
>run through BlackBurrow and head to Qeynos.
Everfrost is a great zone. Just wandering around Halas I picked up
several quests - some of which I cant do now, but dont seem to be that
far out of my reach either.
I screwed the pooch you could say in that I said Everfrost was one of
the worst zones Id experienced - bad choice of words, as Ive come to
discover. What I meant to say was that Everfrost was one of the
HARDEST newbie zones around - what with all the social creatures and
all.
Ah well - Im getting the hang of it, so its getting easier.
Mike
In my opinion, Everfrost has the best newbie area of any starting location.
Granted, I haven't played EVERY newbie zone, just a handful... but i got my
shaman to level 6 in a matter of a few hours, much faster than any other
character i've played.
if i recall correctly, i got to 6th in 4 and a half hours. it took 6 and a
half to get my troll warrior to 5th. my freeport monk took about 5 to get to
6th. i relocated my wood elf ranger to qeynos hills (at level two i made the
run all the way! YEAH!) from faydwer, so the amount of time i skewed. but it
took almost an hour to get to level 2.. egads!
> Anyway - could anyone provide me with a guide as to good opening stats
> so my Shaman can actually live a few hours before being killed?
opening stats won't have much effect on your survival as much as your
equipment. but as allasdair suggested, 25 wis 5 dex. i did something wacky
like 5 sta, 5 dex, 5 cha, the rest in wis. but thats alright, i'll get over
it. :)
--
josh
Randy Neumann <ran...@opinc.com> wrote:
> Haha, crude but true. Everfrost is one of the BEST newbie areas in the game,
> with pretty good loot and exp. The hard part is around level 7, but it to
> can be done fairly easily.
if you get a partner, you can slaughter the four gnolls at the tunnel to black
burrow, from 6th to 8th. and then at 8th, take yourself and partner (probably
another :) to the ruins in qeynos hills. or if you're daring (like i was :),
make the run to misty thicket at 6th and go from 6th to 11th in a day, and then
off to wisp island (get magic weapon of course) from 11-13/14. from 14-16, you
can do bandits in a small/medium group (total 3 or 4 people), or maybe gnoll
reavers in east karana. the reavers should be better experience, but the
bandits by far have more loot :) (sash quest!). 16 to 19 is easy with one
partner at the scarecrows in west karana, or on the reavers in east karana
(scarecrows i think is better experience at this time, but might be more
camped).
alright, thats enough babbling... i'll revisit this strategy with my ranger in
the not so far off future and maybe write some kind of guide ;)
--
josh
>Im trying to create a Barbarian Shaman over on Nameless, but he seems
>to be dieing extremely frequently, and he seems rather wimpy. Of
>course, Everfrost is one of the worst newbie zones Ive yet
>experienced.
This is some kind of twisted joke, yes? Everfrost, with the maybe exception
of misty thicket, is THE BEST NEWBIE ZONE IN THE WHOLE GAME.
No question.
In fact, better than misty thicket, cause the thicket caps out, and you can
remain in everfrost gaining good xp (and better money) from level 1-25. No
other zone in the game even comes close to that, without having the high
level shit spill over into the low level shit.
No other newbie zone that I've seen has decayed skeletons that carry cash
money in addition to their rusty weapons.
No other newbie zone has creatures easily killable by a level 1-2 that
carry BAGS AND BACKPACKS.
Halas/Everfrost has the best guards of any race that I've seen.
Barbarians tend to just be a lot nicer to people than any other race
(except maybe dark elves, but nektulos is a shitty ass zone even when there
aren't a bunch of people kiting off the guards)
>
>Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
>news:01bf419d$00a2bf80$d10201c0@dell40...
>> Jeffrey Price <jeff....@interpath.net> wrote
>> >
>> > 5) Learn how to time your heals to cast between combat rounds (use f1 to
>> > target yourself and f7 to target nearest npc)
>>
>> Bad advice.
