Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Best and Worst

19 views
Skip to first unread message

mason...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
All of these are subject to revision after consideration of the 10% of
any comments that show a flicker of intelligence. These show a bias to
higher levels.

Best Solo Class: Necromancer

Best Grouping Class: Cleric (This is a real close call with
enchanter. If you made this "pre-49" enchanter would get the nod.)

Best Tank: Warrior

Best Puller: Monk

Best Overall Melee: Warrior

Worst Solo Class: Warrior

Worst Grouping Class: Ranger/Wizard, you pick

Worst Tank: Wizard

Worst Puller: Mage

Easiest to Play: Halfling Druid

Hardest to Play: Too difficult to determine.

Most "Overbalanced": Cleric

Most "Underbalanced": Wizard

Most Likely to Die: Enchanter

Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
one)

Most Convenient: Druid

Least Convenient: Ogre Warrior

Most Boring: Cleric

Most Interesting: ?

Most Stressful: Enchanter

Least Stressful: ?

Most Overall Damage Output: Magician

Least Overall Damage Output: Enchanter

Most Apt to Attract a Hyperactive Teenager: Monk

Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Most Dependent on a Guild: Paladin

Least Dependent on a Guild: Necromancer

Fastest: Bard

Newbie Race Most Likely to Drown: Halfling

Newbie Race Least Likely to Drown: Iskar

Most Likely to Beg: Gnomes

Least Likely to Beg: Barbarians

Highest Percentage of Total Assholes: On reflection, I don't think
this can be answered.

Lowest Percentage of Total Assholes: Clerics

Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid

Funniest Race: Halfling

Most Overcrowded Camp: King Room of SolB (real close with Ghoul

Most Undercrowded Camp: South end of SolA

Prettiest Zone: ButcherBlock, Emerald Jungle

Ugliest Zone: Lavastorm

Best Music: Freeport

Worst Music: Lavastorm

Most Irritating Sound: Clockworks in SolA

Best Game Feature: Messaging

Worst Game Feature: Slow Travel (especially boats)

Best Outdoor Zone: South Karana

Worst Outdoor Zone: North Karana

Best Newbie Zone: Misty

Worst Newbie Zone: Tox


Sent via Deja.com http://www.deja.com/
Before you buy.

Dark Tyger

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
On Wed, 07 Jun 2000 13:48:46 GMT, mason...@my-deja.com wrote:

>Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Great, as if I don't feel old enough hearing the music I listened to
in school being played on "retro" shows on the radio. And figuring out
Metallica must be in or near their 40's by now... And the Stones are
in or almost in their 60's

>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid

Nice stereotyping there.

>Best Newbie Zone: Misty

If you judge a good newbie zone by easy kills. My top two would be
Field of Bone and Everfrost, in that order.

--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots

A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!

secret

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
As for worst newbie area, the dark elf newbie zone outside Neriak
(I never can spell it right) has my vote... Here is why:

1. The newbie zone proper, right outside the city never has
anything alive.
2. Everywhere else there many newbie killer mobs mixed right
in with the level 1-2 mobs.
3. Most stuff there will outrun a non-wounded newbie before
they get to the guard.(bears, wolves, ..)
4. The kills are very sparse, and very hard to locate since
it's extremely dark, had a perm. fog which makes the nice
ultravision seem like a human in dim light.

mason...@my-deja.com wrote:

> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>

> Most Dependent on a Guild: Paladin
>
> Least Dependent on a Guild: Necromancer
>
> Fastest: Bard
>
> Newbie Race Most Likely to Drown: Halfling
>
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>
> Least Likely to Beg: Barbarians
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>
> Lowest Percentage of Total Assholes: Clerics
>

> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>

> Funniest Race: Halfling
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Most Undercrowded Camp: South end of SolA
>
> Prettiest Zone: ButcherBlock, Emerald Jungle
>
> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA
>
> Best Game Feature: Messaging
>
> Worst Game Feature: Slow Travel (especially boats)
>
> Best Outdoor Zone: South Karana
>
> Worst Outdoor Zone: North Karana
>
> Best Newbie Zone: Misty
>
> Worst Newbie Zone: Tox
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.


-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
-----== Over 80,000 Newsgroups - 16 Different Servers! =-----

Doug Hunkele

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
LOL,

Do I see a connection here..............


> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>

> Most "Overbalanced": Cleric
> Most Boring: Cleric


> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Paul Phillips

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Best Solo Class: Shaman, (Necromancers are over rated.)

Best Grouping Class: Enchanter

Best Tank: Warrior

Best Puller: Warrior

Best Overall Melee: Warrior

Worst Solo Class: Rogue

Worst Grouping Class: Wizard

Worst Tank: Paladin

Worst Puller: Cleric

Easiest to Play: Human Warrior

Hardest to Play: Necromancer or Magician. While killing
is relatively easy for these classes, aquiring the ability
to kill is very difficult.

Most "Overbalanced": Warrior

Most "Underbalanced": Paladin

Most Likely to Die: Wizard

Least Likely to Die: Monk

Most Convenient: Druid

Least Convenient: Iksar Shaman

Most Boring: Warrior

Most Interesting: Necromancer

Most Stressful: Enchanter magician or necromancer

Least Stressful: Druid or Cleric

Most Overall Damage Output: Shaman (with pet)

Least Overall Damage Output: Paladin

Most Apt to Attract a Hyperactive Teenager: Druid

Most Apt to Attract some Old Fart who has Better Things to

Do: Necromancer

Most Dependent on a Guild: Paladin

Least Dependent on a Guild: Druid

Fastest: Bard

Newbie Race Most Likely to Drown: Human

Newbie Race Least Likely to Drown: Iskar

Most Likely to Beg: Human

Least Likely to Beg: Euridite

Highest Percentage of Total Assholes: Clerics.

Lowest Percentage of Total Assholes: Necromancers

Most Likely to Attract Teenage Girls and Gay Men: Barbarian
Rogue

Funniest Race: Gnome

Most Overcrowded Camp: Warrior room in HHK

Most Undercrowded Camp: Runny eye, BIBS

Prettiest Zone: Emerald Jungle / SK when day breaks.

Ugliest Zone: Neriak

Best Music: Unrest

Worst Music: Lavastorm

Most Irritating Sound: Battle music Freeport

Best Game Feature: Hot Keys

Worst Game Feature: Slow Travel (especially boats)

Best Outdoor Zone: East Karana

Worst Outdoor Zone: North Karana

Best Newbie Zone: Everfrost

Worst Newbie Zone: Neriak forest

Paul


* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

Bryan Youmans

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Oh great, I had to pick the one class that is not only the most stressful
to play, but also the most likely to die =).


> Most Interesting:

My vote would be Enchanter, due to sheer number of spells, most of which
are fun to use (illusions, etc.)


> Least Likely to Beg: Barbarians

Whoa, I don't know about Everfrost / Halas on your server, but that is
actually where I get the MOST begging on mine.


> Prettiest Zone: ButcherBlock, Emerald Jungle
>

> Best Outdoor Zone: South Karana

What are your criteria here? Granted, I haven't seen all of Kunark yet,
but I think Warslik's Woods is one of the coolest-looking, with Lake of
Ill Omen being my favorite outdoor zone yet. As a newbie Iksar, the Lake
was an amazing zone to explore. Now, if by best you mean "Able to cram
130 people into it" then, yes, South Karana would fit the bill nicely =).

> Best Newbie Zone: Misty

What is your level range for newbie? Paineel is awesome for evil Erudites
up to about lvl 5 , and even then the area in Tox (*gasp* it's true!)
right outside the Paineel gate was good for me up to lvl 10 (the skeleton
miners were great exp, with the kobolds and stuff filling in nicely).
Also, the Iksar newbie zones are pretty nice, you can easily get to level
4 or 5 in Field of Bone hunting those curscale pups exclusively, and still
get newbie armor out of it too. But Misty is a nice well rounded zone. I
also like Everfrost Peaks, you get armor for the polar bear skins and the
pups and whelps carry backpacks, and everything has some coin, very nice.
In fact, my barbarian warrior went from 1 - 20 almost exclusively in
Everfrost Peaks (the travelling and hunting elsewhere I did was negated by
the Sand Giant and Spectre trains in Oasis around lvl 16 =) hunting
calves, orcs, ice bones, and finally mamas through out the teens.


> Worst Newbie Zone: Tox

Ack, ya. Though Feerott is just behind it in my book.


Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hljrn$v7v$1...@nnrp1.deja.com>, mason...@my-deja.com says...

> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>
> Best Solo Class: Necromancer
hands down

> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)

I'd say enchanter, with bard, shaman and cleric following

> Best Tank: Warrior
Monk actually. Same AC (so takes similar damage), much better damage
output, less hp. Your healer ends up healing the same amount per second,
for shorter duration (see damage output)

> Best Puller: Monk
Bard or ranger outdoors. Monk indoors

> Best Overall Melee: Warrior
Monk I think. See comments above

> Worst Solo Class: Warrior
Rogue. Chances of ID and SBD proc are too low to rely on. They can tank
worse than warriors, and their damage output while soloing is cut almost
by 30%

> Worst Grouping Class: Ranger/Wizard, you pick

Rangers are nice in a lot of setups.

> Worst Tank: Wizard
> Worst Puller: Mage

Hahaha, definitely...

> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
> Most "Overbalanced": Cleric
> Most "Underbalanced": Wizard
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)

Monk or necro, I think. Both FD. Monk FDs more reliably. necro can
gate/shadowstep/fear. Warriors die while running for the zone

> Most Convenient: Druid
>

> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric

I dunno, wizard sounds pretty boring to me too

> Most Interesting: ?
Depends on player, of course. I like my bard quite a bit.

> Most Stressful: Enchanter
>
> Least Stressful: ?

Warrior maybe? Still stressfull, but maybe less than others

> Most Overall Damage Output: Magician

Rogue, then monk, then mage, then necro. Rogue only if the group is
good.

--
Vedun, 30th tank mage
Xirin, 31st retired druid
Xirinia Gusl'ar, 46th tanking bard of Povar, guildless
Run fast, die often, leave a well dressed corpse.

Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <0a0133f8...@usw-ex0109-070.remarq.com>,
il128N...@usa.net.invalid says...
> Worst Tank: Paladin
Since when do paladins tank worse than the originally mentioned wizards?

> Worst Puller: Cleric
Actually better than mages. First they won't train with their pet going
to help them. Second, they do have divine aura

> Easiest to Play: Human Warrior

How is it easier to play a night-blind human, as compared to halfling?
Midget will need less experience, will see at night, and will have a
better newbie area

> Hardest to Play: Necromancer or Magician. While killing
> is relatively easy for these classes, aquiring the ability
> to kill is very difficult.

Hmm, naah, they are easy. Try chanter or a bard

> Least Convenient: Iksar Shaman
??? Faction is fixable, they get invisibility and SoW. Ogre warriors (as
mentioned in the original) have same or worse faction problems, don't
fit anywhere, don't get SoW/jboots until late 30ies, don't get
invisibility and shrink until about 50

> Most Overall Damage Output: Shaman (with pet)

Hell no. Melee classes beat that

> Least Overall Damage Output: Paladin

Paladin does more than wizard, and more than most bards

Glenn

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>

I'm not THAT OLD !!.. and ok, I really do have better things to do.. or
should I say things I should be doing.


Glenn


Bert Ulrich

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
<snip some subjective/provincial stuff>

Great....another person smoking crack and refusing to share.

Aamen Palantir
Fennin Ro

mida...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hljrn$v7v$1...@nnrp1.deja.com>,
mason...@my-deja.com wrote:


Some of the stuff here is not too well thought out.

[lots snipped snip]

For instance:

> Worst Solo Class: Warrior

Compared to Rogues? Try soloing an L30+ Rogue. Try same with
Warrior. There is no contest.

Yeah, yeah, a good player with a rogue can solo in dungeons by de-
railing trains, but that is hard, dangerous work. A warrior just has
to learn what he can beat at 1/2 health, and he's golden for soloing.

> Worst Grouping Class: Ranger/Wizard, you pick

Ranger? It is definitely Wizard.

> Worst Tank: Wizard

Wizards have a damage absorber. Magicians don't.

And Wizards get pounded on more than any other int caster do to their
lack of pet, so their defense skills tend to be maxed out.

Magicians are the worst tanks in the game if you separate them from
their pet.

> Hardest to Play: Too difficult to determine.

Nope. Enchanter is the hardest to play well. Its also very, very
punishing on the people who play poorly.

> Most "Overbalanced": Cleric

?

Clerics operate under some pretty severe limitations. Druid is
consistently the most popular class, though. I think there is a pretty
obvious reason for that.

> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a
> tough one)

Warrior?

In my groups, usually its a warrior or other tank who takes the fall if
anybody does.

OTOH, I'm not usually not camping on a set of train tracks like some
people do.


> Most Apt to Attract a Hyperactive Teenager: Monk

?

My guess is ranger...They all want to be Drizz't D'Orden (or however
that is spelled).

> Newbie Race Most Likely to Drown: Halfling

Nope.

Human or Erudite, with Surefall Human druid or ranger topping the
list... Nightblindness is a big issue with newbie drowning deaths.
It's one thing to fall into the water and not know what to do. It's
another to not even be aware you have fallen into the water...

> Most Likely to Beg: Gnomes

In my experience it's been half elves. The only thing newbie gnomes
have ever asked me for is directions.

> Least Likely to Beg: Barbarians

I've seen barbarians beg, but never a troll. And I have spent a lot of
time in Innothule and little in Everfrost.

Besides, the obvious choice at this point is Iksar. Most of the people
around to beg from do not have didly-squat themselves.

> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.

My experience has been clerics. But OTOH, the highlest % of really
nice people also tends to be cleric.

> Lowest Percentage of Total Assholes: Clerics

My experience has been Rogues, followed by Bards.

> Best Outdoor Zone: South Karana

!?!?!?!?!? No way!

The Overthere, now. Pre-Kunark it was Ocean of Tears or Cazic-Thule,
depending on how you define "outdoors".

> Worst Outdoor Zone: North Karana

South Karana. Overcrowded as an NYC subway car at rush hour.
Teleporting MoBs. Multiple waitlists. Continual /ooc and /shout
squabbles over spawnpoints, killstealling, etc. Only redeeming feature
is that the supposedly intelligent MoBs never notice the PCs are
rampaging murderers and get organized to defend themselves, making it
perfect for mediocre players. One of the most unpleasant places to
spend time in the game. Only surpassed in awfulness by the real
hellholes like Greater Fey and Highpass.

My EQ fantasy is that when Verant warned about upcoming changes
to "risk/reward" ratios, they were talking about adding faction to the
Aviaks and Centaurs....but I know that's just a dream. They were
almost certainly talking about lowering spawn rates at popular
locations like the Treants instead. Idiots.

> Best Newbie Zone: Misty

Everfrost at first.

Then Paineel when it opened.

Post-Kunark it's actually the sewers in Cabilis

This is going by XP+loot potential. Judging by overall fun, the best
zone was and is Innothule. Trolls are the most fun newbies to be
around for some reason.

> Worst Newbie Zone: Tox

Greater Spamdark.

Tox is actually nice if you want to level up a newbie in a zone w/o
spam. Its the only place I can think of where you can do that.

Emm

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Innothule Swamp is pretty bad for newbies too. Ever tried to run through
water to get away from 5 angry (and yellow-con'ed) frogloc's?

--


Emm
"Isn't it pretty to think so." -Ernest Hemmingway

"secret" <eq...@L93.com> wrote in message news:393E6...@L93.com...


