Best Solo Class: Necromancer
Best Grouping Class: Cleric (This is a real close call with
enchanter. If you made this "pre-49" enchanter would get the nod.)
Best Tank: Warrior
Best Puller: Monk
Best Overall Melee: Warrior
Worst Solo Class: Warrior
Worst Grouping Class: Ranger/Wizard, you pick
Worst Tank: Wizard
Worst Puller: Mage
Easiest to Play: Halfling Druid
Hardest to Play: Too difficult to determine.
Most "Overbalanced": Cleric
Most "Underbalanced": Wizard
Most Likely to Die: Enchanter
Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
one)
Most Convenient: Druid
Least Convenient: Ogre Warrior
Most Boring: Cleric
Most Interesting: ?
Most Stressful: Enchanter
Least Stressful: ?
Most Overall Damage Output: Magician
Least Overall Damage Output: Enchanter
Most Apt to Attract a Hyperactive Teenager: Monk
Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Most Dependent on a Guild: Paladin
Least Dependent on a Guild: Necromancer
Fastest: Bard
Newbie Race Most Likely to Drown: Halfling
Newbie Race Least Likely to Drown: Iskar
Most Likely to Beg: Gnomes
Least Likely to Beg: Barbarians
Highest Percentage of Total Assholes: On reflection, I don't think
this can be answered.
Lowest Percentage of Total Assholes: Clerics
Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
Funniest Race: Halfling
Most Overcrowded Camp: King Room of SolB (real close with Ghoul
Most Undercrowded Camp: South end of SolA
Prettiest Zone: ButcherBlock, Emerald Jungle
Ugliest Zone: Lavastorm
Best Music: Freeport
Worst Music: Lavastorm
Most Irritating Sound: Clockworks in SolA
Best Game Feature: Messaging
Worst Game Feature: Slow Travel (especially boats)
Best Outdoor Zone: South Karana
Worst Outdoor Zone: North Karana
Best Newbie Zone: Misty
Worst Newbie Zone: Tox
Sent via Deja.com http://www.deja.com/
Before you buy.
>Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Great, as if I don't feel old enough hearing the music I listened to
in school being played on "retro" shows on the radio. And figuring out
Metallica must be in or near their 40's by now... And the Stones are
in or almost in their 60's
>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
Nice stereotyping there.
>Best Newbie Zone: Misty
If you judge a good newbie zone by easy kills. My top two would be
Field of Bone and Everfrost, in that order.
--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots
A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!
1. The newbie zone proper, right outside the city never has
anything alive.
2. Everywhere else there many newbie killer mobs mixed right
in with the level 1-2 mobs.
3. Most stuff there will outrun a non-wounded newbie before
they get to the guard.(bears, wolves, ..)
4. The kills are very sparse, and very hard to locate since
it's extremely dark, had a perm. fog which makes the nice
ultravision seem like a human in dim light.
mason...@my-deja.com wrote:
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Most Dependent on a Guild: Paladin
>
> Least Dependent on a Guild: Necromancer
>
> Fastest: Bard
>
> Newbie Race Most Likely to Drown: Halfling
>
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>
> Least Likely to Beg: Barbarians
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>
> Lowest Percentage of Total Assholes: Clerics
>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>
> Funniest Race: Halfling
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Most Undercrowded Camp: South end of SolA
>
> Prettiest Zone: ButcherBlock, Emerald Jungle
>
> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA
>
> Best Game Feature: Messaging
>
> Worst Game Feature: Slow Travel (especially boats)
>
> Best Outdoor Zone: South Karana
>
> Worst Outdoor Zone: North Karana
>
> Best Newbie Zone: Misty
>
> Worst Newbie Zone: Tox
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
-----== Over 80,000 Newsgroups - 16 Different Servers! =-----
Do I see a connection here..............
> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>
> Most "Overbalanced": Cleric
> Most Boring: Cleric
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Best Grouping Class: Enchanter
Best Tank: Warrior
Best Puller: Warrior
Best Overall Melee: Warrior
Worst Solo Class: Rogue
Worst Grouping Class: Wizard
Worst Tank: Paladin
Worst Puller: Cleric
Easiest to Play: Human Warrior
Hardest to Play: Necromancer or Magician. While killing
is relatively easy for these classes, aquiring the ability
to kill is very difficult.
Most "Overbalanced": Warrior
Most "Underbalanced": Paladin
Most Likely to Die: Wizard
Least Likely to Die: Monk
Most Convenient: Druid
Least Convenient: Iksar Shaman
Most Boring: Warrior
Most Interesting: Necromancer
Most Stressful: Enchanter magician or necromancer
Least Stressful: Druid or Cleric
Most Overall Damage Output: Shaman (with pet)
Least Overall Damage Output: Paladin
Most Apt to Attract a Hyperactive Teenager: Druid
Most Apt to Attract some Old Fart who has Better Things to
Do: Necromancer
Most Dependent on a Guild: Paladin
Least Dependent on a Guild: Druid
Fastest: Bard
Newbie Race Most Likely to Drown: Human
Newbie Race Least Likely to Drown: Iskar
Most Likely to Beg: Human
Least Likely to Beg: Euridite
Highest Percentage of Total Assholes: Clerics.
Lowest Percentage of Total Assholes: Necromancers
Most Likely to Attract Teenage Girls and Gay Men: Barbarian
Rogue
Funniest Race: Gnome
Most Overcrowded Camp: Warrior room in HHK
Most Undercrowded Camp: Runny eye, BIBS
Prettiest Zone: Emerald Jungle / SK when day breaks.
Ugliest Zone: Neriak
Best Music: Unrest
Worst Music: Lavastorm
Most Irritating Sound: Battle music Freeport
Best Game Feature: Hot Keys
Worst Game Feature: Slow Travel (especially boats)
Best Outdoor Zone: East Karana
Worst Outdoor Zone: North Karana
Best Newbie Zone: Everfrost
Worst Newbie Zone: Neriak forest
Paul
* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
> Most Interesting:
My vote would be Enchanter, due to sheer number of spells, most of which
are fun to use (illusions, etc.)
> Least Likely to Beg: Barbarians
Whoa, I don't know about Everfrost / Halas on your server, but that is
actually where I get the MOST begging on mine.
> Prettiest Zone: ButcherBlock, Emerald Jungle
>
> Best Outdoor Zone: South Karana
What are your criteria here? Granted, I haven't seen all of Kunark yet,
but I think Warslik's Woods is one of the coolest-looking, with Lake of
Ill Omen being my favorite outdoor zone yet. As a newbie Iksar, the Lake
was an amazing zone to explore. Now, if by best you mean "Able to cram
130 people into it" then, yes, South Karana would fit the bill nicely =).
> Best Newbie Zone: Misty
What is your level range for newbie? Paineel is awesome for evil Erudites
up to about lvl 5 , and even then the area in Tox (*gasp* it's true!)
right outside the Paineel gate was good for me up to lvl 10 (the skeleton
miners were great exp, with the kobolds and stuff filling in nicely).
Also, the Iksar newbie zones are pretty nice, you can easily get to level
4 or 5 in Field of Bone hunting those curscale pups exclusively, and still
get newbie armor out of it too. But Misty is a nice well rounded zone. I
also like Everfrost Peaks, you get armor for the polar bear skins and the
pups and whelps carry backpacks, and everything has some coin, very nice.
In fact, my barbarian warrior went from 1 - 20 almost exclusively in
Everfrost Peaks (the travelling and hunting elsewhere I did was negated by
the Sand Giant and Spectre trains in Oasis around lvl 16 =) hunting
calves, orcs, ice bones, and finally mamas through out the teens.
> Worst Newbie Zone: Tox
Ack, ya. Though Feerott is just behind it in my book.
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)
I'd say enchanter, with bard, shaman and cleric following
> Best Tank: Warrior
Monk actually. Same AC (so takes similar damage), much better damage
output, less hp. Your healer ends up healing the same amount per second,
for shorter duration (see damage output)
> Best Puller: Monk
Bard or ranger outdoors. Monk indoors
> Best Overall Melee: Warrior
Monk I think. See comments above
> Worst Solo Class: Warrior
Rogue. Chances of ID and SBD proc are too low to rely on. They can tank
worse than warriors, and their damage output while soloing is cut almost
by 30%
> Worst Grouping Class: Ranger/Wizard, you pick
Rangers are nice in a lot of setups.
> Worst Tank: Wizard
> Worst Puller: Mage
Hahaha, definitely...
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
> Most "Overbalanced": Cleric
> Most "Underbalanced": Wizard
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
Monk or necro, I think. Both FD. Monk FDs more reliably. necro can
gate/shadowstep/fear. Warriors die while running for the zone
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
I dunno, wizard sounds pretty boring to me too
> Most Interesting: ?
Depends on player, of course. I like my bard quite a bit.
> Most Stressful: Enchanter
>
> Least Stressful: ?
Warrior maybe? Still stressfull, but maybe less than others
> Most Overall Damage Output: Magician
Rogue, then monk, then mage, then necro. Rogue only if the group is
good.
--
Vedun, 30th tank mage
Xirin, 31st retired druid
Xirinia Gusl'ar, 46th tanking bard of Povar, guildless
Run fast, die often, leave a well dressed corpse.
> Worst Puller: Cleric
Actually better than mages. First they won't train with their pet going
to help them. Second, they do have divine aura
> Easiest to Play: Human Warrior
How is it easier to play a night-blind human, as compared to halfling?
Midget will need less experience, will see at night, and will have a
better newbie area
> Hardest to Play: Necromancer or Magician. While killing
> is relatively easy for these classes, aquiring the ability
> to kill is very difficult.
Hmm, naah, they are easy. Try chanter or a bard
> Least Convenient: Iksar Shaman
??? Faction is fixable, they get invisibility and SoW. Ogre warriors (as
mentioned in the original) have same or worse faction problems, don't
fit anywhere, don't get SoW/jboots until late 30ies, don't get
invisibility and shrink until about 50
> Most Overall Damage Output: Shaman (with pet)
Hell no. Melee classes beat that
> Least Overall Damage Output: Paladin
Paladin does more than wizard, and more than most bards
I'm not THAT OLD !!.. and ok, I really do have better things to do.. or
should I say things I should be doing.
Glenn
Great....another person smoking crack and refusing to share.
Aamen Palantir
Fennin Ro
Some of the stuff here is not too well thought out.
[lots snipped snip]
For instance:
> Worst Solo Class: Warrior
Compared to Rogues? Try soloing an L30+ Rogue. Try same with
Warrior. There is no contest.
Yeah, yeah, a good player with a rogue can solo in dungeons by de-
railing trains, but that is hard, dangerous work. A warrior just has
to learn what he can beat at 1/2 health, and he's golden for soloing.
> Worst Grouping Class: Ranger/Wizard, you pick
Ranger? It is definitely Wizard.
> Worst Tank: Wizard
Wizards have a damage absorber. Magicians don't.
And Wizards get pounded on more than any other int caster do to their
lack of pet, so their defense skills tend to be maxed out.
Magicians are the worst tanks in the game if you separate them from
their pet.
> Hardest to Play: Too difficult to determine.
Nope. Enchanter is the hardest to play well. Its also very, very
punishing on the people who play poorly.
> Most "Overbalanced": Cleric
?
Clerics operate under some pretty severe limitations. Druid is
consistently the most popular class, though. I think there is a pretty
obvious reason for that.
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a
> tough one)
Warrior?
In my groups, usually its a warrior or other tank who takes the fall if
anybody does.