>>
>> For self healing in combat, use TAB to target yourself then re-target the
>> mob. When there is more than one mob, TAB is vital to quickly return to
>> targetting the right creature.
>>
>
>Doubly bad advice from Jeff, since F7 targets the nearest PLAYER, not the
>nearest mob.;)
Triply bad, because wandering your hand all over the keyboard to make such
crucial keystrokes is the height of dumb. After about 3 minutes of playing
my first shaman, I remapped all of the targeting keys so I could use them,
and all my hotkeys with a single hand that doesn't have to move around to
do it.
Sam Posten III <Samuel...@ilex.com> wrote in article
<82lv6h$12ak$1...@earth.superlink.net>...
> On Wed, 8 Dec 1999 07:54:27 -0500, "Randy Neumann" <ran...@opinc.com>
> wrote:
>
> >Haha, crude but true. Everfrost is one of the BEST newbie areas in the
game,
> >with pretty good loot and exp. The hard part is around level 7, but it to
> >can be done fairly easily.
>
> [...]
> So what are my choices for 6-7, should I trek over to BB? Or can I
> group up and take out the Vengefuls? Or is there another set of mobs
> in this zone I should Group / solo?
A *lot* of players will recommend Blackburrow. But they are wrong. For
experience it has to be the Tundra - small groups fighting near 1g then
working deeper as you level up.
Loot is poor if you want money but to be honest I never needed it.
> >Just had to laugh Alasdair, you are priceless. )
>
> Yah, but he's right. Everfrost is SOOOO much better than shoutdark
> it's amazing.
>
> And the people who play Barbs are SO much more friendly it seems.
Indeed, much more community.
Sadly a number of Faydwer Fuckwits are rolling Barb Shamans now and the
atmosphere is not as good as it once was. Fortunately most of them get a
gate to Faydwer at level 1 though.
I've tried a few of the newbie zones, but never Misty Thicket. I
can't play the short races - they make me ill. But, I have started
characters in Qeynos, Freeport, Halas, Kelethin, Felwithe, Neriak and
Grobb. Everfrost and Faydark were definitely the best, but I would
give Faydark the edge for low levels.
> No other newbie zone that I've seen has decayed skeletons that carry cash
> money in addition to their rusty weapons.
> No other newbie zone has creatures easily killable by a level 1-2 that
> carry BAGS AND BACKPACKS.
I don't think this is true. Growing up in the Faydark, I got bags,
packs, money, weapons and cloth armor off the orc pawns. The decaying
skeletons always dropped money, bone chips and rusty weapons. With the
centurions in the camps, the zone was good up until about level 8.
> Halas/Everfrost has the best guards of any race that I've seen.
I'm not sure what this is based on. Faydark has wandering guards
and static guards. The number of times that the wanderers whacked
my kills is insignificant next to the number of times they saved
me. The only problem was that they kept killing my necromancer
friend.
> Barbarians tend to just be a lot nicer to people than any other race
> (except maybe dark elves, but nektulos is a shitty ass zone even when there
> aren't a bunch of people kiting off the guards)
I didn't notice much of a difference. People would charge in to take
my orc pawns in Faydwer or my polar bear cubs in Everfrost. The only
difference was when Faydark was very crowded and Everfrost was not.
When a zone gets crowded, people tend to ignore everyone around them
and get a lot less considerate. I'm usually playing at crazy hours,
so the world is empty and everyone is pretty nice anywhere I go.
--
Morgan Cembyr, Wood Elf Ranger on E'Ci
Xymarra, High Elf Enchanter on E'Ci
Caela, Wood Elf Druid on E'Ci
Anja, Barbarian Shaman on E'Ci
mmmm, my second favorite, only to everfrost :)
> characters in Qeynos, Freeport, Halas, Kelethin, Felwithe, Neriak and
> Grobb. Everfrost and Faydark were definitely the best, but I would
> give Faydark the edge for low levels.
faydark, really? i started a wood elf druid the other night and i was
continually lost. i didn't know where which lift was, couldn't find the bank,
etc. fortunately my characters grandfather had relocated to surefall glade and
so that is where i moved to (made the run at level 2!)