> As for worst newbie area, the dark elf newbie zone outside Neriak
> (I never can spell it right) has my vote... Here is why:
>
> 1. The newbie zone proper, right outside the city never has
> anything alive.
> 2. Everywhere else there many newbie killer mobs mixed right
> in with the level 1-2 mobs.
> 3. Most stuff there will outrun a non-wounded newbie before
> they get to the guard.(bears, wolves, ..)
> 4. The kills are very sparse, and very hard to locate since
> it's extremely dark, had a perm. fog which makes the nice
> ultravision seem like a human in dim light.
>
> mason...@my-deja.com wrote:
>

> > All of these are subject to revision after consideration of the 10% of
> > any comments that show a flicker of intelligence. These show a bias to
> > higher levels.
> >
> > Best Solo Class: Necromancer
> >

> > Best Grouping Class: Cleric (This is a real close call with
> > enchanter. If you made this "pre-49" enchanter would get the nod.)
> >

> > Best Tank: Warrior
> >
> > Best Puller: Monk
> >
> > Best Overall Melee: Warrior
> >
> > Worst Solo Class: Warrior


> >
> > Worst Grouping Class: Ranger/Wizard, you pick
> >

> > Worst Tank: Wizard
> >
> > Worst Puller: Mage
> >

> > Easiest to Play: Halfling Druid
> >

> > Hardest to Play: Too difficult to determine.
> >

> > Most "Overbalanced": Cleric
> >
> > Most "Underbalanced": Wizard
> >
> > Most Likely to Die: Enchanter
> >

> > Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> > one)
> >

> > Most Convenient: Druid
> >
> > Least Convenient: Ogre Warrior
> >
> > Most Boring: Cleric
> >

> > Most Interesting: ?


> >
> > Most Stressful: Enchanter
> >
> > Least Stressful: ?
> >

> > Most Overall Damage Output: Magician
> >

> > Least Overall Damage Output: Enchanter
> >

> > Most Apt to Attract a Hyperactive Teenager: Monk
> >

> > Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
> >

> > Most Dependent on a Guild: Paladin
> >

> > Least Dependent on a Guild: Necromancer
> >
> > Fastest: Bard


> >
> > Newbie Race Most Likely to Drown: Halfling
> >

> > Newbie Race Least Likely to Drown: Iskar
> >

> > Most Likely to Beg: Gnomes
> >

> > Least Likely to Beg: Barbarians
> >

> > Highest Percentage of Total Assholes: On reflection, I don't think
> > this can be answered.
> >

> > Lowest Percentage of Total Assholes: Clerics
> >

> > Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >
> > Funniest Race: Halfling
> >
> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
> >
> > Most Undercrowded Camp: South end of SolA
> >

> > Prettiest Zone: ButcherBlock, Emerald Jungle
> >

> > Ugliest Zone: Lavastorm
> >
> > Best Music: Freeport
> >

> > Worst Music: Lavastorm
> >


> > Most Irritating Sound: Clockworks in SolA
> >
> > Best Game Feature: Messaging
> >

> > Worst Game Feature: Slow Travel (especially boats)
> >

> > Best Outdoor Zone: South Karana
> >

> > Worst Outdoor Zone: North Karana
> >

> > Best Newbie Zone: Misty
> >
> > Worst Newbie Zone: Tox
> >
> >

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
>
>
>

Emm

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Maybe his ratings were based on playabilty in reguards to "overbalanced" and
boring and the old fart comment.
But the asshole percentage is probably based on personal experience with
other personalities

--


Emm
"Isn't it pretty to think so." -Ernest Hemmingway

"Doug Hunkele" <dhun...@home.com> wrote in message
news:pqt%4.9005$e5.1...@news1.frmt1.sfba.home.com...


> LOL,
>
> Do I see a connection here..............
>
>
>
>

> > All of these are subject to revision after consideration of the 10% of
> > any comments that show a flicker of intelligence. These show a bias to
> > higher levels.
> >

> > Most "Overbalanced": Cleric
> > Most Boring: Cleric

> > Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Gregg Stults

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
I am replying from a biased Cleric viewpoint:

>
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)

I tend to agree, but I have seen Bards do amazing things for a group at
times.

>
> Worst Grouping Class: Ranger/Wizard, you pick

I have been in numerous situations that a Ranger was top on my list of
needed group member. Lower Guk without snare can be a terrifying
experience.

[snip]

>
> Easiest to Play: Halfling Druid

A friend of mine just started one of these. I twinked him a bit and he is
just flying through the levels.

> Hardest to Play: Too difficult to determine.

Enchanter or Bard if you are looking at complexity and need for
'intelligence'.

>
> Most "Overbalanced": Cleric

Yep

[snip]

>
> Most Boring: Cleric

At times, yes, but in situations where a large group is hunting in a
dangerous area, the Cleric has to be 100% on top of their game to keep
everyone alive. It sometimes takes a huge amount of effort to stay calm and
collected while things are just going all to hell around you. You have to
be very aware of all your group members, where they are, what they are doing
and what Mobs have decided to kill them.

[snip]

>
> Lowest Percentage of Total Assholes: Clerics

This is changing, unfortunatley. My personal experience is that the tougher
race/class combinations tend to be the nicer people. Most Ogres and Trolls
I have met have been great as well as Rogues. Also, I have recently been
encountering a lot of Dark Elves that were very cool and helpful. I met a
Female Dark Elf Warrior last night who was roleplaying wonderfully and was
an absolute pleasure to be around.


Hipocrates Lifebringer
Level 44 Human Cleric
Erollisi Marr

mason...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <0a0133f8...@usw-ex0109-070.remarq.com>,
Paul Phillips <il128N...@usa.net.invalid> wrote:

> Worst Solo Class: Rogue

I might stand corrected here.

> Worst Puller: Cleric

Nah. Maybe the worst waste of talent in a high-level group if a cleric
pulls. Yeah I've wanted to kill a couple of clerics who insisted on
doing it. But they aren't that bad at it, really.

Worst is any pet class. Mage gets stunned and Jobekn runs to the mob,
now you have a real potential for problems.
>
> Least Convenient: Iksar Shaman

No class with SoW is going to get my "least convenient" vote. And
can't shamans summon food?

> Least Stressful: Druid or Cleric

I don't agree about cleric not being stressful.

> Most Apt to Attract some Old Fart who has Better Things to

> Do: Necromancer

Yeah that's a close second.

> Most Undercrowded Camp: Runny eye, BIBS

No way. I have actually seen people camping this. There is nobody
camping the south part of SolA. Ever.

Well (as the Captain of the HMS Pinafore said), hardly ever.

mason...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <MPG.13a831e93...@news.msu.edu>,

Sergey Dashevskiy <xi...@tcimet.net> wrote:
>
> > Most Overall Damage Output: Shaman (with pet)
> Hell no. Melee classes beat that

Nah, he has a point. Shaman gets some awesome DoT's later in game.

Not that he's right. I'll stick with mage on this one, at least before
52.

mason...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <MPG.13a82e6a...@news.msu.edu>,
Sergey Dashevskiy <xi...@tcimet.net> wrote:

> > Best Tank: Warrior
> Monk actually. Same AC (so takes similar damage), much better damage
> output, less hp. Your healer ends up healing the same amount per
second,
> for shorter duration (see damage output)
>

I just don't agree at all. Theory aside, my experience is that monks
take noticeably more mana to heal than plate class tanks, fighting the
same mob or mobs. Where I have a monk and a warrior, I'll often ask
the monk to feign dead after he pulls for a little to get the mobs
hitting the warrior. It just isn't even close, IMHO, from a healer's
pov.

Not to mention that healing the tank early in the fight is the last
thing a healer wants to do. Best is after the fight -- you can often
use some sort of regeneration for help, and there are no worries about
mobs hitting the healer. Next best is late enough so that some mobs
are dead or at least have longer hate lists and so are less likely to
aggro the healer.


> > Most Overall Damage Output: Magician

> Rogue, then monk, then mage, then necro. Rogue only if the group is
> good.

Bah. Mage pet will do almost as much melee damage as a monk and more
dependably than a rogue. Mage also gets damage shield and DD.

I've done mage vs. monk logs, but I've never done this with a rogue.
It's a lot harder to get a handle on "average" rogue damage. But I will
say, having a mob turn on the mage (in a group) won't usually affect
his total damage output at all, while it will affect the rogue's. If
the mage gets hit, it will prevent him from casting, but if he gets hit
he's already doing too much DD damage and shouldn't be casting anyway.

I will say, too, that this has changed a lot at 51+, as mage has been
weakened in comparison to other classes.

Mekron

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
I say a rogue is a worse solo'er than a warrior. They loose a major skill
(BS) and don't have the HP/AC that warriors do. Especially now warriors can
bind wound past 50% (even if rogues can to this is more in favour of the
warrior).

Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hlush$8g0$1...@nnrp1.deja.com>, mason...@my-deja.com says...
> In article <MPG.13a831e93...@news.msu.edu>,

> Sergey Dashevskiy <xi...@tcimet.net> wrote:
> >
> > > Most Overall Damage Output: Shaman (with pet)
> > Hell no. Melee classes beat that
>
> Nah, he has a point. Shaman gets some awesome DoT's later in game.
>
> Not that he's right. I'll stick with mage on this one, at least before
> 52.

Yeah, in a quick burn fight shaman or mage will outdamage a rogue. But
in a 6 hour non-stop pulling sitation? Naah

>
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>

--

John M Clancy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
<mason...@my-deja.com> wrote in message news:8hljrn$v7v$1...@nnrp1.deja.com...

> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>
> Best Solo Class: Necromancer

>
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)
>
> Best Tank: Warrior
>
> Best Puller: Monk
>
> Best Overall Melee: Warrior
>
> Worst Solo Class: Warrior

Rogues are pretty tough to. Hard to backstab something
that is always facing you.

> Worst Grouping Class: Ranger/Wizard, you pick

> Worst Tank: Wizard
>
> Worst Puller: Mage
>


> Easiest to Play: Halfling Druid
>

> Hardest to Play: Too difficult to determine.

Enchanter takes allot of brain power.
You can die allot if you are not careful.

> Most "Overbalanced": Cleric
>
> Most "Underbalanced": Wizard

nod

> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)

Anyone with SoW. =)

>
> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>
> Most Interesting: ?

Druid. Lots of options, lots of spells.
Travel spells so you can see the world.

> Most Stressful: Enchanter
>
> Least Stressful: ?

Solo necro or druid.

> Most Overall Damage Output: Magician
>

> Least Overall Damage Output: Enchanter

Heh, But that makes it seem like a bad thing.
Most damage by proxy maybe? =)

> Most Apt to Attract a Hyperactive Teenager: Monk

Ranger.

> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Most Dependent on a Guild: Paladin
>
> Least Dependent on a Guild: Necromancer
>
> Fastest: Bard
>
> Newbie Race Most Likely to Drown: Halfling

Erudite. I alway seem to see their bodies at the
bottom of rivers and lakes for some reason.

> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>
> Least Likely to Beg: Barbarians
>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.

Rangers. At least from my experience.

> Lowest Percentage of Total Assholes: Clerics
>

> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>
> Funniest Race: Halfling
>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul

Treants in SK.

> Most Undercrowded Camp: South end of SolA

Bandit camp in Rathe mountains. You know the
one in the middle of the CYCLOPS and GIANT SKELTONS?
WTF made verant think some teen level characters are
going to hunt there?

> Prettiest Zone: ButcherBlock, Emerald Jungle

Neriak. It just looks so cool. Its like a twisted Disneyland.
Good atmosphere. Everfrost is nice to, I always shiver
while I'm there. =)

> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm
>
> Most Irritating Sound: Clockworks in SolA

Hell yes or Ak'Anon.

> Best Game Feature: Messaging

Hot keys and user definable social buttons except
we need tons more. The chat interface could use
more features.

> Worst Game Feature: Slow Travel (especially boats)

No drop items. Dumb. A horrible fix for a bad problem.

> Best Outdoor Zone: South Karana

I like lake rathe, lots of different camps.

> Worst Outdoor Zone: North Karana

Kithicor woods. No one went there bofore the undead
and now no one wants to go there anyway. Kerra Ridge
is a close second.

>
> Best Newbie Zone: Misty

Misty is nice but there are just so many more
critters in Qeynos and Freeport. But for levels
5-10 the area beyond the wall in misty is hard to beat.

>
> Worst Newbie Zone: Tox

Hell yes.

Nancy Durgin

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hljrn$v7v$1...@nnrp1.deja.com>, <mason...@my-deja.com> wrote:
>All of these are subject to revision after consideration of the 10% of
>any comments that show a flicker of intelligence. These show a bias to
>higher levels.
>
[...]

>Most Irritating Sound: Clockworks in SolA

Fairy camp in Lesser Fay. I spent like 2 hours here waiting for
Princess Joleena to spawn for the Raincaller quest.

It is the *only* time in Everquest that I have been forced to turn off
the sound completely, for fear of being driven insane. That "tinkle
tinkle" sound of the bells makes me understand why some people hunt
fairies.

Nancy

Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hm1as$abt$1...@nnrp1.deja.com>, mason...@my-deja.com says...
> In article <MPG.13a82e6a...@news.msu.edu>,

> Sergey Dashevskiy <xi...@tcimet.net> wrote:
>
> > > Best Tank: Warrior
> > Monk actually. Same AC (so takes similar damage), much better damage
> > output, less hp. Your healer ends up healing the same amount per
> second,
> > for shorter duration (see damage output)
> >
>
> I just don't agree at all. Theory aside, my experience is that monks
> take noticeably more mana to heal than plate class tanks, fighting the
> same mob or mobs. Where I have a monk and a warrior, I'll often ask
> the monk to feign dead after he pulls for a little to get the mobs
> hitting the warrior. It just isn't even close, IMHO, from a healer's
> pov.

Yup, it's the same concept as large race shamans who think that their
one and only purpos is ti buff and nuke, or clerics that blast til OOM,
or wizards that open a fight with IC, or about any melee capable class
that goes for strength (dex and cha in case with bards).
*Most* monks have high stats and low armor class. If they had an armor
class equipment on, they'd be outstanding tanks. I've seen a monk solo
kill a blue forest giant, and require just one SH at the end of the
fight. I've grouped with him for a few days, he was tanking just fine.
The only fights where he would need more than one SH were agaisnt wurms.
All our pulls were low-mid blue

> Bah. Mage pet will do almost as much melee damage as a monk and more
> dependably than a rogue. Mage also gets damage shield and DD.

Yes, if you compare level 45 pet with a level 45 rogue. If you compare
45 rogue and a pet summoned by a 45 mage, it won't even be close. Pet
might get close to a warrior/ranger, and beat paladin/SK/bard, but not
monk or rogue.
To bring up an extreme example: level 60 monk soloing (without instill
doubt, without buffs) a Black Reaver in City of Mist.

> I've done mage vs. monk logs, but I've never done this with a rogue.

Adding mage to his pet means no more than 2 nukes per fight, usually
just one, as to not have the mage run out of mana in case of non-stop
pulls.

> It's a lot harder to get a handle on "average" rogue damage. But I will
> say, having a mob turn on the mage (in a group) won't usually affect
> his total damage output at all, while it will affect the rogue's.

Rogues get evade. A high level group has better help the rogue's
backstab. Otherwise they are ripping themselves off

> If
> the mage gets hit, it will prevent him from casting, but if he gets hit
> he's already doing too much DD damage and shouldn't be casting anyway.
>
> I will say, too, that this has changed a lot at 51+, as mage has been
> weakened in comparison to other classes.