OTOH, I'm not usually not camping on a set of train tracks like some
people do.
> Most Apt to Attract a Hyperactive Teenager: Monk
?
My guess is ranger...They all want to be Drizz't D'Orden (or however
that is spelled).
> Newbie Race Most Likely to Drown: Halfling
Nope.
Human or Erudite, with Surefall Human druid or ranger topping the
list... Nightblindness is a big issue with newbie drowning deaths.
It's one thing to fall into the water and not know what to do. It's
another to not even be aware you have fallen into the water...
> Most Likely to Beg: Gnomes
In my experience it's been half elves. The only thing newbie gnomes
have ever asked me for is directions.
> Least Likely to Beg: Barbarians
I've seen barbarians beg, but never a troll. And I have spent a lot of
time in Innothule and little in Everfrost.
Besides, the obvious choice at this point is Iksar. Most of the people
around to beg from do not have didly-squat themselves.
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
My experience has been clerics. But OTOH, the highlest % of really
nice people also tends to be cleric.
> Lowest Percentage of Total Assholes: Clerics
My experience has been Rogues, followed by Bards.
> Best Outdoor Zone: South Karana
!?!?!?!?!? No way!
The Overthere, now. Pre-Kunark it was Ocean of Tears or Cazic-Thule,
depending on how you define "outdoors".
> Worst Outdoor Zone: North Karana
South Karana. Overcrowded as an NYC subway car at rush hour.
Teleporting MoBs. Multiple waitlists. Continual /ooc and /shout
squabbles over spawnpoints, killstealling, etc. Only redeeming feature
is that the supposedly intelligent MoBs never notice the PCs are
rampaging murderers and get organized to defend themselves, making it
perfect for mediocre players. One of the most unpleasant places to
spend time in the game. Only surpassed in awfulness by the real
hellholes like Greater Fey and Highpass.
My EQ fantasy is that when Verant warned about upcoming changes
to "risk/reward" ratios, they were talking about adding faction to the
Aviaks and Centaurs....but I know that's just a dream. They were
almost certainly talking about lowering spawn rates at popular
locations like the Treants instead. Idiots.
> Best Newbie Zone: Misty
Everfrost at first.
Then Paineel when it opened.
Post-Kunark it's actually the sewers in Cabilis
This is going by XP+loot potential. Judging by overall fun, the best
zone was and is Innothule. Trolls are the most fun newbies to be
around for some reason.
> Worst Newbie Zone: Tox
Greater Spamdark.
Tox is actually nice if you want to level up a newbie in a zone w/o
spam. Its the only place I can think of where you can do that.
--
Emm
"Isn't it pretty to think so." -Ernest Hemmingway
"secret" <eq...@L93.com> wrote in message news:393E6...@L93.com...
> As for worst newbie area, the dark elf newbie zone outside Neriak
> (I never can spell it right) has my vote... Here is why:
>
> 1. The newbie zone proper, right outside the city never has
> anything alive.
> 2. Everywhere else there many newbie killer mobs mixed right
> in with the level 1-2 mobs.
> 3. Most stuff there will outrun a non-wounded newbie before
> they get to the guard.(bears, wolves, ..)
> 4. The kills are very sparse, and very hard to locate since
> it's extremely dark, had a perm. fog which makes the nice
> ultravision seem like a human in dim light.
>
> mason...@my-deja.com wrote:
>
> > All of these are subject to revision after consideration of the 10% of
> > any comments that show a flicker of intelligence. These show a bias to
> > higher levels.
> >
> > Best Solo Class: Necromancer
> >
> > Best Grouping Class: Cleric (This is a real close call with
> > enchanter. If you made this "pre-49" enchanter would get the nod.)
> >
> > Best Tank: Warrior
> >
> > Best Puller: Monk
> >
> > Best Overall Melee: Warrior
> >
> > Worst Solo Class: Warrior
> >
> > Worst Grouping Class: Ranger/Wizard, you pick
> >
> > Worst Tank: Wizard
> >
> > Worst Puller: Mage
> >
> > Easiest to Play: Halfling Druid
> >
> > Hardest to Play: Too difficult to determine.
> >
> > Most "Overbalanced": Cleric
> >
> > Most "Underbalanced": Wizard
> >
> > Most Likely to Die: Enchanter
> >
> > Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> > one)
> >
> > Most Convenient: Druid
> >
> > Least Convenient: Ogre Warrior
> >
> > Most Boring: Cleric
> >
> > Most Interesting: ?
> >
> > Most Stressful: Enchanter
> >
> > Least Stressful: ?
> >
> > Most Overall Damage Output: Magician
> >
> > Least Overall Damage Output: Enchanter
> >
> > Most Apt to Attract a Hyperactive Teenager: Monk
> >
> > Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
> >
> > Most Dependent on a Guild: Paladin
> >
> > Least Dependent on a Guild: Necromancer
> >
> > Fastest: Bard
> >
> > Newbie Race Most Likely to Drown: Halfling
> >
> > Newbie Race Least Likely to Drown: Iskar
> >
> > Most Likely to Beg: Gnomes
> >
> > Least Likely to Beg: Barbarians
> >
> > Highest Percentage of Total Assholes: On reflection, I don't think
> > this can be answered.
> >
> > Lowest Percentage of Total Assholes: Clerics
> >
> > Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >
> > Funniest Race: Halfling
> >
> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
> >
> > Most Undercrowded Camp: South end of SolA
> >
> > Prettiest Zone: ButcherBlock, Emerald Jungle
> >
> > Ugliest Zone: Lavastorm
> >
> > Best Music: Freeport
> >
> > Worst Music: Lavastorm
> >
> > Most Irritating Sound: Clockworks in SolA
> >
> > Best Game Feature: Messaging
> >
> > Worst Game Feature: Slow Travel (especially boats)
> >
> > Best Outdoor Zone: South Karana
> >
> > Worst Outdoor Zone: North Karana
> >
> > Best Newbie Zone: Misty
> >
> > Worst Newbie Zone: Tox
> >
> >
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
>
>
>
--
Emm
"Isn't it pretty to think so." -Ernest Hemmingway
"Doug Hunkele" <dhun...@home.com> wrote in message
news:pqt%4.9005$e5.1...@news1.frmt1.sfba.home.com...
> LOL,
>
> Do I see a connection here..............
>
>
>
>
> > All of these are subject to revision after consideration of the 10% of
> > any comments that show a flicker of intelligence. These show a bias to
> > higher levels.
> >
> > Most "Overbalanced": Cleric
> > Most Boring: Cleric
> > Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)
I tend to agree, but I have seen Bards do amazing things for a group at
times.
>
> Worst Grouping Class: Ranger/Wizard, you pick
I have been in numerous situations that a Ranger was top on my list of
needed group member. Lower Guk without snare can be a terrifying
experience.
[snip]
>
> Easiest to Play: Halfling Druid
A friend of mine just started one of these. I twinked him a bit and he is
just flying through the levels.
> Hardest to Play: Too difficult to determine.
Enchanter or Bard if you are looking at complexity and need for
'intelligence'.
>
> Most "Overbalanced": Cleric
Yep
[snip]
>
> Most Boring: Cleric
At times, yes, but in situations where a large group is hunting in a
dangerous area, the Cleric has to be 100% on top of their game to keep
everyone alive. It sometimes takes a huge amount of effort to stay calm and
collected while things are just going all to hell around you. You have to
be very aware of all your group members, where they are, what they are doing
and what Mobs have decided to kill them.
[snip]
>
> Lowest Percentage of Total Assholes: Clerics
This is changing, unfortunatley. My personal experience is that the tougher
race/class combinations tend to be the nicer people. Most Ogres and Trolls
I have met have been great as well as Rogues. Also, I have recently been
encountering a lot of Dark Elves that were very cool and helpful. I met a
Female Dark Elf Warrior last night who was roleplaying wonderfully and was
an absolute pleasure to be around.
Hipocrates Lifebringer
Level 44 Human Cleric
Erollisi Marr
> Worst Solo Class: Rogue
I might stand corrected here.
> Worst Puller: Cleric
Nah. Maybe the worst waste of talent in a high-level group if a cleric
pulls. Yeah I've wanted to kill a couple of clerics who insisted on
doing it. But they aren't that bad at it, really.
Worst is any pet class. Mage gets stunned and Jobekn runs to the mob,
now you have a real potential for problems.
>
> Least Convenient: Iksar Shaman
No class with SoW is going to get my "least convenient" vote. And
can't shamans summon food?
> Least Stressful: Druid or Cleric
I don't agree about cleric not being stressful.
> Most Apt to Attract some Old Fart who has Better Things to
> Do: Necromancer
Yeah that's a close second.
> Most Undercrowded Camp: Runny eye, BIBS
No way. I have actually seen people camping this. There is nobody
camping the south part of SolA. Ever.
Well (as the Captain of the HMS Pinafore said), hardly ever.
Nah, he has a point. Shaman gets some awesome DoT's later in game.
Not that he's right. I'll stick with mage on this one, at least before
52.
> > Best Tank: Warrior
> Monk actually. Same AC (so takes similar damage), much better damage
> output, less hp. Your healer ends up healing the same amount per
second,
> for shorter duration (see damage output)
>
I just don't agree at all. Theory aside, my experience is that monks
take noticeably more mana to heal than plate class tanks, fighting the
same mob or mobs. Where I have a monk and a warrior, I'll often ask
the monk to feign dead after he pulls for a little to get the mobs
hitting the warrior. It just isn't even close, IMHO, from a healer's
pov.
Not to mention that healing the tank early in the fight is the last
thing a healer wants to do. Best is after the fight -- you can often
use some sort of regeneration for help, and there are no worries about
mobs hitting the healer. Next best is late enough so that some mobs
are dead or at least have longer hate lists and so are less likely to
aggro the healer.
> > Most Overall Damage Output: Magician
> Rogue, then monk, then mage, then necro. Rogue only if the group is
> good.
Bah. Mage pet will do almost as much melee damage as a monk and more
dependably than a rogue. Mage also gets damage shield and DD.
I've done mage vs. monk logs, but I've never done this with a rogue.
It's a lot harder to get a handle on "average" rogue damage. But I will
say, having a mob turn on the mage (in a group) won't usually affect
his total damage output at all, while it will affect the rogue's. If
the mage gets hit, it will prevent him from casting, but if he gets hit
he's already doing too much DD damage and shouldn't be casting anyway.
I will say, too, that this has changed a lot at 51+, as mage has been
weakened in comparison to other classes.
Yeah, in a quick burn fight shaman or mage will outdamage a rogue. But
in a 6 hour non-stop pulling sitation? Naah
>
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>
--
Rogues are pretty tough to. Hard to backstab something
that is always facing you.
> Worst Grouping Class: Ranger/Wizard, you pick
> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
Enchanter takes allot of brain power.
You can die allot if you are not careful.
> Most "Overbalanced": Cleric
>
> Most "Underbalanced": Wizard
nod
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
Anyone with SoW. =)
>
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>
> Most Interesting: ?
Druid. Lots of options, lots of spells.
Travel spells so you can see the world.
> Most Stressful: Enchanter
>
> Least Stressful: ?
Solo necro or druid.
> Most Overall Damage Output: Magician
>
> Least Overall Damage Output: Enchanter
Heh, But that makes it seem like a bad thing.
Most damage by proxy maybe? =)
> Most Apt to Attract a Hyperactive Teenager: Monk
Ranger.
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Most Dependent on a Guild: Paladin
>
> Least Dependent on a Guild: Necromancer
>
> Fastest: Bard
>
> Newbie Race Most Likely to Drown: Halfling
Erudite. I alway seem to see their bodies at the
bottom of rivers and lakes for some reason.