> I don't think this is true. Growing up in the Faydark, I got bags,
> packs, money, weapons and cloth armor off the orc pawns. The decaying
> skeletons always dropped money, bone chips and rusty weapons. With the
> centurions in the camps, the zone was good up until about level 8.
you can get the same stuff off the gnoll pups and ice goblin whelps in
everfrost :-P. granddaddy had a mino axe for Evanar :), so no rusties.
> I'm not sure what this is based on. Faydark has wandering guards
> and static guards. The number of times that the wanderers whacked
> my kills is insignificant next to the number of times they saved
> me. The only problem was that they kept killing my necromancer
> friend.
thats only a minor problem, right?
heh, i think what he meant about the barbarian guards is that they actually
attack mobs to save people. i was being chased by two wasp drones, an orc
centurion and a brownie of some sort, and the kelethin guards (at the lift near
PoD) didn't budge, even when i ran on top of them both! needless to say my
poor little level 2 self died :-(. and i only wanted one wasp!
> I didn't notice much of a difference. People would charge in to take
> my orc pawns in Faydwer or my polar bear cubs in Everfrost. The only
> difference was when Faydark was very crowded and Everfrost was not.
heh, there were 60 people in Everfrost last night at primetime, on the Tribunal
server...
> When a zone gets crowded, people tend to ignore everyone around them
> and get a lot less considerate. I'm usually playing at crazy hours,
> so the world is empty and everyone is pretty nice anywhere I go.
i should start going to bed early and waking up early so i can play in the
morning when there's very few people on...
--
josh
Well, I did make a Halfling Cleric once. I played her for about half
an hour and then had to go sit down for an equivalent time to make my
stomach settle. Perhaps once I have full scene anti-aliasing the optical
flow on the ground polygons won't make me so sick.
> > characters in Qeynos, Freeport, Halas, Kelethin, Felwithe, Neriak and
> > Grobb. Everfrost and Faydark were definitely the best, but I would
> > give Faydark the edge for low levels.
>
> faydark, really? i started a wood elf druid the other night and i was
> continually lost. i didn't know where which lift was, couldn't find the bank,
> etc. fortunately my characters grandfather had relocated to surefall glade and
> so that is where i moved to (made the run at level 2!)
>
> > I don't think this is true. Growing up in the Faydark, I got bags,
> > packs, money, weapons and cloth armor off the orc pawns. The decaying
> > skeletons always dropped money, bone chips and rusty weapons. With the
> > centurions in the camps, the zone was good up until about level 8.
>
> you can get the same stuff off the gnoll pups and ice goblin whelps in
> everfrost :-P. granddaddy had a mino axe for Evanar :), so no rusties.
Yes, I was saying that the same things can be gotten in Faydwer as
in Everfrost. The poster before me claimed that they could ONLY be
gotten in Everfrost.
> > I'm not sure what this is based on. Faydark has wandering guards
> > and static guards. The number of times that the wanderers whacked
> > my kills is insignificant next to the number of times they saved
> > me. The only problem was that they kept killing my necromancer
> > friend.
>
> thats only a minor problem, right?
He still wants to go back and kill Lieutenant Leafstalker over and over. ;)
> heh, i think what he meant about the barbarian guards is that they actually
> attack mobs to save people. i was being chased by two wasp drones, an orc
> centurion and a brownie of some sort, and the kelethin guards (at the lift near
> PoD) didn't budge, even when i ran on top of them both! needless to say my
> poor little level 2 self died :-(. and i only wanted one wasp!
Hm. The static guards at Kelethin do have a pretty small aggro range.
The Felwithe gate guards will run a good distance to smack down offending
wasps and bats.