Yeah, the damage tables for monks and rogues jumped up dramatically. The
rogue that I group with usually pierces for 50ies most of the time,
sometimes more, with both daggers. Delay is under 25. At all times he is
fighting at max haste, making the delay of his primary dagger 5 (that's
a 10/5 weapon), and reducing delay on backstab to 2.5 seconds. His
damage is insane to say the least.

>
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>

--

Bryan Youmans

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
> > Worst Puller: Cleric
>
> Nah. Maybe the worst waste of talent in a high-level group if a cleric
> pulls. Yeah I've wanted to kill a couple of clerics who insisted on
> doing it. But they aren't that bad at it, really.
>
> Worst is any pet class. Mage gets stunned and Jobekn runs to the mob,
> now you have a real potential for problems.

Even worse is Enchanter with an animation summoned. Since they can't tell
the stupid things to guard one spot, they drag the darn thing around with
them. If they get hit once, that pretty much means the battle has to take
place there at the spot of the pull. And since animations don't have a lot
of hitpoints, better get the rest of your group over there in a hurry.
Bottom Line: enchanter w/ animation == worst puller


> > Least Convenient: Iksar Shaman
>
> No class with SoW is going to get my "least convenient" vote. And
> can't shamans summon food?

Yes, they can. No way that race/class combo is "least convenient".

Paul Phillips

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Grrr... No numbers here at work. Post the DoT damage for
the level 49 shaman spell and stack it with the other shaman
spells take a 45 second total damage and compare to a
magician, shaman should win, even with pets.
Paul

In article <8hlush$8g0$1...@nnrp1.deja.com>,
mason...@my-deja.com wrote:
> In article <MPG.13a831e93...@news.msu.edu>,


> Sergey Dashevskiy <xi...@tcimet.net> wrote:
> >
> > > Most Overall Damage Output: Shaman (with pet)
> > Hell no. Melee classes beat that
> Nah, he has a point. Shaman gets some awesome DoT's
> later in game.
> Not that he's right. I'll stick with mage on this
> one, at least before
> 52.

> Sent via Deja.com http://www.deja.com/
> Before you buy.

* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

Dorian Brytestar

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Bah! ;)

Infidel!!!

--
Dorian Brytestar
Lvl 51 High Elf Vicar of Tunare
Povar
<snip>
: Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
:
<snip>
: Lowest Percentage of Total Assholes: Clerics


Mason Barge

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hlsd5$6ej$1...@nnrp1.deja.com>,

mida...@my-deja.com wrote:
> > Worst Tank: Wizard
>
> Wizards have a damage absorber. Magicians don't.
>
> And Wizards get pounded on more than any other int caster do to their
> lack of pet, so their defense skills tend to be maxed out.
>
> Magicians are the worst tanks in the game if you separate them from
> their pet.

Don't change the category. Wizards are the worst even among casters
precisely "do to" their lack of a pet.

> > Hardest to Play: Too difficult to determine.
>

> Nope. Enchanter is the hardest to play well. Its also very, very
> punishing on the people who play poorly.

Don't change the category.

> > Most "Overbalanced": Cleric
>
> ?
>
> Clerics operate under some pretty severe limitations. Druid is
> consistently the most popular class, though. I think there is a
pretty
> obvious reason for that.

Druid is way down on the overbalance list. Fun, convenience,
flexibility maybe.

> > Most Apt to Attract a Hyperactive Teenager: Monk
>

> ?
>
> My guess is ranger...They all want to be Drizz't D'Orden (or however
> that is spelled).

Yeah some of those. Dr00ids too.

> > Newbie Race Most Likely to Drown: Halfling

> > Highest Percentage of Total Assholes: On reflection, I don't think
> > this can be answered.
>


> My experience has been clerics. But OTOH, the highlest % of really
> nice people also tends to be cleric.

This is hard for me to understand. I've only seen two real total jerk
clerics in my life, and one of them sold his account on EBay. This was
on Prexus. The rest of them are as nice as they come.

>
> > Lowest Percentage of Total Assholes: Clerics
>

> My experience has been Rogues, followed by Bards.


Haha, Rogues was one of my two top choices for "highest percentage".

> > Best Outdoor Zone: South Karana
>

> !?!?!?!?!? No way!
>
> The Overthere, now. Pre-Kunark it was Ocean of Tears or Cazic-Thule,
> depending on how you define "outdoors".

OOT certainly the best at higher levels. I would think of Cazic as a
dungeon even though druid stuff works there.

>
> > Worst Outdoor Zone: North Karana
>

> South Karana. Overcrowded as an NYC subway car at rush hour. [rant
elided}

I really should have eliminated this but I didn't want to put a lot of
qualifiers on it. The way I was looking at it, I would consider SK so
crowed because it is such a great zone.

> > Worst Newbie Zone: Tox
>
> Greater Spamdark.
>
> Tox is actually nice if you want to level up a newbie in a zone w/o
> spam. Its the only place I can think of where you can do that.

Yeah you seem to have an unusual sensitivity to listening to nonsense
and therefore a heavy personal preference for empty zones. Actually,
the only zone that ever got on my nerves for this was Oasis.

But really. Innothule?

Mason Barge

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
"Gregg Stults" <gr...@NOstultsSPAM.com> wrote:

> >
> > Lowest Percentage of Total Assholes: Clerics
>

> This is changing, unfortunatley. My personal experience is that the
tougher
> race/class combinations tend to be the nicer people. Most Ogres and
Trolls
> I have met have been great as well as Rogues. Also, I have recently
been
> encountering a lot of Dark Elves that were very cool and helpful. I
met a
> Female Dark Elf Warrior last night who was roleplaying wonderfully
and was
> an absolute pleasure to be around.

Your point about ogres and trolls, as well as dark elves, is well-
taken. I would have to say that most of the ogres, trolls and DE's I
have met are pretty nice. Maybe it comes with being a member of a race
that gets picked on by NPC's.

Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <1b0840d8...@usw-ex0109-070.remarq.com>,
il128N...@usa.net.invalid says...

> Grrr... No numbers here at work. Post the DoT damage for
> the level 49 shaman spell and stack it with the other shaman
> spells take a 45 second total damage and compare to a
> magician, shaman should win, even with pets.
> Paul

Yes, shaman dots stack. If shaman stacks the last 3-4 dots, he can
outdamage about anything. He will also be really hurting on mana. I was
considering the usual situation, i.e. when casters are ready for the
next pull by the time when the fight is over.

>
> In article <8hlush$8g0$1...@nnrp1.deja.com>,
> mason...@my-deja.com wrote:
> > In article <MPG.13a831e93...@news.msu.edu>,
> > Sergey Dashevskiy <xi...@tcimet.net> wrote:
> > >
> > > > Most Overall Damage Output: Shaman (with pet)
> > > Hell no. Melee classes beat that
> > Nah, he has a point. Shaman gets some awesome DoT's
> > later in game.
> > Not that he's right. I'll stick with mage on this
> > one, at least before
> > 52.

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>
>
>

> * Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful
>

--

Dorian Brytestar

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
I was just feeling old., now I feel unloved too =(

--
Dorian Brytestar
Lvl 51 High Elf Vicar of Tunare
Povar

<snip>
: Least Stressful: Druid or Cleric

spoken like someone that has not played the only healer in the group in a tough fight
=)

<snip>
: Highest Percentage of Total Assholes: Clerics.

You have a thing about clerics don't ya =)

mida...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <MPG.13a84dd28...@news.msu.edu>,
Sergey Dashevskiy <xi...@tcimet.net> wrote:

> Yeah, in a quick burn fight shaman or mage will outdamage a rogue.
> But in a 6 hour non-stop pulling sitation? Naah

You could make a pretty good case that a bard indirectly does the most
damage....by dramatically increasing the tempo at which MoBs can be
drawn out and killed.

Mason Barge

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
"John M Clancy" <[nospam]jmcl...@ix.netcom.com> wrote:
> > Worst Solo Class: Warrior
>
> Rogues are pretty tough to. Hard to backstab something
> that is always facing you.

Yeah rogue seems to get the popular nod here.

> > Hardest to Play: Too difficult to determine.
>

> Enchanter takes allot of brain power.
> You can die allot if you are not careful.

Yeah, most people seem to interpret "hardest to play" as "requiring the
greatest gameplay skill". I couldn't answer this because I kept
thinking about things like how hard it is for evil races to get food
and bank, how hard it is for some classes to get armor, difficulty
levelling, etc.

I think the best thing is to interpret this category as you have done,
"most challenging to play well in a fight", and enchanter would seem to
be a good choice.


> > Newbie Race Most Likely to Drown: Halfling
>

> Erudite. I alway seem to see their bodies at the
> bottom of rivers and lakes for some reason.

This seems to get a lot of support and I will defer to you on it.

> >
> > Highest Percentage of Total Assholes:
>

> Rangers. At least from my experience.

Hmmmm.

>
> > Lowest Percentage of Total Assholes: Clerics
> >

> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Treants in SK.

Nah. You've just never seen the King Room list on a crowded day. No
contest IMHO.

> > Most Undercrowded Camp: South end of SolA
>
> Bandit camp in Rathe mountains. You know the
> one in the middle of the CYCLOPS and GIANT SKELTONS?
> WTF made verant think some teen level characters are
> going to hunt there?
>


Hmm. I didn't really consider outdoor zones. There are a number of
them with almost nobody there. Aviak Island in OOT comes to mind.

I have to admit, when I think of "camp" I think of a place with a rare
drop, not a general xp camp.

> > Worst Outdoor Zone: North Karana
>

> Kithicor woods. No one went there bofore the undead
> and now no one wants to go there anyway. Kerra Ridge
> is a close second.

Hmmmm. Good choices, I may have to defer on both. Although I
understand that Kerra has some nice wisp hunting at the right level.

mida...@my-deja.com

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <MPG.13a85b905...@news.msu.edu>,
Sergey Dashevskiy <xi...@tcimet.net> wrote:


> Yeah, the damage tables for monks and rogues jumped up dramatically.
> The rogue that I group with usually pierces for 50ies most of the
> time, sometimes more, with both daggers. Delay is under 25. At all
> times he is fighting at max haste, making the delay of his primary
> dagger 5 (that's a 10/5 weapon), and reducing delay on backstab to
> 2.5 seconds. His damage is insane to say the least.

Damage is insane even if never gets to set foot behind the Mob, right?

People just do not appreciate Rogues nearly enough. Even when they
can't properly backstab its like having someone who can triple or
quadruple wield instead of dual wield.

Jeff Lindholm

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Best Newbie Zone: Everfrost
- you can get weapons/bags/armor here. Armor is even available without
an skills (turn in white pelts for patchwork) You can actually
never leave 1 - 30's if you play the right times and get in good groups.
(This is no fun and I don't recomend it, but possible)

Least Convenient: Barb Shaman
- Have to go all the way to Halas for spells. Put this on a PvP server
and it is a little harder since Oasis is a dark controlled zone.
(Personally this is fun, but still a pain when you are on Kunark and need
those new spells) At least the Ogre warrior can change faction
and train lots of places. (Again on PvP this changes)

Most Interesting: Shaman
- Sure I play one so... But they do a little of everything and even get
real pets, and charmed pets.

Highest Percentage of Total Assholes: On TZ I would say the Gnomes in
general (1 - 12)

Worst Game Feature: Slow Travel (especially boats)

- I would say only the boats. If I could zone while swiming (or SOW'ed
and levitating in my case) I would never bitch about travel. I
actually like running, most of my "adventures" have been by accident. I
stumble upon groups doing something I haven't done before, so make a
detour etc.

You forgot.........

Worst place for trains: Black Burough, Unrest, MM
- All are the worst at the level you start these places.

Best place for trains: Black Burough, Unrest, MM
- All are the best at the level you are leaving you can just crack em
and usually get everything.

Dark Tyger

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
On Wed, 07 Jun 2000 16:52:27 GMT, mason...@my-deja.com wrote:

>> Least Convenient: Iksar Shaman
>
>No class with SoW is going to get my "least convenient" vote. And
>can't shamans summon food?

Yeah...How exactly is an Iksar shaman "inconvenient"?

--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots

A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!

Dark Tyger

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
On Wed, 7 Jun 2000 12:01:50 -0700, "Dorian Brytestar"
<ri...@nospam.com> wrote:

>: Least Stressful: Druid or Cleric
>
>spoken like someone that has not played the only healer in the group in a tough fight
>=)

...or managed to get into a group that cycled members until it was 1
tank, 3 enchanters, and 2 clerics. *shudder* I bailed the hell out of
that group quick.

Paul Phillips

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
I was thinking pure damage output ability in the least
amount of time.
Paul
In article <MPG.13a8636d9...@news.msu.edu>, Sergey

Dashevskiy <xi...@tcimet.net> wrote:
> In article
> <1b0840d8...@usw-ex0109-070.remarq.com>,
> il128N...@usa.net.invalid says...
> > Grrr... No numbers here at work. Post the DoT
> damage for
> > the level 49 shaman spell and stack it with the
> other shaman
> > spells take a 45 second total damage and compare to a
> > magician, shaman should win, even with pets.
> > Paul
> Yes, shaman dots stack. If shaman stacks the last 3-4
> dots, he can
> outdamage about anything. He will also be really
> hurting on mana. I was
> considering the usual situation, i.e. when casters are
> ready for the
> next pull by the time when the fight is over.
> >
> > In article <8hlush$8g0$1...@nnrp1.deja.com>,
> > mason...@my-deja.com wrote:
> > > In article
> <MPG.13a831e93...@news.msu.edu>,

> > > Sergey Dashevskiy <xi...@tcimet.net> wrote:
> > > >
> > > > > Most Overall Damage Output: Shaman (with pet)
> > > > Hell no. Melee classes beat that
> > > Nah, he has a point. Shaman gets some awesome
> DoT's
> > > later in game.
> > > Not that he's right. I'll stick with mage on this
> > > one, at least before
> > > 52.
> > > Sent via Deja.com http://www.deja.com/
> > > Before you buy.
> >
> >
> >

Paul Phillips

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
I played a Shaman once. That pretty much explains it all.
Paul

In article <sjt784u...@corp.supernews.com>, "Dorian


Brytestar" <ri...@nospam.com> wrote:
> I was just feeling old., now I feel unloved too =(
> --
> Dorian Brytestar
> Lvl 51 High Elf Vicar of Tunare
> Povar
> <snip>

> : Least Stressful: Druid or Cleric
> spoken like someone that has not played the only
> healer in the group in a tough fight
> =)

> <snip>
> : Highest Percentage of Total Assholes: Clerics.
> You have a thing about clerics don't ya =)

* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

Paul Phillips

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Huh? Clear that up, please, I'm not getting a clear thought
out of your comment.
Paul

In article <394da342...@news.mindspring.com>,


dark...@mindspring.com (Dark Tyger) wrote:
> On Wed, 7 Jun 2000 12:01:50 -0700, "Dorian Brytestar"
> <ri...@nospam.com> wrote:

> >: Least Stressful: Druid or Cleric
> >
> >spoken like someone that has not played the only
> healer in the group in a tough fight
> >=)

> ....or managed to get into a group that cycled members


> until it was 1
> tank, 3 enchanters, and 2 clerics. *shudder* I bailed
> the hell out of
> that group quick.
> --
> Change "Tyger" to "half" to email me.
> =^..^=
> "If you should die before me, ask if you could bring a
> friend."
> - Stone Temple Pilots
> A place between time and space, everywhere and nowhere
> http://www.fortunecity.com/roswell/psychic/876/den.html
> Friendly staff, beautiful gaming/chat environment.
> Check it out!

* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

Sang K. Choe

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
On Wed, 07 Jun 2000 13:48:46 GMT, mason...@my-deja.com wrote:

>..
>Best Overall Melee: Warrior

I think this would either be a monk or a rogue depending on equipment.
A bare handed monk would be outdamaged by a well equipped rogue, but I
doubt there's anything in the game that can out melee a high level
monk with that new kunark monk weapon--forgot the name, I just
remember it having insane damage/delays.

>Most Irritating Sound: Clockworks in SolA

Wrong. Fairy camp, Lesser Fay. After a couple of hours of the stupid
tinkling sound, you lose all inhibition about tearing their stupid
little wings off...

-- Sang.

Lars

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to

"Dark Tyger" <dark...@mindspring.com> wrote in message
news:39445e48...@news.mindspring.com...

> On Wed, 07 Jun 2000 13:48:46 GMT, mason...@my-deja.com wrote:
>
> >Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>
> Great, as if I don't feel old enough hearing the music I listened to
> in school being played on "retro" shows on the radio. And figuring out
> Metallica must be in or near their 40's by now... And the Stones are
> in or almost in their 60's

Well fuck. I'm starting a new character now...my secret is out.

Lars

Sergey Dashevskiy

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hm99f$g1f$1...@nnrp1.deja.com>, mida...@my-deja.com says...
> In article <MPG.13a84dd28...@news.msu.edu>,

> Sergey Dashevskiy <xi...@tcimet.net> wrote:
>
> > Yeah, in a quick burn fight shaman or mage will outdamage a rogue.
> > But in a 6 hour non-stop pulling sitation? Naah
>
> You could make a pretty good case that a bard indirectly does the most
> damage....by dramatically increasing the tempo at which MoBs can be
> drawn out and killed.

Yes, I could :) But most my groups see benefits of bards more than they
see benefits of rogues. I'd like to give rogues some credit too, with a
group that helps them they remind me of mixer with the cover taken off.
Their damage is simply wrong :)

>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>

--

Sean

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
Best Solo Class: Druid. Only because of summon food/drink and they need no
reagents.
Best Grouping Class: Enchanter
Best Tank: Shadowknight. (Vampiric Embrace edges them out over warriors)
Best Puller: Monk
Best Overall Melee: Rogue (Assuming damage output)
Wost Solo Class: Rogue (Warriors have more HP, therefor they can last longer
and potentially do more damage)
Worse Grouping Class: Wizard
Worst Tank: Wizard
Worst Puller: Enchanter WITH pet
Easiest to Play: High Elf Wizard
Hardest to Play: Depends on playstyle. True roleplaying, maybe a Paladin!
Suprise! Lots of moral dillemas here.
Most Overbalanced: Huh?
Most Underbalanced: Wizard

Most Likely to Die: Enchanter
Least Likely to Die: Monk
Most Convienent: Druid
Least Convienent: Any class without gate
Most Boring: Wizard
Most Interesting: Necromancer or Enchanter. (Both have a wide variety of
spells.)
Most Stressful: Enchanter
Least Stressful: Wizard (Nothing to do. ;)
Max. Overall Damage Output (Under 30 seconds): Wizard
Max. Overall Damage Output (In 10 minutes -- no med time): Necromancer
Least Damage Output: Enchanter
Best Internet Connections: Enchanters
Worst Internet Connections: Monks, a thousand times MONKS!
Best Newbie Zone: Ak'Anon/Steamfont. (1-5 inside Ak'Anon (never leave start
zone), 5-16 in Steamfont)
Worst Newbie Zone: Tox Forest
Highest % of Assholes: Halfling Druids
Prettiest Zone: Plane of Sky
Uggliest Zone: Befallen
Best Zone Layout: Ak'Anon
Worst Zone Layout: Tie between all multizone towns
Hardest newbie guild to find: Gnome Necromancer (You try to find the mines
of malfunction as a newbie)
Easiest newbie guild to find: Wood Elf Druid
Best game feature: /log
Worst game feature: Group associated bugs


--
Sean S. -:- ICQ: 1826323
Zap small files with Zap `Em - http://home.rochester.rr.com/zapem
Visit www.ZenSearch.com a 100% quality search engine
EQ Log Renamed: http://home.rochester.rr.com/zapem/eq
(Email: sunymoon <AT> GeoCities >DOT< com )
"I tell you, there's nothing we're afraid to nerf. :)" - Brad McQuaid;
Everquest Producer

mason...@my-deja.com wrote in message <8hljrn$v7v$1...@nnrp1.deja.com>...


Jason Click

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
A little sensitive are we? It's a joke, lighten up.

No I am not homophobic, but I found that very funny. I would have found
this just as funny :

Most likely to attract pasty-white 4-eyed mid-20s professional computer
geeks with no social lives who are whipped by their girlfriends : Ogre
Shaman.

/em shrugs

This brings me to an observation that is totally unrelated, please excuse
the gross generalizations and stereotyping. As an ogre, it seems that most
people I group with are males who are involved in a relationship. On the
other hand, my significant other plays a high elf and she's constantly hit
on and given gifts by her single male companions (all in good fun, nothing
serious... I hope).

It seems that if you're looking for women, Ogre is not the race to be, eh?

That was a joke too.

Regards,
$ Jason
--Vrodish of Saryrn
"If you're going to pick a hero,
do your research."

--
___________________________
Jason Click
Benton Newton & Partners
Webmaster - www.cre8ive.com

bizbee <tub...@ix.netcom.com> wrote in message
news:r24tjs818jk7r62gg...@4ax.com...
> Yn erthygl <8hljrn$v7v$1...@nnrp1.deja.com>, sgrifenws
> mason...@my-deja.com:


>
>
> >
> >Newbie Race Most Likely to Drown: Halfling
> >

> I'll certainly attest to this one. When I first created my account, I
> thought "oooo.... halfling looks kind of fun"... I made one, and then
> promptly fell in the water and got eaten by piranhas....


>
> >Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >

> ....a little homophobic are we? It's apparent that about 75% of the
> people playing the game are either gay men or teenage girls then....
> Of course, only a true homophobe would even put something this stupid
> in their list.
> You left a couple out.
> Class most likely to attract Jews.
> Class most likely to attract negroes.
> Class most likely to attract Mexicans.
> Class most likely to attract Democrats.
>
> I think you pretty much negated your entire list.
>

Eric Harding

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
In article <8hluk3$8bt$1...@nnrp1.deja.com>, mason...@my-deja.com wrote:

>Worst is any pet class. Mage gets stunned and Jobekn runs to the mob,
>now you have a real potential for problems.


You know, I see people say this over and over again, and I play a mage who
pulls, and guess what? My pet never comes running until I get withen a very
short distance of it. You have to get withen your pet's aggro radius for them
to come and help you. And at the range I can pull, I hardly get hit before
I'm back to the group. A badly played pet class that is pull might be able
to cause this to happen, but if you know how to handle your pet, and know just
how close you can let the mob get to you without getting hit, you can
basically drag the mob to the pet instead of the pet coming to the mob.

Eric

Olaf

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to

<mason...@my-deja.com> wrote in message news:8hljrn$v7v$1...@nnrp1.deja.com...

>


> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid

LOL

They should put that on the box somewhere.

olaf


Morgan

unread,
Jun 7, 2000, 3:00:00 AM6/7/00
to
mason...@my-deja.com wrote:
>
> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>

> Worst Solo Class: Warrior

Really? I would think Rogue. Still no way to get out of a pinch
and they have fewer hits and less armor.

> Worst Grouping Class: Ranger/Wizard, you pick

Both of those are pretty handy in a high level group. They can
dish out a lot of damage in a hurry and both have fun extras
like tracking, spirit of wolf and evac. Maybe you have known
some bad rangers or wizards.

I can't think of a class that doesn't function well for grouping.

How about ...
Worst Stacking Class: Necromancer or Shaman
(or both together ... they step all over each others DoTs)

> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid


>
> Hardest to Play: Too difficult to determine.

Enchanter! (and that's why we love playing them)

> Most "Overbalanced": Cleric


>
> Most "Underbalanced": Wizard
>
> Most Likely to Die: Enchanter
>

> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)

Necromancer. Lots and lots of options out.

> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>
> Most Interesting: ?

Enchanter!

> Most Stressful: Enchanter
>
> Least Stressful: ?

My least stressful was ... Ogre Warrior. :) You do what you can. If you
die, you die. You never have to worry about whether you should attack or
hold back. You never have to worry about whether you should have healed
the mage or the tank or whether you ought to gate out or run with the group
stunning as you go. Very relaxing, really.

> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Shaman ;)

> Most Dependent on a Guild: Paladin

Anyone who can't bind themselves or solo.

> Least Dependent on a Guild: Necromancer

> Most Likely to Beg: Gnomes

Humans. Definitely.

Or maybe dwarves. One of the most annoying beggars on E'Ci was a dwarf
named Blindguardian ... and he had a stupid name to boot. I recall him
begging for hours in EC for someone to give him a suit of steel plate
armor because he couldn't afford it.

> Least Likely to Beg: Barbarians

In Halas? You must not have the same Halas as I do.



> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.

Dark Elves or maybe Necromancers. They have the highest kewlio idiot
population by lots.

> Lowest Percentage of Total Assholes: Clerics

Hm, hard to say. Look under the armor of a nuking cleric who won't
heal and you may find a total asshole. I met one of those who conned
red to me the other day. *refrains from naming names*

> Worst Music: Lavastorm

How can you overlook Rivervale?


> Worst Game Feature: Slow Travel (especially boats)

Slow travel is fine. It keeps the world from shrinking. And you
can get teleports or spirit of wolf if it bothers you too much.

My vote is for the interface:

RSI inducing keyboard options. I can't move common operations to
comfortable keys.

One box with text messages for everything. I wish that combat spam
and spell messages were separate from speech. And that I had more
control over what was displayed.

> Best Outdoor Zone: South Karana

Trakanon's Teeth! Man that place is fun.

I could never find anything in South Karana that I could bring myself
to kill. I feel bad picking on animals or the neutral aviaks and there
is no way I was going to kill centaurs and treants.

--
Morgan
(crossposting all posts to rec.games.computer.everquest)

Someone

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
<mason...@my-deja.com> wrote in message
news:8hljrn$v7v$1...@nnrp1.deja.com...
> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>
> Best Solo Class: Necromancer
>
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)

Id say bard. They are made for groups.

>
> Best Tank: Warrior
>
> Best Puller: Monk
>
> Best Overall Melee: Warrior
>
> Worst Solo Class: Warrior


>
> Worst Grouping Class: Ranger/Wizard, you pick
>

> Worst Tank: Wizard
>
> Worst Puller: Mage
>
> Easiest to Play: Halfling Druid
>
> Hardest to Play: Too difficult to determine.
>

> Most "Overbalanced": Cleric

Druid

>
> Most "Underbalanced": Wizard
>
> Most Likely to Die: Enchanter
>
> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
>

> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric

Fighter

>
> Most Interesting: ?

Enchanter

>
> Most Stressful: Enchanter
>
> Least Stressful: ?

Bard with clarity song.

>
> Most Overall Damage Output: Magician
>
> Least Overall Damage Output: Enchanter

Bard with clarity song )

>
> Most Apt to Attract a Hyperactive Teenager: Monk

Ranger

>
> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Necro

>
> Most Dependent on a Guild: Paladin

Rogue.

>
> Least Dependent on a Guild: Necromancer

Druid

>
> Fastest: Bard

Arguably druid/wizard with teleport.

>
> Newbie Race Most Likely to Drown: Halfling
>

> Newbie Race Least Likely to Drown: Iskar


>
> Most Likely to Beg: Gnomes

Humans

>


> Least Likely to Beg: Barbarians

Dark elves

>
> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>

> Lowest Percentage of Total Assholes: Clerics

Enchanters


>
> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid

Heh, I wouldnt know

>
> Funniest Race: Halfling

Gnome

>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>

> Most Undercrowded Camp: South end of SolA

Brownie camp, lesser fay

>
> Ugliest Zone: Lavastorm
>
> Best Music: Freeport
>
> Worst Music: Lavastorm


>
> Most Irritating Sound: Clockworks in SolA
>

> Best Game Feature: Messaging

Not needing to beg to work up a char from scratch.

>
> Worst Game Feature: Slow Travel (especially boats)

The different rules for PC's and NPC's (ie hitting for 350 with a rusty
sword etc)

Worst outdoor zone:

Dragnors cauldron


>
> Worst Newbie Zone: Tox

Someone

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
"Sean" <NO....@WILL.SEE.THIS> wrote in message
news:UBy%4.7929$mD1....@typhoon.nyroc.rr.com...

> Best Solo Class: Druid. Only because of summon food/drink and they need
no
> reagents.
> Best Grouping Class: Enchanter
> Best Tank: Shadowknight. (Vampiric Embrace edges them out over warriors)
> Best Puller: Monk

> Best Overall Melee: Rogue (Assuming damage output)
> Wost Solo Class: Rogue (Warriors have more HP, therefor they can last
longer
> and potentially do more damage)
> Worse Grouping Class: Wizard
> Worst Tank: Wizard

> Worst Puller: Enchanter WITH pet
> Easiest to Play: High Elf Wizard
> Hardest to Play: Depends on playstyle. True roleplaying, maybe a
Paladin!
> Suprise! Lots of moral dillemas here.
> Most Overbalanced: Huh?
> Most Underbalanced: Wizard
> Most Likely to Die: Enchanter
> Least Likely to Die: Monk
> Most Convienent: Druid
> Least Convienent: Any class without gate
> Most Boring: Wizard
> Most Interesting: Necromancer or Enchanter. (Both have a wide variety of
> spells.)
> Most Stressful: Enchanter

> Least Stressful: Wizard (Nothing to do. ;)
> Max. Overall Damage Output (Under 30 seconds): Wizard
> Max. Overall Damage Output (In 10 minutes -- no med time): Necromancer
> Least Damage Output: Enchanter
> Best Internet Connections: Enchanters
> Worst Internet Connections: Monks, a thousand times MONKS!
> Best Newbie Zone: Ak'Anon/Steamfont. (1-5 inside Ak'Anon (never leave
start
> zone), 5-16 in Steamfont)
> Worst Newbie Zone: Tox Forest
> Highest % of Assholes: Halfling Druids
> Prettiest Zone: Plane of Sky
> Uggliest Zone: Befallen
> Best Zone Layout: Ak'Anon
> Worst Zone Layout: Tie between all multizone towns
> Hardest newbie guild to find: Gnome Necromancer (You try to find the mines
> of malfunction as a newbie)
> Easiest newbie guild to find: Wood Elf Druid

No way. This would be one of the hardest.
Id say take your pick of the guilds in surefall glade.

Pat Cole

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
>> Yeah, the damage tables for monks and rogues jumped up dramatically.
>> The rogue that I group with usually pierces for 50ies most of the
>> time, sometimes more, with both daggers. Delay is under 25. At all
>> times he is fighting at max haste, making the delay of his primary
>> dagger 5 (that's a 10/5 weapon), and reducing delay on backstab to
>> 2.5 seconds. His damage is insane to say the least.
>
>Damage is insane even if never gets to set foot behind the Mob, right?
>
>People just do not appreciate Rogues nearly enough. Even when they
>can't properly backstab its like having someone who can triple or
>quadruple wield instead of dual wield.