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>
> Least Likely to Beg: Barbarians
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
Rangers. At least from my experience.
> Lowest Percentage of Total Assholes: Clerics
>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>
> Funniest Race: Halfling
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
Treants in SK.
> Most Undercrowded Camp: South end of SolA
Bandit camp in Rathe mountains. You know the
one in the middle of the CYCLOPS and GIANT SKELTONS?
WTF made verant think some teen level characters are
going to hunt there?
> Prettiest Zone: ButcherBlock, Emerald Jungle
Neriak. It just looks so cool. Its like a twisted Disneyland.
Good atmosphere. Everfrost is nice to, I always shiver
while I'm there. =)
> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA
Hell yes or Ak'Anon.
> Best Game Feature: Messaging
Hot keys and user definable social buttons except
we need tons more. The chat interface could use
more features.
> Worst Game Feature: Slow Travel (especially boats)
No drop items. Dumb. A horrible fix for a bad problem.
> Best Outdoor Zone: South Karana
I like lake rathe, lots of different camps.
> Worst Outdoor Zone: North Karana
Kithicor woods. No one went there bofore the undead
and now no one wants to go there anyway. Kerra Ridge
is a close second.
>
> Best Newbie Zone: Misty
Misty is nice but there are just so many more
critters in Qeynos and Freeport. But for levels
5-10 the area beyond the wall in misty is hard to beat.
>
> Worst Newbie Zone: Tox
Hell yes.
Fairy camp in Lesser Fay. I spent like 2 hours here waiting for
Princess Joleena to spawn for the Raincaller quest.
It is the *only* time in Everquest that I have been forced to turn off
the sound completely, for fear of being driven insane. That "tinkle
tinkle" sound of the bells makes me understand why some people hunt
fairies.
Nancy
Yup, it's the same concept as large race shamans who think that their
one and only purpos is ti buff and nuke, or clerics that blast til OOM,
or wizards that open a fight with IC, or about any melee capable class
that goes for strength (dex and cha in case with bards).
*Most* monks have high stats and low armor class. If they had an armor
class equipment on, they'd be outstanding tanks. I've seen a monk solo
kill a blue forest giant, and require just one SH at the end of the
fight. I've grouped with him for a few days, he was tanking just fine.
The only fights where he would need more than one SH were agaisnt wurms.
All our pulls were low-mid blue
> Bah. Mage pet will do almost as much melee damage as a monk and more
> dependably than a rogue. Mage also gets damage shield and DD.
Yes, if you compare level 45 pet with a level 45 rogue. If you compare
45 rogue and a pet summoned by a 45 mage, it won't even be close. Pet
might get close to a warrior/ranger, and beat paladin/SK/bard, but not
monk or rogue.
To bring up an extreme example: level 60 monk soloing (without instill
doubt, without buffs) a Black Reaver in City of Mist.
> I've done mage vs. monk logs, but I've never done this with a rogue.
Adding mage to his pet means no more than 2 nukes per fight, usually
just one, as to not have the mage run out of mana in case of non-stop
pulls.
> It's a lot harder to get a handle on "average" rogue damage. But I will
> say, having a mob turn on the mage (in a group) won't usually affect
> his total damage output at all, while it will affect the rogue's.
Rogues get evade. A high level group has better help the rogue's
backstab. Otherwise they are ripping themselves off
> If
> the mage gets hit, it will prevent him from casting, but if he gets hit
> he's already doing too much DD damage and shouldn't be casting anyway.
>
> I will say, too, that this has changed a lot at 51+, as mage has been
> weakened in comparison to other classes.
Yeah, the damage tables for monks and rogues jumped up dramatically. The
rogue that I group with usually pierces for 50ies most of the time,
sometimes more, with both daggers. Delay is under 25. At all times he is
fighting at max haste, making the delay of his primary dagger 5 (that's
a 10/5 weapon), and reducing delay on backstab to 2.5 seconds. His
damage is insane to say the least.
>
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>
--
Even worse is Enchanter with an animation summoned. Since they can't tell
the stupid things to guard one spot, they drag the darn thing around with
them. If they get hit once, that pretty much means the battle has to take
place there at the spot of the pull. And since animations don't have a lot
of hitpoints, better get the rest of your group over there in a hurry.
Bottom Line: enchanter w/ animation == worst puller
> > Least Convenient: Iksar Shaman
>
> No class with SoW is going to get my "least convenient" vote. And
> can't shamans summon food?
Yes, they can. No way that race/class combo is "least convenient".
In article <8hlush$8g0$1...@nnrp1.deja.com>,
mason...@my-deja.com wrote:
> In article <MPG.13a831e93...@news.msu.edu>,
> Sergey Dashevskiy <xi...@tcimet.net> wrote:
> >
> > > Most Overall Damage Output: Shaman (with pet)
> > Hell no. Melee classes beat that
> Nah, he has a point. Shaman gets some awesome DoT's
> later in game.
> Not that he's right. I'll stick with mage on this
> one, at least before
> 52.
> Sent via Deja.com http://www.deja.com/
> Before you buy.
* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
Infidel!!!
--
Dorian Brytestar
Lvl 51 High Elf Vicar of Tunare
Povar
<snip>
: Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
:
<snip>
: Lowest Percentage of Total Assholes: Clerics
Don't change the category. Wizards are the worst even among casters
precisely "do to" their lack of a pet.
> > Hardest to Play: Too difficult to determine.
>
> Nope. Enchanter is the hardest to play well. Its also very, very
> punishing on the people who play poorly.
Don't change the category.
> > Most "Overbalanced": Cleric
>
> ?
>
> Clerics operate under some pretty severe limitations. Druid is
> consistently the most popular class, though. I think there is a
pretty
> obvious reason for that.
Druid is way down on the overbalance list. Fun, convenience,
flexibility maybe.
> > Most Apt to Attract a Hyperactive Teenager: Monk
>
> ?
>
> My guess is ranger...They all want to be Drizz't D'Orden (or however
> that is spelled).
Yeah some of those. Dr00ids too.
> > Newbie Race Most Likely to Drown: Halfling
> > Highest Percentage of Total Assholes: On reflection, I don't think
> > this can be answered.
>
> My experience has been clerics. But OTOH, the highlest % of really
> nice people also tends to be cleric.
This is hard for me to understand. I've only seen two real total jerk
clerics in my life, and one of them sold his account on EBay. This was
on Prexus. The rest of them are as nice as they come.
>
> > Lowest Percentage of Total Assholes: Clerics
>
> My experience has been Rogues, followed by Bards.
Haha, Rogues was one of my two top choices for "highest percentage".
> > Best Outdoor Zone: South Karana
>
> !?!?!?!?!? No way!
>
> The Overthere, now. Pre-Kunark it was Ocean of Tears or Cazic-Thule,
> depending on how you define "outdoors".
OOT certainly the best at higher levels. I would think of Cazic as a
dungeon even though druid stuff works there.
>
> > Worst Outdoor Zone: North Karana
>
> South Karana. Overcrowded as an NYC subway car at rush hour. [rant
elided}
I really should have eliminated this but I didn't want to put a lot of
qualifiers on it. The way I was looking at it, I would consider SK so
crowed because it is such a great zone.
> > Worst Newbie Zone: Tox
>
> Greater Spamdark.
>
> Tox is actually nice if you want to level up a newbie in a zone w/o
> spam. Its the only place I can think of where you can do that.
Yeah you seem to have an unusual sensitivity to listening to nonsense
and therefore a heavy personal preference for empty zones. Actually,
the only zone that ever got on my nerves for this was Oasis.
But really. Innothule?
> >
> > Lowest Percentage of Total Assholes: Clerics
>
> This is changing, unfortunatley. My personal experience is that the
tougher
> race/class combinations tend to be the nicer people. Most Ogres and
Trolls
> I have met have been great as well as Rogues. Also, I have recently
been
> encountering a lot of Dark Elves that were very cool and helpful. I
met a
> Female Dark Elf Warrior last night who was roleplaying wonderfully
and was
> an absolute pleasure to be around.
Your point about ogres and trolls, as well as dark elves, is well-
taken. I would have to say that most of the ogres, trolls and DE's I
have met are pretty nice. Maybe it comes with being a member of a race
that gets picked on by NPC's.
Yes, shaman dots stack. If shaman stacks the last 3-4 dots, he can
outdamage about anything. He will also be really hurting on mana. I was
considering the usual situation, i.e. when casters are ready for the
next pull by the time when the fight is over.
>
> In article <8hlush$8g0$1...@nnrp1.deja.com>,
> mason...@my-deja.com wrote:
> > In article <MPG.13a831e93...@news.msu.edu>,
> > Sergey Dashevskiy <xi...@tcimet.net> wrote:
> > >
> > > > Most Overall Damage Output: Shaman (with pet)
> > > Hell no. Melee classes beat that
> > Nah, he has a point. Shaman gets some awesome DoT's
> > later in game.
> > Not that he's right. I'll stick with mage on this
> > one, at least before
> > 52.
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
>
>
> * Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
>
--
<snip>
: Least Stressful: Druid or Cleric
spoken like someone that has not played the only healer in the group in a tough fight
=)
<snip>
: Highest Percentage of Total Assholes: Clerics.
You have a thing about clerics don't ya =)
> Yeah, in a quick burn fight shaman or mage will outdamage a rogue.
> But in a 6 hour non-stop pulling sitation? Naah
You could make a pretty good case that a bard indirectly does the most
damage....by dramatically increasing the tempo at which MoBs can be
drawn out and killed.
Yeah rogue seems to get the popular nod here.
> > Hardest to Play: Too difficult to determine.
>
> Enchanter takes allot of brain power.
> You can die allot if you are not careful.
Yeah, most people seem to interpret "hardest to play" as "requiring the
greatest gameplay skill". I couldn't answer this because I kept
thinking about things like how hard it is for evil races to get food
and bank, how hard it is for some classes to get armor, difficulty
levelling, etc.
I think the best thing is to interpret this category as you have done,
"most challenging to play well in a fight", and enchanter would seem to
be a good choice.
> > Newbie Race Most Likely to Drown: Halfling
>
> Erudite. I alway seem to see their bodies at the
> bottom of rivers and lakes for some reason.
This seems to get a lot of support and I will defer to you on it.
> >
> > Highest Percentage of Total Assholes:
>
> Rangers. At least from my experience.
Hmmmm.
>
> > Lowest Percentage of Total Assholes: Clerics
> >
> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Treants in SK.
Nah. You've just never seen the King Room list on a crowded day. No
contest IMHO.
> > Most Undercrowded Camp: South end of SolA
>
> Bandit camp in Rathe mountains. You know the
> one in the middle of the CYCLOPS and GIANT SKELTONS?
> WTF made verant think some teen level characters are
> going to hunt there?
>
Hmm. I didn't really consider outdoor zones. There are a number of
them with almost nobody there. Aviak Island in OOT comes to mind.
I have to admit, when I think of "camp" I think of a place with a rare
drop, not a general xp camp.
> > Worst Outdoor Zone: North Karana
>
> Kithicor woods. No one went there bofore the undead
> and now no one wants to go there anyway. Kerra Ridge
> is a close second.
Hmmmm. Good choices, I may have to defer on both. Although I
understand that Kerra has some nice wisp hunting at the right level.
> Yeah, the damage tables for monks and rogues jumped up dramatically.