> > When a zone gets crowded, people tend to ignore everyone around them
> > and get a lot less considerate. I'm usually playing at crazy hours,
> > so the world is empty and everyone is pretty nice anywhere I go.
>
> i should start going to bed early and waking up early so i can play in the
> morning when there's very few people on...
It really is an amazingly different experience. :)
--
Morgan
>On Wed, 08 Dec 1999 09:10:29 GMT, kes...@echidna.id.au (Mike McGarvie)
>scribed into the ether:
>
>>Im trying to create a Barbarian Shaman over on Nameless, but he seems
>>to be dieing extremely frequently, and he seems rather wimpy. Of
>>course, Everfrost is one of the worst newbie zones Ive yet
>>experienced.
>
>This is some kind of twisted joke, yes? Everfrost, with the maybe exception
>of misty thicket, is THE BEST NEWBIE ZONE IN THE WHOLE GAME.
>
>No question.
>
>In fact, better than misty thicket, cause the thicket caps out, and you can
>remain in everfrost gaining good xp (and better money) from level 1-25.
Actually, with the introduction of the Icy Orcs, well past 25--I think
you can mindlessly level up to mid 30's there.
And of course, Perma is just a stone's throw away.
The only compliant I have with EF is that it's one of the most
confusing zones I've ever been in. Having someone give you a loc and
having to get to that loc is nearly impossible in EF because there are
so many blind alleys--and of course, every damn pile of snow looks
exactly like another damn pile of snow.
The only way I can get around that zone is to get out of the newbie
area as fast as possible and get to the tundra--where at least you can
run in a direction and not run into a wall.
I guess if you spent enough time there you can figure out where things
are from just looking a big pile of snow, but personally I haven't
spent much time in EF...
>No other newbie zone that I've seen has decayed skeletons that carry cash
>money in addition to their rusty weapons.
E Commons, Qeynoes, W Freeport, and G Faydark.
>No other newbie zone has creatures easily killable by a level 1-2 that
>carry BAGS AND BACKPACKS.
Misty Thicket--goblin workers carry bags and backpacks.
Qyenos--gnoll pups carry bags and backpacks.
W Freeport--orc pawns carry bags and backpacks.
In otherwords, there are other newbie zones with similar loot--the big
difference is that player population compared to the spawn rate. Very
few places can compare to EF in those terms.
>Halas/Everfrost has the best guards of any race that I've seen.
Well, the Deputies in Misty are pretty good--sometimes too damn
good...
-- Sang.
>Matt Frisch wrote:
>>
>> On Wed, 08 Dec 1999 09:10:29 GMT, kes...@echidna.id.au (Mike McGarvie)
>> scribed into the ether:
>>
>> >Im trying to create a Barbarian Shaman over on Nameless, but he seems
>> >to be dieing extremely frequently, and he seems rather wimpy. Of
>> >course, Everfrost is one of the worst newbie zones Ive yet
>> >experienced.
>>
>> This is some kind of twisted joke, yes? Everfrost, with the maybe exception
>> of misty thicket, is THE BEST NEWBIE ZONE IN THE WHOLE GAME.
>>
>> No question.
>>
>> In fact, better than misty thicket, cause the thicket caps out, and you can
>> remain in everfrost gaining good xp (and better money) from level 1-25. No
>> other zone in the game even comes close to that, without having the high
>> level shit spill over into the low level shit.
>
>I've tried a few of the newbie zones, but never Misty Thicket. I
>can't play the short races - they make me ill. But, I have started
>characters in Qeynos, Freeport, Halas, Kelethin, Felwithe, Neriak and
>Grobb. Everfrost and Faydark were definitely the best, but I would
>give Faydark the edge for low levels.
I've ran a high elf paladin, and a wood elf druid/ranger through level 8,
and the faydark well...immensely blows chunks as a newbie zone. The loot is
beyond poor until you can take orc centurions, the killstealing makes high
pass look good, and the whole zone is WAY too spammy from auctions and
idiots on shout and ooc. Plus for 4 hometowns, it only has 1 functional low
level dungeon area in crushbone. So THAT place is always more crowded than
tokyo.