I saw a rogue friend the other day duel a warrior near his level who
sneak-attacked him out of the water. The rogue's response was 2 crits for 17
each, a regular poke, then running around behind to backstab for 50ish.

BLENDERS. I love them.

Pat
Knot: 40 Druid Lanys T'vyl
Who especially loves Leroyce Lefunq, get down and flying backstab!

Dark Tyger

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
On Wed, 07 Jun 2000 12:58:24 -0700, Paul Phillips
<il128N...@usa.net.invalid> wrote:

>Huh? Clear that up, please, I'm not getting a clear thought
>out of your comment.

The comment about Clerics being the "least stressful". I was bending
over backwards trying to keep the enchanters alive who insisted on
helping the only tank tank.

Dark Tyger

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
On Wed, 7 Jun 2000 16:23:58 -0700, "Lars" <la...@company.com> wrote:

>"Dark Tyger" <dark...@mindspring.com> wrote in message
>news:39445e48...@news.mindspring.com...
>> On Wed, 07 Jun 2000 13:48:46 GMT, mason...@my-deja.com wrote:
>>

>> >Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>>

>> Great, as if I don't feel old enough hearing the music I listened to
>> in school being played on "retro" shows on the radio. And figuring out
>> Metallica must be in or near their 40's by now... And the Stones are
>> in or almost in their 60's
>
>Well fuck. I'm starting a new character now...my secret is out.

Heh.

*sobs* I'M 24! I'M NOT OLD!

So what if I have signs of arthritis and I'm starting to get gray hair
and I listen to hippie music and I'm totally confused by kids'
fashions these days.

...oh, and their music. Booming bass rattling dishes three blocks away
with some guy who can't sing so he's talking in rythem instead about
getting with some girl or shooting cops. That's not music. Cheez, back
in my days, it was only satanic messages in the music. Where have our
morals gone? Don't think those idiots in their "tricked-out" cars with
bass cannon speakers are enjoying the mushic they're blasting, just
showing off their radio.

Yeah, trust me, I'm a cross between a hippie and a goth. Scary sight.
Wearing all black and a pentagram with John-Lennon glasses and singing
Freebird.

Okay, I'm babbling. i'll shut up now. ;)

Pat Cole

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
>> Worst Music: Lavastorm
>
>How can you overlook Rivervale?

I shall stay my wrath.... this one time :)

Rivervale music is probably the best musical composition in the history of
video game music, only equalled by the music played when you face the giant
demon in Ninja Gaiden for regular NES.

Pat
Knot: 40 Druid Lanys T'vyl

Who loves all things halfling and hobbit

Chung

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Agree !!

Why Cleric is overbalance?
Cleric is worst Spell and melee damage class.
Cleric (also warrior and Paladin) is one of the Poor travelling class,
no sow, no port, no invisible, no Lev. no water breath.

Why Cleric boring? Cleric have to heal, stun, root, fear, taunt (by
healing/stun), Atone and call for zone/Evac.
-----------------------------
On Wed, 07 Jun 2000 14:58:29 GMT, "Doug Hunkele" <dhun...@home.com>
wrote:

>LOL,
>
>Do I see a connection here..............


>
>
>
>
>> All of these are subject to revision after consideration of the 10% of
>> any comments that show a flicker of intelligence. These show a bias to
>> higher levels.
>>

>> Most "Overbalanced": Cleric
>> Most Boring: Cleric


>> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Chung

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
>Most "Overbalanced": Cleric
Cleric overbalanced? If yes, which u think Cleric should be nerf?
LOL, no one will answer it. After Kunard, there is no unity of Cleric
ability. ie. 53 shaman and 53 druid got superior heal; and 60 paladin
got resurrection.

>Most Likely to Die: Enchanter

With Area stun and Area mez, ENC will die often? It is all group
responsibility to protect ENC. If ENC die, whole group may hie too.

>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)

I said Cleric. Plate armor with best AC/HP buffer, good crowd
controlling spell, gate, healing and 2 Divine spell. How can Cleric
be killed? ( I die less than 1 times per level )

>Most Interesting: ? I said Enchanter


>Least Overall Damage Output: Enchanter

I am sure, it is Cleric, poor DD, and poor melee, no Dot, no pet, no
charm.

Chung, 52 cleric

Sergey Dashevskiy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Please send me a recipie of what you were smoking, I wanna try that
stuff too :) Comments inline

In article <UBy%4.7929$mD1....@typhoon.nyroc.rr.com>,
NO....@WILL.SEE.THIS says...


> Best Solo Class: Druid. Only because of summon food/drink and they need no
> reagents.

Shamans don't require reagents either, and can summon food/water. They
can also solo in dungeons

> Best Tank: Shadowknight. (Vampiric Embrace edges them out over warriors)

Yeah, never mind that their armor class and damage output is lower than
warriors and monks

> Max. Overall Damage Output (In 10 minutes -- no med time): Necromancer

Rogue, by far

> Uggliest Zone: Befallen
I dunno, Paw is kinda gross too

> Hardest newbie guild to find: Gnome Necromancer (You try to find the mines
> of malfunction as a newbie)

Yeah, tried and failed about a year ago, made me start dark elf necro

> Easiest newbie guild to find: Wood Elf Druid

Iksar monk. When you first spawn, you're IN your guild :)

> --
> Sean S. -:- ICQ: 1826323
> Zap small files with Zap `Em - http://home.rochester.rr.com/zapem
> Visit www.ZenSearch.com a 100% quality search engine
> EQ Log Renamed: http://home.rochester.rr.com/zapem/eq

--

RoadieRik

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

Morgan <mor...@misleading.com> wrote in message
news:393ED7FA...@misleading.com...

> mason...@my-deja.com wrote:
> >
> > All of these are subject to revision after consideration of the 10%
of
> > any comments that show a flicker of intelligence. These show a bias
to
> > higher levels.
> >
>
> > Worst Solo Class: Warrior
>
> Really? I would think Rogue. Still no way to get out of a pinch
> and they have fewer hits and less armor.

Way true! Rogue followed by paladin!


> > Worst Grouping Class: Ranger/Wizard, you pick
>

> Both of those are pretty handy in a high level group. They can
> dish out a lot of damage in a hurry and both have fun extras
> like tracking, spirit of wolf and evac. Maybe you have known
> some bad rangers or wizards.

Problem with wizard is trying to make it to high level when at low
levels no one will group with you. :-(
And hybreds? Haven't played on in awhile but there was a time that
people were paranoid that the hybred was killing their exp.


> > Easiest to Play: Halfling Druid
> >

Halfling warrior! :-P


> > Hardest to Play: Too difficult to determine.
>

> Enchanter! (and that's why we love playing them)

<nod nod nod> So far its the hardest class I've tried. Although, the
hardest to get started was an untwinked rogue. <shiver>


> > Most "Overbalanced": Cleric
> >

hmmm don't see that


> > Most Boring: Cleric

in spades


> >
> > Most Interesting: ?
>
> Enchanter!
>
> > Most Stressful: Enchanter

Cleric is stressful too... boring AND stressful


> >
> > Least Stressful: ?
>
> My least stressful was ... Ogre Warrior. :) You do what you can. If
you
> die, you die. You never have to worry about whether you should attack
or
> hold back. You never have to worry about whether you should have
healed
> the mage or the tank or whether you ought to gate out or run with the
group
> stunning as you go. Very relaxing, really.

Halfling druid

> > Worst Game Feature: Slow Travel (especially boats)
>

> Slow travel is fine. It keeps the world from shrinking. And you
> can get teleports or spirit of wolf if it bothers you too much.
>
> My vote is for the interface:
>
> RSI inducing keyboard options. I can't move common operations to
> comfortable keys.
>
> One box with text messages for everything. I wish that combat spam
> and spell messages were separate from speech. And that I had more
> control over what was displayed.

My vote is for spell scribing time (is there a point?)


Mason Barge

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

I hate to say this -- I feel like I've gotten caught with a Barry
Manilow CD or something -- but I like the Rivervale music too. It's
so, well ... halfling.

"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln

Edward James Kilsdonk

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
In article <COy%4.4249$Q7.8...@news-east.usenetserver.com>,
Jason Click <ja...@cre8ive.com> wrote:

Humor based on stereotypes is tricky.

>This brings me to an observation that is totally unrelated, please excuse
>the gross generalizations and stereotyping. As an ogre, it seems that most
>people I group with are males who are involved in a relationship. On the
>other hand, my significant other plays a high elf and she's constantly hit
>on and given gifts by her single male companions (all in good fun, nothing
>serious... I hope).
>
>It seems that if you're looking for women, Ogre is not the race to be, eh?
>
>That was a joke too.

Gyarg likez elf wimmins

Dey cuk up nice an tender

ummm

* Gyarg's stomach rumbles *

Ted K.
--
Edward J. Kilsdonk Look, ytte is written in Olde. It muste
Graduate Student, History bee fromme before they invented fpelling.
Univerfity of Virginia
Red...@Virginia.EDU http://faraday.clas.virginia.edu/~ejk4e

Alasdair Allan

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
mason...@my-deja.com wrote
> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)

No, its Enchanter all the way.

> Best Tank: Warrior

Monk

> Best Overall Melee: Warrior

Monk

> Worst Solo Class: Warrior

Actually a Warrior can easily solo blues all the way to 50 and beyond from
half health. Past there I dunno.

There are 2 "worsts" I'd say.

The Rogue. Despite popular myth they *can* solo. Instill doubt and SBD
snare proc. Very useful, the SBD procs plentifully at higher levels. But
its limited to outdoor, open areas. Rogue HPs are *way* too low for them to
solo from half health.

The other is the Shadowknight. They have a more reliable method of the
Rogue snare 'n fear. But no effective healing and an heavy XP penalty. Not
nice.

Of course SKs may change a bit at 60 - we shall see.

> Worst Grouping Class: Ranger/Wizard, you pick

Wizard

> Easiest to Play: Halfling Druid

Necro

> Hardest to Play: Too difficult to determine.

Possibly Rogue. Or an Iksar SK or Erudite SK.

> Most "Overbalanced": Cleric

No, Enchanters. By far. Way too many unique abilities that are required.

Nowadays though, the Rogue is fucking close. Insane damage output and they
are now one of only three *required* classes.

> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)

Monk.

> Least Convenient: Ogre Warrior

Barbarian Warrior.

Nightblind, stunnable, no regen, Racial XP penalty.

Funny thing is, its one of the most popular combinations in the game.

Alternatively Erudite Shadowknight.

Nightblind, stunnable, no regen, weight problems, KOS problems.

> Least Stressful: ?

Warrior. They require zero playing. Everything is done by someone else
(with the occaisional exception of tagging off the feign puller.

> Most Overall Damage Output: Magician

Necro.

Run the numbers. They are a long way ahead.

> Least Overall Damage Output: Enchanter

Depends on inclusion of attack speed buffs. If you include them the lowest
damaging class is the Wizard.

> Fastest: Bard

Druid

> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.

Cleric, Druid, Warrior.

Nowadays add Necro.

> Lowest Percentage of Total Assholes: Clerics

Rogue.

> Most Overcrowded Camp: King Room of SolB (real close with Ghoul

Umm, why? He doesn't drop anything worth getting.

Frenzied Ghoul.

> Most Undercrowded Camp: South end of SolA

I could tell you. But then I'd have to kill you.

> Prettiest Zone: ButcherBlock, Emerald Jungle

Warslisk Woods

> Ugliest Zone: Lavastorm

South Karana

> Most Irritating Sound: Clockworks in SolA

Clockworks in Ak'Anon.

> Best Newbie Zone: Misty

Everfrost.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

mida...@my-deja.com

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
In article <8hm8kf$fht$1...@nnrp1.deja.com>,
Mason Barge <mason...@my-deja.com> wrote:

> Yeah you seem to have an unusual sensitivity to listening to nonsense
> and therefore a heavy personal preference for empty zones. Actually,
> the only zone that ever got on my nerves for this was Oasis.
>
> But really. Innothule?

Tisn't my preference, it's my setup's.

The /ooc nonsense doesn't bother me as much as the lag it induces in my
system. Because of the local phones system where I live is old and has
been subjected to a number of shoddy repair jobs over the last 90
years, I can not get throughput higher than 24Kbps on my modem.
Ordinarily this is no big deal, but storms of "squabblespam" can give
me pretty serious lag and packetloss issues. This becomes an issue in
Lower Guk and SolB on occasion, but unlike South Karana, there are good
reasons to go to those zones.

But my real issue with South Karana is that it is too easy. Its like
shooting fish in a barrel once you are experienced with the game.
There is little danger.

And Innothule really is my favorite newbie zones. My idea of mindless
EQ-relaxation for a couple months has been to see how fast I can level
up a newbie troll to L5 without dying. My troll warrior has been
leveled to five, deleted, and recreated so many times I've lost count.
I once got a tell asking me how I managed to get knocked down from 4th
to 2nd level.

Jeremy Music

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

Yes, you are right. Magicians can pull. But every class that doesn't drag
a pet can pull better without a doubt.

I personally would put enchanters above magicians for worst puller. I can
at least tell my pet to back off sometimes. But Mason did say it was geared
to higher levels and I haven't seen an animation for 20 levels.

J
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://wyld.qx.net/~rezo/Sterling
re...@lords.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Jeremy Music

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Mason Barge <mason...@my-deja.com> wrote:
>
>> >> Worst Music: Lavastorm
>> >
>> >How can you overlook Rivervale?
>>
>> I shall stay my wrath.... this one time :)
>>
>> Rivervale music is probably the best musical composition in the
>history of
>> video game music, only equalled by the music played when you face the
>giant
>> demon in Ninja Gaiden for regular NES.
>>
>> Pat
>> Knot: 40 Druid Lanys T'vyl
>> Who loves all things halfling and hobbit
>>
>
>I hate to say this -- I feel like I've gotten caught with a Barry
>Manilow CD or something -- but I like the Rivervale music too. It's
>so, well ... halfling.
>

The best music is South Karana. Very heroic/militaristic orchestra music,
and it blends in well when the attack music comes on.

Jeremy Music

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
bizbee <tub...@ix.netcom.com> wrote:
>Yn erthygl <8hljrn$v7v$1...@nnrp1.deja.com>, sgrifenws
>mason...@my-deja.com:
>
>>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>>
>....a little homophobic are we? It's apparent that about 75% of the
>people playing the game are either gay men or teenage girls then....
>Of course, only a true homophobe would even put something this stupid
>in their list.
>You left a couple out.
>Class most likely to attract Jews.

Enchanter

>Class most likely to attract negroes.

Erudite anything; dark elf anything

>Class most likely to attract Mexicans.

Hmm, tough one. I would guess druid.

>Class most likely to attract Democrats.

No contest, definitely clerics. Druids are probably a close second.


J
(Just helping out with the ones that were left out. :)

Mason Barge

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

In article <slrn8jvhl...@darkstar.qx.net>,


re...@darkstar.qx.net (Jeremy Music) wrote:
> bizbee <tub...@ix.netcom.com> wrote:
> >Yn erthygl <8hljrn$v7v$1...@nnrp1.deja.com>, sgrifenws
> >mason...@my-deja.com:
> >
> >>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
> >>
> >....a little homophobic are we? It's apparent that about 75% of the
> >people playing the game are either gay men or teenage girls then....
> >Of course, only a true homophobe would even put something this stupid
> >in their list.
> >You left a couple out.
> >Class most likely to attract Jews.
>
> Enchanter
>
> >Class most likely to attract negroes.
>
> Erudite anything; dark elf anything
>
> >Class most likely to attract Mexicans.
>
> Hmm, tough one. I would guess druid.