> The rogue that I group with usually pierces for 50ies most of the
> time, sometimes more, with both daggers. Delay is under 25. At all
> times he is fighting at max haste, making the delay of his primary
> dagger 5 (that's a 10/5 weapon), and reducing delay on backstab to
> 2.5 seconds. His damage is insane to say the least.
Damage is insane even if never gets to set foot behind the Mob, right?
People just do not appreciate Rogues nearly enough. Even when they
can't properly backstab its like having someone who can triple or
quadruple wield instead of dual wield.
Least Convenient: Barb Shaman
- Have to go all the way to Halas for spells. Put this on a PvP server
and it is a little harder since Oasis is a dark controlled zone.
(Personally this is fun, but still a pain when you are on Kunark and need
those new spells) At least the Ogre warrior can change faction
and train lots of places. (Again on PvP this changes)
Most Interesting: Shaman
- Sure I play one so... But they do a little of everything and even get
real pets, and charmed pets.
Highest Percentage of Total Assholes: On TZ I would say the Gnomes in
general (1 - 12)
Worst Game Feature: Slow Travel (especially boats)
- I would say only the boats. If I could zone while swiming (or SOW'ed
and levitating in my case) I would never bitch about travel. I
actually like running, most of my "adventures" have been by accident. I
stumble upon groups doing something I haven't done before, so make a
detour etc.
You forgot.........
Worst place for trains: Black Burough, Unrest, MM
- All are the worst at the level you start these places.
Best place for trains: Black Burough, Unrest, MM
- All are the best at the level you are leaving you can just crack em
and usually get everything.
>> Least Convenient: Iksar Shaman
>
>No class with SoW is going to get my "least convenient" vote. And
>can't shamans summon food?
Yeah...How exactly is an Iksar shaman "inconvenient"?
--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots
A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!
>: Least Stressful: Druid or Cleric
>
>spoken like someone that has not played the only healer in the group in a tough fight
>=)
...or managed to get into a group that cycled members until it was 1
tank, 3 enchanters, and 2 clerics. *shudder* I bailed the hell out of
that group quick.
In article <sjt784u...@corp.supernews.com>, "Dorian
Brytestar" <ri...@nospam.com> wrote:
> I was just feeling old., now I feel unloved too =(
> --
> Dorian Brytestar
> Lvl 51 High Elf Vicar of Tunare
> Povar
> <snip>
> : Least Stressful: Druid or Cleric
> spoken like someone that has not played the only
> healer in the group in a tough fight
> =)
> <snip>
> : Highest Percentage of Total Assholes: Clerics.
> You have a thing about clerics don't ya =)
* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
In article <394da342...@news.mindspring.com>,
dark...@mindspring.com (Dark Tyger) wrote:
> On Wed, 7 Jun 2000 12:01:50 -0700, "Dorian Brytestar"
> <ri...@nospam.com> wrote:
> >: Least Stressful: Druid or Cleric
> >
> >spoken like someone that has not played the only
> healer in the group in a tough fight
> >=)
> ....or managed to get into a group that cycled members
> until it was 1
> tank, 3 enchanters, and 2 clerics. *shudder* I bailed
> the hell out of
> that group quick.
> --
> Change "Tyger" to "half" to email me.
> =^..^=
> "If you should die before me, ask if you could bring a
> friend."
> - Stone Temple Pilots
> A place between time and space, everywhere and nowhere
> http://www.fortunecity.com/roswell/psychic/876/den.html
> Friendly staff, beautiful gaming/chat environment.
> Check it out!
* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
>..
>Best Overall Melee: Warrior
I think this would either be a monk or a rogue depending on equipment.
A bare handed monk would be outdamaged by a well equipped rogue, but I
doubt there's anything in the game that can out melee a high level
monk with that new kunark monk weapon--forgot the name, I just
remember it having insane damage/delays.
>Most Irritating Sound: Clockworks in SolA
Wrong. Fairy camp, Lesser Fay. After a couple of hours of the stupid
tinkling sound, you lose all inhibition about tearing their stupid
little wings off...
-- Sang.
Well fuck. I'm starting a new character now...my secret is out.
Lars
Yes, I could :) But most my groups see benefits of bards more than they
see benefits of rogues. I'd like to give rogues some credit too, with a
group that helps them they remind me of mixer with the cover taken off.
Their damage is simply wrong :)
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>
--
--
Sean S. -:- ICQ: 1826323
Zap small files with Zap `Em - http://home.rochester.rr.com/zapem
Visit www.ZenSearch.com a 100% quality search engine
EQ Log Renamed: http://home.rochester.rr.com/zapem/eq
(Email: sunymoon <AT> GeoCities >DOT< com )
"I tell you, there's nothing we're afraid to nerf. :)" - Brad McQuaid;
Everquest Producer
mason...@my-deja.com wrote in message <8hljrn$v7v$1...@nnrp1.deja.com>...
No I am not homophobic, but I found that very funny. I would have found
this just as funny :
Most likely to attract pasty-white 4-eyed mid-20s professional computer
geeks with no social lives who are whipped by their girlfriends : Ogre
Shaman.
/em shrugs
This brings me to an observation that is totally unrelated, please excuse
the gross generalizations and stereotyping. As an ogre, it seems that most
people I group with are males who are involved in a relationship. On the
other hand, my significant other plays a high elf and she's constantly hit
on and given gifts by her single male companions (all in good fun, nothing
serious... I hope).
It seems that if you're looking for women, Ogre is not the race to be, eh?
That was a joke too.
Regards,
$ Jason
--Vrodish of Saryrn
"If you're going to pick a hero,
do your research."
--
___________________________
Jason Click
Benton Newton & Partners
Webmaster - www.cre8ive.com
bizbee <tub...@ix.netcom.com> wrote in message
news:r24tjs818jk7r62gg...@4ax.com...
> Yn erthygl <8hljrn$v7v$1...@nnrp1.deja.com>, sgrifenws
> mason...@my-deja.com:
>
>
> >
> >Newbie Race Most Likely to Drown: Halfling
> >
> I'll certainly attest to this one. When I first created my account, I
> thought "oooo.... halfling looks kind of fun"... I made one, and then
> promptly fell in the water and got eaten by piranhas....
>
> >Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >
> ....a little homophobic are we? It's apparent that about 75% of the
> people playing the game are either gay men or teenage girls then....
> Of course, only a true homophobe would even put something this stupid
> in their list.
> You left a couple out.
> Class most likely to attract Jews.
> Class most likely to attract negroes.
> Class most likely to attract Mexicans.
> Class most likely to attract Democrats.
>
> I think you pretty much negated your entire list.
>
>Worst is any pet class. Mage gets stunned and Jobekn runs to the mob,
>now you have a real potential for problems.
You know, I see people say this over and over again, and I play a mage who
pulls, and guess what? My pet never comes running until I get withen a very
short distance of it. You have to get withen your pet's aggro radius for them
to come and help you. And at the range I can pull, I hardly get hit before
I'm back to the group. A badly played pet class that is pull might be able
to cause this to happen, but if you know how to handle your pet, and know just
how close you can let the mob get to you without getting hit, you can
basically drag the mob to the pet instead of the pet coming to the mob.
Eric
>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
LOL
They should put that on the box somewhere.
olaf
> Worst Solo Class: Warrior
Really? I would think Rogue. Still no way to get out of a pinch
and they have fewer hits and less armor.
> Worst Grouping Class: Ranger/Wizard, you pick
Both of those are pretty handy in a high level group. They can
dish out a lot of damage in a hurry and both have fun extras
like tracking, spirit of wolf and evac. Maybe you have known
some bad rangers or wizards.
I can't think of a class that doesn't function well for grouping.
How about ...
Worst Stacking Class: Necromancer or Shaman
(or both together ... they step all over each others DoTs)
> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
Enchanter! (and that's why we love playing them)
> Most "Overbalanced": Cleric
>
> Most "Underbalanced": Wizard
>
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
Necromancer. Lots and lots of options out.
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>
> Most Interesting: ?
Enchanter!
> Most Stressful: Enchanter
>
> Least Stressful: ?
My least stressful was ... Ogre Warrior. :) You do what you can. If you
die, you die. You never have to worry about whether you should attack or
hold back. You never have to worry about whether you should have healed
the mage or the tank or whether you ought to gate out or run with the group
stunning as you go. Very relaxing, really.
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Shaman ;)
> Most Dependent on a Guild: Paladin
Anyone who can't bind themselves or solo.
> Least Dependent on a Guild: Necromancer
> Most Likely to Beg: Gnomes
Humans. Definitely.
Or maybe dwarves. One of the most annoying beggars on E'Ci was a dwarf
named Blindguardian ... and he had a stupid name to boot. I recall him
begging for hours in EC for someone to give him a suit of steel plate
armor because he couldn't afford it.
> Least Likely to Beg: Barbarians
In Halas? You must not have the same Halas as I do.
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
Dark Elves or maybe Necromancers. They have the highest kewlio idiot
population by lots.
> Lowest Percentage of Total Assholes: Clerics
Hm, hard to say. Look under the armor of a nuking cleric who won't
heal and you may find a total asshole. I met one of those who conned
red to me the other day. *refrains from naming names*
> Worst Music: Lavastorm
How can you overlook Rivervale?
> Worst Game Feature: Slow Travel (especially boats)
Slow travel is fine. It keeps the world from shrinking. And you
can get teleports or spirit of wolf if it bothers you too much.
My vote is for the interface:
RSI inducing keyboard options. I can't move common operations to
comfortable keys.
One box with text messages for everything. I wish that combat spam
and spell messages were separate from speech. And that I had more
control over what was displayed.
> Best Outdoor Zone: South Karana
Trakanon's Teeth! Man that place is fun.
I could never find anything in South Karana that I could bring myself
to kill. I feel bad picking on animals or the neutral aviaks and there
is no way I was going to kill centaurs and treants.
--
Morgan
(crossposting all posts to rec.games.computer.everquest)
Id say bard. They are made for groups.
>
> Best Tank: Warrior
>
> Best Puller: Monk
>
> Best Overall Melee: Warrior
>
> Worst Solo Class: Warrior
>
> Worst Grouping Class: Ranger/Wizard, you pick
>
> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
>
> Most "Overbalanced": Cleric
Druid
>
> Most "Underbalanced": Wizard
>
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
>
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
Fighter
>
> Most Interesting: ?
Enchanter
>
> Most Stressful: Enchanter
>
> Least Stressful: ?
Bard with clarity song.
>
> Most Overall Damage Output: Magician
>
> Least Overall Damage Output: Enchanter
Bard with clarity song )
>
> Most Apt to Attract a Hyperactive Teenager: Monk
Ranger
>
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Necro
>
> Most Dependent on a Guild: Paladin
Rogue.
>
> Least Dependent on a Guild: Necromancer
Druid
>
> Fastest: Bard
Arguably druid/wizard with teleport.
>
> Newbie Race Most Likely to Drown: Halfling
>
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
Humans
>
> Least Likely to Beg: Barbarians
Dark elves
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>
> Lowest Percentage of Total Assholes: Clerics
Enchanters
>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
Heh, I wouldnt know
>
> Funniest Race: Halfling
Gnome
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Most Undercrowded Camp: South end of SolA
Brownie camp, lesser fay
>
> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA
>
> Best Game Feature: Messaging
Not needing to beg to work up a char from scratch.
>
> Worst Game Feature: Slow Travel (especially boats)
The different rules for PC's and NPC's (ie hitting for 350 with a rusty
sword etc)
Worst outdoor zone:
Dragnors cauldron
>
> Worst Newbie Zone: Tox
No way. This would be one of the hardest.