>> No other newbie zone that I've seen has decayed skeletons that carry cash
>> money in addition to their rusty weapons.
>> No other newbie zone has creatures easily killable by a level 1-2 that
>> carry BAGS AND BACKPACKS.
>
>I don't think this is true. Growing up in the Faydark, I got bags,
>packs, money, weapons and cloth armor off the orc pawns.
Cloth armor and rusty weapons yes, I've never gotten a container in the
faydark.
> The decaying
>skeletons always dropped money, bone chips and rusty weapons.
I've killed hundreds of decaying skeletons in nektulos, the faydark, and
butcherblock...and all they ever give is rusty weapons and bone chips.
Maybe I'm just hideously unlucky :)
>> Halas/Everfrost has the best guards of any race that I've seen.
>
>I'm not sure what this is based on.
They are THERE for one thing. Dark elf guards will go wandering off from
their posts for no apparent reason at all, leaving the entrance to their
city ripe for invasion from lighties, or mass carnage of their newbies.
Wood elf guards are a joke...you stand in front of one jumping up and down
with no underwear on and a giant neon sign saying "HELP ME" with 20
centurions hanging onto you like crack addicts looking for a fix, and they
seem to never lift a finger to help until after you've died.
Erudite guards hit weaker than the decaying skeletons they save you from.
High elf guards are irrelevant, because there is no spawn in front of
felwithe for them to help you with.
Dwarf guards don't have the life expentency to do much, and they also
suffer from lack of things to kill in front of kaladim. Outside of kaladim,
they mostly do a lot of kill stealing (when they aren't isolated and killed
themselves)
> Faydark has wandering guards
>and static guards. The number of times that the wanderers whacked
>my kills is insignificant next to the number of times they saved
>me.
Basic law of EQ newbie life: When you are finally able to take down that
white or yellow that has been killing you since level 1, a guard will walk
along, glare at it hard so it dies, and take all your xp and loot.
Be on the verge of death, and they are out eatting doughnuts.
I prefer my guards to never wander, so I always know where they are.
>> Barbarians tend to just be a lot nicer to people than any other race
>> (except maybe dark elves, but nektulos is a shitty ass zone even when there
>> aren't a bunch of people kiting off the guards)
>
>I didn't notice much of a difference. People would charge in to take
>my orc pawns in Faydwer or my polar bear cubs in Everfrost. The only
>difference was when Faydark was very crowded and Everfrost was not.
>When a zone gets crowded, people tend to ignore everyone around them
>and get a lot less considerate. I'm usually playing at crazy hours,
>so the world is empty and everyone is pretty nice anywhere I go.
I started a barbarian in the first 2 hours of the nameless, when the
population in everfrost was in excess of 80 people, none over level 4, and
nobody was complaining about killstealing. Not one. Complaining about lack
of spawn, yes, but not killstealing when the spawn stuff did show.
Plus on a normal server, people standing in the little plain outside of the
valley leading to halas will routinely heal and buff others who are
fighting there. People in everfrost are more likely to stand in the way of
a rampaging vengeful skeleton so someone else can get away than any other
race acts for similar newbie killer mobs in their zones.
>On Fri, 10 Dec 1999 10:51:45 GMT, matu...@yahoo.spam.me.not.com (Matt
>Frisch) wrote:
>
>>On Wed, 08 Dec 1999 09:10:29 GMT, kes...@echidna.id.au (Mike McGarvie)
>>scribed into the ether:
>>
>>>Im trying to create a Barbarian Shaman over on Nameless, but he seems
>>>to be dieing extremely frequently, and he seems rather wimpy. Of
>>>course, Everfrost is one of the worst newbie zones Ive yet
>>>experienced.