Ahh Jeremy, you missed one here. Iksar warrior. They have to swim
across a river to make any money.

> >Class most likely to attract Democrats.
>
> No contest, definitely clerics. Druids are probably a close second.

Didn't all the wizards have a sit-in a few weeks back?

> J
> (Just helping out with the ones that were left out. :)

"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln

Bert Ulrich

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
<snipping along some stuff he agrees with>

> > Worst Solo Class: Warrior
>
> Actually a Warrior can easily solo blues all the way to 50 and beyond from
> half health. Past there I dunno.

How do you manage that? By super-twinking with indicolite, etc? Tell us how
you get a pre-46 warrior into the planes and I'll agree with you. Otherwise,
you keep saying "easily solo blues" and I'll think you smoked some bad
haggis.

>
> There are 2 "worsts" I'd say.
>
> The Rogue. Despite popular myth they *can* solo. Instill doubt and SBD
> snare proc. Very useful, the SBD procs plentifully at higher levels. But
> its limited to outdoor, open areas. Rogue HPs are *way* too low for them
to
> solo from half health.

Yep, underrated, imo.

<snip some more>

> > Worst Grouping Class: Ranger/Wizard, you pick
>
> Wizard

Never grouped with a good wizzie, eh? Your loss.

> > Most "Overbalanced": Cleric
>
> No, Enchanters. By far. Way too many unique abilities that are required.
>
> Nowadays though, the Rogue is fucking close. Insane damage output and
they
> are now one of only three *required* classes.

Required for what? Your "perfect" group? War/Rog/Rog/Enc/Cle/Sha as I
recall. If any mob could be taken down by those 6 classes, then we may as
well throw out the others.

<snip some more stuff he agrees with>

> > Most Overall Damage Output: Magician
>
> Necro.
>
> Run the numbers. They are a long way ahead.

Most mages could beat any class on dmg shields alone. This point needs some
further clarification, as there was no time limit/zone/mobs/lvl/group
indicated. But I wouldn't say a "long" way ahead.

> > Least Overall Damage Output: Enchanter
>
> Depends on inclusion of attack speed buffs. If you include them the
lowest
> damaging class is the Wizard.

Depends on how you define damage. How could you argue what a dead mob
'could' have done if not for enchanter buffs? Or even shaman buffs for that
matter ;-)

<snip some more stuff he agrees with>

> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>
> Umm, why? He doesn't drop anything worth getting.
>
> Frenzied Ghoul.

Can I have your spare RMB's that are cluttering your bank?

> > Most Undercrowded Camp: South end of SolA
>
> I could tell you. But then I'd have to kill you.

Psst...aviak isle in OOT.

<snip some more>

> > Best Newbie Zone: Misty
>
> Everfrost.

Get a troll semi-twinked and its balls to the wall in feerrott (or
Innothule, I forget <G>)

<snip some sig with broken links>

Aamen Palantir
Fennin Ro


John M Clancy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

> > > Worst Outdoor Zone: North Karana
> >
> > Kithicor woods. No one went there bofore the undead
> > and now no one wants to go there anyway. Kerra Ridge
> > is a close second.
>
> Hmmmm. Good choices, I may have to defer on both. Although I
> understand that Kerra has some nice wisp hunting at the right level.

You are thinking of that Island in the middle of Erud's crossing
sometimes refered to as Kerra Island or Wisp Island because
of the wisp hunting. I was speaking of Kerra Ridge the zone
off of Toxxulia Forest, it has just Kerrans and their cats no wisps.
This is also the zone where princess Mitty was camped before
the zone got revamped.

Sergey Dashevskiy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
In article <4dQ%4.9670$nM5.33411@news02>, bul...@optonline.net says...

> <snipping along some stuff he agrees with>
>
> > > Worst Solo Class: Warrior
> >
> > Actually a Warrior can easily solo blues all the way to 50 and beyond from
> > half health. Past there I dunno.
>
> How do you manage that? By super-twinking with indicolite, etc? Tell us how
> you get a pre-46 warrior into the planes and I'll agree with you. Otherwise,
> you keep saying "easily solo blues" and I'll think you smoked some bad
> haggis.

high AC equipment (none of the ac-less str shit like bracers, earrings
and rings), lots of hp equipment, decent weapon. Oh, and some knowledge
about mobs to fight.
Makes me laugh when someone uses term "twink" to a high level character.
Some dumb schmo was calling me a twink because I had some nice stuff
from Kunark and dragon drums at 42 :) hahaha

Adar

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

<mason...@my-deja.com> wrote in message
news:8hljrn$v7v$1...@nnrp1.deja.com...
> All of these are subject to revision after consideration of the 10% of
> any comments that show a flicker of intelligence. These show a bias to
> higher levels.
>

Hmm, this one's too tempting not to answer, retirement or not...

> Best Solo Class: Necromancer
>

At 60, probably. 34 to 55 is definitely a shaman's game, though.

> Best Grouping Class: Cleric (This is a real close call with
> enchanter. If you made this "pre-49" enchanter would get the nod.)
>

Enchanter. Pallies get the cleric XP res at 60.

> Best Tank: Warrior
>
> Best Puller: Monk
>
> Best Overall Melee: Warrior
>
> Worst Solo Class: Warrior
>

Nah, a rogue is much worse.

> Worst Grouping Class: Ranger/Wizard, you pick
>

Wizard.

> Worst Tank: Wizard
>
> Worst Puller: Mage


>
> Easiest to Play: Halfling Druid
>

> Hardest to Play: Too difficult to determine.
>

Enchanter.

> Most "Overbalanced": Cleric
>

Doubt it. This one's hard to say...probably a warrior or even rogues after
poison.

> Most "Underbalanced": Wizard


>
> Most Likely to Die: Enchanter
>

> Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
> one)
>

SK's and necromancers are both hard to kill.

> Most Convenient: Druid
>
> Least Convenient: Ogre Warrior
>
> Most Boring: Cleric
>

> Most Interesting: ?
>

I'd say a bard.

> Most Stressful: Enchanter
>
> Least Stressful: ?
>

Wizard. They're not powerful enough to do much, you see...

> Most Overall Damage Output: Magician
>

Necromancer.

> Least Overall Damage Output: Enchanter
>

> Most Apt to Attract a Hyperactive Teenager: Monk
>

> Most Apt to Attract some Old Fart who has Better Things to Do: Cleric
>

> Most Dependent on a Guild: Paladin
>

> Least Dependent on a Guild: Necromancer
>

> Fastest: Bard


>
> Newbie Race Most Likely to Drown: Halfling
>
> Newbie Race Least Likely to Drown: Iskar
>
> Most Likely to Beg: Gnomes
>

> Least Likely to Beg: Barbarians
>

> Highest Percentage of Total Assholes: On reflection, I don't think
> this can be answered.
>

Oh, I think it can...druids, by a truckload.

> Lowest Percentage of Total Assholes: Clerics
>

> Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid
>

> Funniest Race: Halfling


>
> Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>

> Most Undercrowded Camp: South end of SolA
>

Minotaur Hero in Steamfont :)

> Prettiest Zone: ButcherBlock, Emerald Jungle
>

Add the Erudin city zones. They're great.

> Ugliest Zone: Lavastorm
>

I thought Innothule was hideous, myself.

> Best Music: Freeport
>

Not Rivervale?

> Worst Music: Lavastorm


>
> Most Irritating Sound: Clockworks in SolA
>

> Best Game Feature: Messaging


>
> Worst Game Feature: Slow Travel (especially boats)
>

Binding. By far.

> Best Outdoor Zone: South Karana
>

> Worst Outdoor Zone: North Karana
>

NK was sorta fun in the teens. WK is a joke, though.

> Best Newbie Zone: Misty
>
> Worst Newbie Zone: Tox
>

Brudo (E'ci)
Loredaeron (E'ci)

Sean Kennedy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bfd157$a3892fa0$240201c0@dell40...
> > Fastest: Bard
>
> Druid
>

Sorry, not even close, especially post 50
With a magic drum it's even worse.
(MM drums are common at that point,
there is a new no drop quest drum in
Kunark, and Selo's drums have been
known to drop 2 at a time.)

Sergey Dashevskiy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
In article <qbS%4.38$B9....@news.uswest.net>, or...@USWest.net says...

>
> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
> news:01bfd157$a3892fa0$240201c0@dell40...
> > > Fastest: Bard
> >
> > Druid
> >
>
> Sorry, not even close, especially post 50

I think he meant teleports. In the same zone, nothing comes even close
to bard's speed. Druid with SoW 2, bard of the same level, with dragon
drums and Selo. Bard running on backwards was leaving the druid behind
very fast. If bard crouched and ran on backwards, then druid was faster.
BTW, that druid still doesn't talk to me

> With a magic drum it's even worse.
> (MM drums are common at that point,
> there is a new no drop quest drum in
> Kunark, and Selo's drums have been
> known to drop 2 at a time.)

Yeah, I'm still trying to upgrade to the quest drums from selo's. The
quest is a pain in the ass, though possible to complete by the same
group that would hunt in Mistmoore. Quest drum is much better than MM
drums, and questionably better than Selo's

Patrick Foley

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
mason...@my-deja.com wrote in <8hljrn$v7v$1...@nnrp1.deja.com>:

>All of these are subject to revision after consideration of the 10% of
>any comments that show a flicker of intelligence. These show a bias to
>higher levels.

I'm making these comments before reading the other posts in this thread. So
please excuse me if I just echo what most everybody else is saying.

>Best Solo Class: Necromancer

Agreed.

>Best Grouping Class: Cleric (This is a real close call with
>enchanter. If you made this "pre-49" enchanter would get the nod.)

Agreed (Cleric post-49, Enchanter pre-49)

>Best Tank: Warrior

Agreed

>Best Puller: Monk

Agreed. Though a *well played* Shadow Knight is a close second.

>Best Overall Melee: Warrior

Since tanking was already covered above, this should probably be melee
damage. In that case, it's defintely a rogue, with monk probably being
second.

>Worst Solo Class: Warrior

Definitely a rogue. Nothing else even comes close.

>Worst Grouping Class: Ranger/Wizard, you pick

Wizard, without question.

>Worst Tank: Wizard

Agreed. Enchanters probably being a close second.

It's kind of tough to pick a winner (or a loser) between the pure casters,
but necros and mages are more likely to have higher defensive skills due to
tanking for their pets from time to time.

>Worst Puller: Mage

Wizard, but mages aren't exactly great pullers either.

>Easiest to Play: Halfling Druid

Never played one, so I wouldn't know. I will say that I find that mages are
extremely easy to play.

>Hardest to Play: Too difficult to determine.

Human Wizard.

>Most "Overbalanced": Cleric

Not exactly sure what you mean here, but I'll take your word for it.

>Most "Underbalanced": Wizard

Agreed.

>Most Likely to Die: Enchanter

Agreed.

>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)

Monk, followed by Shadow Knight.

>Most Convenient: Druid

Absolutely.

>Least Convenient: Ogre Warrior

Erudite Shadowknight.

>Most Boring: Cleric

Agreed.

>Most Interesting: ?

Enchanter

>Most Stressful: Enchanter

Agreed. Though I would think soloing as a wizard would also be fairly
stressful.

>Least Stressful: ?

Don't know either.

>Most Overall Damage Output: Magician

Agreed.

>Least Overall Damage Output: Enchanter

Or a cleric.

>Most Apt to Attract a Hyperactive Teenager: Monk

If you say so :)

>Most Apt to Attract some Old Fart who has Better Things to Do: Cleric

Once again, if you say so :)

>Most Dependent on a Guild: Paladin

Agreed.

>Least Dependent on a Guild: Necromancer

Agreed, though magicians are close.

>Fastest: Bard

Agreed.

>Newbie Race Most Likely to Drown: Halfling

Huh? Is there something about Halflings that I don't know about?

I would say Barbarians (they have to swim to get to their newbie zone) or
Trolls (their newbie zone has a fair amount of water in it).

>Newbie Race Least Likely to Drown: Iskar

Without question.

>Most Likely to Beg: Gnomes

Humans and Half-Elves based in Freeport. People seem to love to create
newbie characters in Freeport to try to beg off the people at the bank.

>Least Likely to Beg: Barbarians

Actually, I've run into a fair amount of Barbarian beggars, so this one
probably isn't true. I would probably say Ogres, Trolls, or Erudites, but
the truth is that you are going to find beggars of any race.

>Highest Percentage of Total Assholes: On reflection, I don't think
>this can be answered.

For me, the highest percentage has easily been wizards. Druids and necros
are next in line.

>Lowest Percentage of Total Assholes: Clerics

Class- I would say enchanters, though I don't really remember meeting any
asshole clerics now that I think of it.

Race- Trolls, with Ogres being a close second.

>Most Likely to Attract Teenage Girls and Gay Men: Wood Elf Druid

If you say so :)

>Funniest Race: Halfling

Most annoying? Maybe. Funniest? Ogres and Trolls win here.

>Prettiest Zone: ButcherBlock, Emerald Jungle

Despite the fact that it tends to slow my computer to a crawl at times, I
really like the way The Field Of Bone looks.

Butcherblock wouldn't even rank in my top 10 or 20 zones when it comes to
beauty. It's one of those zones that is kind of there. Very average in the
looks department.

>Ugliest Zone: Lavastorm

I actually find that Lavastorm is beautiful in it's uglyness.

Tox, Nek, and Kithicor Forests are the zones that I find to be the ugliest.

>Best Music: Freeport

Lavastorm. Neriak is a close second.

>Worst Music: Lavastorm

I strongly disagree, I think that Lavastorm's "music" (if you can really
call it that) sets the mood for the zone perfectly.

The Kelethin music starts to wear on me after hearing it for 5 minutes
straight.

>Most Irritating Sound: Clockworks in SolA

I can't think of any sound in the game that truly annoys me, so I guess
I'll pass on this one.

>Best Game Feature: Messaging

There's really too many great features for me to name just one.

>Worst Game Feature: Slow Travel (especially boats)

The buggy boats by far. Especially the Firiona-to-Butcherblock boat.

Honorable mention goes to bad pathing (though it seems that Verant is
finally working on it), excessive downtime, and hell levels.

>Best Outdoor Zone: South Karana

Lake of Ill Omen.

>Worst Outdoor Zone: North Karana

Kithicor Forest.

>Best Newbie Zone: Misty

I disagree, but I will say that Misty Thicket is a very good newbie zone.

Before the expansion, I would have said Everfrost Peaks. Now, I would have
to say that Field of Bone is the best newbie zone. From 1-4, Paineel's
newbie zone is very good, but of course, then you have to leave and enter
the crap that is Tox Forest.

>Worst Newbie Zone: Tox

Without a doubt! Though from 1-4, Nek Forest is also pretty bad.

--
Patrick J. Foley
Remove "nospam" to email

Clayton O'Neill

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
On Thu, 08 Jun 2000 14:42:52 GMT, Alasdair Allan <posth...@x-static.demon.co.uk> wrote:
|mason...@my-deja.com wrote
|> Best Grouping Class: Cleric (This is a real close call with
|> enchanter. If you made this "pre-49" enchanter would get the nod.)
|
|No, its Enchanter all the way.
|
|> Best Tank: Warrior
|
|Monk
|
|> Best Overall Melee: Warrior
|
|Monk

This is debatable. Post 50, warriors have significantly higher ac than
monks and with good weapons have pretty comparable damage output. I'm
assuming they're going to at least give monks better weapons at some point
to compensate for this.