Id say take your pick of the guilds in surefall glade.
I saw a rogue friend the other day duel a warrior near his level who
sneak-attacked him out of the water. The rogue's response was 2 crits for 17
each, a regular poke, then running around behind to backstab for 50ish.
BLENDERS. I love them.
Pat
Knot: 40 Druid Lanys T'vyl
Who especially loves Leroyce Lefunq, get down and flying backstab!
>Huh? Clear that up, please, I'm not getting a clear thought
>out of your comment.
The comment about Clerics being the "least stressful". I was bending
over backwards trying to keep the enchanters alive who insisted on
helping the only tank tank.
>"Dark Tyger" <dark...@mindspring.com> wrote in message
>news:39445e48...@news.mindspring.com...
>> On Wed, 07 Jun 2000 13:48:46 GMT, mason...@my-deja.com wrote:
>>
>> >Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>>
>> Great, as if I don't feel old enough hearing the music I listened to
>> in school being played on "retro" shows on the radio. And figuring out
>> Metallica must be in or near their 40's by now... And the Stones are
>> in or almost in their 60's
>
>Well fuck. I'm starting a new character now...my secret is out.
Heh.
*sobs* I'M 24! I'M NOT OLD!
So what if I have signs of arthritis and I'm starting to get gray hair
and I listen to hippie music and I'm totally confused by kids'
fashions these days.
...oh, and their music. Booming bass rattling dishes three blocks away
with some guy who can't sing so he's talking in rythem instead about
getting with some girl or shooting cops. That's not music. Cheez, back
in my days, it was only satanic messages in the music. Where have our
morals gone? Don't think those idiots in their "tricked-out" cars with
bass cannon speakers are enjoying the mushic they're blasting, just
showing off their radio.
Yeah, trust me, I'm a cross between a hippie and a goth. Scary sight.
Wearing all black and a pentagram with John-Lennon glasses and singing
Freebird.
Okay, I'm babbling. i'll shut up now. ;)
I shall stay my wrath.... this one time :)
Rivervale music is probably the best musical composition in the history of
video game music, only equalled by the music played when you face the giant
demon in Ninja Gaiden for regular NES.
Pat
Knot: 40 Druid Lanys T'vyl
Who loves all things halfling and hobbit
Why Cleric is overbalance?
Cleric is worst Spell and melee damage class.
Cleric (also warrior and Paladin) is one of the Poor travelling class,
no sow, no port, no invisible, no Lev. no water breath.
Why Cleric boring? Cleric have to heal, stun, root, fear, taunt (by
healing/stun), Atone and call for zone/Evac.
-----------------------------
On Wed, 07 Jun 2000 14:58:29 GMT, "Doug Hunkele" <dhun...@home.com>
wrote:
>LOL,
>
>Do I see a connection here..............
>
>
>
>
>> All of these are subject to revision after consideration of the 10% of
>> any comments that show a flicker of intelligence. These show a bias to
>> higher levels.
>>
>> Most "Overbalanced": Cleric
>> Most Boring: Cleric
>> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>Most Likely to Die: Enchanter
With Area stun and Area mez, ENC will die often? It is all group
responsibility to protect ENC. If ENC die, whole group may hie too.
>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)
I said Cleric. Plate armor with best AC/HP buffer, good crowd
controlling spell, gate, healing and 2 Divine spell. How can Cleric
be killed? ( I die less than 1 times per level )
>Most Interesting: ? I said Enchanter
>Least Overall Damage Output: Enchanter
I am sure, it is Cleric, poor DD, and poor melee, no Dot, no pet, no
charm.
Chung, 52 cleric
In article <UBy%4.7929$mD1....@typhoon.nyroc.rr.com>,
NO....@WILL.SEE.THIS says...
> Best Solo Class: Druid. Only because of summon food/drink and they need no
> reagents.
Shamans don't require reagents either, and can summon food/water. They
can also solo in dungeons
> Best Tank: Shadowknight. (Vampiric Embrace edges them out over warriors)
Yeah, never mind that their armor class and damage output is lower than
warriors and monks
> Max. Overall Damage Output (In 10 minutes -- no med time): Necromancer
Rogue, by far
> Uggliest Zone: Befallen
I dunno, Paw is kinda gross too
> Hardest newbie guild to find: Gnome Necromancer (You try to find the mines
> of malfunction as a newbie)
Yeah, tried and failed about a year ago, made me start dark elf necro
> Easiest newbie guild to find: Wood Elf Druid
Iksar monk. When you first spawn, you're IN your guild :)
> --
> Sean S. -:- ICQ: 1826323
> Zap small files with Zap `Em - http://home.rochester.rr.com/zapem
> Visit www.ZenSearch.com a 100% quality search engine
> EQ Log Renamed: http://home.rochester.rr.com/zapem/eq
--
Way true! Rogue followed by paladin!
> > Worst Grouping Class: Ranger/Wizard, you pick
>
> Both of those are pretty handy in a high level group. They can
> dish out a lot of damage in a hurry and both have fun extras
> like tracking, spirit of wolf and evac. Maybe you have known
> some bad rangers or wizards.
Problem with wizard is trying to make it to high level when at low
levels no one will group with you. :-(
And hybreds? Haven't played on in awhile but there was a time that
people were paranoid that the hybred was killing their exp.
> > Easiest to Play: Halfling Druid
> >
Halfling warrior! :-P
> > Hardest to Play: Too difficult to determine.
>
> Enchanter! (and that's why we love playing them)
<nod nod nod> So far its the hardest class I've tried. Although, the
hardest to get started was an untwinked rogue. <shiver>
> > Most "Overbalanced": Cleric
> >
hmmm don't see that
> > Most Boring: Cleric
in spades
> >
> > Most Interesting: ?
>
> Enchanter!
>
> > Most Stressful: Enchanter
Cleric is stressful too... boring AND stressful
> >
> > Least Stressful: ?
>
> My least stressful was ... Ogre Warrior. :) You do what you can. If
you
> die, you die. You never have to worry about whether you should attack
or
> hold back. You never have to worry about whether you should have
healed
> the mage or the tank or whether you ought to gate out or run with the
group
> stunning as you go. Very relaxing, really.
Halfling druid
> > Worst Game Feature: Slow Travel (especially boats)
>
> Slow travel is fine. It keeps the world from shrinking. And you
> can get teleports or spirit of wolf if it bothers you too much.
>
> My vote is for the interface:
>
> RSI inducing keyboard options. I can't move common operations to
> comfortable keys.
>
> One box with text messages for everything. I wish that combat spam
> and spell messages were separate from speech. And that I had more
> control over what was displayed.
My vote is for spell scribing time (is there a point?)
I hate to say this -- I feel like I've gotten caught with a Barry
Manilow CD or something -- but I like the Rivervale music too. It's
so, well ... halfling.
"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln
Humor based on stereotypes is tricky.
>This brings me to an observation that is totally unrelated, please excuse
>the gross generalizations and stereotyping. As an ogre, it seems that most
>people I group with are males who are involved in a relationship. On the
>other hand, my significant other plays a high elf and she's constantly hit
>on and given gifts by her single male companions (all in good fun, nothing
>serious... I hope).
>
>It seems that if you're looking for women, Ogre is not the race to be, eh?
>
>That was a joke too.
Gyarg likez elf wimmins
Dey cuk up nice an tender
ummm
* Gyarg's stomach rumbles *
Ted K.
--
Edward J. Kilsdonk Look, ytte is written in Olde. It muste
Graduate Student, History bee fromme before they invented fpelling.
Univerfity of Virginia
Red...@Virginia.EDU http://faraday.clas.virginia.edu/~ejk4e
No, its Enchanter all the way.
> Best Tank: Warrior
Monk
> Best Overall Melee: Warrior
Monk
> Worst Solo Class: Warrior
Actually a Warrior can easily solo blues all the way to 50 and beyond from
half health. Past there I dunno.
There are 2 "worsts" I'd say.
The Rogue. Despite popular myth they *can* solo. Instill doubt and SBD
snare proc. Very useful, the SBD procs plentifully at higher levels. But
its limited to outdoor, open areas. Rogue HPs are *way* too low for them to
solo from half health.
The other is the Shadowknight. They have a more reliable method of the
Rogue snare 'n fear. But no effective healing and an heavy XP penalty. Not
nice.
Of course SKs may change a bit at 60 - we shall see.
> Worst Grouping Class: Ranger/Wizard, you pick
Wizard
> Easiest to Play: Halfling Druid
Necro
> Hardest to Play: Too difficult to determine.
Possibly Rogue. Or an Iksar SK or Erudite SK.
> Most "Overbalanced": Cleric
No, Enchanters. By far. Way too many unique abilities that are required.
Nowadays though, the Rogue is fucking close. Insane damage output and they
are now one of only three *required* classes.
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
Monk.
> Least Convenient: Ogre Warrior
Barbarian Warrior.
Nightblind, stunnable, no regen, Racial XP penalty.
Funny thing is, its one of the most popular combinations in the game.
Alternatively Erudite Shadowknight.
Nightblind, stunnable, no regen, weight problems, KOS problems.
> Least Stressful: ?
Warrior. They require zero playing. Everything is done by someone else
(with the occaisional exception of tagging off the feign puller.
> Most Overall Damage Output: Magician
Necro.
Run the numbers. They are a long way ahead.
> Least Overall Damage Output: Enchanter
Depends on inclusion of attack speed buffs. If you include them the lowest
damaging class is the Wizard.
> Fastest: Bard
Druid
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
Cleric, Druid, Warrior.
Nowadays add Necro.
> Lowest Percentage of Total Assholes: Clerics
Rogue.
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
Umm, why? He doesn't drop anything worth getting.
Frenzied Ghoul.
> Most Undercrowded Camp: South end of SolA
I could tell you. But then I'd have to kill you.
> Prettiest Zone: ButcherBlock, Emerald Jungle
Warslisk Woods
> Ugliest Zone: Lavastorm
South Karana
> Most Irritating Sound: Clockworks in SolA
Clockworks in Ak'Anon.
> Best Newbie Zone: Misty
Everfrost.
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
> Yeah you seem to have an unusual sensitivity to listening to nonsense
> and therefore a heavy personal preference for empty zones. Actually,
> the only zone that ever got on my nerves for this was Oasis.
>
> But really. Innothule?
Tisn't my preference, it's my setup's.
The /ooc nonsense doesn't bother me as much as the lag it induces in my
system. Because of the local phones system where I live is old and has
been subjected to a number of shoddy repair jobs over the last 90
years, I can not get throughput higher than 24Kbps on my modem.
Ordinarily this is no big deal, but storms of "squabblespam" can give
me pretty serious lag and packetloss issues. This becomes an issue in
Lower Guk and SolB on occasion, but unlike South Karana, there are good
reasons to go to those zones.
But my real issue with South Karana is that it is too easy. Its like
shooting fish in a barrel once you are experienced with the game.
There is little danger.
And Innothule really is my favorite newbie zones. My idea of mindless
EQ-relaxation for a couple months has been to see how fast I can level
up a newbie troll to L5 without dying. My troll warrior has been
leveled to five, deleted, and recreated so many times I've lost count.
I once got a tell asking me how I managed to get knocked down from 4th
to 2nd level.
Yes, you are right. Magicians can pull. But every class that doesn't drag
a pet can pull better without a doubt.
I personally would put enchanters above magicians for worst puller. I can
at least tell my pet to back off sometimes. But Mason did say it was geared
to higher levels and I haven't seen an animation for 20 levels.