>>
>>This is some kind of twisted joke, yes? Everfrost, with the maybe exception
>>of misty thicket, is THE BEST NEWBIE ZONE IN THE WHOLE GAME.
>>
>>No question.
>>
>>In fact, better than misty thicket, cause the thicket caps out, and you can
>>remain in everfrost gaining good xp (and better money) from level 1-25.
>
>Actually, with the introduction of the Icy Orcs, well past 25--I think
>you can mindlessly level up to mid 30's there.
>
>And of course, Perma is just a stone's throw away.
Yup, with a little care, you can go from 1 to 50 without even venturing as
far as blackburrow. Noplace else offers that.
>I guess if you spent enough time there you can figure out where things
>are from just looking a big pile of snow, but personally I haven't
>spent much time in EF...
I do spend a lot of time there, and I am quite good at telling the piles of
snow apart. They did all look basically the same at first, but its really
not too bad. I'm much worse off in a big open zone like the karanas or
commonlands which have no meaningful landmarks and unpleasant critters can
sneak up from any direction.
I'm totally inept with using /loc, but I never have a problem finding my
way around Everfrost at all.
>>No other newbie zone that I've seen has decayed skeletons that carry cash
>>money in addition to their rusty weapons.
>
>E Commons, Qeynoes, W Freeport, and G Faydark.
Faydark is a joke for their skeletons...rare as hell for one, and I've yet
to kill one (out of hundreds) that dropped even a single copper. I would
have noticed, cause after the first couple dozen, I realized that I hadn't
seen a coin yet, so I kept an eye out playing several newbie chars up in
there.
For the human cities...maybe they get the good skels too, I haven't done
much killing there (humans are hopelessly inept, and I'd never play one)
>>No other newbie zone has creatures easily killable by a level 1-2 that
>>carry BAGS AND BACKPACKS.
>
>Misty Thicket--goblin workers carry bags and backpacks.
>Qyenos--gnoll pups carry bags and backpacks.
Heh, the gnoll pups stolen from everfrost :)
>W Freeport--orc pawns carry bags and backpacks.
>
>In otherwords, there are other newbie zones with similar loot--the big
>difference is that player population compared to the spawn rate. Very
>few places can compare to EF in those terms.
Ok, not having played in a human city, or as a halfling (can't stand short
races), I didn't know about these. But yes, there is a vast difference in
the player population vs spawn rate in front of halas.
...which is why until I see some strong empirical evidence that Dexterity
isn't worthwhile, I'll continue to believe my observations and carry out
quite stunning Channelled results.
And of course, if it is ever shown not to be effective, I can always trade
off my Cloak of Shadows. Hmm - wonder what 3 top level items I'd like for
that!
So its a win/win.
for those who read this, a minor correction: my wood elf is a ranger. thus
the comment about mino axe below will make more sense :)
> everfrost :-P. granddaddy had a mino axe for Evanar :), so no rusties.
--
josh
i killed some low level orc thing and got a wrist pouch... which i sold for a
few silver and bought a ration or some such :) (got a backpack from a friend
already :-).
> They are THERE for one thing. Dark elf guards will go wandering off from
> their posts for no apparent reason at all, leaving the entrance to their
> city ripe for invasion from lighties, or mass carnage of their newbies.
and randomly attack those of us traveling to lavastorm. fortunately these
guards are now weak to my shaman (usually green, occassionally blue, rarely
red: only the dragoons) and I take them down without second thought.
> Wood elf guards are a joke...you stand in front of one jumping up and down
> with no underwear on and a giant neon sign saying "HELP ME" with 20
> centurions hanging onto you like crack addicts looking for a fix, and they
> seem to never lift a finger to help until after you've died.
or when you're fighting that wasp drone and almost have it killed, even though
you're up the hill away from their aggro range, they magically appear in front
of you and slay the wasp and steal the experience that would have gotten your
level 1 self to level 2.