Bert Ulrich

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Didn't know warriors could use a drum. Or do they bash with it? So the
stats would be 2/35?

*yawn*...next.

Aamen Palantir
Fennin Ro

--
"Your foes seem endless, their tales unknown."
Sergey Dashevskiy <xi...@tcimet.net> wrote in message
news:MPG.13a9a2306...@news.msu.edu...


> In article <4dQ%4.9670$nM5.33411@news02>, bul...@optonline.net says...
> > <snipping along some stuff he agrees with>
> >
> > > > Worst Solo Class: Warrior
> > >
> > > Actually a Warrior can easily solo blues all the way to 50 and beyond
from
> > > half health. Past there I dunno.
> >
> > How do you manage that? By super-twinking with indicolite, etc? Tell us
how
> > you get a pre-46 warrior into the planes and I'll agree with you.
Otherwise,
> > you keep saying "easily solo blues" and I'll think you smoked some bad
> > haggis.
>
> high AC equipment (none of the ac-less str shit like bracers, earrings
> and rings), lots of hp equipment, decent weapon. Oh, and some knowledge
> about mobs to fight.
> Makes me laugh when someone uses term "twink" to a high level character.
> Some dumb schmo was calling me a twink because I had some nice stuff
> from Kunark and dragon drums at 42 :) hahaha
>
>

Clayton O'Neill

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
On Thu, 08 Jun 2000 16:54:24 GMT, Bert Ulrich <bul...@optonline.net> wrote:
|> > Most Overall Damage Output: Magician
|>
|> Necro.
|>
|> Run the numbers. They are a long way ahead.
|
|Most mages could beat any class on dmg shields alone. This point needs some
|further clarification, as there was no time limit/zone/mobs/lvl/group
|indicated. But I wouldn't say a "long" way ahead.

Assuming you're not slowing mobs, sure. But then again, you probably have a
lot of down time if you're not slowing mobs, so that's a completely
different picture that what I think Allasdair is talking about.

S. Jason Enyart

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
An interesting thread. People have some interesting insights into
the classes.


I would like to add a couple.

Class most likely to win a duel: My guess is Shaman. I don't think
you will get the combined flexibility and damage output from any
other class.

Class most likely to lose a duel: Rogue. Not only must they melee,
but they need to backstab. Maybe a cleric.


>Best Solo Class: Necromancer

Played a necro to 10 and they sure seem a hell of a lot easier than
a shaman was at 10. I simply don't know how they compare from 34
on. My guess is that a necro is a better soloer, although a Shaman
would be second.


>Worst Solo Class: Warrior

Bah, that would have to be cleric I would think.


>Worst Grouping Class: Ranger/Wizard, you pick

Rangers sure are great in open zones, especially if you are looking
for something in particular. Wizards have a cover-your-ass
factor with the ability strike down a mob quickly or evac you
out.

Personally, I have never really thought much of having a SK in my
group.

>Easiest to Play: Halfling Druid

I have wanted to try a druid sometime to see what all the fuss
is about. Really twink one out and see if he really flies.
It would suck being considered a d00d all the time, but the
mule convenience might be worth it.


>Hardest to Play: Too difficult to determine.

I agree enchanter is tough. Shaman can also be tough,
especially in a tank-heavy group. Very difficult to
spread your scarce ( I do mean *scarce* for Barbs and
Fatties ) mana between 6 or 8 buffs, a couple of dots,
2 healing spells, a mana recovery spell, and the rare
DD. A whole lot of swappin going on us a Shaman.


>Most "Overbalanced": Cleric

I don't see how a cleric is overbalanced in any way. Necro,
Shaman or Enchanter you might be able to argue.

>Least Likely to Die: Warrior (maybe SK and maybe Monk, this is a tough
>one)

Monk.

>Best Music: Freeport

I never listen to any of the music. I think it all stinks.

>Most Irritating Sound: Clockworks in SolA

If not the music, then it have to be either a druid in wolf form
or the shaman pet. The howl every 9 seconds.


>Best Game Feature: Messaging

Nah, messaging has too much room for enhancement. Best non-trivial
game feature is zone creativity. When you take away the pathing
problems, the spam, and bad mob locations you see in some zones and
look at them as a whole there are a lot of really neat places.

Best trivial feature: Tie between 'r' to reply, shift-pg-up
to scroll the chat window, and the message that your spell
has worn off an NPC.

>Worst Game Feature: Slow Travel (especially boats)

When I think of the aspect of the game that irks me the most,
I don't think of slow travel. It is a consequence of having a
large world. Usually, experience loss comes to mind, but
I know there must be a penalty for death. Overcrowding used to
be the worst 'feature'.


>Best Outdoor Zone: South Karana

Bah too much spam and too many trackers selling loot rights on
rare spawns.

Kunark is ripe with solid outdoor zones.


>Worst Outdoor Zone: North Karana

Fraid this award goes to Dagnors Cauldron for me. Not much to
pull and if you try to do so without sow, you'll be half dead
by the time you get back to your camp if you don't run past them.
Also a pain to find the rares in this zone.


>Best Newbie Zone: Misty

Misty is nice because of the guard placement and ease of progression
outside the walls and into Runny. You could also go from probably
1 to 50 hunting in Everfrost or one of the 2 adjacent zones.


>Worst Newbie Zone: Tox

Agreed.


--
S. Jason Enyart | When you have shot and killed a man, you have in some
----------------- measure clarified your attitude toward him. You have
given a definite answer to a definite problem. For better or worse you
have acted decisively. In a way, the next move is up to him. -R.A.L.

Sang K. Choe

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
On Thu, 8 Jun 2000 15:31:46 -0400, Sergey Dashevskiy
<xi...@tcimet.net> wrote:

>In article <qbS%4.38$B9....@news.uswest.net>, or...@USWest.net says...
>>
>> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
>> news:01bfd157$a3892fa0$240201c0@dell40...
>> > > Fastest: Bard
>> >
>> > Druid
>> >
>>
>> Sorry, not even close, especially post 50
>
>I think he meant teleports. In the same zone, nothing comes even close
>to bard's speed.

Nope, druid still win. Egress is a intrazone port--with specific
points. And the points are rather conviently placed too (not to
mention in Karnor and CoM actually *safe*). It's 500 mana but if
you're out for raw racing power, druids will still win in most
situations.

Succor is the group version of Egress--gonna be rather useful I'd say.

>...If bard crouched and ran on backwards, then druid was faster.

>BTW, that druid still doesn't talk to me

Run? What run?
We port son.

-- Sang.

D. J. McCarthy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Someone wrote ...
>"Sean" wrote ...

>> Easiest newbie guild to find: Wood Elf Druid
>
>No way. This would be one of the hardest.
>Id say take your pick of the guilds in surefall glade.

The Kelethin Bard guild is on the only platform right between two of the
lifts. It's hard to NOT find it, even for something in Kelethin.

How about banks?

Easiest Bank to find: Rivervale
Hardest City Bank to find: Ak'Anon
Hardest Bank to find: Runnyeye

--
D. J. McCarthy (remove the obvious to reply) - not speaking for Intel.


Sean Kennedy

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

Sergey Dashevskiy <xi...@tcimet.net> wrote in message > I think he meant

teleports. In the same zone, nothing comes even close
> to bard's speed. Druid with SoW 2, bard of the same level, with dragon
> drums and Selo. Bard running on backwards was leaving the druid behind
> very fast. If bard crouched and ran on backwards, then druid was faster.

> BTW, that druid still doesn't talk to me

<g> I understand that the first bards to try the song of travel with
Selo's drum of the march found a bug when they went past the hard
cap on speed :)

>
> > With a magic drum it's even worse.
> > (MM drums are common at that point,
> > there is a new no drop quest drum in
> > Kunark, and Selo's drums have been
> > known to drop 2 at a time.)
>
> Yeah, I'm still trying to upgrade to the quest drums from selo's. The
> quest is a pain in the ass, though possible to complete by the same
> group that would hunt in Mistmoore. Quest drum is much better than MM
> drums, and questionably better than Selo's

The biggest advantage is that it's no drop. Could save a LOT of anguish.


Dark Tyger

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
Mm, let me add one to the list:

Newbie race most likely to fall to their death: Wood Elf. ( Ever try
navigating Kelethin as a REAL newbie? I mean, completely new to the
game... )

--
Change "Tyger" to "half" to email me.
=^..^=
"If you should die before me, ask if you could bring a friend."
- Stone Temple Pilots

A place between time and space, everywhere and nowhere
http://www.fortunecity.com/roswell/psychic/876/den.html
Friendly staff, beautiful gaming/chat environment. Check it out!

Morgan

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to
RoadieRik wrote:
>
> Morgan <mor...@misleading.com> wrote:

> >
> > mason...@my-deja.com wrote:
> > >
> > > Worst Solo Class: Warrior
> >
> > Really? I would think Rogue. Still no way to get out of a pinch
> > and they have fewer hits and less armor.
>
> Way true! Rogue followed by paladin!

Paladin has self healing to reduce downtime and lay on hands to
escape bad fights. Rogues have special abilities that are nearly
useless when soloing. Logically, there is no way a rogue should
be able to backstab something they are fighting in toe-to-toe melee.

> > > Hardest to Play: Too difficult to determine.
> >

> > Enchanter! (and that's why we love playing them)
>
> <nod nod nod> So far its the hardest class I've tried. Although, the
> hardest to get started was an untwinked rogue. <shiver>

Any untwinked melee class is hard to get started. You have to
scrounge for patchwork and try to buy or earn a decent weapon.
Then you save up for better armor. :P

> > > Least Stressful: ?
> >
> > My least stressful was ... Ogre Warrior. :) You do what you can.
> > If you die, you die. You never have to worry about whether you
> > should attack or hold back. You never have to worry about whether
> > you should have healed the mage or the tank or whether you ought
> > to gate out or run with the group stunning as you go.
> > Very relaxing, really.
>
> Halfling druid

Any healing class is stressful for me because I really have to
watch everyone's health and if someone dies it's *my* fault!

> > > Worst Game Feature: Slow Travel (especially boats)
> >

> > Slow travel is fine. It keeps the world from shrinking. And you
> > can get teleports or spirit of wolf if it bothers you too much.
> >
> > My vote is for the interface:
> >
> > RSI inducing keyboard options. I can't move common operations to
> > comfortable keys.
> >
> > One box with text messages for everything. I wish that combat spam
> > and spell messages were separate from speech. And that I had more
> > control over what was displayed.
>
> My vote is for spell scribing time (is there a point?)

I find it pointless and annoying, but so infrequent that it doesn't
really bug me too much. It's only really annoying when you are
starting out a new character.

--
Morgan

RoadieRik

unread,
Jun 8, 2000, 3:00:00 AM6/8/00
to

Morgan <mor...@misleading.com> wrote in message
news:394034BE...@misleading.com...

> RoadieRik wrote:
> >
> > Morgan <mor...@misleading.com> wrote:
> > >
> > > mason...@my-deja.com wrote:
> > > >
> > > > Worst Solo Class: Warrior
> > >
> > > Really? I would think Rogue. Still no way to get out of a pinch
> > > and they have fewer hits and less armor.
> >
> > Way true! Rogue followed by paladin!
>
> Paladin has self healing to reduce downtime and lay on hands to
> escape bad fights. Rogues have special abilities that are nearly
> useless when soloing. Logically, there is no way a rogue should
> be able to backstab something they are fighting in toe-to-toe melee.

As a paladin I can't begin to describe how useless our healing spells
are for ourselves. :-P They are generally handy for healing any wimpy
INT casters in a group... but we are talking about soloing. I certainly
can't dispute that Rogues are worse for soloing, which is why I said
*followed* by paladin.


> > > > Hardest to Play: Too difficult to determine.
> > >
> > > Enchanter! (and that's why we love playing them)
> >
> > <nod nod nod> So far its the hardest class I've tried. Although,
the
> > hardest to get started was an untwinked rogue. <shiver>
>
> Any untwinked melee class is hard to get started. You have to
> scrounge for patchwork and try to buy or earn a decent weapon.
> Then you save up for better armor. :P


I have started an untwinked warrior and untwinked rogue. The warrior
actually was a breeze to get started. It wasn't until about L4 or 5
that things got icky. The rogue was nasty right from level 1.

>
> > > > Least Stressful: ?
> > >
> > > My least stressful was ... Ogre Warrior. :) You do what you can.
> > > If you die, you die. You never have to worry about whether you
> > > should attack or hold back. You never have to worry about whether
> > > you should have healed the mage or the tank or whether you ought
> > > to gate out or run with the group stunning as you go.
> > > Very relaxing, really.
> >
> > Halfling druid
>
> Any healing class is stressful for me because I really have to
> watch everyone's health and if someone dies it's *my* fault!

I have the advantage of having a Cleric and another druid in the group I
play in. Its a relaxing life :-)


> > My vote is for spell scribing time (is there a point?)
>
> I find it pointless and annoying, but so infrequent that it doesn't
> really bug me too much. It's only really annoying when you are
> starting out a new character.

Anytime I get new spells the scribing part annoys me. Memorizing
doesn't bother me at all. But the scribe time thing is so pointless.
Pointless things annoy me on principle. :-)


guess away

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
On Thu, 08 Jun 2000 16:54:24 GMT, "Bert Ulrich"
<bul...@optonline.net> wrote:

><snipping along some stuff he agrees with>
>
>> > Worst Solo Class: Warrior
>>
>> Actually a Warrior can easily solo blues all the way to 50 and beyond from
>> half health. Past there I dunno.
>
>How do you manage that? By super-twinking with indicolite, etc? Tell us how
>you get a pre-46 warrior into the planes and I'll agree with you. Otherwise,
>you keep saying "easily solo blues" and I'll think you smoked some bad
>haggis.

Bandages and properly picking where and what to fight. If a monk can
solo it without ID, so can a warrior with level appropriate equipment.

1-20 same stuff and places as anyone else.
21-30 Aviaks, Cazic, any other place with melee mobs.
31-40 Uguk and lguk
41-50 Lguk, solb, dreadlands.
51-60 Lguk, solb, dreadlands, burning woods.

Every class can solo all the way up. I've either done it, or seen it
done firsthand. Even wizards!

>> > Best Newbie Zone: Misty
>>
>> Everfrost.
>
>Get a troll semi-twinked and its balls to the wall in feerrott (or
>Innothule, I forget <G>)

Best newbie zone in the game is Field of Bones. Hands down. No other
zone in the game will get you to 19 without being more than 45 seconds
from guards and town.

Matthew Mc Clement

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
Sergey Dashevskiy wrote:
>
> In article <8hm1as$abt$1...@nnrp1.deja.com>, mason...@my-deja.com says...
*snip*
>
> > It's a lot harder to get a handle on "average" rogue damage. But I will
> > say, having a mob turn on the mage (in a group) won't usually affect
> > his total damage output at all, while it will affect the rogue's.
>
> Rogues get evade. A high level group has better help the rogue's
> backstab. Otherwise they are ripping themselves off

A rogue tanking after 50 is really iffy. However by 50 Evade is *excellent*.
I've seen rogues Evade the mob off them onto pets. In combat, Evade is even
better than FD. It lets a rogue give up only 1 second of combat to get a mob of
them. A monk has to FD for several seconds...