J
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://wyld.qx.net/~rezo/Sterling
re...@lords.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The best music is South Karana. Very heroic/militaristic orchestra music,
and it blends in well when the attack music comes on.
Enchanter
>Class most likely to attract negroes.
Erudite anything; dark elf anything
>Class most likely to attract Mexicans.
Hmm, tough one. I would guess druid.
>Class most likely to attract Democrats.
No contest, definitely clerics. Druids are probably a close second.
J
(Just helping out with the ones that were left out. :)
In article <slrn8jvhl...@darkstar.qx.net>,
re...@darkstar.qx.net (Jeremy Music) wrote:
> bizbee <tub...@ix.netcom.com> wrote:
> >Yn erthygl <8hljrn$v7v$1...@nnrp1.deja.com>, sgrifenws
> >mason...@my-deja.com:
> >
> >>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >>
> >....a little homophobic are we? It's apparent that about 75% of the
> >people playing the game are either gay men or teenage girls then....
> >Of course, only a true homophobe would even put something this stupid
> >in their list.
> >You left a couple out.
> >Class most likely to attract Jews.
>
> Enchanter
>
> >Class most likely to attract negroes.
>
> Erudite anything; dark elf anything
>
> >Class most likely to attract Mexicans.
>
> Hmm, tough one. I would guess druid.
Ahh Jeremy, you missed one here. Iksar warrior. They have to swim
across a river to make any money.
> >Class most likely to attract Democrats.
>
> No contest, definitely clerics. Druids are probably a close second.
Didn't all the wizards have a sit-in a few weeks back?
> J
> (Just helping out with the ones that were left out. :)
"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln
> > Worst Solo Class: Warrior
>
> Actually a Warrior can easily solo blues all the way to 50 and beyond from
> half health. Past there I dunno.
How do you manage that? By super-twinking with indicolite, etc? Tell us how
you get a pre-46 warrior into the planes and I'll agree with you. Otherwise,
you keep saying "easily solo blues" and I'll think you smoked some bad
haggis.
>
> There are 2 "worsts" I'd say.
>
> The Rogue. Despite popular myth they *can* solo. Instill doubt and SBD
> snare proc. Very useful, the SBD procs plentifully at higher levels. But
> its limited to outdoor, open areas. Rogue HPs are *way* too low for them
to
> solo from half health.
Yep, underrated, imo.
<snip some more>
> > Worst Grouping Class: Ranger/Wizard, you pick
>
> Wizard
Never grouped with a good wizzie, eh? Your loss.
> > Most "Overbalanced": Cleric
>
> No, Enchanters. By far. Way too many unique abilities that are required.
>
> Nowadays though, the Rogue is fucking close. Insane damage output and
they
> are now one of only three *required* classes.
Required for what? Your "perfect" group? War/Rog/Rog/Enc/Cle/Sha as I
recall. If any mob could be taken down by those 6 classes, then we may as
well throw out the others.
<snip some more stuff he agrees with>
> > Most Overall Damage Output: Magician
>
> Necro.
>
> Run the numbers. They are a long way ahead.
Most mages could beat any class on dmg shields alone. This point needs some
further clarification, as there was no time limit/zone/mobs/lvl/group
indicated. But I wouldn't say a "long" way ahead.
> > Least Overall Damage Output: Enchanter
>
> Depends on inclusion of attack speed buffs. If you include them the
lowest
> damaging class is the Wizard.
Depends on how you define damage. How could you argue what a dead mob
'could' have done if not for enchanter buffs? Or even shaman buffs for that
matter ;-)
<snip some more stuff he agrees with>
> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Umm, why? He doesn't drop anything worth getting.
>
> Frenzied Ghoul.
Can I have your spare RMB's that are cluttering your bank?
> > Most Undercrowded Camp: South end of SolA
>
> I could tell you. But then I'd have to kill you.
Psst...aviak isle in OOT.
<snip some more>
> > Best Newbie Zone: Misty
>
> Everfrost.
Get a troll semi-twinked and its balls to the wall in feerrott (or
Innothule, I forget <G>)
<snip some sig with broken links>
Aamen Palantir
Fennin Ro
You are thinking of that Island in the middle of Erud's crossing
sometimes refered to as Kerra Island or Wisp Island because
of the wisp hunting. I was speaking of Kerra Ridge the zone
off of Toxxulia Forest, it has just Kerrans and their cats no wisps.
This is also the zone where princess Mitty was camped before
the zone got revamped.
high AC equipment (none of the ac-less str shit like bracers, earrings
and rings), lots of hp equipment, decent weapon. Oh, and some knowledge
about mobs to fight.
Makes me laugh when someone uses term "twink" to a high level character.
Some dumb schmo was calling me a twink because I had some nice stuff
from Kunark and dragon drums at 42 :) hahaha
Hmm, this one's too tempting not to answer, retirement or not...
> Best Solo Class: Necromancer
>
At 60, probably. 34 to 55 is definitely a shaman's game, though.
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)
>
Enchanter. Pallies get the cleric XP res at 60.
> Best Tank: Warrior
>
> Best Puller: Monk
>
> Best Overall Melee: Warrior
>
> Worst Solo Class: Warrior
>
Nah, a rogue is much worse.
> Worst Grouping Class: Ranger/Wizard, you pick
>
Wizard.
> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
>
Enchanter.
> Most "Overbalanced": Cleric
>
Doubt it. This one's hard to say...probably a warrior or even rogues after
poison.
> Most "Underbalanced": Wizard
>
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
>
SK's and necromancers are both hard to kill.
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>
> Most Interesting: ?
>
I'd say a bard.
> Most Stressful: Enchanter
>
> Least Stressful: ?
>
Wizard. They're not powerful enough to do much, you see...
> Most Overall Damage Output: Magician
>
Necromancer.
> Least Overall Damage Output: Enchanter
>
> Most Apt to Attract a Hyperactive Teenager: Monk
>
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Most Dependent on a Guild: Paladin
>
> Least Dependent on a Guild: Necromancer
>
> Fastest: Bard
>
> Newbie Race Most Likely to Drown: Halfling
>
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>
> Least Likely to Beg: Barbarians
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>
Oh, I think it can...druids, by a truckload.
> Lowest Percentage of Total Assholes: Clerics
>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>
> Funniest Race: Halfling
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Most Undercrowded Camp: South end of SolA
>
Minotaur Hero in Steamfont :)
> Prettiest Zone: ButcherBlock, Emerald Jungle
>
Add the Erudin city zones. They're great.
> Ugliest Zone: Lavastorm
>
I thought Innothule was hideous, myself.
> Best Music: Freeport
>
Not Rivervale?
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA
>
> Best Game Feature: Messaging
>
> Worst Game Feature: Slow Travel (especially boats)
>
Binding. By far.
> Best Outdoor Zone: South Karana
>
> Worst Outdoor Zone: North Karana
>
NK was sorta fun in the teens. WK is a joke, though.
> Best Newbie Zone: Misty
>
> Worst Newbie Zone: Tox
>
Brudo (E'ci)
Loredaeron (E'ci)
Sorry, not even close, especially post 50
With a magic drum it's even worse.
(MM drums are common at that point,
there is a new no drop quest drum in
Kunark, and Selo's drums have been
known to drop 2 at a time.)
I think he meant teleports. In the same zone, nothing comes even close
to bard's speed. Druid with SoW 2, bard of the same level, with dragon
drums and Selo. Bard running on backwards was leaving the druid behind
very fast. If bard crouched and ran on backwards, then druid was faster.
BTW, that druid still doesn't talk to me
> With a magic drum it's even worse.
> (MM drums are common at that point,
> there is a new no drop quest drum in
> Kunark, and Selo's drums have been
> known to drop 2 at a time.)
Yeah, I'm still trying to upgrade to the quest drums from selo's. The
quest is a pain in the ass, though possible to complete by the same
group that would hunt in Mistmoore. Quest drum is much better than MM
drums, and questionably better than Selo's
>All of these are subject to revision after consideration of the 10% of
>any comments that show a flicker of intelligence. These show a bias to
>higher levels.
I'm making these comments before reading the other posts in this thread. So
please excuse me if I just echo what most everybody else is saying.
>Best Solo Class: Necromancer
Agreed.
>Best Grouping Class: Cleric (This is a real close call with
>enchanter. If you made this "pre-49" enchanter would get the nod.)
Agreed (Cleric post-49, Enchanter pre-49)
>Best Tank: Warrior
Agreed
>Best Puller: Monk
Agreed. Though a *well played* Shadow Knight is a close second.
>Best Overall Melee: Warrior
Since tanking was already covered above, this should probably be melee
damage. In that case, it's defintely a rogue, with monk probably being
second.
>Worst Solo Class: Warrior
Definitely a rogue. Nothing else even comes close.
>Worst Grouping Class: Ranger/Wizard, you pick
Wizard, without question.
>Worst Tank: Wizard
Agreed. Enchanters probably being a close second.
It's kind of tough to pick a winner (or a loser) between the pure casters,
but necros and mages are more likely to have higher defensive skills due to
tanking for their pets from time to time.
>Worst Puller: Mage
Wizard, but mages aren't exactly great pullers either.
>Easiest to Play: Halfling Druid
Never played one, so I wouldn't know. I will say that I find that mages are
extremely easy to play.
>Hardest to Play: Too difficult to determine.
Human Wizard.
>Most "Overbalanced": Cleric
Not exactly sure what you mean here, but I'll take your word for it.
>Most "Underbalanced": Wizard
Agreed.
>Most Likely to Die: Enchanter
Agreed.
>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)
Monk, followed by Shadow Knight.
>Most Convenient: Druid
Absolutely.
>Least Convenient: Ogre Warrior
Erudite Shadowknight.
>Most Boring: Cleric
Agreed.
>Most Interesting: ?
Enchanter
>Most Stressful: Enchanter
Agreed. Though I would think soloing as a wizard would also be fairly
stressful.
>Least Stressful: ?
Don't know either.
>Most Overall Damage Output: Magician
Agreed.
>Least Overall Damage Output: Enchanter
Or a cleric.
>Most Apt to Attract a Hyperactive Teenager: Monk
If you say so :)
>Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
Once again, if you say so :)
>Most Dependent on a Guild: Paladin
Agreed.
>Least Dependent on a Guild: Necromancer
Agreed, though magicians are close.
>Fastest: Bard
Agreed.
>Newbie Race Most Likely to Drown: Halfling
Huh? Is there something about Halflings that I don't know about?
I would say Barbarians (they have to swim to get to their newbie zone) or
Trolls (their newbie zone has a fair amount of water in it).
>Newbie Race Least Likely to Drown: Iskar
Without question.
>Most Likely to Beg: Gnomes
Humans and Half-Elves based in Freeport. People seem to love to create
newbie characters in Freeport to try to beg off the people at the bank.
>Least Likely to Beg: Barbarians
Actually, I've run into a fair amount of Barbarian beggars, so this one
probably isn't true. I would probably say Ogres, Trolls, or Erudites, but
the truth is that you are going to find beggars of any race.
>Highest Percentage of Total Assholes: On reflection, I don't think
>this can be answered.
For me, the highest percentage has easily been wizards. Druids and necros
are next in line.
>Lowest Percentage of Total Assholes: Clerics
Class- I would say enchanters, though I don't really remember meeting any
asshole clerics now that I think of it.
Race- Trolls, with Ogres being a close second.
>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
If you say so :)
>Funniest Race: Halfling
Most annoying? Maybe. Funniest? Ogres and Trolls win here.