> Erudite guards hit weaker than the decaying skeletons they save you from.
i've heard that the erudite newbie zone is by far the worst in the game. you'd
think something so deserted would be easier to find things to kill...
> High elf guards are irrelevant, because there is no spawn in front of
> felwithe for them to help you with.
actually when i played my ranger for the 1 hour i was in faydark, i spent most
time near the felwithe entrance... only because tracking found more wasps over
there :). but i didn't need to run to guards, fortunately.
> Dwarf guards don't have the life expentency to do much, and they also
> suffer from lack of things to kill in front of kaladim. Outside of kaladim,
> they mostly do a lot of kill stealing (when they aren't isolated and killed
> themselves)
sadly, greater faydark is a better newbie area than butcherblock. it took me a
half hour to get a dwarf cleric to level 2 in butcher, but only 15 minutes to
get a halfling druid to level 2 in misty. (and an hour to get my shaman to
level 4 in everfrost).
> Basic law of EQ newbie life: When you are finally able to take down that
> white or yellow that has been killing you since level 1, a guard will walk
> along, glare at it hard so it dies, and take all your xp and loot.
ahyup! and if you're in misty battling out past the stumps against that rogue
giant wasp (i love wasps as a newbie :-), the deputies will come and KS from
you... and then proceed to run all over the zone and kill everything in sight.
> Be on the verge of death, and they are out eatting doughnuts.
especially in the case of misty! in the same area as i mention above, you
could be chased by a random young kodiak eating your behind and the guards
won't budge until you're through the archway... which by that time its too
late!
> I prefer my guards to never wander, so I always know where they are.
i like how the guards at the gate of qeynos don't wander, same with the
barbarians in everfrost. about the only wanderers on the tundra are karg,
martar and tundra jack/iceberg... and they have yet to KS from me :-) (though
martar thought he was funny and attacked me, but I was over level 9 and had
spirit of wolf :-).
> I started a barbarian in the first 2 hours of the nameless, when the
> population in everfrost was in excess of 80 people, none over level 4, and
> nobody was complaining about killstealing. Not one. Complaining about lack
> of spawn, yes, but not killstealing when the spawn stuff did show.
hehehe, thats about how it was my first day on tribunal (it had been up about
two weeks at that time, but still around 70 people in zone). but when they
spawn, they spawn all at once! i got mobbed by wooly spiders and gnolls
quickly :-/
> Plus on a normal server, people standing in the little plain outside of the
> valley leading to halas will routinely heal and buff others who are
> fighting there. People in everfrost are more likely to stand in the way of
> a rampaging vengeful skeleton so someone else can get away than any other
> race acts for similar newbie killer mobs in their zones.
my shaman ALWAYS takes time to help the young barbarians in everfrost when
they're in trouble. i've lost count of the number of vengeful X's i've killed
for newbies being chased. (and then giving them spirit of wolf so if the next
composer or soloist pops up they can outrun it :).
--
josh
> And of course, Perma is just a stone's throw away.
i am of the belief that you can go from level 1 to 50 in just
everfrost/permafrost. granted it would be boring and you wouldn't see the
world (and it would take a hideously long time!), but it is possible.
(1-4 in the valleys of snow fighting the random chaff, 5-10 with leopards, some
of the goblins, maybe mammoths in a good group? 11-15 on orcs/calfs, 16-20
full group on mommas, or against the orcs, 21-25 on mommas and ice bone skels,
25-30 at the icy orcs. after 30 go into permafrost... my character is 27th, so
i don't know much of permafrost other than flag room :-(. high levels would be
the giants of course).