> > If
> > the mage gets hit, it will prevent him from casting, but if he gets hit
> > he's already doing too much DD damage and shouldn't be casting anyway.
> >
> > I will say, too, that this has changed a lot at 51+, as mage has been
> > weakened in comparison to other classes.
>
> Yeah, the damage tables for monks and rogues jumped up dramatically. The
> rogue that I group with usually pierces for 50ies most of the time,
> sometimes more, with both daggers. Delay is under 25. At all times he is
> fighting at max haste, making the delay of his primary dagger 5 (that's
> a 10/5 weapon), and reducing delay on backstab to 2.5 seconds. His
> damage is insane to say the least.

I have yet to find a 50+ rogue to group with, but from what I've heard even with
full frontal attacks rogues start to give monks a run for their money damage
output wise.

Matt

Ray Rocker

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <393E6...@L93.com>, secret <eq...@L93.com> wrote:
>As for worst newbie area, the dark elf newbie zone outside Neriak
>(I never can spell it right) has my vote... Here is why:
>
>1. The newbie zone proper, right outside the city never has
> anything alive.
>2. Everywhere else there many newbie killer mobs mixed right
> in with the level 1-2 mobs.
>3. Most stuff there will outrun a non-wounded newbie before
> they get to the guard.(bears, wolves, ..)
>4. The kills are very sparse, and very hard to locate since
> it's extremely dark, had a perm. fog which makes the nice
> ultravision seem like a human in dim light.

5. Guardians killstealing everything.

Best Newbie Zone: Field of Bone or Butcherblock, flip a coin.

Neat thread here.

--
Ray Rocker
roc...@datasync.com


Ray Rocker

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <UBy%4.7929$mD1....@typhoon.nyroc.rr.com>,
Sean <NO....@WILL.SEE.THIS> wrote:
>Least Convienent: Any class without gate

I'll vote for any class without bind.

--
Ray Rocker
roc...@datasync.com


Alasdair Allan

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
Bert Ulrich <bul...@optonline.net> wrote

> <snipping along some stuff he agrees with>

> > Wizard
>
> Never grouped with a good wizzie, eh? Your loss.

I've grouped with plenty of good players who were playing Wizards. They
still sucked.

> > No, Enchanters. By far. Way too many unique abilities that are
required.
> >
> > Nowadays though, the Rogue is fucking close. Insane damage output and
> they
> > are now one of only three *required* classes.
>
> Required for what? Your "perfect" group? War/Rog/Rog/Enc/Cle/Sha as I
> recall. If any mob could be taken down by those 6 classes, then we may as
> well throw out the others.

Actually its Monk, Rogue, Rogue, Enc, Cle, Shm.

But the reason Rogues aren required has nothing to do with this.

Verant decided that some areas will only be accessible with 200+ Picklock.
That means you *must* have a Rogue in your party. That is fucking stupid
design.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Sam Schlansky

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
postm...@x-static.demon.co.uk (Alasdair Allan) wrote in
<01bfd1ec$7eb45de0$240201c0@dell40>:

(snip)


>Verant decided that some areas will only be accessible with 200+
>Picklock. That means you *must* have a Rogue in your party. That
>is fucking stupid design.

Eh?

*summons level 1 pet*
*casts sense dead*
/pet kill
*casts feign death*
Everybody kills mobs.
Everybody walks through door.

Can also do it with:

1) eye of zomm
2) ANY mob (bash through door, door opens)
3) ANY AE spell

Et voila.

Sam

--

/| Sam Schlansky <sam[at]operation3d[dot]com>
/| I speak for myself only unless noted otherwise.
/| PGP Key ID: 0x63A9D707
/| 3DNews.net: News With Perspective!
/| 3DHardware.net: Taking Your Machine To The Third Dimension!
/| Remove "deletethis" to email.

Mason Barge

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <01bfd157$a3892fa0$240201c0@dell40>,
"Alasdair Allan" <postm...@x-static.demon.co.uk> wrote:

> > Most Overcrowded Camp: King Room of SolB (real close with Ghoul
>

> Umm, why? He doesn't drop anything worth getting.
>
> Frenzied Ghoul.

You asked "why" in the wrong sense. This wasn't a logical choice but
an observation. I've kept the lists in both places and, as hard as it
is to get in a couple of Guk camps, the King Room is IMHO the longest
list. (The "real close with Ghoul" in mine was a typo, supposed to be
Frenzied Ghoul, so we weren't far off.)

If you ask "why" in the sense of why the King Room is so incredibly
overcrowded, I can think of two reasons. First the RMB, although not
in a league with some of the Guk drops, is a sweet rare drop. Second,
this is THE primo xp camp for a lot of classes around level 45 or so.
It is safer than Guk and a lot easier to get in and out. This might
have changed with Kunark, time will tell.

Sergey Dashevskiy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <JdT%4.9712$nM5.35366@news02>, bul...@optonline.net says...

> Didn't know warriors could use a drum. Or do they bash with it? So the
> stats would be 2/35?

What the hell are you talking about? I'm not a warrior. I thought the
reference to drums and my signature would be an obvious enough hint on
the subject

>
> *yawn*...next.
>
> Aamen Palantir
> Fennin Ro
>
> --
> "Your foes seem endless, their tales unknown."

> Sergey Dashevskiy <xi...@tcimet.net> wrote in message

> news:MPG.13a9a2306...@news.msu.edu...
> > In article <4dQ%4.9670$nM5.33411@news02>, bul...@optonline.net says...

> > > <snipping along some stuff he agrees with>
> > >

> > > > > Worst Solo Class: Warrior
> > > >
> > > > Actually a Warrior can easily solo blues all the way to 50 and beyond
> from
> > > > half health. Past there I dunno.
> > >
> > > How do you manage that? By super-twinking with indicolite, etc? Tell us
> how
> > > you get a pre-46 warrior into the planes and I'll agree with you.
> Otherwise,
> > > you keep saying "easily solo blues" and I'll think you smoked some bad
> > > haggis.
> >

Sergey Dashevskiy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <0950ks8dr22oomprc...@4ax.com>,
sa...@choenet.com.remove.this.com says...

> On Thu, 8 Jun 2000 15:31:46 -0400, Sergey Dashevskiy
> <xi...@tcimet.net> wrote:
>
> >In article <qbS%4.38$B9....@news.uswest.net>, or...@USWest.net says...
> >>
> >> Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
> >> news:01bfd157$a3892fa0$240201c0@dell40...
> >> > > Fastest: Bard
> >> >
> >> > Druid
> >> >
> >>
> >> Sorry, not even close, especially post 50
> >
> >I think he meant teleports. In the same zone, nothing comes even close
> >to bard's speed.
>
> Nope, druid still win. Egress is a intrazone port--with specific
> points. And the points are rather conviently placed too (not to
> mention in Karnor and CoM actually *safe*). It's 500 mana but if
> you're out for raw racing power, druids will still win in most
> situations.
>
> Succor is the group version of Egress--gonna be rather useful I'd say.
>
> >...If bard crouched and ran on backwards, then druid was faster.
> >BTW, that druid still doesn't talk to me
>
> Run? What run?
> We port son.

Yeah, true. Teleports have somewhat limited destinations though. Some
new ones can only be used from a dungeon.
Both fast running and teleports have their better sides. Between
continents teleports win hands down. Within same continent it can be
close, depending on your destination. I can cover Antonica in about 20
minutes from any point to any point, and Kunark in about 15. Good enough
for me

>
> -- Sang.

Sergey Dashevskiy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <3940471E...@globalnet.co.uk>, xel...@globalnet.co.uk
says...

> A rogue tanking after 50 is really iffy. However by 50 Evade is *excellent*.
> I've seen rogues Evade the mob off them onto pets. In combat, Evade is even
> better than FD. It lets a rogue give up only 1 second of combat to get a mob of
> them. A monk has to FD for several seconds...

A monk can tank instead

> I have yet to find a 50+ rogue to group with, but from what I've heard even with
> full frontal attacks rogues start to give monks a run for their money damage
> output wise.

Maybe close, but not a monk with weapons. Monk weapons are easier to
aquire than the highest end rogue weapons, and they are very comparable
in damage output. Their ATK is comparable, and monk's special attacks do
work from any angle.

>
> Matt

Sergey Dashevskiy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <EaV%4.485$zK6....@news.uswest.net>, or...@USWest.net
says...
>
> Sergey Dashevskiy <xi...@tcimet.net> wrote in message > I think he meant

> teleports. In the same zone, nothing comes even close
> > to bard's speed. Druid with SoW 2, bard of the same level, with dragon
> > drums and Selo. Bard running on backwards was leaving the druid behind
> > very fast. If bard crouched and ran on backwards, then druid was faster.

> > BTW, that druid still doesn't talk to me
>
> <g> I understand that the first bards to try the song of travel with
> Selo's drum of the march found a bug when they went past the hard
> cap on speed :)
>
> >
> > > With a magic drum it's even worse.
> > > (MM drums are common at that point,
> > > there is a new no drop quest drum in
> > > Kunark, and Selo's drums have been
> > > known to drop 2 at a time.)
> >
> > Yeah, I'm still trying to upgrade to the quest drums from selo's. The
> > quest is a pain in the ass, though possible to complete by the same
> > group that would hunt in Mistmoore. Quest drum is much better than MM
> > drums, and questionably better than Selo's
>
> The biggest advantage is that it's no drop. Could save a LOT of anguish.

Yes, having lost 3 MM drums in my bardic career I still shudder at the
tought of losing my Selo's March drums...

Mason Barge

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
In article <8hp105$anu$1...@flotsam.uits.indiana.edu>,

sen...@cs.indiana.edu (S. Jason Enyart) wrote:
>
> >Worst Solo Class: Warrior
>
> Bah, that would have to be cleric I would think.

Nah, you're way off. Rogue seems to be the overwhelming choice here.

Cleric is actually not that bad solo (although hardly in the same
league as pet casters). It has great AC/HP due to buffs and plate;
excellent heal (including rez at later levels, let's don't forget
that); some melee; a good pair of "get out of jail free" cards in the
Divine Aura; and some crowd control type spells -- root, stun, flash
of light, soothe, etc. This is especially true if he has a great
weapon and fights the appropriate mobs, i.e. undead or summoned.

In my experience, a cleric is actually better, solo, against spectres
than a mage.

>
> >Most Irritating Sound: Clockworks in SolA
>
> If not the music, then it have to be either a druid in wolf form
> or the shaman pet. The howl every 9 seconds.

Hmmmm. I forgot about shaman pets. I might have to change my vote on
this one. But don't they shut up if they are told to sit down?


>
> >Best Game Feature: Messaging
>
> Nah, messaging has too much room for enhancement. Best non-trivial
> game feature is zone creativity. When you take away the pathing
> problems, the spam, and bad mob locations you see in some zones and
> look at them as a whole there are a lot of really neat places.
>
> Best trivial feature: Tie between 'r' to reply, shift-pg-up
> to scroll the chat window, and the message that your spell
> has worn off an NPC.

EQ has clearly made quantum leaps forward in several areas. I think
I'm going to stick with my answer though. The messaging system is so
vital to the game, and so incredibly much better than any other I've
seen. To me, it's the cement for the MMOLRPG or however the hell you
spell it.

Vincent Archer

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
RoadieRik (mikesroa...@remainders.net) wrote:
> > Any untwinked melee class is hard to get started. You have to
> > scrounge for patchwork and try to buy or earn a decent weapon.
> > Then you save up for better armor. :P
> I have started an untwinked warrior and untwinked rogue. The warrior
> actually was a breeze to get started. It wasn't until about L4 or 5
> that things got icky. The rogue was nasty right from level 1.

It also depends on where you start. If starting in Qeynos on a new server,
your best bet is to get level 2, then start ferrying mail between Surefall
and South Qeynos, and buy yourself leather (yes, store-bought leather.
Medium patchwork is close to non existent). If starting in Freeport on an
old server, you get handed things by strangers while banking (I already
got handed twice things. Once a Ringmail glove, and once a pair of
cutthroat rings. I was just banking there, and the sight of a level 7
warrior in store-bought leather and a few odds ringmail and bronze,
with only a small shield and fine steel sword apparently makes some
people all mushy)

> Anytime I get new spells the scribing part annoys me. Memorizing
> doesn't bother me at all. But the scribe time thing is so pointless.
> Pointless things annoy me on principle. :-)

It is probably the most pointless part of the whole design.
--
Vincent Archer Email: arc...@nevrax.com

Nevrax France. Off on the yellow brick road we go!

Chris Hoeh

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to

Morgan <mor...@misleading.com> wrote in message
news:394034BE...@misleading.com...

> Paladin has self healing to reduce downtime and lay on hands to


> escape bad fights. Rogues have special abilities that are nearly
> useless when soloing. Logically, there is no way a rogue should
> be able to backstab something they are fighting in toe-to-toe melee.

When my rogue solos (rarely, obviously) I put on all the resistance gear I
can get my grubby little paws on, then I look for MOB spellcasters,
everytime they start to cast, I get a backstab.


Bert Ulrich

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
You replied about worst solo class (Warrior) then made immediate reference
to your bard. Apples and Oranges my friend <G>. Try a carriage return or
use sentences like "Some dumb schmo called me a twink because MY BARD had
some nice stuff..."

Get the idea? <-note the carriage return

Aamen Palantir
Fennin Ro

--
"Your foes seem endless, their tales unknown."

Sergey Dashevskiy <xi...@tcimet.net> wrote in message

news:MPG.13aaba84b...@news.msu.edu...


> In article <JdT%4.9712$nM5.35366@news02>, bul...@optonline.net says...
> > Didn't know warriors could use a drum. Or do they bash with it? So the
> > stats would be 2/35?
>
> What the hell are you talking about? I'm not a warrior. I thought the
> reference to drums and my signature would be an obvious enough hint on
> the subject
>
> >
> > *yawn*...next.
> >
> > Aamen Palantir
> > Fennin Ro
> >
> > --
> > "Your foes seem endless, their tales unknown."

> > Sergey Dashevskiy <xi...@tcimet.net> wrote in message

Sergey Dashevskiy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
Actually there *was* a carriage return, and it *did* say bard in my
signature. Oh, and I did think that reference to drums would be sort of
a give-away. Sorry

In article <15a05.9969$nM5.49609@news02>, bul...@optonline.net says...

--

John M Clancy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
"D. J. McCarthy" <dmc...@remove.this.usa.net> wrote in message
news:8hp4hv$c...@news.or.intel.com...

> Someone wrote ...
> >"Sean" wrote ...
> >> Easiest newbie guild to find: Wood Elf Druid
> >
> >No way. This would be one of the hardest.
> >Id say take your pick of the guilds in surefall glade.
>
> The Kelethin Bard guild is on the only platform right between two of the
> lifts. It's hard to NOT find it, even for something in Kelethin.
>
> How about banks?
>
> Easiest Bank to find: Rivervale
> Hardest City Bank to find: Ak'Anon

Too Easy just ask a gnome clockwork guide and it will
take you right to it.

Hardest would be Oggok or Neriak.

> Hardest Bank to find: Runnyeye

hehe good one.

John M Clancy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
> Hardest newbie guild to find: Gnome Necromancer (You try to find the mines
> of malfunction as a newbie)

Hell yes.

> Easiest newbie guild to find: Wood Elf Druid

Halfling warrior. Same building as the bank.
I found it in under 1 minute.


John M Clancy

unread,
Jun 9, 2000, 3:00:00 AM6/9/00
to
> >
> > Most Undercrowded Camp: South end of SolA
>
> Brownie camp, lesser fay

Ding! Ding! Ding! We have a winner! Ok I change my vote to
this one. Hell yes.

It is loading more messages.
0 new messages