>Prettiest Zone: ButcherBlock, Emerald Jungle
Despite the fact that it tends to slow my computer to a crawl at times, I
really like the way The Field Of Bone looks.
Butcherblock wouldn't even rank in my top 10 or 20 zones when it comes to
beauty. It's one of those zones that is kind of there. Very average in the
looks department.
>Ugliest Zone: Lavastorm
I actually find that Lavastorm is beautiful in it's uglyness.
Tox, Nek, and Kithicor Forests are the zones that I find to be the ugliest.
>Best Music: Freeport
Lavastorm. Neriak is a close second.
>Worst Music: Lavastorm
I strongly disagree, I think that Lavastorm's "music" (if you can really
call it that) sets the mood for the zone perfectly.
The Kelethin music starts to wear on me after hearing it for 5 minutes
straight.
>Most Irritating Sound: Clockworks in SolA
I can't think of any sound in the game that truly annoys me, so I guess
I'll pass on this one.
>Best Game Feature: Messaging
There's really too many great features for me to name just one.
>Worst Game Feature: Slow Travel (especially boats)
The buggy boats by far. Especially the Firiona-to-Butcherblock boat.
Honorable mention goes to bad pathing (though it seems that Verant is
finally working on it), excessive downtime, and hell levels.
>Best Outdoor Zone: South Karana
Lake of Ill Omen.
>Worst Outdoor Zone: North Karana
Kithicor Forest.
>Best Newbie Zone: Misty
I disagree, but I will say that Misty Thicket is a very good newbie zone.
Before the expansion, I would have said Everfrost Peaks. Now, I would have
to say that Field of Bone is the best newbie zone. From 1-4, Paineel's
newbie zone is very good, but of course, then you have to leave and enter
the crap that is Tox Forest.
>Worst Newbie Zone: Tox
Without a doubt! Though from 1-4, Nek Forest is also pretty bad.
--
Patrick J. Foley
Remove "nospam" to email
This is debatable. Post 50, warriors have significantly higher ac than
monks and with good weapons have pretty comparable damage output. I'm
assuming they're going to at least give monks better weapons at some point
to compensate for this.
*yawn*...next.
Aamen Palantir
Fennin Ro
--
"Your foes seem endless, their tales unknown."
Sergey Dashevskiy <xi...@tcimet.net> wrote in message
news:MPG.13a9a2306...@news.msu.edu...
> In article <4dQ%4.9670$nM5.33411@news02>, bul...@optonline.net says...
> > <snipping along some stuff he agrees with>
> >
> > > > Worst Solo Class: Warrior
> > >
> > > Actually a Warrior can easily solo blues all the way to 50 and beyond
from
> > > half health. Past there I dunno.
> >
> > How do you manage that? By super-twinking with indicolite, etc? Tell us
how
> > you get a pre-46 warrior into the planes and I'll agree with you.
Otherwise,
> > you keep saying "easily solo blues" and I'll think you smoked some bad
> > haggis.
>
> high AC equipment (none of the ac-less str shit like bracers, earrings
> and rings), lots of hp equipment, decent weapon. Oh, and some knowledge
> about mobs to fight.
> Makes me laugh when someone uses term "twink" to a high level character.
> Some dumb schmo was calling me a twink because I had some nice stuff
> from Kunark and dragon drums at 42 :) hahaha
>
>
Assuming you're not slowing mobs, sure. But then again, you probably have a
lot of down time if you're not slowing mobs, so that's a completely
different picture that what I think Allasdair is talking about.
I would like to add a couple.
Class most likely to win a duel: My guess is Shaman. I don't think
you will get the combined flexibility and damage output from any
other class.
Class most likely to lose a duel: Rogue. Not only must they melee,
but they need to backstab. Maybe a cleric.
>Best Solo Class: Necromancer
Played a necro to 10 and they sure seem a hell of a lot easier than
a shaman was at 10. I simply don't know how they compare from 34
on. My guess is that a necro is a better soloer, although a Shaman
would be second.
>Worst Solo Class: Warrior
Bah, that would have to be cleric I would think.
>Worst Grouping Class: Ranger/Wizard, you pick
Rangers sure are great in open zones, especially if you are looking
for something in particular. Wizards have a cover-your-ass
factor with the ability strike down a mob quickly or evac you
out.
Personally, I have never really thought much of having a SK in my
group.
>Easiest to Play: Halfling Druid
I have wanted to try a druid sometime to see what all the fuss
is about. Really twink one out and see if he really flies.
It would suck being considered a d00d all the time, but the
mule convenience might be worth it.
>Hardest to Play: Too difficult to determine.
I agree enchanter is tough. Shaman can also be tough,
especially in a tank-heavy group. Very difficult to
spread your scarce ( I do mean *scarce* for Barbs and
Fatties ) mana between 6 or 8 buffs, a couple of dots,
2 healing spells, a mana recovery spell, and the rare
DD. A whole lot of swappin going on us a Shaman.
>Most "Overbalanced": Cleric
I don't see how a cleric is overbalanced in any way. Necro,
Shaman or Enchanter you might be able to argue.
>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)
Monk.
>Best Music: Freeport
I never listen to any of the music. I think it all stinks.
>Most Irritating Sound: Clockworks in SolA
If not the music, then it have to be either a druid in wolf form
or the shaman pet. The howl every 9 seconds.
>Best Game Feature: Messaging
Nah, messaging has too much room for enhancement. Best non-trivial
game feature is zone creativity. When you take away the pathing
problems, the spam, and bad mob locations you see in some zones and
look at them as a whole there are a lot of really neat places.
Best trivial feature: Tie between 'r' to reply, shift-pg-up
to scroll the chat window, and the message that your spell
has worn off an NPC.
>Worst Game Feature: Slow Travel (especially boats)
When I think of the aspect of the game that irks me the most,
I don't think of slow travel. It is a consequence of having a
large world. Usually, experience loss comes to mind, but
I know there must be a penalty for death. Overcrowding used to
be the worst 'feature'.
>Best Outdoor Zone: South Karana
Bah too much spam and too many trackers selling loot rights on
rare spawns.
Kunark is ripe with solid outdoor zones.
>Worst Outdoor Zone: North Karana
Fraid this award goes to Dagnors Cauldron for me. Not much to
pull and if you try to do so without sow, you'll be half dead
by the time you get back to your camp if you don't run past them.
Also a pain to find the rares in this zone.
>Best Newbie Zone: Misty
Misty is nice because of the guard placement and ease of progression
outside the walls and into Runny. You could also go from probably
1 to 50 hunting in Everfrost or one of the 2 adjacent zones.
>Worst Newbie Zone: Tox
Agreed.
--
S. Jason Enyart | When you have shot and killed a man, you have in some
----------------- measure clarified your attitude toward him. You have
given a definite answer to a definite problem. For better or worse you
have acted decisively. In a way, the next move is up to him. -R.A.L.
>In article <qbS%4.38$B9....@news.uswest.net>, or...@USWest.net says...
>>
>> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
>> news:01bfd157$a3892fa0$240201c0@dell40...
>> > > Fastest: Bard
>> >
>> > Druid
>> >
>>
>> Sorry, not even close, especially post 50
>
>I think he meant teleports. In the same zone, nothing comes even close
>to bard's speed.
Nope, druid still win. Egress is a intrazone port--with specific
points. And the points are rather conviently placed too (not to
mention in Karnor and CoM actually *safe*). It's 500 mana but if
you're out for raw racing power, druids will still win in most
situations.
Succor is the group version of Egress--gonna be rather useful I'd say.
>...If bard crouched and ran on backwards, then druid was faster.
>BTW, that druid still doesn't talk to me
Run? What run?
We port son.
-- Sang.
The Kelethin Bard guild is on the only platform right between two of the
lifts. It's hard to NOT find it, even for something in Kelethin.
How about banks?
Easiest Bank to find: Rivervale
Hardest City Bank to find: Ak'Anon
Hardest Bank to find: Runnyeye
--
D. J. McCarthy (remove the obvious to reply) - not speaking for Intel.
<g> I understand that the first bards to try the song of travel with
Selo's drum of the march found a bug when they went past the hard
cap on speed :)
>
> > With a magic drum it's even worse.
> > (MM drums are common at that point,
> > there is a new no drop quest drum in
> > Kunark, and Selo's drums have been
> > known to drop 2 at a time.)
>
> Yeah, I'm still trying to upgrade to the quest drums from selo's. The
> quest is a pain in the ass, though possible to complete by the same
> group that would hunt in Mistmoore. Quest drum is much better than MM
> drums, and questionably better than Selo's
The biggest advantage is that it's no drop. Could save a LOT of anguish.
Newbie race most likely to fall to their death: Wood Elf. ( Ever try
navigating Kelethin as a REAL newbie? I mean, completely new to the
game... )
--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots
A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!
Paladin has self healing to reduce downtime and lay on hands to
escape bad fights. Rogues have special abilities that are nearly
useless when soloing. Logically, there is no way a rogue should
be able to backstab something they are fighting in toe-to-toe melee.
> > > Hardest to Play: Too difficult to determine.
> >
> > Enchanter! (and that's why we love playing them)
>
> <nod nod nod> So far its the hardest class I've tried. Although, the
> hardest to get started was an untwinked rogue. <shiver>
Any untwinked melee class is hard to get started. You have to
scrounge for patchwork and try to buy or earn a decent weapon.
Then you save up for better armor. :P
> > > Least Stressful: ?
> >
> > My least stressful was ... Ogre Warrior. :) You do what you can.
> > If you die, you die. You never have to worry about whether you
> > should attack or hold back. You never have to worry about whether
> > you should have healed the mage or the tank or whether you ought
> > to gate out or run with the group stunning as you go.
> > Very relaxing, really.
>
> Halfling druid
Any healing class is stressful for me because I really have to
watch everyone's health and if someone dies it's *my* fault!
> > > Worst Game Feature: Slow Travel (especially boats)
> >
> > Slow travel is fine. It keeps the world from shrinking. And you
> > can get teleports or spirit of wolf if it bothers you too much.
> >
> > My vote is for the interface:
> >
> > RSI inducing keyboard options. I can't move common operations to
> > comfortable keys.
> >
> > One box with text messages for everything. I wish that combat spam
> > and spell messages were separate from speech. And that I had more
> > control over what was displayed.
>
> My vote is for spell scribing time (is there a point?)
I find it pointless and annoying, but so infrequent that it doesn't
really bug me too much. It's only really annoying when you are
starting out a new character.
--
Morgan
As a paladin I can't begin to describe how useless our healing spells
are for ourselves. :-P They are generally handy for healing any wimpy
INT casters in a group... but we are talking about soloing. I certainly
can't dispute that Rogues are worse for soloing, which is why I said
*followed* by paladin.
> > > > Hardest to Play: Too difficult to determine.
> > >
> > > Enchanter! (and that's why we love playing them)
> >
> > <nod nod nod> So far its the hardest class I've tried. Although,
the
> > hardest to get started was an untwinked rogue. <shiver>
>
> Any untwinked melee class is hard to get started. You have to
> scrounge for patchwork and try to buy or earn a decent weapon.
> Then you save up for better armor. :P
I have started an untwinked warrior and untwinked rogue. The warrior
actually was a breeze to get started. It wasn't until about L4 or 5
that things got icky. The rogue was nasty right from level 1.
>
> > > > Least Stressful: ?
> > >
> > > My least stressful was ... Ogre Warrior. :) You do what you can.