> The only compliant I have with EF is that it's one of the most
> confusing zones I've ever been in. Having someone give you a loc and
> having to get to that loc is nearly impossible in EF because there are
> so many blind alleys--and of course, every damn pile of snow looks
> exactly like another damn pile of snow.
once i got to level 5 with my shaman, i could run between halas and the ramp to
BB (the gnolls there are pretty good as well, for level 5-10 :-) pretty easily.
i went to misty at level 6 to 10 and didn't return to everfrost except for
training and spells. i hunted in low 20's (20-22) parttime on mammoths to get
a rib bone for totemic gauntlets, and a little bit in permafrost... but
because of helping the newbies in the canyons and on the tundra, i know the
area pretty damn well now :-).
> I guess if you spent enough time there you can figure out where things
> are from just looking a big pile of snow, but personally I haven't
> spent much time in EF...
exactly. but it isn't an easy zone to navigate by far, i loved the map i had
:-).
> E Commons, Qeynoes, W Freeport, and G Faydark.
and the decaying skeletons in everfrost!
> Misty Thicket--goblin workers carry bags and backpacks.
> Qyenos--gnoll pups carry bags and backpacks.
> W Freeport--orc pawns carry bags and backpacks.
everfrost, the gnolls and goblins both carry containers. (the big bonus was
killing that goblin that had the large bag and longsword, made some money and
had a container for all those other random newbie loot items.)
> In otherwords, there are other newbie zones with similar loot--the big
> difference is that player population compared to the spawn rate. Very
> few places can compare to EF in those terms.
how do you mean? i know that on tribunal there are many newbie barbarians in
everfrost. but when i brought my ranger to the tundra to do some goblin
hunting (tracking is grand out there! here comes martar! :-), i still had
pretty good pickin's. also helped that i have a 16 dmg bow to pop the
skeletons gnolls and goblins in one shot :-).
> Well, the Deputies in Misty are pretty good--sometimes too damn
> good...
as i said in another post, kill stealing little bastards sometimes...
--
josh
But, you have a really high Wis if you pump 25 points into it. High Wis
means you fail a lot less in skills. And you move up faster when
successful than you do on misses.
It's a give and take.
I personally would put 25 points into Wis and the other 5 into another
attribute. If you're going to tank a lot (which you'll probably be doing
for at least the first 25 levels or so) I'd go for Dex for that extra
chance to hit. You could also do Agi which would be better at higher
level when not getting hit means the difference between retrieving your
corpse or getting that killing spell off.
If you want to work on skills (tailoring, blacksmithing, etc.), put it
into Int.
Don't bother with Str or Sta as a barbarian, you get good buffs for both
plus they're already high by racial quality. I also find Cha to be a
waste of points, you might save a few coins in the long run but otherwise
you'll do better waiting for your Cha buff and using the points for
something else.
i thought wis was fail less, and in was raise skills faster...
> attribute. If you're going to tank a lot (which you'll probably be doing
> for at least the first 25 levels or so) I'd go for Dex for that extra
thats about right... i stopped tanking at 24th actually. well, even at 28th
now i still tank a little, but only because evenomed breath and a frost strike
REALLY piss of the mobs..
> chance to hit. You could also do Agi which would be better at higher
> level when not getting hit means the difference between retrieving your
> corpse or getting that killing spell off.
actually, this happened to me last night fighting (of all things) a raider:
You begin your casting.
a raider tries to slash YOU but misses!
Your casting is interrupted.
However, I *HAVE* channeled through a double attack from a cyclops:
You begin your casting.
a cyclops hits YOU for 68 points of damage.
a cyclops hits YOU for 33 points of damage.
a cyclops says 'Hit By non-melee for 145 damage'
a cyclops staggers as spirits of frost slam against them.
And this was taken directly from my log file from friday night :-)
> Don't bother with Str or Sta as a barbarian, you get good buffs for both
> plus they're already high by racial quality. I also find Cha to be a
> waste of points, you might save a few coins in the long run but otherwise
> you'll do better waiting for your Cha buff and using the points for
> something else.
wishing i had put those five points into wisdom... (i don't remember how i even
allocated the points, but my charisma is 60...)
--
josh
sorry, my charisma is 65.. i had put five points there.
--
josh