> > > If you die, you die. You never have to worry about whether you
> > > should attack or hold back. You never have to worry about whether
> > > you should have healed the mage or the tank or whether you ought
> > > to gate out or run with the group stunning as you go.
> > > Very relaxing, really.
> >
> > Halfling druid
>
> Any healing class is stressful for me because I really have to
> watch everyone's health and if someone dies it's *my* fault!
I have the advantage of having a Cleric and another druid in the group I
play in. Its a relaxing life :-)
> > My vote is for spell scribing time (is there a point?)
>
> I find it pointless and annoying, but so infrequent that it doesn't
> really bug me too much. It's only really annoying when you are
> starting out a new character.
Anytime I get new spells the scribing part annoys me. Memorizing
doesn't bother me at all. But the scribe time thing is so pointless.
Pointless things annoy me on principle. :-)
><snipping along some stuff he agrees with>
>
>> > Worst Solo Class: Warrior
>>
>> Actually a Warrior can easily solo blues all the way to 50 and beyond from
>> half health. Past there I dunno.
>
>How do you manage that? By super-twinking with indicolite, etc? Tell us how
>you get a pre-46 warrior into the planes and I'll agree with you. Otherwise,
>you keep saying "easily solo blues" and I'll think you smoked some bad
>haggis.
Bandages and properly picking where and what to fight. If a monk can
solo it without ID, so can a warrior with level appropriate equipment.
1-20 same stuff and places as anyone else.
21-30 Aviaks, Cazic, any other place with melee mobs.
31-40 Uguk and lguk
41-50 Lguk, solb, dreadlands.
51-60 Lguk, solb, dreadlands, burning woods.
Every class can solo all the way up. I've either done it, or seen it
done firsthand. Even wizards!
>> > Best Newbie Zone: Misty
>>
>> Everfrost.
>
>Get a troll semi-twinked and its balls to the wall in feerrott (or
>Innothule, I forget <G>)
Best newbie zone in the game is Field of Bones. Hands down. No other
zone in the game will get you to 19 without being more than 45 seconds
from guards and town.
A rogue tanking after 50 is really iffy. However by 50 Evade is *excellent*.
I've seen rogues Evade the mob off them onto pets. In combat, Evade is even
better than FD. It lets a rogue give up only 1 second of combat to get a mob of
them. A monk has to FD for several seconds...
> > If
> > the mage gets hit, it will prevent him from casting, but if he gets hit
> > he's already doing too much DD damage and shouldn't be casting anyway.
> >
> > I will say, too, that this has changed a lot at 51+, as mage has been
> > weakened in comparison to other classes.
>
> Yeah, the damage tables for monks and rogues jumped up dramatically. The
> rogue that I group with usually pierces for 50ies most of the time,
> sometimes more, with both daggers. Delay is under 25. At all times he is
> fighting at max haste, making the delay of his primary dagger 5 (that's
> a 10/5 weapon), and reducing delay on backstab to 2.5 seconds. His
> damage is insane to say the least.
I have yet to find a 50+ rogue to group with, but from what I've heard even with
full frontal attacks rogues start to give monks a run for their money damage
output wise.
Matt
5. Guardians killstealing everything.
Best Newbie Zone: Field of Bone or Butcherblock, flip a coin.
Neat thread here.
--
Ray Rocker
roc...@datasync.com
I'll vote for any class without bind.
--
Ray Rocker
roc...@datasync.com
> <snipping along some stuff he agrees with>
> > Wizard
>
> Never grouped with a good wizzie, eh? Your loss.
I've grouped with plenty of good players who were playing Wizards. They
still sucked.
> > No, Enchanters. By far. Way too many unique abilities that are
required.
> >
> > Nowadays though, the Rogue is fucking close. Insane damage output and
> they
> > are now one of only three *required* classes.
>
> Required for what? Your "perfect" group? War/Rog/Rog/Enc/Cle/Sha as I
> recall. If any mob could be taken down by those 6 classes, then we may as
> well throw out the others.
Actually its Monk, Rogue, Rogue, Enc, Cle, Shm.
But the reason Rogues aren required has nothing to do with this.
Verant decided that some areas will only be accessible with 200+ Picklock.
That means you *must* have a Rogue in your party. That is fucking stupid
design.
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
(snip)
>Verant decided that some areas will only be accessible with 200+
>Picklock. That means you *must* have a Rogue in your party. That
>is fucking stupid design.
Eh?
*summons level 1 pet*
*casts sense dead*
/pet kill
*casts feign death*
Everybody kills mobs.
Everybody walks through door.
Can also do it with:
1) eye of zomm
2) ANY mob (bash through door, door opens)
3) ANY AE spell
Et voila.
Sam
--
/| Sam Schlansky <sam[at]operation3d[dot]com>
/| I speak for myself only unless noted otherwise.
/| PGP Key ID: 0x63A9D707
/| 3DNews.net: News With Perspective!
/| 3DHardware.net: Taking Your Machine To The Third Dimension!
/| Remove "deletethis" to email.
> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Umm, why? He doesn't drop anything worth getting.
>
> Frenzied Ghoul.
You asked "why" in the wrong sense. This wasn't a logical choice but
an observation. I've kept the lists in both places and, as hard as it
is to get in a couple of Guk camps, the King Room is IMHO the longest
list. (The "real close with Ghoul" in mine was a typo, supposed to be
Frenzied Ghoul, so we weren't far off.)
If you ask "why" in the sense of why the King Room is so incredibly
overcrowded, I can think of two reasons. First the RMB, although not
in a league with some of the Guk drops, is a sweet rare drop. Second,
this is THE primo xp camp for a lot of classes around level 45 or so.
It is safer than Guk and a lot easier to get in and out. This might
have changed with Kunark, time will tell.
What the hell are you talking about? I'm not a warrior. I thought the
reference to drums and my signature would be an obvious enough hint on
the subject
>
> *yawn*...next.
>
> Aamen Palantir
> Fennin Ro
>
> --
> "Your foes seem endless, their tales unknown."
> Sergey Dashevskiy <xi...@tcimet.net> wrote in message
> news:MPG.13a9a2306...@news.msu.edu...
> > In article <4dQ%4.9670$nM5.33411@news02>, bul...@optonline.net says...
> > > <snipping along some stuff he agrees with>
> > >
> > > > > Worst Solo Class: Warrior
> > > >
> > > > Actually a Warrior can easily solo blues all the way to 50 and beyond
> from
> > > > half health. Past there I dunno.
> > >
> > > How do you manage that? By super-twinking with indicolite, etc? Tell us
> how
> > > you get a pre-46 warrior into the planes and I'll agree with you.
> Otherwise,
> > > you keep saying "easily solo blues" and I'll think you smoked some bad
> > > haggis.
> >
Yeah, true. Teleports have somewhat limited destinations though. Some
new ones can only be used from a dungeon.
Both fast running and teleports have their better sides. Between
continents teleports win hands down. Within same continent it can be
close, depending on your destination. I can cover Antonica in about 20
minutes from any point to any point, and Kunark in about 15. Good enough
for me
>
> -- Sang.
A monk can tank instead
> I have yet to find a 50+ rogue to group with, but from what I've heard even with
> full frontal attacks rogues start to give monks a run for their money damage
> output wise.
Maybe close, but not a monk with weapons. Monk weapons are easier to
aquire than the highest end rogue weapons, and they are very comparable
in damage output. Their ATK is comparable, and monk's special attacks do
work from any angle.
>
> Matt
Yes, having lost 3 MM drums in my bardic career I still shudder at the
tought of losing my Selo's March drums...
Nah, you're way off. Rogue seems to be the overwhelming choice here.
Cleric is actually not that bad solo (although hardly in the same
league as pet casters). It has great AC/HP due to buffs and plate;
excellent heal (including rez at later levels, let's don't forget
that); some melee; a good pair of "get out of jail free" cards in the
Divine Aura; and some crowd control type spells -- root, stun, flash
of light, soothe, etc. This is especially true if he has a great
weapon and fights the appropriate mobs, i.e. undead or summoned.
In my experience, a cleric is actually better, solo, against spectres
than a mage.
>
> >Most Irritating Sound: Clockworks in SolA
>
> If not the music, then it have to be either a druid in wolf form
> or the shaman pet. The howl every 9 seconds.
Hmmmm. I forgot about shaman pets. I might have to change my vote on
this one. But don't they shut up if they are told to sit down?
>
> >Best Game Feature: Messaging
>
> Nah, messaging has too much room for enhancement. Best non-trivial
> game feature is zone creativity. When you take away the pathing
> problems, the spam, and bad mob locations you see in some zones and
> look at them as a whole there are a lot of really neat places.
>
> Best trivial feature: Tie between 'r' to reply, shift-pg-up
> to scroll the chat window, and the message that your spell
> has worn off an NPC.
EQ has clearly made quantum leaps forward in several areas. I think
I'm going to stick with my answer though. The messaging system is so
vital to the game, and so incredibly much better than any other I've
seen. To me, it's the cement for the MMOLRPG or however the hell you
spell it.
It also depends on where you start. If starting in Qeynos on a new server,
your best bet is to get level 2, then start ferrying mail between Surefall
and South Qeynos, and buy yourself leather (yes, store-bought leather.
Medium patchwork is close to non existent). If starting in Freeport on an
old server, you get handed things by strangers while banking (I already
got handed twice things. Once a Ringmail glove, and once a pair of
cutthroat rings. I was just banking there, and the sight of a level 7
warrior in store-bought leather and a few odds ringmail and bronze,
with only a small shield and fine steel sword apparently makes some
people all mushy)
> Anytime I get new spells the scribing part annoys me. Memorizing
> doesn't bother me at all. But the scribe time thing is so pointless.
> Pointless things annoy me on principle. :-)
It is probably the most pointless part of the whole design.
--
Vincent Archer Email: arc...@nevrax.com
Nevrax France. Off on the yellow brick road we go!
> Paladin has self healing to reduce downtime and lay on hands to
> escape bad fights. Rogues have special abilities that are nearly
> useless when soloing. Logically, there is no way a rogue should
> be able to backstab something they are fighting in toe-to-toe melee.
When my rogue solos (rarely, obviously) I put on all the resistance gear I
can get my grubby little paws on, then I look for MOB spellcasters,
everytime they start to cast, I get a backstab.
Get the idea? <-note the carriage return
Aamen Palantir
Fennin Ro
--
"Your foes seem endless, their tales unknown."
Sergey Dashevskiy <xi...@tcimet.net> wrote in message
news:MPG.13aaba84b...@news.msu.edu...
> In article <JdT%4.9712$nM5.35366@news02>, bul...@optonline.net says...
> > Didn't know warriors could use a drum. Or do they bash with it? So the
> > stats would be 2/35?
>
> What the hell are you talking about? I'm not a warrior. I thought the
> reference to drums and my signature would be an obvious enough hint on
> the subject
>
> >
> > *yawn*...next.
> >
> > Aamen Palantir
> > Fennin Ro
> >
> > --
> > "Your foes seem endless, their tales unknown."
> > Sergey Dashevskiy <xi...@tcimet.net> wrote in message
In article <15a05.9969$nM5.49609@news02>, bul...@optonline.net says...
--
Too Easy just ask a gnome clockwork guide and it will
take you right to it.
Hardest would be Oggok or Neriak.
> Hardest Bank to find: Runnyeye
hehe good one.
Hell yes.
> Easiest newbie guild to find: Wood Elf Druid
Halfling warrior. Same building as the bank.
I found it in under 1 minute.
Ding! Ding! Ding! We have a winner! Ok I change my vote to
this one. Hell yes.